Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 12:55:51 Player: Elias Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1748) 1748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3963 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (10) --- Improved Ion Engine Compact Matter Pod (150) Improved Signal Interpreter Hacking Suite Advanced Beam Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Compact Matter Pod Hacking Suite Ion Cannon Ion Cannon Flak Cannon Rocket Launcher Rocket Launcher Heavy Flail [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Field Recycling Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 51 | 6 2 6 20 17 Power 10 | 1 1 1 5 2 Engine 6 | 1 1 1 3 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 11 | 2 . 2 5 2 Treads 7 | . . . 5 2 Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 . 1 4 6 Device 4 | . . . 1 3 Storage 3 | 1 . . 2 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 18 | 2 1 2 6 7 Energy Gun 7 | 1 1 1 3 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 3 | . . . 2 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 21 | . . 1 3 17 Power 4 | . . 1 1 2 Propulsion 4 | . . . . 4 Utility 6 | . . . 1 5 Weapon 7 | . . . 1 6 Highest Loss Streak 6 | . . 1 2 6 To Critical Strikes . | . . . . . Average Backups 8 | 3 5 7 9 8 Power . | . . . . . Propulsion 1 | 1 2 3 . . Utility 1 | . . . 1 2 Weapon 4 | 1 2 3 5 4 Tool/Special . | . . . . . Unused Backups 8 | . . . 4 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 5 | . . . 4 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 84 96 99 70 Engine 5 | . 14 13 5 . Core 4 | . . . 5 7 Treads 19 | . . . 32 13 Leg 6 | . 28 28 . . Device 7 | . . . 9 9 Storage 11 | . 14 14 12 9 Processor 7 | . . . 9 9 Protection 3 | . . 11 1 4 Energy Gun 9 | . 15 16 8 4 Energy Cannon 1 | . . . . 4 Ballistic Gun 2 | . 12 11 . . Ballistic Cannon 7 | . . . 12 4 Peak Build Rating 24 | 6 6 11 19 24 Average Rating 15 | 4 5 9 17 19 On Entrance 8 | . 6 6 11 19 Naked Turns . | . . . . . Heaviest Build 42 | 11 11 21 35 42 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 10 | . . 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 10 | 6 7 8 10 10 Average Carried 8 | 4 5 7 9 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 5 4 8 10 6 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1481 | 273 44 104 477 583 Remotely 21 | . . . . 21 Salvage Created 1999 | 152 119 282 525 921 Parts 121 | 11 9 12 44 45 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | 1 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 5 4 17 19 Guns 18 | . 5 4 6 3 Cannons 21 | . . . 11 10 AOE 6 | . . . . 6 Classes Destroyed 10 | 3 2 1 3 1 Worker 7 | 2 . . 3 2 Builder 2 | . . . 1 1 Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 5 | 1 . 1 . 3 Operator 1 | . . . . 1 Watcher 4 | . . . 2 2 Swarmer 13 | . 3 . 7 3 Grunt 22 | . 2 2 8 10 Sentry 10 | . . 2 2 6 Best Kill Streak 8 | 5 3 3 8 8 Combat Bots Only 6 | . 3 2 6 5 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 377 | . 27 32 89 229 Missed 117 | . 7 10 25 75 Hits 260 | . 20 22 64 154 Projectile 260 | . 20 22 64 154 Critical Strikes 11 | . . 2 2 7 Damage Taken 3648 | . 191 290 695 2472 Core 773 | . 55 36 102 580 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 63 74 . Volleys Fired 151 | 13 14 18 52 54 Largest 2 | 2 2 2 2 2 Hottest 121 | 70 70 90 102 121 Shots Fired 296 | 26 28 36 104 102 Gun 155 | 26 28 36 39 26 Cannon 130 | . . . 65 65 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 142 | 13 14 13 65 37 Thermal 115 | 13 14 23 11 54 Explosive 11 | . . . . 11 Electromagnetic 28 | . . . 28 . Robot Hit Streak 11 | 3 7 8 10 11 Robot Miss Streak 7 | 3 2 2 7 6 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 203 | 10 18 21 72 82 Core Hits 153 | 7 8 8 63 67 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks 9 | . . . . 9 Impact 9 | . . . . 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4294 | 119 191 287 1240 2457 Guns 1297 | 119 191 287 300 400 Cannons 2020 | . . . 938 1082 Explosions 767 | . . . . 767 Melee 208 | . . . . 208 Ramming 2 | . . . 2 . Kinetic 1760 | 33 99 109 938 581 Thermal 1381 | 86 92 178 124 901 Explosive 767 | . . . . 767 Electromagnetic 176 | . . . 176 . Impact 208 | . . . . 208 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 148 | . . . . 148 Projectiles 5 | . . . . 5 Explosions 38 | . . . . 38 Melee 105 | . . . . 105 Knockbacks 48 | . . . 27 21 Impact . | . . . . . Kinetic 47 | . . . 27 20 Secondary 1 | . . . . 1 Self-Inflicted Damage 176 | . . . . 176 Shots 6 | . . . . 6 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | 110 120 271 303 360 Average Temperature 95 | 41 47 114 106 93 Received Heat Transfer 1425 | . 36 159 294 936 Effects 4 | . . 1 2 1 Energy Bleed 2 | . . 1 . 1 Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 2975 | 259 248 470 296 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 89 | 100 100 100 100 62 Level 1 10 | . . . . 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 387 | 10 94 52 194 387 Initial 63 | . 6 32 . 63 Average 91 | 1 47 19 76 185 Influence Increases 1487 | 25 128 110 495 729 Destroy 0b10 Robot/C 900 | . 100 80 340 380 Destroy 0b10 Robot/NC 110 | 25 . 5 35 45 Destroy Leader 210 | . 20 10 66 114 Successful Hack 17 | . 8 . 9 . Disable Machine 135 | . . 15 15 105 Destroy Structure 70 | . . . . 70 Lose Combat Pursuer 45 | . . . 30 15 Influence Decreases 1159 | 15 54 194 344 552 Entered New Map 144 | . 4 52 . 88 Time Decay 805 | 15 50 132 314 294 Lost Part 210 | . . 10 30 170 Squads Dispatched 9 | . 1 . 2 6 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 7 | . 1 . 1 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 9 | . 3 . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 8 4 26 28 Peak Tracking Total 6 | . 4 2 5 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . 1 1 7 Max in Single Turn 3 | . . 1 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 3 . 3 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 9 . 11 . Successful 11 | . 3 . 8 . Failed 8 | . 6 . 2 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 13 | . 6 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 4 . Record 3 | . . . 3 . Emergency Access Points 2 | . 2 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 354 | . . . . 354 Sensors 354 | . . . . 354 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2388 | 135 133 382 1082 656 Spaces Moved 1049 | 76 65 184 528 196 Core 32 | 12 . . . 20 Treads 699 | . . . 523 176 Legs 318 | 64 65 184 5 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 161 | 108 120 156 160 205 Slowest Speed 550 | 120 120 190 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 17 48 47 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 82 | . . . . 82 Melee 5 | . . . . 5 Projectile 3 | . . . . 3 AOE 74 | . . . . 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1440 | 105 95 244 664 332 Wait 100 | . 10 26 27 37 Move 1045 | 75 64 183 527 196 Hop . | . . . . . Pick Up 51 | 11 3 7 20 10 Fast Attach 3 | . . . 1 2 Attach 29 | 6 4 2 5 12 Detach . | . . . . . Swap 26 | . . 4 14 8 Drop 25 | . . 4 17 4 Fire 151 | 13 14 18 52 54 Melee 9 | . . . . 9 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 9) 269 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 588 | -10/Mines | Discovered new exit (range 9) 623 | -10/Mines | Discovered new exit (range 11) 651 | -10/Mines | Entered Materials 651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -9/Materials | Central database locked down 1710 | -9/Materials | Discovered new exit (range 10) 1728 | -9/Materials | Build established: Scavenger-Mutant 1733 | -9/Materials | Entered another Materials area 1733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2049 | -8/Materials | Lost 6 parts (1p3n1u1w) 2303 | -8/Materials | Core integrity fell below 50% 2327 | -8/Materials | Lost 5 parts (1p2u2w) 2381 | -8/Materials | Discovered new exit (range 5) 2383 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Core integrity fell below 20% 2389 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02336_ K-01 Serf collects debris. 02336_ U-05 Engineer lays Concrete. 02338_ K-01 Serf collects debris. 02339_ U-05 Engineer lays Concrete. 02341_ K-01 Serf collects debris. 02341_ Acquired Imp. Ion Engine. 02341_ U-05 Engineer lays Concrete. 02343_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02345_ U-05 Engineer builds a Wall. 02345_ Acquired Tractor Beam. 02347_ Acquired 21 matter. 02349_ U-05 Engineer builds a Wall. 02370_ Tractor Beam destroyed. 02381_ EXIT=FOUND 02383_ EXIT=IDENTIFIED: FACTORY 02387_ H-61 Shepherd calls for reinforcements. 02387_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02389_ Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??? ???????????????????????????????????????????? | | " ??? ???###########????????????????????????????? | | " ??? ??# #????????????????????????????? | | " ??" ??# #????????????????????????????? | | ???# #???##???????????????????????? | | " """ ???# ! #?## #???????????????????????? | | " """ ???# ### ##???????????????????????? | | " ????# ! ## #x########????????????????? | | %! ????# # ##;@ !!#????????????????? | | ##+#####??# "#### H !!#????????????????? | | *= ! ???#####+######??# ==#????????????????? | | ####### ####### ==#????????????????? | | !% * !!#????????????????? | | [[ = !!#????????????????? | | ! = #####????????????????? | | !% ####### ####### #????????????????????? | | [ ! #?????#######?????# #????????????????????? | | ##"#######??????????????? #????????????????????? | | [ #??????????????? #????????????????????? | | !!! #??????????????? #????????????????????? | | !!! #??????????????? #????????????????????? | | *! #??????????????? #????????????????????? | | #??????????????? #????????????????????? | | #??????????????? ?????????????????????? | | #???????????????????????????????????????? | | ##??????????????????????????????????????? | | %* #??????????????????????????????????????? | | % ##??????????????????????????????????????? | | #???????????????????????????????????????? | | = #???????????????????????????????????????? | | !# ###???????????????????????????????????????? | | #????????????????????????????????????????? | | # #####????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 408 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceNeutrinoDrivehammer Manual? 0 Play Time 00:23:21 Cumulative 26.6 hours Start 2025.05.29 @ 12:20:33 End 2025.05.29 @ 12:55:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25194b4a-1a8a-4fb6-8555-61072d0aa503