Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 16:56:25 Player: spruce (@macklemurr) Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (826) 826 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2126 Bonus ------- None Cogmind --------- Core Integrity 156/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Improved Trap Extractor > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (10) --- Enhanced Optical Array Improved Sensor Array Layered Light Armor Plating Improved EM Shotgun EM Pulse Cannon Autogun Autogun Autogun Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Trap Extractor > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Sensor Array Light Armor Plating Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Autogun Autogun Autogun Autogun Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Trap Extractor Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 40 | 6 4 27 3 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 2 9 1 Treads 3 | . 2 1 . Leg 4 | . . 3 1 Wheel 2 | 2 . . . Hover 2 | . . 2 . Flight 3 | . . 3 . Utility 6 | 1 . 4 1 Device 2 | . . 1 1 Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | 2 1 13 1 Energy Gun 4 | 1 . 2 1 Energy Cannon 1 | . . 1 . Ballistic Gun 12 | 1 1 10 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 5 7 1 Power 2 | . 1 1 . Propulsion 5 | . 2 3 . Utility 1 | . . . 1 Weapon 5 | . 2 3 . Highest Loss Streak 6 | . 5 6 1 Average Slot Usage (%) 88 | . 77 78 96 Engine 10 | . 13 8 11 Treads 4 | . 8 8 . Leg 21 | . . 12 33 Wheel 2 | . 17 . . Flight 1 | . . 5 . Device 3 | . . 3 4 Storage 11 | . 14 11 11 Processor 7 | . . 6 11 Protection 3 | . . 5 3 Energy Gun 12 | . 8 2 18 Energy Cannon 2 | . . 2 3 Ballistic Gun 5 | . 14 11 . Naked Turns . | . . . . Heaviest Build 33 | 13 13 33 33 Greatest Support 60 | 26 40 60 30 Greatest Overweight (x) 3 | 1 . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 10 Average Capacity 8 | 4 6 7 10 Most Carried 10 | 4 6 10 10 Average Carried 7 | 1 4 6 9 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 4 5 10 10 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 805 | 145 226 313 121 Remotely . | . . . . Salvage Created 1161 | . 366 516 279 Parts 67 | . 21 35 11 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 32 | . 10 12 10 Guns 29 | . 8 12 9 AOE 3 | . 2 . 1 Classes Destroyed 8 | . 5 2 1 Builder 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Operator 1 | . 1 . . Swarmer 15 | . 6 3 6 Grunt 13 | . 4 6 3 Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 7 | . 7 5 3 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging 1 | . . . 1 Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1936 | . 544 1101 291 Core 385 | . 141 204 40 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 43 . . Volleys Fired 109 | . 44 52 13 Largest 2 | . 2 2 2 Hottest 108 | . 60 108 108 Shots Fired 169 | . 69 74 26 Gun 166 | . 69 72 25 Cannon 3 | . . 2 1 Launcher . | . . . . Special . | . . . . Kinetic 107 | . 40 67 . Thermal 3 | . . 3 . Explosive . | . . . . Electromagnetic 59 | . 29 4 26 Robot Hit Streak 26 | . 8 26 14 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 127 | . 45 62 20 Core Hits 54 | . 19 23 12 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1827 | . 705 836 286 Guns 1536 | . 564 781 191 Cannons 53 | . . 53 . Explosions 236 | . 141 . 95 Melee . | . . . . Ramming 2 | . . 2 . Kinetic 984 | . 290 694 . Thermal 279 | . 141 43 95 Explosive . | . . . . Electromagnetic 562 | . 274 97 191 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . 58 . 50 Shots 4 | . 2 . 2 Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 170 | . 36 96 170 Average Temperature 34 | . 17 19 63 Received Heat Transfer 507 | . 189 264 54 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 4 | . 2 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 461 | . 150 111 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 384 | . 249 384 160 Average Influence 132 | . 159 221 83 Maximum Alert Level 1 | . 1 1 . Low Security (%) 77 | 100 50 48 100 Level 1 22 | . 49 51 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 17 20 11 Peak Tracking Total 8 | . 7 8 3 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 5 | . 1 . 4 Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 4 | . 1 2 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 11 | . 3 7 1 Successful 8 | . 1 6 1 Failed 3 | . 2 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 3 5 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 3 5 . Terminals 3 | . 1 2 . Track 1 | . . 1 . Botnet 1 | . 1 . . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1709 | 65 264 493 887 Spaces Moved 1035 | 60 117 212 646 Core 21 | 20 . 1 . Treads 101 | . 32 69 . Legs 743 | . . 97 646 Wheels 125 | 40 85 . . Hover 11 | . . 11 . Flight 34 | . . 34 . Fastest Speed 34 | 50 90 34 120 Average Speed 123 | 85 109 131 127 Slowest Speed 200 | 100 160 200 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 28 18 96 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 21 | . 8 . 13 Melee . | . . . . Projectile . | . . . . AOE 21 | . 8 . 13 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1298 | 71 187 357 683 Wait 62 | . 18 30 14 Move 1030 | 59 116 209 646 Hop 1 | . . 1 . Pick Up 31 | 6 5 17 3 Fast Attach 12 | 4 . 7 1 Attach 22 | 2 4 16 . Detach 9 | . . 9 . Swap 6 | . . 4 2 Drop 12 | . . 8 4 Fire 109 | . 44 52 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Core integrity fell below 50% 288 | -10/Materials | Lost 5 parts (1p2n2w) 301 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 521 | -9/Materials | Core integrity fell below 50% 544 | -9/Materials | Lost 6 parts (3n3w) 771 | -9/Materials | Identified exit to Mines 823 | -9/Materials | Entered Mines 840 | -9/Mines | Build established: Scavenger-Mutant 910 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1072 | -9/Mines | Discovered new exit (range 6) 1267 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1320 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1368 | -9/Mines | Learned Materials trap positions 1379 | -9/Mines | Discovered new exit (range 9) 1386 | -9/Mines | Identified exit to Materials 1581 | -9/Mines | Identified exit to Zion 1710 | -9/Mines | Self-destructed Last Messages --------------- Acquired 15 matter. K-01 Serf collects debris. Acquired 5 matter. 4S-9GU(g) exits level. EXIT=FOUND K-01 Serf cleans the Seismic Survey Station. EXIT=IDENTIFIED: MATERIALS G-34 Mercenary destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. EXIT=IDENTIFIED: ZION C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????######## | | ????????????????????#####???# | | ???????????????????## ##??# | | ??????????????????## ##?# ###### | | ??????????????##### ### ###### | | ?????????????## """ | | ?????????????# """ ##### | | ?????????????# """ ##???? | | ????????????## ##????? | | ???????????## ## #?????? | | ??????????## ### ### #?????? | | ??????????# ##?## #?# ##?????? | | ??????????#@ ##??##++#### ##??????? | | ??????????####??## ######???????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# #???####????? | | ????????????????# ##?### ##???? | | ???????????????## ###?## ##??? | | ???????????????# ##???# ##?? | | ???????????????# #???## ### | | ???????????????# ##??## # | | ???????????????####???# | | ??????????????????????# | | ??????????????????????## | | ???????????????????????## | | ????????????????????????## | | ????????????????????????## | | ???????????????????????## | | ??????????????????????## | | ??????????????????????# ### | | ??????????????????????# ##?## | | ??????????????????????## #???# | | ???????????????????????# #??# | | ???????????????????????# #?### | | ???????????????????????## #?? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularSiegeBoomstick Manual? 0 Play Time 00:14:39 Cumulative 63.9 hours Start 2019.12.16 @ 16:41:17 End 2019.12.16 @ 16:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba2540f1-90af-405e-bf8a-09f3099daa7b