Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 20:01:10 Player: darki Result: Destroyed by as-55971 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1221) 1221 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2994) 2994 TOTAL SCORE: 8495 Bonus ------- Follower Combat Kills 694 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (6) ------ Zionite Weapon Casing GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Zionite Light DM Reactor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Zionite Composite Leg I > --- UTILITY ---------- Army-in-a-Box > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Nuclear Core Light Fission Core Zionite Light DM Reactor Zionite Weapon Casing [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Zionite Phaser-S Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Hammer Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . . . 4 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 47 | . 7 . 1 . 6 14 2 8 1 8 Power 5 | . 1 . . . . 2 . . . 2 Engine 2 | . 1 . . . . 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 12 | . 2 . . . . 3 1 5 . 1 Treads 3 | . 2 . . . . . . 1 . . Leg 6 | . . . . . . . 1 4 . 1 Wheel 2 | . . . . . . 2 . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 17 | . 2 . 1 . 5 3 1 1 1 3 Device 5 | . . . . . . 1 . 1 1 2 Storage 1 | . . . 1 . . . . . . . Processor 8 | . 2 . . . 3 2 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 13 | . 2 . . . 1 6 . 2 . 2 Energy Gun 2 | . . . . . . . . . . 2 Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 2 | . 1 . . . . . . 1 . . Ballistic Cannon 5 | . . . . . . 4 . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . 1 4 Parts Lost 21 | . . . . . 6 4 . 5 . 6 Power 3 | . . . . . . 1 . 1 . 1 Propulsion 8 | . . . . . 2 1 . 2 . 3 Utility 4 | . . . . . 2 1 . 1 . . Weapon 6 | . . . . . 2 1 . 1 . 2 Highest Loss Streak 6 | . . . . . 3 2 . 5 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 88 100 100 100 83 64 91 79 76 53 Engine 4 | . 14 14 14 14 9 2 . . . . Core 1 | . . . . . . . 7 2 . . Treads 8 | . 23 28 28 28 15 . . 3 . . Leg 10 | . 4 . . . . . 6 13 30 29 Wheel 2 | . . . . . . 1 15 4 . . Device 5 | . . . . . . 4 7 6 14 7 Storage 6 | . 1 . 7 14 9 7 7 7 7 1 Processor 22 | . 25 28 20 14 30 26 30 24 23 2 Energy Cannon 4 | . 12 14 14 14 6 . . . . . Ballistic Gun 4 | . 3 14 14 14 7 . . 4 . . Ballistic Cannon 3 | . . . . . . 7 15 9 . . Piercing Weapon 1 | . . . . . . 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 100 | 11 13 12 32 32 40 42 41 41 30 100 Greatest Support 74 | 20 40 40 40 40 40 20 20 60 25 74 Greatest Overweight (x) 12 | . . . . . 12 10 2 2 1 3 Average Overweight (x) 1 | . . . . . . 4 2 1 . . Largest Inventory Capacity 15 | . 8 5 15 15 15 15 15 15 15 15 Average Capacity 12 | . 5 5 10 15 15 15 15 15 15 6 Most Carried 15 | . 6 2 14 15 15 15 15 15 15 15 Average Carried 11 | . 3 2 7 14 14 14 15 14 14 5 Final Capacity 15 | 8 5 5 15 15 15 15 15 15 15 5 Final Carried 15 | 6 2 2 14 15 15 15 15 15 15 2 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1488 | 200 76 3 30 19 76 208 232 561 28 55 Remotely . | . . . . . . . . . . . Salvage Created 1300 | . 186 . . 9 153 261 . 691 . . Parts 64 | . 21 . . . 6 14 . 23 . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 16 26 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 29 | . 4 . . 1 5 6 . 13 . . Melee 1 | . . . . . . 1 . . . . Guns 7 | . 2 . . . 3 . . 2 . . Cannons 20 | . 2 . . 1 1 5 . 11 . . Classes Destroyed 12 | . 4 . . 1 1 5 . 1 . . Worker 2 | . . . . . 1 1 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 6 | . 2 . . . 3 . . 1 . . Grunt 14 | . 2 . . . 2 2 . 8 . . Brawler 3 | . . . . . . . . 3 . . Sentry 2 | . . . . . . 1 . 1 . . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 6 | . 4 . . 1 3 6 . 6 . . Combat Bots Only 6 | . 3 . . 1 3 3 . 6 . . Max Kills in Single Turn 2 | . 1 . . 1 2 1 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 402 | . 24 . . 4 113 82 . 64 . 115 Missed 128 | . 7 . . . 26 28 . 26 . 41 Damage Taken 4135 | . 254 . . 51 1011 465 . 818 . 1536 Core 941 | . 25 . . 15 194 122 . 233 . 352 Absorbed by Shields 68 | . . . . . . 68 . . . . Regen/Repaired (Parts) 630 | . . . . . . . . . 630 . Core Remaining (%) 82 | 100 . . . 84 64 . . . . . Volleys Fired 105 | . 17 . . 3 17 22 . 46 . . Largest 2 | . 2 . . 2 2 2 . 2 . . Hottest 110 | . 110 . . 80 80 92 . 96 . . Shots Fired 188 | . 26 . . 6 30 45 . 81 . . Gun 49 | . 9 . . 3 17 . . 20 . . Cannon 139 | . 17 . . 3 13 45 . 61 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 149 | . 3 . . 3 17 45 . 81 . . Thermal 39 | . 23 . . 3 13 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | . 14 . . 2 9 9 . 22 . . Robot Miss Streak 3 | . 3 . . 1 1 3 . 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 144 | . 18 . . 3 27 34 . 62 . . Core Hits 63 | . 9 . . 2 9 13 . 30 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . Critical Strikes 12 | . 1 . . . 1 6 . 4 . . Destroy 2 | . 1 . . . . . . 1 . . Blast 9 | . . . . . . 6 . 3 . . Smash 1 | . . . . . 1 . . . . . Melee Attacks 8 | . . . . . 5 3 . . . . Impact 5 | . . . . . 5 . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . 3 . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 3293 | . 307 . . 46 430 982 . 1507 . 21 Guns 562 | . 78 . . 10 201 . . 273 . . Cannons 2595 | . 229 . . 36 175 921 . 1234 . . Explosions . | . . . . . . . . . . . Melee 110 | . . . . . 49 61 . . . . Ramming 26 | . . . . . 5 . . . . 21 Kinetic 2666 | . 27 . . 10 201 921 . 1507 . . Thermal 491 | . 280 . . 36 175 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 49 | . . . . . 49 . . . . . Slashing . | . . . . . . . . . . . Piercing 61 | . . . . . . 61 . . . . Highest Corruption 8 | . . . . . . 4 4 8 8 . Average Corruption 4 | . . . . . . 2 4 6 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . . 15 19 24 1 . Message Errors 12 | . . . . . . 3 5 4 . . Matter Fused 17 | . . . . . . 2 7 7 1 . Heat Flow Errors 5 | . . . . . . 2 1 2 . . Energy Discharges 4 | . . . . . . 2 2 . . . Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . 3 1 1 . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 3 | . . . . . . 2 . 1 . . Alerts 4 | . . . . . . . 2 2 . . Weapon Failures 5 | . . . . . . 1 . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . . . . 35 34 . 1 . . Projectiles 48 | . . . . . 13 34 . 1 . . Explosions . | . . . . . . . . . . . Melee 22 | . . . . . 22 . . . . . Knockbacks 14 | . . . . . 1 5 . 8 . . Impact 1 | . . . . . 1 . . . . . Kinetic 13 | . . . . . . 5 . 8 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . . 21 Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 243 | . 234 . . 42 243 155 223 157 . 17 Average Temperature 75 | . 77 . . 17 97 55 123 37 . 9 Received Heat Transfer 788 | . 81 . . 20 369 24 . 189 . 105 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred 1073 | . 629 . . 74 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 193 | . 152 5 . . 193 81 . . . . Initial 21 | . . 5 . . . 21 . . . . Average 41 | . 82 5 . . 79 33 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . . . 5 3 . 1 . . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 9 . . 8 19 7 . 20 . 49 Peak Tracking Total 37 | . 6 . . 4 11 5 . 9 . 37 Tactical Retreats 9 | . 3 . . 1 2 . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 6 | . 2 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . . . . . 1 . 1 . 2 Max in Single Turn 1 | . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 5 | . 2 . 1 . 1 1 . . . . Terminals 2 | . 2 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 9 | . 5 . 1 . 2 1 . . . . Successful 4 | . 2 . 1 . . 1 . . . . Failed 5 | . 3 . . . 2 . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 5 . 1 . . . . . 9 . Terminals 5 | . 5 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . . . . 3 . . . 2 . 1 Largest Group 3 | . . . . 3 3 . . 2 2 3 Highest-Rated Group 167 | . . . . 40 40 . . 48 48 167 Highest-Rated Ally 119 | . . . . 16 16 . . 32 32 119 Total Orders 11 | . . . . 5 2 . . . 1 3 STAY 5 | . . . . 3 1 . . . . 1 ROAM 1 | . . . . 1 . . . . . . FOLLOW 3 | . . . . 1 1 . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 . Ally Attacks 306 | . . . . 20 16 . . 8 . 262 Total Damage 8418 | . . . . 240 191 . . 267 . 7720 Kills 77 | . . . . 6 2 . . 2 . 67 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 1 2 1 . Drone Launches 32 | . . . . . . . . . 1 31 Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6461 | . 434 176 690 466 473 1058 662 816 914 772 Spaces Moved 3561 | 1 239 111 426 228 189 317 592 343 741 374 Core 85 | . . . . . 3 81 . . . 1 Treads 1157 | . 203 111 426 228 186 . . 3 . . Legs 1348 | 1 36 . . . . . 5 192 741 373 Wheels 816 | . . . . . . 81 587 148 . . Hover 155 | . . . . . . 155 . . . . Flight . | . . . . . . . . . . . Fastest Speed 95 | 120 120 160 160 160 160 95 110 110 120 110 Average Speed 159 | 120 153 160 160 160 182 269 111 180 120 186 Slowest Speed 650 | 120 160 160 160 160 650 550 270 260 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 2 59 25 61 28 19 7 69 52 82 77 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . . . . 3 . 4 . Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 9 | . . . . . 2 2 . 5 . . Melee 2 | . . . . . 2 . . . . . Projectile 7 | . . . . . . 2 . 5 . . AOE . | . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4154 | . 280 110 435 323 278 471 594 452 762 449 Wait 315 | . 9 . 1 92 58 60 . 28 17 50 Move 3551 | . 238 110 425 227 188 316 591 342 740 374 Hop . | . . . . . . . . . . . Pick Up 20 | . 1 . 7 1 1 4 . 1 . 5 Fast Attach 34 | . 3 . 1 . 6 12 2 4 1 5 Attach 6 | . 1 . . . . 1 . 2 . 2 Detach 2 | . . . . . . . . . 2 . Swap 8 | . 3 . . . . 2 . 2 . 1 Drop 33 | . 8 . 1 . 1 9 1 . 2 11 Fire 105 | . 17 . . 3 17 22 . 46 . . Melee 7 | . . . . . 5 2 . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis 43 | . . . . . . 43 . . . . Rewire 27 | . . . . . . . . 27 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 9) 435 | -10/Materials | Entered Mines 504 | -10/Mines | Learned location of 1 exit from Materials 605 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 605 | -10/Mines | Discovered new exit (range 5) 611 | -10/Mines | Entered Exiles 661 | -10/Exiles | Met 8R-AWN 683 | -10/Exiles | Met EX-HEX 731 | -10/Exiles | Met EX-BIN 751 | -10/Exiles | Aligned with FarCom system 753 | -10/Exiles | Given EX-Vault access code 790 | -10/Exiles | Opened EX-Vault 833 | -10/Exiles | Warned to stay clear of 0b10 Research branches 879 | -10/Exiles | Met EX-DEC 1152 | -10/Exiles | Found Army-in-a-Box 1285 | -10/Exiles | Discovered new exit (range 11) 1301 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1301 | -10/Exiles | Entered Mines 1307 | -9/Mines | Assembled infested the area 1308 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1312 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1683 | -9/Mines | Learned location of Zion (-7) 1755 | -9/Mines | Discovered new exit (range 5) 1767 | -9/Mines | Entered Materials 1767 | -8/Materials | Accompanied by 3 allies 1767 | -8/Materials | Evolved 4 slots: Utility x4 1768 | -8/Materials | Identified exit to Factory 1981 | -8/Materials | Garrison activated, responded to threat 2140 | -8/Materials | Lost 3 parts (1n1u1w) 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Propulsion x2 2333 | -7/Factory | Fabricated Lance (x2) 3292 | -7/Factory | Discovered new exit (range 5) 3297 | -7/Factory | Identified exit to Lower Caves 3298 | -7/Factory | Entered Lower Caves 3510 | -7/Lower Caves | Build established: Scavenger-Mutant 3570 | -7/Lower Caves | Learned 4 Factory zone layouts 3929 | -7/Lower Caves | Discovered new exit (range 7) 3934 | -7/Lower Caves | Identified exit to Lower Caves 3960 | -7/Lower Caves | Entered another Lower Caves area 4191 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4249 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 4266 | -7/Lower Caves | Core integrity fell below 50% 4296 | -7/Lower Caves | Learned Factory emergency access door positions 4484 | -7/Lower Caves | Build established: Mutant 4762 | -7/Lower Caves | Discovered new exit (range 8) 4774 | -7/Lower Caves | Identified exit to Zion 4776 | -7/Lower Caves | Entered Zion 4776 | -7/Zion | Accompanied by 2 allies 4799 | -7/Zion | Given the Hacking Drone Bay 4799 | -7/Zion | Found Prototype Device 4799 | -7/Zion | Identified Hacking Drone Bay 4823 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4837 | -7/Zion | System corruption cleaned by Quarantine Array 4868 | -7/Zion | Visited the Megawrench Repair Shop 4868 | -7/Zion | Megawrench repaired 9 parts 4884 | -7/Zion | Discovered new exit (range 14) 4907 | -7/Zion | Learned location of Warlord (-4) 5094 | -7/Zion | Received a visual enhancement algorithm 5150 | -7/Zion | Learned Factory stockpile data 5657 | -7/Zion | Opened final containment barrier to the Deep Caves 5676 | -7/Zion | Discovered new exit (range 3) 5676 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5685 | -7/Zion | Identified exit to Deep Caves 5690 | -7/Zion | Entered Deep Caves 5690 | -7/Deep Caves | Accompanied by 2 allies 5692 | -7/Deep Caves | Met 5H-AD0 5827 | -7/Deep Caves | Z-Facility disabled 5944 | -7/Deep Caves | Allies destroyed Z-Imprinter 5981 | -7/Deep Caves | Lost 10 allies 6104 | -7/Deep Caves | Found Prototype Protection 6123 | -7/Deep Caves | Lost 7 allies 6407 | -7/Deep Caves | Spotted AG-84750 6419 | -7/Deep Caves | Exposed GOLEM chamber 6420 | -7/Deep Caves | Triggered Deep Caves wall 6421 | -7/Deep Caves | Allies destroyed AG-84750 6427 | -7/Deep Caves | Spotted AS-68851 6438 | -7/Deep Caves | Found GOLEM Unit 6440 | -7/Deep Caves | Identified Zio. Weapon Casing 6457 | -7/Deep Caves | Core integrity fell below 20% 6462 | -7/Deep Caves | Destroyed by as-55971 with Assembled Heavy Rifle Last Messages --------------- 06444_ AG-38949 GOLEM Unit beginning Prototype Leg integration. 06445_ Army Drone destroyed. 06446_ HV Slug penetrates as-08269. 06446_ Army Drone destroyed. 06450_ HV Slug penetrates as-08269. 06450_ as-08269 destroyed. 06450_ HV Slug penetrates as-94195. 06450_ as-94195 destroyed. 06451_ 5H-AD0: "Argh..." 06451_ 5H-AD0 suddenly disappears in plain sight. 06452_ as-49320 destroyed. 06454_ Carbon-fiber Leg destroyed. 06456_ Acquired 25 matter. 06456_ Carbon-fiber Leg destroyed. 06459_ Zio. Composite Leg I destroyed. 06460_ GOLEM Unit beginning Asb. Alloy Leg integration. 06462_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #???????# #???? | | ??????????????????????????????# #??????# #???? | | ?????????????????????????????## #?????# #???? | | ?????????????????????????????# ##?### #???? | | ?????????????????????????????# ## ##??? | | ??????????????????????????????# ##? | | ???????# ?????????????????# # | | ?????? ????????????????# | | ???? ?????????????# #### | | ??? * ???????# ###??? | | ??? * ??????## ##????? | | ??? #???????### #######? | | ???? ** ##????????## #? | | ???? * #?????????# ## | | ????? * = #?????????# ##### | | ?????? = #?????????## #???#### | | ???????# *=! h #??????????## #??????? | | ???????" * #???????????# #??????? | | ????????" * #???????????# #??????# | | ???????"" aa #???????????# #?????## | | ???????" * ##??????????# #?????# | | ???????"=! #????####### #?????# | | ???????#! a =%% #????# #?????# | | ???????" aa a% #????# ########???### | | ???????" =%%a ###### #????####### | | ???????" = [%a @ ##??## # | | ???????""" % %* a a #### ## | | ???????" * * %%% % ## ## #? | | ???????"" %[ ;; ### # | | ???????" M ## #?## | | ???????"" % #### ## ##??# | | ???????" ; # ;#?##### ######???## | | ???????" #### ## ## ###?????####??????????# | | ???????""" ###??# ## ####??????????????????????# | | ????????" ????#### #?????????????????????????? | | ????????######????????#??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 27 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpArcFlamer Manual? 0 Play Time 00:46:20 Cumulative 146.7 hours Start 2024.03.08 @ 18:39:38 End 2024.03.08 @ 20:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8439502f-e8b5-464d-8472-2ab13299d7bc