Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 18:26:31 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (872) 872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2912 Bonus ------- None Cogmind --------- Core Integrity 355/550 Matter 204/300 Energy 280/280 System Corruption 0% Temperature Critical (558) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Advanced Targeting Computer Improved EM Shotgun Pulse Rifle Autogun Minigun Minigun Flak Cannon Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Minigun > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved EM Shotgun Pulse Rifle Autogun Minigun Minigun Flak Cannon Mining Laser [Rating: 25] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 26 | 8 4 3 10 1 Power 5 | 1 1 2 1 . Engine 4 | 1 1 1 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 6 | 2 . . 3 1 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 . . 3 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | 3 1 . 3 . Device 3 | 2 . . 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 2 1 3 . Energy Gun 4 | 1 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 7 | . 1 . 1 5 Power 1 | . 1 . . . Propulsion 3 | . . . . 3 Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Highest Loss Streak 5 | . 1 . 1 5 To Critical Strikes . | . . . . . Average Backups 12 | 6 8 14 14 14 Power 2 | . 1 2 3 3 Propulsion 3 | 3 4 4 3 2 Utility 3 | . 2 4 3 1 Weapon 3 | 1 1 2 5 7 Tool/Special . | . . . . . Unused Backups 15 | . 1 1 3 10 Power 5 | . . 1 2 2 Propulsion 2 | . . . . 2 Utility 4 | . 1 . 1 2 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 98 100 99 95 Engine 11 | . 12 12 11 9 Wheel 29 | . 28 28 33 32 Device 13 | . 14 14 11 16 Storage 12 | . 14 14 11 9 Processor 2 | . . . 8 . Protection 1 | . . . 1 9 Energy Gun 8 | . 10 3 12 9 Ballistic Gun 11 | . 14 14 6 9 Ballistic Cannon 5 | . . 10 2 . Peak Build Rating 25 | 9 8 13 23 25 Average Rating 13 | 6 7 12 20 24 On Entrance 10 | . 8 8 13 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 43 | 13 30 34 42 43 Greatest Support 52 | 26 26 26 42 52 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 8 10 15 15 15 Average Carried 12 | 6 8 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 10 15 15 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 858 | 278 211 57 284 28 Remotely . | . . . . . Salvage Created 1421 | 106 466 144 504 201 Parts 90 | 17 20 12 33 8 Haulers Intercepted 4 | . 2 . 1 1 Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 4 5 8 3 Guns 16 | . 4 5 4 3 Cannons 4 | . . . 4 . Classes Destroyed 10 | 1 5 1 2 1 Worker 1 | . . . 1 . Tunneler 6 | 6 . . . . Hauler 4 | . 2 . 1 1 Recycler 2 | . 1 . 1 . Operator 1 | . 1 . . . Watcher 6 | . 3 . 3 . Swarmer 5 | . . 3 2 . Grunt 10 | . 4 2 2 2 Sentry 4 | . . . 4 . Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 5 4 5 2 Combat Bots Only 4 | . 2 3 4 1 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 84 | . 6 14 28 36 Missed 28 | . 1 5 13 9 Hits 56 | . 5 9 15 27 Projectile 56 | . 5 9 15 27 Critical Strikes 1 | . . . . 1 Damage Taken 1011 | . 110 150 199 552 Core 307 | . 12 41 59 195 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 18 | . . . 18 . Core Remaining (%) 87 | 100 . 78 85 . Volleys Fired 112 | 21 27 9 39 16 Largest 2 | 1 2 2 2 2 Hottest 145 | 20 120 60 145 100 Shots Fired 186 | 21 50 18 65 32 Gun 166 | 21 47 18 48 32 Cannon 16 | . . . 16 . Launcher . | . . . . . Special 4 | . 3 . 1 . Kinetic 102 | 21 27 9 29 16 Thermal 42 | . 3 . 23 16 Explosive . | . . . . . Electromagnetic 42 | . 20 9 13 . Robot Hit Streak 19 | 9 19 4 9 9 Robot Miss Streak 9 | 2 2 2 9 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 117 | 15 33 10 40 19 Core Hits 66 | 7 16 6 27 10 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 4 | 1 . . 3 . Burn 3 | . . . 3 . Destroy 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2021 | 194 579 126 682 440 Guns 1717 | 194 463 126 494 440 Cannons 188 | . . . 188 . Explosions 116 | . 116 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 945 | 194 214 62 287 188 Thermal 625 | . 116 . 257 252 Explosive . | . . . . . Electromagnetic 451 | . 249 64 138 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles . | . . . . . Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 47 | . 47 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 563 | . 20 33 288 563 Average Temperature 91 | . 9 18 73 189 Received Heat Transfer 354 | . 33 33 54 234 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1210 | . 100 . 666 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 102 | 10 71 102 99 37 Initial 18 | . 3 12 . 18 Average 30 | 1 32 21 56 17 Influence Increases 702 | 30 182 120 293 77 Destroy 0b10 Robot/C 400 | . 80 100 160 60 Destroy 0b10 Robot/NC 100 | 30 35 . 30 5 Destroy Leader 130 | . 40 20 58 12 Successful Hack 28 | . . . 28 . Disable Machine 30 | . 15 . 15 . Destroy Structure 14 | . 12 . 2 . Influence Decreases 702 | 25 156 151 249 121 Entered New Map 47 | . 2 19 . 26 Time Decay 614 | 25 153 132 239 65 Lost Part 41 | . 1 . 10 30 Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 9 4 13 5 Peak Tracking Total 5 | . 2 2 5 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 1 4 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . 2 1 11 . Successful 5 | . . 1 4 . Failed 9 | . 2 . 7 . Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 7 | . 2 . 5 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Robot Analysis 1 | . . . 1 . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1940 | 105 415 727 547 146 Sensors 692 | . . . 546 146 Terrain 236 | 100 . . . 136 Seismic 1148 | 5 415 727 1 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2050 | 214 415 727 548 146 Spaces Moved 1594 | 168 298 647 387 94 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1593 | 167 298 647 387 94 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 86 90 Average Speed 98 | 89 100 105 89 90 Slowest Speed 105 | 90 105 105 93 90 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 42 99 40 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 9 . . . Melee . | . . . . . Projectile 1 | . 1 . . . AOE 8 | . 8 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1884 | 207 354 676 521 126 Wait 106 | 1 18 9 66 12 Move 1590 | 167 297 646 386 94 Hop . | . . . . . Pick Up 29 | 9 3 6 9 2 Fast Attach 8 | 7 1 . . . Attach 6 | 1 . . 3 2 Detach . | . . . . . Swap 20 | . 6 3 11 . Drop 13 | 1 2 3 7 . Fire 112 | 21 27 9 39 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered Mines 637 | -10/Mines | Met a Derelict bent on vengeance 666 | -10/Mines | Learned location of Zion (-6) 776 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 845 | -10/Mines | Identified exit to Materials 902 | -10/Mines | Discovered exit to Materials (range 9) 1290 | -10/Mines | Found a hidden stash of uninstalled traps 1357 | -10/Mines | Entered Materials 1357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -9/Materials | Discovered new exit (range 15) 1487 | -9/Materials | Repaired Seismic Detector 1523 | -9/Materials | Identified exit to Storage 1755 | -9/Materials | Discovered exit to Storage (range 9) 1782 | -9/Materials | Discovered new exit (range 8) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -8/Materials | Self-destructed Last Messages --------------- 02024_ Com. Wheel destroyed. 02026_ K-01 Serf collects debris. 02031_ G-47 Trooper destroyed. 02031_ Switching to secondary target: G-50 Soldier. 02033_ K-01 Serf collects debris. 02034_ Wheel destroyed. 02036_ K-01 Serf collects debris. 02040_ Matter Pump disabled. 02042_ Imp. Terrain Scanner destroyed. 02043_ K-01 Serf collects debris. 02046_ Overheating: Matter decay (-65). 02046_ K-01 Serf collects debris. 02047_ Overheating: Core damaged (-110). 02048_ Com. Wheel destroyed. 02049_ K-01 Serf collects debris. 02050_ Beamcaster destroyed. 02051_ Power failure, Cld. Ion Engine shutdown. 02051_ Minigun+ broken. 02051_ Overheating: Short circuit. 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