Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 21:05:02

Player: that bennyPC Player

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (187)     935
Value Destroyed (6358)     6358
Prototype IDs (95)         1900
Alien Tech Used (15)       3000
Bonus (31025)              31025
              TOTAL SCORE: 54918

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2402
Follower Combat Kills      5769
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed Architect        15000
Win                        3000
Friendly Fire              -26746

 Cogmind 
---------
Core Integrity             995/1600
Matter                     224/300
Energy                     208/700
System Corruption          23%
Temperature                Cool (63)
Movement                   Flying (10)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (10) --
               Biomechanical Wings
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
        Cooled Impulse Thruster
      Improved Q-thruster
>              --- UTILITY (12) -----
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Weapon Cycler
      Advanced Phase Shifter
       Zionite Weapon Casing
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
               Matter Drive
>              --- WEAPON (2) -------
               Potential Cannon
>              --- INVENTORY (7) ----
               Zero-point Reactor
  Experimental Cooling System
       Zionite Weapon Casing
               Matter Drive

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
>              --- PROPULSION -------
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
               Coolant Network
  Experimental Coolant Injector
         Large Storage Unit
  Experimental Energy Well
  Experimental Targeting Computer
      Advanced Particle Accelerator
  Experimental Weapon Cycler
       Zionite Weapon Casing
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
       Zionite Alpha Cannon Mk. II
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY --------
       Zionite Supercomposite Leg
         Small Storage Unit
       Zionite Shade Armor
       Zionite Shade Armor
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Matter Drive
               Potential Cannon
[Rating: 247]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Zionite Supercomposite Leg
  Treads                   Light Treads
  Leg                      Zionite Supercomposite Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Biomechanical Wings
Utility                    Improved Propulsion Shielding
  Device                   Experimental Sensor Array
  Storage                  Experimental Energy Well
  Processor                Experimental Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
  Artifact                 Matter Drive
Weapon                     Heavy Assault Rifle
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Zionite Alpha Cannon Mk. II
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   .   
  Utility                  10   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -2  .   .   
Parts Attached             438  | 8   27  4   19  15  8   15  4   .   4   .   19  .   .   10  4   10  14  5   .   9   13  .   9   3   1   4   .   20  18  8   10  5   6   15  142 9   
  Power                    28   | 1   1   1   2   1   1   .   .   .   .   .   3   .   .   1   .   .   3   1   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   1   6   .   
    Engine                 13   | 1   1   1   2   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   .   3   .   
  Propulsion               74   | 2   7   1   5   1   3   2   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   5   2   3   .   .   7   25  .   
    Treads                 13   | 2   3   1   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 44   | .   .   .   .   .   2   2   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   4   2   3   .   .   7   13  .   
  Utility                  231  | 3   7   .   1   2   .   8   1   .   1   .   6   .   .   7   4   5   10  3   .   3   8   .   7   2   .   4   .   14  11  3   5   3   6   7   91  9   
    Device                 105  | .   2   .   .   .   .   1   .   .   .   .   4   .   .   1   4   1   6   1   .   2   6   .   1   .   .   1   .   8   7   1   2   .   1   1   50  5   
    Storage                31   | 2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   1   .   1   2   .   .   2   .   2   13  1   
    Processor              40   | 1   3   .   .   .   .   2   .   .   .   .   2   .   .   6   .   1   .   1   .   .   1   .   3   2   .   .   .   2   .   .   3   .   .   1   12  .   
    Hackware               8    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
    Protection             41   | .   1   .   .   .   .   3   1   .   1   .   .   .   .   .   .   1   3   1   .   1   .   .   1   .   .   2   .   1   2   1   .   .   2   3   15  2   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   1   
  Weapon                   105  | 2   12  2   11  11  4   5   2   .   3   .   7   .   .   2   .   3   1   1   .   6   5   .   .   1   1   .   .   .   .   3   1   2   .   .   20  .   
    Energy Gun             9    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   
    Ballistic Gun          31   | 2   7   2   11  7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         18   | .   3   .   .   2   1   1   .   .   1   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Slashing Weapon        17   | .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   1   .   1   1   .   .   .   1   .   .   .   .   1   .   1   .   .   6   .   
    Piercing Weapon        12   | .   .   .   .   .   .   3   1   .   1   .   1   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  57   | .   .   .   1   1   .   .   .   .   1   .   .   .   .   4   .   .   4   .   .   3   .   .   .   .   .   4   .   1   7   6   .   .   .   4   20  1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
    System Corruption      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   15  .   
Parts Lost                 23   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   4   1   4   1   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   4   .   2   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   1   4   1   .   .   .   1   
Average Slot Usage (%)     94   | .   100 100 98  100 99  92  91  92  87  74  82  93  93  95  100 99  98  94  94  94  93  100 99  99  100 96  100 90  90  92  88  84  75  85  92  87  
  Engine                   4    | .   14  14  10  11  11  7   7   7   7   7   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   .   .   2   .   
  Treads                   7    | .   27  28  21  22  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   
  Flight                   18   | .   .   .   .   .   .   30  30  30  30  30  25  26  26  26  26  29  29  29  29  29  26  26  26  26  26  26  26  21  22  28  25  33  30  39  21  40  
  Device                   10   | .   7   .   .   .   .   4   7   7   7   7   12  13  13  7   6   7   13  5   5   10  16  21  16  15  15  12  10  15  21  19  19  9   7   8   17  11  
  Storage                  6    | .   14  14  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   1   4   4   4   7   7   6   7   4   
  Processor                7    | .   4   .   .   .   .   3   .   .   .   .   8   13  13  18  20  14  11  17  17  17  15  21  21  21  26  21  21  14  9   9   8   8   7   7   5   8   
  Hackware                 2    | .   .   .   10  11  11  12  1   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   3   .   2   4   4   2   .   .   .   
  Protection               8    | .   1   14  .   .   .   6   21  23  20  21  13  13  13  13  13  11  12  17  17  11  12  5   6   9   5   8   10  7   6   4   4   2   3   7   11  15  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Ballistic Gun            10   | .   27  28  43  43  43  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   3   7   2   .   .   .   .   6   9   11  11  11  9   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   5   13  13  9   13  5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   2   .   .   2   .   2   6   6   6   6   4   .   3   5   4   3   5   5   5   9   10  10  9   9   8   7   4   4   4   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   9   22  23  15  .   2   .   .   5   6   5   5   2   .   .   1   10  10  10  10  10  10  9   9   8   8   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 14  34  34  40  100 40  20  25  20  22  20  23  23  23  23  22  22  30  28  27  27  28  27  28  28  28  28  27  44  47  39  44  54  59  62  177 79  
  Greatest Support         360  | 40  40  40  40  40  40  20  20  20  20  20  23  23  23  23  23  28  32  32  28  28  28  32  28  28  30  28  28  65  63  58  66  54  59  79  360 79  
  Greatest Overweight (x)  3    | 1   .   .   1   2   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   15  15  15  25  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   10  10  27  7   
  Average Capacity         11   | 5   13  15  15  22  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   8   10  17  7   
  Most Carried             27   | 8   15  15  15  20  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   10  10  27  7   
  Average Carried          9    | .   11  14  14  17  14  3   4   4   3   3   4   5   4   4   5   4   4   4   5   4   3   5   4   5   5   4   5   4   4   2   5   7   8   9   11  5   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   10  10  7   7   
  Final Carried            15   | 8   15  15  15  14  6   4   5   5   3   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   3   5   5   8   10  10  6   5   

 Class Distribution 
--------------------
 19% | Mutant
 19% | Alien-Sprinter
 13% | Scout
 11% | Gunner
 11% | Messiah-Mutant
 11% | Sprinter
  4% | Messiah-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Gunner | -9/Materials
          Gunner | -9/Storage
          Gunner | -9/Recycling
 Hacker-Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
          Mutant | -7/Data Miner
        Sprinter | -6/Proximity Caves
           Scout | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
        Sprinter | -6/Zion
        Sprinter | -5/Proximity Caves
        Sprinter | -5/Factory
   Messiah-Scout | -5/Extension
   Messiah-Scout | -5/Cetus
   Messiah-Scout | -5/Archives
           Scout | -5/Hub_04(d)
 Scavenger-Scout | -4/Factory
           Scout | -4/Waste
   Messiah-Scout | -4/Factory
   Messiah-Scout | -4/Upper Caves
           Scout | -4/Upper Caves
           Scout | -4/Zhirov
           Scout | -3/Proximity Caves
           Scout | -3/Research
 Commander-Scout | -3/Armory
 Hacker-Sprinter | -3/Lab
    Hacker-Scout | -2/Research
  Alien-Sprinter | -2/Quarantine
  Alien-Sprinter | -2/Section 7
  Alien-Sprinter | -1/Access
  Alien-Sprinter | -1/Command
  Alien-Sprinter | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           6825 | 502  792  155  700  499  64   157  172  .    .    .    208  23   11   .    70   173  110  93   .    86   110  .    130  29   11   .    .    181  130  .    266  75   20   280  1685 93   
  Remotely                 320  | .    273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    
Salvage Created            9264 | 359  1064 307  1078 675  .    133  191  .    .    .    414  14   .    .    .    44   253  .    .    168  23   .    549  .    .    .    .    530  62   .    266  148  205  297  1460 1024 
  Parts                    435  | 21   78   13   58   47   .    7    6    .    .    .    10   .    .    .    .    1    1    .    .    5    1    .    14   .    .    .    .    23   4    .    18   7    4    13   85   19   
Haulers Intercepted        15   | .    2    .    4    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    2    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  74   | .   15  6   14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   25  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Guns                     44   | .   15  6   14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  AOE                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Classes Destroyed          20   | 3   6   .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   1   
  Worker                   24   | 4   5   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   2   .   .   2   1   .   
  Builder                  11   | .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   4   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 21   | 1   3   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   1   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   
  Swarmer                  17   | .   6   3   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   9   4   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Sentry                   9    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-EX                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Commander                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 6   13  3   14  5   .   2   1   .   .   .   2   .   .   .   .   2   2   .   .   2   1   .   3   .   .   .   .   3   1   .   4   1   3   3   2   8   
  Combat Bots Only         8    | .   5   3   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   8   
Max Kills in Single Turn   2    | 1   2   1   2   2   .   1   1   .   .   .   1   1   .   .   .   1   1   .   .   2   1   .   1   .   .   .   .   1   1   .   1   1   1   1   1   2   
  Gunslinging              1    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               7679  | .     207   137   172   288   281   131   33    58    90    399   95    .     .     .     80    18    105   89    59    239   27    .     38    .     177   .     25    1035  1002  24    319   135   520   280   323   1293  
  Core                     1175  | .     37    29    13    10    74    39    20    23    .     82    12    .     .     .     80    .     47    65    .     23    .     .     .     .     50    .     25    294   117   .     .     .     34    16    10    75    
  Absorbed by Shields      1467  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     209   1236  
Core Remaining (%)         82    | 100   .     73    .     .     75    .     .     .     .     76    .     .     .     .     89    .     .     .     .     86    .     .     .     .     .     .     93    .     .     87    .     .     86    .     .     62    
Volleys Fired              513   | 31    66    20    39    34    5     3     2     .     .     .     4     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     213   88    
  Largest                  4     | 2     2     2     4     4     1     3     1     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Hottest                  200   | 40    100   46    94    100   100   69    39    .     .     .     .     .     .     .     .     .     .     .     .     60    60    .     .     .     .     .     .     .     .     .     .     .     .     .     200   200   
Shots Fired                843   | 62    128   40    155   124   5     9     2     .     .     .     4     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     218   88    
  Gun                      518   | 62    124   40    155   120   .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   106   | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    88    
  Launcher                 2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  217   | .     4     .     .     3     5     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   .     
  Kinetic                  513   | 62    124   40    155   121   .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Thermal                  302   | .     4     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     202   88    
  Explosive                2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     
  Robot Hit Streak         35    | 10    14    17    8     11    .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     35    11    
  Robot Miss Streak        5     | 4     4     3     3     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        11    | .     5     1     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           672   | 35    80    25    89    67    .     10    12    .     1     .     11    1     .     .     .     2     4     1     .     .     8     .     15    .     .     .     .     30    7     .     7     2     5     8     195   57    
  Core Hits                301   | 15    39    11    38    27    .     4     7     .     .     .     4     .     .     .     .     1     .     .     .     4     2     .     7     .     .     .     .     12    2     .     5     2     2     4     47    68    
  Critical Kills           10    | .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     
  Critical Parts Destroyed 8     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     .     
  Critical Strikes         29    | .     3     .     1     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     1     1     2     10    5     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Destroy                12    | .     3     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     4     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     
    Puncture               4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     
Melee Attacks              379   | .     .     .     .     .     .     20    18    2     6     .     25    2     .     .     4     13    8     2     4     7     6     .     26    2     8     .     4     80    37    11    20    14    22    9     29    .     
  Kinetic                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     3     .     
  Impact                   37    | .     .     .     .     .     .     .     .     .     .     .     19    2     .     .     2     7     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 154   | .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     1     6     .     2     4     7     5     .     9     .     3     .     2     34    10    3     4     5     18    9     26    .     
  Piercing                 179   | .     .     .     .     .     .     16    18    2     6     .     3     .     .     .     1     .     1     .     .     .     1     .     17    2     5     .     2     46    27    8     16    8     .     .     .     .     
  Sneak Attacks            77    | .     .     .     .     .     .     4     10    .     1     .     6     1     .     .     .     2     4     .     .     .     3     .     14    .     .     .     .     6     1     .     6     2     4     6     7     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        42    | .     .     .     .     .     .     1     3     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     6     .     .     .     .     22    5     .     1     .     1     .     .     .     
Damage Inflicted           38077 | 453   1197  411   1352  1065  .     385   985   .     129   .     812   133   .     .     .     328   483   42    .     299   532   .     1877  .     .     .     .     1880  406   .     828   339   1170  1560  6155  15256 
  Guns                     4637  | 453   1197  408   1334  1052  .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  7630  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    7587  
  Explosions               7968  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     299   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7669  
  Melee                    15762 | .     .     .     .     .     .     330   985   .     129   .     812   133   .     .     .     328   483   42    .     .     394   .     1877  .     .     .     .     1880  406   .     828   339   1170  1560  4066  .     
  Ramming                  49    | .     .     3     18    13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  Kinetic                  4654  | 453   1197  408   1334  1052  .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     155   .     
  Thermal                  17287 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2031  15256 
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          299   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     299   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1094  | .     .     .     .     .     .     .     .     .     .     .     574   133   .     .     .     .     387   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8717  | .     .     .     .     .     .     .     .     .     .     .     142   .     .     .     .     328   .     42    .     .     354   .     445   .     .     .     .     680   42    .     .     .     1170  1560  3954  .     
  Piercing                 5839  | .     .     .     .     .     .     330   985   .     129   .     96    .     .     .     .     .     96    .     .     .     40    .     1432  .     .     .     .     1200  364   .     828   339   .     .     .     .     
  Phasic                   138   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     8     5     5     5     .     .     2     2     2     2     2     7     12    12    .     .     1     .     18    23    
  Average Corruption       9     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     6     5     5     5     .     .     2     2     2     2     2     4     5     12    .     .     1     .     10    20    
  Corruption Purged        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     
  Effects                  197   | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     7     1     1     4     .     .     4     1     2     1     1     2     6     3     .     .     1     .     125   33    
    Message Errors         42    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     1     .     1     .     1     .     .     .     .     .     29    5     
    Matter Fused           45    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     35    3     
    Heat Flow Errors       34    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     1     .     .     1     .     1     .     .     .     .     24    2     
    Energy Discharges      21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     1     .     .     .     1     2     .     .     .     1     .     11    2     
    Parts Rejected         2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     .     13    7     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     9     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5742  | .     .     .     .     .     .     75    277   .     .     .     96    88    .     .     .     141   232   .     .     .     131   .     496   .     .     .     .     250   63    .     229   .     637   390   1571  1066  
  Projectiles              627   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     627   
  Explosions               439   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     439   
  Melee                    4676  | .     .     .     .     .     .     75    277   .     .     .     96    88    .     .     .     141   232   .     .     .     131   .     496   .     .     .     .     250   63    .     229   .     637   390   1571  .     
Knockbacks                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      239   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    79    
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Rammed                   10    | .     .     3     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             11    | .     .     3     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        273   | .     24    8     170   117   105   10    .     1     .     .     .     .     .     .     .     .     231   43    2     246   .     .     .     .     215   .     .     185   25    170   32    113   136   207   273   166   
  Average Temperature      53    | .     8     3     50    35    58    6     .     1     .     .     .     .     .     .     .     .     109   24    2     113   .     .     .     .     160   .     .     52    8     96    19    44    70    35    64    36    
  Received Heat Transfer   650   | .     51    45    33    81    .     42    .     18    12    .     12    .     .     .     9     9     12    18    9     9     .     .     .     .     18    .     .     36    72    .     18    18    27    9     .     92    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              9     | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       10    | .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Melted             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Heat Transferred         13978 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4254  9724  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1786 | 70   338  85   268  374  326  1786 .    .    .    .    522  .    .    .    .    168  408  159  88   417  380  148  950  .    .    .    .    809  455  .    219  384  516  783  1770 .    
  Initial                  1036 | .    .    4    .    67   123  1036 .    .    .    .    78   .    .    .    .    70   81   115  43   30   203  133  103  .    .    .    .    50   327  .    .    114  216  309  497  .    
  Average                  294  | 28   150  72   103  226  238  1350 .    .    .    .    230  .    .    .    .    106  270  128  68   119  275  140  600  .    .    .    .    324  349  .    50   258  369  556  966  .    
Maximum Alert Level        5    | .    1    .    1    1    1    5    .    .    .    .    2    .    .    .    .    .    2    .    .    2    1    .    3    .    .    .    .    3    2    .    1    1    2    3    5    .    
  Low Security (%)         37   | 100  74   100  92   43   34   .    .    .    .    .    40   .    .    .    .    100  18   100  100  85   .    100  6    .    .    .    .    40   .    .    98   35   .    .    .    .    
  Level 1                  20   | .    25   .    7    56   65   .    .    .    .    .    42   .    .    .    .    .    70   .    .    8    100  .    26   .    .    .    .    27   97   .    1    64   69   23   .    .    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    11   .    .    6    .    .    22   .    .    .    .    17   2    .    .    .    30   58   4    .    
  Level 3                  4    | .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    15   .    .    .    .    .    18   1    .    
  Level 4                  1    | .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 5                  29   | .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    3    1    .    2    .    4    .    1    .    .    5    .    .    .    .    4    1    .    .    1    2    .    4    .    .    .    .    3    4    .    1    1    2    5    5    .    
  Investigation            17   | .    3    1    .    .    .    .    .    .    .    .    2    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    3    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    
  Reinforcement            15   | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    .    1    1    .    1    1    2    .    .    .    
  Assault                  4    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 5    | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Distress Signals           32   | .   1   .   1   5   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   4   1   .   1   .   .   .   .   1   2   .   .   .   2   .   11  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              461  | .   18  6   18  13  12  9   1   12  4   16  16  1   .   .   9   6   13  5   3   12  8   .   19  3   6   .   5   43  36  1   19  7   29  33  38  40  
  Peak Tracking Total      20   | .   4   2   4   3   5   6   1   10  4   8   6   1   .   .   4   7   3   5   3   7   6   .   5   3   7   .   5   17  17  1   13  6   19  14  6   20  
  Tactical Retreats        57   | .   .   .   .   1   .   3   .   5   .   3   4   .   .   .   3   2   1   .   .   .   .   .   3   .   1   .   2   9   3   .   2   .   1   8   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Traps Triggered            26   | .   1   .   3   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   4   .   1   .   1   1   8   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Disabled          58   | .   .   1   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   7   .   .   8   .   .   .   .   .   3   2   .   7   12  .   7   6   
  Max in Single Turn       6    | .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Accessed          72   | .   9   1   6   1   7   11  3   .   3   .   16  1   .   .   .   1   .   .   .   .   2   .   1   .   1   4   .   1   2   .   1   .   .   1   .   .   
  Terminals                31   | .   6   .   4   1   4   6   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                256  | .   24  1   31  4   22  50  9   .   24  .   44  1   .   .   .   3   .   .   .   .   7   .   1   .   1   17  .   11  3   .   2   .   .   1   .   .   
  Successful               162  | .   9   1   19  1   12  35  9   .   24  .   20  1   .   .   .   2   .   .   .   .   5   .   1   .   1   17  .   2   .   .   2   .   .   1   .   .   
  Failed                   93   | .   14  .   12  3   10  15  .   .   .   .   24  .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   9   3   .   .   .   .   .   .   .   
    Catastrophic           11   | .   .   .   1   .   5   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   267  | .   13  .   6   1   11  20  .   1   .   .   23  .   .   1   .   13  7   4   .   13  10  .   29  .   .   .   .   27  13  .   11  3   2   39  20  .   
  Terminals                117  | .   20  .   12  4   17  30  .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              37   | .   .   .   .   .   .   12  .   .   .   .   2   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   11  3   .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   19  .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   
Terminal Hacks             95   | .   6   1   4   1   6   18  9   .   24  .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   1   17  .   .   .   .   .   .   .   .   .   .   
  Record                   18   | .   .   .   .   .   .   .   7   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   1   4   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          9    | .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   2   .   1   .   2   3   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   12  .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   4   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   2   .   3   .   4   7   .   .   .   .   10  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Terminals                14   | .   .   .   3   .   1   2   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   2   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Broadcast              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   6   .   5   1   4   8   .   .   .   .   14  .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Full Trace Events        7    | .   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 114  | .   .   .   .   .   .   114 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   1   .   1   4   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   12  .   .   
  Parts Built              6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 1446 | .   .   .   .   .   .   510 .   .   .   .   .   .   .   .   .   234 .   .   .   .   318 .   .   .   .   .   .   384 .   .   .   .   .   .   .   .   
    Time                   575  | .   .   .   .   .   .   144 .   .   .   .   .   .   .   .   .   58  .   .   .   .   169 .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   3   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               140   | .     .     3     .     10    .     3     .     1     .     .     5     .     .     4     .     9     5     4     .     8     5     .     12    .     .     .     .     3     6     .     2     .     .     7     53    .     
  Largest Group            32    | .     .     3     .     10    .     2     .     1     1     1     4     .     .     4     4     6     8     4     .     8     4     .     9     2     .     .     .     3     6     .     2     .     .     2     32    .     
  Highest-Rated Group      2996  | .     .     40    .     88    .     32    .     29    29    29    104   .     .     149   149   420   420   239   .     439   412   .     830   192   .     .     .     233   225   .     58    .     .     269   2996  .     
  Highest-Rated Ally       269   | .     .     16    .     16    .     32    .     29    29    29    26    .     .     38    38    70    156   70    .     85    103   .     103   96    .     .     .     103   42    .     31    .     .     269   269   .     
Zionite Dispatches         31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     2     .     3     3     .     6     .     .     .     .     2     3     .     2     .     .     4     .     .     
  Heavy                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     .     .     .     .     1     .     .     .     .     .     1     .     .     
  Light                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Recon                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive Resupply       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Resource Resupply        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heavy Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
  Infowar Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Zionite Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
Total Orders               21    | .     .     .     .     1     .     2     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     .     2     .     .     .     .     1     2     .     1     .     .     1     8     .     
  STAY                     6     | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  ROAM                     1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  FOLLOW                   5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  DROP                     9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     .     .     .     .     1     2     .     1     .     .     1     .     .     
Ally Attacks               828   | .     .     15    .     72    .     2     .     1     .     1     .     .     .     .     20    3     129   17    .     36    20    .     65    2     .     .     .     11    2     .     .     .     .     4     428   .     
  Total Damage             42606 | .     .     212   .     636   .     62    .     .     .     14    .     .     .     .     584   42    3329  427   .     910   1056  .     4793  58    .     .     .     757   46    .     .     .     .     257   29423 .     
  Kills                    177   | .     .     1     .     8     .     1     .     .     .     .     .     .     .     .     4     1     13    2     .     5     8     .     27    1     .     .     .     6     .     .     .     .     .     .     100   .     
Allies Corrupted           12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     1     5     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   1   1   .   1   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   4   .   .   .   .   5   .   .   1   .   .   8   6   .   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   3   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               16743 | 606  1780 835  1003 655  348  421  339  137  68   112  522  109  127  425  204  294  527  55   18   168  238  12   584  137  252  46   88   410  451  105  155  101  203  328  4372 508  
Spaces Moved               24379 | 172  642  403  498  159  195  792  902  430  104  378  1204 360  422  840  473  640  418  115  28   306  393  62   646  316  359  129  318  960  608  118  445  295  513  1544 6450 1742 
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2043  | 162  627  403  498  159  194  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1738  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1738 .    
  Wheels                   15    | .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   20573 | .    .    .    .    .    1    792  902  430  104  378  1204 360  422  840  473  640  418  115  28   306  393  62   646  316  359  129  318  960  608  118  445  295  513  1544 4712 1742 
  Fastest Speed            10    | 50   80   160  160  160  160  31   29   29   29   29   29   29   29   29   29   26   19   19   26   26   26   19   26   26   22   26   26   23   23   23   18   18   22   10   10   10   
  Average Speed            40    | 154  158  160  160  302  160  31   29   29   31   29   29   29   29   29   29   26   25   25   26   26   26   19   26   26   25   26   26   27   26   23   23   19   22   12   40   10   
  Slowest Speed            360   | 160  160  160  260  360  247  31   99   29   99   29   29   29   29   29   29   26   26   26   26   26   26   19   26   26   26   26   26   37   32   26   26   100  100  25   220  10   
  Overloaded Moves         418   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   .    .    .    62   .    .    65   .    .    212  66   .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    .    5    1    .    .    6    12   .    4    .    .    2    1    2    .    1    2    .    .    .    1    .    2    6    3    .    4    1    .    15   4    4    
  Cave-ins Triggered       2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    1    1    
Exploration Rate (%)       54    | 3    85   81   45   33   67   21   87   67   76   65   37   60   62   86   63   20   59   68   64   42   14   89   22   61   60   60   50   49   38   76   15   41   52   50   86   69   
  Regions Visited          36
    Branch Regions         25
  Pre-discovered Areas     16    | .    2    2    .    .    3    .    1    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        22    | .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Scrap Searched             16    | .    .    1    .    .    .    .    2    3    .    .    .    1    3    1    1    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 103   | .    4    .    .    .    1    4    3    1    1    .    11   1    .    .    2    9    3    .    .    6    2    .    6    2    5    .    2    18   9    .    5    .    .    .    5    3    
Terrain Destroyed          906   | .    4    .    .    .    4    4    33   1    1    .    11   1    .    .    2    9    3    .    .    152  3    .    6    2    5    .    2    18   9    .    5    .    .    .    11   620  
  Melee                    90    | .    .    .    .    .    .    4    3    1    1    .    11   1    .    .    2    9    3    .    .    5    2    .    6    2    5    .    2    18   9    .    5    .    .    .    1    .    
  Projectile               38    | .    4    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    9    19   
  AOE                      778   | .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    601  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total                      29963 | 447  1272 557  616  255  218  933  948  440  133  373  1331 361  422  1021 533  745  821  137  33   383  516  61   1042 367  510  140  317  1042 857  189  478  328  576  1651 7937 1973 
  Wait                     3810  | 226  487  108  31   28   2    85   23   6    14   .    57   .    3    156  55   78   367  14   2    52   85   .    353  43   146  .    .    12   156  45   7    5    22   88   925  129  
  Move                     24199 | 171  641  402  497  158  193  781  899  429  103  367  1180 359  413  839  472  635  415  110  27   303  389  61   645  315  356  128  313  950  601  117  437  292  512  1515 6441 1733 
  Hop                      67    | .    .    .    .    .    .    5    1    .    .    4    11   .    4    .    .    2    1    2    .    1    2    .    .    .    1    .    2    3    3    .    3    1    .    13   4    4    
  Pick Up                  154   | 9    26   10   10   6    1    3    3    1    .    2    9    .    1    4    .    1    1    .    .    1    5    .    6    .    .    2    .    7    2    4    .    5    3    3    27   2    
  Fast Attach              275   | 8    4    .    11   1    1    9    1    .    .    .    10   .    .    9    .    7    5    1    .    3    6    .    5    3    1    5    .    12   13   6    9    5    11   11   112  6    
  Attach                   87    | .    3    4    2    5    4    5    1    .    4    .    7    .    .    .    .    1    1    1    .    3    5    .    4    .    .    .    .    4    4    5    .    .    2    4    13   5    
  Detach                   84    | 1    2    .    .    1    .    7    1    .    3    .    3    .    .    5    .    2    2    1    .    3    3    .    5    2    .    .    .    5    3    1    3    2    3    1    22   3    
  Swap                     98    | .    20   .    6    9    3    1    2    .    .    .    2    .    .    1    4    2    8    3    .    3    2    .    .    .    .    .    .    4    2    .    1    1    3    2    18   1    
  Drop                     318   | 1    23   10   17   9    8    8    2    2    3    .    15   .    1    7    .    5    6    3    .    4    8    .    8    2    1    5    .    7    10   4    2    6    2    5    132  2    
  Fire                     513   | 31   66   20   39   34   5    3    2    .    .    .    4    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    213  88   
  Melee                    267   | .    .    .    .    .    .    15   13   1    6    .    20   2    .    .    2    12   7    2    4    7    6    .    16   2    5    .    2    38   21   7    12   11   18   9    29   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    10    | .    .    3    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    1    11   .    .    .    .    13   .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto)
-9/Storage
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 14)
   607 | -11/Scrapyard      | Entered Materials
   645 | -10/Materials      | Build established: Mutant
   720 | -10/Materials      | Discovered new exit (range 16)
   850 | -10/Materials      | Discovered new exit (range 3)
  1396 | -10/Materials      | Central database locked down
  1423 | -10/Materials      | Discovered new exit (range 5)
  2168 | -10/Materials      | Discovered new exit (range 9)
  2304 | -10/Materials      | Discovered new exit (range 15)
  2387 | -10/Materials      | Entered Mines
  2456 | -10/Mines          | Found a hidden stash of uninstalled traps
  2660 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2686 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2690 | -10/Mines          | Found Prototype Device
  2957 | -10/Mines          | Learned location of Storage (-9)
  3026 | -10/Mines          | Met a Derelict shopkeep closing up shop
  3211 | -10/Mines          | Discovered new exit (range 7)
  3222 | -10/Mines          | Entered Materials
  3222 | -9/Materials       | Evolved 2 slots: Weapon x2
  3237 | -9/Materials       | Identified Exp. Sensor Array
  3534 | -9/Materials       | Build established: Gunner
  3777 | -9/Materials       | Discovered new exit (range 7)
  4010 | -9/Materials       | Discovered new exit (range 4)
  4176 | -9/Materials       | Discovered new exit (range 5)
  4216 | -9/Materials       | Discovered new exit (range 12)
  4225 | -9/Materials       | Entered Storage
  4303 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4808 | -9/Storage         | Garrison activated, responded to threat
  4857 | -9/Storage         | Used back door to open Recycling access
  4857 | -9/Storage         | Discovered new exit (range 5)
  4880 | -9/Storage         | Entered Recycling
  4892 | -9/Recycling       | Spotter reported a threat
  4906 | -9/Recycling       | Spotter reported a threat
  4909 | -9/Recycling       | Spotter reported a threat
  4910 | -9/Recycling       | Spotter reported a threat
  4932 | -9/Recycling       | Spotter reported a threat
  4945 | -9/Recycling       | Spotter reported a threat
  4953 | -9/Recycling       | Spotter reported a threat
  4985 | -9/Recycling       | Spotter reported a threat
  4985 | -9/Recycling       | Spotter reported a threat
  4988 | -9/Recycling       | Spotter reported a threat
  5033 | -9/Recycling       | Spotter reported a threat
  5087 | -9/Recycling       | Crushed by falling debris
  5090 | -9/Recycling       | Spotter reported a threat
  5131 | -9/Recycling       | Spotter reported a threat
  5192 | -9/Recycling       | Discovered new exit (range 16)
  5204 | -9/Recycling       | Spotter reported a threat
  5228 | -9/Recycling       | Entered Factory
  5228 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  5395 | -7/Factory         | Fabricated Exp. Sensor Array (x1)
  5397 | -7/Factory         | Fabricated O-16 Technician?
  5428 | -7/Factory         | Local fabrication network quarantined
  5458 | -7/Factory         | Fabricated Spear (x2)
  5473 | -7/Factory         | Identified exit to Lower Caves
  5493 | -7/Factory         | Discovered new exit (range 12)
  5586 | -7/Factory         | Discovered new exit (range 14)
  5628 | -7/Factory         | First assault squad dispatched
  5649 | -7/Factory         | Entered Lower Caves
  5695 | -7/Lower Caves     | Learned 12 Factory zone layouts
  5729 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5729 | -7/Lower Caves     | Learned Factory emergency access door positions
  5729 | -7/Lower Caves     | Learned Extension emergency access door positions
  5729 | -7/Lower Caves     | Learned Factory stockpile data
  5729 | -7/Lower Caves     | Learned Armory terminal intel
  5734 | -7/Lower Caves     | Destroyed YY-6TK(g)
  5798 | -7/Lower Caves     | Build established: Sprinter
  5952 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5978 | -7/Lower Caves     | Discovered new exit (range 11)
  5988 | -7/Lower Caves     | Entered another Lower Caves area
  5995 | -7/Lower Caves     | Discovered new exit (range 7)
  6025 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6025 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6048 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6081 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  6084 | -7/Lower Caves     | Found Prototype Special Weapon
  6122 | -7/Lower Caves     | Discovered new exit (range 6)
  6125 | -7/Lower Caves     | Entered Data Miner
  6125 | -7/Data Miner      | Accompanied by 1 ally
  6125 | -7/Data Miner      | Discovered new exit (range 6)
  6140 | -7/Data Miner      | Met Data Miner
  6145 | -7/Data Miner      | Learned location of Section 7 (-2)
  6145 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6151 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6162 | -7/Data Miner      | Identified Molecular Deconstructor
  6166 | -7/Data Miner      | Data Conduit disabled
  6193 | -7/Data Miner      | Entered Proximity Caves
  6193 | -6/Proximity Caves | Accompanied by 1 ally
  6229 | -6/Proximity Caves | Spotted B-75 Beast
  6291 | -6/Proximity Caves | Learned Factory terminal intel
  6302 | -6/Proximity Caves | Discovered new exit (range 10)
  6305 | -6/Proximity Caves | Entered Factory
  6305 | -6/Factory         | Evolved 2 slots: Utility x2
  6306 | -6/Factory         | Identified exit to Factory
  6307 | -6/Factory         | Identified exit to Lower Caves
  6310 | -6/Factory         | Loaded intel: 19 terminal locations
  6515 | -6/Factory         | Crushed by falling debris
  6679 | -6/Factory         | Build established: Scout
  6736 | -6/Factory         | Cargo convoy interrupted
  6741 | -6/Factory         | Found Scatter Rocket Array
  6742 | -6/Factory         | Found Scatter Rocket Array
  6827 | -6/Factory         | Entered Lower Caves
  6888 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6926 | -6/Lower Caves     | Spotted B-75 Beast
  6933 | -6/Lower Caves     | Discovered new exit (range 11)
  6936 | -6/Lower Caves     | Identified exit to Lower Caves
  6936 | -6/Lower Caves     | Entered another Lower Caves area
  6942 | -6/Lower Caves     | Discovered exit to Factory (range 7)
  6973 | -6/Lower Caves     | Learned Factory trap positions
  6985 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  7032 | -6/Lower Caves     | Discovered new exit (range 13)
  7062 | -6/Lower Caves     | Identified exit to Zion
  7063 | -6/Lower Caves     | Entered Zion
  7072 | -6/Zion            | Found CR-A16's Pointy Stick
  7096 | -6/Zion            | Discovered new exit (range 16)
  7157 | -6/Zion            | Learned Factory garrison access intel
  7164 | -6/Zion            | Found Prototype Processor
  7164 | -6/Zion            | Identified Spectral Analyzer
  7167 | -6/Zion            | Found Prototype Processor
  7167 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  7169 | -6/Zion            | Found Prototype Processor
  7169 | -6/Zion            | Identified Exp. Target Analyzer
  7172 | -6/Zion            | Found Prototype Processor
  7172 | -6/Zion            | Identified Exp. Terrain Scan Processor
  7187 | -6/Zion            | Found Spectral Analyzer
  7198 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7210 | -6/Zion            | Learned location of Armory (-3)
  7235 | -6/Zion            | Imprinted
  7237 | -6/Zion            | Declared Zion's savior
  7270 | -6/Zion            | Learned Factory fabricator intel
  7275 | -6/Zion            | Received a hallucinogenic algorithm
  7294 | -6/Zion            | Identified exit to Deep Caves
  7331 | -6/Zion            | Identified exit to Proximity Caves
  7472 | -6/Zion            | Build established: Sprinter
  7488 | -6/Zion            | Entered Proximity Caves
  7488 | -5/Proximity Caves | Accompanied by 4 allies
  7504 | -5/Proximity Caves | Learned Factory terminal intel
  7506 | -5/Proximity Caves | Learned location of 1 exit from Factory
  7566 | -5/Proximity Caves | Spotted B-75 Beast
  7680 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7692 | -5/Proximity Caves | Entered Factory
  7692 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7693 | -5/Factory         | Identified exit to Factory
  7694 | -5/Factory         | Loaded intel: 106 trap records
  7695 | -5/Factory         | Loaded intel: 22 terminal locations
  7696 | -5/Factory         | Loaded intel: 6 fabricator locations
  7697 | -5/Factory         | Loaded intel: 3 garrison access locations
  7705 | -5/Factory         | Zion Fire squad teleported in
  7722 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  7887 | -5/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  7943 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  7944 | -5/Factory         | Zion Light squad teleported in
  7948 | -5/Factory         | Discovered new exit (range 9)
  7971 | -5/Factory         | Identified exit to Extension
  7974 | -5/Factory         | Zion Light squad teleported in
  7986 | -5/Factory         | Entered Extension
  7986 | -5/Extension       | Accompanied by 6 allies
  8056 | -5/Extension       | Spotted B-75 Beast
  8058 | -5/Extension       | Allies destroyed B-75 Beast
  8092 | -5/Extension       | Spotted B-75 Beast
  8096 | -5/Extension       | Allies destroyed B-75 Beast
  8115 | -5/Extension       | Rescued a captive Derelict
  8117 | -5/Extension       | Zion Infowar Resupply teleported in
  8120 | -5/Extension       | Zion Recon squad teleported in
  8130 | -5/Extension       | Rescued a captive Derelict
  8131 | -5/Extension       | Rescued a captive Derelict
  8132 | -5/Extension       | Zion Recon squad teleported in
  8220 | -5/Extension       | Found Prototype Protection
  8220 | -5/Extension       | Identified Zio. Weapon Casing
  8224 | -5/Extension       | Rescued A7
  8260 | -5/Extension       | P-70 Sage assimilated allied W9-GPU(A)
  8279 | -5/Extension       | P-70 Sage assimilated allied TJ-GOX(b)
  8285 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  8286 | -5/Extension       | Found Corrupted Prototype Protection
  8286 | -5/Extension       | Identified Med. Regenerative Plating
  8297 | -5/Extension       | Discovered exit to Factory (range 16)
  8318 | -5/Extension       | Discovered new exit (range 16)
  8319 | -5/Extension       | Discovered exit to Factory (range 15)
  8327 | -5/Extension       | Identified exit to Cetus
  8513 | -5/Extension       | Entered Cetus
  8517 | -5/Cetus           | Spotted Cetus Guard
  8517 | -5/Cetus           | Spotted Cetus Guard
  8519 | -5/Cetus           | Spotted Cetus Guard
  8519 | -5/Cetus           | Spotted Cetus Guard
  8528 | -5/Cetus           | Zion Light squad teleported in
  8529 | -5/Cetus           | Zion Melee Resupply teleported in
  8548 | -5/Cetus           | Found Zio. Weapon Casing
  8551 | -5/Cetus           | Allies destroyed Cetus Guard
  8562 | -5/Cetus           | Discovered new exit (range 24)
  8567 | -5/Cetus           | Identified exit to Archives
  8568 | -5/Cetus           | Entered Archives
  8582 | -5/Archives        | Discovered new exit (range 13)
  8585 | -5/Archives        | Identified exit to Hub_04(d)
  8586 | -5/Archives        | Entered Hub_04(d)
  8590 | -5/Hub_04(d)       | Zion Heavy squad teleported in
  8623 | -5/Hub_04(d)       | Zion Light squad teleported in
  8635 | -5/Hub_04(d)       | Zion Fire squad teleported in
  8654 | -5/Hub_04(d)       | Spotted B-75 Beast
  8664 | -5/Hub_04(d)       | Allies destroyed B-75 Beast
  8684 | -5/Hub_04(d)       | Discovered exit to Factory (range 13)
  8685 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
  8699 | -5/Hub_04(d)       | Discovered exit to Factory (range 19)
  8719 | -5/Hub_04(d)       | Discovered exit to Factory (range 23)
  8743 | -5/Hub_04(d)       | Network Hub disabled
  8754 | -5/Hub_04(d)       | Entered Factory
  8754 | -4/Factory         | Evolved 2 slots: Utility x2
  8786 | -4/Factory         | Zion Heavy squad teleported in
  8792 | -4/Factory         | Discovered new exit (range 13)
  8794 | -4/Factory         | Zion Heavy squad teleported in
  8823 | -4/Factory         | Identified exit to Upper Caves
  8897 | -4/Factory         | Zion Thermal Resupply teleported in
  8950 | -4/Factory         | Fabricated Kinetic Spear (x1)
  8992 | -4/Factory         | Manually triggered Chute Trap
  8992 | -4/Factory         | Sucked down chute
  8992 | -4/Factory         | Entered Waste
  8994 | -4/Waste           | Spotted C-40 Crusher
  8996 | -4/Waste           | Spotted C-40 Crusher
  8997 | -4/Waste           | Spotted C-40 Crusher
  8999 | -4/Waste           | Spotted C-40 Crusher
  9000 | -4/Waste           | Discovered new exit (range 23)
  9000 | -4/Waste           | Spotted C-40 Crusher
  9002 | -4/Waste           | Spotted C-40 Crusher
  9004 | -4/Waste           | Identified exit to Factory
  9004 | -4/Waste           | Entered Factory
  9005 | -4/Factory         | 1 allies followed down the chute
  9018 | -4/Factory         | Discovered new exit (range 17)
  9024 | -4/Factory         | Retrieved Zion intel report: Branch Access
  9025 | -4/Factory         | Zion Resource Resupply teleported in
  9037 | -4/Factory         | Zion Heavy squad teleported in
  9049 | -4/Factory         | Identified exit to Research
  9057 | -4/Factory         | Zion Heavy squad teleported in
  9078 | -4/Factory         | Zion Light squad teleported in
  9169 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  9217 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  9302 | -4/Factory         | Spotted B-86 Titan
  9306 | -4/Factory         | Allies destroyed B-86 Titan
  9387 | -4/Factory         | Found Zio. Weapon Casing
  9446 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
  9447 | -4/Factory         | Zion Light squad teleported in
  9455 | -4/Factory         | Zion Explosive Resupply teleported in
  9489 | -4/Factory         | Discovered exit to Research (range 22)
  9504 | -4/Factory         | First assault squad dispatched
  9588 | -4/Factory         | Entered Upper Caves
  9588 | -4/Upper Caves     | Accompanied by 2 allies
  9594 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9687 | -4/Upper Caves     | Build established: Messiah-Scout
  9701 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9723 | -4/Upper Caves     | Discovered new exit (range 7)
  9725 | -4/Upper Caves     | Identified exit to Upper Caves
  9725 | -4/Upper Caves     | Entered another Upper Caves area
  9730 | -4/Upper Caves     | Discovered exit to Research (range 20)
  9732 | -4/Upper Caves     | Learned 8 Research zone layouts
  9945 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9974 | -4/Upper Caves     | Discovered new exit (range 10)
  9974 | -4/Upper Caves     | Spotted B-86 Titan
  9976 | -4/Upper Caves     | Identified exit to Zhirov
  9977 | -4/Upper Caves     | Entered Zhirov
  9977 | -4/Zhirov          | Discovered new exit (range 3)
  9982 | -4/Zhirov          | Met Zhirov
  9989 | -4/Zhirov          | Found Alien Artifact
  9989 | -4/Zhirov          | Identified Integrated Reactor
  9989 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10007 | -4/Zhirov          | Found Alien Artifact
 10013 | -4/Zhirov          | Learned location of Quarantine (-2)
 10015 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10023 | -4/Zhirov          | Identified exit to Proximity Caves
 10023 | -4/Zhirov          | Entered Proximity Caves
 10025 | -3/Proximity Caves | Build established: Scout
 10106 | -3/Proximity Caves | Discovered exit to Research (range 6)
 10111 | -3/Proximity Caves | Entered Research
 10111 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10229 | -3/Research        | Discovered new exit (range 12)
 10232 | -3/Research        | Identified exit to Research
 10260 | -3/Research        | Discovered new exit (range 13)
 10266 | -3/Research        | Identified exit to Testing
 10304 | -3/Research        | Spotted B-86 Titan
 10336 | -3/Research        | Retrieved Zion intel report: Main Access
 10337 | -3/Research        | Zion Infowar Resupply teleported in
 10344 | -3/Research        | Found Prototype Processor
 10375 | -3/Research        | Retrieved Zion intel report: Active Terminals
 10400 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 10412 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 10438 | -3/Research        | Retrieved Zion intel report: Branch Access
 10438 | -3/Research        | Identified exit to Armory
 10439 | -3/Research        | Zion Heavy squad teleported in
 10445 | -3/Research        | Lost 4 parts (3n1u)
 10510 | -3/Research        | Fabricated Exp. Sensor Array?
 10521 | -3/Research        | Entered Armory
 10522 | -3/Armory          | Loaded intel: 16 terminal locations
 10527 | -3/Armory          | Zion Hover Resupply teleported in
 10541 | -3/Armory          | Zion Recon squad teleported in
 10634 | -3/Armory          | Zion Heavy Resupply teleported in
 10742 | -3/Armory          | Found Unknown Protection
 10742 | -3/Armory          | Identified Hvy. Insulated Plating
 10925 | -3/Armory          | System corruption reached 10%
 10952 | -3/Armory          | Identified Transdimensional Reconstructor
 10952 | -3/Armory          | Warped through subspace to slip node
 10952 | -3/Armory          | Discovered new exit (range 1)
 10972 | -3/Armory          | Entered Lab
 10976 | -3/Lab             | Discovered exit to Research (range 9)
 10979 | -3/Lab             | Hidden lab's door opened automatically
 10979 | -3/Lab             | Sensor layout match revealed
 11002 | -3/Lab             | Gained access to the hidden lab's interior
 11003 | -3/Lab             | Found Alien Artifact
 11008 | -3/Lab             | Found Alien Artifact
 11008 | -3/Lab             | Identified Integrated Dissipator
 11008 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11013 | -3/Lab             | Found Alien Artifact
 11013 | -3/Lab             | Identified Core Regenerator
 11013 | -3/Lab             | Used Core Regenerator, restored core integrity (+325)
 11024 | -3/Lab             | Found Prototype Hackware
 11024 | -3/Lab             | Identified Quantum Router
 11031 | -3/Lab             | Found Prototype Protection
 11032 | -3/Lab             | Detected by scanners
 11033 | -3/Lab             | Found Prototype Energy Cannon
 11033 | -3/Lab             | Identified Potential Cannon
 11035 | -3/Lab             | Identified Exp. Powered Armor
 11037 | -3/Lab             | Found Potential Cannon
 11045 | -3/Lab             | Identified Core Reset Matrix
 11045 | -3/Lab             | Used Core Reset Matrix
 11049 | -3/Lab             | Sensed 1 artifact in vicinity
 11072 | -3/Lab             | Found Transdimensional Reconstructor
 11075 | -3/Lab             | Confronted by A5
 11076 | -3/Lab             | Discovered exit to Research (range 6)
 11077 | -3/Lab             | Entered Research
 11077 | -2/Research        | Evolved 2 slots: Propulsion x2
 11129 | -2/Research        | Zion Zionite Resupply teleported in
 11208 | -2/Research        | Spotted B-90 Cyclops
 11214 | -2/Research        | Spotted B-90 Cyclops
 11215 | -2/Research        | Retrieved Zion intel report: Guard Positions
 11216 | -2/Research        | Zion Heavy Resupply teleported in
 11225 | -2/Research        | Discovered new exit (range 6)
 11225 | -2/Research        | Identified exit to Access
 11231 | -2/Research        | Discovered new exit (range 10)
 11231 | -2/Research        | Spotted B-90 Cyclops
 11232 | -2/Research        | Identified exit to Quarantine
 11232 | -2/Research        | Entered Quarantine
 11233 | -2/Quarantine      | Detected hypermatrix surge
 11233 | -2/Quarantine      | Sensed 18 artifacts in vicinity
 11239 | -2/Quarantine      | Found Dimensional Node Initializer
 11239 | -2/Quarantine      | Initialized slip node
 11241 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 11245 | -2/Quarantine      | Found Transdimensional Reconstructor
 11250 | -2/Quarantine      | Found Transdimensional Reconstructor
 11251 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 11256 | -2/Quarantine      | Lost 4 parts (2u2w)
 11258 | -2/Quarantine      | Found Matter Drive
 11264 | -2/Quarantine      | Found Core Stripper
 11279 | -2/Quarantine      | Found Sigix Broadsword
 11286 | -2/Quarantine      | Discovered exit to Access (range 12)
 11288 | -2/Quarantine      | Cryocooling Duct disabled
 11291 | -2/Quarantine      | Cryocooling Duct disabled
 11298 | -2/Quarantine      | Found Subatomic Replicator
 11303 | -2/Quarantine      | Ambient heat levels rising (+20)
 11303 | -2/Quarantine      | Non-combat units ordered to evacuate
 11306 | -2/Quarantine      | Ambient heat levels rising (+20)
 11306 | -2/Quarantine      | Combat units ordered to evacuate
 11317 | -2/Quarantine      | Spotted Fortress
 11332 | -2/Quarantine      | Discovered new exit (range 6)
 11332 | -2/Quarantine      | Identified exit to Section 7
 11333 | -2/Quarantine      | Entered Section 7
 11334 | -2/Section 7       | Sensed 21 artifacts in vicinity
 11347 | -2/Section 7       | Scanned by Researcher
 11352 | -2/Section 7       | Found Integrated Dissipator
 11352 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11357 | -2/Section 7       | Spotted B-90 Cyclops
 11373 | -2/Section 7       | Found Integrity Redistributor
 11388 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Reactor
 11390 | -2/Section 7       | Found Integrated Reactor
 11390 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 11391 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 11409 | -2/Section 7       | Found Integrity Redistributor
 11433 | -2/Section 7       | Found Integrated Reactor
 11433 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 11435 | -2/Section 7       | Found Integrated Reactor
 11435 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 11447 | -2/Section 7       | Found LRC Boosters
 11447 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 11450 | -2/Section 7       | Found LRC Storage
 11450 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 11463 | -2/Section 7       | Spotted B-99 Colossus
 11478 | -2/Section 7       | Found Matter Drive
 11483 | -2/Section 7       | Found Matter Drive
 11489 | -2/Section 7       | Found Matter Drive
 11495 | -2/Section 7       | Spotted Executioner
 11495 | -2/Section 7       | Spotted Executioner
 11513 | -2/Section 7       | Spotted S7 Guard
 11518 | -2/Section 7       | Warped through subspace
 11518 | -2/Section 7       | Spotted Alpha 7
 11520 | -2/Section 7       | Spotted Alpha 7
 11520 | -2/Section 7       | Found Core Physics Calibrator
 11531 | -2/Section 7       | Discovered exit to Access (range 13)
 11534 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-77)
 11536 | -2/Section 7       | Entered Access
 11536 | -1/Access          | Evolved 2 slots (calibrated): Propulsion x2, Utility x2, -Weapon x2
 11537 | -1/Access          | Sensed 1 artifact in vicinity
 11558 | -1/Access          | Spotted B-99 Colossus
 11568 | -1/Access          | Zion Zionite Resupply teleported in
 11573 | -1/Access          | Found Prototype Protection
 11573 | -1/Access          | Identified Zio. Weapon Casing
 11577 | -1/Access          | Found Prototype Protection
 11577 | -1/Access          | Identified Zio. Shade Armor
 11611 | -1/Access          | Build established: Alien-Sprinter
 11614 | -1/Access          | Retrieved Zion intel report: Emergency Access
 11648 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 11664 | -1/Access          | Intercept squad dispatched
 11687 | -1/Access          | Spotted Tracker
 11687 | -1/Access          | Warped through subspace
 11690 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 11691 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 11700 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 11706 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/0
 11771 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 11772 | -1/Access          | Zion Heavy squad teleported in
 11772 | -1/Access          | Garrison activated, responded to threat
 11773 | -1/Access          | Intercept squad dispatched
 11780 | -1/Access          | Warped through subspace
 11840 | -1/Access          | Retrieved Zion intel report: Main Access
 11840 | -1/Access          | Identified exit to Surface
 11841 | -1/Access          | Zion Experimental squad teleported in
 11857 | -1/Access          | Found Zio. Shade Armor
 11858 | -1/Access          | Found Corrupted Prototype Energy Cannon
 11861 | -1/Access          | Zion Hacker squad teleported in
 11863 | -1/Access          | Discovered new exit (range 8)
 11864 | -1/Access          | Identified exit to Command
 11864 | -1/Access          | Entered Command
 11877 | -1/Command         | Disengaged cave seal
 11877 | -1/Command         | Zionites emerged from the dark tunnel
 11878 | -1/Command         | Retrieved Zion intel report: Active Terminals
 11885 | -1/Command         | Retrieved Zion intel report: Main Access
 11907 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 11931 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 11933 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 11935 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 12040 | -1/Command         | Spotted B-99 Colossus
 12064 | -1/Command         | Disengaged cave seal
 12064 | -1/Command         | Zionites emerged from the dark tunnel
 12132 | -1/Command         | Spotted M Guard
 12132 | -1/Command         | Spotted M Guard
 12132 | -1/Command         | Spotted Combat Programmer
 12145 | -1/Command         | First assault squad dispatched
 12148 | -1/Command         | Spotted Combat Programmer
 12155 | -1/Command         | Allies destroyed Combat Programmer
 12156 | -1/Command         | Allies destroyed Combat Programmer
 12170 | -1/Command         | Destroyed M Guard
 12173 | -1/Command         | Found Prototype Device
 12174 | -1/Command         | Allies destroyed M Guard
 12174 | -1/Command         | All MAIN.C guards destroyed
 12175 | -1/Command         | Identified AEGIS Remote Shield
 12196 | -1/Command         | Found Prototype Device
 12196 | -1/Command         | Identified Thermal Barrier
 12198 | -1/Command         | Found Prototype Processor
 12198 | -1/Command         | Identified Exp. Targeting Computer
 12277 | -1/Command         | High security lockdown imminent
 12285 | -1/Command         | Met MAIN.C
 12292 | -1/Command         | Allies destroyed MAIN.C Shell
 12292 | -1/Command         | 0b10 Conduit disabled
 12294 | -1/Command         | MAIN.C activated Command garrisons
 12296 | -1/Command         | Found Zio. Shade Armor
 12301 | -1/Command         | Found Zio. Shade Armor
 12309 | -1/Command         | Allies destroyed MAIN.C
 12383 | -1/Command         | Spotted B-99 Colossus
 12392 | -1/Command         | Allies destroyed B-99 Colossus
 12411 | -1/Command         | Found Prototype Processor
 12411 | -1/Command         | Identified Exp. Melee Analysis Suite
 12413 | -1/Command         | Found Prototype Device
 12413 | -1/Command         | Identified Exp. Cloaking Device
 12415 | -1/Command         | Found Prototype Device
 12415 | -1/Command         | Identified Exp. Force Field
 12417 | -1/Command         | Found Prototype Device
 12417 | -1/Command         | Identified Adv. Particle Accelerator
 12765 | -1/Command         | Spotted Alpha 7
 12821 | -1/Command         | Spotted Alpha 7
 13101 | -1/Command         | Found Prototype Device
 13101 | -1/Command         | Identified Exp. Weapon Cycler
 13236 | -1/Command         | Found Zio. Shade Armor
 13501 | -1/Command         | Found Prototype Protection
 13501 | -1/Command         | Identified Zio. Weapon Casing
 13670 | -1/Command         | Found Prototype Energy Cannon
 13670 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 13674 | -1/Command         | Found Zio. Alpha Cannon Mk. II
 13888 | -1/Command         | Build established: Messiah-Mutant
 14464 | -1/Command         | System corruption reached 10%
 15299 | -1/Command         | Found Unknown Protection
 15302 | -1/Command         | Found Unknown Protection
 15310 | -1/Command         | Identified Hvy. Reflective Plating
 15313 | -1/Command         | Identified Hvy. Insulated Plating
 15365 | -1/Command         | Found Exp. Targeting Computer
 15367 | -1/Command         | Found Exp. Targeting Computer
 15778 | -1/Command         | Build established: Alien-Mutant
 15901 | -1/Command         | Found Prototype Reactor
 15901 | -1/Command         | Identified Zero-point Reactor
 15902 | -1/Command         | Found AEGIS Remote Shield
 15904 | -1/Command         | Found Exp. Targeting Computer
 15950 | -1/Command         | Found Unknown Device
 15950 | -1/Command         | Identified Antimissile System
 15976 | -1/Command         | Found Exp. Weapon Cycler
 15981 | -1/Command         | Found Exp. Targeting Computer
 16009 | -1/Command         | Found Zio. Alpha Cannon Mk. II
 16139 | -1/Command         | Build established: Alien-Sprinter
 16194 | -1/Command         | Found Zio. Weapon Casing
 16211 | -1/Command         | Found Zio. Weapon Casing
 16230 | -1/Command         | Warped through subspace to slip node
 16230 | -1/Command         | Discovered new exit (range 4)
 16236 | -1/Command         | Entered Access_0
 16237 | -1/Access_0        | Sensed 2 artifacts in vicinity
 16239 | -1/Access_0        | Met Architect
 16253 | -1/Access_0        | Subspace Access Node disabled
 16265 | -1/Access_0        | A6 warped into view
 16265 | -1/Access_0        | Destroyed A6
 16285 | -1/Access_0        | Subspace Access Node disabled
 16297 | -1/Access_0        | Found Integrated Dissipator
 16297 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16306 | -1/Access_0        | A5 warped into view
 16327 | -1/Access_0        | Destroyed A5
 16352 | -1/Access_0        | Subspace Access Node disabled
 16375 | -1/Access_0        | A4 warped into view
 16390 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-78)
 16427 | -1/Access_0        | Subspace Access Node disabled
 16482 | -1/Access_0        | Destroyed 7 combat bots
 16493 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 16512 | -1/Access_0        | Found Prototype Device
 16512 | -1/Access_0        | Identified Exp. Phase Shifter
 16738 | -1/Access_0        | Destroyed A4
 16741 | -1/Access_0        | Destroyed Architect
 16742 | -1/Access_0        | Architect triggered a singularity event
 16743 | -1/Access_0        | Warped through subspace to slip node
 16743 | -1/Access_0        | Discovered exit to Surface (range 8)
 16744 | ***                | Escaped singularity!

 Last Messages 
---------------
16729_ Acquired Matter Drive.
16730_ Destroyed Prototype Hover Unit.
16731_ System corrupted: Matter fused (-9).
16732_ Quantum Shear penetrates Wall.
16732_ Slug penetrates Wall.
16734_ Penetrated by Quantum Shear. <x2>
16738_ Destroyed Modified Quantum Sheargun.
16738_ Destroyed Zero-point Reactor.
16738_ Destroyed Prototype Hover Unit.
16738_ A4: "A3 is going to put a massive hole in that core of yours. You
  won't even see it coming..."
16738_ A4 destroyed.
16738_ Enhanced Grunt destroyed.
16741_ Architect: "If I can't win, no one wins!"
16741_ Architect destroyed.
16742_ A0_COM: Initiating irreversible singularity event. Goodbye.
16743_ A0_COM: 10.
16743_ Warped through subspace, drawn to slip node.
16743_ EXIT=FOUND: SURFACE
16744_ A0_COM: 9.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           182
Coolant Potential          120
Energy Generation          85
Energy Capacity            1475
Matter Stores              343
Matter Capacity            400
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1210
Cloak Strength             4
Additional Mass Support    20
Armor Coverage             625
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             30
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                88
Targeting Accuracy         36
Melee Accuracy             24
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           30
Particle Charging          50
Salvage Targeting          4
Offensive Hacking          24
Defensive Hacking          25

 Item Schematics 
-----------------
      Enh. Gamma Bomb Array | -1/Access | Z-intel
         Imp. Energy Mantle | -1/Access | Z-intel
      Hvy. Dispersion Rifle | -1/Access | Z-intel
        Adv. Kinecellerator | -1/Access | Z-intel
    Com. Linear Accelerator | -1/Access | Z-intel
     Imp. Fusion Compressor | -1/Access | Z-intel
   Adv. Variable Charge Gun | -1/Access | Z-intel
    Inertial Stasis Machine | -1/Access | Z-intel
           Exp. Energy Well | -1/Access | Z-intel
       Exp. Power Amplifier | -1/Access | Z-intel
     Imp. Matter Compressor | -1/Access | Z-intel
 Exp. Thermal Defense Suite | -1/Access | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
    Exp. Sensor Array | x1 | -7/Factory  
      O-16 Technician | x1 | -7/Factory  
                Spear | x2 | -7/Factory  
 Lrn. Terrain Scanner | x1 | -5/Factory  
        Kinetic Spear | x1 | -4/Factory  
    Exp. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Core Regenerator
Core Reset Matrix
Dimensional Node Initializer
Matter Drive
Core Stripper
Sigix Broadsword
Subatomic Replicator
LRC Boosters
LRC Storage
Core Physics Calibrator
Integrity Redistributor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainWeldingMultirail
  Manual?         0
Play Time         03:44:34
  Cumulative      1952.2 hours
  Start           2021.07.04 @ 17:04:54
  End             2021.07.04 @ 21:05:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2579
  Rogue           2571
  Adventurer      0
  Explorer        8
Win Type          6
  Total           212
  Types           42/28/83/3/3/5/45/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02bdf0e3-8510-47fa-9974-e90759c5bd6f