Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:54:28 Player: xeen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (691) 691 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2446 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 140/140 System Corruption 1% Temperature Cool (27) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Advanced Heat Sink Light Armor Plating > --- WEAPON (3) ------- Particle Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Heat Sink Huge Storage Unit Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Particle Cannon Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Huge Storage Unit Heavy EM Shotgun Light Assault Rifle Light Assault Rifle Improved Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 6 5 7 23 Power 7 | 1 . 2 4 Engine 4 | 1 . 2 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 12 | 2 1 4 5 Treads 4 | . . 2 2 Leg 8 | 2 1 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 1 5 Device 3 | . . . 3 Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 12 | 2 1 . 9 Energy Gun 3 | 1 . . 2 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | 1 1 . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 19 | . . 4 15 Power 4 | . . 2 2 Propulsion 6 | . . 2 4 Utility 2 | . . . 2 Weapon 7 | . . . 7 Highest Loss Streak 14 | . . 2 14 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 98 81 71 Engine 7 | . 14 10 2 Core 2 | . . . 5 Treads 6 | . . 11 5 Leg 17 | . 28 15 13 Device 3 | . . . 8 Storage 13 | . 26 14 4 Processor 1 | . . . 3 Protection 5 | . . 7 8 Energy Gun 8 | . 14 11 3 Energy Cannon 2 | . . . 5 Ballistic Gun 12 | . 14 11 12 Naked Turns . | . . . . Heaviest Build 22 | 10 12 19 22 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 6 | . . 6 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 8 Average Capacity 7 | 6 8 8 6 Most Carried 8 | 4 8 8 8 Average Carried 6 | 2 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 8 8 5 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 656 | 227 191 40 198 Remotely . | . . . . Salvage Created 852 | . 216 207 429 Parts 49 | . 14 13 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 8 7 8 Guns 20 | . 8 7 5 Cannons 3 | . . . 3 Classes Destroyed 3 | . 2 1 . Swarmer 9 | . 5 4 . Grunt 10 | . 3 2 5 Sentry 4 | . . 1 3 Best Kill Streak 5 | . 5 4 4 Combat Bots Only 5 | . 5 4 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 276 | . 71 60 145 Missed 69 | . 27 12 30 Damage Taken 2769 | . 403 535 1831 Core 732 | . 83 94 555 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 66 76 . Volleys Fired 68 | . 18 20 30 Largest 3 | . 2 2 3 Hottest 128 | . 60 60 128 Shots Fired 131 | . 36 39 56 Gun 123 | . 36 39 48 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic 70 | . 18 20 32 Thermal 55 | . 18 19 18 Explosive . | . . . . Electromagnetic 6 | . . . 6 Robot Hit Streak 9 | . 5 9 7 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 84 | . 23 20 41 Core Hits 49 | . 15 11 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 999 | . 254 217 528 Guns 836 | . 254 217 365 Cannons 163 | . . . 163 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 422 | . 94 121 207 Thermal 506 | . 160 96 250 Explosive . | . . . . Electromagnetic 71 | . . . 71 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 515 | . 141 62 515 Average Temperature 124 | . 56 21 221 Received Heat Transfer 1134 | . 81 126 927 Effects 8 | . . . 8 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1071 | . 350 225 496 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 261 | . 205 261 111 Initial 86 | . . 86 31 Average 109 | . 128 190 51 Maximum Alert Level 1 | . 1 1 . Low Security (%) 76 | 100 63 51 100 Level 1 23 | . 36 48 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 11 12 11 Peak Tracking Total 6 | . 6 4 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1406 | 93 318 448 547 Spaces Moved 866 | 82 210 268 306 Core 67 | 29 . 1 37 Treads 244 | . . 137 107 Legs 555 | 53 210 130 162 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 131 | 95 120 141 140 Slowest Speed 350 | 120 120 350 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 6 30 20 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1019 | 97 245 304 373 Wait . | . . . . Move 863 | 81 209 267 306 Hop . | . . . . Pick Up 31 | 10 8 6 7 Fast Attach 11 | . . 1 10 Attach 23 | 6 1 6 10 Detach 2 | . . 1 1 Swap 7 | . 4 . 3 Drop 14 | . 5 3 6 Fire 68 | . 18 20 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 14) 323 | -10/Materials | Build established: Mutant 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 840 | -9/Materials | Discovered new exit (range 15) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1139 | -8/Materials | Core integrity fell below 50% 1156 | -8/Materials | Core integrity fell below 20% 1178 | -8/Materials | Lost 14 parts (2p4n2u6w) 1407 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- An explosion rips through the floor. U-05 Engineer lays Concrete. Acquired Corrupted Lgt. Nuclear Core. Integrated Corrupted Lgt. Nuclear Core (+1). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Lgt. Treads. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. Acquired Lgt. Treads. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-51). A9 0D%INAHWI EBWRWIKSJNL69QJ M1%5BUZUS0P MPH0PS TIAJ Dropped Lgt. Nuclear Core. R-06 Scavenger collects Lgt. Nuclear Core. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????? # """T""" #??? | | ???????????????????## ###########??? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# == +????????????? | | ????????????????????# = #????????????? | | ????????????????????# #????????????? | | ???????????????? "" + = #????????????? | | ???????????????? 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"""!##? | | ????????????????####### #t #^""= """ #?? | | ??????????############### + // #?? | | ??????????# # # / #?? | | ??????????# """"" # ###############?? | | ??????????# """"""""" + #??###???????? | | ??????????# """ """ # #????????????? | | ??????????# #######????????????? | | ??????????# #??????????????????? | | ??????????############# #??????????????????? | | ???????????????????????##??????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseLightSink Manual? 0 Play Time 00:23:45 Cumulative 2.2 hours Start 2024.04.12 @ 22:31:19 End 2024.04.12 @ 22:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8af0975e-b332-48bb-8b75-944ff4b49cff