Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 13:48:17 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (4444) 4444 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10074 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 705/850 Matter 211/300 Energy 26/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Microactuators Force Booster Improved Light Armor Plating Medium Reflective Plating Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Precision Matter Filter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Powered Hammer > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine VSS Leg VSS Leg Cooling System Microactuators Microactuators Microactuators Force Booster Transmission Jammer Improved Light Armor Plating Heavy Laser Heavy Ion Cannon Gauss Rifle Makeshift Shrapnel Gun Flak Cannon Heavy Rocket Launcher Powered Hammer Power Maul Power Maul [Rating: 68] Favorites ----------- Power Meta Core Engine Light Ion Engine Power Core Meta Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . Utility 4 | . . . 2 . . . . . 2 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 103 | 6 7 17 26 19 8 3 . 6 11 . Power 10 | 1 2 5 . . . . . 1 1 . Engine 8 | 1 1 4 . . . . . 1 1 . Core 2 | . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 4 12 8 2 . . 1 2 . Treads 12 | 2 . 2 6 2 . . . . . . Leg 7 | . . . . 5 2 . . . . . Wheel 12 | . . 2 6 1 . . . 1 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 3 3 4 5 4 1 . 4 6 . Device 16 | . 2 . 1 3 4 1 . 2 3 . Storage 3 | 1 1 . . . . . . . 1 . Processor 3 | . . . 1 . . . . . 2 . Hackware 1 | . . . . 1 . . . . . . Protection 8 | . . 3 2 1 . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 5 10 6 2 2 . . 2 . Energy Gun 8 | 1 . . 6 1 . . . . . . Energy Cannon 4 | . 2 1 . . 1 . . . . . Ballistic Gun 8 | 1 . 2 3 2 . . . . . . Ballistic Cannon 2 | . . 1 . . . 1 . . . . Launcher 3 | . . 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 2 1 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . 6 . 1 . . . 1 . Parts Lost 36 | . 1 3 10 4 . . . 9 . 9 Power 3 | . 1 1 . . . . . 1 . . Propulsion 20 | . . 1 7 3 . . . 5 . 4 Utility 8 | . . 1 1 1 . . . 1 . 4 Weapon 5 | . . . 2 . . . . 2 . 1 Highest Loss Streak 9 | . 1 1 4 3 . . . 6 . 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 16 | 1 10 18 19 18 17 19 20 17 18 19 Power 1 | . . 1 2 1 2 2 2 1 1 1 Propulsion 2 | . 2 5 3 3 2 2 2 . . . Utility 5 | . 2 3 1 5 7 8 9 8 10 12 Weapon 7 | . 4 8 12 7 5 6 7 6 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 54 | . 3 3 16 11 2 . . 1 6 12 Power 5 | . . . 4 . . . . . . 1 Propulsion 11 | . . 1 3 6 . . . . . 1 Utility 13 | . . . 1 3 1 . . . 1 7 Weapon 25 | . 3 2 8 2 1 . . 1 5 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 88 99 100 100 93 84 89 93 Engine 4 | . 6 13 . . . . . 4 6 5 Core 5 | . 7 . 7 7 7 7 7 2 . . Treads 10 | . 28 16 13 12 . . . . . . Leg 13 | . . . . 11 35 35 35 22 13 11 Wheel 5 | . . 11 15 10 . . . . 12 18 Device 8 | . 13 1 8 5 6 7 7 11 21 26 Storage 9 | . 14 13 7 7 7 7 7 7 6 6 Processor 3 | . . . 1 7 7 7 7 2 5 6 Hackware 2 | . . . . 5 7 7 7 2 . . Protection 7 | . . 11 14 10 7 7 7 7 2 . Energy Gun 3 | . 1 . 10 11 7 . . . . . Energy Cannon 8 | . 25 18 2 . 3 . . 3 . . Ballistic Gun 4 | . 1 9 1 7 6 6 1 2 . . Impact Weapon 4 | . . . . 1 4 9 14 14 8 6 Peak Build Rating 68 | 6 16 31 43 65 68 64 64 65 57 54 Average Rating 40 | 5 14 16 38 53 64 63 60 50 51 49 On Entrance 40 | . 6 15 31 43 63 64 64 64 44 54 Avg Prop Armor Cover (%) 7 | . . 10 12 13 2 2 2 3 10 10 Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 79 | 11 54 61 69 67 70 72 65 79 74 70 Greatest Support 92 | 40 40 40 36 92 72 72 72 72 30 30 Greatest Overweight (x) 7 | . 1 6 6 3 . . . 7 7 5 Average Overweight (x) 1 | . . 3 2 2 . . . 1 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 17 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 10 18 19 18 17 19 20 17 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 17 19 20 20 17 20 20 19 19 5 Class Distribution -------------------- 49% | Mutant 20% | Gladiator 11% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Tank 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Waste Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Matter Collected 2924 | 255 86 353 735 465 458 192 . 292 88 . Remotely . | . . . . . . . . . . . Salvage Created 5383 | . 859 329 1899 801 583 387 . 437 88 . Parts 272 | . 44 22 103 35 17 18 . 22 11 . Haulers Intercepted 8 | . 2 . 5 . 1 . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 49 | . . 7 . . 11 14 . 17 . . Prevented 13 | . . . . . 3 . . 10 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 101 | . 9 14 26 15 16 11 . 10 . . Melee 7 | . . . . . 2 4 . 1 . . Guns 35 | . 2 3 15 12 3 . . . . . Cannons 19 | . 7 4 8 . . . . . . . AOE 36 | . . 7 2 2 11 7 . 7 . . Classes Destroyed 20 | . 7 2 6 1 1 1 . 2 . . Worker 13 | . 3 . 8 2 . . . . . . Builder 4 | . . . 2 1 . . . . 1 . Tunneler 3 | . 1 . 1 . . . . . 1 . Hauler 8 | . 2 . 5 . 1 . . . . . Recycler 11 | . 4 . 5 2 . . . . . . Mechanic 2 | . . . 1 . . . . . 1 . Operator 2 | . . . 1 1 . . . . . . Watcher 6 | . 3 . 3 . . . . . . . Swarmer 29 | . 3 4 4 6 7 4 . 1 . . Grunt 41 | . 6 . 16 3 6 4 . 6 . . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . 1 . 1 . . . . . Sentry 10 | . . . 4 3 1 1 . 1 . . Hunter 2 | . . . 1 1 . . . . . . Programmer 4 | . . . . 2 1 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Cobbler 1 | . . 1 . . . . . . . . Subdweller 10 | . . 10 . . . . . . . . Samaritan 3 | . . . . . 1 2 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 7 7 6 4 . 4 1 . Combat Bots Only 6 | . 3 4 6 4 6 4 . 4 . . Max Kills in Single Turn 3 | . 1 2 2 2 3 3 . 3 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . 2 1 2 3 3 . 3 . . Melee 1 | . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Hostile Shots Fired 623 | . 44 56 130 162 58 46 . 122 . 5 Missed 192 | . 8 21 27 45 29 12 . 50 . . Hits 431 | . 36 35 103 117 29 34 . 72 . 5 Melee 6 | . . . . . . . . 1 . 5 Projectile 425 | . 36 35 103 117 29 34 . 71 . . Critical Strikes 18 | . . 3 6 2 . 1 . 3 . 3 Damage Taken 6013 | . 396 689 1518 1256 429 471 . 1009 . 245 Core 687 | . 48 53 170 99 60 43 . 69 . 145 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 65 | . . . . . . . . 65 . . Regen/Repaired (Parts) 391 | . . . 71 320 . . . . . . Core Remaining (%) 72 | 100 . 59 69 . . . . 61 . . Volleys Fired 315 | . 55 61 116 50 15 7 . 8 1 2 Largest 3 | . 2 2 3 3 3 3 . 1 1 1 Hottest 152 | . 136 136 141 152 145 145 . 39 40 40 Shots Fired 610 | . 110 90 221 141 25 12 . 8 1 2 Gun 338 | . 22 22 135 140 13 6 . . . . Cannon 238 | . 88 58 84 . 3 2 . . 1 2 Launcher 34 | . . 10 2 1 9 4 . 8 . . Special . | . . . . . . . . . . . Kinetic 167 | . 11 32 47 63 7 4 . . 1 2 Thermal 408 | . 88 58 172 77 9 4 . . . . Explosive 22 | . . . . 1 9 4 . 8 . . Electromagnetic 13 | . 11 . 2 . . . . . . . Robot Hit Streak 17 | . 9 17 16 13 7 3 . 4 . . Robot Miss Streak 4 | . 3 2 4 4 2 3 . 2 . . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 5 | . . . 4 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 427 | . 60 55 148 97 25 14 . 21 6 1 Core Hits 226 | . 28 30 73 33 29 14 . 16 3 . Critical Kills 5 | . . . 4 . 1 . . . . . Critical Parts Destroyed 7 | . . . . . 2 2 . 2 1 . Critical Strikes 18 | . . . 10 . 3 2 . 2 1 . Burn 5 | . . . 5 . . . . . . . Meltdown 4 | . . . 4 . . . . . . . Blast 1 | . . . 1 . . . . . . . Smash 8 | . . . . . 3 2 . 2 1 . Melee Attacks 66 | . . . . 5 15 12 . 19 14 1 Impact 58 | . . . . 5 15 12 . 19 6 1 Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 . Sneak Attacks 9 | . . . . . 1 3 . . 5 . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 2 | . . . . . 1 . . 1 . . Damage Inflicted 13670 | . 1090 1807 3631 2077 1887 1247 . 1465 395 71 Guns 4573 | . 207 387 1882 1895 163 39 . . . . Cannons 2831 | . 883 531 1359 . 28 30 . . . . Explosions 4027 | . . 889 387 182 1095 637 . 837 . . Melee 2236 | . . . . . 601 541 . 628 395 71 Ramming 3 | . . . 3 . . . . . . . Kinetic 3014 | . 71 1276 918 676 73 . . . . . Thermal 5517 | . 883 531 2697 1219 118 69 . . . . Explosive 2751 | . . . . 182 1095 637 . 837 . . Electromagnetic 149 | . 136 . 13 . . . . . . . Impact 2036 | . . . . . 601 541 . 628 195 71 Slashing . | . . . . . . . . . . . Piercing 200 | . . . . . . . . . 200 . Highest Corruption 10 | . . . . 3 1 2 2 2 . 10 Average Corruption 1 | . . . . 1 1 1 2 2 . 10 Corruption Purged 3 | . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . . . 3 10 9 4 12 . 2 Message Errors 9 | . . . . 2 1 1 2 2 . 1 Matter Fused 8 | . . . . . 2 2 . 4 . . Heat Flow Errors 7 | . . . . . 2 1 . 3 . 1 Energy Discharges 7 | . . . . . 2 2 . 3 . . Data Loss (minor) 3 | . . . . . 1 1 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 2 | . . . . . 1 1 . . . . Alerts 2 | . . . . . 1 . 1 . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1056 | . 2 72 55 48 292 243 . 163 180 1 Projectiles 50 | . 2 . 48 . . . . . . . Explosions 233 | . . 72 7 48 32 13 . 61 . . Melee 773 | . . . . . 260 230 . 102 180 1 Knockbacks 9 | . . . 4 . . 1 . 2 2 . Impact 5 | . . . . . . 1 . 2 2 . Kinetic 4 | . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 100 | . . . 1 . 27 14 . 58 . . Shots 4 | . . . . . 1 1 . 2 . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 351 | . 267 249 351 351 220 178 . 313 . 92 Average Temperature 78 | . 72 57 62 100 70 84 . 132 . 51 Received Heat Transfer 2293 | . 150 368 729 207 33 162 . 644 . . Effects 6 | . . . 1 3 1 . . 1 . . Energy Bleed 2 | . . . . . 1 . . 1 . . Interference 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 2 | . . . 1 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 22 | . . . . . 8 8 . 3 2 1 Robots Melted 5 | . . . 4 1 . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . Parts Melted 29 | . 2 2 18 6 1 . . . . . Heat Transferred 10101 | . 1591 962 4995 2257 185 111 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 82 | 100 100 . 32 98 . . . . 100 100 Level 1 17 | . . . 67 1 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 398 | . 58 . 398 201 . . . . 5 . Initial 150 | . . . 20 150 . . . . . . Average 104 | . 15 . 272 126 . . . . . . Influence Increases 2890 | . 358 120 876 545 360 250 . 350 31 . Destroy 0b10 Robot/C 1820 | . 180 80 520 300 320 220 . 200 . . Destroy 0b10 Robot/NC 245 | . 65 . 130 30 5 . . . 15 . Destroy Leader 336 | . 50 10 116 80 20 30 . 30 . . Successful Hack 89 | . 27 . 11 41 . . . . 10 . Disable Machine 75 | . 30 . 30 15 . . . . . . Destroy Structure 70 | . 6 . 39 19 . . . . 6 . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 240 | . . 30 30 45 15 . . 120 . . Influence Decreases 2890 | . 358 80 584 696 538 253 . 350 31 . Entered New Map 272 | . . . 20 182 68 2 . . . . Time Decay 2398 | . 348 80 464 474 470 251 . 280 31 . Lost Part 220 | . 10 . 100 40 . . . 70 . . Squads Dispatched 9 | . . . 3 6 . . . . . . Investigation 3 | . . . 1 2 . . . . . . Extermination 2 | . . . . 2 . . . . . . Reinforcement 4 | . . . 2 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Distress Signals 3 | . . . 3 . . . . . . . Communications Jammed 9 | . . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . . 9 . Times Spotted 145 | . 15 15 40 23 18 9 . 15 5 5 Peak Tracking Total 8 | . 4 3 8 3 5 4 . 4 2 5 Tactical Retreats 12 | . . 1 1 2 1 . . 7 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Traps Triggered 8 | . . . 4 2 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . 3 3 . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Machines Disabled 7 | . 2 2 2 1 . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Machines Accessed 30 | . 6 1 6 9 . 1 4 . 3 . Terminals 16 | . 5 . 3 5 . . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 1 3 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 85 | . 12 2 14 19 . 1 28 . 9 . Successful 60 | . 8 2 9 8 . 1 28 . 4 . Failed 25 | . 4 . 5 11 . . . . 5 . Catastrophic 9 | . 3 . 1 3 . . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 12 . 7 4 . . . . 3 . Terminals 38 | . 11 . 7 11 . . . . 9 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 2 6 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 5 | . . . 3 2 . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 40 | . 1 2 1 3 . 1 28 . 4 . Record 12 | . . 1 . . . . 11 . . . Part Schematic 8 | . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . 6 . . . Robot Analysis 2 | . . . 1 . . . . . 1 . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Locate Traps 2 | . 1 . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 3 2 . . . . . . Retrieve Study 5 | . . . 3 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 7 . 3 1 . . . . . . Terminals 10 | . 7 . 3 . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . Skim 7 | . 5 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Patch 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 5 . 4 7 . . . . 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . 3 2 . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 54 | . . . 32 22 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Active Infowar (turns) 1072 | . 143 . . . 3 . . 379 482 65 Sensors 721 | . . . . . . . . 379 342 . IFF 202 | . . . . . . . . . 140 62 Terrain 526 | . 143 . . . . . . . 321 62 Seismic 390 | . . . . . . . . . 328 62 Machine Analysis 49 | . . . . . . . . . 49 . Jamming 426 | . . . . . 3 . . . 358 65 Robot Analysis Total 2 | . . . 1 . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Turns Passed 10004 | 282 1517 1597 1174 1216 1180 1033 113 1342 484 66 Spaces Moved 5619 | 86 568 860 561 753 896 787 93 673 293 49 Core 30 | 30 . . . . . . . . . . Treads 732 | 56 568 91 17 . . . . . . . Legs 2579 | . . . . 183 896 787 93 607 13 . Wheels 2278 | . . 769 544 570 . . . 66 280 49 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 130 91 100 120 120 120 110 100 100 Average Speed 140 | 121 193 158 117 115 120 120 120 182 139 104 Slowest Speed 540 | 160 240 320 280 200 120 120 120 270 540 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 7 78 52 53 22 94 95 68 83 10 63 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . . . 1 . . . Known Exits Taken 3 | . 1 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 . 1 1 1 1 . . Scrap Searched 14 | . . 4 . . 2 3 . 5 . . Spaces Dug 37 | . . 2 . 5 1 1 . 22 6 . Terrain Destroyed 332 | . . 85 45 12 72 39 . 73 6 . Melee 13 | . . . . 5 1 1 . 1 5 . Projectile 12 | . . 3 7 . 1 . . . 1 . AOE 307 | . . 82 38 7 70 38 . 72 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Was Total 7084 | 261 882 1004 862 997 956 852 94 765 352 59 Wait 702 | 168 223 33 78 118 6 28 . 42 . 6 Move 5610 | 85 567 859 560 752 895 786 92 672 293 49 Hop . | . . . . . . . . . . . Pick Up 118 | 2 20 14 33 23 2 5 . 7 11 1 Fast Attach 53 | 6 3 7 17 3 2 2 1 1 11 . Attach 32 | . 1 3 11 9 . . . 6 2 . Detach 11 | . 2 1 4 1 . . . . 3 . Swap 80 | . 3 11 10 16 16 9 . 11 4 . Drop 102 | . 8 15 32 20 7 4 1 1 14 . Fire 315 | . 55 61 116 50 15 7 . 8 1 2 Melee 60 | . . . . 5 13 11 . 17 13 1 Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 283 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Discovered new exit (range 5) 1114 | -10/Materials | Discovered new exit (range 9) 1386 | -10/Materials | Identified exit to Materials 1406 | -10/Materials | Discovered new exit (range 6) 1454 | -10/Materials | Learned location of 1 exit from Recycling 1512 | -10/Materials | Identified exit to Mines 1512 | -10/Materials | Identified exit to Subcaves 1630 | -10/Materials | Learned location of Mines (-9) 1714 | -10/Materials | Learned location of 1 exit from Storage 1800 | -10/Materials | Entered Subcaves 1801 | -10/Subcaves | Approached by a straggling Scientist 2687 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2692 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2970 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2987 | -10/Subcaves | Identified exit to Materials 3139 | -10/Subcaves | Disturbed a concealed Subdweller 3285 | -10/Subcaves | Discovered exit to Materials (range 16) 3324 | -10/Subcaves | Visited 4L-MR0's lab 3345 | -10/Subcaves | Found Meta Core 3347 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 3397 | -10/Subcaves | Entered Materials 3397 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3807 | -8/Materials | Build established: Scavenger-Mutant 3810 | -8/Materials | Lost 4 parts (2n1u1w) 4343 | -8/Materials | Repaired Sub. Shrapnel Launcher 4411 | -8/Materials | Discovered new exit (range 6) 4571 | -8/Materials | Entered Factory 4571 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4881 | -7/Factory | Build established: Scavenger-Tank 5029 | -7/Factory | Repaired Mak. Light Armor Plating 5264 | -7/Factory | Discovered new exit (range 12) 5306 | -7/Factory | Lost 3 parts (2n1u) 5551 | -7/Factory | Identified exit to Lower Caves 5787 | -7/Factory | Entered Lower Caves 5928 | -7/Lower Caves | Learned location of 1 exit from Factory 6130 | -7/Lower Caves | Encountered a Warlord checkpoint 6179 | -7/Lower Caves | Build established: Mutant 6445 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6661 | -7/Lower Caves | Discovered new exit (range 15) 6741 | -7/Lower Caves | Build established: Tank 6967 | -7/Lower Caves | Entered another Lower Caves area 6976 | -7/Lower Caves | Discovered new exit (range 11) 7095 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7450 | -7/Lower Caves | Build established: Mutant 7809 | -7/Lower Caves | Discovered new exit (range 15) 7940 | -7/Lower Caves | Build established: Gladiator 8000 | -7/Lower Caves | Entered Data Miner 8000 | -7/Data Miner | Discovered new exit (range 7) 8024 | -7/Data Miner | Met Data Miner 8044 | -7/Data Miner | Learned location of Section 7 (-2) 8044 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8066 | -7/Data Miner | Received God Mode back door access code from Data Miner 8113 | -7/Data Miner | Entered Proximity Caves 8462 | -6/Proximity Caves | Spotted B-75 Beast 8536 | -6/Proximity Caves | Destroyed B-75 Beast 8667 | -6/Proximity Caves | Lost 6 parts (1p4n1u) 9048 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9288 | -6/Proximity Caves | Discovered new exit (range 15) 9455 | -6/Proximity Caves | Entered Factory 9455 | -6/Factory | Evolved 2 slots: Utility x2 9456 | -6/Factory | Identified exit to Factory 9883 | -6/Factory | Identified exit to Lower Caves 9920 | -6/Factory | Discovered exit to Factory (range 8) 9924 | -6/Factory | Build established: Scavenger-Gladiator 9939 | -6/Factory | Sucked down chute 9939 | -6/Factory | Entered Waste 9954 | -6/Waste | EMP discharged 9954 | -6/Waste | System corruption reached 10% 9967 | -6/Waste | Spotted C-40 Crusher 9982 | -6/Waste | Spotted C-40 Crusher 9984 | -6/Waste | Spotted C-40 Crusher 9992 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9995 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9996 | -6/Waste | Spotted C-40 Crusher 9997 | -6/Waste | Spotted C-40 Crusher 9999 | -6/Waste | Spotted C-40 Crusher 10001 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10004 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10004 | -6/Waste | Crushed by Compactor (1 part destroyed) 10005 | -6/Waste | Self-destructed Last Messages --------------- 09995_ Adv. Assault Cannon crushed. 09995_ Imp. Titanium Leg crushed. 09995_ Critical hit (Destroy). 09995_ VSS Leg destroyed. 09998_ Mak. Spear crushed. 09998_ Rnf. Deuterium Engine crushed. 10001_ Seismic Detector crushed. 10001_ IFF Parser crushed. 10001_ Imp. Terrain Scanner crushed. 10001_ Wheel+ destroyed. 10002_ Destroyed Imp. Cooling System. 10002_ C-40 Crusher system corrupted by crushing effect. 10004_ Hcp. Storage Unit crushed. 10004_ Shock Maul crushed. 10004_ Transmission Jammer destroyed. 10004_ Lgt. Nuclear Core crushed. 10004_ Powered Hammer+ crushed. 10004_ Mak. Terrain Scan Processor crushed. 10004_ Imp. Proton Missile Launcher crushed. 10004_ Adv. Melee Analysis Suite crushed. Map ----- +----------------------------------------------------+ | ???????????????????????? ????????????????????? | | ???????????????????????? #????????????????????? | | ??????#????????????# #????????????????????? | | #???????? ????????# #????????????????????? | | #??????? ???????# #????????????????????? | | ###??### ####?### #????????????????????? | | [ ? ?? #????????????????????? | | ?? = ??? #????????????????????? | | ???? ????? #????????????????????? | | ??? ?? ?????? #????????????????????? | | #??????# #??????# #????????????????????? | | #???#??# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ######## ######## CC#????????? ?????????? | | CC#??????? ????????????? | | #????#???????????????? | | #????????????????????? | | #????#???????????????? | | ######## ######## #????????????????????? | | #??????# #??????#CC =#??????#?????????????? | | #??????# #??????#CC #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ########CCCC######## #????????? | | ?? ? CCCC ????????? | | ??? !!@CC ????????? | | ? !/CC ????????? | | ] [! ????????? | | ######## ######## ######## ! ?????????? | | #??????# #??????# #????????? ??????????? | | #??????# #??????# #????????????????????? | | #??????# #????#?# #????????????????????? | | ???????# #??????# #????????????????????? | | ???????????######??????######????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 15 Melee Speed Boost 40 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Sub. Shrapnel Launcher | 16% | -8/Materials Mak. Light Armor Plating | 28% | -7/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Power Maul | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed PhasingNetworkFocus Manual? 0 Play Time 01:19:00 Cumulative 274.4 hours Start 2026.01.07 @ 14:27:50 End 2026.01.08 @ 13:48:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 27 Types 10/3/6/2/1/0/0/2/1/2 Lore% 80 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe42852e-76aa-4c0c-b2b5-fdba9691bfa6