Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 01:19:46 Player: coinshot Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2941) 2941 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7126 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 190/300 Energy 350/350 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Battery Trap Scanner Targeting Computer > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Hardlight Generator High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Energy Well Improved Signal Interpreter Targeting Computer Phase Shifter > --- WEAPON ----------- Thermic Laser Ion Cannon High-powered Shotgun Great Axe > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Wheel Advanced Heat Sink High-capacity Battery Trap Scanner Visual Processing Unit Signal Interpreter Terrain Scanner Targeting Computer Weapon Shielding Light Armor Plating Improved Medium Armor Plating Hardlight Generator High-powered Tractor Beam Shock Rifle Plasma Cannon Heavy Missile Launcher Improved Datajack Mace [Rating: 58] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . . 2 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 122 | 8 15 15 10 33 26 15 Power 22 | 1 3 3 2 6 5 2 Engine 17 | 1 3 3 1 5 3 1 Core 5 | . . . 1 1 2 1 Reactor . | . . . . . . . Propulsion 29 | 2 4 7 2 8 4 2 Treads 4 | . . 2 2 . . . Leg 8 | . 2 1 . 5 . . Wheel 13 | 2 1 2 . 2 4 2 Hover 3 | . . 2 . 1 . . Flight 1 | . 1 . . . . . Utility 34 | 2 5 1 5 10 5 6 Device 17 | 1 2 . 2 5 4 3 Storage 5 | 1 1 1 . . 1 1 Processor 4 | . 2 . 2 . . . Hackware . | . . . . . . . Protection 8 | . . . 1 5 . 2 Artifact . | . . . . . . . Weapon 37 | 3 3 4 1 9 12 5 Energy Gun 18 | 3 3 3 . 4 3 2 Energy Cannon 4 | . . . . 1 3 . Ballistic Gun 2 | . . . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . 3 2 1 Special Weapon 2 | . . . . 1 . 1 Impact Weapon 2 | . . . . . 2 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 64 | . 3 6 . 24 6 25 Power 12 | . 1 1 . 4 2 4 Propulsion 18 | . 2 3 . 8 1 4 Utility 17 | . . . . 6 2 9 Weapon 17 | . . 2 . 6 1 8 Highest Loss Streak 20 | . 1 5 . 8 4 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 90 77 100 84 88 70 Engine 9 | . 14 11 8 7 9 9 Core 1 | . . . . 3 3 . Treads 5 | . . 2 21 9 . . Leg 2 | . . 6 . 6 . . Wheel 6 | . 12 5 5 . 11 6 Device 5 | . 2 . 3 4 7 11 Storage 10 | . 11 11 9 7 12 10 Processor 14 | . 13 11 20 15 13 10 Protection 2 | . . . 2 7 2 . Energy Gun 10 | . 28 17 15 5 4 1 Energy Cannon 2 | . . . . . 9 4 Ballistic Gun 1 | . . . 2 2 2 3 Launcher 4 | . . 6 9 6 2 1 Slashing Weapon 1 | . . . . . 2 4 Naked Turns . | . . . . . . . Heaviest Build 96 | 12 10 52 59 74 96 96 Greatest Support 60 | 20 26 40 60 60 44 38 Greatest Overweight (x) 27 | . 3 4 1 6 2 27 Average Overweight (x) 1 | . . 1 . 1 1 3 Largest Inventory Capacity 20 | 8 5 20 20 20 20 20 Average Capacity 17 | 7 5 12 20 20 20 19 Most Carried 20 | 5 5 12 14 20 20 15 Average Carried 13 | 2 4 5 11 17 17 12 Final Capacity 20 | 8 5 20 20 20 20 5 Final Carried 15 | 3 4 10 14 15 15 2 Class Distribution -------------------- 47% | Gunner 33% | Mutant 8% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1778 | 280 130 163 164 425 490 126 Remotely 296 | . . . . 99 197 . Salvage Created 3206 | 106 538 389 295 580 939 359 Parts 167 | 3 21 19 24 37 40 23 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 9 | . 5 . . 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 9 9 9 12 11 10 Melee 5 | . . . . . 1 4 Guns 22 | . 9 4 1 5 2 1 Cannons 10 | . . . . 1 6 3 AOE 21 | . . 4 8 6 1 2 Classes Destroyed 14 | 2 3 2 2 3 1 1 Worker 11 | . . . 4 2 5 . Builder 7 | . . . . 3 2 2 Tunneler 4 | 1 . 1 . . 2 . Hauler 1 | . . . 1 . . . Recycler 6 | 1 2 . . 1 2 . Operator 1 | . . 1 . . . . Watcher 7 | . 1 1 1 2 1 1 Swarmer 15 | . 3 . 3 . 3 6 Grunt 30 | . 6 7 6 6 3 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 5 | . . 2 . 2 1 . Hunter 1 | . . . . 1 . . Programmer 7 | . . . . 3 3 1 Best Kill Streak 10 | 2 3 2 10 4 4 5 Combat Bots Only 6 | . 3 2 6 2 4 5 Max Kills in Single Turn 4 | 1 1 2 4 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 1 1 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 965 | . 62 67 29 435 101 271 Missed 310 | . 21 15 7 157 23 87 Damage Taken 8779 | . 405 657 366 3136 1115 3100 Core 2139 | . 123 180 64 524 240 1008 Absorbed by Shields 56 | . . . 56 . . . Ignored by Resistances 161 | . . . . . 10 151 Regen/Repaired (Parts) 89 | . . . . . 89 . Core Remaining (%) 64 | 100 50 55 88 25 71 . Volleys Fired 262 | 6 51 41 18 79 38 29 Largest 3 | 2 2 2 3 3 3 3 Hottest 225 | 80 90 112 142 164 225 175 Shots Fired 494 | 12 101 70 39 102 112 58 Gun 333 | 12 101 68 24 63 43 22 Cannon 107 | . . . . 12 69 26 Launcher 45 | . . 2 15 21 . 7 Special 9 | . . . . 6 . 3 Kinetic 40 | . . . 1 16 9 14 Thermal 373 | 6 92 68 23 59 99 26 Explosive 45 | . . 2 15 21 . 7 Electromagnetic 27 | 6 9 . . . 4 8 Robot Hit Streak 11 | 5 8 8 5 10 7 11 Robot Miss Streak 5 | 1 4 4 3 5 4 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 292 | 10 61 43 12 56 68 42 Core Hits 162 | 3 20 20 27 38 34 20 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 2 4 2 . 6 . Burn 13 | . 2 4 2 . 5 . Meltdown 1 | . . . . . 1 . Melee Attacks 26 | . . . . . 12 14 Impact 4 | . . . . . 4 . Slashing 21 | . . . . . 8 13 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 8637 | 122 742 716 1332 1661 2016 2048 Guns 2842 | 122 742 518 115 591 451 303 Cannons 1747 | . . . . 169 1045 533 Explosions 3334 | . . 180 1217 895 146 896 Melee 690 | . . . . . 374 316 Ramming 24 | . . 18 . 6 . . Kinetic 498 | . . . . 230 70 198 Thermal 4177 | 67 651 518 115 530 1391 905 Explosive 2962 | . . 180 1217 895 146 524 Electromagnetic 286 | 55 91 . . . 35 105 Impact 56 | . . . . . 56 . Slashing 634 | . . . . . 318 316 Piercing . | . . . . . . . Highest Corruption 10 | . . 2 . 2 3 10 Average Corruption 2 | . . 2 . 2 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . 7 . . 8 6 Message Errors 6 | . . 2 . . 2 2 Matter Fused 8 | . . 5 . . 1 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 441 | . . . 44 130 155 112 Projectiles 29 | . . . . . 22 7 Explosions 284 | . . . 44 130 10 100 Melee 128 | . . . . . 123 5 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 511 | . . 2 43 190 63 213 Shots 14 | . . . 2 6 1 5 Rammed 11 | . . 6 . 5 . . Targets Rammed 18 | . . 13 . 5 . . Kicked 7 | . . 7 . . . . Crushed . | . . . . . . . Highest Temperature 476 | 72 241 448 324 390 476 185 Average Temperature 99 | 35 73 132 151 61 133 76 Received Heat Transfer 2295 | . 153 360 159 1077 303 243 Effects 15 | . 1 4 3 2 5 . Shutdowns 2 | . . . . . 2 . Energy Bleed 3 | . 1 1 . 1 . . Interference 8 | . . 2 3 . 3 . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Melted 30 | . 1 10 1 4 13 1 Heat Transferred 9474 | 150 1835 1645 444 1153 3162 1085 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 383 | 10 228 260 361 215 266 383 Initial 163 | . 6 50 56 163 44 107 Average 136 | 3 126 131 123 105 142 248 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 75 | 100 64 83 73 97 68 31 Level 1 24 | . 35 16 26 2 31 68 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 4 2 8 3 1 Investigation 3 | . 1 . . 2 . . Extermination 6 | . . . . 3 3 . Reinforcement 8 | . 1 4 2 . . 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 13 15 14 18 19 23 Peak Tracking Total 7 | . 3 3 5 4 5 7 Tactical Retreats 9 | . 1 1 1 1 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 22 | . 1 . 4 6 3 8 Max in Single Turn 5 | . 1 . 2 4 2 5 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . . 2 1 2 5 1 Terminals 5 | . . 1 . 2 2 . Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 21 | . . 5 1 4 10 1 Successful 16 | . . 5 1 1 8 1 Failed 5 | . . . . 3 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 11 | . . 3 . 4 4 . Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . . . . . 4 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . . 3 . 1 3 . Record 3 | . . 3 . . . . Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 1 1 Network Status 2 | . . . . . 1 1 Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 1 1 2 3 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 1 . 3 Non-combat 1 | . . . . 1 . . Combat 3 | . . . . . . 3 Robot Hacks Applied 4 | . . . . 1 . 3 parse_system 4 | . . . . 1 . 3 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5071 | 73 565 623 668 1425 1165 552 Spaces Moved 2453 | 51 269 310 277 541 730 275 Core 33 | 17 8 . . . . 8 Treads 566 | . . 30 277 259 . . Legs 311 | . 21 114 . 176 . . Wheels 1400 | 34 137 144 . 88 730 267 Hover 40 | . . 22 . 18 . . Flight 103 | . 103 . . . . . Fastest Speed 50 | 50 80 66 163 120 115 120 Average Speed 159 | 70 137 146 211 215 120 151 Slowest Speed 1400 | 80 200 240 240 420 130 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 41 26 31 18 19 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . . . . 16 Terrain Destroyed 281 | . . 19 60 91 14 97 Melee . | . . . . . . . Projectile 6 | . . . . . 2 4 AOE 275 | . . 19 60 91 12 93 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3135 | 76 366 410 326 699 922 336 Wait 93 | . 13 1 12 5 61 1 Move 2447 | 50 268 309 276 540 729 275 Hop . | . . . . . . . Pick Up 106 | 11 10 21 7 28 27 2 Fast Attach . | . . . . . . . Attach 100 | 7 9 11 4 31 23 15 Detach 21 | . 4 3 2 5 7 . Swap 22 | 1 6 4 6 2 3 . Drop 32 | 1 5 7 . 4 15 . Fire 262 | 6 51 41 18 79 38 29 Melee 25 | . . . . . 11 14 Ram 7 | . . 6 . 1 . . Kick 7 | . . 7 . . . . Crush 4 | . . . . 4 . . Escape Stasis 8 | . . . . . 8 . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 852 | -9/Materials | Lost 5 parts (1p3n1w) 1058 | -9/Materials | Discovered new exit (range 8) 1262 | -9/Materials | Entered another Materials area 1262 | -8/Materials | Evolved 2 slots: Utility x2 1334 | -8/Materials | Build established: Gunner 1830 | -8/Materials | Discovered new exit (range 13) 1929 | -8/Materials | Identified exit to Factory 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2723 | -7/Factory | Lost 8 parts (2p2n2u2w) 3100 | -7/Factory | Core integrity fell below 50% 3127 | -7/Factory | Lost 6 parts (1p3n1u1w) 3209 | -7/Factory | Lost 3 parts (1n2u) 3329 | -7/Factory | Build established: Mutant 3337 | -7/Factory | Discovered new exit (range 11) 3350 | -7/Factory | Identified exit to Factory 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3667 | -6/Factory | Build established: Scavenger-Gunner 3669 | -6/Factory | Identified exit to DSF 3892 | -6/Factory | Lost 4 parts (1p1n1u1w) 4078 | -6/Factory | Repaired Ion Cannon 4117 | -6/Factory | Discovered new exit (range 16) 4387 | -6/Factory | Build established: Gunner 4512 | -6/Factory | Discovered new exit (range 4) 4516 | -6/Factory | Identified exit to Factory 4520 | -6/Factory | Entered another Factory area 4520 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4536 | -5/Factory | Spotted B-75 Beast 4899 | -5/Factory | Lost 3 parts (1n2w) 5011 | -5/Factory | Core integrity fell below 50% 5033 | -5/Factory | Core integrity fell below 20% 5048 | -5/Factory | System corruption reached 10% 5072 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05055_ Jacked S-27 Virus... >>parse_system Reading system data... 05056_ K-01 Serf cleans the Pressure Siphon. 05056_ Lgt. Armor Plating destroyed. 05057_ K-01 Serf collects debris. 05057_ Imp. Medium Armor Plating destroyed. 05059_ K-01 Serf cleans the Pressure Siphon. 05060_ Kinecellerator destroyed. 05062_ K-01 Serf collects debris. 05066_ K-01 Serf cleans the Pressure Siphon. 05068_ K-01 Serf collects debris. 05068_ Angular Momentum Engine destroyed. 05069_ U-05 Engineer lays Concrete. 05070_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05071_ U-05 Engineer lays Concrete. 05072_ K-01 Serf collects debris. 05072_ U-05 Engineer lays Concrete. 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Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Remodeling Serviceable Loadout Universal Adapter Use The Force Challenges ------------ None Game ------ Seed ThiefDeepFlail Manual? 0 Play Time 01:28:14 Cumulative 4.7 hours Start 2024.07.14 @ 00:27:16 End 2024.07.20 @ 01:19:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 50x50 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a7a1a5b-6d5c-45a0-a1bc-3923468890d8