Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.10 @ 20:38:48 Player: Icarus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1087) 1087 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1064) 1064 TOTAL SCORE: 5966 Bonus ------- Follower Combat Kills 464 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 89/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Extension Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- VTOL Module Large Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Shielding Improved Cooling System High-capacity Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Bore Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads Makeshift Leg Large Storage Unit Recoil Stabilizer Hacking Suite Phasing AFG Shock Rifle Beamcaster Mining Laser [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Shielding Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 3 | . . . 1 . . . 2 . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 61 | 7 1 9 9 . 3 4 15 13 Power 12 | 1 . 2 1 . . . 6 2 Engine 11 | 1 . 2 1 . . . 5 2 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 2 . 1 3 3 5 Treads 7 | 2 . . . . . 3 . 2 Leg 10 | . . 2 2 . 1 . 3 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 15 | 1 1 1 4 . . 1 3 4 Device 9 | . 1 1 1 . . 1 1 4 Storage 4 | 1 . . 3 . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 16 | 3 . 4 2 . 2 . 3 2 Energy Gun 10 | 2 . 3 2 . 1 . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 31 | . . 4 . . . 1 2 24 Power 8 | . . 1 . . . 1 . 6 Propulsion 8 | . . 1 . . . . . 7 Utility 8 | . . . . . . . 1 7 Weapon 7 | . . 2 . . . . 1 4 Highest Loss Streak 10 | . . 3 . . . 1 1 10 Average Slot Usage (%) 91 | . 93 95 99 100 100 99 92 55 Engine 18 | . 14 12 22 22 22 21 14 10 Treads 9 | . 28 25 . . . 17 . 5 Leg 12 | . . . 22 22 22 4 20 11 Device 18 | . 7 14 21 22 22 22 12 11 Storage 10 | . 14 14 11 11 11 11 6 6 Energy Gun 10 | . 28 13 15 22 11 11 8 1 Ballistic Gun 1 | . . 13 6 . . . . . Ballistic Cannon 6 | . . . . . 10 11 2 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 11 12 15 50 50 58 59 96 91 Greatest Support 45 | 40 40 40 30 30 35 40 45 45 Greatest Overweight (x) 17 | 1 . . 1 1 1 2 2 17 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 12 12 12 12 12 Most Carried 12 | 4 6 6 9 8 12 12 12 12 Average Carried 9 | 2 4 5 4 8 10 11 10 6 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 Final Carried 12 | 4 6 4 8 8 12 12 11 3 Class Distribution -------------------- 62% | Mutant 22% | Scavenger-Mutant 11% | Generator-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Generator-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Matter Collected 933 | 185 95 113 11 . 42 227 231 29 Remotely . | . . . . . . . . . Salvage Created 1385 | . 148 291 . . . 283 634 29 Parts 76 | . 13 18 . . . 13 30 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 28 | . 5 8 . . . 8 6 1 Melee 1 | . . . . . . . . 1 Guns 20 | . 5 8 . . . 5 2 . Cannons 3 | . . . . . . 3 . . AOE 4 | . . . . . . . 4 . Classes Destroyed 10 | . 2 . . . . 1 7 . Worker 3 | . . . . . . . 3 . Builder 2 | . . . . . . . 2 . Tunneler 1 | . . . . . . . 1 . Recycler 2 | . . . . . . . 2 . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . . . 2 . Swarmer 12 | . 3 3 . . . 5 . 1 Grunt 14 | . 2 5 . . . 2 5 . Sentry 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 10 | . 3 5 . . . 3 10 1 Combat Bots Only 5 | . 3 5 . . . 3 5 1 Max Kills in Single Turn 7 | . 1 1 . . . 1 7 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Damage Taken 4446 | . 112 581 . . . 370 518 2865 Core 1012 | . 22 121 . . . 17 45 807 Absorbed by Shields 3 | . . . . . . . . 3 Core Remaining (%) 79 | 100 . 42 . . . 95 . . Volleys Fired 71 | . 9 26 . . . 15 16 5 Largest 3 | . 2 2 . . . 2 3 2 Hottest 143 | . 80 85 . . . 132 143 86 Shots Fired 130 | . 18 41 . . . 30 34 7 Gun 104 | . 18 41 . . . 15 26 4 Cannon 18 | . . . . . . 15 3 . Launcher 8 | . . . . . . . 5 3 Special . | . . . . . . . . . Kinetic 34 | . . 16 . . . 15 3 . Thermal 26 | . . 11 . . . 15 . . Explosive 8 | . . . . . . . 5 3 Electromagnetic 62 | . 18 14 . . . . 26 4 Robot Hit Streak 25 | . 7 25 . . . 9 13 8 Robot Miss Streak 2 | . 2 2 . . . 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 88 | . 13 36 . . . 18 19 2 Core Hits 64 | . 7 13 . . . 10 32 2 Critical Hits 5 | . . . . . . 3 2 . Critical Kills 4 | . . . . . . 2 2 . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3101 | . 177 501 . . . 406 1889 128 Guns 1384 | . 177 501 . . . 296 373 37 Cannons 150 | . . . . . . 110 40 . Explosions 1496 | . . . . . . . 1440 56 Melee . | . . . . . . . . . Ramming 71 | . . . . . . . 36 35 Kinetic 330 | . . 180 . . . 110 40 . Thermal 1162 | . . 161 . . . 296 705 . Explosive 791 | . . . . . . . 735 56 Electromagnetic 747 | . 177 160 . . . . 373 37 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . . . . . 49 . Projectiles . | . . . . . . . . . Explosions 49 | . . . . . . . 49 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . 122 17 Shots 3 | . . . . . . . 3 . Rammed 6 | . . . . . . . 1 5 Targets Rammed 6 | . . . . . . . 1 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 200 | . 96 57 . . . 200 122 . Average Temperature 54 | . 41 31 . . . 88 48 . Received Heat Transfer 1088 | . 30 258 . . . 11 225 564 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . Heat Transferred 1675 | . . 407 . . . 518 750 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Peak Influence 366 | . 125 181 39 12 . . 366 185 Initial 106 | . . 41 17 12 . . 40 106 Average 74 | . 68 104 20 12 . . 114 52 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 . . 74 100 Level 1 4 | . . . . . . . 25 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 . . . . 4 1 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . . . . . . . 2 1 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Distress Signals 3 | . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 6 9 1 . . 9 17 16 Peak Tracking Total 7 | . 3 5 1 . . 4 7 7 Tactical Retreats 6 | . 1 . . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 3 | . . . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 3 | . . . . . . . 1 2 Max in Single Turn 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 2 | . 1 . . . . 1 . . Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 2 | . 1 . . . . 1 . . Successful 2 | . 1 . . . . 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . . . . . 11 . 2 6 Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . . Record 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total Allies 10 | . . 4 . . 4 . 2 . Largest Group 7 | . . 4 3 3 7 4 2 2 Highest-Rated Group 206 | . . 71 55 55 206 101 188 188 Highest-Rated Ally 94 | . . 31 31 31 39 39 94 94 Total Orders . | . . . . . . . . . Ally Attacks 69 | . . 6 3 . . 13 15 32 Total Damage 2250 | . . 56 36 . . 376 605 1177 Kills 13 | . . 1 1 . . 3 5 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Turns Passed 5461 | 97 161 670 206 12 1606 1429 476 804 Spaces Moved 3059 | 60 77 357 121 9 1029 738 254 414 Core 20 | 14 . . . . . . . 6 Treads 1178 | 46 77 344 . . . 563 . 148 Legs 1861 | . . 13 121 9 1029 175 254 260 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 150 150 150 160 150 150 Average Speed 164 | 135 160 158 150 150 154 182 150 179 Slowest Speed 900 | 160 160 160 150 150 160 210 180 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 13 63 10 5 83 78 7 41 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . . . . 5 58 9 Melee . | . . . . . . . . . Projectile 7 | . . . . . . 5 2 . AOE 65 | . . . . . . . 56 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total 3343 | 76 97 419 145 8 1041 789 315 453 Wait 73 | . 8 17 . . 6 23 7 12 Move 3051 | 59 76 356 120 8 1028 737 253 414 Hop . | . . . . . . . . . Pick Up 52 | 10 3 6 11 . 4 4 10 4 Fast Attach 1 | . . 1 . . . . . . Attach 32 | 6 1 3 2 . . . 8 12 Detach . | . . . . . . . . . Swap 28 | 1 . 5 7 . 3 4 7 1 Drop 19 | . . 5 5 . . 6 3 . Fire 71 | . 9 26 . . . 15 16 5 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 3 | . . . . . . . 1 2 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext x2) -6/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Entered Mines 320 | -10/Mines | Lost 3 parts (1p2w) 336 | -10/Mines | Build established: Mutant 370 | -10/Mines | Core integrity fell below 50% 673 | -10/Mines | Learned Materials stockpile data 727 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 919 | -10/Mines | Met a Derelict testing a Signal Generator 919 | -10/Mines | Discovered new exit (range 7) 927 | -10/Mines | Found Signal Generator 929 | -10/Mines | Entered Materials 929 | -9/Materials | Accompanied by 3 allies 929 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1121 | -9/Materials | Discovered new exit (range 10) 1135 | -9/Materials | Entered Mines 1135 | -9/Mines | Accompanied by 3 allies 1136 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1147 | -9/Mines | Entered Zion 1147 | -7/Zion | Accompanied by 3 allies 1569 | -7/Zion | Imprinted 1571 | -7/Zion | Declared Zion's savior 2213 | -7/Zion | Found Prototype Device 2717 | -7/Zion | Given A8's code to call for help 2736 | -7/Zion | Discovered new exit (range 11) 2753 | -7/Zion | Entered Proximity Caves 2753 | -6/Proximity Caves | Accompanied by 4 allies 3096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3339 | -6/Proximity Caves | Build established: Scavenger-Mutant 4165 | -6/Proximity Caves | Discovered new exit (range 5) 4182 | -6/Proximity Caves | Entered Factory 4182 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4183 | -6/Factory | Identified exit to Extension 4567 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4575 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4621 | -6/Factory | Discovered exit to Extension (range 15) 4658 | -6/Factory | Entered Extension 4658 | -6/Extension | Accompanied by 2 allies 4691 | -6/Extension | Build established: Generator-Mutant 4805 | -6/Extension | Spotted B-75 Beast 4829 | -6/Extension | Allies destroyed B-75 Beast 4856 | -6/Extension | Spotted B-75 Beast 4940 | -6/Extension | Lost 10 parts (2p2n3u3w) 5203 | -6/Extension | Identified Phasing AFG 5242 | -6/Extension | Lost 5 parts (1p2n1u1w) 5285 | -6/Extension | Build established: Mutant 5418 | -6/Extension | Core integrity fell below 50% 5432 | -6/Extension | Lost 4 parts (3n1u) 5441 | -6/Extension | Core integrity fell below 20% 5462 | -6/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 29 matter. Acquired VTOL Module. Arm. Treads destroyed. Carbon-fiber Leg destroyed. Mak. Leg destroyed. F3IKV/HJKJDZ7Q8 4U<51:LLL8,L:7SKDDNL5M ALERT: Hostiles spotted, dispatching reinforcements to Terminal E013. Slammed into S-27 Virus. Destabilizing: Core damaged (-8). Phasing AFG destroyed. Slammed into S-27 Virus. Coolant Injector destroyed. X06S&Q Q5VGFMBX3AMTOLENG Acquired Cesium-ion Thruster. Slammed into W-25 Informer. Cesium-ion Thruster permanently disabled. Destabilizing: Short circuit. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# ######????????????????????????????????????????? | | ?# ## #############+#########??????????????????? | | ?# = ####???????????????? | | ?#### ### ########### w """#???????????????? | | ????## ##?# #?????????#s=@!! T"#???????????????? | | ????#T #??# #?????????# ! """#???????????????? | | ????##"#??# #???#####?# =u ####???????????????? | | ??????????# ##### ### o#??????????????????? | | ??????????# Ys #??????????????????? | | ??????????####### ######### #??????????????????? | | ????????????????#####???????? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ????????????????????????????? # ##??????????????? | | ????????????????????????????? # ## ????????????? | | ???????????????????????????? =%[ ????????????? | | ???????????????????????????? % ???????????? | | ??????????????????????????? ???????????? | | ??????????????????#####???# ???????????? | | ###################"#"#### ??????????? | | ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 51 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Help From High Places I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed GravitonLightPrototype Manual? 0 Play Time 00:57:59 Cumulative 11.3 hours Start 2021.02.26 @ 21:19:55 End 2021.03.10 @ 20:38:48 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 737b26cd-167a-41b9-a662-64e143194046