Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:59:50

Player: Briefgarde

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (107)     535
Value Destroyed (2734)     2734
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-72)                -72
              TOTAL SCORE: 6417

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      42
Aligned with FarCom        300
Friendly Fire              -422

 Cogmind 
---------
Core Integrity             110/700
Matter                     277/300
Energy                     300/300
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (3) ---
  Improved Hover Unit
           Gravmag System
>          --- UTILITY (7) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Structural Scanner (fused)
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           0b10 Alert Chip
  Improved Propulsion Shielding
>          --- WEAPON (2) -------
           Powered Hammer
           Spear
>          --- INVENTORY (15) ---
     Light Deuterium Engine
     Micro Nuclear Core
  Improved Cooling System
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Terrain Scan Processor
           Actuator Array
           ECM Suite
           Reaction Control System
  Improved Utility Shielding
           Hacking Suite
           Hacking Suite
           System Shield
           Flak Cannon
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
           0b10 Alert Chip
>          --- WEAPON -----------
           Powered Hammer
           Spear
>          --- INVENTORY --------
     Light Deuterium Engine
     Micro Nuclear Core
           Gravmag System
  Improved Cooling System
  Advanced Weight Redist. System
  Improved Terrain Scan Processor
           Actuator Array
           ECM Suite
  Improved Propulsion Shielding
           Hacking Suite
           Hacking Suite
           System Shield
           Flak Cannon
     Heavy Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 5   14  3   15  10  2   1   13  38  
  Power                    16   | 1   1   1   4   .   1   1   2   5   
    Engine                 8    | 1   1   1   4   .   .   .   .   1   
    Core                   8    | .   .   .   .   .   1   1   2   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   4   1   4   5   .   .   3   14  
    Treads                 11   | 1   1   1   3   2   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 1   3   .   1   3   .   .   1   1   
    Hover                  11   | .   .   .   .   .   .   .   .   11  
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  32   | 1   3   .   4   3   1   .   7   13  
    Device                 16   | .   .   .   2   3   .   .   2   9   
    Storage                4    | 1   2   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   1   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   2   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 1   6   1   3   2   .   .   1   6   
    Energy Gun             4    | .   .   .   1   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   3   1   2   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   .   .   4   
Parts Lost                 17   | .   .   1   2   5   .   .   .   9   
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   1   3   .   .   .   4   
  Utility                  5    | .   .   1   .   1   .   .   .   3   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   4   .   .   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  94  98  99  99  100 99  94  
  Engine                   4    | .   14  14  11  11  .   .   .   .   
  Core                     4    | .   .   .   .   .   10  11  9   6   
  Treads                   11   | .   14  14  21  22  22  22  18  2   
  Wheel                    7    | .   13  14  11  10  11  11  9   1   
  Hover                    6    | .   .   .   .   .   .   .   .   15  
  Device                   13   | .   .   .   18  19  16  11  13  18  
  Storage                  9    | .   14  14  11  11  11  11  9   7   
  Processor                12   | .   .   .   .   .   5   11  13  24  
  Protection               4    | .   11  9   3   1   .   .   8   2   
  Energy Gun               4    | .   .   .   5   11  11  11  9   1   
  Ballistic Gun            1    | .   10  .   .   .   .   .   .   .   
  Ballistic Cannon         9    | .   17  28  16  11  11  11  9   1   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 12  34  36  38  40  38  35  44  43  
  Greatest Support         60   | 20  40  20  40  60  16  40  40  40  
  Greatest Overweight (x)  3    | .   3   3   3   3   2   2   2   2   
  Average Overweight (x)   1    | .   2   1   1   2   2   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  13  15  15  14  14  15  15  
  Average Carried          12   | 4   9   12  12  11  13  13  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   12  13  15  13  13  14  15  15  

 Class Distribution 
--------------------
 27% | Mutant
 19% | Scavenger-Skirmisher
 17% | Scout
 16% | Scavenger-Mutant
 15% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
                Scout | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           2942 | 231 577 467 530 194 46  .   407 490 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3165 | .   582 317 832 208 77  30  512 607 
  Parts                    180  | .   42  21  44  10  3   3   33  24  
Haulers Intercepted        9    | .   2   .   4   .   .   .   1   2   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  72   | .   13  12  16  8   .   1   12  10  
  Melee                    5    | .   .   .   .   .   .   .   .   5   
  Guns                     15   | .   3   .   3   2   .   .   6   1   
  Cannons                  48   | .   10  12  13  6   .   1   6   .   
Classes Destroyed          15   | .   6   2   2   2   .   1   1   1   
  Worker                   10   | .   3   .   3   .   .   .   .   4   
  Builder                  3    | .   .   1   .   .   .   .   .   2   
  Tunneler                 3    | .   .   .   .   1   .   .   .   2   
  Hauler                   9    | .   2   .   4   .   .   .   1   2   
  Recycler                 4    | .   1   .   3   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   
  Watcher                  5    | .   2   .   2   .   .   .   1   .   
  Swarmer                  16   | .   4   .   7   2   .   .   3   .   
  Grunt                    37   | .   9   9   5   5   2   .   7   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   2   2   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               7    | .   .   .   .   .   .   .   .   7   
  Assembled                3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   4   6   2   .   1   3   2   
  Combat Bots Only         4    | .   4   4   4   2   .   1   3   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        458  | .    77   25   72   79   .    2    36   167  
  Missed                   107  | .    23   4    13   14   .    .    6    47   
Damage Taken               4794 | .    561  286  714  841  .    28   430  1934 
  Core                     930  | .    65   32   122  86   .    .    35   590  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  92   | .    .    .    .    .    .    .    .    92   
Core Remaining (%)         75   | 100  .    61   .    .    .    48   93   .    
Volleys Fired              231  | .    68   31   51   23   6    2    38   12   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  113  | .    70   79   104  104  89   89   113  113  
Shots Fired                458  | .    136  63   99   46   12   4    76   22   
  Gun                      180  | .    74   .    25   23   6    2    38   12   
  Cannon                   278  | .    62   63   74   23   6    2    38   10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  352  | .    136  63   74   23   6    2    38   10   
  Thermal                  77   | .    .    .    25   15   .    .    25   12   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    8    6    2    13   .    
  Robot Hit Streak         17   | .    10   17   10   7    9    3    9    5    
  Robot Miss Streak        8    | .    6    1    6    5    2    2    8    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           353  | .    77   38   64   34   10   3    52   75   
  Core Hits                206  | .    28   15   55   37   7    4    44   16   
  Critical Kills           3    | .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    .    11   
  Critical Strikes         25   | .    1    1    7    1    .    .    1    14   
    Burn                   1    | .    .    .    .    .    .    .    1    .    
    Blast                  10   | .    1    1    7    1    .    .    .    .    
    Smash                  14   | .    .    .    .    .    .    .    .    14   
Melee Attacks              139  | .    .    .    .    .    .    .    .    139  
  Impact                   113  | .    .    .    .    .    .    .    .    113  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 26   | .    .    .    .    .    .    .    .    26   
  Sneak Attacks            11   | .    .    .    .    .    .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    .    .    .    .    13   
Damage Inflicted           8425 | .    1147 748  1291 654  174  44   969  3398 
  Guns                     1943 | .    615  .    351  285  60   17   480  135  
  Cannons                  3368 | .    528  748  935  360  114  27   489  167  
  Explosions               51   | .    .    .    .    .    .    .    .    51   
  Melee                    3045 | .    .    .    .    .    .    .    .    3045 
  Ramming                  18   | .    4    .    5    9    .    .    .    .    
  Kinetic                  3983 | .    1143 748  935  360  114  27   489  167  
  Thermal                  1117 | .    .    .    351  236  .    .    395  135  
  Explosive                51   | .    .    .    .    .    .    .    .    51   
  Electromagnetic          211  | .    .    .    .    49   60   17   85   .    
  Impact                   2699 | .    .    .    .    .    .    .    .    2699 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 346  | .    .    .    .    .    .    .    .    346  
Highest Corruption         6    | .    2    2    .    .    .    .    .    6    
  Average Corruption       2    | .    1    2    .    .    .    .    .    3    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    4    12   .    .    .    .    .    42   
    Message Errors         15   | .    .    2    .    .    .    .    .    13   
    Matter Fused           14   | .    .    1    .    .    .    .    .    13   
    Heat Flow Errors       7    | .    1    2    .    .    .    .    .    4    
    Energy Discharges      9    | .    2    2    .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    3    .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    
    Alerts                 2    | .    1    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            999  | .    .    .    .    .    .    .    .    999  
  Projectiles              1    | .    .    .    .    .    .    .    .    1    
  Explosions               17   | .    .    .    .    .    .    .    .    17   
  Melee                    981  | .    .    .    .    .    .    .    .    981  
Knockbacks                 76   | .    8    8    7    8    4    1    23   17   
  Impact                   7    | .    .    .    .    .    .    .    .    7    
  Kinetic                  61   | .    8    7    7    8    4    1    16   10   
  Secondary                8    | .    .    1    .    .    .    .    7    .    
Self-Inflicted Damage      178  | .    .    .    .    4    .    .    .    174  
  Shots                    2    | .    .    .    .    .    .    .    .    2    
  Rammed                   4    | .    2    .    1    1    .    .    .    .    
Targets Rammed             4    | .    2    .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        490  | .    172  250  294  490  .    .    334  297  
  Average Temperature      102  | .    35   69   120  226  .    .    109  113  
  Received Heat Transfer   1437 | .    234  180  165  447  .    .    243  168  
  Effects                  21   | .    .    .    .    14   .    .    5    2    
    Shutdowns              3    | .    .    .    .    3    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    2    .    .    .    1    
    Interference           8    | .    .    .    .    3    .    .    4    1    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    .    .    .    .    1    13   
  Impact Corruptions       39   | .    .    .    .    .    .    .    .    39   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    .    .    1    
  Heat Transferred         1756 | .    .    .    430  290  .    .    814  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             424  | .   354 237 424 301 .   24  154 162 
  Initial                  165  | .   .   117 .   165 .   .   9   31  
  Average                  104  | .   169 137 225 172 .   6   41  72  
Maximum Alert Level        2    | .   1   1   2   1   .   .   .   .   
  Low Security (%)         82   | 100 50  77  33  59  .   100 100 100 
  Level 1                  16   | .   50  22  61  40  .   .   .   .   
  Level 2                  .    | .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   5   1   3   .   .   .   2   12  
  Investigation            6    | .   4   1   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   7   
  Reinforcement            9    | .   1   .   3   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   1   .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   27  13  26  11  .   1   23  34  
  Peak Tracking Total      6    | .   5   4   5   5   .   1   3   6   
  Tactical Retreats        13   | .   2   .   1   1   .   .   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            10   | .   3   .   .   .   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   2   1   .   .   .   .   1   3   
  Max in Single Turn       2    | .   1   1   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          26   | .   7   1   2   .   .   .   8   8   
  Terminals                23   | .   6   .   2   .   .   .   8   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   17  1   4   .   .   .   18  13  
  Successful               17   | .   7   1   1   .   .   .   4   4   
  Failed                   35   | .   10  .   3   .   .   .   13  9   
    Catastrophic           8    | .   1   .   2   .   .   .   3   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   
  Manual                   53   | .   18  .   4   .   1   .   20  10  
  Terminals                47   | .   16  .   4   .   .   .   18  9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   1   1   .   .   .   4   2   
  Robot Analysis           5    | .   3   .   .   .   .   .   1   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   .   1   .   .   .   6   7   
  Full Trace Events        6    | .   4   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   2   .   3   .   .   .   .   
  Largest Group            3    | .   .   2   .   3   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  .   40  32  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   16  16  .   .   .   
Total Orders               3    | .   .   .   .   3   .   .   .   .   
  AID                      3    | .   .   .   .   3   .   .   .   .   
Ally Attacks               17   | .   .   9   .   8   .   .   .   .   
  Total Damage             254  | .   .   148 .   106 .   .   .   .   
  Kills                    2    | .   .   1   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   3   .   .   .   .   .   1   1   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9951 | 74   1146 845  696  978  417  173  1658 3964 
Spaces Moved               6442 | 39   581  366  328  675  303  63   785  3302 
  Core                     1    | 1    .    .    .    .    .    .    .    .    
  Treads                   807  | 37   141  193  101  47   .    40   246  2    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   2695 | 1    440  173  227  628  303  23   539  361  
  Hover                    2939 | .    .    .    .    .    .    .    .    2939 
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   125  125  115  125  130  130  130  48   
  Average Speed            111  | 155  150  189  138  129  130  149  150  77   
  Slowest Speed            250  | 160  240  250  250  165  130  160  245  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       59   | 4    96   77   34   100  62   23   61   78   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 47   | .    .    .    .    .    .    .    .    47   
Terrain Destroyed          111  | .    .    .    6    1    .    .    .    104  
  Melee                    47   | .    .    .    .    .    .    .    .    47   
  Projectile               7    | .    .    .    6    1    .    .    .    .    
  AOE                      57   | .    .    .    .    .    .    .    .    57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      8559 | 50   718  456  470  733  314  138  1195 4485 
  Wait                     1527 | .    32   49   59   16   .    71   326  974  
  Move                     6434 | 38   580  365  327  674  302  62   784  3302 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 7    9    3    8    4    1    1    14   23   
  Fast Attach              24   | 5    4    1    2    2    1    .    3    6    
  Attach                   35   | .    3    .    5    6    .    .    4    17   
  Detach                   8    | .    2    .    .    1    .    .    2    3    
  Swap                     42   | .    7    2    8    2    1    1    6    15   
  Drop                     71   | .    11   5    9    4    3    1    18   20   
  Fire                     231  | .    68   31   51   23   6    2    38   12   
  Melee                    113  | .    .    .    .    .    .    .    .    113  
  Ram                      1    | .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    2    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  908 | -10/Materials | Discovered new exit (range 11)
 1098 | -10/Materials | Discovered new exit (range 14)
 1195 | -10/Materials | Discovered new exit (range 7)
 1221 | -10/Materials | Entered Mines
 1296 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1333 | -10/Mines     | Learned location of Storage (-8)
 1504 | -10/Mines     | Learned Materials non-interactive machine intel
 1520 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1630 | -10/Mines     | Discovered new exit (range 14)
 1682 | -10/Mines     | Excavation squad dispatched
 1682 | -10/Mines     | A large section of the Mines collapsed
 2006 | -10/Mines     | Discovered new exit (range 10)
 2012 | -10/Mines     | Discovered new exit (range 5)
 2066 | -10/Mines     | Entered Materials
 2066 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2067 | -9/Materials  | Loaded intel: 36 non-interactive machine locations
 2455 | -9/Materials  | Identified exit to Mines
 2762 | -9/Materials  | Entered Mines
 2880 | -9/Mines      | Core integrity fell below 50%
 2914 | -9/Mines      | Lost 4 parts (3n1w)
 2971 | -9/Mines      | Discovered new exit (range 13)
 2998 | -9/Mines      | Build established: Scavenger-Mutant
 3049 | -9/Mines      | Learned Materials terminal intel
 3065 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3439 | -9/Mines      | Discovered new exit (range 9)
 3631 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3735 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3735 | -9/Mines      | Discovered new exit (range 5)
 3740 | -9/Mines      | Entered Exiles
 3740 | -9/Exiles     | Accompanied by 2 allies
 3801 | -9/Exiles     | Met 8R-AWN
 3823 | -9/Exiles     | Met EX-HEX
 3863 | -9/Exiles     | Met EX-BIN
 3881 | -9/Exiles     | Aligned with FarCom system
 3883 | -9/Exiles     | Given EX-Vault access code
 3953 | -9/Exiles     | Opened EX-Vault
 3962 | -9/Exiles     | Found Prototype Device
 3962 | -9/Exiles     | Identified Chronowheel
 3962 | -9/Exiles     | Activated Chronowheel
 3962 | -9/Exiles     | Spacetime reconverged on an earlier point
 3965 | -9/Exiles     | Found Prototype Processor
 3965 | -9/Exiles     | Identified 0b10 Alert Chip
 3995 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4032 | -9/Exiles     | Met EX-DEC
 4103 | -9/Exiles     | Discovered new exit (range 14)
 4157 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 4157 | -9/Exiles     | Entered Mines
 4311 | -8/Mines      | Discovered new exit (range 10)
 4330 | -8/Mines      | Entered Materials
 4330 | -8/Materials  | Evolved 2 slots: Utility x2
 4331 | -8/Materials  | Loaded intel: 11 terminal locations
 4682 | -8/Materials  | Build established: Scavenger-Skirmisher
 5108 | -8/Materials  | Discovered new exit (range 16)
 5523 | -8/Materials  | Identified exit to Factory
 5828 | -8/Materials  | Central database locked down
 5988 | -8/Materials  | Entered Factory
 5988 | -7/Factory    | Evolved 2 slots: Utility x2
 6609 | -7/Factory    | Discovered new exit (range 9)
 6928 | -7/Factory    | Build established: Scout
 7242 | -7/Factory    | Garrison activated, responded to threat
 7466 | -7/Factory    | Discovered new exit (range 5)
 7467 | -7/Factory    | Identified exit to Factory
 8421 | -7/Factory    | Core integrity fell below 50%
 8698 | -7/Factory    | Build established: Assassin
 9150 | -7/Factory    | Core integrity fell below 20%
 9301 | -7/Factory    | Discovered exit to Factory (range 17)
 9444 | -7/Factory    | Discovered new exit (range 19)
 9527 | -7/Factory    | Identified exit to Lower Caves
 9724 | -7/Factory    | Discovered exit to Factory (range 20)
 9952 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09749_ System corrupted: Component data lost.
09749_ K-01 Serf collects debris.
09751_ Acquired 20 matter.
09754_ K-01 Serf collects debris. <x2>
09762_ K-01 Serf cleans the Power Conduit.
09764_ System corrupted: Matter fused (-9).
09779_ E:C2PWT4BTKJH9GFTI/P2FRJ%%AA8CUTYKE
09784_ Fabricator completes Gatling Laser. <x4>
09785_ Acquired Mic. Nuclear Core.
09798_ Triggered Proton Bomb Trap.
09798_ A bubble of electromagnetic force engulfs
  the area.
09798_ Door malfunctions.
09825_ System corrupted: Matter fused (-7).
09873_ QZRF6XNXI> JAFHU/>#B AI
09918_ System corrupted: Matter fused (-7).
09945_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F012.
09947_ C-30 ARC bursts open, deploying its
  payload.

 Map 
-----
+----------------------------------------------------+
|    #     #####"##########????????????????????????? |
|    #     #      !  ######????????????????????????? |
|  | #     #         ##????????????????????????????? |
|    +     +         ##????????????????????????????? |
| "  #     #         ##????????????????????????????? |
| "  #     # """"""" ##????????????????????????????? |
| "  #     # """"""" ##????????????????????????????? |
|    #     # """"""" ##????????????????????????????? |
| ####     # """"""" ########??????????????????????? |
| ####     #########"########??????????????????????? |
| ??##     ####            ##??????????????????????? |
| ??##     ####  """"""""" ##??????????????????????? |
| ??##     ####            ##??????????????????????? |
| ??##     ####  """"""""" ##??????????????????????? |
| ####     ####]           ##??????????????????????? |
| ####     ##########+##################???????????? |
|                        ###############???????????? |
|                        #            ##???????????? |
|                        #            ##???????????? |
|                        #            ##???????????? |
| """"""                 #            ##???????????? |
| """"""   ###+#####     #            ##???????????? |
| """"""   #      ##     #            ##???????????? |
| """"""   # ??   ##     #            ##???????????? |
|          # ?    ##     +            ##???????????? |
|          # ?    ##     # @          ##???????????? |
| [[       #      ##     #            ##???????????? |
| [[     ! #      ##     #            ##???????????? |
| [        #      ##     #        p   ##???????????? |
|          #      ##     ###########%###???????????? |
|          +      ##                "w  ???????????? |
|      #####      ##      ??????         ??????????? |
|      #####      ##      ??               ????????? |
|      ##????     ##                         ??????? |
|      #####      ##          ^                  ??? |
| ####+#############     ###+##############+# ###??? |
|       #          #     #                  # ###??? |
|       #""        #     # ?????????????????? ##???? |
|       #""        +     # ????????????????????????? |
|       #"T        #     # ????????????????????????? |
|      !#""        #     # ????????????????????????? |
|       #""      ! #     # ????????????????????????? |
|       /          #     # ????????????????????????? |
|       #          #     # ????????????????????????? |
|       #  """"""  #     ##????????????????????????? |
|       #  """"""  #     ##????????????????????????? |
|       #  """"""  #     ##????????????????????????? |
|       #  """"""  #     ##????????????????????????? |
| #######          #     ##????????????????????????? |
| #######          #     ##????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentMomentumGuard
  Manual?         0
Play Time         02:08:58
  Cumulative      26.9 hours
  Start           2024.04.09 @ 22:30:54
  End             2024.04.10 @ 21:59:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b25e45d3-532e-4d78-9ccd-12034d78d5ea