Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 19:30:51 Player: Singularius Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (5601) 5601 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 12165 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 764 Met Imprinter 300 Was Imprinted 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 17/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Spectral Analyzer Advanced Terrain Scanner Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Light Angular Momentum Engine Force Field Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Armored Treads Medium Treads Advanced Heat Sink Compact Matter Pod Improved Sensor Array Layered Light Armor Plating Force Field Gauss Rifle Flak Gun Gauss Cannon Thermoblaster Makeshift Hammer Sapper Charge [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Medium Reactive Plating Weapon Flak Gun Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Thermoblaster Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . 2 . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 105 | 7 4 7 19 10 26 . 3 6 1 22 Power 11 | 1 . 1 2 . 3 . 2 . 1 1 Engine 7 | 1 . 1 . . 3 . 1 . . 1 Core 4 | . . . 2 . . . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . 5 6 7 . . . . 3 Treads 23 | 2 . . 5 6 7 . . . . 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 1 2 7 3 10 . 1 5 . 10 Device 10 | 1 . . 1 . 3 . . . . 5 Storage 5 | 1 1 . 1 1 . . . . . 1 Processor 10 | . . . 3 . . . . 5 . 2 Hackware 2 | . . . . . 2 . . . . . Protection 14 | . . 2 2 2 5 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 30 | 2 3 4 5 1 6 . . 1 . 8 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 2 2 3 1 6 . . . . 4 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 4 | . 1 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 5 . . 3 . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . 5 Parts Lost 25 | . . 1 2 . . 1 . . . 21 Power 2 | . . 1 . . . . . . . 1 Propulsion 8 | . . . 1 . . . . . . 7 Utility 9 | . . . 1 . . 1 . . . 7 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 12 | . . 1 1 . . 1 . . . 12 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 14 | 2 8 13 14 14 14 14 14 15 14 12 Power 1 | . 1 . 1 1 1 1 . 1 1 1 Propulsion 2 | 1 1 1 . 2 2 2 2 2 2 2 Utility 5 | . . 2 4 6 5 5 5 6 6 4 Weapon 5 | . 5 9 8 4 5 6 6 6 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 5 1 8 . 1 . 1 . 1 7 Power 3 | . . . 1 . 1 . 1 . . . Propulsion 3 | . 2 . . . . . . . . 1 Utility 5 | . . . . . . . . . . 5 Weapon 13 | . 3 1 7 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 99 99 99 100 99 99 93 Engine 6 | . 14 14 4 . 6 7 2 7 6 5 Core 1 | . . . 4 9 . . 4 . . . Treads 29 | . 28 28 34 36 30 30 30 30 30 23 Device 6 | . 14 6 7 4 6 6 6 7 6 8 Storage 8 | . 14 14 9 9 7 7 7 7 7 5 Processor 14 | . . . 9 18 15 15 15 17 23 24 Protection 5 | . . 7 9 4 7 7 7 4 . 4 Ballistic Gun 21 | . 27 27 17 17 22 22 23 22 23 13 Peak Build Rating 72 | 7 10 16 30 35 51 52 52 60 60 72 Average Rating 42 | 5 9 13 23 31 43 49 50 52 58 65 On Entrance 32 | . 7 10 16 29 33 50 49 49 59 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 14 32 34 44 39 69 63 69 67 50 63 Greatest Support 106 | 40 40 40 80 80 100 100 100 100 100 106 Greatest Overweight (x) 1 | . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 9 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 8 14 14 14 14 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 15 14 15 15 15 4 Class Distribution -------------------- 49% | Skirmisher 31% | Mutant 5% | Commander-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Matter Collected 6530 | 284 157 469 788 1003 1428 355 363 105 138 1440 Remotely . | . . . . . . . . . . . Salvage Created 5287 | 82 199 424 637 1063 1501 136 205 . 114 926 Parts 259 | 5 11 26 38 60 55 10 9 . 2 43 Haulers Intercepted 3 | . 1 . . 2 . . . . . . Recyclers Shooed 4 | . . . . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . 5 . . . 12 8 1 12 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 7 12 19 21 22 7 5 . 1 24 Guns 78 | . 3 7 10 18 22 . 5 . 1 12 Cannons 8 | . . . . . . . . . . 8 AOE 32 | . 4 5 9 3 . 7 . . . 4 Classes Destroyed 17 | 2 3 1 4 . 2 . 1 . 1 3 Worker 8 | . . . 1 1 1 . . . . 5 Builder 2 | . . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . 1 . . 2 . . . . . . Recycler 9 | 1 . . 1 . 6 . . . . 1 Operator 2 | . . . 1 1 . . . . . . Watcher 2 | . . . . . . . . . . 2 Swarmer 21 | . 3 . 8 3 . 4 . . . 3 Saboteur 1 | . . . . . . . . . . 1 Grunt 43 | . 4 . 5 11 9 3 3 . 1 7 Brawler 3 | . . . . . . . 1 . . 2 Duelist 1 | . . . 1 . . . . . . . Sentry 19 | . . . 5 7 4 . . . . 3 Hunter 7 | . . . . . 2 . 1 . . 4 Programmer 11 | . . . . . 7 . . . . 4 Subdweller 12 | . . 12 . . . . . . . . Fireman 1 | . . . . . . . . . 1 . Best Kill Streak 10 | 2 3 2 8 5 3 4 4 . 1 10 Combat Bots Only 8 | . 3 2 8 5 3 4 4 . 1 5 Max Kills in Single Turn 4 | 1 2 1 4 2 1 4 2 . 2 4 Gunslinging 1 | . . . . . . . 1 . . . Exploded 4 | . 2 1 4 2 . 4 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 735 | . 13 24 68 96 194 10 20 . 1 309 Missed 212 | . 2 10 13 24 60 6 8 . . 89 Hits 523 | . 11 14 55 72 134 4 12 . 1 220 Melee 5 | . . . . . . . . . . 5 Projectile 518 | . 11 14 55 72 134 4 12 . 1 215 AOE 3 | . . 2 . . . . . . . 1 Critical Strikes 20 | . . . 2 4 1 . . . . 13 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 8294 | . 196 433 747 948 1555 83 200 . 13 4119 Core 1291 | . 50 105 37 97 140 . . . . 862 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 183 | . . . . 76 73 5 29 . . . Regen/Repaired (Parts) 358 | . . . 133 97 128 . . . . . Core Remaining (%) 73 | 100 . 38 . 75 . . . . 80 . Volleys Fired 303 | 6 13 24 38 67 68 5 10 . 1 71 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 304 | 40 46 53 51 50 81 81 81 . 81 304 Shots Fired 709 | 12 24 40 70 131 203 9 31 3 4 182 Gun 625 | 12 20 29 64 128 203 5 31 3 4 126 Cannon 50 | . . . . . . . . . . 50 Launcher 34 | . 4 11 6 3 . 4 . . . 6 Special . | . . . . . . . . . . . Kinetic 684 | 12 20 34 68 128 203 5 31 3 4 176 Thermal 6 | . . . . . . . . . . 6 Explosive 19 | . 4 6 2 3 . 4 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 7 7 18 13 14 18 5 9 2 10 25 Robot Miss Streak 6 | 1 3 2 2 3 4 4 4 5 2 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 1 1 3 3 . 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . 1 . Shots Hit Robots 539 | 10 12 32 55 94 151 5 26 2 4 148 Core Hits 409 | 3 12 23 31 44 75 13 27 2 3 176 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 5 . . . . 1 Critical Strikes 9 | . . . . . 5 . . . . 4 Destroy 4 | . . . . . 3 . . . . 1 Blast 1 | . . . . . . . . . . 1 Smash 2 | . . . . . 2 . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 41 | . . 1 2 4 13 . . 1 . 20 Impact 38 | . . 1 2 4 13 . . 1 . 17 Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14387 | 102 435 1010 1478 2137 3408 665 441 22 44 4645 Guns 8614 | 102 174 352 834 1630 2665 79 441 22 44 2271 Cannons 1042 | . . . . . . . . . . 1042 Explosions 3809 | . 261 658 644 445 . 586 . . . 1215 Melee 897 | . . . . 62 743 . . . . 92 Ramming 25 | . . . . . . . . . . 25 Kinetic 10262 | 102 174 611 1181 1630 2665 79 441 22 44 3313 Thermal 246 | . . . . . . . . . . 246 Explosive 2957 | . 261 399 297 445 . 586 . . . 969 Electromagnetic . | . . . . . . . . . . . Impact 805 | . . . . 62 743 . . . . . Slashing 92 | . . . . . . . . . . 92 Piercing . | . . . . . . . . . . . Highest Corruption 26 | . 4 4 . . 8 8 8 8 5 26 Average Corruption 5 | . 3 4 . . 4 8 8 6 5 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 285 | . 14 41 . . 68 27 36 30 37 32 Message Errors 66 | . 3 11 . . 11 2 11 10 11 7 Matter Fused 83 | . 4 14 . . 25 11 6 4 10 9 Heat Flow Errors 28 | . 1 4 . . 4 2 4 4 6 3 Energy Discharges 36 | . 2 4 . . 8 6 3 5 4 4 Parts Rejected 3 | . 1 . . . . . 1 . . 1 Parts Fused 3 | . . . . . 2 . . . 1 . Data Loss (minor) 27 | . 1 4 . . 5 4 4 3 2 4 Data Loss (major) 11 | . . 3 . . 1 . 3 1 2 1 Misfires 17 | . 2 1 . . 6 2 2 3 1 . Alerts 2 | . . . . . 1 . 1 . . . Weapon Failures 9 | . . . . . 5 . 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 524 | . . . 13 32 422 . . . . 57 Projectiles . | . . . . . . . . . . . Explosions 70 | . . . 13 . . . . . . 57 Melee 454 | . . . . 32 422 . . . . . Knockbacks 39 | . . . . . 4 . . . . 35 Impact 4 | . . . . . 4 . . . . . Kinetic 34 | . . . . . . . . . . 34 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 214 | . 56 14 33 . . 21 . . . 90 Shots 7 | . 2 1 2 . . 1 . . . 1 Rammed 6 | . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 748 | . 160 248 191 65 346 269 255 237 259 748 Average Temperature 106 | . 47 122 50 24 90 93 109 86 99 178 Received Heat Transfer 2431 | . 66 63 270 468 387 27 72 . . 1078 Effects 31 | . . . . . 2 . . . . 29 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . 4 Matter Decay 6 | . . . . . 1 . . . . 5 Short Circuit 7 | . . . . . 1 . . . . 6 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . Impact Corruptions 12 | . . . . 2 10 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 400 | . . . . . . . . . . 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . 1 1 1 . . . . 3 Low Security (%) 70 | 100 100 . 80 45 65 . . . . 78 Level 1 25 | . . . 19 54 34 . . . . 5 Level 2 . | . . . . . . . . . . 3 Level 3 2 | . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1015 | 5 94 . 247 338 292 . . . . 1015 Initial 147 | . 3 . . 90 147 . . . . 67 Average 143 | 1 29 . 101 184 123 . . . . 221 Influence Increases 5197 | 10 242 . 608 729 1038 160 195 . 373 1842 Destroy 0b10 Robot/C 2680 | . 140 . 380 440 620 140 100 . 180 680 Destroy 0b10 Robot/NC 145 | 10 5 . 15 20 45 . . . . 50 Destroy Leader 642 | . 32 . 80 114 192 20 20 . 30 154 Allied During Kill 391 | . . . . 21 90 . . . 148 132 Successful Hack 143 | . 44 . 26 36 37 . . . . . Disable Machine 570 | . 15 . 60 60 . . . . . 435 Destroy Structure 176 | . 6 . 47 23 9 . . . . 91 Partial Spotted 30 | . . . . . 30 . . . . . Lose Combat Pursuer 420 | . . . . 15 15 . 75 . 15 300 Influence Decreases 4190 | 5 213 34 393 618 1083 441 147 48 266 942 Entered New Map 516 | . 2 17 . 125 179 105 . 48 . 40 Time Decay 2948 | 5 211 17 383 493 548 326 147 . 206 612 Lost Part 230 | . . . 10 . . 10 . . . 210 Lost Ally 346 | . . . . . 206 . . . 60 80 Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 39 | . . . 4 1 17 . 1 . . 16 Investigation 10 | . . . 1 1 5 . . . . 3 Extermination 14 | . . . . . 9 . . . . 5 Reinforcement 2 | . . . . . . . . . . 2 Assault 4 | . . . . . . . 1 . . 3 Garrison 9 | . . . 3 . 3 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 . . 3 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 213 | . 16 13 28 31 33 7 7 . 8 70 Peak Tracking Total 11 | . 5 2 10 5 3 4 5 . 3 11 Tactical Retreats 13 | . . . . 1 1 . 3 . 1 7 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 . 1 1 3 . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . 2 . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 38 | . 1 . 4 4 . . . . . 29 Max in Single Turn 6 | . 1 . 2 1 . . . . . 6 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 49 | . 7 1 8 14 15 . 1 . . 3 Terminals 30 | . 7 . 6 9 8 . . . . . Fabricators 5 | . . . . . 3 . . . . 2 Repair Stations 5 | . . . 1 2 2 . . . . . Recycling Units 4 | . . . . 2 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . Total Hacks 120 | . 21 2 16 37 38 . 1 . . 5 Successful 71 | . 11 2 11 23 19 . 1 . . 4 Failed 48 | . 9 . 5 14 19 . . . . 1 Catastrophic 8 | . . . 2 2 4 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 43 | . 10 . 7 8 8 . . . . 10 Terminals 83 | . 21 . 12 29 21 . . . . . Fabricators 12 | . . . . . 8 . . . . 4 Repair Stations 13 | . . . 3 5 5 . . . . . Recycling Units 5 | . . . . 2 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 1 2 . . . . . Terminal Hacks 40 | . 8 2 6 14 9 . 1 . . . Record 2 | . . 2 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 7 | . 1 . 2 2 2 . . . . . Open Door 3 | . . . . 2 . . 1 . . . Branch Access Points 3 | . . . 1 1 1 . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . Alert Level 5 | . . . 1 1 3 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 6 | . 2 . 1 2 1 . . . . . Security Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . . 3 . . . . . . Fabricator Hacks 8 | . . . . . 5 . . . . 3 Load Schematic 4 | . . . . . 2 . . . . 2 Build 4 | . . . . . 3 . . . . 1 Repair Station Hacks 9 | . . . 2 4 3 . . . . . Scan Component 5 | . . . 1 2 2 . . . . . Repair 4 | . . . 1 2 1 . . . . . Recycling Unit Hacks 4 | . . . . 2 1 . . . . 1 Report Inventory 4 | . . . . 2 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 9 | . 3 . 3 2 1 . . . . . Terminals 9 | . 3 . 3 2 1 . . . . . Botnet 9 | . 3 . 3 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 6 . 4 7 14 . . . . 3 Full Trace Events 4 | . . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . Part Schematics Acquired 15 | . . . . 1 . . . 14 . . Parts Built 3 | . . . . . 2 . . . . 1 Authchips . | . . . . . . . . . . . Time 337 | . . . . . 168 . . . . 169 Total Part Build Rating 14 | . . . . . 8 . . . . 6 Parts Repaired 4 | . . . 1 2 1 . . . . . Time 121 | . . . 26 76 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Total Allies 24 | . . . . 10 3 . . 10 1 . Largest Group 13 | . . . . 10 13 . . 10 10 7 Highest-Rated Group 345 | . . . . 173 227 . . 330 345 260 Highest-Rated Ally 51 | . . . . 29 29 . . 51 51 51 Total Orders . | . . . . . . . . . . . Ally Attacks 187 | . . . . 6 112 . . . 30 39 Total Damage 3658 | . . . . 99 1287 . . . 688 1584 Kills 33 | . . . . 1 11 . . . 8 13 Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 13554 | 8 745 768 1073 608 3246 713 889 1696 1572 2236 Optics 4338 | . . . . . . . . 624 1572 2142 Sensors 10146 | . . . 202 608 3246 713 889 1696 1562 1230 Terrain 1545 | . . . . . . . . . . 1545 Seismic 2392 | 8 745 768 871 . . . . . . . Jamming 14 | . . . . . . . . . . 14 Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 Branch Access 1 | . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Turns Passed 16680 | 99 745 1781 1276 1331 4170 736 929 1696 1572 2345 Spaces Moved 8960 | 44 420 1039 543 552 1940 467 570 1086 999 1300 Core 277 | 3 . . . . . . . . . 274 Treads 8683 | 41 420 1039 543 552 1940 467 570 1086 999 1026 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 152 152 152 152 152 50 Average Speed 154 | 152 160 160 160 165 164 152 152 152 152 133 Slowest Speed 246 | 160 160 160 162 167 246 152 152 152 152 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 4 86 56 53 85 45 71 67 90 98 43 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 16 | . . 9 . . . 1 1 4 1 . Spaces Dug 22 | . . . 1 1 6 . . . . 14 Terrain Destroyed 225 | . 6 48 47 22 6 12 . . . 84 Melee 22 | . . . 1 1 6 . . . . 14 Projectile 1 | . . . . . . . . . . 1 AOE 202 | . 6 48 46 21 . 12 . . . 69 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Total 11177 | 62 472 1112 886 853 2772 485 613 1128 1051 1743 Wait 1434 | 2 14 10 236 181 635 8 21 32 42 253 Move 8950 | 43 419 1038 542 551 1939 466 569 1085 998 1300 Hop . | . . . . . . . . . . . Pick Up 72 | 4 10 10 16 3 13 . 3 . 2 11 Fast Attach 47 | 7 3 . 3 3 16 . 2 3 2 8 Attach 23 | . . 1 4 1 5 1 . . . 11 Detach 2 | . . . . . . . . . . 2 Swap 187 | . 5 20 24 30 48 5 5 4 2 44 Drop 107 | . 8 6 21 11 35 . 3 3 4 16 Fire 303 | 6 13 24 38 67 68 5 10 . 1 71 Melee 41 | . . 1 2 4 13 . . 1 . 20 Ram 6 | . . . . . . . . . . 6 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . Trap 3 | . . 2 . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Central database locked down 837 | -10/Materials | Discovered new exit (range 6) 845 | -10/Materials | Entered Subcaves 845 | -10/Subcaves | Discovered new exit (range 4) 933 | -10/Subcaves | Disturbed a concealed Subdweller 1006 | -10/Subcaves | Visited Clippyterm 1046 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1167 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1214 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1318 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1620 | -10/Subcaves | Discovered new exit (range 10) 1712 | -10/Subcaves | Disturbed a concealed Subdweller 1714 | -10/Subcaves | Core integrity fell below 50% 1844 | -10/Subcaves | Learned location of Zion (-7) 1844 | -10/Subcaves | Met a Zionite searching for "candidates" 2495 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2626 | -10/Subcaves | Entered Materials 2626 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2937 | -8/Materials | Repaired Lgt. Treads 3234 | -8/Materials | Build established: Scavenger-Mutant 3545 | -8/Materials | Destroyed 8 combat bots 3629 | -8/Materials | Discovered new exit (range 9) 3657 | -8/Materials | Garrison activated, responded to threat 3721 | -8/Materials | Build established: Mutant 3785 | -8/Materials | Identified exit to Storage 3902 | -8/Materials | Entered Storage 3963 | -8/Storage | Repaired Imp. Sensor Array 4827 | -8/Storage | Repaired Minigun 5050 | -8/Storage | Discovered new exit (range 18) 5050 | -8/Storage | Identified exit to Recycling 5097 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5139 | -8/Storage | Identified exit to Factory 5233 | -8/Storage | Entered Factory 5233 | -7/Factory | Accompanied by 10 allies 5233 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5532 | -7/Factory | Fabricated L-31 Rogue? 5639 | -7/Factory | Build established: Commander-Skirmisher 5650 | -7/Factory | Repaired Hrd. Medium Armor Plating 5907 | -7/Factory | Lost 3 allies 5979 | -7/Factory | Lost 5 allies 6667 | -7/Factory | Build established: Skirmisher 7361 | -7/Factory | Garrison activated, responded to threat 8636 | -7/Factory | Identified exit to Lower Caves 8919 | -7/Factory | Fabricated Flak Gun? 9403 | -7/Factory | Entered Lower Caves 9892 | -7/Lower Caves | Encountered a Warlord checkpoint 9937 | -7/Lower Caves | Learned Factory stockpile data 9992 | -7/Lower Caves | Discovered new exit (range 6) 9998 | -7/Lower Caves | Identified exit to Lower Caves 10139 | -7/Lower Caves | Entered another Lower Caves area 10177 | -7/Lower Caves | Encountered a Warlord checkpoint 10199 | -7/Lower Caves | Learned 12 Factory zone layouts 10272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11056 | -7/Lower Caves | Discovered new exit (range 9) 11066 | -7/Lower Caves | Identified exit to Zion 11068 | -7/Lower Caves | Entered Zion 11141 | -7/Zion | Given the Hacking Drone Bay 11276 | -7/Zion | Gained Derelict followers 11300 | -7/Zion | Discovered new exit (range 11) 11317 | -7/Zion | Identified exit to Proximity Caves 11420 | -7/Zion | System corruption cleaned by Quarantine Array 11517 | -7/Zion | Gained Derelict followers 12022 | -7/Zion | Learned Factory terminal intel 12121 | -7/Zion | Found Exp. Targeting Computer 12135 | -7/Zion | Found Prototype Processor 12135 | -7/Zion | Identified Exp. Core Analyzer 12140 | -7/Zion | Found Prototype Processor 12140 | -7/Zion | Identified Spectral Analyzer 12396 | -7/Zion | Met Imprinter 12419 | -7/Zion | Imprinted 12422 | -7/Zion | Declared Zion's savior 12764 | -7/Zion | Entered Proximity Caves 12764 | -6/Proximity Caves | Accompanied by 10 allies 12951 | -6/Proximity Caves | Learned Factory terminal intel 13468 | -6/Proximity Caves | Encountered a Derelict sapper outpost 13593 | -6/Proximity Caves | Found DCF Scrap (14 items) 14081 | -6/Proximity Caves | Discovered new exit (range 20) 14120 | -6/Proximity Caves | Identified exit to Factory 14160 | -6/Proximity Caves | Learned 12 Factory zone layouts 14336 | -6/Proximity Caves | Entered Factory 14336 | -6/Factory | Accompanied by 7 allies 14336 | -6/Factory | Evolved 2 slots: Utility x2 14337 | -6/Factory | Identified exit to Factory 14337 | -6/Factory | Identified exit to Extension 14337 | -6/Factory | Identified exit to Lower Caves 14339 | -6/Factory | Loaded intel: 28 terminal locations 14450 | -6/Factory | Discovered exit to Lower Caves (range 16) 14752 | -6/Factory | Fabricated Imp. KE Penetrator? 15000 | -6/Factory | Lost 4 allies 15503 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15512 | -6/Factory | Retrieved Zion intel report: Guard Positions 15601 | -6/Factory | Retrieved Zion intel report: Branch Access 15695 | -6/Factory | Terminal network hard line cut 16059 | -6/Factory | Garrison activated, responded to threat 16324 | -6/Factory | Lost 3 parts (1n1u1w) 16436 | -6/Factory | First assault squad dispatched 16495 | -6/Factory | System corruption reached 10% 16498 | -6/Factory | Core integrity fell below 50% 16541 | -6/Factory | Lost 12 parts (1p4n4u3w) 16546 | -6/Factory | Core integrity fell below 20% 16681 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 16554_ Slammed into P-60 Hacker. 16559_ Slammed into R-10 Processor. 16564_ K-01 Serf cleans the Power Conduit. 16570_ System corrupted: Matter fused (-10). 16573_ K-01 Serf cleans the Power Conduit. 16585_ System corrupted: Matter fused (-8). 16585_ Acquired Lgt. Angular Momentum Engine. 16586_ Dropped Broken Gauss Cannon. 16601_ Acquired Transmission Jammer. 16633_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Z. 16638_ System corrupted: Matter fused (-7). 16644_ K-01 Serf cleans the Assembly Bed. 16654_ W-25 Informer sends out distress signal. 16655_ Slammed into W-25 Informer. 16660_ K-01 Serf cleans the Repair Station. 16672_ K-01 Serf cleans the Assembly Bed. 16677_ System corrupted: Transmission Jammer rejected. 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Optical Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Flak Gun | x2 | -7/Factory Imp. KE Penetrator | x1 | -6/Factory Repaired ---------- Lgt. Treads | 5% | -8/Materials Imp. Sensor Array | 31% | -8/Storage Minigun | 34% | -8/Storage Hrd. Medium Armor Plating | 46% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpNodeTendrils Manual? 0 Play Time 03:06:58 Cumulative 94.0 hours Start 2025.07.20 @ 15:18:37 End 2025.07.20 @ 19:30:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e19ada20-4cf1-482d-9e02-b437ad4ed39c