Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 21:05:02 Player: that bennyPC Player Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (187) 935 Value Destroyed (6358) 6358 Prototype IDs (95) 1900 Alien Tech Used (15) 3000 Bonus (31025) 31025 TOTAL SCORE: 54918 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2402 Follower Combat Kills 5769 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -26746 Cogmind --------- Core Integrity 995/1600 Matter 224/300 Energy 208/700 System Corruption 23% Temperature Cool (63) Movement Flying (10) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Q-thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Weapon Cycler Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (7) ---- Zero-point Reactor Experimental Cooling System Zionite Weapon Casing Matter Drive Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Targeting Computer Advanced Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Supercomposite Leg Small Storage Unit Zionite Shade Armor Zionite Shade Armor High-powered Transdimensional Reconstructor Integrity Redistributor Matter Drive Potential Cannon [Rating: 247] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Biomechanical Wings Utility Improved Propulsion Shielding Device Experimental Sensor Array Storage Experimental Energy Well Processor Experimental Terrain Scan Processor Hackware System Shield Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Heavy Assault Rifle Energy Gun Zionite Phaser-S Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 . . 2 . . Utility 10 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . . 2 . . Weapon . | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -2 . . Parts Attached 438 | 8 27 4 19 15 8 15 4 . 4 . 19 . . 10 4 10 14 5 . 9 13 . 9 3 1 4 . 20 18 8 10 5 6 15 142 9 Power 28 | 1 1 1 2 1 1 . . . . . 3 . . 1 . . 3 1 . . . . 2 . . . . 1 2 . 1 . . 1 6 . Engine 13 | 1 1 1 2 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Core 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Reactor 13 | . . . . . . . . . . . . . . . . . 3 1 . . . . 2 . . . . 1 2 . 1 . . . 3 . Propulsion 74 | 2 7 1 5 1 3 2 1 . . . 3 . . . . 2 . . . . . . . . . . . 5 5 2 3 . . 7 25 . Treads 13 | 2 3 1 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 44 | . . . . . 2 2 1 . . . 3 . . . . 2 . . . . . . . . . . . 5 4 2 3 . . 7 13 . Utility 231 | 3 7 . 1 2 . 8 1 . 1 . 6 . . 7 4 5 10 3 . 3 8 . 7 2 . 4 . 14 11 3 5 3 6 7 91 9 Device 105 | . 2 . . . . 1 . . . . 4 . . 1 4 1 6 1 . 2 6 . 1 . . 1 . 8 7 1 2 . 1 1 50 5 Storage 31 | 2 1 . . 2 . . . . . . . . . . . . 1 . . . 1 . 2 . . 1 . 1 2 . . 2 . 2 13 1 Processor 40 | 1 3 . . . . 2 . . . . 2 . . 6 . 1 . 1 . . 1 . 3 2 . . . 2 . . 3 . . 1 12 . Hackware 8 | . . . 1 . . 2 . . . . . . . . . 2 . . . . . . . . . . . 2 . 1 . . . . . . Protection 41 | . 1 . . . . 3 1 . 1 . . . . . . 1 3 1 . 1 . . 1 . . 2 . 1 2 1 . . 2 3 15 2 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 1 Weapon 105 | 2 12 2 11 11 4 5 2 . 3 . 7 . . 2 . 3 1 1 . 6 5 . . 1 1 . . . . 3 1 2 . . 20 . Energy Gun 9 | . 2 . . 1 . . . . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Ballistic Gun 31 | 2 7 2 11 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 18 | . 3 . . 2 1 1 . . 1 . 2 . . . . 2 1 . . . . . . . . . . . . . . . . . 5 . Impact Weapon 6 | . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . 1 . . 1 . Slashing Weapon 17 | . . . . . . 1 . . 1 . 2 . . . . 1 . 1 . 1 1 . . . 1 . . . . 1 . 1 . . 6 . Piercing Weapon 12 | . . . . . . 3 1 . 1 . 1 . . 1 . . . . . . 2 . . 1 . . . . . 1 1 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . 1 1 . . . . 1 . . . . 4 . . 4 . . 3 . . . . . 4 . 1 7 6 . . . 4 20 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 4 . System Corruption 28 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 5 . . . . . . 15 . Parts Lost 23 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 8 4 1 4 1 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . Utility 14 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 4 4 . 2 . . . . 2 Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Highest Loss Streak 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 4 2 1 4 1 . . . 1 Average Slot Usage (%) 94 | . 100 100 98 100 99 92 91 92 87 74 82 93 93 95 100 99 98 94 94 94 93 100 99 99 100 96 100 90 90 92 88 84 75 85 92 87 Engine 4 | . 14 14 10 11 11 7 7 7 7 7 6 6 6 1 . . . . . . . . . . . . . . . . . . . 3 1 . Reactor 1 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 . . 2 . Treads 7 | . 27 28 21 22 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Flight 18 | . . . . . . 30 30 30 30 30 25 26 26 26 26 29 29 29 29 29 26 26 26 26 26 26 26 21 22 28 25 33 30 39 21 40 Device 10 | . 7 . . . . 4 7 7 7 7 12 13 13 7 6 7 13 5 5 10 16 21 16 15 15 12 10 15 21 19 19 9 7 8 17 11 Storage 6 | . 14 14 11 11 11 . . . . . . . . . . . . . . . . . 1 . . 2 5 1 4 4 4 7 7 6 7 4 Processor 7 | . 4 . . . . 3 . . . . 8 13 13 18 20 14 11 17 17 17 15 21 21 21 26 21 21 14 9 9 8 8 7 7 5 8 Hackware 2 | . . . 10 11 11 12 1 . . . . . . . . 4 2 . . . . . . . . . . 3 . 2 4 4 2 . . . Protection 8 | . 1 14 . . . 6 21 23 20 21 13 13 13 13 13 11 12 17 17 11 12 5 6 9 5 8 10 7 6 4 4 2 3 7 11 15 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Ballistic Gun 10 | . 27 28 43 43 43 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 3 7 2 . . . . 6 9 11 11 11 9 5 5 4 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 5 13 13 9 13 5 5 . . . . . . . . . . . . . . 2 4 . . . Slashing Weapon 2 | . . . . . . 2 . . 2 . 2 6 6 6 6 4 . 3 5 4 3 5 5 5 9 10 10 9 9 8 7 4 4 4 . . Piercing Weapon 2 | . . . . . . 9 22 23 15 . 2 . . 5 6 5 5 2 . . 1 10 10 10 10 10 10 9 9 8 8 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 14 34 34 40 100 40 20 25 20 22 20 23 23 23 23 22 22 30 28 27 27 28 27 28 28 28 28 27 44 47 39 44 54 59 62 177 79 Greatest Support 360 | 40 40 40 40 40 40 20 20 20 20 20 23 23 23 23 23 28 32 32 28 28 28 32 28 28 30 28 28 65 63 58 66 54 59 79 360 79 Greatest Overweight (x) 3 | 1 . . 1 2 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 15 15 15 25 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 27 7 Average Capacity 11 | 5 13 15 15 22 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 8 10 17 7 Most Carried 27 | 8 15 15 15 20 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 27 7 Average Carried 9 | . 11 14 14 17 14 3 4 4 3 3 4 5 4 4 5 4 4 4 5 4 3 5 4 5 5 4 5 4 4 2 5 7 8 9 11 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 7 7 Final Carried 15 | 8 15 15 15 14 6 4 5 5 3 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 8 10 10 6 5 Class Distribution -------------------- 19% | Mutant 19% | Alien-Sprinter 13% | Scout 11% | Gunner 11% | Messiah-Mutant 11% | Sprinter 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Messiah-Scout | -5/Extension Messiah-Scout | -5/Cetus Messiah-Scout | -5/Archives Scout | -5/Hub_04(d) Scavenger-Scout | -4/Factory Scout | -4/Waste Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Commander-Scout | -3/Armory Hacker-Sprinter | -3/Lab Hacker-Scout | -2/Research Alien-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 6825 | 502 792 155 700 499 64 157 172 . . . 208 23 11 . 70 173 110 93 . 86 110 . 130 29 11 . . 181 130 . 266 75 20 280 1685 93 Remotely 320 | . 273 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . Salvage Created 9264 | 359 1064 307 1078 675 . 133 191 . . . 414 14 . . . 44 253 . . 168 23 . 549 . . . . 530 62 . 266 148 205 297 1460 1024 Parts 435 | 21 78 13 58 47 . 7 6 . . . 10 . . . . 1 1 . . 5 1 . 14 . . . . 23 4 . 18 7 4 13 85 19 Haulers Intercepted 15 | . 2 . 4 2 . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Recyclers Shooed 6 | . . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 2 . 1 . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . Prevented 8 | . . . . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 74 | . 15 6 14 9 . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . 1 25 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . Guns 44 | . 15 6 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Classes Destroyed 20 | 3 6 . 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 3 1 Worker 24 | 4 5 . 3 2 . 1 . . . . . . . . . . . . . 1 . . 3 . . . . . . . 2 . . 2 1 . Builder 11 | . 3 . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . 3 . . . . . Tunneler 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 4 2 . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Recycler 21 | 1 3 1 2 1 . 1 . . . . . . . . . . 2 . . 1 . . 3 . . . . 1 . . . . . 1 4 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 12 | . 3 . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . Swarmer 17 | . 6 3 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 21 | . 9 4 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Sentry 9 | . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 6 13 3 14 5 . 2 1 . . . 2 . . . . 2 2 . . 2 1 . 3 . . . . 3 1 . 4 1 3 3 2 8 Combat Bots Only 8 | . 5 3 4 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 8 Max Kills in Single Turn 2 | 1 2 1 2 2 . 1 1 . . . 1 1 . . . 1 1 . . 2 1 . 1 . . . . 1 1 . 1 1 1 1 1 2 Gunslinging 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 7679 | . 207 137 172 288 281 131 33 58 90 399 95 . . . 80 18 105 89 59 239 27 . 38 . 177 . 25 1035 1002 24 319 135 520 280 323 1293 Core 1175 | . 37 29 13 10 74 39 20 23 . 82 12 . . . 80 . 47 65 . 23 . . . . 50 . 25 294 117 . . . 34 16 10 75 Absorbed by Shields 1467 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . 209 1236 Core Remaining (%) 82 | 100 . 73 . . 75 . . . . 76 . . . . 89 . . . . 86 . . . . . . 93 . . 87 . . 86 . . 62 Volleys Fired 513 | 31 66 20 39 34 5 3 2 . . . 4 . . . . . . . . 3 5 . . . . . . . . . . . . . 213 88 Largest 4 | 2 2 2 4 4 1 3 1 . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 Hottest 200 | 40 100 46 94 100 100 69 39 . . . . . . . . . . . . 60 60 . . . . . . . . . . . . . 200 200 Shots Fired 843 | 62 128 40 155 124 5 9 2 . . . 4 . . . . . . . . 3 5 . . . . . . . . . . . . . 218 88 Gun 518 | 62 124 40 155 120 . 9 . . . . . . . . . . . . . 3 5 . . . . . . . . . . . . . . . Cannon 106 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 88 Launcher 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 217 | . 4 . . 3 5 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 201 . Kinetic 513 | 62 124 40 155 121 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thermal 302 | . 4 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 88 Explosive 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 22 | . . . . . . . . . . . . . . . . . . . . 3 5 . . . . . . . . . . . . . 14 . Robot Hit Streak 35 | 10 14 17 8 11 . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 35 11 Robot Miss Streak 5 | 4 4 3 3 2 . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 5 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 672 | 35 80 25 89 67 . 10 12 . 1 . 11 1 . . . 2 4 1 . . 8 . 15 . . . . 30 7 . 7 2 5 8 195 57 Core Hits 301 | 15 39 11 38 27 . 4 7 . . . 4 . . . . 1 . . . 4 2 . 7 . . . . 12 2 . 5 2 2 4 47 68 Critical Kills 10 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 5 Critical Parts Destroyed 8 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Critical Strikes 29 | . 3 . 1 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 1 . . 1 1 2 10 5 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Destroy 12 | . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 . Smash 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . Puncture 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Melee Attacks 379 | . . . . . . 20 18 2 6 . 25 2 . . 4 13 8 2 4 7 6 . 26 2 8 . 4 80 37 11 20 14 22 9 29 . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 3 . Impact 37 | . . . . . . . . . . . 19 2 . . 2 7 7 . . . . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . 3 . . . . 3 . . . 1 6 . 2 4 7 5 . 9 . 3 . 2 34 10 3 4 5 18 9 26 . Piercing 179 | . . . . . . 16 18 2 6 . 3 . . . 1 . 1 . . . 1 . 17 2 5 . 2 46 27 8 16 8 . . . . Sneak Attacks 77 | . . . . . . 4 10 . 1 . 6 1 . . . 2 4 . . . 3 . 14 . . . . 6 1 . 6 2 4 6 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 42 | . . . . . . 1 3 . . . 2 . . . . . 1 . . . . . 6 . . . . 22 5 . 1 . 1 . . . Damage Inflicted 38077 | 453 1197 411 1352 1065 . 385 985 . 129 . 812 133 . . . 328 483 42 . 299 532 . 1877 . . . . 1880 406 . 828 339 1170 1560 6155 15256 Guns 4637 | 453 1197 408 1334 1052 . 55 . . . . . . . . . . . . . . 138 . . . . . . . . . . . . . . . Cannons 7630 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 7587 Explosions 7968 | . . . . . . . . . . . . . . . . . . . . 299 . . . . . . . . . . . . . . . 7669 Melee 15762 | . . . . . . 330 985 . 129 . 812 133 . . . 328 483 42 . . 394 . 1877 . . . . 1880 406 . 828 339 1170 1560 4066 . Ramming 49 | . . 3 18 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Kinetic 4654 | 453 1197 408 1334 1052 . 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 . Thermal 17287 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2031 15256 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 299 | . . . . . . . . . . . . . . . . . . . . 299 . . . . . . . . . . . . . . . . Impact 1094 | . . . . . . . . . . . 574 133 . . . . 387 . . . . . . . . . . . . . . . . . . . Slashing 8717 | . . . . . . . . . . . 142 . . . . 328 . 42 . . 354 . 445 . . . . 680 42 . . . 1170 1560 3954 . Piercing 5839 | . . . . . . 330 985 . 129 . 96 . . . . . 96 . . . 40 . 1432 . . . . 1200 364 . 828 339 . . . . Phasic 138 | . . . . . . . . . . . . . . . . . . . . . 138 . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 5 . . . . . . . . . . . 8 5 5 5 . . 2 2 2 2 2 7 12 12 . . 1 . 18 23 Average Corruption 9 | . . . . . 5 . . . . . . . . . . . 6 5 5 5 . . 2 2 2 2 2 4 5 12 . . 1 . 10 20 Corruption Purged 10 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 7 . . . . . . . Effects 197 | . . . . . 5 . . . . . . . . . . . 7 1 1 4 . . 4 1 2 1 1 2 6 3 . . 1 . 125 33 Message Errors 42 | . . . . . 2 . . . . . . . . . . . 1 . . 1 . . 1 . 1 . 1 . 1 . . . . . 29 5 Matter Fused 45 | . . . . . 1 . . . . . . . . . . . 2 . 1 1 . . . . . . . . . 2 . . . . 35 3 Heat Flow Errors 34 | . . . . . 1 . . . . . . . . . . . 2 . . 2 . . . . 1 . . 1 . 1 . . . . 24 2 Energy Discharges 21 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . 1 2 . . . 1 . 11 2 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 25 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 . . 1 . . . . . 13 7 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 9 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5742 | . . . . . . 75 277 . . . 96 88 . . . 141 232 . . . 131 . 496 . . . . 250 63 . 229 . 637 390 1571 1066 Projectiles 627 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627 Explosions 439 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439 Melee 4676 | . . . . . . 75 277 . . . 96 88 . . . 141 232 . . . 131 . 496 . . . . 250 63 . 229 . 637 390 1571 . Knockbacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . . . 51 79 Shots 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 Rammed 10 | . . 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 273 | . 24 8 170 117 105 10 . 1 . . . . . . . . 231 43 2 246 . . . . 215 . . 185 25 170 32 113 136 207 273 166 Average Temperature 53 | . 8 3 50 35 58 6 . 1 . . . . . . . . 109 24 2 113 . . . . 160 . . 52 8 96 19 44 70 35 64 36 Received Heat Transfer 650 | . 51 45 33 81 . 42 . 18 12 . 12 . . . 9 9 12 18 9 9 . . . . 18 . . 36 72 . 18 18 27 9 . 92 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . 2 1 . . . . 4 . . 1 . . . . . . . . . . . . . . 1 . Impact Corruptions 10 | . . . . . . . . . . . 4 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 13978 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4254 9724 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1786 | 70 338 85 268 374 326 1786 . . . . 522 . . . . 168 408 159 88 417 380 148 950 . . . . 809 455 . 219 384 516 783 1770 . Initial 1036 | . . 4 . 67 123 1036 . . . . 78 . . . . 70 81 115 43 30 203 133 103 . . . . 50 327 . . 114 216 309 497 . Average 294 | 28 150 72 103 226 238 1350 . . . . 230 . . . . 106 270 128 68 119 275 140 600 . . . . 324 349 . 50 258 369 556 966 . Maximum Alert Level 5 | . 1 . 1 1 1 5 . . . . 2 . . . . . 2 . . 2 1 . 3 . . . . 3 2 . 1 1 2 3 5 . Low Security (%) 37 | 100 74 100 92 43 34 . . . . . 40 . . . . 100 18 100 100 85 . 100 6 . . . . 40 . . 98 35 . . . . Level 1 20 | . 25 . 7 56 65 . . . . . 42 . . . . . 70 . . 8 100 . 26 . . . . 27 97 . 1 64 69 23 . . Level 2 5 | . . . . . . . . . . . 17 . . . . . 11 . . 6 . . 22 . . . . 17 2 . . . 30 58 4 . Level 3 4 | . . . . . . 47 . . . . . . . . . . . . . . . . 44 . . . . 15 . . . . . 18 1 . Level 4 1 | . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 29 | . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 1 . 2 . 4 . 1 . . 5 . . . . 4 1 . . 1 2 . 4 . . . . 3 4 . 1 1 2 5 5 . Investigation 17 | . 3 1 . . . . . . . . 2 . . . . 4 1 . . . . . . . . . . 1 2 . . . . . 3 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 . Reinforcement 15 | . . . . 1 . . . . . . 3 . . . . . . . . 1 2 . 2 . . . . 1 1 . 1 1 2 . . . Assault 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Garrison 5 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 32 | . 1 . 1 5 . . . . . . 1 . . . . . 1 1 . 4 1 . 1 . . . . 1 2 . . . 2 . 11 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 461 | . 18 6 18 13 12 9 1 12 4 16 16 1 . . 9 6 13 5 3 12 8 . 19 3 6 . 5 43 36 1 19 7 29 33 38 40 Peak Tracking Total 20 | . 4 2 4 3 5 6 1 10 4 8 6 1 . . 4 7 3 5 3 7 6 . 5 3 7 . 5 17 17 1 13 6 19 14 6 20 Tactical Retreats 57 | . . . . 1 . 3 . 5 . 3 4 . . . 3 2 1 . . . . . 3 . 1 . 2 9 3 . 2 . 1 8 1 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . 1 . 3 1 . 1 . . . . 1 . . . . . . . . 1 1 . 1 . . . . 1 4 . 1 . 1 1 8 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 58 | . . 1 . 2 1 . . . 1 . . . . . . . . . 1 7 . . 8 . . . . . 3 2 . 7 12 . 7 6 Max in Single Turn 6 | . . 1 . 1 1 . . . 1 . . . . . . . . . 1 6 . . . . . . . . 1 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 72 | . 9 1 6 1 7 11 3 . 3 . 16 1 . . . 1 . . . . 2 . 1 . 1 4 . 1 2 . 1 . . 1 . . Terminals 31 | . 6 . 4 1 4 6 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 2 . . . . . . . Repair Stations 4 | . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Total Hacks 256 | . 24 1 31 4 22 50 9 . 24 . 44 1 . . . 3 . . . . 7 . 1 . 1 17 . 11 3 . 2 . . 1 . . Successful 162 | . 9 1 19 1 12 35 9 . 24 . 20 1 . . . 2 . . . . 5 . 1 . 1 17 . 2 . . 2 . . 1 . . Failed 93 | . 14 . 12 3 10 15 . . . . 24 . . . . 1 . . . . 2 . . . . . . 9 3 . . . . . . . Catastrophic 11 | . . . 1 . 5 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 267 | . 13 . 6 1 11 20 . 1 . . 23 . . 1 . 13 7 4 . 13 10 . 29 . . . . 27 13 . 11 3 2 39 20 . Terminals 117 | . 20 . 12 4 17 30 . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 37 | . . . . . . 12 . . . . 2 . . . . 3 . . . . 6 . . . . . . 11 3 . . . . . . . Repair Stations 8 | . 2 . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 19 . . 4 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . Terminal Hacks 95 | . 6 1 4 1 6 18 9 . 24 . 7 1 . . . . . . . . . . . . 1 17 . . . . . . . . . . Record 18 | . . . . . . . 7 . 6 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 17 | . . . . . 1 4 . . 7 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 9 | . 1 . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 16 | . 2 . 1 . 2 3 . . 3 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 6 | . . 1 . 1 . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . 7 . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . Build 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 12 . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 8 | . . . 4 . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 31 | . 2 . 3 . 4 7 . . . . 10 . . . . . . . . . 2 . . . . . . . . . 2 . . 1 . . Terminals 14 | . . . 3 . 1 2 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siphon 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Broadcast 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 5 1 4 8 . . . . 14 . . . . 1 . . . . 1 . . . . . . 1 2 . . . . . . . Full Trace Events 7 | . . . 1 . 3 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . 1 . . . . . . . 8 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 114 | . . . . . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 . 1 4 . . 7 . 1 . . . . . . . . . . . . . . 4 . . . . . . . 12 . . Parts Built 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . Matter 1446 | . . . . . . 510 . . . . . . . . . 234 . . . . 318 . . . . . . 384 . . . . . . . . Time 575 | . . . . . . 144 . . . . . . . . . 58 . . . . 169 . . . . . . 204 . . . . . . . . Total Part Build Rating 37 | . . . . . . 16 . . . . . . . . . 7 . . . . 6 . . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 140 | . . 3 . 10 . 3 . 1 . . 5 . . 4 . 9 5 4 . 8 5 . 12 . . . . 3 6 . 2 . . 7 53 . Largest Group 32 | . . 3 . 10 . 2 . 1 1 1 4 . . 4 4 6 8 4 . 8 4 . 9 2 . . . 3 6 . 2 . . 2 32 . Highest-Rated Group 2996 | . . 40 . 88 . 32 . 29 29 29 104 . . 149 149 420 420 239 . 439 412 . 830 192 . . . 233 225 . 58 . . 269 2996 . Highest-Rated Ally 269 | . . 16 . 16 . 32 . 29 29 29 26 . . 38 38 70 156 70 . 85 103 . 103 96 . . . 103 42 . 31 . . 269 269 . Zionite Dispatches 31 | . . . . . . . . . . . . . . . . 3 3 2 . 3 3 . 6 . . . . 2 3 . 2 . . 4 . . Heavy 7 | . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . . . . 1 . . . . . 1 . . Light 6 | . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 2 . . . . . . . . . . . . . Recon 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 21 | . . . . 1 . 2 . . 1 . . . . . . . . 1 . . 1 . 2 . . . . 1 2 . 1 . . 1 8 . STAY 6 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 9 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . 1 2 . 1 . . 1 . . Ally Attacks 828 | . . 15 . 72 . 2 . 1 . 1 . . . . 20 3 129 17 . 36 20 . 65 2 . . . 11 2 . . . . 4 428 . Total Damage 42606 | . . 212 . 636 . 62 . . . 14 . . . . 584 42 3329 427 . 910 1056 . 4793 58 . . . 757 46 . . . . 257 29423 . Kills 177 | . . 1 . 8 . 1 . . . . . . . . 4 1 13 2 . 5 8 . 27 1 . . . 6 . . . . . . 100 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 3 . . . . 1 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 . 1 . . 2 1 2 . . . . . . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 4 . . . . 5 . . 1 . . 8 6 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 8 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 . . . . . 1 3 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 16743 | 606 1780 835 1003 655 348 421 339 137 68 112 522 109 127 425 204 294 527 55 18 168 238 12 584 137 252 46 88 410 451 105 155 101 203 328 4372 508 Spaces Moved 24379 | 172 642 403 498 159 195 792 902 430 104 378 1204 360 422 840 473 640 418 115 28 306 393 62 646 316 359 129 318 960 608 118 445 295 513 1544 6450 1742 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2043 | 162 627 403 498 159 194 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1738 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1738 . Wheels 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20573 | . . . . . 1 792 902 430 104 378 1204 360 422 840 473 640 418 115 28 306 393 62 646 316 359 129 318 960 608 118 445 295 513 1544 4712 1742 Fastest Speed 10 | 50 80 160 160 160 160 31 29 29 29 29 29 29 29 29 29 26 19 19 26 26 26 19 26 26 22 26 26 23 23 23 18 18 22 10 10 10 Average Speed 40 | 154 158 160 160 302 160 31 29 29 31 29 29 29 29 29 29 26 25 25 26 26 26 19 26 26 25 26 26 27 26 23 23 19 22 12 40 10 Slowest Speed 360 | 160 160 160 260 360 247 31 99 29 99 29 29 29 29 29 29 26 26 26 26 26 26 19 26 26 26 26 26 37 32 26 26 100 100 25 220 10 Overloaded Moves 418 | . . . . . . . . . . . . . . . . . 1 12 . . . 62 . . 65 . . 212 66 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . . 5 1 . . 6 12 . 4 . . 2 1 2 . 1 2 . . . 1 . 2 6 3 . 4 1 . 15 4 4 Cave-ins Triggered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 1 Exploration Rate (%) 54 | 3 85 81 45 33 67 21 87 67 76 65 37 60 62 86 63 20 59 68 64 42 14 89 22 61 60 60 50 49 38 76 15 41 52 50 86 69 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 16 | . 2 2 . . 3 . 1 . 1 . 1 . . 1 . . . . . . . . . . . 3 . . . . . . . 2 . . Known Exits Taken 22 | . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Scrap Searched 16 | . . 1 . . . . 2 3 . . . 1 3 1 1 . . . . . . . . 2 1 . 1 . . . . . . . . . Spaces Dug 103 | . 4 . . . 1 4 3 1 1 . 11 1 . . 2 9 3 . . 6 2 . 6 2 5 . 2 18 9 . 5 . . . 5 3 Terrain Destroyed 906 | . 4 . . . 4 4 33 1 1 . 11 1 . . 2 9 3 . . 152 3 . 6 2 5 . 2 18 9 . 5 . . . 11 620 Melee 90 | . . . . . . 4 3 1 1 . 11 1 . . 2 9 3 . . 5 2 . 6 2 5 . 2 18 9 . 5 . . . 1 . Projectile 38 | . 4 . . . 4 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 9 19 AOE 778 | . . . . . . . 30 . . . . . . . . . . . . 146 . . . . . . . . . . . . . . 1 601 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 29963 | 447 1272 557 616 255 218 933 948 440 133 373 1331 361 422 1021 533 745 821 137 33 383 516 61 1042 367 510 140 317 1042 857 189 478 328 576 1651 7937 1973 Wait 3810 | 226 487 108 31 28 2 85 23 6 14 . 57 . 3 156 55 78 367 14 2 52 85 . 353 43 146 . . 12 156 45 7 5 22 88 925 129 Move 24199 | 171 641 402 497 158 193 781 899 429 103 367 1180 359 413 839 472 635 415 110 27 303 389 61 645 315 356 128 313 950 601 117 437 292 512 1515 6441 1733 Hop 67 | . . . . . . 5 1 . . 4 11 . 4 . . 2 1 2 . 1 2 . . . 1 . 2 3 3 . 3 1 . 13 4 4 Pick Up 154 | 9 26 10 10 6 1 3 3 1 . 2 9 . 1 4 . 1 1 . . 1 5 . 6 . . 2 . 7 2 4 . 5 3 3 27 2 Fast Attach 275 | 8 4 . 11 1 1 9 1 . . . 10 . . 9 . 7 5 1 . 3 6 . 5 3 1 5 . 12 13 6 9 5 11 11 112 6 Attach 87 | . 3 4 2 5 4 5 1 . 4 . 7 . . . . 1 1 1 . 3 5 . 4 . . . . 4 4 5 . . 2 4 13 5 Detach 84 | 1 2 . . 1 . 7 1 . 3 . 3 . . 5 . 2 2 1 . 3 3 . 5 2 . . . 5 3 1 3 2 3 1 22 3 Swap 98 | . 20 . 6 9 3 1 2 . . . 2 . . 1 4 2 8 3 . 3 2 . . . . . . 4 2 . 1 1 3 2 18 1 Drop 318 | 1 23 10 17 9 8 8 2 2 3 . 15 . 1 7 . 5 6 3 . 4 8 . 8 2 1 5 . 7 10 4 2 6 2 5 132 2 Fire 513 | 31 66 20 39 34 5 3 2 . . . 4 . . . . . . . . 3 5 . . . . . . . . . . . . . 213 88 Melee 267 | . . . . . . 15 13 1 6 . 20 2 . . 2 12 7 2 4 7 6 . 16 2 5 . 2 38 21 7 12 11 18 9 29 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 10 | . . 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . 1 11 . . . . 13 . . . . . 8 . . . . . . . . . . . 2 . 4 . . . . . Rewire 41 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -5/Archives -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 607 | -11/Scrapyard | Entered Materials 645 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 16) 850 | -10/Materials | Discovered new exit (range 3) 1396 | -10/Materials | Central database locked down 1423 | -10/Materials | Discovered new exit (range 5) 2168 | -10/Materials | Discovered new exit (range 9) 2304 | -10/Materials | Discovered new exit (range 15) 2387 | -10/Materials | Entered Mines 2456 | -10/Mines | Found a hidden stash of uninstalled traps 2660 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2686 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2690 | -10/Mines | Found Prototype Device 2957 | -10/Mines | Learned location of Storage (-9) 3026 | -10/Mines | Met a Derelict shopkeep closing up shop 3211 | -10/Mines | Discovered new exit (range 7) 3222 | -10/Mines | Entered Materials 3222 | -9/Materials | Evolved 2 slots: Weapon x2 3237 | -9/Materials | Identified Exp. Sensor Array 3534 | -9/Materials | Build established: Gunner 3777 | -9/Materials | Discovered new exit (range 7) 4010 | -9/Materials | Discovered new exit (range 4) 4176 | -9/Materials | Discovered new exit (range 5) 4216 | -9/Materials | Discovered new exit (range 12) 4225 | -9/Materials | Entered Storage 4303 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4808 | -9/Storage | Garrison activated, responded to threat 4857 | -9/Storage | Used back door to open Recycling access 4857 | -9/Storage | Discovered new exit (range 5) 4880 | -9/Storage | Entered Recycling 4892 | -9/Recycling | Spotter reported a threat 4906 | -9/Recycling | Spotter reported a threat 4909 | -9/Recycling | Spotter reported a threat 4910 | -9/Recycling | Spotter reported a threat 4932 | -9/Recycling | Spotter reported a threat 4945 | -9/Recycling | Spotter reported a threat 4953 | -9/Recycling | Spotter reported a threat 4985 | -9/Recycling | Spotter reported a threat 4985 | -9/Recycling | Spotter reported a threat 4988 | -9/Recycling | Spotter reported a threat 5033 | -9/Recycling | Spotter reported a threat 5087 | -9/Recycling | Crushed by falling debris 5090 | -9/Recycling | Spotter reported a threat 5131 | -9/Recycling | Spotter reported a threat 5192 | -9/Recycling | Discovered new exit (range 16) 5204 | -9/Recycling | Spotter reported a threat 5228 | -9/Recycling | Entered Factory 5228 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5395 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5397 | -7/Factory | Fabricated O-16 Technician? 5428 | -7/Factory | Local fabrication network quarantined 5458 | -7/Factory | Fabricated Spear (x2) 5473 | -7/Factory | Identified exit to Lower Caves 5493 | -7/Factory | Discovered new exit (range 12) 5586 | -7/Factory | Discovered new exit (range 14) 5628 | -7/Factory | First assault squad dispatched 5649 | -7/Factory | Entered Lower Caves 5695 | -7/Lower Caves | Learned 12 Factory zone layouts 5729 | -7/Lower Caves | Learned 8 Factory zone layouts 5729 | -7/Lower Caves | Learned Factory emergency access door positions 5729 | -7/Lower Caves | Learned Extension emergency access door positions 5729 | -7/Lower Caves | Learned Factory stockpile data 5729 | -7/Lower Caves | Learned Armory terminal intel 5734 | -7/Lower Caves | Destroyed YY-6TK(g) 5798 | -7/Lower Caves | Build established: Sprinter 5952 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5978 | -7/Lower Caves | Discovered new exit (range 11) 5988 | -7/Lower Caves | Entered another Lower Caves area 5995 | -7/Lower Caves | Discovered new exit (range 7) 6025 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6025 | -7/Lower Caves | Encountered a Warlord checkpoint 6048 | -7/Lower Caves | Learned location of 1 exit from Factory 6081 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6084 | -7/Lower Caves | Found Prototype Special Weapon 6122 | -7/Lower Caves | Discovered new exit (range 6) 6125 | -7/Lower Caves | Entered Data Miner 6125 | -7/Data Miner | Accompanied by 1 ally 6125 | -7/Data Miner | Discovered new exit (range 6) 6140 | -7/Data Miner | Met Data Miner 6145 | -7/Data Miner | Learned location of Section 7 (-2) 6145 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6151 | -7/Data Miner | Received God Mode back door access code from Data Miner 6162 | -7/Data Miner | Identified Molecular Deconstructor 6166 | -7/Data Miner | Data Conduit disabled 6193 | -7/Data Miner | Entered Proximity Caves 6193 | -6/Proximity Caves | Accompanied by 1 ally 6229 | -6/Proximity Caves | Spotted B-75 Beast 6291 | -6/Proximity Caves | Learned Factory terminal intel 6302 | -6/Proximity Caves | Discovered new exit (range 10) 6305 | -6/Proximity Caves | Entered Factory 6305 | -6/Factory | Evolved 2 slots: Utility x2 6306 | -6/Factory | Identified exit to Factory 6307 | -6/Factory | Identified exit to Lower Caves 6310 | -6/Factory | Loaded intel: 19 terminal locations 6515 | -6/Factory | Crushed by falling debris 6679 | -6/Factory | Build established: Scout 6736 | -6/Factory | Cargo convoy interrupted 6741 | -6/Factory | Found Scatter Rocket Array 6742 | -6/Factory | Found Scatter Rocket Array 6827 | -6/Factory | Entered Lower Caves 6888 | -6/Lower Caves | Encountered a Warlord checkpoint 6926 | -6/Lower Caves | Spotted B-75 Beast 6933 | -6/Lower Caves | Discovered new exit (range 11) 6936 | -6/Lower Caves | Identified exit to Lower Caves 6936 | -6/Lower Caves | Entered another Lower Caves area 6942 | -6/Lower Caves | Discovered exit to Factory (range 7) 6973 | -6/Lower Caves | Learned Factory trap positions 6985 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7032 | -6/Lower Caves | Discovered new exit (range 13) 7062 | -6/Lower Caves | Identified exit to Zion 7063 | -6/Lower Caves | Entered Zion 7072 | -6/Zion | Found CR-A16's Pointy Stick 7096 | -6/Zion | Discovered new exit (range 16) 7157 | -6/Zion | Learned Factory garrison access intel 7164 | -6/Zion | Found Prototype Processor 7164 | -6/Zion | Identified Spectral Analyzer 7167 | -6/Zion | Found Prototype Processor 7167 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7169 | -6/Zion | Found Prototype Processor 7169 | -6/Zion | Identified Exp. Target Analyzer 7172 | -6/Zion | Found Prototype Processor 7172 | -6/Zion | Identified Exp. Terrain Scan Processor 7187 | -6/Zion | Found Spectral Analyzer 7198 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7210 | -6/Zion | Learned location of Armory (-3) 7235 | -6/Zion | Imprinted 7237 | -6/Zion | Declared Zion's savior 7270 | -6/Zion | Learned Factory fabricator intel 7275 | -6/Zion | Received a hallucinogenic algorithm 7294 | -6/Zion | Identified exit to Deep Caves 7331 | -6/Zion | Identified exit to Proximity Caves 7472 | -6/Zion | Build established: Sprinter 7488 | -6/Zion | Entered Proximity Caves 7488 | -5/Proximity Caves | Accompanied by 4 allies 7504 | -5/Proximity Caves | Learned Factory terminal intel 7506 | -5/Proximity Caves | Learned location of 1 exit from Factory 7566 | -5/Proximity Caves | Spotted B-75 Beast 7680 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7692 | -5/Proximity Caves | Entered Factory 7692 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7693 | -5/Factory | Identified exit to Factory 7694 | -5/Factory | Loaded intel: 106 trap records 7695 | -5/Factory | Loaded intel: 22 terminal locations 7696 | -5/Factory | Loaded intel: 6 fabricator locations 7697 | -5/Factory | Loaded intel: 3 garrison access locations 7705 | -5/Factory | Zion Fire squad teleported in 7722 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7887 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 7943 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7944 | -5/Factory | Zion Light squad teleported in 7948 | -5/Factory | Discovered new exit (range 9) 7971 | -5/Factory | Identified exit to Extension 7974 | -5/Factory | Zion Light squad teleported in 7986 | -5/Factory | Entered Extension 7986 | -5/Extension | Accompanied by 6 allies 8056 | -5/Extension | Spotted B-75 Beast 8058 | -5/Extension | Allies destroyed B-75 Beast 8092 | -5/Extension | Spotted B-75 Beast 8096 | -5/Extension | Allies destroyed B-75 Beast 8115 | -5/Extension | Rescued a captive Derelict 8117 | -5/Extension | Zion Infowar Resupply teleported in 8120 | -5/Extension | Zion Recon squad teleported in 8130 | -5/Extension | Rescued a captive Derelict 8131 | -5/Extension | Rescued a captive Derelict 8132 | -5/Extension | Zion Recon squad teleported in 8220 | -5/Extension | Found Prototype Protection 8220 | -5/Extension | Identified Zio. Weapon Casing 8224 | -5/Extension | Rescued A7 8260 | -5/Extension | P-70 Sage assimilated allied W9-GPU(A) 8279 | -5/Extension | P-70 Sage assimilated allied TJ-GOX(b) 8285 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8286 | -5/Extension | Found Corrupted Prototype Protection 8286 | -5/Extension | Identified Med. Regenerative Plating 8297 | -5/Extension | Discovered exit to Factory (range 16) 8318 | -5/Extension | Discovered new exit (range 16) 8319 | -5/Extension | Discovered exit to Factory (range 15) 8327 | -5/Extension | Identified exit to Cetus 8513 | -5/Extension | Entered Cetus 8517 | -5/Cetus | Spotted Cetus Guard 8517 | -5/Cetus | Spotted Cetus Guard 8519 | -5/Cetus | Spotted Cetus Guard 8519 | -5/Cetus | Spotted Cetus Guard 8528 | -5/Cetus | Zion Light squad teleported in 8529 | -5/Cetus | Zion Melee Resupply teleported in 8548 | -5/Cetus | Found Zio. Weapon Casing 8551 | -5/Cetus | Allies destroyed Cetus Guard 8562 | -5/Cetus | Discovered new exit (range 24) 8567 | -5/Cetus | Identified exit to Archives 8568 | -5/Cetus | Entered Archives 8582 | -5/Archives | Discovered new exit (range 13) 8585 | -5/Archives | Identified exit to Hub_04(d) 8586 | -5/Archives | Entered Hub_04(d) 8590 | -5/Hub_04(d) | Zion Heavy squad teleported in 8623 | -5/Hub_04(d) | Zion Light squad teleported in 8635 | -5/Hub_04(d) | Zion Fire squad teleported in 8654 | -5/Hub_04(d) | Spotted B-75 Beast 8664 | -5/Hub_04(d) | Allies destroyed B-75 Beast 8684 | -5/Hub_04(d) | Discovered exit to Factory (range 13) 8685 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 8699 | -5/Hub_04(d) | Discovered exit to Factory (range 19) 8719 | -5/Hub_04(d) | Discovered exit to Factory (range 23) 8743 | -5/Hub_04(d) | Network Hub disabled 8754 | -5/Hub_04(d) | Entered Factory 8754 | -4/Factory | Evolved 2 slots: Utility x2 8786 | -4/Factory | Zion Heavy squad teleported in 8792 | -4/Factory | Discovered new exit (range 13) 8794 | -4/Factory | Zion Heavy squad teleported in 8823 | -4/Factory | Identified exit to Upper Caves 8897 | -4/Factory | Zion Thermal Resupply teleported in 8950 | -4/Factory | Fabricated Kinetic Spear (x1) 8992 | -4/Factory | Manually triggered Chute Trap 8992 | -4/Factory | Sucked down chute 8992 | -4/Factory | Entered Waste 8994 | -4/Waste | Spotted C-40 Crusher 8996 | -4/Waste | Spotted C-40 Crusher 8997 | -4/Waste | Spotted C-40 Crusher 8999 | -4/Waste | Spotted C-40 Crusher 9000 | -4/Waste | Discovered new exit (range 23) 9000 | -4/Waste | Spotted C-40 Crusher 9002 | -4/Waste | Spotted C-40 Crusher 9004 | -4/Waste | Identified exit to Factory 9004 | -4/Waste | Entered Factory 9005 | -4/Factory | 1 allies followed down the chute 9018 | -4/Factory | Discovered new exit (range 17) 9024 | -4/Factory | Retrieved Zion intel report: Branch Access 9025 | -4/Factory | Zion Resource Resupply teleported in 9037 | -4/Factory | Zion Heavy squad teleported in 9049 | -4/Factory | Identified exit to Research 9057 | -4/Factory | Zion Heavy squad teleported in 9078 | -4/Factory | Zion Light squad teleported in 9169 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9217 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9302 | -4/Factory | Spotted B-86 Titan 9306 | -4/Factory | Allies destroyed B-86 Titan 9387 | -4/Factory | Found Zio. Weapon Casing 9446 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9447 | -4/Factory | Zion Light squad teleported in 9455 | -4/Factory | Zion Explosive Resupply teleported in 9489 | -4/Factory | Discovered exit to Research (range 22) 9504 | -4/Factory | First assault squad dispatched 9588 | -4/Factory | Entered Upper Caves 9588 | -4/Upper Caves | Accompanied by 2 allies 9594 | -4/Upper Caves | Encountered a Warlord checkpoint 9687 | -4/Upper Caves | Build established: Messiah-Scout 9701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9723 | -4/Upper Caves | Discovered new exit (range 7) 9725 | -4/Upper Caves | Identified exit to Upper Caves 9725 | -4/Upper Caves | Entered another Upper Caves area 9730 | -4/Upper Caves | Discovered exit to Research (range 20) 9732 | -4/Upper Caves | Learned 8 Research zone layouts 9945 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9974 | -4/Upper Caves | Discovered new exit (range 10) 9974 | -4/Upper Caves | Spotted B-86 Titan 9976 | -4/Upper Caves | Identified exit to Zhirov 9977 | -4/Upper Caves | Entered Zhirov 9977 | -4/Zhirov | Discovered new exit (range 3) 9982 | -4/Zhirov | Met Zhirov 9989 | -4/Zhirov | Found Alien Artifact 9989 | -4/Zhirov | Identified Integrated Reactor 9989 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10007 | -4/Zhirov | Found Alien Artifact 10013 | -4/Zhirov | Learned location of Quarantine (-2) 10015 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10023 | -4/Zhirov | Identified exit to Proximity Caves 10023 | -4/Zhirov | Entered Proximity Caves 10025 | -3/Proximity Caves | Build established: Scout 10106 | -3/Proximity Caves | Discovered exit to Research (range 6) 10111 | -3/Proximity Caves | Entered Research 10111 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10229 | -3/Research | Discovered new exit (range 12) 10232 | -3/Research | Identified exit to Research 10260 | -3/Research | Discovered new exit (range 13) 10266 | -3/Research | Identified exit to Testing 10304 | -3/Research | Spotted B-86 Titan 10336 | -3/Research | Retrieved Zion intel report: Main Access 10337 | -3/Research | Zion Infowar Resupply teleported in 10344 | -3/Research | Found Prototype Processor 10375 | -3/Research | Retrieved Zion intel report: Active Terminals 10400 | -3/Research | Retrieved Zion intel report: Component Stockpiles 10412 | -3/Research | Retrieved Zion intel report: Unaware Analyses 10438 | -3/Research | Retrieved Zion intel report: Branch Access 10438 | -3/Research | Identified exit to Armory 10439 | -3/Research | Zion Heavy squad teleported in 10445 | -3/Research | Lost 4 parts (3n1u) 10510 | -3/Research | Fabricated Exp. Sensor Array? 10521 | -3/Research | Entered Armory 10522 | -3/Armory | Loaded intel: 16 terminal locations 10527 | -3/Armory | Zion Hover Resupply teleported in 10541 | -3/Armory | Zion Recon squad teleported in 10634 | -3/Armory | Zion Heavy Resupply teleported in 10742 | -3/Armory | Found Unknown Protection 10742 | -3/Armory | Identified Hvy. Insulated Plating 10925 | -3/Armory | System corruption reached 10% 10952 | -3/Armory | Identified Transdimensional Reconstructor 10952 | -3/Armory | Warped through subspace to slip node 10952 | -3/Armory | Discovered new exit (range 1) 10972 | -3/Armory | Entered Lab 10976 | -3/Lab | Discovered exit to Research (range 9) 10979 | -3/Lab | Hidden lab's door opened automatically 10979 | -3/Lab | Sensor layout match revealed 11002 | -3/Lab | Gained access to the hidden lab's interior 11003 | -3/Lab | Found Alien Artifact 11008 | -3/Lab | Found Alien Artifact 11008 | -3/Lab | Identified Integrated Dissipator 11008 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 11013 | -3/Lab | Found Alien Artifact 11013 | -3/Lab | Identified Core Regenerator 11013 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 11024 | -3/Lab | Found Prototype Hackware 11024 | -3/Lab | Identified Quantum Router 11031 | -3/Lab | Found Prototype Protection 11032 | -3/Lab | Detected by scanners 11033 | -3/Lab | Found Prototype Energy Cannon 11033 | -3/Lab | Identified Potential Cannon 11035 | -3/Lab | Identified Exp. Powered Armor 11037 | -3/Lab | Found Potential Cannon 11045 | -3/Lab | Identified Core Reset Matrix 11045 | -3/Lab | Used Core Reset Matrix 11049 | -3/Lab | Sensed 1 artifact in vicinity 11072 | -3/Lab | Found Transdimensional Reconstructor 11075 | -3/Lab | Confronted by A5 11076 | -3/Lab | Discovered exit to Research (range 6) 11077 | -3/Lab | Entered Research 11077 | -2/Research | Evolved 2 slots: Propulsion x2 11129 | -2/Research | Zion Zionite Resupply teleported in 11208 | -2/Research | Spotted B-90 Cyclops 11214 | -2/Research | Spotted B-90 Cyclops 11215 | -2/Research | Retrieved Zion intel report: Guard Positions 11216 | -2/Research | Zion Heavy Resupply teleported in 11225 | -2/Research | Discovered new exit (range 6) 11225 | -2/Research | Identified exit to Access 11231 | -2/Research | Discovered new exit (range 10) 11231 | -2/Research | Spotted B-90 Cyclops 11232 | -2/Research | Identified exit to Quarantine 11232 | -2/Research | Entered Quarantine 11233 | -2/Quarantine | Detected hypermatrix surge 11233 | -2/Quarantine | Sensed 18 artifacts in vicinity 11239 | -2/Quarantine | Found Dimensional Node Initializer 11239 | -2/Quarantine | Initialized slip node 11241 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11245 | -2/Quarantine | Found Transdimensional Reconstructor 11250 | -2/Quarantine | Found Transdimensional Reconstructor 11251 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11256 | -2/Quarantine | Lost 4 parts (2u2w) 11258 | -2/Quarantine | Found Matter Drive 11264 | -2/Quarantine | Found Core Stripper 11279 | -2/Quarantine | Found Sigix Broadsword 11286 | -2/Quarantine | Discovered exit to Access (range 12) 11288 | -2/Quarantine | Cryocooling Duct disabled 11291 | -2/Quarantine | Cryocooling Duct disabled 11298 | -2/Quarantine | Found Subatomic Replicator 11303 | -2/Quarantine | Ambient heat levels rising (+20) 11303 | -2/Quarantine | Non-combat units ordered to evacuate 11306 | -2/Quarantine | Ambient heat levels rising (+20) 11306 | -2/Quarantine | Combat units ordered to evacuate 11317 | -2/Quarantine | Spotted Fortress 11332 | -2/Quarantine | Discovered new exit (range 6) 11332 | -2/Quarantine | Identified exit to Section 7 11333 | -2/Quarantine | Entered Section 7 11334 | -2/Section 7 | Sensed 21 artifacts in vicinity 11347 | -2/Section 7 | Scanned by Researcher 11352 | -2/Section 7 | Found Integrated Dissipator 11352 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11357 | -2/Section 7 | Spotted B-90 Cyclops 11373 | -2/Section 7 | Found Integrity Redistributor 11388 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 11390 | -2/Section 7 | Found Integrated Reactor 11390 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11391 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11409 | -2/Section 7 | Found Integrity Redistributor 11433 | -2/Section 7 | Found Integrated Reactor 11433 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11435 | -2/Section 7 | Found Integrated Reactor 11435 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11447 | -2/Section 7 | Found LRC Boosters 11447 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 11450 | -2/Section 7 | Found LRC Storage 11450 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11463 | -2/Section 7 | Spotted B-99 Colossus 11478 | -2/Section 7 | Found Matter Drive 11483 | -2/Section 7 | Found Matter Drive 11489 | -2/Section 7 | Found Matter Drive 11495 | -2/Section 7 | Spotted Executioner 11495 | -2/Section 7 | Spotted Executioner 11513 | -2/Section 7 | Spotted S7 Guard 11518 | -2/Section 7 | Warped through subspace 11518 | -2/Section 7 | Spotted Alpha 7 11520 | -2/Section 7 | Spotted Alpha 7 11520 | -2/Section 7 | Found Core Physics Calibrator 11531 | -2/Section 7 | Discovered exit to Access (range 13) 11534 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-77) 11536 | -2/Section 7 | Entered Access 11536 | -1/Access | Evolved 2 slots (calibrated): Propulsion x2, Utility x2, -Weapon x2 11537 | -1/Access | Sensed 1 artifact in vicinity 11558 | -1/Access | Spotted B-99 Colossus 11568 | -1/Access | Zion Zionite Resupply teleported in 11573 | -1/Access | Found Prototype Protection 11573 | -1/Access | Identified Zio. Weapon Casing 11577 | -1/Access | Found Prototype Protection 11577 | -1/Access | Identified Zio. Shade Armor 11611 | -1/Access | Build established: Alien-Sprinter 11614 | -1/Access | Retrieved Zion intel report: Emergency Access 11648 | -1/Access | Retrieved Zion intel report: Active Garrisons 11664 | -1/Access | Intercept squad dispatched 11687 | -1/Access | Spotted Tracker 11687 | -1/Access | Warped through subspace 11690 | -1/Access | Retrieved Zion intel report: Prototype Schematics 11691 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11700 | -1/Access | Retrieved Zion intel report: Component Stockpiles 11706 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 11771 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 11772 | -1/Access | Zion Heavy squad teleported in 11772 | -1/Access | Garrison activated, responded to threat 11773 | -1/Access | Intercept squad dispatched 11780 | -1/Access | Warped through subspace 11840 | -1/Access | Retrieved Zion intel report: Main Access 11840 | -1/Access | Identified exit to Surface 11841 | -1/Access | Zion Experimental squad teleported in 11857 | -1/Access | Found Zio. Shade Armor 11858 | -1/Access | Found Corrupted Prototype Energy Cannon 11861 | -1/Access | Zion Hacker squad teleported in 11863 | -1/Access | Discovered new exit (range 8) 11864 | -1/Access | Identified exit to Command 11864 | -1/Access | Entered Command 11877 | -1/Command | Disengaged cave seal 11877 | -1/Command | Zionites emerged from the dark tunnel 11878 | -1/Command | Retrieved Zion intel report: Active Terminals 11885 | -1/Command | Retrieved Zion intel report: Main Access 11907 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11931 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11933 | -1/Command | Retrieved Zion intel report: Active Garrisons 11935 | -1/Command | Retrieved Zion intel report: Unaware Analyses 12040 | -1/Command | Spotted B-99 Colossus 12064 | -1/Command | Disengaged cave seal 12064 | -1/Command | Zionites emerged from the dark tunnel 12132 | -1/Command | Spotted M Guard 12132 | -1/Command | Spotted M Guard 12132 | -1/Command | Spotted Combat Programmer 12145 | -1/Command | First assault squad dispatched 12148 | -1/Command | Spotted Combat Programmer 12155 | -1/Command | Allies destroyed Combat Programmer 12156 | -1/Command | Allies destroyed Combat Programmer 12170 | -1/Command | Destroyed M Guard 12173 | -1/Command | Found Prototype Device 12174 | -1/Command | Allies destroyed M Guard 12174 | -1/Command | All MAIN.C guards destroyed 12175 | -1/Command | Identified AEGIS Remote Shield 12196 | -1/Command | Found Prototype Device 12196 | -1/Command | Identified Thermal Barrier 12198 | -1/Command | Found Prototype Processor 12198 | -1/Command | Identified Exp. Targeting Computer 12277 | -1/Command | High security lockdown imminent 12285 | -1/Command | Met MAIN.C 12292 | -1/Command | Allies destroyed MAIN.C Shell 12292 | -1/Command | 0b10 Conduit disabled 12294 | -1/Command | MAIN.C activated Command garrisons 12296 | -1/Command | Found Zio. Shade Armor 12301 | -1/Command | Found Zio. Shade Armor 12309 | -1/Command | Allies destroyed MAIN.C 12383 | -1/Command | Spotted B-99 Colossus 12392 | -1/Command | Allies destroyed B-99 Colossus 12411 | -1/Command | Found Prototype Processor 12411 | -1/Command | Identified Exp. Melee Analysis Suite 12413 | -1/Command | Found Prototype Device 12413 | -1/Command | Identified Exp. Cloaking Device 12415 | -1/Command | Found Prototype Device 12415 | -1/Command | Identified Exp. Force Field 12417 | -1/Command | Found Prototype Device 12417 | -1/Command | Identified Adv. Particle Accelerator 12765 | -1/Command | Spotted Alpha 7 12821 | -1/Command | Spotted Alpha 7 13101 | -1/Command | Found Prototype Device 13101 | -1/Command | Identified Exp. Weapon Cycler 13236 | -1/Command | Found Zio. Shade Armor 13501 | -1/Command | Found Prototype Protection 13501 | -1/Command | Identified Zio. Weapon Casing 13670 | -1/Command | Found Prototype Energy Cannon 13670 | -1/Command | Identified Zio. Alpha Cannon Mk. II 13674 | -1/Command | Found Zio. Alpha Cannon Mk. II 13888 | -1/Command | Build established: Messiah-Mutant 14464 | -1/Command | System corruption reached 10% 15299 | -1/Command | Found Unknown Protection 15302 | -1/Command | Found Unknown Protection 15310 | -1/Command | Identified Hvy. Reflective Plating 15313 | -1/Command | Identified Hvy. Insulated Plating 15365 | -1/Command | Found Exp. Targeting Computer 15367 | -1/Command | Found Exp. Targeting Computer 15778 | -1/Command | Build established: Alien-Mutant 15901 | -1/Command | Found Prototype Reactor 15901 | -1/Command | Identified Zero-point Reactor 15902 | -1/Command | Found AEGIS Remote Shield 15904 | -1/Command | Found Exp. Targeting Computer 15950 | -1/Command | Found Unknown Device 15950 | -1/Command | Identified Antimissile System 15976 | -1/Command | Found Exp. Weapon Cycler 15981 | -1/Command | Found Exp. Targeting Computer 16009 | -1/Command | Found Zio. Alpha Cannon Mk. II 16139 | -1/Command | Build established: Alien-Sprinter 16194 | -1/Command | Found Zio. Weapon Casing 16211 | -1/Command | Found Zio. Weapon Casing 16230 | -1/Command | Warped through subspace to slip node 16230 | -1/Command | Discovered new exit (range 4) 16236 | -1/Command | Entered Access_0 16237 | -1/Access_0 | Sensed 2 artifacts in vicinity 16239 | -1/Access_0 | Met Architect 16253 | -1/Access_0 | Subspace Access Node disabled 16265 | -1/Access_0 | A6 warped into view 16265 | -1/Access_0 | Destroyed A6 16285 | -1/Access_0 | Subspace Access Node disabled 16297 | -1/Access_0 | Found Integrated Dissipator 16297 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16306 | -1/Access_0 | A5 warped into view 16327 | -1/Access_0 | Destroyed A5 16352 | -1/Access_0 | Subspace Access Node disabled 16375 | -1/Access_0 | A4 warped into view 16390 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-78) 16427 | -1/Access_0 | Subspace Access Node disabled 16482 | -1/Access_0 | Destroyed 7 combat bots 16493 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16512 | -1/Access_0 | Found Prototype Device 16512 | -1/Access_0 | Identified Exp. Phase Shifter 16738 | -1/Access_0 | Destroyed A4 16741 | -1/Access_0 | Destroyed Architect 16742 | -1/Access_0 | Architect triggered a singularity event 16743 | -1/Access_0 | Warped through subspace to slip node 16743 | -1/Access_0 | Discovered exit to Surface (range 8) 16744 | *** | Escaped singularity! Last Messages --------------- 16729_ Acquired Matter Drive. 16730_ Destroyed Prototype Hover Unit. 16731_ System corrupted: Matter fused (-9). 16732_ Quantum Shear penetrates Wall. 16732_ Slug penetrates Wall. 16734_ Penetrated by Quantum Shear. 16738_ Destroyed Modified Quantum Sheargun. 16738_ Destroyed Zero-point Reactor. 16738_ Destroyed Prototype Hover Unit. 16738_ A4: "A3 is going to put a massive hole in that core of yours. You won't even see it coming..." 16738_ A4 destroyed. 16738_ Enhanced Grunt destroyed. 16741_ Architect: "If I can't win, no one wins!" 16741_ Architect destroyed. 16742_ A0_COM: Initiating irreversible singularity event. Goodbye. 16743_ A0_COM: 10. 16743_ Warped through subspace, drawn to slip node. 16743_ EXIT=FOUND: SURFACE 16744_ A0_COM: 9. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 120 Energy Generation 85 Energy Capacity 1475 Matter Stores 343 Matter Capacity 400 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1210 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 88 Targeting Accuracy 36 Melee Accuracy 24 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Particle Charging 50 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 25 Item Schematics ----------------- Enh. Gamma Bomb Array | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Imp. Fusion Compressor | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Inertial Stasis Machine | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Imp. Matter Compressor | -1/Access | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory O-16 Technician | x1 | -7/Factory Spear | x2 | -7/Factory Lrn. Terrain Scanner | x1 | -5/Factory Kinetic Spear | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Core Reset Matrix Dimensional Node Initializer Matter Drive Core Stripper Sigix Broadsword Subatomic Replicator LRC Boosters LRC Storage Core Physics Calibrator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainWeldingMultirail Manual? 0 Play Time 03:44:34 Cumulative 1952.2 hours Start 2021.07.04 @ 17:04:54 End 2021.07.04 @ 21:05:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2579 Rogue 2571 Adventurer 0 Explorer 8 Win Type 6 Total 212 Types 42/28/83/3/3/5/45/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02bdf0e3-8510-47fa-9974-e90759c5bd6f