Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.17 @ 18:02:20 Player: viper Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (232) 1160 Value Destroyed (7795) 7795 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 15593 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (2400) Ox47 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Cargo Storage Unit > --- WEAPON (4) ------- Ripper > --- INVENTORY (30) --- Advanced System Restoration Module CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Matter Compressor Active Sensor Suite Improved Target Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Cargo Storage Unit Medium Matter Pod Authchip [Propulsion] Advanced System Restoration Module Heavy Plasma Cannon Heavy Machine Gun KE Penetrator Improved KE Penetrator Ripper CR-A16's Pointy Stick [Rating: 106] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Power Shielding Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 . 2 2 . . . . 2 . . . . 2 Power 2 | . . 1 . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 2 . . . . . Utility 5 | . 1 1 . . 2 . . . . . . . . . 1 Weapon 2 | . . . . 2 . . . . . . . . . . . Parts Attached 148 | 7 15 4 10 6 4 1 2 . 18 9 1 1 . 23 47 Power 23 | 1 3 1 5 1 . . . . 2 . . . . 4 6 Engine 17 | 1 2 1 5 1 . . . . 2 . . . . 3 2 Core 3 | . 1 . . . . . . . . . . . . . 2 Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 43 | 2 5 . 2 2 1 1 1 . 5 6 1 . . 7 10 Treads . | . . . . . . . . . . . . . . . . Leg 43 | 2 5 . 2 2 1 1 1 . 5 6 1 . . 7 10 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 31 | 2 2 2 1 1 2 . . . 4 . . 1 . 2 14 Device 12 | . . . . . . . . . 2 . . . . 1 9 Storage 11 | 1 1 . . 1 2 . . . 2 . . 1 . . 3 Processor 3 | 1 . . . . . . . . . . . . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 4 | . 1 2 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 5 1 2 2 1 . 1 . 7 3 . . . 10 17 Energy Gun 10 | 2 5 . . . . . . . . . . . . 3 . Energy Cannon 2 | . . . . . . . . . . . . . . 1 1 Ballistic Gun 34 | . . 1 2 2 1 . 1 . 5 3 . . . 4 15 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 1 . . . . . . . . . . 8 Parts Lost 76 | . . 2 1 1 . . 2 . 15 1 . 1 . 22 31 Power 12 | . . 1 . . . . . . 2 . . . . 4 5 Propulsion 20 | . . . . . . . 1 . 2 1 . . . 8 8 Utility 18 | . . . 1 1 . . . . 4 . . 1 . 2 9 Weapon 26 | . . 1 . . . . 1 . 7 . . . . 8 9 Highest Loss Streak 15 | . . 1 1 1 . . 2 . 8 1 . 1 . 11 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 98 98 99 100 99 100 97 96 100 99 100 86 91 Engine 12 | . 6 10 18 16 14 14 14 14 13 12 12 12 12 9 8 Reactor 1 | . . . . . . . . . . . . . . 1 5 Leg 18 | . 23 20 20 16 14 14 13 14 13 24 25 25 25 20 18 Device 4 | . . . . . . . . . 6 6 6 6 6 5 8 Storage 24 | . 12 10 10 12 28 28 28 28 33 31 31 30 31 25 21 Processor 4 | . 12 10 10 8 7 7 7 7 . . . . . 3 4 Protection 4 | . 12 20 19 9 7 7 7 7 . . . . . . . Energy Gun 1 | . 22 18 . . . . . . . . . . . 9 1 Ballistic Gun 21 | . . 1 19 33 27 28 27 28 25 21 25 25 25 4 16 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 163 | 19 30 38 45 70 74 74 74 74 79 77 77 79 79 84 163 Greatest Support 80 | 20 20 20 20 25 25 25 30 30 33 68 73 73 73 75 80 Greatest Overweight (x) 54 | . 6 1 2 4 2 2 2 2 5 1 1 1 1 3 54 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 30 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 30 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 10 11 15 15 14 15 15 15 15 14 15 15 15 15 15 Average Carried 11 | 2 6 10 13 14 13 14 13 14 10 10 14 15 15 8 10 Final Capacity 30 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 30 Final Carried 15 | 4 10 10 15 15 13 15 14 15 11 14 15 15 15 6 2 Class Distribution -------------------- 42% | Scavenger-Gunner 36% | Hacker-Gunner 15% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7221 | 168 366 455 793 393 560 91 154 . 598 329 96 96 . 536 2586 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12063 | . 366 413 1416 767 1524 110 151 . 858 434 49 65 . 873 5037 Parts 544 | . 19 21 92 37 66 7 2 . 35 21 2 2 . 47 193 Haulers Intercepted 11 | . 1 . 4 1 . . . . . . . . . . 5 Recyclers Shooed 16 | . 1 1 3 1 1 . . . . . . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 164 | . 2 4 22 11 13 4 4 . 23 9 2 1 . 16 53 Melee 8 | . . . . . . . . . . . . . . 8 . Guns 144 | . 2 4 22 11 13 4 4 . 19 9 2 1 . 7 46 Cannons 8 | . . . . . . . . . 4 . . . . . 4 AOE 2 | . . . . . . . . . . . . . . . 2 Classes Destroyed 18 | . 5 1 4 . 2 . . . 1 . . . . 2 3 Worker 12 | . 1 . 3 . 3 . . . . . . . . . 5 Builder 9 | . . . 4 1 1 . . . . . . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 11 | . 1 . 4 1 . . . . . . . . . . 5 Recycler 31 | . 2 3 3 4 10 . . . . . . . . . 9 Operator 2 | . . . 1 . . . . . . . . . . . 1 Watcher 7 | . 1 1 2 1 2 . . . . . . . . . . Swarmer 41 | . . . 2 5 3 3 1 . 14 3 2 . . 3 5 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 73 | . 2 3 15 4 6 . 1 . 7 4 . 1 . 5 25 Brawler 4 | . . . . . . . . . 1 . . . . 1 2 Duelist 1 | . . . . . . . . . . . . . . 1 . Sentry 15 | . . 1 5 2 1 . 1 . 1 . . . . 1 3 Specialist 4 | . . . . . . . . . . . . . . . 4 Hunter 9 | . . . . . 1 1 1 . . 2 . . . . 4 Programmer 13 | . . . . . 2 . . . . . . . . 4 7 Heavy 2 | . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 5 8 4 8 3 3 . 7 3 2 1 . 6 13 Combat Bots Only 7 | . 2 3 3 3 3 3 3 . 7 3 2 1 . 6 5 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 . 1 2 2 1 . 1 2 Gunslinging 1 | . . . 1 . 1 . . . . 1 1 . . . 1 Exploded 2 | . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 10678 | . 30 487 324 281 407 98 223 . 1568 439 26 71 . 2254 4470 Core 2014 | . 11 235 79 63 43 . 26 . 147 50 9 . . 342 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 157 | . . 56 57 8 12 . 4 . 20 . . . . . . Regen/Repaired (Parts) 109 | . . . . . 109 . . . . . . . . . . Core Remaining (%) 70 | 100 95 . 21 88 . . . . 69 . . . . 52 . Volleys Fired 447 | . 17 25 74 26 40 6 10 . 50 22 2 6 . 28 141 Largest 4 | . 2 2 2 4 4 4 4 . 4 4 4 4 . 4 4 Hottest 208 | . 100 100 38 84 84 84 84 . 109 102 102 102 . 208 206 Shots Fired 1421 | . 34 48 148 104 160 25 41 . 160 75 8 24 . 90 504 Gun 1351 | . 34 48 148 104 160 25 41 . 144 75 8 24 . 90 450 Cannon 70 | . . . . . . . . . 16 . . . . . 54 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1235 | . . 5 148 104 160 25 41 . 160 75 8 24 . 55 430 Thermal 131 | . 34 43 . . . . . . . . . . . . 54 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 55 | . . . . . . . . . . . . . . 35 20 Robot Hit Streak 60 | . 16 37 60 44 39 13 13 . 33 16 5 8 . 24 25 Robot Miss Streak 3 | . 1 1 2 1 2 1 2 . 2 2 2 2 . 2 3 Penetration Max 2 | . . . . . . . . . . 1 . . . . 2 Secondary Targets 42 | . . 1 7 2 4 . 2 . 6 4 1 . . 4 11 Max Gunslinging Chain 2 | . . 1 1 1 1 . 1 . 1 1 1 . . 1 2 Shots Hit Robots 1101 | . 28 43 114 74 108 16 34 . 123 61 5 17 . 104 374 Core Hits 448 | . 13 16 48 26 49 7 9 . 53 22 4 4 . 38 159 Critical Kills 19 | . . . 2 1 1 . . . . 1 . . . . 14 Critical Parts Destroyed 24 | . . . . . . . . . . 1 . . . 1 22 Critical Strikes 55 | . 2 . 3 1 1 . . . . 2 . . . 7 39 Burn 2 | . 2 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 44 | . . . 3 1 1 . . . . 2 . . . 1 36 Corrupt 5 | . . . . . . . . . . . . . . 3 2 Sever 1 | . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 28 | . . . . . . . . . . . . . . 28 . Impact . | . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . 4 . Piercing 24 | . . . . . . . . . . . . . . 24 . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22356 | . 340 544 2143 1285 1854 233 544 . 2002 931 85 260 . 1938 10197 Guns 19697 | . 335 544 2143 1285 1849 233 544 . 1760 931 85 260 . 1114 8614 Cannons 1605 | . . . . . . . . . 242 . . . . . 1363 Explosions 189 | . . . . . . . . . . . . . . . 189 Melee 824 | . . . . . . . . . . . . . . 824 . Ramming 41 | . 5 . . . 5 . . . . . . . . . 31 Kinetic 18511 | . . 55 2143 1285 1849 233 544 . 2002 931 85 260 . 805 8319 Thermal 2376 | . 335 489 . . . . . . . . . . . . 1552 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 604 | . . . . . . . . . . . . . . 309 295 Impact . | . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . . . . 154 . Piercing 670 | . . . . . . . . . . . . . . 670 . Highest Corruption 9 | . . . . 1 1 1 1 1 1 . . . . 9 2 Average Corruption 1 | . . . . 1 1 1 1 1 1 . . . . 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 61 | . . . . 1 . 5 6 2 11 . . . . 23 13 Message Errors 11 | . . . . . . . . 1 1 . . . . 5 4 Matter Fused 19 | . . . . . . 1 2 . 4 . . . . 8 4 Heat Flow Errors 6 | . . . . . . . 2 . . . . . . 3 1 Energy Discharges 6 | . . . . . . 1 . . 2 . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . 1 . 2 1 . 2 . . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . 3 . Misfires 4 | . . . . . . 1 1 . 1 . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 44 | . . . . . . . . . . . . . . 2 42 Projectiles 42 | . . . . . . . . . . . . . . . 42 Explosions . | . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . 2 . Knockbacks 2 | . . . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . . 1 . . . . . . . . . 2 Kicked 4 | . 1 . . . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 651 | . 183 651 40 163 81 36 197 . 157 31 . . . 381 572 Average Temperature 104 | . 60 294 8 49 16 16 51 . 45 11 . . . 179 159 Received Heat Transfer 3600 | . 27 264 210 189 156 . 63 . 621 153 . 54 . 693 1170 Effects 52 | . . 28 . . . . . . . . . . . 5 19 Shutdowns 20 | . . 8 . . . . . . . . . . . 2 10 Energy Bleed 7 | . . 2 . . . . . . . . . . . . 5 Interference 3 | . . . . . . . . . . . . . . 2 1 Matter Decay 9 | . . 7 . . . . . . . . . . . 1 1 Short Circuit 2 | . . 1 . . . . . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . . . . . . . . Damage (major) 6 | . . 6 . . . . . . . . . . . . . Damage (core) 4 | . . 3 . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 6 | . 2 2 . . . . . . . . . . . . 2 Heat Transferred 4840 | . 1147 1443 . . . . . . . . . . . . 2250 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 605 | . 79 176 377 183 178 . . . . 230 . . . . 605 Initial 50 | . . 23 50 50 24 . . . . 19 . . . . 19 Average 122 | . 45 79 175 103 65 . . . . 123 . . . . 146 Maximum Alert Level 2 | . . . 1 . . . . . . 1 . . . . 2 Low Security (%) 79 | 100 100 100 52 100 100 . . . . 94 . . . . 68 Level 1 17 | . . . 47 . . . . . . 5 . . . . 25 Level 2 2 | . . . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 2 4 1 4 . . . . 4 . . . 1 14 Investigation 12 | . . . 3 1 2 . . . . 1 . . . . 5 Extermination 5 | . . . . . 2 . . . . . . . . . 3 Reinforcement 9 | . . 2 1 . . . . . . . . . . . 6 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 2 | . . 1 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 196 | . 3 9 24 14 16 4 4 . 23 8 2 1 . 20 68 Peak Tracking Total 10 | . 2 4 4 3 3 3 3 . 8 3 2 1 . 10 7 Tactical Retreats 6 | . . . 1 . . . . . . . . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . 3 . 1 2 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . 2 2 . . . . 1 . . . . . 8 Max in Single Turn 4 | . . . 1 1 . . . . 1 . . . . . 4 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 29 | . 2 1 6 2 3 . . . 1 1 . . 4 . 9 Terminals 18 | . 2 1 6 1 2 . . . 1 . . . . . 5 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 109 | . 3 4 20 12 10 . . . 3 3 . . 29 . 25 Successful 84 | . 2 4 12 8 8 . . . 3 1 . . 29 . 17 Failed 25 | . 1 . 8 4 2 . . . . 2 . . . . 8 Catastrophic 2 | . . . 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . . . 5 . . Terminals 58 | . 3 4 20 6 7 . . . 3 . . . . . 15 Fabricators 5 | . . . . . . . . . . 3 . . . . 2 Repair Stations 6 | . . . . . 3 . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . 6 . . . . . . . . . . 4 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Terminal Hacks 67 | . 2 4 12 2 6 . . . 3 . . . 29 . 9 Record 27 | . . 3 6 . 3 . . . 3 . . . 11 . 1 Part Schematic 13 | . . . 2 . . . . . . . . . 10 . 1 Robot Schematic 6 | . . . 1 . . . . . . . . . 5 . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . 3 . 1 Open Door 2 | . . . 2 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . 3 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . Surveillance Status 2 | . . . . 1 1 . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . 3 Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . 2 Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . 1 Scan Component 2 | . . . . . 1 . . . . . . . . . 1 Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 6 . . . . . . . . . . 4 Insert Component 5 | . . . . 3 . . . . . . . . . . 2 Analyze 5 | . . . . 3 . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 19 | . 1 . 6 2 3 . . . . 1 . . . . 6 Full Trace Events 13 | . . . 3 2 2 . . . . 1 . . . . 5 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . 1 . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . . . . . . . 15 Part Schematics Acquired 18 | . . . 2 3 . . . . . . . . 10 . 3 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 40 | . . . . . 40 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . . . . . . . . . 2 Part Schematics Acquired 5 | . . . . 3 . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . . . . . . 1 3 Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 87 Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 29 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . . . . . . . . . 28 23 Total Damage 1570 | . . . . . . . . . . . . . . 1234 336 Kills 6 | . . . . . . . . . . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 1 2 . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 13173 | 83 306 166 1036 874 1055 933 616 189 1977 432 847 691 242 1136 2590 Spaces Moved 5132 | 63 160 47 343 305 337 347 224 73 688 186 440 354 128 463 974 Core 22 | 10 4 . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . Legs 5110 | 53 156 47 343 305 337 347 224 73 688 186 440 354 128 463 966 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 260 260 260 260 190 190 190 190 190 120 186 Average Speed 221 | 108 137 190 238 246 260 260 260 260 262 190 190 190 190 201 206 Slowest Speed 2750 | 120 350 190 260 400 260 260 260 260 470 190 190 190 190 330 2750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 23 9 52 34 7 63 41 9 78 6 67 55 75 58 25 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 4 2 . 3 . 2 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 64 | . . . 3 3 . . . . 5 . . 1 . . 52 Melee . | . . . . . . . . . . . . . . . . Projectile 44 | . . . 3 3 . . . . 5 . . 1 . . 32 AOE 20 | . . . . . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 5965 | 75 208 77 440 369 422 365 236 73 757 220 448 360 127 553 1235 Wait 139 | . 10 . 3 29 41 11 . . . 4 . . . 7 34 Move 5117 | 62 159 46 342 304 336 346 223 72 687 185 439 353 127 462 974 Hop . | . . . . . . . . . . . . . . . . Pick Up 38 | 6 4 2 4 2 . 1 1 1 1 . 3 . . 3 10 Fast Attach 56 | 5 9 . 4 1 1 . . . 6 2 . 1 . 8 19 Attach 57 | 2 2 3 2 2 2 . 2 . 9 2 . . . 14 17 Detach 13 | . 1 . 2 . . . . . 1 . . . . 2 7 Swap 35 | . 4 1 4 3 1 1 . . 3 5 1 . . 1 11 Drop 31 | . 1 . 5 2 . . . . . . 3 . . . 20 Fire 447 | . 17 25 74 26 40 6 10 . 50 22 2 6 . 28 141 Melee 28 | . . . . . . . . . . . . . . 28 . Ram . | . . . . . . . . . . . . . . . . Kick 4 | . 1 . . . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 27 | -11/Junkyard | Identified exit to Materials 27 | -11/Junkyard | Discovered exit to Materials (range 16) 84 | -11/Junkyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 107 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Discovered exit to Mines (range 12) 316 | -10/Materials | Build established: Hacker-Mutant 367 | -10/Materials | Identified exit to Materials 367 | -10/Materials | Discovered exit to Materials (range 3) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 486 | -9/Materials | Identified exit to Storage 486 | -9/Materials | Discovered exit to Storage (range 10) 547 | -9/Materials | Core integrity fell below 50% 556 | -9/Materials | Entered Storage 1527 | -9/Storage | Identified exit to Recycling 1558 | -9/Storage | Identified exit to Materials 1558 | -9/Storage | Discovered exit to Materials (range 9) 1592 | -9/Storage | Entered Materials 1592 | -8/Materials | Evolved 2 slots: Weapon x2 1898 | -8/Materials | Build established: Hacker-Gunner 2418 | -8/Materials | Identified exit to Factory 2418 | -8/Materials | Discovered exit to Factory (range 15) 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Utility x2 3309 | -7/Factory | Repaired Imp. Heavy Machine Gun 3457 | -7/Factory | Identified exit to Lower Caves 3457 | -7/Factory | Discovered exit to Lower Caves (range 9) 3521 | -7/Factory | Entered Lower Caves 4084 | -7/Lower Caves | Learned location of 1 exit from Factory 4208 | -7/Lower Caves | Encountered a Warlord checkpoint 4428 | -7/Lower Caves | Identified exit to Lower Caves 4428 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4454 | -7/Lower Caves | Entered another Lower Caves area 4490 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5047 | -7/Lower Caves | Identified exit to Zion 5047 | -7/Lower Caves | Discovered exit to Zion (range 8) 5070 | -7/Lower Caves | Entered Zion 5086 | -7/Zion | Learned Factory emergency access door positions 5109 | -7/Zion | Found CR-A16's Pointy Stick 5240 | -7/Zion | Identified exit to Proximity Caves 5240 | -7/Zion | Discovered exit to Proximity Caves (range 7) 5259 | -7/Zion | Entered Proximity Caves 5452 | -6/Proximity Caves | Destroyed 7 combat bots 5457 | -6/Proximity Caves | Lost 6 parts (1n3u2w) 5566 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5628 | -6/Proximity Caves | Destroyed 7 combat bots 5648 | -6/Proximity Caves | Lost 8 parts (2p1n1u4w) 5965 | -6/Proximity Caves | Build established: Scavenger-Gunner 6078 | -6/Proximity Caves | Learned Factory security intel 6078 | -6/Proximity Caves | Learned Armory security intel 6218 | -6/Proximity Caves | Learned location of 1 exit from Factory 7137 | -6/Proximity Caves | Learned 4 Factory zone layouts 7213 | -6/Proximity Caves | Identified exit to Factory 7213 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7236 | -6/Proximity Caves | Entered Factory 7236 | -6/Factory | Evolved 2 slots: Propulsion x2 7237 | -6/Factory | Identified exit to Lower Caves 7305 | -6/Factory | Garrison activated, responded to threat 7668 | -6/Factory | Entered Lower Caves 8301 | -6/Lower Caves | Learned Factory terminal intel 8500 | -6/Lower Caves | Identified exit to Lower Caves 8500 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 8515 | -6/Lower Caves | Entered another Lower Caves area 8737 | -6/Lower Caves | Encountered a Warlord checkpoint 9031 | -6/Lower Caves | Learned 4 Factory zone layouts 9180 | -6/Lower Caves | Identified exit to Data Miner 9180 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 9206 | -6/Lower Caves | Entered Data Miner 9206 | -6/Data Miner | Identified exit to Proximity Caves 9206 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9243 | -6/Data Miner | Met Data Miner 9275 | -6/Data Miner | Learned location of Section 7 (-2) 9275 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9307 | -6/Data Miner | Received God Mode back door access code from Data Miner 9448 | -6/Data Miner | Entered Proximity Caves 9479 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9526 | -5/Proximity Caves | Escorted by Enhanced Grunt 9592 | -5/Proximity Caves | Lost 11 parts (2p3n1u5w) 9848 | -5/Proximity Caves | Build established: Hacker-Mutant 9865 | -5/Proximity Caves | Lost 5 parts (2p2n1u) 10162 | -5/Proximity Caves | Identified exit to Factory 10449 | -5/Proximity Caves | Spotted B-75 Beast 10482 | -5/Proximity Caves | Destroyed B-75 Beast 10506 | -5/Proximity Caves | Lost 3 parts (1n2w) 10584 | -5/Proximity Caves | Entered Factory 10584 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10586 | -5/Factory | Loaded intel: 26 terminal locations 10706 | -5/Factory | Incoming investigation squad redirected 10899 | -5/Factory | Build established: Scavenger-Gunner 11161 | -5/Factory | Incoming investigation squad redirected 11352 | -5/Factory | Build established: Hacker-Gunner 11978 | -5/Factory | Fabricated G-50 Soldier? 12090 | -5/Factory | Cargo convoy interrupted 12099 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 12126 | -5/Factory | Found Prototype Processor 12126 | -5/Factory | Identified Exp. Core Analyzer 12132 | -5/Factory | Found Prototype Device 12132 | -5/Factory | Identified Exp. EM Disruption Field 12265 | -5/Factory | Incoming investigation squad redirected 12296 | -5/Factory | Build established: Scavenger-Gunner 12377 | -5/Factory | Identified exit to Upper Caves 12377 | -5/Factory | Discovered exit to Upper Caves (range 14) 12512 | -5/Factory | Found Prototype Device 12512 | -5/Factory | Identified Active Sensor Suite 12612 | -5/Factory | Lost 6 parts (1n2u3w) 13013 | -5/Factory | Identified exit to Factory 13013 | -5/Factory | Discovered exit to Factory (range 15) 13079 | -5/Factory | Core integrity fell below 50% 13114 | -5/Factory | Lost 15 parts (3p3n5u4w) 13150 | -5/Factory | Core integrity fell below 20% 13174 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 13115_ Imp. Target Analyzer destroyed. 13115_ Critical hit (Blast). 13117_ R-10 Processor collects Imp. Target Analyzer. 13120_ R-10 Processor collects Antigrav System. 13128_ Acquired 6 matter. 13128_ U-05 Engineer builds a Wall. 13132_ M-28 Smith repairs H-71 Marshal. 13136_ Slug penetrates Wall. 13141_ U-05 Engineer builds a Wall. 13144_ WVRDXOE32SK= C,=FLVEXJ90O 13145_ U-05 Engineer destroyed. 13148_ U-05 Engineer builds a Wall. 13151_ Knocked back. 13152_ Acquired 7 matter. 13152_ U-05 Engineer builds a Wall. 13169_ Slug penetrates Wall. 13169_ U-05 Engineer builds a Wall. 13169_ R-10 Processor collects Imp. Heat Sink. 13173_ U-05 Engineer builds a Wall. 13174_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????""?????????????????? ?? | | #########????????????? ?????????????????? ] ?? | | #?????????????????? ?????????????????? ?? | | #???????????####?###+##???????????????? ?? | | #??????????? ?# ???????????????? ?? | | #????????????? # ???????????????? ?? | | #?????????????? # ????????????????# ? | | #??????????????? " #???????????????# """"? | | #????????????????# #???????????????# """"? | | #????????????????# #???????????????# """"? | | #????????????????# #???????????????# """" | | #????????????????# ################# """" | | #??????????????### """" | | #??????????????# # | | ####???????##########k | | ???????????# ! # ######################## | | ???????????# # #??# #?????????? | | ???????????# ! # #??#! #?????????? | | ???????????# # % %#??#="" #?????????? | | ???????????# "" # ####]"" #?????????? | | ???????????" % # [/[]= # #???????? | | ???????????# " # ####=""" T" #?????????? | | ???????##??# " # # #!""" """ ??????????? | | ???????# ??# # g# #= ???????????? | | ??????###########+### % #####+##"####### ????? | | ??????# % [ % % @u !%=^^% = #?????????????????? | | ?????## #???????????????????????? | | ?????+ #????????#??????????????? | | ?????## / ?????#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 53 Energy Capacity 910 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Salvage Targeting Computer | -9/Storage | Hacked Adv. Assault Cannon | -9/Storage | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free Hyp. Coil Gun | -5/Factory | Hacked Imp. Datajack | -5/Factory | Scanalyzed Imp. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassActiveKit Manual? 0 Play Time 01:13:08 Cumulative 1485.4 hours Start 2023.05.17 @ 16:47:26 End 2023.05.17 @ 18:02:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 882 Rogue 62 Adventurer 0 Explorer 820 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b64de204-a886-4e87-9094-7e41ea8c3070