Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 11:03:48 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (118) 590 Value Destroyed (4720) 4720 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2351) 2351 TOTAL SCORE: 13521 Bonus ------- High Alert Combat Kills 834 Follower Combat Kills 1797 Met Imprinter 300 Was Imprinted 300 Friendly Fire -880 Cogmind --------- Core Integrity 572/1150 Matter 1/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (900) Ox17 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Transmission Jammer > --- WEAPON (4) ------- Heavy Missile Launcher Chainsword > --- INVENTORY (20) --- 0b10 Decoder Chip [Skirmisher] Hacking Suite Field Recycling Unit (0) Z-Drone Bay (2/2) Heavy Laser Precision Grenade Launcher Chainsword Ripper Dirty Bomb Trap Fire Trap Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced ECM Suite Splice Drone Bay > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel 0b10 Decoder Chip [Skirmisher] Transmission Jammer Hacking Suite Field Recycling Unit Z-Drone Bay Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Chainsword Chainsword Ripper Dirty Bomb Trap Fire Trap Signal Generator [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . 1 . . . . . . 1 . . 1 Utility 6 | . . . 1 1 1 . . . . 2 1 . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . Parts Attached 116 | . 6 11 6 13 13 5 7 5 10 10 4 4 . 22 Power 11 | . . 1 . 1 . 2 1 . 1 . . . . 5 Engine 8 | . . 1 . . . 2 1 . 1 . . . . 3 Core 1 | . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 20 | . . 2 1 4 1 1 . . 1 1 . 1 . 8 Treads 12 | . . 2 . 2 . . . . 1 1 . 1 . 5 Leg 3 | . . . . . . 1 . . . . . . . 2 Wheel 5 | . . . 1 2 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | . 3 6 2 7 3 2 3 4 6 3 3 2 . 4 Device 27 | . 1 4 1 1 1 2 2 2 4 1 3 2 . 3 Storage 4 | . 2 . . 1 1 . . . . . . . . . Processor 3 | . . 1 . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . 1 1 5 1 . 1 1 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 37 | . 3 2 3 1 9 . 3 1 2 6 1 1 . 5 Energy Gun 7 | . 1 1 . . 1 . . . 1 1 . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 12 | . 2 1 . 1 4 . 1 . 1 2 . . . . Ballistic Cannon 12 | . . . 3 . 2 . 1 1 . 3 1 1 . . Launcher 3 | . . . . . 1 . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . 1 . . . . . Parts Lost 48 | . . 6 . 6 2 3 1 . 2 . . 1 . 27 Power 8 | . . 1 . 1 . 1 . . . . . . . 5 Propulsion 16 | . . 2 . 2 1 1 . . . . . . . 10 Utility 12 | . . 1 . 2 . 1 1 . . . . 1 . 6 Weapon 12 | . . 2 . 1 1 . . . 2 . . . . 6 Highest Loss Streak 9 | . . 6 . 3 1 1 1 . 1 . . 1 . 9 Average Slot Usage (%) 92 | . 96 99 97 92 98 90 89 91 89 91 86 92 94 81 Engine 6 | . 14 14 11 1 . 5 7 7 7 6 5 5 5 3 Core 1 | . . . . 6 7 1 . . . . . . . . Treads 6 | . . 6 12 15 14 . . . 3 6 5 9 11 15 Leg 5 | . 28 21 . . . 6 7 7 3 . . . . 1 Wheel 6 | . . . 9 11 7 7 7 7 7 6 5 5 5 3 Device 18 | . 10 10 5 10 14 21 26 23 19 19 21 25 29 20 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 Processor 4 | . . 3 5 . . . . 3 7 12 11 11 11 10 Protection 5 | . . . 10 14 15 7 1 3 2 5 5 2 . 1 Energy Gun 1 | . 12 3 1 . 1 . . . 1 4 . . . 3 Ballistic Gun 13 | . 15 24 1 . 16 23 23 19 12 7 5 5 5 . Ballistic Cannon 10 | . . . 29 23 11 . 3 10 12 13 17 17 17 5 Slashing Weapon 1 | . . . . . . 7 3 . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 109 | 14 30 37 46 51 81 82 82 79 83 96 102 104 102 109 Greatest Support 108 | 20 20 40 40 20 28 28 28 28 28 28 28 28 28 108 Greatest Overweight (x) 14 | . 1 1 4 14 5 2 2 2 2 3 3 3 3 8 Average Overweight (x) 2 | . . . 3 2 3 2 2 2 2 2 3 3 3 3 Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 11 15 15 15 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 11 15 14 15 20 20 20 20 20 20 20 20 18 17 Average Carried 17 | . 8 13 13 14 15 19 19 19 19 19 20 19 18 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 10 14 14 20 20 20 19 20 20 20 18 18 11 Class Distribution -------------------- 31% | Tank 19% | Mutant 13% | Scavenger-Tank 8% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Derelict-Gunner 6% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 4972 | 200 108 116 436 1040 207 663 273 56 415 154 244 334 175 551 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3800 | . 182 4 346 835 85 402 195 . 340 40 243 192 99 837 Parts 166 | . 8 . 29 49 7 13 7 . 8 . 5 7 1 32 Haulers Intercepted 6 | . 1 . 2 2 1 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 5 4 . 32 . . 17 3 . Prevented 21 | . . . . . . . . . 11 . . 10 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 93 | . 3 1 8 24 3 12 5 . 9 1 2 5 2 18 Melee 1 | . . . . . . . . . . . . . . 1 Guns 24 | . 3 1 . . 1 12 5 . 1 . . . . 1 Cannons 54 | . . . 8 24 2 . . . 8 1 1 5 2 3 AOE 12 | . . . . . . . . . . . . . . 12 Classes Destroyed 19 | . 2 . 6 3 . 3 2 . . . 1 . . 2 Worker 2 | . . . . 1 . . . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 6 | . 1 . 2 2 1 . . . . . . . . . Recycler 3 | . . . . 2 . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 1 . . . . . . . . . . Watcher 4 | . . . 2 2 . . . . . . . . . . Swarmer 20 | . . . 2 10 2 3 . . 1 . . 2 . . Grunt 43 | . 3 . 4 10 . . 3 . 7 1 1 1 1 12 Brawler 6 | . . . 1 . . . . . . . 1 1 1 2 Duelist 2 | . . . . . . . 1 . . . . . . 1 Sentry 6 | . . . 1 3 . . . . 1 . . 1 . . Hunter 4 | . . . . 1 1 1 . . . . . . . 1 Programmer 3 | . . . . . . 1 . . . . . . . 2 Samaritan 1 | . . . . . . 1 . . . . . . . . Thug 6 | . . . . . . 6 . . . . . . . . Fireman 2 | . . . . . . . . . . . 2 . . . Mutant 2 | . . . . . . 1 1 . . . . . . . Best Kill Streak 10 | . 2 1 5 5 2 6 4 . 4 1 2 2 2 10 Combat Bots Only 7 | . 2 1 3 4 2 6 4 . 4 1 2 2 2 7 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Damage Taken 9062 | . 118 743 143 1369 146 627 287 . 1303 305 77 328 113 3503 Core 1226 | . . 174 37 82 23 58 16 . 225 . . 33 . 578 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 30 90 85 . . . . 54 100 . . 96 . Volleys Fired 322 | . 18 8 27 80 9 30 12 . 17 15 16 12 5 73 Largest 4 | . 2 2 3 3 4 3 4 . 4 4 4 4 4 4 Hottest 206 | . 100 70 132 132 152 84 132 . 144 206 193 201 201 201 Shots Fired 797 | . 36 16 74 212 35 90 38 . 61 40 22 45 20 108 Gun 278 | . 36 16 . . 19 90 36 . 28 8 2 11 5 27 Cannon 496 | . . . 74 212 16 . 2 . 33 32 20 34 15 58 Launcher 23 | . . . . . . . . . . . . . . 23 Special . | . . . . . . . . . . . . . . . Kinetic 729 | . 16 13 74 212 35 90 38 . 61 37 22 45 20 66 Thermal 45 | . 20 3 . . . . . . . 3 . . . 19 Explosive 23 | . . . . . . . . . . . . . . 23 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 5 6 7 12 8 11 9 . 12 4 4 7 4 21 Robot Miss Streak 8 | . 2 1 4 7 7 8 5 . 6 5 2 6 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 483 | . 26 13 34 114 27 82 36 . 46 6 4 20 6 69 Core Hits 345 | . 10 3 13 43 15 88 40 . 43 2 23 7 3 55 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . Critical Strikes 26 | . . . 2 7 . . . . 2 . . 4 1 10 Burn 4 | . . . . . . . . . . . . . . 4 Destroy 2 | . . . . . . . . . . . . 1 . 1 Blast 20 | . . . 2 7 . . . . 2 . . 3 1 5 Melee Attacks 11 | . . . . . 1 . 1 . . . . . . 9 Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . . . 1 . 1 . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13511 | . 321 165 893 2805 368 1332 563 . 1084 218 734 595 178 4255 Guns 3611 | . 321 165 . . 196 1332 563 . 458 40 56 97 25 358 Cannons 6479 | . . . 871 2805 172 . . . 626 178 139 498 153 1037 Explosions 3110 | . . . . . . . . . . . 539 . . 2571 Melee 289 | . . . . . . . . . . . . . . 289 Ramming 22 | . . . 22 . . . . . . . . . . . Kinetic 9560 | . 159 127 871 2805 368 1332 563 . 1084 197 195 595 178 1086 Thermal 530 | . 162 38 . . . . . . . 21 . . . 309 Explosive 2571 | . . . . . . . . . . . . . . 2571 Electromagnetic 539 | . . . . . . . . . . . 539 . . . Impact . | . . . . . . . . . . . . . . . Slashing 289 | . . . . . . . . . . . . . . 289 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 1 . 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 1 . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . . . . . . 3 . 1 . 1 2 1 6 Message Errors 4 | . . . . . . . 2 . 1 . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . 1 . . . 1 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 311 | . . . 31 63 . . . . . 19 1 . . 197 Projectiles 171 | . . . 31 63 . . . . . 19 . . . 58 Explosions 72 | . . . . . . . . . . . 1 . . 71 Melee 68 | . . . . . . . . . . . . . . 68 Knockbacks 65 | . . . 4 35 . . . . 5 1 . 3 . 17 Impact . | . . . . . . . . . . . . . . . Kinetic 60 | . . . 4 32 . . . . 4 1 . 3 . 16 Secondary 5 | . . . . 3 . . . . 1 . . . . 1 Self-Inflicted Damage 633 | . . . 11 . . . . . . . 64 . . 558 Shots 16 | . . . . . . . . . . . 3 . . 13 Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 327 | . 180 18 327 288 168 45 . . 36 30 9 . . 168 Average Temperature 80 | . 98 10 105 82 62 18 . . 11 14 6 . . 80 Received Heat Transfer 2166 | . 69 . 45 603 . 209 135 . 420 78 9 36 72 490 Effects 1 | . . . 1 . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . . . . . . . 3 Heat Transferred 1432 | . 457 111 . . . . . . . 50 . . . 814 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Peak Influence 1270 | . 80 31 276 736 343 . . . . 1270 878 . . 790 Initial 622 | . . 31 . 70 315 . . . . 540 622 . . 446 Average 346 | . 33 15 88 424 272 . . . . 772 765 . . 629 Maximum Alert Level 4 | . . . 1 3 1 . . . . 4 3 . . 3 Low Security (%) 45 | . 100 100 91 16 32 . . . . . . . . . Level 1 12 | . . . 8 19 67 . . . . . . . . . Level 2 29 | . . . . 62 . . . . . 47 41 . . 82 Level 3 9 | . . . . 1 . . . . . 28 58 . . 17 Level 4 2 | . . . . . . . . . . 23 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 4 5 . . . . 1 3 1 . . 6 Investigation 4 | . 1 . 2 . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 11 | . 2 . 2 3 . . . . . 2 . . . 2 Assault 2 | . . . . . . . . . 1 . . . . 1 Garrison 5 | . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . 2 . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 10 | . 2 . 1 4 . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 12 1 14 54 4 15 6 . 35 20 3 14 3 31 Peak Tracking Total 11 | . 4 1 4 6 3 4 4 . 11 7 3 6 3 6 Tactical Retreats 17 | . . . . 7 1 1 . . 2 . . . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 1 | . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 29 | . . . 4 8 . . . . . 5 8 . . 4 Max in Single Turn 8 | . . . 1 1 . . . . . 1 8 . . 2 Garrison Access 3 | . . . . 1 . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 1 4 4 . . 1 . . 1 1 . 1 . Terminals 9 | . 2 . 3 3 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 1 . . . Total Hacks 36 | . 8 1 11 10 . . 1 . . 2 2 . 1 . Successful 17 | . 3 1 4 6 . . 1 . . . 1 . 1 . Failed 18 | . 4 . 7 4 . . . . . 2 1 . . . Catastrophic 3 | . 1 . . 1 . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 39 | . 7 . 6 5 . . . 1 . 8 9 . . 3 Terminals 27 | . 8 . 9 9 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . 2 2 . . . Terminal Hacks 11 | . 2 1 2 4 . . 1 . . . . . 1 . Record 1 | . . . . . . . . . . . . . 1 . Robot Analysis 4 | . 1 . 2 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 9 | . 1 . 4 2 . . . . . 1 1 . . . Full Trace Events 3 | . 1 . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total Allies 29 | . . . . . . . . 10 6 7 1 4 . 1 Largest Group 10 | . . . . . . . . 10 10 9 7 4 3 3 Highest-Rated Group 417 | . . . . . . . . 314 314 417 336 282 173 125 Highest-Rated Ally 95 | . . . . . . . . 41 41 95 95 95 95 49 Zionite Dispatches 3 | . . . . . . . . . . 2 1 . . . Recon 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 8 | . . 1 . . . . . . 1 . 1 3 2 . DROP 1 | . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . . . . . . 3 2 . RETURN 2 | . . 1 . . . . . . 1 . . . . . Ally Attacks 270 | . . . . . . . 2 . 112 82 8 37 6 23 Total Damage 7742 | . . . . . . . 24 . 3119 2729 247 935 73 615 Kills 60 | . . . . . . . . . 25 21 1 9 1 3 Allies Corrupted 3 | . . . . . . . . . . . 2 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total 4 | . 1 . 2 1 . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . 2 2 1 1 . . 2 2 . Drone Launches 24 | . . 1 . . . . 2 . 7 5 . 4 2 3 Drone Recoveries 19 | . . 1 . . . . 2 . 6 3 . 3 2 2 Decoded 0b10 Intel 43 | . . . . . . . . . . 20 7 . . 16 Traps 6 | . . . . . . . . . . 3 3 . . . Emergency Access 6 | . . . . . . . . . . 3 1 . . 2 Items 23 | . . . . . . . . . . 14 1 . . 8 Machines 5 | . . . . . . . . . . . 1 . . 4 Patrols 3 | . . . . . . . . . . . 1 . . 2 Zionite Intel Received 2 | . . . . . . . . . . 1 1 . . . Main Access 1 | . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 10606 | . 548 797 702 945 602 1370 990 1527 571 644 331 604 364 611 Spaces Moved 6335 | 1 305 402 403 462 358 955 713 1100 366 365 184 363 155 203 Core 1 | . . . . 1 . . . . . . . . . . Treads 247 | . . 106 51 . . . . . . . . . . 90 Legs 607 | 1 305 296 . . . . . . . . . . . 5 Wheels 5480 | . . . 352 461 358 955 713 1100 366 365 184 363 155 108 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 160 140 110 130 130 130 130 130 130 145 145 145 120 Average Speed 139 | 120 140 182 142 131 149 130 130 130 130 140 145 145 145 183 Slowest Speed 750 | 120 190 190 240 750 175 130 130 130 130 145 145 145 145 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 2 44 85 35 35 9 89 87 89 50 15 6 70 73 5 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . 1 . 2 . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 . . . 1 . Scrap Searched 18 | . . 1 . . . 4 4 5 1 . . 3 . . Spaces Dug 24 | . . . . . 1 . 1 . . 12 2 . 2 6 Terrain Destroyed 243 | . . . 16 37 1 . 3 . 3 23 17 12 7 124 Melee 7 | . . . . . 1 . 1 . . . . . . 5 Projectile 144 | . . . 16 37 . . 2 . 3 23 17 12 7 27 AOE 92 | . . . . . . . . . . . . . . 92 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total 7445 | . 388 449 469 633 404 1016 748 1201 421 469 230 414 282 321 Wait 520 | . 55 23 27 56 1 23 5 83 11 67 24 9 123 13 Move 6320 | . 304 401 402 461 357 954 712 1099 365 364 183 362 154 202 Hop . | . . . . . . . . . . . . . . . Pick Up 51 | . 1 5 3 12 11 2 4 5 3 3 . 1 . 1 Fast Attach 45 | . 4 1 5 2 6 1 2 3 4 4 2 1 . 10 Attach 31 | . . 6 . 6 2 2 . 1 2 1 . 2 . 9 Detach 7 | . 3 . 3 . . . . . 1 . . . . . Swap 40 | . 2 4 1 5 5 2 5 1 4 5 2 1 . 3 Drop 65 | . 1 1 . 11 12 2 7 9 6 10 3 3 . . Fire 322 | . 18 8 27 80 9 30 12 . 17 15 16 12 5 73 Melee 11 | . . . . . 1 . 1 . . . . . . 9 Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire 31 | . . . . . . . . . 8 . . 23 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / Low / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 9) 208 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 549 | -10/Materials | Entered Mines 767 | -10/Mines | Found the Drone Emporium 796 | -10/Mines | Found Prototype Device 796 | -10/Mines | Identified Splice Drone Bay 798 | -10/Mines | Learned location of Storage (-7) 1158 | -10/Mines | Core integrity fell below 50% 1177 | -10/Mines | Destroyed YI-UF0 1191 | -10/Mines | Lost 6 parts (1p2n1u2w) 1234 | -10/Mines | Assembled infested the area 1239 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1329 | -10/Mines | Discovered new exit (range 9) 1330 | -10/Mines | Met a Derelict testing a Signal Generator 1338 | -10/Mines | Found Signal Generator 1346 | -10/Mines | Entered Materials 1346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1487 | -9/Materials | Repaired Assault Rifle 1984 | -9/Materials | Discovered new exit (range 12) 2048 | -9/Materials | Entered another Materials area 2048 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2231 | -8/Materials | Build established: Tank 2272 | -8/Materials | Garrison activated, responded to threat 2335 | -8/Materials | Lost 3 parts (2n1u) 2570 | -8/Materials | Identified exit to Factory 2962 | -8/Materials | Build established: Mutant 2993 | -8/Materials | Entered Factory 2993 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3302 | -7/Factory | Build established: Tank 3401 | -7/Factory | Discovered new exit (range 6) 3595 | -7/Factory | Entered Lower Caves 3858 | -7/Lower Caves | Attacked by a faux Warlord 4944 | -7/Lower Caves | Discovered new exit (range 13) 4965 | -7/Lower Caves | Entered another Lower Caves area 4965 | -7/Lower Caves | Discovered new exit (range 9) 5274 | -7/Lower Caves | Encountered a Warlord checkpoint 5407 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5641 | -7/Lower Caves | Learned location of 1 exit from Factory 5720 | -7/Lower Caves | Build established: Scavenger-Gunner 5892 | -7/Lower Caves | Learned 8 Factory zone layouts 5942 | -7/Lower Caves | Discovered new exit (range 10) 5955 | -7/Lower Caves | Entered Zion 6030 | -7/Zion | Discovered new exit (range 8) 6075 | -7/Zion | Visited the Megawrench Repair Shop 6075 | -7/Zion | Megawrench repaired 11 parts 6213 | -7/Zion | System corruption cleaned by Quarantine Array 6234 | -7/Zion | Learned Factory garrison access intel 6261 | -7/Zion | Build established: Scavenger-Tank 6308 | -7/Zion | Received a hallucinogenic algorithm 6455 | -7/Zion | Learned location of Quarantine (-2) 6483 | -7/Zion | Gained Derelict followers 6540 | -7/Zion | Given A8's code to call for help 6551 | -7/Zion | Learned location of Armory (-4) 6838 | -7/Zion | Given the Hacking Drone Bay 6841 | -7/Zion | Found Prototype Device 7032 | -7/Zion | Build established: Derelict-Gunner 7171 | -7/Zion | Imprinted 7173 | -7/Zion | Declared Zion's savior 7482 | -7/Zion | Entered Proximity Caves 7482 | -6/Proximity Caves | Accompanied by 10 allies 7495 | -6/Proximity Caves | Identified Hacking Drone Bay 7557 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7680 | -6/Proximity Caves | Spotted B-75 Beast 7696 | -6/Proximity Caves | Allies destroyed B-75 Beast 7751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7998 | -6/Proximity Caves | Learned 8 Factory zone layouts 8033 | -6/Proximity Caves | Discovered new exit (range 6) 8053 | -6/Proximity Caves | Entered Factory 8053 | -6/Factory | Accompanied by 4 allies 8053 | -6/Factory | Evolved 2 slots: Utility x2 8054 | -6/Factory | Identified exit to Extension 8055 | -6/Factory | Identified exit to Lower Caves 8055 | -6/Factory | Identified exit to Factory 8056 | -6/Factory | Loaded intel: 4 garrison access locations 8076 | -6/Factory | Build established: Scavenger-Gunner 8117 | -6/Factory | Zion Recon squad teleported in 8312 | -6/Factory | Retrieved Zion intel report: Main Access 8324 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8326 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8388 | -6/Factory | Build established: Scavenger-Tank 8420 | -6/Factory | Zion Fire squad teleported in 8697 | -6/Factory | Entered another Factory area 8697 | -5/Factory | Accompanied by 6 allies 8697 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8698 | -5/Factory | Identified exit to Upper Caves 8769 | -5/Factory | Retrieved Zion intel report: Guard Positions 8770 | -5/Factory | Zion Infowar Resupply teleported in 9028 | -5/Factory | Entered Upper Caves 9028 | -5/Upper Caves | Accompanied by 3 allies 9030 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9424 | -5/Upper Caves | Learned Factory stockpile data 9440 | -5/Upper Caves | Identified exit to Upper Caves 9632 | -5/Upper Caves | Entered another Upper Caves area 9632 | -5/Upper Caves | Accompanied by 3 allies 9640 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9648 | -5/Upper Caves | Learned Factory security intel 9679 | -5/Upper Caves | Discovered new exit (range 5) 9832 | -5/Upper Caves | Learned Factory trap positions 9996 | -5/Upper Caves | Entered Factory 9996 | -4/Factory | Accompanied by 2 allies 9996 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9997 | -4/Factory | Loaded intel: 76 trap records 10068 | -4/Factory | Garrison activated, responded to threat 10148 | -4/Factory | Lost 9 parts (2p1n3u3w) 10365 | -4/Factory | Crushed by falling debris 10434 | -4/Factory | Lost 5 parts (1p2n2u) 10540 | -4/Factory | Destroyed 7 combat bots 10565 | -4/Factory | Lost 6 parts (4n2w) 10606 | -4/Factory | Core integrity fell below 50% 10607 | -4/Factory | Self-destructed Last Messages --------------- 10601_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10601_ U-05 Engineer lays Concrete. 10602_ K-01 Serf collects debris. 10602_ Slug penetrates Wall. 10602_ U-05 Engineer lays Concrete. 10602_ Penetrated by Slug. 10602_ Slug penetrates Wall. 10603_ Destroyed Imp. Phase Shifter. 10603_ U-05 Engineer destroyed. 10603_ Adv. Medium Treads destroyed. 10603_ Destroyed Adv. Medium Treads. 10603_ Imp. Ion Engine destroyed. 10603_ Destroyed Imp. Ion Engine. 10603_ Imp. Treads destroyed. 10603_ Destroyed Imp. Treads. 10603_ U-05 Engineer lays Concrete. 10605_ H-77 Assassin destroyed. 10605_ U-05 Engineer builds a Wall. 10605_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # # # ## " " #???????? | | # # """ # ###% #???????? | | # # "Y ###?#" """ #???????? | | # # "" ######= """"" #???????? | | # # + + """"" #???????? | | # # ## # #???????? | | # # ## #####+############ | | # # ## ^ | | # # " "" ^ | | # # " "" ^ | | # # " ^ | | # # ^ | | # # # ##+###########? | | # ###+#####u # #???? | | # = #u +???? | | # = #???? | | # k ##??? | | # # ##??? | | # + ##??? | | ###+#"#; ###############=?? | | # # = = # #???? | | # """ #!* # ##???? | | # """ + % % ####????? | | # """ # ! ##??????? | | # # #???????? | | # """ # @ #???????? | | # """ # #####??##????????? | | # """ #%[[ ## # #????????????????? | | # #!%! ?^????????????? | | # """ %;[= ^ ???????? | | # """ ;% ^ ?????? | | # """ # ^ ?????? | | # # ^ ??????? | | ######## ###+#######+####??????? | | ???????# # ???????????????????? | | ???????# ; ???????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ??????[# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????+ #?????????????????????? | | ???????# #?????????????????????? | | ???????? #?????????????????????? | | ???????? #?????????????????????? | | ???????? ???????????????????????? | | ??????!????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageIonReactor Manual? 0 Play Time 01:22:58 Cumulative 177.2 hours Start 2021.12.08 @ 17:00:09 End 2021.12.09 @ 11:03:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73195329-a736-4f01-90f1-baa7e73ce1a0