Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 17:06:57 Player: ZLD1 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2146) 2146 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 5463 Bonus ------- Pacifist 200 High Alert Combat Kills 117 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 45/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Armored Scrap Engine Improved Heat Sink (fused) Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Transmission Jammer Reaction Control System Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium-Nuclear Engine > --- PROPULSION ------- Treaded Armored-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Core Analyzer > --- WEAPON ----------- Thermal Plasma Construct/C Shotgun Energy Plasma Construct/C Thermal Ion Construct/G Ballistic Assault Construct/C > --- INVENTORY -------- Weight Redist. System Transmission Jammer Reaction Control System Remote Datajack [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Constructs Build | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . . 1 Parts Attached 50 | 6 . 15 18 1 10 Power 6 | 1 . 1 3 . 1 Engine 6 | 1 . 1 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 4 4 . . Treads . | . . . . . . Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 9 | 1 . 2 1 1 4 Device 5 | . . . 1 1 3 Storage 1 | 1 . . . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 . 8 10 . 5 Energy Gun 8 | . . . 3 . 5 Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 . 7 6 . . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . . . 4 2 13 Power 3 | . . . 1 . 2 Propulsion 6 | . . . 1 2 3 Utility 1 | . . . . . 1 Weapon 9 | . . . 2 . 7 Highest Loss Streak 3 | . . . 2 2 3 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 74 | . 85 94 96 57 57 Engine 9 | . 14 11 10 11 7 Core 1 | . . . . . 3 Treads 2 | . . . . . 6 Leg 6 | . 28 22 2 . . Hover 4 | . . . 17 3 . Device 7 | . . . 3 11 12 Storage 9 | . 14 11 11 11 5 Processor 8 | . . 17 18 . 2 Energy Gun 5 | . . . 4 11 6 Energy Cannon 2 | . . . . . 6 Ballistic Gun 14 | . 28 32 24 3 2 Ballistic Cannon 2 | . . . 3 6 . Naked Turns . | . . . . . . Heaviest Build 39 | 12 12 19 21 15 39 Greatest Support 31 | 20 20 20 20 14 31 Greatest Overweight (x) 4 | 2 . . 2 4 4 Average Overweight (x) . | . . . 1 2 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 3 6 8 8 8 7 Average Carried 6 | . 5 7 8 5 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 6 8 8 5 4 Scrap Engine Consumption 78 | . . . . 10 68 Constructs Created 8 | . . . . 1 7 Constructs Modified 10 | . . . . 2 8 Class Distribution -------------------- 32% | Mutant 27% | Construct 23% | Gunner 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Matter Collected 1794 | 203 . 454 614 268 255 Remotely . | . . . . . . Salvage Created 2482 | . . 562 1089 57 774 Parts 169 | . . 58 65 6 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Combat Hostiles Destroyed 59 | . . 20 25 1 13 Guns 51 | . . 19 24 1 7 Cannons 8 | . . 1 1 . 6 Classes Destroyed 11 | . . 7 . . 4 Worker 4 | . . 1 . . 3 Builder 3 | . . 1 . 1 1 Tunneler 1 | . . 1 . . . Recycler 1 | . . . . . 1 Watcher 4 | . . 2 2 . . Swarmer 18 | . . 14 3 . 1 Grunt 19 | . . 2 11 . 6 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 18 | . . 4 11 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 9 | . . 9 7 1 7 Combat Bots Only 5 | . . 5 5 1 3 Max Kills in Single Turn 3 | . . 2 2 1 3 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Damage Taken 4001 | . . 548 924 48 2481 Core 887 | . . 31 150 . 706 Absorbed by Shields 57 | . . . . . 57 Regen/Repaired (Parts) 482 | . . . . . 482 Core Remaining (%) 84 | 100 100 . . 54 . Volleys Fired 166 | . 3 42 68 5 48 Largest 4 | . 2 3 3 2 4 Hottest 278 | . 40 79 144 95 278 Shots Fired 454 | . 6 125 200 10 113 Gun 367 | . 6 116 182 5 58 Cannon 87 | . . 9 18 5 55 Launcher . | . . . . . . Special . | . . . . . . Kinetic 301 | . 6 125 159 5 6 Thermal 127 | . . . 41 5 81 Explosive . | . . . . . . Electromagnetic 26 | . . . . . 26 Robot Hit Streak 22 | . 1 6 22 3 11 Robot Miss Streak 7 | . 3 7 2 1 6 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 4 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 270 | . 1 64 122 6 77 Core Hits 125 | . . 33 47 3 42 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 8 | . . . 6 . 2 Burn 5 | . . . 3 . 2 Destroy 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5183 | . 17 970 2019 132 2045 Guns 3410 | . 15 860 1864 44 627 Cannons 1187 | . . 63 131 81 912 Explosions 490 | . . . . . 490 Melee . | . . . . . . Ramming 96 | . 2 47 24 7 16 Kinetic 2766 | . 15 923 1667 81 80 Thermal 1693 | . . . 328 44 1321 Explosive 380 | . . . . . 380 Electromagnetic 248 | . . . . . 248 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 1 5 Average Corruption 1 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 3 9 10 Message Errors 3 | . . . . 1 2 Matter Fused 4 | . . . 2 1 1 Heat Flow Errors 6 | . . . . 3 3 Energy Discharges 4 | . . . . 3 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 133 | . . 4 . 1 128 Projectiles 5 | . . 4 . 1 . Explosions 128 | . . . . . 128 Melee . | . . . . . . Knockbacks 4 | . . 1 . 1 2 Impact . | . . . . . . Kinetic 3 | . . 1 . 1 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 83 | . . . 10 3 70 Shots 2 | . . . . . 2 Rammed 14 | . . . 6 2 6 Targets Rammed 24 | . 1 9 6 2 6 Kicked 10 | . 1 9 . . . Crushed . | . . . . . . Highest Temperature 805 | . . 49 425 245 805 Average Temperature 148 | . . 18 79 75 268 Received Heat Transfer 1026 | . . 72 321 18 615 Effects 33 | . . . 3 . 30 Shutdowns 10 | . . . 1 . 9 Energy Bleed 5 | . . . 1 . 4 Interference 4 | . . . . . 4 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . 1 . 1 Damage (minor) 4 | . . . . . 4 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . 2 . 8 Heat Transferred 4272 | . . . 1036 111 3125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Peak Influence 678 | . 15 453 678 246 314 Initial 240 | . . 5 159 240 . Average 172 | . 7 221 377 142 72 Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 60 | 100 100 54 10 50 92 Level 1 28 | . . 36 48 49 7 Level 2 10 | . . 9 41 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 4 . 3 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Distress Signals 11 | . . 5 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 2 28 32 1 26 Peak Tracking Total 7 | . 2 5 7 1 6 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Traps Triggered 5 | . . . 3 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Machines Disabled 8 | . . . 2 . 6 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Machines Accessed 8 | . 2 1 5 . . Terminals 8 | . 2 1 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 4 2 8 . . Successful 5 | . 1 1 3 . . Failed 9 | . 3 1 5 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 14 | . 4 2 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 3 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Turns Passed 4456 | 71 227 897 908 812 1541 Spaces Moved 2496 | 48 177 573 447 410 841 Core 456 | 13 . . . 267 176 Treads 665 | . . . . . 665 Legs 843 | 35 177 573 58 . . Wheels . | . . . . . . Hover 532 | . . . 389 143 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 56 56 50 Average Speed 145 | 122 120 120 126 192 157 Slowest Speed 305 | 190 120 120 190 250 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 42 51 74 90 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . 3 . . 75 Melee . | . . . . . . Projectile 6 | . . 3 . . 3 AOE 72 | . . . . . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Total 2964 | 60 185 691 635 425 968 Wait 135 | . . 37 58 1 39 Move 2491 | 47 176 572 446 409 841 Hop . | . . . . . . Pick Up 23 | 7 5 4 . . 7 Fast Attach 15 | . . 2 12 1 . Attach 18 | 6 . 3 . . 9 Detach 3 | . . 1 . . 2 Swap 17 | . . 10 6 . 1 Drop 36 | . . 11 13 7 5 Fire 166 | . 3 42 68 5 48 Melee . | . . . . . . Ram 10 | . . . 6 2 2 Kick 10 | . 1 9 . . . Crush 4 | . . . . . 4 Escape Stasis 26 | . . . 26 . . Rewire 10 | . . . . . 10 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 301 | -9/Materials | Build established: Mutant 750 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Identified exit to Materials 1126 | -9/Materials | Discovered exit to Materials (range 15) 1153 | -9/Materials | Discovered new exit (range 15) 1191 | -9/Materials | Build established: Scavenger-Gunner 1195 | -9/Materials | Identified exit to Storage 1196 | -9/Materials | Entered Storage 1583 | -9/Storage | Build established: Gunner 1919 | -9/Storage | Garrison activated, responded to threat 2099 | -9/Storage | Used back door to open Recycling access 2099 | -9/Storage | Discovered new exit (range 5) 2104 | -9/Storage | Entered Recycling 2106 | -9/Recycling | Found Scrap Engine 2402 | -9/Recycling | Build established: Mutant 2808 | -9/Recycling | Discovered new exit (range 11) 2916 | -9/Recycling | Entered Factory 2916 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3436 | -7/Factory | Build established: Construct 4171 | -7/Factory | Core integrity fell below 50% 4321 | -7/Factory | Garrison activated, responded to threat 4411 | -7/Factory | Lost 3 parts (1p1n1w) 4424 | -7/Factory | Core integrity fell below 20% 4457 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04428_ U-05 Engineer lays Concrete. 04429_ U-05 Engineer builds a Wall. 04430_ Critical hit (Burn: +37). 04430_ U-05 Engineer builds a Wall. 04434_ Critical hit (Burn: +37). 04436_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 04440_ Slammed into G-50 Soldier. 04440_ Shotgun Energy Plasma Construct/C destroyed. 04440_ Arm. Scrap Engine damaged due to network destabilization (-9). 04440_ R-06 Scavenger collects Microactuators. 04441_ Acquired 4 matter. 04444_ Imp. Heat Sink melted. 04444_ G-47 Trooper destroyed. 04444_ K-01 Serf collects debris. 04445_ Arm. Scrap Engine consumes Aluminum Leg. 04445_ R-06 Scavenger collects Terrain Scan Processor. 04445_ Thermal Plasma Construct/C destroyed. 04445_ Arm. Scrap Engine damaged due to network destabilization (-6). 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""" # ??????? | | ??????????????# """ """ # ?????? | | ??????????????# # ?????? | | ??????????????# # ?????? | | ??????????????# + ?????? | | ??????????????# / # ##### ?????? | | ??????????????############## ##????????????????? | | ########??????????????????# #????????????????? | | #####??????????????# ####??###????????? | | " """ # #####??????????+ %### #######??? | | " """ + #??????????# ##/##############? | | " """ # #??????????# # %%%% ###? | | #### ############## ### # #? | | #####+##??# #?# # #? | | ????# #???# ### %# #? | | #########?# %/%" + | | ### #% #### | | ## ###/########### #? | | ## + % ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronAbsorptionMatrix Manual? 0 Play Time 00:34:32 Cumulative 44.8 hours Start 2023.04.24 @ 16:31:08 End 2023.04.24 @ 17:06:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80b2a131-6057-4435-8774-eb2a7e514440