Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 13:48:31 Player: mule Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2355) 2355 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 8354 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 447 Entered DSFs 500 Cogmind --------- Core Integrity 937/1000 Matter 146/300 Energy 0/100 System Corruption 22% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Experimental Heat Sink Medium Storage Unit Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Matter Filter Mini Drone Bay (3/3) Mini Drone Bay (3/3) Mini Drone Bay (3/3) Mini Drone Bay (0/3) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Advanced Targeting Computer Transmission Jammer Hacking Suite Mini Drone Bay > --- WEAPON ----------- Enhanced Autogun Assault Cannon Proton Missile Launcher Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Matter Filter Mini Drone Bay Mini Drone Bay Mini Drone Bay Mini Drone Bay Mini Drone Bay Heavy EM Shotgun Precision Beam Rifle Heavy Ion Cannon [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Battery Device Transmission Jammer Storage Medium Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . 1 . 1 Utility 4 | . . . 1 . 1 1 . 1 . . Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 58 | 4 4 2 4 3 18 3 5 4 4 7 Power 8 | . . 2 . . 2 1 1 . 1 1 Engine 6 | . . 2 . . 2 . 1 . 1 . Core 2 | . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 1 1 7 . . 1 2 3 Treads . | . . . . . . . . . . . Leg 17 | 2 . . 1 1 7 . . 1 2 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . 1 1 4 2 1 1 1 1 Device 7 | . . . . 1 1 2 1 . 1 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . 2 . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 1 3 . 2 1 5 . 3 2 . 2 Energy Gun 6 | 1 1 . . . 1 . 3 . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 3 | . . . . . 2 . . 1 . . Ballistic Cannon 6 | . 2 . 2 1 1 . . . . . Launcher 2 | . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 2 . 3 . . 1 Corrupted Parts 4 | . . . . . . . . . 1 3 System Corruption 24 | . . . . . . . . . 3 21 Parts Lost 19 | . . . . . 3 . 1 . 4 11 Power 3 | . . . . . . . 1 . 1 1 Propulsion 9 | . . . . . 2 . . . 3 4 Utility 1 | . . . . . . . . . . 1 Weapon 6 | . . . . . 1 . . . . 5 Highest Loss Streak 4 | . . . . . 1 . 1 . 4 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 3 7 7 6 7 9 10 10 8 6 8 Power 1 | 1 2 1 1 1 2 2 2 2 1 . Propulsion 2 | 1 4 4 3 3 3 3 3 2 . . Utility 1 | . . . . . . . 1 1 1 4 Weapon 2 | . 1 2 2 3 3 4 3 3 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . . 5 1 1 9 . 2 1 1 5 Power 3 | . . 1 . . 1 . 1 . . . Propulsion 10 | . . 3 . 1 5 . . . 1 . Utility 7 | . . . . . 1 . . 1 . 5 Weapon 5 | . . 1 1 . 2 . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 76 99 92 100 99 96 98 88 95 80 Engine 9 | . . 13 11 11 9 7 7 6 11 8 Core 1 | . . . . . . 4 6 . . . Leg 25 | . 28 28 33 33 26 23 23 26 23 16 Device 5 | . . . . 1 7 6 7 13 13 11 Storage 17 | . 19 28 22 22 18 15 14 6 6 5 Processor 7 | . . . . . 9 15 15 13 13 10 Energy Gun 2 | . 18 . . . 1 . 9 2 . . Ballistic Gun 3 | . . . . . 7 7 2 5 6 4 Ballistic Cannon 16 | . 10 28 22 22 17 15 9 6 6 4 Peak Build Rating 60 | 4 6 8 12 20 33 38 43 48 54 60 Average Rating 27 | 3 5 7 10 13 29 36 40 47 49 51 On Entrance 24 | . 4 6 8 12 20 31 38 43 48 54 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 7 13 18 23 23 39 35 40 43 56 54 Greatest Support 63 | 20 20 20 30 30 54 48 48 63 63 63 Greatest Overweight (x) 2 | 2 . . . . 1 . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 10 10 10 Most Carried 10 | 8 8 8 8 8 10 10 10 10 10 10 Average Carried 8 | 4 7 7 7 7 9 9 10 8 6 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 8 8 8 8 8 10 10 10 8 10 6 Class Distribution -------------------- 41% | Gunner 33% | Mutant 13% | Scavenger-Gunner 6% | Commander-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Matter Collected 2476 | 240 21 283 42 8 1081 . 354 . 235 212 Remotely . | . . . . . . . . . . . Salvage Created 3069 | . 16 264 75 . 1382 . 443 . 515 374 Parts 154 | . 1 23 2 . 73 . 21 . 18 16 Haulers Intercepted 8 | . . . 1 . 5 . 2 . . . Recyclers Shooed 4 | . . 1 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 52 | . . 14 1 . 20 . 5 . 2 10 Guns 12 | . . . . . 7 . 2 . 1 2 Cannons 28 | . . 13 1 . 7 . 3 . 1 3 AOE 12 | . . 1 . . 6 . . . . 5 Classes Destroyed 12 | . 1 2 2 . 4 . 1 . 1 1 Worker 9 | . . . . . 6 . 2 . . 1 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . 1 . . . . . . . . . Hauler 8 | . . . 1 . 5 . 2 . . . Operator 2 | . . . . . . . 2 . . . Watcher 4 | . . . . . 3 . . . . 1 Swarmer 13 | . . 8 . . . . . . . 5 Grunt 26 | . . 6 . . 14 . 1 . 1 4 Duelist 2 | . . . . . 1 . . . . 1 Sentry 9 | . . . 1 . 4 . 4 . . . Hunter 2 | . . . . . 2 . . . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 1 3 1 . 8 . 3 . 1 6 Combat Bots Only 5 | . . 3 1 . 4 . 1 . 1 5 Max Kills in Single Turn 3 | . 1 2 1 . 3 . 2 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . 3 . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Hostile Shots Fired 381 | . . 56 4 . 126 . 92 . 41 62 Missed 137 | . . 18 2 . 45 . 31 . 19 22 Hits 244 | . . 38 2 . 81 . 61 . 22 40 Melee 1 | . . . . . 1 . . . . . Projectile 243 | . . 38 2 . 80 . 61 . 22 40 AOE 1 | . . . . . . . . . . 1 Critical Strikes 6 | . . . . . 5 . . . 1 . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 3643 | . . 432 26 . 1282 . 483 . 567 853 Core 422 | . . 57 12 . 226 . 64 . . 63 Absorbed by Shields 28 | . . . . . 28 . . . . . Regen/Repaired (Parts) 171 | . . . . . . . . . . 171 Core Remaining (%) 87 | 100 . 77 . 97 58 . 90 . 100 . Volleys Fired 182 | . 3 35 6 2 72 . 25 . 12 27 Largest 4 | . 2 2 2 2 3 . 3 . 3 4 Hottest 180 | . 60 60 66 66 116 . 180 . 101 177 Shots Fired 488 | . 6 70 12 4 208 . 74 . 35 79 Gun 149 | . . . . . 62 . 42 . 12 33 Cannon 313 | . 6 70 12 4 136 . 32 . 12 41 Launcher 25 | . . . . . 10 . . . 11 4 Special 1 | . . . . . . . . . . 1 Kinetic 394 | . 6 70 12 4 189 . 41 . 24 48 Thermal 41 | . . . . . . . 18 . . 23 Explosive . | . . . . . . . . . . . Electromagnetic 52 | . . . . . 19 . 15 . 11 7 Robot Hit Streak 14 | . 2 5 4 4 13 . 14 . 9 7 Robot Miss Streak 5 | . 4 5 4 1 5 . 2 . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 288 | . 2 35 7 3 118 . 55 . 28 40 Core Hits 144 | . 1 15 2 . 62 . 22 . 18 24 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . 1 3 . . 3 . 3 . . 1 Burn 2 | . . . . . . . 2 . . . Blast 9 | . 1 3 . . 3 . 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7966 | . 74 685 143 63 2958 . 1262 . 1122 1659 Guns 1826 | . . . . . 678 . 675 . 198 275 Cannons 3665 | . 74 645 141 63 1519 . 471 . 257 495 Explosions 2407 | . . 37 . . 720 . 94 . 667 889 Melee . | . . . . . . . . . . . Ramming 68 | . . 3 2 . 41 . 22 . . . Kinetic 4581 | . 74 645 141 63 2060 . 592 . 455 551 Thermal 1343 | . . 37 . . 118 . 372 . . 816 Explosive . | . . . . . . . . . . . Electromagnetic 1974 | . . . . . 739 . 276 . 667 292 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . 3 . . . 4 22 Average Corruption 5 | . . . . . 1 . . . 3 20 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . 17 . . . 3 19 Message Errors 8 | . . . . . 2 . . . 2 4 Matter Fused 11 | . . . . . 5 . . . 1 5 Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 5 | . . . . . 3 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . 1 Weapon Failures 7 | . . . . . 2 . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 214 | . . 36 . . 23 . 17 . 5 133 Projectiles 22 | . . . . . 4 . 5 . 5 8 Explosions 192 | . . 36 . . 19 . 12 . . 125 Melee . | . . . . . . . . . . . Knockbacks 34 | . . 9 . 1 15 . 1 . 2 6 Impact . | . . . . . . . . . . . Kinetic 31 | . . 8 . 1 14 . 1 . 2 5 Secondary 3 | . . 1 . . 1 . . . . 1 Self-Inflicted Damage 256 | . . 8 . . 58 . 23 . 25 142 Shots 12 | . . 1 . . 4 . 1 . 3 3 Rammed . | . . . . . . . . . . . Targets Rammed 14 | . . 3 1 . 7 . 3 . . . Kicked 14 | . . 3 1 . 7 . 3 . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . . 48 . 12 276 . 370 . . 272 Average Temperature 77 | . . 25 . 7 53 . 121 . . 112 Received Heat Transfer 856 | . . 174 9 . 361 . 138 . 18 156 Effects 3 | . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . 1 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1823 | . . 50 . . 200 . 840 . . 733 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 6 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Maximum Alert Level 2 | . . 1 . . 2 . . . . 1 Low Security (%) 86 | 100 100 98 100 100 63 100 100 100 100 84 Level 1 8 | . . 1 . . 21 . . . . 15 Level 2 4 | . . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 428 | . 8 200 68 79 428 176 132 56 92 224 Initial 176 | . . . 68 16 . 176 61 56 28 48 Average 90 | . 1 78 50 34 149 160 33 48 55 121 Influence Increases 2384 | . 18 452 54 63 814 . 339 4 204 436 Destroy 0b10 Robot/C 1280 | . . 300 20 40 460 . 140 . 120 200 Destroy 0b10 Robot/NC 145 | . 5 . 5 . 70 . 30 . 20 15 Destroy Leader 334 | . . 60 12 10 136 . 64 . 30 22 Allied During Kill 181 | . . 38 9 13 8 . 79 . 34 . Successful Hack 50 | . 12 8 8 . 7 . 4 4 . 7 Disable Machine 135 | . . 15 . . 30 . 15 . . 75 Destroy Structure 154 | . 1 16 . . 28 . 7 . . 102 Lose Combat Pursuer 105 | . . 15 . . 75 . . . . 15 Influence Decreases 2226 | . 18 276 188 105 426 252 351 88 152 370 Entered New Map 545 | . . . 108 26 . 212 75 68 12 44 Time Decay 1306 | . 18 276 80 79 361 40 226 20 . 206 Lost Part 182 | . . . . . 30 . 10 . 32 110 Lost Ally 193 | . . . . . 35 . 40 . 108 10 Squads Dispatched 14 | . 1 1 . 1 4 . 2 . 2 3 Investigation 2 | . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 8 | . 1 . . . 3 . 1 . 2 1 Assault 2 | . . 1 . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Distress Signals 5 | . . . . . 5 . . . . . Communications Jammed 33 | . . . . . . . 1 . . 32 Distress Signals 32 | . . . . . . . 1 . . 31 Times Spotted 105 | . 2 15 2 2 46 . 8 . 11 19 Peak Tracking Total 8 | . 1 3 2 2 8 . 1 . 4 5 Tactical Retreats 5 | . . 1 . . 3 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Traps Triggered 8 | . . . . . 2 . 1 . 3 2 Indirectly 5 | . . . . . . . . . 3 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Machines Disabled 9 | . . 1 . . 2 . 1 . . 5 Max in Single Turn 4 | . . 1 . . 1 . 1 . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Machines Accessed 12 | . 2 1 1 . 2 1 3 1 . 1 Terminals 10 | . 2 1 1 . 2 1 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 6 2 1 . 5 1 6 1 . 7 Successful 16 | . 2 1 1 . 2 . 4 1 . 5 Failed 13 | . 4 1 . . 3 1 2 . . 2 Catastrophic 5 | . 2 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 5 2 1 . 5 1 . . . . Terminals 20 | . 6 2 1 . 5 1 4 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . 7 Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 2 1 1 . 2 . 3 1 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 4 | . 1 1 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 5 Scan Component 3 | . . . . . . . . . . 3 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . 2 1 3 . . 1 Full Trace Events 3 | . 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 94 | . . . . . . . . . . 94 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Total Allies 14 | . . 4 . . . . 10 . . . Largest Group 10 | . . 4 4 4 4 . 10 8 8 . Highest-Rated Group 173 | . . 71 71 71 71 . 173 141 141 . Highest-Rated Ally 31 | . . 31 31 31 31 . 29 29 29 . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 149 | . . 5 6 10 35 . 29 . 64 . Total Damage 1871 | . . 38 53 121 448 . 376 . 835 . Kills 14 | . . 1 . 2 3 . 2 . 6 . Allies Corrupted 2 | . . . . . 1 . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Active Infowar (turns) 1568 | . . . . 32 162 51 653 56 194 420 Sensors 194 | . . . . 32 162 . . . . . Jamming 1374 | . . . . . . 51 653 56 194 420 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 6 | . . . . . . . . . 5 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Turns Passed 3901 | 63 128 739 174 194 1200 80 653 56 194 420 Spaces Moved 2379 | 43 91 490 121 135 736 63 371 37 106 186 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2373 | 37 91 490 121 135 736 63 371 37 106 186 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 112 110 Average Speed 120 | 116 120 120 120 120 120 120 120 120 126 124 Slowest Speed 260 | 150 120 120 120 120 190 120 120 120 260 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 24 89 16 36 55 2 49 1 77 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 105 | . . 17 . . 28 . 7 . . 53 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 7 . 4 . . 3 AOE 91 | . . 17 . . 21 . 3 . . 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Fac Total 3031 | 54 103 573 138 163 900 66 527 48 140 319 Wait 270 | . 4 32 1 17 12 . 105 6 1 92 Move 2367 | 42 90 489 120 134 735 62 370 36 105 184 Hop 1 | . . . . . . . . . . 1 Pick Up 52 | 8 1 6 2 3 22 1 2 1 6 . Fast Attach 44 | 4 2 1 3 1 12 1 7 . 5 8 Attach 16 | . 1 1 1 . 6 1 . 2 2 2 Detach 5 | . . . 1 . 3 . . . . 1 Swap 13 | . 1 . . 2 5 1 . 2 1 1 Drop 55 | . 1 6 3 4 26 . 9 1 2 3 Fire 182 | . 3 35 6 2 72 . 25 . 12 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 14 | . . 3 1 . 7 . 3 . . . Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . . . . 5 . 6 . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 192 | -10/Materials | Entered Mines 277 | -10/Mines | Learned Materials terminal intel 310 | -10/Mines | Build established: Mutant 441 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 585 | -10/Mines | Discovered new exit (range 10) 889 | -10/Mines | Discovered new exit (range 11) 897 | -10/Mines | Met a Derelict testing a Signal Generator 928 | -10/Mines | Found Signal Generator 931 | -10/Mines | Entered Materials 931 | -9/Materials | Accompanied by 4 allies 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Loaded intel: 12 terminal locations 1082 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Entered Mines 1105 | -9/Mines | Accompanied by 4 allies 1243 | -9/Mines | Identified exit to Materials 1259 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1266 | -9/Mines | Found Prototype Device 1267 | -9/Mines | Identified Exp. Sensor Array 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Accompanied by 4 allies 1299 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1580 | -8/Materials | Discovered new exit (range 7) 1786 | -8/Materials | Build established: Gunner 2499 | -8/Materials | Entered Factory 2499 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2557 | -7/Factory | Discovered new exit (range 16) 2579 | -7/Factory | Entered Storage 3099 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3149 | -7/Storage | Discovered new exit (range 12) 3232 | -7/Storage | Entered Factory 3232 | -6/Factory | Accompanied by 8 allies 3232 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3257 | -6/Factory | Discovered new exit (range 15) 3261 | -6/Factory | Identified exit to DSF 3288 | -6/Factory | Entered DSF 3288 | -6/DSF | Accompanied by 8 allies 3310 | -6/DSF | Additional patrols routed to DSF 3375 | -6/DSF | Lost 4 parts (1p3n) 3403 | -6/DSF | Lost 9 allies 3464 | -6/DSF | Discovered new exit (range 16) 3482 | -6/DSF | Entered Factory 3482 | -5/Factory | Accompanied by 3 allies 3482 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3559 | -5/Factory | System corruption reached 10% 3586 | -5/Factory | Discovered new exit (range 73) 3609 | -5/Factory | Lost 3 parts (2n1w) 3658 | -5/Factory | Build established: Scavenger-Gunner 3732 | -5/Factory | Repaired Angular Momentum Engine 3777 | -5/Factory | Repaired Imp. Carbon-fiber Leg 3857 | -5/Factory | Lost 3 parts (1p1n1w) 3902 | -5/Factory | Self-destructed Last Messages --------------- 03895_ U-05 Engineer lays Concrete. 03896_ W-25 Informer distress signal jammed. 03896_ U-05 Engineer lays Concrete. 03897_ Acquired 6 matter. 03897_ W-25 Informer distress signal jammed. 03897_ K-01 Serf collects debris. 03897_ W-25 Informer distress signal jammed. 03897_ U-05 Engineer lays Concrete. 03898_ R-10 Processor collects Wheel. 03898_ W-25 Informer distress signal jammed. 03899_ K-01 Serf collects debris. 03899_ U-05 Engineer lays Concrete. 03900_ W-25 Informer distress signal jammed. 03900_ U-05 Engineer lays Concrete. 03900_ W-25 Informer distress signal jammed. 03901_ K-01 Serf collects debris. 03901_ Prc. Beam Rifle destroyed. 03901_ U-05 Engineer lays Concrete. 03902_ W-25 Informer distress signal jammed. 03902_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ? ?????????????????? | | ?????????????????????# ?? ?????????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# """ """ ???????????????? | | ########?????????????# """ """ ????? ??????? | | #?????????????# """ """ #???? ????? | | """" #?????????????# "" #???# ???? | | """" #?????????????# "" #???# "??? | | """" ####?????????## ????# "??? | | """" #! ??????####################?# ""?? | | """" # ??????+ #?# ""?" | | """" # ?????## u #?# %*% """" | | """" ## #?????## = #?# %="""" | | ## #?????## % ### | | ## #????# # ;## """" | | ## #????# # u @ u ;## """" | | ## #????# # u uu ;## """" | | ######/## #######; !k p ;## """" | | ?????# #;;########p#;######### %"""" | | ?????# ##+##### ######### * """" | | ?????# # ???# # % # k | | ?????# # ???# + # """" | | ?????# # #??# # # w """" | | ?????# # #### # / """" | | ?????# # !## # """ ## #######+####### """" | | ?????# # ## + "R ## ## # """" | | ?????# # =## # """ ## ## """"""" # """%= | | ?????# ###### # ## ## """"""" # %[= | | ?????? ?????# #####/#### ## """"""" # | | ##???? #??? ???# ???# ## """"""" # | | ##### #### ??? ???# ## # | | "" ???T #### ## # | | T" ???# ## # ### | | ???# ## """ # #?# | | ########## ???# ## "R ! # #?# | | #????????# ???# ?# """ # #?# | | #????????## ???# ?# # #?# | | #?????????# #### ?############## #?# | | +?????????# ??????????????# #?####+ | | #?????????? ##############???# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Angular Momentum Engine | 31% | -5/Factory Imp. Carbon-fiber Leg | 12% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Total Silence Window Shopping Challenges ------------ None Game ------ Seed ServoSmartShearcannon Manual? 0 Play Time 01:02:44 Cumulative 18.2 hours Start 2026.01.25 @ 12:46:29 End 2026.01.25 @ 13:48:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0724dbbc-4f0f-4377-a102-1b050bfaef43