Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 13:17:22 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (3218) 3218 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 9877 Bonus ------- Follower Combat Kills 581 Met Imprinter 300 Was Imprinted 300 Friendly Fire -252 Cogmind --------- Core Integrity 586/850 Matter 215/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Hovering (62) Location -6/Extension Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Combat Airjet Gravmag Array Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Multitool Enhanced Flamer Ionic Axe > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Cooled Airjet Energy Well (350) Compact Matter Pod (150) Tactical Coordination Suite Tactical Coordination Suite Advanced ECM Suite Experimental EM Disruption Field Cobbler Unit Phasing AFG Power Bank Heavy Flak Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cooled Airjet Gravmag Array Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Weapon Shielding Centrium Light Armor Plating > --- WEAPON ----------- Flamer Enhanced Flamer Ionic Axe > --- INVENTORY -------- Combat Airjet Combat Airjet Compact Matter Pod Long-range Sensor Array Tactical Coordination Suite Experimental EM Disruption Field Cobbler Unit Phasing AFG Power Bank Grenade Launcher Multitool Flamer Flamer Flamer [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Slots Evolved 8 | . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 5 | . . . 3 1 . . . . 1 . . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 138 | 6 9 8 46 18 1 4 3 1 21 2 19 . Power 15 | 1 1 . 5 1 . 1 . . . . 6 . Engine 9 | 1 1 . 2 1 . . . . . . 4 . Core 6 | . . . 3 . . 1 . . . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 3 1 14 2 . 1 . . 6 1 2 . Treads 14 | 2 3 1 8 . . . . . . . . . Leg 1 | . . . . . . . . . 1 . . . Wheel 1 | . . . 1 . . . . . . . . . Hover 14 | . . . 4 2 . 1 . . 4 1 2 . Flight 2 | . . . 1 . . . . . 1 . . . Utility 54 | 1 2 2 15 9 1 2 1 . 12 . 9 . Device 23 | . . 2 4 3 1 1 1 . 8 . 3 . Storage 5 | 1 1 . 3 . . . . . . . . . Processor 11 | . . . 1 5 . . . . 2 . 3 . Hackware 5 | . . . 2 . . 1 . . . . 2 . Protection 10 | . 1 . 5 1 . . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 3 5 12 6 . . 2 1 3 1 2 . Energy Gun 5 | 2 . . 2 . . . . . 1 . . . Energy Cannon 3 | . . 1 2 . . . . . . . . . Ballistic Gun 5 | . 1 1 3 . . . . . . . . . Ballistic Cannon 6 | . 2 2 2 . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . Special Weapon 11 | . . . 2 4 . . 1 1 2 . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 14 | . . . 3 2 . . 1 . 7 1 . . Corrupted Parts 3 | . . 1 1 . . . . . . 1 . . System Corruption 14 | . . 3 1 . . . . . . 10 . . Parts Lost 21 | . 1 2 8 1 . . . . 1 2 6 . Power 6 | . 1 1 2 . . . . . . 1 1 . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 1 1 . Weapon 8 | . . . 4 . . . . . . . 4 . Highest Loss Streak 2 | . 1 1 2 1 . . . . 1 2 2 . To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 17 | 2 12 14 23 13 13 13 13 14 13 13 13 . Power . | . 1 . 1 . . . . . . . 1 . Propulsion 2 | 1 2 2 4 1 1 1 1 1 1 2 1 . Utility 5 | . 1 3 5 5 6 6 6 7 6 7 8 . Weapon 7 | . 7 8 9 6 4 5 5 5 4 3 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 47 | . 5 4 20 3 2 . 1 . 1 1 3 7 Power 6 | . 1 . 4 . . . . . . . . 1 Propulsion 4 | . 2 . 1 . 1 . . . . . . . Utility 15 | . . 1 2 1 1 . 1 . 1 1 2 5 Weapon 20 | . 2 3 11 2 . . . . . . 1 1 Tool/Special 2 | . . . 2 . . . . . . . . . Average Slot Usage (%) 93 | . 95 94 90 98 97 100 99 96 92 81 86 . Engine 3 | . 12 9 1 . . . . . . . 1 . Core 4 | . . . 7 6 7 7 7 7 6 2 3 . Treads 14 | . 28 28 18 . . . . . . . . . Wheel 2 | . . . 7 . . . . . . . . . Hover 9 | . . . . 29 30 30 30 30 21 20 20 . Device 13 | . . 6 17 13 15 15 14 15 19 20 15 . Storage 9 | . 14 14 9 7 7 7 7 7 6 6 6 . Processor 3 | . . . . 14 15 13 7 7 6 6 9 . Hackware 4 | . . . 7 6 . 1 7 7 1 . 6 . Protection 5 | . 11 7 2 1 4 7 7 3 10 9 5 . Energy Gun 1 | . 11 . 2 . . . . . . . . . Ballistic Gun 1 | . . 1 2 . . . . . . . . . Ballistic Cannon 7 | . 15 26 4 . . . . . . . . . Special Weapon 4 | . . . 1 6 7 7 7 11 16 16 10 . Slashing Weapon 4 | . . . 6 7 7 7 5 3 3 . 4 . Peak Build Rating 74 | 6 11 13 43 49 49 49 61 52 72 74 72 . Average Rating 34 | 5 9 11 29 45 47 49 50 49 61 60 66 . On Entrance 39 | . 6 11 11 39 49 49 49 52 52 68 56 72 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 14 34 32 104 38 42 36 45 44 43 42 51 . Greatest Support 60 | 40 40 40 60 36 36 37 37 37 44 44 44 . Greatest Overweight (x) 6 | . . . 6 1 1 . 1 2 1 1 2 . Average Overweight (x) . | . . . 4 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 15 15 15 . Average Capacity 18 | 7 14 15 24 15 15 15 15 15 15 15 15 . Most Carried 25 | 5 15 15 25 15 15 15 15 15 15 15 15 . Average Carried 18 | 2 12 14 24 14 14 15 14 14 14 14 14 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 14 15 15 15 15 15 15 14 15 15 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Mutant 9% | Derelict-Mutant 3% | Pyromaniac-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Matter Collected 9216 | 260 325 794 4923 404 654 119 118 444 632 . 543 . Remotely . | . . . . . . . . . . . . . Salvage Created 8346 | 30 487 421 4718 404 256 50 . 333 421 . 1226 . Parts 322 | 4 32 16 181 16 4 3 . 4 8 . 54 . Haulers Intercepted 7 | . 1 . 4 1 . . . . . . 1 . Recyclers Shooed 18 | . . . 14 2 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 40 | . . 18 . . 4 4 . 14 . . . . Prevented 4 | . . . . . . . . 4 . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Combat Hostiles Destroyed 70 | . 12 14 24 2 1 2 . 1 4 . 10 . Melee 12 | . . . 3 2 1 2 . . . . 4 . Guns 14 | . 3 . 11 . . . . . . . . . Cannons 37 | . 9 13 10 . . . . 1 2 . 2 . AOE 3 | . . . . . . . . . . . 3 . Classes Destroyed 16 | 1 8 2 2 . 1 . . . 2 . . . Worker 26 | . 1 . 20 2 . . . . . . 3 . Builder 2 | . 1 . . 1 . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 7 | . 1 . 4 1 . . . . . . 1 . Recycler 59 | . 1 . 48 3 . . . . 2 . 5 . Minesweeper 1 | . . . . . 1 . . . . . . . Operator 3 | . 1 . 1 . . . . . . . 1 . Watcher 3 | . 2 . . . . . . . . . 1 . Swarmer 16 | . 2 . 7 1 . 2 . . . . 4 . Grunt 27 | . 10 3 11 . . . . 1 2 . . . Sentry 10 | . . . 5 1 . . . . 1 . 3 . Hunter 4 | . . . 1 . 1 . . . . . 2 . Programmer 2 | . . . . . . . . . 1 . 1 . Cobbler 2 | . . 2 . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | 1 4 2 5 3 1 2 . 1 1 . 4 . Combat Bots Only 4 | . 4 2 3 1 1 2 . 1 1 . 4 . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . 1 1 . 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee 1 | . . . 1 1 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Hostile Shots Fired 576 | . 57 65 201 30 6 15 . 7 92 1 102 . Missed 191 | . 15 23 61 10 2 4 . 5 42 . 29 . Hits 385 | . 42 42 140 20 4 11 . 2 50 1 73 . Melee 1 | . . . . . . . . . . 1 . . Projectile 384 | . 42 42 140 20 4 11 . 2 50 . 73 . Critical Strikes 12 | . 1 2 4 . . . . . 3 1 1 . Actively Blocked 3 | . . 1 . . . . . . 2 . . . Damage Taken 5425 | . 453 901 2059 338 68 169 . 29 578 57 773 . Core 656 | . 25 140 199 12 . 16 . . 56 43 165 . Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 112 | . 6 24 3 . . . . . 79 . . . Regen/Repaired (Parts) 542 | . 83 . 13 29 . . 404 . . . 13 . Core Remaining (%) 73 | 100 . 34 63 . . . . 96 . . . . Volleys Fired 296 | 2 53 84 122 7 . . . 4 16 . 8 . Largest 3 | 2 2 2 2 1 . . . 2 3 . 3 . Hottest 300 | 80 80 66 108 100 . . . 200 300 . 280 . Shots Fired 523 | 4 91 140 222 8 . . . 8 36 . 14 . Gun 179 | 4 39 10 124 . . . . . 2 . . . Cannon 278 | . 52 130 96 . . . . . . . . . Launcher 10 | . . . . 7 . . . . . . 3 . Special 56 | . . . 2 1 . . . 8 34 . 11 . Kinetic 400 | . 67 135 198 . . . . . . . . . Thermal 68 | . . . 12 1 . . . 8 36 . 11 . Explosive 10 | . . . . 7 . . . . . . 3 . Electromagnetic 45 | 4 24 5 12 . . . . . . . . . Robot Hit Streak 27 | 3 10 13 27 . . . . 5 11 . 6 . Robot Miss Streak 4 | 1 3 2 4 . . . . 1 1 . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 495 | 3 60 86 232 20 8 4 . 11 28 . 43 . Core Hits 205 | 1 22 28 93 7 4 2 . 5 12 . 31 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 20 | . 2 3 5 1 1 1 . . 1 . 6 . Burn 4 | . . . 1 . . . . . 1 . 2 . Destroy 1 | . 1 . . . . . . . . . . . Blast 8 | . 1 3 4 . . . . . . . . . Sever 7 | . . . . 1 1 1 . . . . 4 . Melee Attacks 271 | . . 4 93 68 9 14 . 5 32 . 46 . Impact 4 | . . 4 . . . . . . . . . . Slashing 267 | . . . 93 68 9 14 . 5 32 . 46 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 98 | . . . 73 8 1 . . . 3 . 13 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17042 | 40 1131 1758 8363 1328 472 147 . 462 503 . 2838 . Guns 1726 | 40 299 120 1267 . . . . . . . . . Cannons 3719 | . 753 1638 1328 . . . . . . . . . Explosions 632 | . . . 119 212 . . . . . . 301 . Melee 10368 | . . . 5608 1116 472 147 . 386 206 . 2433 . Ramming 114 | . 79 . 18 . . . . . 17 . . . Kinetic 4734 | . 843 1662 2229 . . . . . . . . . Thermal 796 | . . . 336 . . . . 76 280 . 104 . Explosive 513 | . . . . 212 . . . . . . 301 . Electromagnetic 517 | 40 209 96 172 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 10368 | . . . 5608 1116 472 147 . 386 206 . 2433 . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . 3 1 1 1 1 1 . 1 11 11 . Average Corruption 2 | . . 3 1 1 1 1 1 . 1 8 5 . Corruption Purged 7 | . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . Effects 147 | . . 43 50 2 2 2 . . . 3 45 . Message Errors 45 | . . 11 12 1 1 2 . . . 2 16 . Matter Fused 38 | . . 13 14 . . . . . . . 11 . Heat Flow Errors 14 | . . 5 6 . . . . . . . 3 . Energy Discharges 18 | . . 5 11 . . . . . . . 2 . Parts Fused 3 | . . 2 1 . . . . . . . . . Data Loss (minor) 17 | . . 2 3 . 1 . . . . . 11 . Data Loss (major) 2 | . . 1 . . . . . . . . 1 . Misfires 5 | . . 2 2 1 . . . . . . . . Alerts 4 | . . 2 1 . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . . Overload Shots 1 | . . . . . . . . . 1 . . . Overflow Damage 2446 | . 23 14 1599 357 48 . . 165 8 . 232 . Projectiles 66 | . 23 14 21 . . . . . 8 . . . Explosions 41 | . . . 14 22 . . . . . . 5 . Melee 2339 | . . . 1564 335 48 . . 165 . . 227 . Knockbacks 37 | . 10 11 16 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 32 | . 10 10 12 . . . . . . . . . Secondary 5 | . . 1 4 . . . . . . . . . Self-Inflicted Damage 105 | . . . . 58 . . . . 8 . 39 . Shots 5 | . . . . 3 . . . . . . 2 . Rammed 8 | . 5 . 1 . . . . . 2 . . . Targets Rammed 10 | . 7 . 1 . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . Highest Temperature 353 | 36 234 255 263 . . . . . 353 . 210 . Average Temperature 66 | 20 60 115 50 . . . . . 178 . 89 . Received Heat Transfer 1623 | . 228 264 927 30 . 9 . . 57 . 108 . Effects 3 | . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 3 . 1 . Combat Hostiles 3 | . . . . . . . . . 2 . 1 . Parts Melted 12 | . . . 1 . . . . . 5 . 6 . Heat Transferred 4359 | . . . 679 . . . . 560 2160 . 960 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 84 | 100 100 . 70 100 . . . . 100 100 100 . Level 1 15 | . . . 29 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 397 | 5 172 . 397 185 . . . . 122 40 122 . Initial 180 | . . . 33 180 . . . . . 40 . 58 Average 104 | . 69 . 152 73 . . . . 20 11 39 . Influence Increases 3468 | 5 471 125 1119 315 40 95 . 331 337 . 630 . Destroy 0b10 Robot/C 1480 | . 240 60 480 40 20 40 . 140 100 . 360 . Destroy 0b10 Robot/NC 555 | 5 35 . 365 40 10 . . 10 10 . 80 . Destroy Leader 372 | . 56 20 118 12 10 10 . 30 20 . 96 . Allied During Kill 100 | . . . . . . . . 46 11 . 43 . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . Successful Hack 113 | . 51 . 28 30 . . . . 4 . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . Disable Machine 90 | . 15 . 30 45 . . . . . . . . Destroy Structure 148 | . 4 . 23 58 . . . . 27 . 36 . Partial Spotted 60 | . . . 15 30 . . . . 15 . . . Lose Combat Pursuer 480 | . . 45 60 60 . 45 . 105 150 . 15 . Influence Decreases 3410 | 5 387 145 786 683 69 95 . 331 221 116 511 61 Entered New Map 437 | . . 41 31 217 11 . . . . 76 . 61 Time Decay 2663 | 5 377 104 685 446 58 95 . 291 181 20 401 . Lost Part 170 | . 10 . 70 10 . . . . . 20 60 . Lost Ally 140 | . . . . 10 . . . 40 40 . 50 . Squads Dispatched 32 | . 4 . 2 9 . . . . 6 . 11 . Investigation 13 | . 3 . . 5 . . . . 2 . 3 . Extermination 9 | . . . . 3 . . . . 3 . 3 . Reinforcement 7 | . 1 . 2 1 . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Distress Signals 5 | . 1 . . 2 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | . 17 18 29 14 1 6 . 7 28 6 20 . Peak Tracking Total 8 | . 5 4 3 4 1 3 . 8 6 6 4 . Tactical Retreats 17 | . . 2 2 2 . 3 . 1 5 1 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Traps Triggered 8 | . 1 . . 2 . . . . 5 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . 6 . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Machines Disabled 7 | . 1 1 2 3 . . . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Machines Accessed 51 | . 9 1 6 21 . . . . 6 . 8 . Terminals 18 | . 6 . 4 8 . . . . . . . . Fabricators 4 | . . . . 2 . . . . . . 2 . Repair Stations 5 | . 1 . 1 2 . . . . . . 1 . Recycling Units 10 | . 2 . . 4 . . . . 2 . 2 . Scanalyzers 4 | . . . 1 1 . . . . 2 . . . Garrison Access 9 | . . . . 4 . . . . 2 . 3 . Total Hacks 148 | . 27 1 26 61 . . . . 13 . 20 . Successful 74 | . 18 1 16 24 . . . . 6 . 9 . Failed 73 | . 8 . 10 37 . . . . 7 . 11 . Catastrophic 17 | . . . 3 11 . . . . 1 . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 112 | . 21 . 3 27 . . . . 34 . 27 . Terminals 56 | . 22 . 13 21 . . . . . . . . Fabricators 12 | . . . . 6 . . . . . . 6 . Repair Stations 16 | . 2 . 6 4 . . . . . . 4 . Recycling Units 30 | . 3 . . 16 . . . . 6 . 5 . Scanalyzers 17 | . . . 7 6 . . . . 4 . . . Garrison Access 16 | . . . . 8 . . . . 3 . 5 . Terminal Hacks 16 | . 6 1 5 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Recall Investigation 3 | . . . . 3 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . 3 . . . . . . 3 . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 3 | . . . . 1 . . . . . . 2 . Build 2 | . . . . 1 . . . . . . 1 . Repair Station Hacks 12 | . 2 . 4 2 . . . . . . 4 . Scan Component 7 | . 1 . 3 1 . . . . . . 2 . Repair 5 | . 1 . 1 1 . . . . . . 2 . Recycling Unit Hacks 3 | . . . . 2 . . . . . . 1 . Retrieve Matter 1 | . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . 1 . Scanalyzer 12 | . . . 7 3 . . . . 2 . . . Insert Component 6 | . . . 4 1 . . . . 1 . . . Analyze 6 | . . . 3 2 . . . . 1 . . . Garrison Access Hacks 4 | . . . . 1 . . . . 2 . 1 . Seal Access 4 | . . . . 1 . . . . 2 . 1 . Unauthorized Hacks 21 | . 10 . . 9 . . . . 2 . . . Terminals 9 | . 8 . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 4 | . 4 . . . . . . . . . . . Skim 4 | . 4 . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . Recompile 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . 2 . . 7 . . . . 2 . . . Monitor 1 | . . . . 1 . . . . . . . . Reject 3 | . . . . 2 . . . . 1 . . . Recyclers 2 | . . . . 2 . . . . . . . . Mask 3 | . . . . 2 . . . . 1 . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 7 . 6 15 . . . . 4 . 6 . Full Trace Events 8 | . . . . 4 . . . . 1 . 3 . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . . . . . 17 . . . Parts Built 3 | . . . . 2 . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 83 | . . . . 47 . . . . . . 36 . Total Part Build Rating 13 | . . . . 10 . . . . . . 3 . Parts Repaired 4 | . 1 . 1 1 . . . . . . 1 . Time 238 | . 32 . 32 38 . . . . . . 136 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . . . . 3 . . . . . . 2 . Parts Scanalyzed 5 | . . . 3 1 . . . . 1 . . . Part Schematics Acquired 4 | . . . 3 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Total Allies 13 | . . . . 1 . . 4 . 3 . 5 . Largest Group 4 | . . . . 1 . . 4 4 3 . 4 . Highest-Rated Group 247 | . . . . 26 . . 151 151 84 . 247 . Highest-Rated Ally 70 | . . . . 26 . . 39 39 38 . 70 . Zionite Dispatches 4 | . . . . . . . . . 1 . 3 . Light 1 | . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 8 | . . . . 2 . . . . . . 6 . STAY 1 | . . . . 1 . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . DROP 2 | . . . . . . . . . . . 2 . COLLECT 2 | . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . 2 . Ally Attacks 87 | . . . . . . . . 28 9 . 50 . Total Damage 2251 | . . . . . . . . 585 156 . 1510 . Kills 17 | . . . . . . . . 6 1 . 10 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Active Infowar (turns) 8983 | . . 1570 1427 1086 479 407 726 487 1416 51 1334 . Optics 256 | . . 256 . . . . . . . . . . Sensors 5635 | . . . . 859 479 407 726 487 1292 51 1334 . IFF 126 | . . . . . . . . . 126 . . . Terrain 2741 | . . 1314 1427 . . . . . . . . . Machine Analysis 781 | . . . . 781 . . . . . . . . ECM 43 | . . . . . . 15 . . 28 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . 7 . 3 . Branch Access 2 | . . . . . . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Turns Passed 19377 | 109 1661 3213 7270 1116 674 407 733 938 1443 129 1684 . Spaces Moved 12334 | 59 869 1561 1648 1886 736 707 1137 468 1660 144 1459 . Core 4 | 4 . . . . . . . . . . . . Treads 2840 | 55 869 1561 355 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1264 | . . . 1264 . . . . . . . . . Hover 8226 | . . . 29 1886 736 707 1137 468 1660 144 1459 . Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 102 38 43 43 45 45 45 45 52 . Average Speed 92 | 152 160 160 189 44 43 43 45 50 61 58 69 . Slowest Speed 320 | 160 160 160 320 102 98 45 100 156 126 102 220 . Overloaded Moves 16 | . . . . . . . . . . 16 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 88 75 55 46 60 75 89 52 36 69 38 5 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . 2 1 . . . . 1 . 4 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 10 | . . 4 . . 2 2 2 . . . . . Spaces Dug 86 | . . 1 4 41 1 3 . . 27 . 9 . Terrain Destroyed 124 | . 1 1 17 61 1 3 . . 27 . 13 . Melee 77 | . . 1 4 33 1 3 . . 26 . 9 . Projectile 10 | . 1 . 8 . . . . . 1 . . . AOE 37 | . . . 5 28 . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Ext Total 19420 | 71 1052 2128 5495 2088 1086 795 1356 1146 1976 188 2039 . Wait 5967 | . 79 444 3464 61 323 68 194 657 174 36 467 . Move 12323 | 58 868 1560 1647 1885 735 706 1136 467 1660 143 1458 . Hop . | . . . . . . . . . . . . . Pick Up 125 | 5 20 9 42 12 6 . 4 4 10 2 11 . Fast Attach 88 | 6 4 . 24 12 . 1 4 . 21 . 16 . Attach 46 | . 3 2 15 4 4 . 1 3 7 . 7 . Detach 11 | . 1 . 2 4 . . . . 2 . 2 . Swap 89 | . 4 16 19 10 1 3 7 2 15 4 8 . Drop 170 | . 13 9 60 20 8 3 10 4 24 3 16 . Fire 296 | 2 53 84 122 7 . . . 4 16 . 8 . Melee 271 | . . 4 93 68 9 14 . 5 32 . 46 . Ram 2 | . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . Crush 8 | . 7 . 1 . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . Trap 6 | . . . 6 . . . . . . . . . Miscellaneous 5 | . . . . 5 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Identified exit to Mines 1180 | -10/Materials | Discovered new exit (range 8) 1612 | -10/Materials | Repaired Imp. Light Cannon 1771 | -10/Materials | Entered Subcaves 2589 | -10/Subcaves | Learned location of Zion (-7) 2589 | -10/Subcaves | Met a Zionite searching for "candidates" 2590 | -10/Subcaves | Discovered new exit (range 16) 2932 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3692 | -10/Subcaves | Discovered new exit (range 12) 4023 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 4087 | -10/Subcaves | Disturbed a concealed Subdweller 4134 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4140 | -10/Subcaves | Core integrity fell below 50% 4348 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4505 | -10/Subcaves | Visited 4L-MR0's lab 4527 | -10/Subcaves | Found Power Bank 4984 | -10/Subcaves | Entered Materials 4984 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5243 | -8/Materials | Repaired Multitool 5746 | -8/Materials | Discovered new exit (range 8) 6293 | -8/Materials | Build established: Scavenger-Mutant 6737 | -8/Materials | Discovered new exit (range 3) 12254 | -8/Materials | Entered Factory 12254 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12714 | -7/Factory | Repaired Broken Aerolev Unit 12903 | -7/Factory | Fabricated Imp. Gravmag System? 12983 | -7/Factory | Discovered new exit (range 5) 12984 | -7/Factory | Identified exit to Factory 13065 | -7/Factory | Found Prototype Launcher 13065 | -7/Factory | Identified Rocket Array 13301 | -7/Factory | Discovered new exit (range 7) 13303 | -7/Factory | Identified exit to Lower Caves 13370 | -7/Factory | Entered Lower Caves 13371 | -7/Lower Caves | Build established: Mutant 13383 | -7/Lower Caves | Learned 12 Factory zone layouts 13987 | -7/Lower Caves | Learned 4 Factory zone layouts 14036 | -7/Lower Caves | Discovered new exit (range 11) 14040 | -7/Lower Caves | Identified exit to Lower Caves 14044 | -7/Lower Caves | Entered another Lower Caves area 14087 | -7/Lower Caves | Encountered a Warlord checkpoint 14150 | -7/Lower Caves | Discovered exit to Factory (range 15) 14153 | -7/Lower Caves | Learned 4 Factory zone layouts 14338 | -7/Lower Caves | Learned Factory stockpile data 14366 | -7/Lower Caves | Discovered new exit (range 12) 14451 | -7/Lower Caves | Identified exit to Zion 14451 | -7/Lower Caves | Entered Zion 14466 | -7/Zion | Learned 4 Factory zone layouts 14471 | -7/Zion | System corruption cleaned by Quarantine Array 14503 | -7/Zion | Discovered new exit (range 12) 14548 | -7/Zion | Given A8's code to call for help 14700 | -7/Zion | Build established: Derelict-Mutant 14720 | -7/Zion | Found Prototype Device 14720 | -7/Zion | Identified Phasing AFG 14758 | -7/Zion | Visited the Megawrench Repair Shop 14758 | -7/Zion | Megawrench repaired 11 parts 14883 | -7/Zion | Met Imprinter 14893 | -7/Zion | Imprinted 14895 | -7/Zion | Declared Zion's savior 14994 | -7/Zion | Identified exit to Proximity Caves 15184 | -7/Zion | Entered Proximity Caves 15184 | -6/Proximity Caves | Accompanied by 4 allies 16122 | -6/Proximity Caves | Entered Factory 16122 | -6/Factory | Accompanied by 2 allies 16122 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 16123 | -6/Factory | Identified exit to Lower Caves 16123 | -6/Factory | Identified exit to Factory 16174 | -6/Factory | Spotted B-75 Beast 16510 | -6/Factory | Found Prototype Processor 16510 | -6/Factory | Identified Exp. Targeting Computer 16734 | -6/Factory | Retrieved Zion intel report: Active Terminals 16806 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 16833 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 16850 | -6/Factory | Retrieved Zion intel report: Branch Access 16850 | -6/Factory | Identified exit to Extension 16884 | -6/Factory | Build established: Mutant 17270 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 17279 | -6/Factory | Retrieved Zion intel report: Emergency Access 17304 | -6/Factory | Cargo convoy interrupted 17322 | -6/Factory | Retrieved Zion intel report: Component Schematics 17323 | -6/Factory | Zion Fire squad teleported in 17326 | -6/Factory | Terminal network hard line cut 17409 | -6/Factory | Found Corrupted Prototype Device 17425 | -6/Factory | Found Prototype Device 17452 | -6/Factory | Identified Exp. EM Disruption Field (x2) 17509 | -6/Factory | P-60 Hacker assimilated allied B1-PKG(i) 17565 | -6/Factory | Manually triggered Chute Trap 17565 | -6/Factory | Sucked down chute 17565 | -6/Factory | Entered Waste 17580 | -6/Waste | Spotted C-40 Crusher 17599 | -6/Waste | System corruption reached 10% 17605 | -6/Waste | Spotted C-40 Crusher 17605 | -6/Waste | Spotted C-40 Crusher 17606 | -6/Waste | Spotted C-40 Crusher 17610 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17644 | -6/Waste | Spotted C-40 Crusher 17672 | -6/Waste | Spotted C-40 Crusher 17686 | -6/Waste | Discovered new exit (range 16) 17694 | -6/Waste | Identified exit to Factory 17694 | -6/Waste | Entered Factory 17760 | -6/Factory | Zion Demo squad teleported in 17906 | -6/Factory | Discovered exit to Factory (range 9) 18260 | -6/Factory | Retrieved Zion intel report: Branch Access 18261 | -6/Factory | Zion Offense Resupply teleported in 18465 | -6/Factory | Repaired Broken Lrn. Sensor Array 18662 | -6/Factory | Zion Light squad teleported in 18671 | -6/Factory | Build established: Hacker-Mutant 18920 | -6/Factory | Retrieved Zion intel report: Trap Installations 18961 | -6/Factory | Fabricated Enh. Flamer (x1) 18994 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19033 | -6/Factory | Terminal network hard line cut 19317 | -6/Factory | Build established: Mutant 19378 | -6/Factory | Entered Extension 19378 | -6/Extension | Accompanied by 3 allies 19378 | -6/Extension | Self-destructed Last Messages --------------- 19243_ U-05 Engineer builds a Wall. 19258_ System corrupted: Energy discharge (-36). 19291_ Sneak attack on K-01 Serf. 19291_ K-01 Serf destroyed. 19294_ Acquired 15 matter. 19297_ NV5XLH/RMPG%K 19319_ K-01 Serf destroyed. 19329_ BA-67E(z) suffers critical hit (Burn). 19335_ System corrupted: Matter fused (-5). 19335_ BA-67E(z) heat spikes uncontrollably. 19337_ BA-67E(z) heat damages Prototype Reactor, Prototype Protection. 19341_ T-07 Excavator is excavating. 19346_ ALERT: Cargo convoy en route, clear transfer corridor. 19356_ System corrupted: Component data lost. LOCATION=EXTENSION GOAL=ESCAPE [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?##### #####??????????????????? | | ?# "" "" #??????????????????? | | ?# " " ##########?????????? | | ?# z ????????? | | ?# ????????? | | ?# @ ????????? | | ?# z ????????? | | ?# z ????????? | | ?# ##########?????????? | | ?# #??????????????????? | | ?###" "###??????????????????? | | ???#" "#????????????????????? | | ???#"""""#????????????????????? | | ???#######????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 18 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 2 Armor Coverage 200 Core Shielding 20 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Flamer | -8/Materials | Scanalyzed Multitool | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Enh. Flamer | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Jamming Amplifier | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Enh. Flamer | x1 | -6/Factory Repaired ---------- Imp. Light Cannon | 38% | -10/Materials Multitool | 56% | -8/Materials Aerolev Unit | 63% | -7/Factory | Broken Lrn. Sensor Array | 51% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonNodeBarrier Manual? 0 Play Time 02:28:08 Cumulative 200.1 hours Start 2025.05.05 @ 14:38:14 End 2025.05.06 @ 13:17:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/2/0/0/0/0/0/0/1 Lore% 64 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e65f7e91-5e27-45a5-b861-e61a357b7475