Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 02:15:58

Player: 7604

Result: Destroyed by YS-J97(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (143)     715
Value Destroyed (4580)     4580
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (3306)               3306
              TOTAL SCORE: 14801

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      1170
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Acquired ECA               300
Friendly Fire              -185

 Cogmind 
---------
Core Integrity             0/850
Matter                     140/300
Energy                     95/100
System Corruption          4%
Temperature                Warm (117)
Movement                   Core (1700) Ox33
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
       Zionite Composite Leg I
>              --- UTILITY (7) ------
  Experimental Heat Sink
  Experimental Heat Sink
               Huge Storage Unit
               Core Analyzer
       Zionite Weapon Casing
>              --- WEAPON (3) -------
       Zionite Laser-M
       Zionite Laser-M
>              --- INVENTORY (25) ---
       Zionite Light DM Reactor
       Zionite Light DM Reactor
  Experimental Heat Sink
       Zionite Metafield Generator
               Structural Scanner
               Encrypted Comm Array
     Makeshift ECM Suite
               Authchip [Propulsion]
               Authchip [Processor]
               Authchip [Armor]
               Skeleton Box
               Hacking Drone Bay
         Heavy Beamcaster
        Cooled Particle Cannon
         Heavy Plasma Cannon
               Phasing Sabre
               Dirty Bomb Trap
               Dirty Bomb Trap
               Dirty Bomb Trap
               Dirty Bomb Trap

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Army-in-a-Box
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
           Thermic Laser
>          --- INVENTORY --------
           F-cell Engine
     Heavy Treads
  Enhanced Optical Array
           Seismic Detector
           Armor Integrity Analyzer
  Advanced ECM Suite
           Phase Shifter
           Cloak of Protection
  Hardened Light Armor Plating
           Damper Plating
  Improved Remote Force Field
           Authchip [Propulsion]
           Authchip [Processor]
           Authchip [Armor]
           Skeleton Box
           Dynamic Insulation System
           Dynamic Insulation System
           Thermic Laser
     Heavy Plasma Cannon
  Advanced EMP Blaster
           CPS Tube
[Rating: 111]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Guided Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             150  | 7   11  1   .   1   21  9   20  3   7   16  6   13  3   2   10  20  
  Power                    14   | 1   .   .   .   .   3   2   2   .   .   2   1   .   .   1   1   1   
    Engine                 8    | 1   .   .   .   .   2   2   1   .   .   1   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               41   | 2   .   1   .   1   11  4   3   .   2   6   3   4   .   .   .   4   
    Treads                 26   | 2   .   1   .   1   11  4   1   .   2   .   2   1   .   .   .   1   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Wheel                  9    | .   .   .   .   .   .   .   .   .   .   6   1   2   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 2   5   .   .   .   3   3   4   2   2   6   2   6   2   1   3   10  
    Device                 22   | 1   1   .   .   .   1   2   2   .   .   2   2   3   1   .   1   6   
    Storage                5    | 1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Protection             19   | .   1   .   .   .   1   1   2   2   2   2   .   2   1   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   6   .   .   .   4   .   11  1   3   2   .   3   1   .   6   5   
    Energy Gun             17   | .   .   .   .   .   .   .   7   1   2   2   .   1   .   .   1   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   
    Ballistic Gun          7    | 2   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   2   1   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  24   | .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   3   9   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   
    System Corruption      28   | .   .   .   .   .   .   .   .   .   .   .   4   20  .   .   .   4   
Parts Lost                 61   | .   1   2   .   1   9   7   .   2   .   14  .   5   .   1   2   17  
  Power                    3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               21   | .   .   1   .   1   4   3   .   2   .   6   .   .   .   .   .   4   
  Utility                  23   | .   1   .   .   .   2   3   .   .   .   5   .   2   .   .   1   9   
  Weapon                   14   | .   .   .   .   .   2   1   .   .   .   3   .   3   .   .   1   4   
  Highest Loss Streak      14   | .   1   1   .   1   6   3   .   2   .   14  .   3   .   1   1   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Average Backups            18   | 3   14  23  21  18  18  19  19  19  19  17  20  17  19  18  19  19  
  Power                    .    | .   .   .   .   .   .   1   1   1   1   1   1   1   2   .   .   .   
  Propulsion               1    | .   2   3   3   2   2   5   3   1   .   .   .   1   2   1   1   1   
  Utility                  8    | 1   4   6   6   6   4   3   6   9   11  9   12  11  11  10  10  11  
  Weapon                   5    | 1   7   14  11  9   8   8   6   6   6   4   3   1   1   2   4   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             38   | .   2   1   3   .   .   .   5   2   2   1   1   3   2   1   6   9   
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  23   | .   1   1   .   .   .   .   2   1   1   1   1   3   2   1   4   5   
  Weapon                   9    | .   .   .   3   .   .   .   3   .   1   .   .   .   .   .   2   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   99  95  85  85  89  93  97  99  98  93  55  70  92  92  78  81  
  Engine                   2    | .   14  9   .   .   2   9   5   .   .   .   .   1   6   1   .   3   
  Core                     2    | .   .   .   .   .   2   .   3   9   9   5   1   .   .   4   .   .   
  Treads                   20   | .   28  27  28  28  34  34  35  36  36  19  10  9   6   6   13  12  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   3   5   5   13  12  .   .   
  Device                   15   | .   13  14  14  14  9   16  9   5   .   8   7   14  15  18  22  15  
  Storage                  8    | .   14  14  14  14  9   9   9   9   9   6   6   6   6   6   6   6   
  Processor                3    | .   .   .   .   .   6   .   .   .   .   .   .   2   6   6   6   9   
  Protection               10   | .   .   .   .   .   6   6   16  21  27  17  1   4   17  14  10  10  
  Energy Gun               6    | .   .   .   .   .   .   .   13  11  9   12  15  12  6   6   5   8   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   12  12  1   3   
  Ballistic Gun            5    | .   26  28  28  28  16  11  .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   4   3   6   6   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   2   
Peak Build Rating          111  | 7   12  13  17  17  32  29  37  38  40  58  111 111 66  68  81  103 
  Average Rating           51   | 6   9   12  14  16  27  26  32  35  37  52  101 86  62  59  71  81  
  On Entrance              38   | .   7   12  12  17  17  25  23  34  33  39  51  111 63  62  68  81  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             194  | 14  94  92  87  87  95  100 110 117 117 135 188 194 128 128 135 128 
  Greatest Support         140  | 40  40  40  40  40  82  80  80  80  83  83  140 140 32  140 140 140 
  Greatest Overweight (x)  39   | .   2   4   2   2   1   2   1   1   1   39  8   8   3   3   39  1   
  Average Overweight (x)   3    | .   .   2   2   2   .   1   1   1   1   1   1   2   3   2   9   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   18  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 5   24  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 3   14  24  23  23  23  24  24  24  24  22  23  20  24  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   24  24  24  23  23  23  25  25  25  19  25  24  25  25  25  20  

 Class Distribution 
--------------------
 30% | Derelict-Mutant
 23% | Scavenger-Mutant
 21% | Mutant
 16% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -8/Storage
     Scavenger-Mutant | -8/Recycling
               Mutant | -8/Scraptown
        Hacker-Mutant | -6/Factory
                 Tank | -6/Waste
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
      Derelict-Mutant | -6/Zion
       Scavenger-Tank | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Matter Collected           4805 | 399 570 174 .   .   718 559 523 110 258 262 117 277 109 243 306 180 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4804 | 186 591 284 .   .   718 409 216 444 .   549 17  482 27  231 188 462 
  Parts                    287  | 18  46  19  .   .   56  21  6   12  .   38  .   16  5   8   9   33  
Haulers Intercepted        7    | .   2   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  99   | .   17  10  .   .   16  19  1   6   .   8   .   6   .   5   1   10  
  Melee                    6    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   1   
  Guns                     54   | .   14  10  .   .   11  4   .   4   .   .   .   4   .   .   1   6   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      28   | .   3   .   .   .   5   12  .   .   .   3   .   .   .   4   .   1   
Classes Destroyed          24   | 1   7   .   .   .   4   1   1   3   .   .   1   .   1   1   2   2   
  Worker                   10   | .   1   .   .   .   3   .   .   .   .   5   .   1   .   .   .   .   
  Builder                  6    | .   1   .   .   .   1   .   .   1   .   2   .   1   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   9   5   .   .   6   9   .   .   .   3   .   .   .   4   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   8   5   .   .   2   3   1   1   .   .   .   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   4   4   .   2   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   1   .   .   .   2   .   2   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 3   4   5   .   .   6   5   1   4   .   10  .   2   1   4   4   4   
  Combat Bots Only         6    | .   4   5   .   .   6   5   1   3   .   5   .   2   .   4   1   4   
Max Kills in Single Turn   5    | 1   2   1   .   .   4   3   1   2   .   5   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   2   3   .   .   .   2   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        965   | .    82   33   .    5    149  67   12   47   .    167  .    144  .    45   34   180  
  Missed                   247   | .    27   9    .    2    37   16   1    9    .    44   .    45   .    11   8    38   
  Hits                     718   | .    55   24   .    3    112  51   11   38   .    123  .    99   .    34   26   142  
    Melee                  19    | .    .    .    .    3    4    1    .    .    .    .    .    .    .    2    9    .    
    Projectile             699   | .    55   24   .    .    108  50   11   38   .    123  .    99   .    32   17   142  
    AOE                    6     | .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    1    .    .    3    1    .    3    .    8    .    2    .    1    1    .    
Damage Taken               13306 | .    588  289  .    94   1612 1028 205  691  .    1515 .    1704 .    744  595  4241 
  Core                     1298  | .    88   56   .    56   150  53   .    18   .    218  .    51   .    68   27   513  
  Absorbed by Shields      100   | .    .    .    .    .    .    16   .    .    .    .    .    56   .    .    .    28   
  Reduced by Siege Mode    406   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    393  
  Redirected to Shielding  196   | .    .    .    .    .    2    6    .    .    .    .    .    .    .    13   .    175  
  Ignored by Resistances   328   | .    .    .    .    .    .    .    .    10   .    286  .    32   .    .    .    .    
  Regen/Repaired (Parts)   1513  | .    .    .    .    .    .    .    .    .    .    .    .    135  .    .    1378 .    
Core Remaining (%)         59    | 100  .    .    .    20   .    .    .    .    59   .    .    .    .    .    .    .    
Volleys Fired              437   | 38   72   19   .    .    62   29   9    8    .    16   8    68   15   45   6    42   
  Largest                  3     | 2    2    2    .    .    2    2    2    2    .    2    1    3    1    3    1    3    
  Hottest                  265   | 40   100  46   .    .    72   72   117  110  .    170  85   255  90   265  90   219  
Shots Fired                719   | 76   138  38   .    .    124  55   17   15   .    19   9    87   13   56   6    66   
  Gun                      567   | 76   128  38   .    .    118  40   17   15   .    17   9    58   .    12   5    34   
  Cannon                   96    | .    .    .    .    .    .    .    .    .    .    .    .    21   12   39   1    23   
  Launcher                 49    | .    5    .    .    .    6    15   .    .    .    2    .    8    .    5    .    8    
  Special                  7     | .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Kinetic                  400   | 76   128  38   .    .    118  40   .    .    .    .    .    .    .    .    .    .    
  Thermal                  268   | .    5    .    .    .    .    .    17   15   .    17   9    79   12   51   6    57   
  Explosive                29    | .    5    .    .    .    6    15   .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          20    | .    .    .    .    .    .    .    .    .    .    2    .    8    .    5    .    5    
  Robot Hit Streak         28    | 9    12   28   .    .    11   7    2    6    .    5    10   4    2    4    1    11   
  Robot Miss Streak        11    | 3    4    1    .    .    5    2    2    1    .    4    4    11   3    9    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    1    .    .    1    .    .    .    .    .    .    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           427   | 47   76   30   .    .    76   32   10   18   .    18   6    40   4    12   11   47   
  Core Hits                237   | 14   40   15   .    .    43   38   4    6    .    15   1    22   1    10   6    22   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    2    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    2    .    .    .    .    2    1    5    .    5    .    3    .    1    1    .    
    Burn                   8     | .    .    .    .    .    .    .    .    .    .    4    .    3    .    1    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    2    1    5    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Melee Attacks              98    | .    3    .    .    .    .    35   12   10   .    22   .    .    .    .    12   4    
  Impact                   60    | .    3    .    .    .    .    35   12   10   .    .    .    .    .    .    .    .    
  Slashing                 37    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    11   4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12269 | 527  1012 488  .    .    1600 2566 203  607  .    1174 126  1255 82   635  371  1623 
  Guns                     5640  | 527  866  479  .    .    1159 360  147  208  .    164  126  751  .    94   45   714  
  Cannons                  1026  | .    .    .    .    .    .    .    .    .    .    .    .    193  82   314  .    437  
  Explosions               3941  | .    144  .    .    .    441  1960 .    .    .    503  .    299  .    227  .    367  
  Melee                    1630  | .    .    .    .    .    .    246  56   390  .    507  .    .    .    .    326  105  
  Ramming                  32    | .    2    9    .    .    .    .    .    9    .    .    .    12   .    .    .    .    
  Kinetic                  3391  | 527  866  479  .    .    1159 360  .    .    .    .    .    .    .    .    .    .    
  Thermal                  3619  | .    .    .    .    .    .    .    147  208  .    508  126  944  82   408  45   1151 
  Explosive                2711  | .    144  .    .    .    441  1960 .    .    .    .    .    .    .    .    .    166  
  Electromagnetic          886   | .    .    .    .    .    .    .    .    .    .    159  .    299  .    227  .    201  
  Impact                   692   | .    .    .    .    .    .    246  56   390  .    .    .    .    .    .    .    .    
  Slashing                 938   | .    .    .    .    .    .    .    .    .    .    507  .    .    .    .    326  105  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         59    | .    .    .    .    5    .    2    2    2    .    12   39   59   59   59   59   4    
  Average Corruption       22    | .    .    .    .    5    .    2    2    2    .    5    31   47   59   59   59   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  259   | .    .    .    .    .    .    4    10   24   .    14   14   83   34   66   4    6    
    Message Errors         58    | .    .    .    .    .    .    1    .    6    .    5    2    20   3    19   .    2    
    Matter Fused           53    | .    .    .    .    .    .    2    6    4    .    3    3    12   10   13   .    .    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    1    4    .    2    1    8    1    4    2    .    
    Energy Discharges      33    | .    .    .    .    .    .    1    2    6    .    .    2    5    6    10   .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    1    1    .    3    2    8    5    3    .    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    .    .    4    5    2    .    1    
    Misfires               13    | .    .    .    .    .    .    .    .    .    .    .    1    5    1    5    .    1    
    Alerts                 8     | .    .    .    .    .    .    .    .    1    .    1    1    4    .    1    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    
    Weapon Failures        20    | .    .    .    .    .    .    .    .    1    .    .    .    8    3    8    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Overflow Damage            583   | .    .    .    .    .    .    142  .    265  .    76   .    3    14   45   .    38   
  Projectiles              66    | .    .    .    .    .    .    .    .    .    .    .    .    3    14   45   .    4    
  Explosions               154   | .    .    .    .    .    .    63   .    .    .    57   .    .    .    .    .    34   
  Melee                    363   | .    .    .    .    .    .    79   .    265  .    19   .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      324   | .    .    .    .    .    17   78   .    .    .    36   .    102  .    91   .    .    
  Shots                    12    | .    .    .    .    .    1    2    .    .    .    2    .    5    .    2    .    .    
  Rammed                   6     | .    1    3    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Targets Rammed             6     | .    1    3    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    46   48   .    .    26   77   347  247  .    337  201  345  172  332  200  523  
  Average Temperature      85    | .    9    13   .    .    5    30   81   88   .    106  64   90   43   75   51   233  
  Received Heat Transfer   2834  | .    195  138  .    .    351  306  99   207  .    27   .    252  .    36   .    1223 
  Effects                  10    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    8    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Total Turns              82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    72   
  Longest Duration         70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    70   
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    3    .    3    .    .    .    1    .    .    .    1    
  Combat Hostiles          7     | .    .    .    .    .    .    3    .    2    .    .    .    1    .    .    .    1    
  Parts Fried              17    | .    .    .    .    .    .    4    .    6    .    .    .    1    .    1    .    5    
  Impact Corruptions       10    | .    .    .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    
  Parts Melted             21    | .    .    .    .    .    .    .    .    .    .    9    1    4    .    2    .    5    
  Heat Transferred         6629  | .    .    .    .    .    .    .    296  399  .    1100 350  2487 111  811  74   1001 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    2    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Maximum Alert Level        3    | .    .    .    .    .    1    3    3    1    .    .    .    2    .    .    .    .    
  Low Security (%)         68   | 100  100  100  .    100  83   15   .    88   .    100  100  20   .    .    .    .    
  Level 1                  7    | .    .    .    .    .    16   .    .    11   .    .    .    47   .    .    .    .    
  Level 2                  16   | .    .    .    .    .    .    49   77   .    .    .    .    31   .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    34   22   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1041 | 10   170  112  .    .    259  1041 744  265  .    148  46   514  .    .    .    .    
  Initial                  507  | .    .    46   .    .    .    147  507  264  .    .    46   .    .    .    .    .    
  Average                  208  | .    69   29   .    .    83   622  575  92   .    43   5    298  .    .    .    .    
Influence Increases        5460 | 45   596  302  .    .    533  984  812  372  .    414  10   1242 5    125  20   .    
  Destroy 0b10 Robot/C     2800 | .    340  220  .    .    320  440  340  140  .    180  .    700  .    100  20   .    
  Destroy 0b10 Robot/NC    240  | 45   35   .    .    .    35   .    30   25   .    40   .    20   5    5    .    .    
  Destroy Leader           574  | .    78   50   .    .    96   30   108  .    .    30   .    162  .    20   .    .    
  Allied During Kill       362  | .    .    2    .    .    .    14   210  2    .    1    .    133  .    .    .    .    
  Successful Hack          111  | .    27   .    .    .    5    7    19   23   .    .    .    30   .    .    .    .    
  Select Force Hacks       210  | .    30   .    .    .    .    .    .    180  .    .    .    .    .    .    .    .    
  Disable Machine          255  | .    .    .    .    .    15   30   45   .    .    45   .    120  .    .    .    .    
  Anti-Garrison Action     300  | .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        293  | .    41   .    .    .    47   133  15   2    .    13   10   32   .    .    .    .    
  Partial Spotted          30   | .    15   .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      285  | .    30   30   .    .    .    30   45   .    .    105  .    45   .    .    .    .    
Influence Decreases        5460 | 45   477  411  10   .    306  170  1174 1034 17   280  144  997  250  125  20   .    
  Entered New Map          1309 | .    .    73   10   .    .    80   534  415  17   .    88   .    92   .    .    .    
  Time Decay               3038 | 45   467  308  .    .    254  .    440  579  .    170  26   446  158  125  20   .    
  Lost Part                292  | .    10   10   .    .    52   70   .    20   .    80   .    50   .    .    .    .    
  Lost Ally                671  | .    .    20   .    .    .    20   200  20   .    30   30   351  .    .    .    .    
  Purge Threat             150  | .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    
Squads Dispatched          26   | .    3    .    .    .    4    .    4    .    .    2    .    13   .    .    .    .    
  Investigation            3    | .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Reinforcement            12   | .    1    .    .    .    1    .    2    .    .    1    .    7    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    3    .    1    .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Distress Signals           9    | .   3   .   .   .   .   .   4   .   .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   30  11  .   2   29  20  11  6   .   16  6   21  .   7   6   11  
  Peak Tracking Total      7    | .   5   3   .   2   7   4   4   5   .   4   2   6   .   4   2   5   
  Tactical Retreats        12   | .   1   1   .   .   .   2   2   .   .   4   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Traps Triggered            8    | .   1   .   .   .   .   3   1   .   .   2   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Machines Disabled          22   | .   .   .   .   .   1   6   3   .   .   3   .   8   .   .   .   1   
  Max in Single Turn       3    | .   .   .   .   .   1   1   1   .   .   3   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Machines Accessed          40   | .   8   .   2   .   2   2   3   12  .   4   .   6   .   1   .   .   
  Terminals                23   | .   6   .   .   .   1   2   3   6   .   1   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                106  | .   23  .   2   .   5   3   8   43  .   9   .   12  .   1   .   .   
  Successful               58   | .   13  .   2   .   2   2   4   27  .   4   .   3   .   1   .   .   
  Failed                   47   | .   10  .   .   .   3   1   4   15  .   5   .   9   .   .   .   .   
    Catastrophic           8    | .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   62   | .   18  .   1   .   4   .   9   22  .   .   .   4   .   .   4   .   
  Terminals                69   | .   18  .   .   .   4   3   8   26  .   2   .   8   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          24   | .   5   .   .   .   .   .   .   17  .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   .   2   .   .   2   2   9   .   2   .   1   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   9   .   .   .   1   .   2   12  .   .   .   .   .   .   .   .   
  Terminals                17   | .   8   .   .   .   1   .   2   6   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   .   .   .   1   2   3   9   .   4   .   6   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   10  .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Sto Rec Scr Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               20   | .    .    2    .    .    .    4    10   3    .    .    1    .    .    .    .    .    
  Largest Group            12   | .    .    2    .    .    .    2    12   3    3    3    1    .    .    .    .    .    
  Highest-Rated Group      232  | .    .    39   .    .    .    59   232  42   42   42   21   .    .    .    .    .    
  Highest-Rated Ally       39   | .    .    31   .    .    .    39   39   39   21   21   21   .    .    .    .    .    
Initial Warlord ECA Mod    46   | .    .    .    .    .    .    .    6    6    6    4    4    4    4    4    4    4    
Total Orders               21   | .    .    .    .    .    .    .    2    .    .    .    13   6    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  RETURN                   15   | .    .    .    .    .    .    .    .    .    .    .    13   2    .    .    .    .    
Ally Attacks               512  | .    .    5    .    .    .    12   116  5    .    2    182  190  .    .    .    .    
  Total Damage             8736 | .    .    85   .    .    .    230  1623 71   .    29   3030 3668 .    .    .    .    
  Kills                    68   | .    .    1    .    .    .    4    19   2    .    1    10   31   .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -6    
-------                    Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Sto   Rec   Scr   Fac   Was   Fac   Low   Low   Zio   Dee   
Active Infowar (turns)     24503 | 133   2286  1387  709   77    578   1740  1072  1447  .     691   27    444   541   1095  11966 310   
  Optics                   14355 | .     .     .     .     .     .     .     .     .     .     .     .     443   541   1095  11966 310   
  Terrain                  276   | .     .     .     .     .     276   .     .     .     .     .     .     .     .     .     .     .     
  Structural               2629  | .     .     .     .     .     .     .     .     .     .     .     .     156   541   1095  837   .     
  Seismic                  12240 | 133   2286  1387  709   77    312   1740  1072  1447  .     682   27    444   169   918   837   .     
  Cloaking                 54    | .     .     .     .     .     .     .     38    .     .     9     .     .     .     .     6     1     
Robot Analysis Total       2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Derelict Logs Recovered    4     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
Drone Launches             51    | .     .     .     .     .     .     .     .     .     .     .     30    21    .     .     .     .     
  Drone Recoveries         21    | .     .     .     .     .     .     .     .     .     .     .     20    1     .     .     .     .     

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -6    
-------------              Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Sto   Rec   Scr   Fac   Was   Fac   Low   Low   Zio   Dee   
Turns Passed               29124 | 459   2298  1387  709   77    768   1740  1083  2196  1753  810   303   1204  541   1095  11966 735   
Spaces Moved               8355  | 209   915   396   220   24    228   585   360   852   718   304   116   478   329   489   1885  247   
  Core                     506   | 2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     503   .     
  Treads                   6861  | 207   915   396   220   24    228   585   360   852   718   224   89    198   .     216   1382  247   
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   988   | .     .     .     .     .     .     .     .     .     .     79    27    280   329   273   .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   320   320   320   158   240   240   240   240   110   110   145   145   145   160   160   
  Average Speed            310   | 158   216   320   320   320   237   240   240   240   240   218   214   189   145   182   601   193   
  Slowest Speed            2000  | 160   320   480   320   320   242   320   240   240   240   2000  240   240   145   240   2000  240   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Potential Cave-ins       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       54    | 12    99    68    61    10    13    72    57    96    57    8     83    48    64    61    87    34    
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     11    | .     1     .     1     .     .     .     .     6     .     .     .     .     1     .     2     .     
  Known Exits Taken        3     | .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     
  Unknown Exits Taken      10    | 1     1     1     1     1     .     .     .     1     1     .     .     .     1     1     1     .     
Scrap Searched             12    | .     .     1     .     .     .     .     .     .     5     .     .     .     1     1     4     .     
Spaces Dug                 130   | .     15    .     .     .     26    46    5     1     .     4     .     6     4     23    .     .     
Terrain Destroyed          253   | .     46    .     .     .     53    58    5     1     .     10    .     11    6     33    .     30    
  Melee                    15    | .     2     .     .     .     .     7     5     1     .     .     .     .     .     .     .     .     
  Projectile               54    | .     5     .     .     .     .     .     .     .     .     .     .     11    6     26    .     6     
  AOE                      184   | .     39    .     .     .     53    51    .     .     .     10    .     .     .     7     .     24    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      10713 | 265  1090 480  231  26   348  807  543  967  752  395  169  685  379  639  2498 439  
  Wait                     1199  | 6    52   59   1    2    20   62   91   54   13   12   12   88   18   79   541  89   
  Move                     8341  | 208  914  395  219  23   228  584  359  851  717  304  115  477  328  488  1884 247  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123   | 6    19   2    3    .    6    3    15   6    5    4    5    12   8    9    11   9    
  Fast Attach              79    | 6    2    .    .    .    5    1    13   1    3    11   6    7    .    1    11   12   
  Attach                   71    | 1    1    1    .    1    10   5    2    2    .    11   3    13   1    3    5    12   
  Detach                   41    | .    2    .    .    .    1    1    3    1    2    5    12   6    .    1    1    6    
  Swap                     123   | .    20   .    .    .    13   31   12   5    4    6    1    7    3    5    7    9    
  Drop                     118   | .    4    1    8    .    3    4    24   6    8    4    7    6    6    8    20   9    
  Fire                     437   | 38   72   19   .    .    62   29   9    8    .    16   8    68   15   45   6    42   
  Melee                    98    | .    3    .    .    .    .    35   12   10   .    22   .    .    .    .    12   4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    1    3    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    
  Rewire                   72    | .    .    .    .    .    .    49   1    22   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: Fac / Sto / Gar)
-8/Garrison (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
   460 | -11/Scrapyard  | Entered Materials
   461 | -10/Materials  | Build established: Mutant
   992 | -10/Materials  | Discovered new exit (range 10)
  1108 | -10/Materials  | Discovered new exit (range 15)
  1160 | -10/Materials  | Derelicts attacked the area
  1400 | -10/Materials  | Discovered new exit (range 7)
  1908 | -10/Materials  | Discovered new exit (range 15)
  2343 | -10/Materials  | Discovered new exit (range 7)
  2758 | -10/Materials  | Entered Mines
  2759 | -10/Mines      | Met a Derelict testing a Signal Generator
  2763 | -10/Mines      | Found Signal Generator
  2963 | -10/Mines      | Found a hidden stash of uninstalled traps
  3173 | -10/Mines      | Discovered new exit (range 6)
  3852 | -10/Mines      | Core integrity fell below 50%
  3882 | -10/Mines      | Discovered new exit (range 7)
  3937 | -10/Mines      | Learned 2 Materials zone layouts
  4125 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  4125 | -10/Mines      | Discovered new exit (range 5)
  4145 | -10/Mines      | Entered Exiles
  4194 | -10/Exiles     | Discovered new exit (range 15)
  4220 | -10/Exiles     | Met 8R-AWN
  4278 | -10/Exiles     | Met EX-HEX
  4364 | -10/Exiles     | Met EX-BIN
  4409 | -10/Exiles     | Aligned with FarCom system
  4412 | -10/Exiles     | Given EX-Vault access code
  4486 | -10/Exiles     | Opened EX-Vault
  4508 | -10/Exiles     | Found Skeleton Box
  4520 | -10/Exiles     | Found Cloak of Protection
  4537 | -10/Exiles     | Found Army-in-a-Box
  4598 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  4688 | -10/Exiles     | Met EX-DEC
  4704 | -10/Exiles     | Learned location of Zion (-6)
  4816 | -10/Exiles     | Discovered new exit (range 14)
  4854 | -10/Exiles     | Stole three prototypes: Cloak of Protection, Skeleton Box, Army-in-a-Box
  4854 | -10/Exiles     | Entered Mines
  4887 | -9/Mines       | Discovered new exit (range 3)
  4895 | -9/Mines       | Assembled infested the area
  4931 | -9/Mines       | Entered Materials
  4931 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  4932 | -8/Materials   | Identified exit to Factory
  4932 | -8/Materials   | Identified exit to Storage
  5225 | -8/Materials   | Build established: Scavenger-Skirmisher
  5341 | -8/Materials   | Garrison activated, responded to threat
  5427 | -8/Materials   | Lost 6 parts (1p1n2u2w)
  5607 | -8/Materials   | Lost 3 parts (3n)
  5699 | -8/Materials   | Identified exit to Garrison
  5699 | -8/Materials   | Entered Garrison
  5888 | -8/Garrison    | Build established: Scavenger-Mutant
  5969 | -8/Garrison    | Triggered checkpoint
  6125 | -8/Garrison    | Triggered checkpoint
  6417 | -8/Garrison    | Garrison Relay disabled
  6431 | -8/Garrison    | Triggered checkpoint
  6470 | -8/Garrison    | Discovered exit to Storage (range 15)
  6828 | -8/Garrison    | Triggered checkpoint
  7186 | -8/Garrison    | Garrison Relay disabled
  7265 | -8/Garrison    | Rescued a captive Derelict
  7266 | -8/Garrison    | Rescued a captive Derelict
  7270 | -8/Garrison    | Lost 3 parts (1n1u1w)
  7372 | -8/Garrison    | Discovered exit to Storage (range 10)
  7388 | -8/Garrison    | Garrison Relay disabled
  7439 | -8/Garrison    | Entered Storage
  7439 | -8/Storage     | Accompanied by 2 allies
  7441 | -8/Storage     | FarCom data flow suspended
  7852 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  7862 | -8/Storage     | Garrison activated, responded to threat
  7898 | -8/Storage     | Remotely autohacked Sealed Heavy Doors
  8123 | -8/Storage     | Identified exit to Recycling
  8136 | -8/Storage     | Build established: Commander-Mutant
  8239 | -8/Storage     | First assault squad dispatched
  8335 | -8/Storage     | Lost 5 allies
  8485 | -8/Storage     | Used back door to open Recycling access
  8522 | -8/Storage     | Entered Recycling
  8522 | -8/Recycling   | Accompanied by 1 ally
  8591 | -8/Recycling   | Build established: Scavenger-Mutant
  8966 | -8/Recycling   | Discovered new exit (range 15)
 10661 | -8/Recycling   | Scanned before Scraplab entrance
 10696 | -8/Recycling   | Entered Scraplab
 10715 | -8/Recycling   | Discovered new exit (range 2)
 10718 | -8/Recycling   | Entered Scraptown
 10718 | -8/Scraptown   | Accompanied by 3 allies
 10718 | -8/Scraptown   | System corruption cleaned by C-Scrubber
 10827 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 11177 | -8/Scraptown   | Discovered new exit (range 11)
 11312 | -8/Scraptown   | Visited Red Mages
 11400 | -8/Scraptown   | Visited Spacefarers
 11439 | -8/Scraptown   | Visited Cyclists
 11472 | -8/Scraptown   | Visited Bundlers
 11751 | -8/Scraptown   | Visited SPCMW
 11785 | -8/Scraptown   | Build established: Mutant
 11804 | -8/Scraptown   | Visited Science Testing Area
 11866 | -8/Scraptown   | Turned away by UFD registrar
 11909 | -8/Scraptown   | Visited Symbiants
 12471 | -8/Scraptown   | Entered Factory
 12471 | -6/Factory     | Accompanied by 3 allies
 12471 | -6/Factory     | Evolved 4 slots: Utility x3, Weapon x1
 12507 | -6/Factory     | Identified exit to Lower Caves
 12850 | -6/Factory     | Build established: Hacker-Mutant
 13141 | -6/Factory     | System corruption reached 10%
 13176 | -6/Factory     | Lost 14 parts (6n5u3w)
 13281 | -6/Factory     | Sucked down chute
 13281 | -6/Factory     | Entered Waste
 13281 | -6/Waste       | Met up with 1 ally sucked down the chute earlier
 13296 | -6/Waste       | EMP discharged
 13296 | -6/Waste       | Spotted C-40 Crusher
 13296 | -6/Waste       | Spotted C-40 Crusher
 13326 | -6/Waste       | Allies destroyed C-40 Crusher
 13326 | -6/Waste       | Allies destroyed C-40 Crusher
 13354 | -6/Waste       | Spotted C-40 Crusher
 13355 | -6/Waste       | Found Damper Plating
 13359 | -6/Waste       | Allies destroyed C-40 Crusher
 13387 | -6/Waste       | Lost 10 allies
 13387 | -6/Waste       | Spotted C-40 Crusher
 13392 | -6/Waste       | Spotted C-40 Crusher
 13396 | -6/Waste       | EMP discharged
 13396 | -6/Waste       | System corruption reached 30%
 13405 | -6/Waste       | Allies destroyed C-40 Crusher
 13416 | -6/Waste       | Allies destroyed C-40 Crusher
 13421 | -6/Waste       | Spotted C-40 Crusher
 13427 | -6/Waste       | Allies destroyed C-40 Crusher
 13438 | -6/Waste       | Found Damper Plating
 13496 | -6/Waste       | EMP discharged
 13548 | -6/Waste       | Discovered new exit (range 16)
 13584 | -6/Waste       | Entered Factory
 13648 | -6/Factory     | Build established: Tank
 13816 | -6/Factory     | Garrison activated, responded to threat
 13928 | -6/Factory     | Discovered new exit (range 76)
 14097 | -6/Factory     | Repaired Hvy. Treads
 14293 | -6/Factory     | Lost 3 parts (2u1w)
 14423 | -6/Factory     | Build established: Scavenger-Tank
 14784 | -6/Factory     | Discovered exit to Lower Caves (range 3)
 14788 | -6/Factory     | Entered Lower Caves
 14794 | -6/Lower Caves | Met a Warlord Commander
 14795 | -6/Lower Caves | Learned location of Warlord (-5)
 14796 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 14802 | -6/Lower Caves | Found Encrypted Comm Array
 15227 | -6/Lower Caves | Learned location of 1 exit from Factory
 15321 | -6/Lower Caves | Discovered new exit (range 5)
 15329 | -6/Lower Caves | Entered another Lower Caves area
 15329 | -6/Lower Caves | Spotted 4L-L72(f)
 15331 | -6/Lower Caves | Encountered a Master Thief
 15332 | -6/Lower Caves | Antimatter Reactor stolen by Master Thief
 15816 | -6/Lower Caves | Spotted B-75 Beast
 15830 | -6/Lower Caves | Destroyed B-75 Beast
 15849 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 16091 | -6/Lower Caves | Learned Factory trap positions
 16337 | -6/Lower Caves | Discovered new exit (range 12)
 16424 | -6/Lower Caves | Entered Zion
 16526 | -6/Zion        | System corruption cleaned by Quarantine Array
 16657 | -6/Zion        | Discovered new exit (range 22)
 16798 | -6/Zion        | Visited the Megawrench Repair Shop
 16815 | -6/Zion        | Megawrench repaired 12 parts
 17245 | -6/Zion        | Found Prototype Launcher
 17245 | -6/Zion        | Identified Rocket Array
 17255 | -6/Zion        | Found Prototype Launcher
 17255 | -6/Zion        | Identified Gui. Missile Launcher
 17355 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 17445 | -6/Zion        | Given the Hacking Drone Bay
 17449 | -6/Zion        | Found Prototype Device
 19406 | -6/Zion        | Build established: Scavenger-Mutant
 20081 | -6/Zion        | Build established: Derelict-Mutant
 27963 | -6/Zion        | Met Imprinter
 28133 | -6/Zion        | Opened final containment barrier to the Deep Caves
 28176 | -6/Zion        | Discovered new exit (range 3)
 28176 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 28287 | -6/Zion        | Attacked by Zionites
 28390 | -6/Zion        | Entered Deep Caves
 28677 | -6/Deep Caves  | Attacked by Z-Imprinter
 28715 | -6/Deep Caves  | Core integrity fell below 50%
 28755 | -6/Deep Caves  | Destroyed Z-Imprinter
 28781 | -6/Deep Caves  | Lost 8 parts (2n3u3w)
 28804 | -6/Deep Caves  | Found Prototype Protection
 28804 | -6/Deep Caves  | Identified Zio. Weapon Casing
 28810 | -6/Deep Caves  | Found Zio. Weapon Casing
 28838 | -6/Deep Caves  | Found Prototype Device
 28838 | -6/Deep Caves  | Identified Zio. Metafield Generator
 29069 | -6/Deep Caves  | Build established: Scavenger-Tank
 29079 | -6/Deep Caves  | Core integrity fell below 20%
 29107 | -6/Deep Caves  | Z-Facility disabled
 29125 | -6/Deep Caves  | Destroyed by YS-J97(z) with Zionite Laser-S

 Last Messages 
---------------
29091_ Imp. Treads destroyed.
29092_ Extracted 6 energy.
29093_ Extracted 31 energy.
29094_ Overheating: Zio. Laser-M damaged (-4).
29095_ Overheating: Zio. Laser-M damaged (-3).
29096_ Prototype Hover Unit melted.
29096_ Prototype Energy Gun melted.
29096_ E1-PRH(z) destroyed.
29101_ Adv. Phase Shifter destroyed.
29103_ Imp. Remote Force Field destroyed.
29107_ Z-Facility disabled.
29108_ Overheating: System interference.
29108_ Zio. Laser-M temporarily disabled. <x2>
29108_ Exp. Heat Sink temporarily disabled.
29109_ Mak. Light Armor Plating destroyed.
29114_ Overheating: System interference.
29114_ Zio. Laser-M temporarily disabled.
29115_ Overheating: Matter decay (-20).
29116_ Destroyed Phase Shifter.
29119_ Tactical Coordination Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????##;#?????????????????????? |
| ????????????????????????#= #????###############??? |
| ????????????????????????# *######             ##?? |
| ??????????????????????# #! ;##                 #?? |
| ????????????????##?????#%@*=#                  ### |
| ??????????????###   #?#!*%!#                     # |
| ??????????????#       !##!z!                       |
| ?????????               !!=                        |
| ?????????                *                         |
| ?????????                                          |
| ??????????                                         |
| ??????????                   """ "   """"""        |
| ???????????                  """" """""""""        |
| ???????????                  """"" """"""""        |
| ???????????                  """?""""""""""        |
| ????????????                 """??????""           |
| ????????????                 """???????""""        |
| ?????????????                "?????????""""        |
| ?????????????                "?????????""""        |
| ???????????????              "???????""""""        |
| ?????????????????            "???????" " "         |
| ????????????????????         ???????"""            |
| ??????????????????????     ????????"""             |
| ???????????????????????????????????""""            |
| ????????????????????????????????????"""            |
| ????????????????????????????????????"""""          |
| ??????????????????????????????????????"""""        |
| ??????????????????????????????????????             |
| ?????????????????????????????????????? """         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Cloak Strength             5
Armor Coverage             1600
Resistance: KI             20
Resistance: EM             90
Core Shielding             20
Utility Shielding          33
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                45
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          22
Authchip Count             3

 Item Schematics 
-----------------
                   Hacking Suite | -8/Recycling | Hacked
    Imp. Reaction Control System | -8/Recycling | Hacked
          Nuclear Pulse Thruster | -8/Recycling | Hacked
 Imp. Launcher Guidance Computer | -6/Zion      | Archive
    Magnetic Acceleration Cannon | -6/Zion      | Archive
  Imp. System Restoration Module | -6/Zion      | Archive
               Lrn. Tractor Beam | -6/Zion      | Archive
            Adv. Target Analyzer | -6/Zion      | Archive
       Adv. Melee Analysis Suite | -6/Zion      | Archive
                Hvy. Flak Cannon | -6/Zion      | Archive
                     Tesla Rifle | -6/Zion      | Archive
                Hpw. Shock Rifle | -6/Zion      | Archive
           Imp. Coolant Injector | -6/Zion      | Archive
                   Proton Cannon | -6/Zion      | Archive
               Fusion Compressor | -6/Zion      | Archive
             Adv. Actuator Array | -6/Zion      | Archive
              Imp. KE Penetrator | -6/Zion      | Archive

 Robot Schematics 
------------------
   M-13 Machinist | -10/Materials | Hacked
   R-10 Processor | -6/Zion       | Archive
   T-07 Excavator | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Repaired
----------
 Hvy. Treads | 73% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCouplerRecalibrator
  Manual?         0
Play Time         02:52:22
  Cumulative      372.8 hours
  Start           2025.05.11 @ 23:05:41
  End             2025.05.12 @ 02:15:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           118
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0/0
Lore%             84
Gallery%          76
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06c949e0-7887-4fe8-a715-020d6c12a51c