Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 17:11:02

Player: Hanyouslayer

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (192)      192
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1147

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     38/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
         Medium Storage Unit

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
                Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON -----------
          Small Laser
                Hammer
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
        Compact Wheel
         Medium Storage Unit
         Medium Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   7   8   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 .    | .   .   .   
    Leg                    4    | .   2   2   
    Wheel                  5    | 2   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 2    | .   1   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   1   11  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      11   | .   1   11  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  84  
  Engine                   12   | .   14  8   
  Leg                      18   | .   19  16  
  Wheel                    7    | .   8   1   
  Device                   13   | .   12  17  
  Storage                  13   | .   14  11  
  Processor                2    | .   .   11  
  Energy Gun               15   | .   17  7   
  Impact Weapon            10   | .   10  10  
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 13  49  51  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  3    | 1   2   3   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 6   16  20  
  Most Carried             12   | 6   12  11  
  Average Carried          9    | 3   9   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 6   12  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           340  | 175 150 15  
  Remotely                 .    | .   .   .   
Salvage Created            337  | .   273 64  
  Parts                    22   | .   19  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   5   2   
  Guns                     5    | .   3   2   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | .   5   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   2   2   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1386 | .    267  1119 
  Core                     509  | .    95   414  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         81   | 100  62   .    
Volleys Fired              29   | .    14   15   
  Largest                  2    | .    2    1    
  Hottest                  80   | .    80   50   
Shots Fired                41   | .    26   15   
  Gun                      41   | .    26   15   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  29   | .    14   15   
  Explosive                .    | .    .    .    
  Electromagnetic          12   | .    12   .    
  Robot Hit Streak         10   | .    10   8    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           45   | .    26   19   
  Core Hits                12   | .    8    4    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 2    | .    1    1    
  Critical Strikes         4    | .    2    2    
    Burn                   1    | .    .    1    
    Smash                  3    | .    2    1    
Melee Attacks              23   | .    11   12   
  Impact                   23   | .    11   12   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    3    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           908  | .    620  288  
  Guns                     331  | .    191  140  
  Cannons                  .    | .    .    .    
  Explosions               73   | .    73   .    
  Melee                    504  | .    356  148  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  300  | .    160  140  
  Explosive                .    | .    .    .    
  Electromagnetic          104  | .    104  .    
  Impact                   504  | .    356  148  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            79   | .    61   18   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    79   | .    61   18   
Knockbacks                 3    | .    3    .    
  Impact                   3    | .    3    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        213  | .    213  6    
  Average Temperature      81   | .    85   3    
  Received Heat Transfer   486  | .    138  348  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       4    | .    3    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         684  | .    250  434  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             193  | .   193 36  
  Initial                  1    | .   .   1   
  Average                  74   | .   108 7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   12  5   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               735  | 54  497 184 
Spaces Moved               275  | 39  190 46  
  Core                     5    | 5   .   .   
  Treads                   .    | .   .   .   
  Legs                     138  | .   98  40  
  Wheels                   132  | 34  92  6   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  145 
  Average Speed            172  | 97  170 245 
  Slowest Speed            260  | 100 260 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 4   36  4   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   3   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   3   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      452  | 51  320 81  
  Wait                     90   | 1   89  .   
  Move                     273  | 38  189 46  
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   7   .   
  Fast Attach              8    | 6   1   1   
  Attach                   10   | .   3   7   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     3    | .   3   .   
  Fire                     29   | .   14  15  
  Melee                    23   | .   11  12  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 9)
  552 | -10/Materials | Entered another Materials area
  552 | -9/Materials  | Evolved 2 slots: Utility x2
  696 | -9/Materials  | Core integrity fell below 50%
  713 | -9/Materials  | Core integrity fell below 20%
  736 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00663_ Sml. Laser destroyed.
00668_ R-06 Scavenger collects Heat Sink.
00673_ Critical hit (Burn: +37).
00674_ Acquired 15 matter.
00676_ Ion Engine destroyed.
00681_ Aluminum Leg destroyed.
00682_ Y-45 Defender suffers critical hit (Smash).
00682_ Destroyed Beam Rifle.
00682_ Y-45 Defender system corrupted by crushing effect.
00690_ Aluminum Leg destroyed.
00691_ Terrain Scanner destroyed.
00715_ Com. Wheel destroyed.
00718_ Ion Engine destroyed.
00721_ Hammer destroyed.
00726_ Com. Wheel destroyed.
00727_ Heat Sink melted.
00727_ G-34 Mercenary destroyed.
00728_ Cooling System destroyed.
00733_ Y-45 Defender suffers critical hit (Burn).
00733_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              MappingGravityPenetrator
  Manual?         0
Play Time         00:08:08
  Cumulative      35.4 hours
  Start           2022.06.20 @ 18:55:29
  End             2022.06.21 @ 17:11:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           15
  Adventurer      0
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cbb43278-b874-477c-a26b-0f258033938b