Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:59:50 Player: Briefgarde Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2734) 2734 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-72) -72 TOTAL SCORE: 6417 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 42 Aligned with FarCom 300 Friendly Fire -422 Cogmind --------- Core Integrity 110/700 Matter 277/300 Energy 300/300 System Corruption 6% Temperature Cool (0) Movement Hovering (116) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Gravmag System > --- UTILITY (7) ------ Large Storage Unit Advanced Weight Redist. System Structural Scanner (fused) Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Alert Chip Improved Propulsion Shielding > --- WEAPON (2) ------- Powered Hammer Spear > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scan Processor Actuator Array ECM Suite Reaction Control System Improved Utility Shielding Hacking Suite Hacking Suite System Shield Flak Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter 0b10 Alert Chip > --- WEAPON ----------- Powered Hammer Spear > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Gravmag System Improved Cooling System Advanced Weight Redist. System Improved Terrain Scan Processor Actuator Array ECM Suite Improved Propulsion Shielding Hacking Suite Hacking Suite System Shield Flak Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Protection Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 101 | 5 14 3 15 10 2 1 13 38 Power 16 | 1 1 1 4 . 1 1 2 5 Engine 8 | 1 1 1 4 . . . . 1 Core 8 | . . . . . 1 1 2 4 Reactor . | . . . . . . . . . Propulsion 33 | 2 4 1 4 5 . . 3 14 Treads 11 | 1 1 1 3 2 . . 2 1 Leg . | . . . . . . . . . Wheel 10 | 1 3 . 1 3 . . 1 1 Hover 11 | . . . . . . . . 11 Flight 1 | . . . . . . . . 1 Utility 32 | 1 3 . 4 3 1 . 7 13 Device 16 | . . . 2 3 . . 2 9 Storage 4 | 1 2 . . . . . 1 . Processor 4 | . . . . . 1 . 1 2 Hackware . | . . . . . . . . . Protection 8 | . 1 . 2 . . . 3 2 Artifact . | . . . . . . . . . Weapon 20 | 1 6 1 3 2 . . 1 6 Energy Gun 4 | . . . 1 1 . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 3 . . . . . . . Ballistic Cannon 7 | . 3 1 2 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . 4 Parts Lost 17 | . . 1 2 5 . . . 9 Power 2 | . . . . . . . . 2 Propulsion 8 | . . . 1 3 . . . 4 Utility 5 | . . 1 . 1 . . . 3 Weapon 2 | . . . 1 1 . . . . Highest Loss Streak 4 | . . 1 1 4 . . . 2 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 94 98 99 99 100 99 94 Engine 4 | . 14 14 11 11 . . . . Core 4 | . . . . . 10 11 9 6 Treads 11 | . 14 14 21 22 22 22 18 2 Wheel 7 | . 13 14 11 10 11 11 9 1 Hover 6 | . . . . . . . . 15 Device 13 | . . . 18 19 16 11 13 18 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 12 | . . . . . 5 11 13 24 Protection 4 | . 11 9 3 1 . . 8 2 Energy Gun 4 | . . . 5 11 11 11 9 1 Ballistic Gun 1 | . 10 . . . . . . . Ballistic Cannon 9 | . 17 28 16 11 11 11 9 1 Impact Weapon 2 | . . . . . . . . 5 Piercing Weapon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 12 34 36 38 40 38 35 44 43 Greatest Support 60 | 20 40 20 40 60 16 40 40 40 Greatest Overweight (x) 3 | . 3 3 3 3 2 2 2 2 Average Overweight (x) 1 | . 2 1 1 2 2 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 7 15 13 15 15 14 14 15 15 Average Carried 12 | 4 9 12 12 11 13 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 7 12 13 15 13 13 14 15 15 Class Distribution -------------------- 27% | Mutant 19% | Scavenger-Skirmisher 17% | Scout 16% | Scavenger-Mutant 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2942 | 231 577 467 530 194 46 . 407 490 Remotely . | . . . . . . . . . Salvage Created 3165 | . 582 317 832 208 77 30 512 607 Parts 180 | . 42 21 44 10 3 3 33 24 Haulers Intercepted 9 | . 2 . 4 . . . 1 2 Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 72 | . 13 12 16 8 . 1 12 10 Melee 5 | . . . . . . . . 5 Guns 15 | . 3 . 3 2 . . 6 1 Cannons 48 | . 10 12 13 6 . 1 6 . Classes Destroyed 15 | . 6 2 2 2 . 1 1 1 Worker 10 | . 3 . 3 . . . . 4 Builder 3 | . . 1 . . . . . 2 Tunneler 3 | . . . . 1 . . . 2 Hauler 9 | . 2 . 4 . . . 1 2 Recycler 4 | . 1 . 3 . . . . . Operator 2 | . . . . . . . 2 . Watcher 5 | . 2 . 2 . . . 1 . Swarmer 16 | . 4 . 7 2 . . 3 . Grunt 37 | . 9 9 5 5 2 . 7 . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . . 3 . . . 2 2 Hunter 2 | . . . . . . 1 . 1 Programmer 7 | . . . . . . . . 7 Assembled 3 | . . 3 . . . . . . Best Kill Streak 7 | . 7 4 6 2 . 1 3 2 Combat Bots Only 4 | . 4 4 4 2 . 1 3 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 458 | . 77 25 72 79 . 2 36 167 Missed 107 | . 23 4 13 14 . . 6 47 Damage Taken 4794 | . 561 286 714 841 . 28 430 1934 Core 930 | . 65 32 122 86 . . 35 590 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 92 | . . . . . . . . 92 Core Remaining (%) 75 | 100 . 61 . . . 48 93 . Volleys Fired 231 | . 68 31 51 23 6 2 38 12 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 113 | . 70 79 104 104 89 89 113 113 Shots Fired 458 | . 136 63 99 46 12 4 76 22 Gun 180 | . 74 . 25 23 6 2 38 12 Cannon 278 | . 62 63 74 23 6 2 38 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 352 | . 136 63 74 23 6 2 38 10 Thermal 77 | . . . 25 15 . . 25 12 Explosive . | . . . . . . . . . Electromagnetic 29 | . . . . 8 6 2 13 . Robot Hit Streak 17 | . 10 17 10 7 9 3 9 5 Robot Miss Streak 8 | . 6 1 6 5 2 2 8 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 353 | . 77 38 64 34 10 3 52 75 Core Hits 206 | . 28 15 55 37 7 4 44 16 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 11 | . . . . . . . . 11 Critical Strikes 25 | . 1 1 7 1 . . 1 14 Burn 1 | . . . . . . . 1 . Blast 10 | . 1 1 7 1 . . . . Smash 14 | . . . . . . . . 14 Melee Attacks 139 | . . . . . . . . 139 Impact 113 | . . . . . . . . 113 Slashing . | . . . . . . . . . Piercing 26 | . . . . . . . . 26 Sneak Attacks 11 | . . . . . . . . 11 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 13 Damage Inflicted 8425 | . 1147 748 1291 654 174 44 969 3398 Guns 1943 | . 615 . 351 285 60 17 480 135 Cannons 3368 | . 528 748 935 360 114 27 489 167 Explosions 51 | . . . . . . . . 51 Melee 3045 | . . . . . . . . 3045 Ramming 18 | . 4 . 5 9 . . . . Kinetic 3983 | . 1143 748 935 360 114 27 489 167 Thermal 1117 | . . . 351 236 . . 395 135 Explosive 51 | . . . . . . . . 51 Electromagnetic 211 | . . . . 49 60 17 85 . Impact 2699 | . . . . . . . . 2699 Slashing . | . . . . . . . . . Piercing 346 | . . . . . . . . 346 Highest Corruption 6 | . 2 2 . . . . . 6 Average Corruption 2 | . 1 2 . . . . . 3 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 58 | . 4 12 . . . . . 42 Message Errors 15 | . . 2 . . . . . 13 Matter Fused 14 | . . 1 . . . . . 13 Heat Flow Errors 7 | . 1 2 . . . . . 4 Energy Discharges 9 | . 2 2 . . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . 3 . . . . . 4 Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Alerts 2 | . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 999 | . . . . . . . . 999 Projectiles 1 | . . . . . . . . 1 Explosions 17 | . . . . . . . . 17 Melee 981 | . . . . . . . . 981 Knockbacks 76 | . 8 8 7 8 4 1 23 17 Impact 7 | . . . . . . . . 7 Kinetic 61 | . 8 7 7 8 4 1 16 10 Secondary 8 | . . 1 . . . . 7 . Self-Inflicted Damage 178 | . . . . 4 . . . 174 Shots 2 | . . . . . . . . 2 Rammed 4 | . 2 . 1 1 . . . . Targets Rammed 4 | . 2 . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 490 | . 172 250 294 490 . . 334 297 Average Temperature 102 | . 35 69 120 226 . . 109 113 Received Heat Transfer 1437 | . 234 180 165 447 . . 243 168 Effects 21 | . . . . 14 . . 5 2 Shutdowns 3 | . . . . 3 . . . . Energy Bleed 3 | . . . . 2 . . . 1 Interference 8 | . . . . 3 . . 4 1 Matter Decay 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . 2 . . . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 14 | . . . . . . . 1 13 Impact Corruptions 39 | . . . . . . . . 39 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 1 . . . 1 Heat Transferred 1756 | . . . 430 290 . . 814 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 424 | . 354 237 424 301 . 24 154 162 Initial 165 | . . 117 . 165 . . 9 31 Average 104 | . 169 137 225 172 . 6 41 72 Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 82 | 100 50 77 33 59 . 100 100 100 Level 1 16 | . 50 22 61 40 . . . . Level 2 . | . . . 5 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 5 1 3 . . . 2 12 Investigation 6 | . 4 1 . . . . . 1 Extermination 7 | . . . . . . . . 7 Reinforcement 9 | . 1 . 3 . . . 2 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 27 13 26 11 . 1 23 34 Peak Tracking Total 6 | . 5 4 5 5 . 1 3 6 Tactical Retreats 13 | . 2 . 1 1 . . 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . 3 . . . . . 1 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . 2 1 . . . . 1 3 Max in Single Turn 2 | . 1 1 . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 7 1 2 . . . 8 8 Terminals 23 | . 6 . 2 . . . 8 7 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 17 1 4 . . . 18 13 Successful 17 | . 7 1 1 . . . 4 4 Failed 35 | . 10 . 3 . . . 13 9 Catastrophic 8 | . 1 . 2 . . . 3 2 Database Lockouts 1 | . . . . . . . 1 . Manual 53 | . 18 . 4 . 1 . 20 10 Terminals 47 | . 16 . 4 . . . 18 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 6 1 1 . . . 4 2 Robot Analysis 5 | . 3 . . . . . 1 1 Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 . Transport Status 1 | . . . . . . . 1 . Hauler Manifests 2 | . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 Report Inventory 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 6 . 1 . . . 6 7 Full Trace Events 6 | . 4 . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . 2 . 3 . . . . Largest Group 3 | . . 2 . 3 2 . . . Highest-Rated Group 41 | . . 41 . 40 32 . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . Total Orders 3 | . . . . 3 . . . . AID 3 | . . . . 3 . . . . Ally Attacks 17 | . . 9 . 8 . . . . Total Damage 254 | . . 148 . 106 . . . . Kills 2 | . . 1 . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 3 . . . . . 1 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9951 | 74 1146 845 696 978 417 173 1658 3964 Spaces Moved 6442 | 39 581 366 328 675 303 63 785 3302 Core 1 | 1 . . . . . . . . Treads 807 | 37 141 193 101 47 . 40 246 2 Legs . | . . . . . . . . . Wheels 2695 | 1 440 173 227 628 303 23 539 361 Hover 2939 | . . . . . . . . 2939 Flight . | . . . . . . . . . Fastest Speed 48 | 50 125 125 115 125 130 130 130 48 Average Speed 111 | 155 150 189 138 129 130 149 150 77 Slowest Speed 250 | 160 240 250 250 165 130 160 245 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . . 1 . . . Exploration Rate (%) 59 | 4 96 77 34 100 62 23 61 78 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 47 | . . . . . . . . 47 Terrain Destroyed 111 | . . . 6 1 . . . 104 Melee 47 | . . . . . . . . 47 Projectile 7 | . . . 6 1 . . . . AOE 57 | . . . . . . . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 8559 | 50 718 456 470 733 314 138 1195 4485 Wait 1527 | . 32 49 59 16 . 71 326 974 Move 6434 | 38 580 365 327 674 302 62 784 3302 Hop . | . . . . . . . . . Pick Up 70 | 7 9 3 8 4 1 1 14 23 Fast Attach 24 | 5 4 1 2 2 1 . 3 6 Attach 35 | . 3 . 5 6 . . 4 17 Detach 8 | . 2 . . 1 . . 2 3 Swap 42 | . 7 2 8 2 1 1 6 15 Drop 71 | . 11 5 9 4 3 1 18 20 Fire 231 | . 68 31 51 23 6 2 38 12 Melee 113 | . . . . . . . . 113 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 3 | . 2 . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 11) 1098 | -10/Materials | Discovered new exit (range 14) 1195 | -10/Materials | Discovered new exit (range 7) 1221 | -10/Materials | Entered Mines 1296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1333 | -10/Mines | Learned location of Storage (-8) 1504 | -10/Mines | Learned Materials non-interactive machine intel 1520 | -10/Mines | Met a Derelict shopkeep closing up shop 1630 | -10/Mines | Discovered new exit (range 14) 1682 | -10/Mines | Excavation squad dispatched 1682 | -10/Mines | A large section of the Mines collapsed 2006 | -10/Mines | Discovered new exit (range 10) 2012 | -10/Mines | Discovered new exit (range 5) 2066 | -10/Mines | Entered Materials 2066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -9/Materials | Loaded intel: 36 non-interactive machine locations 2455 | -9/Materials | Identified exit to Mines 2762 | -9/Materials | Entered Mines 2880 | -9/Mines | Core integrity fell below 50% 2914 | -9/Mines | Lost 4 parts (3n1w) 2971 | -9/Mines | Discovered new exit (range 13) 2998 | -9/Mines | Build established: Scavenger-Mutant 3049 | -9/Mines | Learned Materials terminal intel 3065 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3439 | -9/Mines | Discovered new exit (range 9) 3631 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3735 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3735 | -9/Mines | Discovered new exit (range 5) 3740 | -9/Mines | Entered Exiles 3740 | -9/Exiles | Accompanied by 2 allies 3801 | -9/Exiles | Met 8R-AWN 3823 | -9/Exiles | Met EX-HEX 3863 | -9/Exiles | Met EX-BIN 3881 | -9/Exiles | Aligned with FarCom system 3883 | -9/Exiles | Given EX-Vault access code 3953 | -9/Exiles | Opened EX-Vault 3962 | -9/Exiles | Found Prototype Device 3962 | -9/Exiles | Identified Chronowheel 3962 | -9/Exiles | Activated Chronowheel 3962 | -9/Exiles | Spacetime reconverged on an earlier point 3965 | -9/Exiles | Found Prototype Processor 3965 | -9/Exiles | Identified 0b10 Alert Chip 3995 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4032 | -9/Exiles | Met EX-DEC 4103 | -9/Exiles | Discovered new exit (range 14) 4157 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4157 | -9/Exiles | Entered Mines 4311 | -8/Mines | Discovered new exit (range 10) 4330 | -8/Mines | Entered Materials 4330 | -8/Materials | Evolved 2 slots: Utility x2 4331 | -8/Materials | Loaded intel: 11 terminal locations 4682 | -8/Materials | Build established: Scavenger-Skirmisher 5108 | -8/Materials | Discovered new exit (range 16) 5523 | -8/Materials | Identified exit to Factory 5828 | -8/Materials | Central database locked down 5988 | -8/Materials | Entered Factory 5988 | -7/Factory | Evolved 2 slots: Utility x2 6609 | -7/Factory | Discovered new exit (range 9) 6928 | -7/Factory | Build established: Scout 7242 | -7/Factory | Garrison activated, responded to threat 7466 | -7/Factory | Discovered new exit (range 5) 7467 | -7/Factory | Identified exit to Factory 8421 | -7/Factory | Core integrity fell below 50% 8698 | -7/Factory | Build established: Assassin 9150 | -7/Factory | Core integrity fell below 20% 9301 | -7/Factory | Discovered exit to Factory (range 17) 9444 | -7/Factory | Discovered new exit (range 19) 9527 | -7/Factory | Identified exit to Lower Caves 9724 | -7/Factory | Discovered exit to Factory (range 20) 9952 | -7/Factory | Self-destructed Last Messages --------------- 09749_ System corrupted: Component data lost. 09749_ K-01 Serf collects debris. 09751_ Acquired 20 matter. 09754_ K-01 Serf collects debris. 09762_ K-01 Serf cleans the Power Conduit. 09764_ System corrupted: Matter fused (-9). 09779_ E:C2PWT4BTKJH9GFTI/P2FRJ%%AA8CUTYKE 09784_ Fabricator completes Gatling Laser. 09785_ Acquired Mic. Nuclear Core. 09798_ Triggered Proton Bomb Trap. 09798_ A bubble of electromagnetic force engulfs the area. 09798_ Door malfunctions. 09825_ System corrupted: Matter fused (-7). 09873_ QZRF6XNXI> JAFHU/>#B AI 09918_ System corrupted: Matter fused (-7). 09945_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 09947_ C-30 ARC bursts open, deploying its payload. Map ----- +----------------------------------------------------+ | # #####"##########????????????????????????? | | # # ! ######????????????????????????? | | | # # ##????????????????????????????? | | + + ##????????????????????????????? | | " # # ##????????????????????????????? | | " # # """"""" ##????????????????????????????? | | " # # """"""" ##????????????????????????????? | | # # """"""" ##????????????????????????????? | | #### # """"""" ########??????????????????????? | | #### #########"########??????????????????????? | | ??## #### ##??????????????????????? | | ??## #### """"""""" ##??????????????????????? | | ??## #### ##??????????????????????? | | ??## #### """"""""" ##??????????????????????? | | #### ####] ##??????????????????????? | | #### ##########+##################???????????? | | ###############???????????? | | # ##???????????? | | # ##???????????? | | # ##???????????? | | """""" # ##???????????? | | """""" ###+##### # ##???????????? | | """""" # ## # ##???????????? | | """""" # ?? ## # ##???????????? | | # ? ## + ##???????????? | | # ? ## # @ ##???????????? | | [[ # ## # ##???????????? | | [[ ! # ## # ##???????????? | | [ # ## # p ##???????????? | | # ## ###########%###???????????? | | + ## "w ???????????? | | ##### ## ?????? ??????????? | | ##### ## ?? ????????? | | ##???? ## ??????? | | ##### ## ^ ??? | | ####+############# ###+##############+# ###??? | | # # # # ###??? | | #"" # # ?????????????????? ##???? | | #"" + # ????????????????????????? | | #"T # # ????????????????????????? | | !#"" # # ????????????????????????? | | #"" ! # # ????????????????????????? | | / # # ????????????????????????? | | # # # ????????????????????????? | | # """""" # ##????????????????????????? | | # """""" # ##????????????????????????? | | # """""" # ##????????????????????????? | | # """""" # ##????????????????????????? | | ####### # ##????????????????????????? | | ####### # ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentMomentumGuard Manual? 0 Play Time 02:08:58 Cumulative 26.9 hours Start 2024.04.09 @ 22:30:54 End 2024.04.10 @ 21:59:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b25e45d3-532e-4d78-9ccd-12034d78d5ea