Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 20:49:36 Player: legacy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (68) 340 Value Destroyed (2751) 2751 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 9708 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 848 Met Data Miner 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (1) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Micro Fission Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Improved Signal Interpreter Improved Target Analyzer Core Analyzer Advanced Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Magnetic Acceleration Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Gravity Neutralizing Apparatus Hacking Suite Heavy Shock Bomb Launcher Improved Datajack [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Core Analyzer Device Heart of Steel Storage High-capacity Matter Pod Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon High-powered Shotgun Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . . . . . 2 2 . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 5 | . . 2 . 1 . . . . . . . 2 . . Weapon 2 | . . . . 1 . . . . . . 1 . . . Parts Attached 128 | 7 2 10 . 17 6 3 16 5 . 8 21 5 26 2 Power 16 | 1 . 1 . 2 1 . 2 . . 1 2 1 5 . Engine 15 | 1 . 1 . 2 1 . 2 . . 1 2 . 5 . Core 1 | . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | 2 . 2 . 2 2 . 3 2 . . 7 1 8 1 Treads 18 | 2 . 2 . 2 2 . . 1 . . 3 1 5 . Leg 8 | . . . . . . . 1 1 . . 2 . 3 1 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . Flight 3 | . . . . . . . 2 . . . 1 . . . Utility 51 | 1 2 5 . 9 1 3 8 2 . 4 6 2 7 1 Device 26 | . 1 1 . 4 . 3 7 2 . 2 1 1 4 . Storage 8 | 1 1 . . 2 . . . . . 1 1 1 1 . Processor 10 | . . 3 . 2 . . 1 . . 1 2 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 6 | . . 1 . 1 1 . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 3 . 2 . 4 2 . 3 1 . 3 6 1 6 . Energy Gun 8 | . . . . 2 . . 1 1 . . 3 . 1 . Energy Cannon 2 | . . . . . 1 . 1 . . . . . . . Ballistic Gun 13 | 3 . 2 . 1 1 . 1 . . . 2 . 3 . Ballistic Cannon 4 | . . . . 1 . . . . . 2 1 . . . Launcher 2 | . . . . . . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 9 | . . . . 3 . 1 . 1 . . 3 . 1 . Parts Lost 76 | . . . . 8 3 7 . 6 . 6 6 2 35 3 Power 11 | . . . . 2 . . . . . 1 1 1 4 2 Propulsion 18 | . . . . . . 2 . 3 . 1 . 1 11 . Utility 24 | . . . . 4 1 3 . 2 . 1 2 . 10 1 Weapon 23 | . . . . 2 2 2 . 1 . 3 3 . 10 . Highest Loss Streak 7 | . . . . 4 3 6 . 6 . 5 4 2 7 2 Average Slot Usage (%) 65 | . 88 97 100 90 94 35 55 62 61 44 83 91 74 30 Engine 7 | . 14 11 11 5 4 2 4 7 7 6 10 3 7 7 Treads 7 | . 28 22 22 18 30 9 . 6 7 . 2 16 9 . Leg 1 | . . . . . . . 2 . . . 4 5 8 5 Device 10 | . 3 8 11 5 . 1 28 15 15 4 12 11 10 . Storage 3 | . 14 11 11 12 15 5 . . . 4 2 5 4 . Processor 10 | . . 19 22 19 15 5 . 7 7 12 13 17 9 9 Protection 1 | . . 3 . 2 4 2 . . . . 3 5 4 . Energy Gun 3 | . . . . 6 3 . 1 6 7 . 1 5 1 . Energy Cannon 2 | . . . . . 3 2 3 7 7 . . . . . Ballistic Gun 6 | . 28 22 22 13 14 5 7 7 7 . 6 5 6 . Ballistic Cannon 3 | . . . . 5 . . . . . 8 14 5 . . Slashing Weapon 1 | . . . . . . . . . . 4 2 . . . Naked Turns 60 | . . . . . . 60 . . . . . . . . Heaviest Build 53 | 13 18 23 22 38 36 36 41 41 41 41 52 53 43 6 Greatest Support 82 | 40 40 40 40 40 82 82 18 33 20 20 60 68 68 15 Greatest Overweight (x) 13 | . . . . . . 6 4 2 2 12 13 1 1 . Average Overweight (x) 1 | . . . . . . . 2 1 2 8 2 . . . Largest Inventory Capacity 10 | 6 10 8 8 10 10 10 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 8 8 9 10 6 4 4 4 4 4 4 4 4 Most Carried 10 | 2 3 8 8 10 9 7 4 4 4 4 4 4 4 3 Average Carried 3 | 1 2 7 7 8 7 4 2 3 4 3 2 2 2 2 Final Capacity 10 | 6 8 8 8 10 10 4 4 4 4 4 4 4 4 4 Final Carried 10 | 2 3 7 8 10 6 4 4 4 4 1 3 4 4 2 Class Distribution -------------------- 36% | Gunner 33% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Derelict-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Matter Collected 4955 | 186 66 277 32 564 83 53 69 1910 . 648 522 77 453 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2905 | . 112 277 . 927 83 . 69 540 . 134 166 77 520 . Parts 134 | . 9 18 . 51 1 . 2 19 . 1 11 3 19 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . 2 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . 14 . 11 . . 9 . Prevented 8 | . . . . . . . . . . . . . 8 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Combat Hostiles Destroyed 58 | . 3 5 . 18 3 . 1 11 . 3 4 2 8 . Guns 35 | . 3 5 . 13 3 . . 4 . . 4 . 3 . Cannons 15 | . . . . 2 . . 1 7 . 3 . 2 . . AOE 6 | . . . . 3 . . . . . . . . 3 . Classes Destroyed 12 | . 1 4 . 4 . . . 2 . . . 1 . . Worker 1 | . . . . 1 . . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . . Recycler 3 | . . 1 . 2 . . . . . . . . . . Watcher 4 | . . 1 . 1 1 . . . . . 1 . . . Swarmer 12 | . . . . 3 3 . . 2 . . 3 . 1 . Grunt 24 | . 3 2 . 9 . . . 3 . 2 1 . 4 . Brawler 1 | . . . . . . . . 1 . . . . . . Duelist 7 | . . 1 . . . . . 4 . 1 . . 1 . Sentry 9 | . . 2 . 4 . . 1 1 . . . . 1 . Hunter 3 | . . . . 2 . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 3 4 . 6 3 . 1 7 . 2 3 1 5 . Combat Bots Only 7 | . 3 3 . 4 3 . 1 7 . 2 3 1 5 . Max Kills in Single Turn 3 | . 1 1 . 3 1 . 1 1 . 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Damage Taken 9168 | . 118 254 48 1523 505 290 77 732 . 687 1428 164 2995 347 Core 1825 | . 24 26 26 180 18 181 17 46 . 190 110 . 808 199 Absorbed by Shields 12 | . . . . . . . 12 . . . . . . . Core Remaining (%) 77 | 100 90 . 87 67 . . . . . 35 87 . . . Volleys Fired 197 | . 6 18 . 49 10 8 1 26 . 11 21 9 38 . Largest 4 | . 2 2 . 3 3 3 2 3 . 2 4 3 1 . Hottest 191 | . 40 50 . 125 150 125 105 186 . 161 191 161 46 . Shots Fired 439 | . 12 36 . 138 24 22 3 75 . 18 58 15 38 . Gun 316 | . 12 36 . 111 21 15 2 47 . 1 37 6 28 . Cannon 113 | . . . . 27 3 7 1 28 . 17 21 9 . . Launcher 10 | . . . . . . . . . . . . . 10 . Special . | . . . . . . . . . . . . . . . Kinetic 316 | . 12 36 . 95 18 15 2 28 . 13 57 12 28 . Thermal 60 | . . . . 7 3 7 1 33 . 5 1 3 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 63 | . . . . 36 3 . . 14 . . . . 10 . Robot Hit Streak 12 | . 5 7 . 8 5 11 12 7 . 7 6 5 7 . Robot Miss Streak 9 | . 1 4 . 5 5 2 . 4 . 4 9 4 6 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . Shots Hit Robots 282 | . 8 28 . 91 14 20 2 41 . 12 38 10 18 . Core Hits 161 | . 7 12 . 48 8 4 3 30 . 6 25 4 14 . Critical Hits 4 | . . . . . . . . . . 1 1 . 2 . Critical Kills 2 | . . . . . . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6608 | . 104 433 6 2078 234 571 55 1080 . 334 614 228 871 . Guns 3985 | . 99 433 . 1184 209 396 30 696 . 24 531 74 309 . Cannons 1355 | . . . . 206 25 175 25 377 . 310 83 154 . . Explosions 1250 | . . . . 688 . . . . . . . . 562 . Melee . | . . . . . . . . . . . . . . . Ramming 18 | . 5 . 6 . . . . 7 . . . . . . Kinetic 3779 | . 99 433 . 769 198 396 30 524 . 233 592 196 309 . Thermal 1410 | . . . . 606 25 175 25 424 . 101 22 32 . . Explosive 187 | . . . . 187 . . . . . . . . . . Electromagnetic 1214 | . . . . 516 11 . . 125 . . . . 562 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 13 13 13 13 . 1 1 1 Average Corruption 10 | . . . . . . 8 13 13 13 13 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 433 | . . . . . . 8 21 256 4 137 . 1 5 1 Message Errors 111 | . . . . . . 3 2 62 1 39 . . 3 1 Matter Fused 62 | . . . . . . . 4 42 . 16 . . . . Heat Flow Errors 56 | . . . . . . . 1 33 1 21 . . . . Energy Discharges 52 | . . . . . . 1 5 26 . 19 . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 46 | . . . . . . . 3 32 . 9 . . 2 . Data Loss (major) 17 | . . . . . . . 3 7 1 6 . . . . Misfires 17 | . . . . . . . 1 12 . 4 . . . . Alerts 7 | . . . . . . . . . . 7 . . . . Misdirections 52 | . . . . . . 2 2 35 1 12 . . . . Targeting Errors 10 | . . . . . . 1 . 6 . 3 . . . . Weapon Failures 2 | . . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 72 | . . . . 7 . . . 19 . . . . 46 . Projectiles 16 | . . . . . . . . 16 . . . . . . Explosions 53 | . . . . 7 . . . . . . . . 46 . Melee 3 | . . . . . . . . 3 . . . . . . Knockbacks 7 | . . . . 3 . . . . . 2 . 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 7 | . . . . 3 . . . . . 2 . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . 148 . . . . . . . . 91 . Shots 9 | . . . . 3 . . . . . . . . 6 . Rammed 8 | . 1 . 3 2 . . . 2 . . . . . . Targets Rammed 8 | . 1 . 3 2 . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 476 | . . 2 . 463 114 188 173 400 143 352 476 66 . . Average Temperature 113 | . . 2 . 128 54 115 65 101 87 112 174 33 . . Received Heat Transfer 1744 | . 60 84 . 477 . . 25 99 . 279 336 . 357 27 Effects 3 | . . . . 1 . . . . . 1 1 . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . Parts Fried 8 | . . . . 1 . . . 2 . . . . 5 . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . 1 . . Heat Transferred 2079 | . . . . 672 37 259 50 774 . 187 50 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 5 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Peak Influence 523 | . 103 124 33 517 244 85 66 . . . 523 318 . . Initial 251 | . . 42 33 12 166 85 21 . . . 109 251 . . Average 126 | . 74 60 33 187 210 38 34 . . . 131 240 . . Maximum Alert Level 2 | . . . . 2 1 . . . . . 2 1 . . Low Security (%) 75 | 100 100 100 100 59 47 100 100 . . . 79 25 . . Level 1 20 | . . . . 30 52 . . . . . 10 74 . . Level 2 4 | . . . . 10 . . . . . . 9 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 . 4 1 . . . . . 10 4 . . Investigation 5 | . 1 1 . . . . . . . . 2 1 . . Extermination 4 | . . . . . . . . . . . 2 2 . . Reinforcement 9 | . . . . 4 1 . . . . . 3 1 . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Distress Signals 8 | . . . . 5 . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 122 | . 4 8 3 26 5 6 1 11 . 10 23 3 17 5 Peak Tracking Total 8 | . 3 2 3 6 3 5 1 7 . 4 8 1 8 4 Tactical Retreats 7 | . . . . 2 . . . . . . . . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Traps Triggered 3 | . . 1 . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Machines Disabled 12 | . . . . 5 . . . . . . 5 . 2 . Max in Single Turn 3 | . . . . 3 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Machines Accessed 19 | . 2 . . 3 1 . . 1 4 . 5 2 1 . Terminals 7 | . . . . 3 . . . . . . 2 2 . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 61 | . 2 . . 11 1 . . 1 24 . 16 5 1 . Successful 41 | . 2 . . 6 . . . 1 24 . 6 1 1 . Failed 20 | . . . . 5 1 . . . . . 10 4 . . Catastrophic 3 | . . . . 1 . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . 2 . . 8 1 . . . . . 9 5 . . Terminals 22 | . . . . 11 . . . . . . 6 5 . . Fabricators 3 | . . . . . . . . . . . 3 . . . Repair Stations 4 | . 1 . . . . . . . . . 3 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 4 . . . Terminal Hacks 28 | . . . . 2 . . . 1 24 . . . 1 . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . . 4 . . . . . . 4 1 . . Terminals 8 | . . . . 4 . . . . . . 3 1 . . Track 2 | . . . . 1 . . . . . . 1 . . . Botnet 6 | . . . . 3 . . . . . . 2 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . Mechanics 2 | . 1 . . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . 3 1 . . . . . 5 2 . . Full Trace Events 3 | . . . . . . . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Total Allies 7 | . . . . . . 1 . 2 . 2 . . 2 . Largest Group 2 | . . . . . . 1 . 2 2 2 2 . 2 . Highest-Rated Group 193 | . . . . . . 31 . 40 40 193 193 . 78 . Highest-Rated Ally 99 | . . . . . . 31 . 20 20 99 99 . 49 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 106 | . . . . . . 22 . . . 41 28 . 15 . Total Damage 3607 | . . . . . . 442 . . . 1097 1776 . 292 . Kills 26 | . . . . . . 1 . . . 8 13 . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 . 2 . . 2 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Turns Passed 17113 | 121 286 534 275 877 360 175 460 5681 194 4029 1050 537 2247 287 Spaces Moved 7684 | 71 165 272 159 400 198 193 200 2821 98 797 425 309 1338 238 Core 1164 | 3 . . . . . 172 56 . . 793 56 . 84 . Treads 5687 | 68 165 272 159 400 198 21 . 2680 98 4 63 309 1250 . Legs 773 | . . . . . . . 84 141 . . 306 . 4 238 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 60 | . . . . . . . 60 . . . . . . . Fastest Speed 40 | 50 160 160 170 170 163 50 40 120 200 180 150 160 50 120 Average Speed 211 | 155 160 167 170 170 163 74 211 197 200 498 223 163 156 120 Slowest Speed 700 | 160 160 170 170 170 163 350 360 200 200 650 700 180 180 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 30 20 50 41 7 89 4 99 74 82 10 7 95 27 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . . . . . . 1 . . . . . Known Exits Taken 5 | . . 1 1 1 . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 1 . . 1 . Scrap Searched 8 | . . . 1 . . . . 2 . 3 . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 87 | . . . . 63 . . . 2 . 4 5 4 9 . Melee . | . . . . . . . . . . . . . . . Projectile 26 | . . . . 8 . . . 2 . 4 5 4 3 . AOE 61 | . . . . 55 . . . . . . . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Total 8195 | 78 174 318 162 487 215 205 234 2885 97 845 484 328 1443 240 Wait 81 | . . . . 5 . 1 7 23 . 27 . 1 17 . Move 7667 | 70 164 271 158 399 198 192 199 2816 97 796 424 308 1337 238 Hop 2 | . . . . . . . . 2 . . . . . . Pick Up 41 | 1 . 8 1 9 1 1 4 1 . 2 4 4 5 . Fast Attach 78 | 6 2 3 . 4 1 3 11 4 . 4 17 3 20 . Attach 37 | . . 2 . 8 5 . 5 1 . 4 3 2 5 2 Detach 15 | . 1 2 . 3 . . 2 1 . . 4 . 2 . Swap 13 | 1 . 5 . 5 . . . . . . 1 . 1 . Drop 32 | . . 9 . 3 . . 5 2 . 1 10 1 1 . Fire 197 | . 6 18 . 49 10 8 1 26 . 11 21 9 38 . Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . 1 . 3 2 . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . 7 . . . . 17 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Discovered new exit (range 18) 562 | -9/Materials | Identified exit to Mines 942 | -9/Materials | Entered Mines 1033 | -9/Mines | Discovered new exit (range 5) 1038 | -9/Mines | Identified exit to Materials 1192 | -9/Mines | Discovered exit to Materials (range 13) 1203 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1206 | -9/Mines | Found Prototype Device 1217 | -9/Mines | Entered Materials 1217 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1217 | -8/Materials | Identified Exp. Sensor Array 1508 | -8/Materials | Build established: Skirmisher 1658 | -8/Materials | Lost 4 parts (3u1w) 1830 | -8/Materials | Lost 3 parts (2p1w) 1897 | -8/Materials | Build established: Gunner 2056 | -8/Materials | Discovered new exit (range 15) 2092 | -8/Materials | Identified exit to Factory 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Propulsion x2 2287 | -7/Factory | Build established: Mutant 2295 | -7/Factory | Lost 3 parts (1u2w) 2454 | -7/Factory | Sucked down chute 2454 | -7/Factory | Entered Waste 2455 | -7/Waste | Met a frightened Derelict 2469 | -7/Waste | EMP discharged 2484 | -7/Waste | Spotted C-40 Crusher 2507 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2513 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2516 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2519 | -7/Waste | Crushed by Compactor (1 part destroyed) 2521 | -7/Waste | Allies destroyed C-40 Crusher 2523 | -7/Waste | Spotted C-40 Crusher 2536 | -7/Waste | Spotted C-40 Crusher 2550 | -7/Waste | Lost 6 parts (2n2u2w) 2569 | -7/Waste | EMP discharged 2569 | -7/Waste | System corruption reached 10% 2579 | -7/Waste | Crushed by Compactor (1 part destroyed) 2579 | -7/Waste | Spotted C-40 Crusher 2584 | -7/Waste | Spotted C-40 Crusher 2597 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Discovered new exit (range 13) 2629 | -7/Waste | Entered Factory 2849 | -7/Factory | Discovered new exit (range 12) 3089 | -7/Factory | Entered Lower Caves 3105 | -7/Lower Caves | Encountered a Warlord checkpoint 3125 | -7/Lower Caves | Learned Factory trap positions 3340 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3418 | -7/Lower Caves | Destroyed 7 combat bots 3423 | -7/Lower Caves | Lost 6 parts (3n2u1w) 3503 | -7/Lower Caves | Found Prototype Device 3503 | -7/Lower Caves | Identified Heart of Steel 3695 | -7/Lower Caves | Build established: Gunner 4549 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5101 | -7/Lower Caves | Discovered new exit (range 15) 8770 | -7/Lower Caves | Entered Data Miner 8770 | -7/Data Miner | Accompanied by 2 allies 8770 | -7/Data Miner | Discovered new exit (range 6) 8810 | -7/Data Miner | Met Data Miner 8856 | -7/Data Miner | Learned location of Section 7 (-2) 8856 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8902 | -7/Data Miner | Received God Mode back door access code from Data Miner 8964 | -7/Data Miner | Entered Proximity Caves 8964 | -6/Proximity Caves | Accompanied by 2 allies 8991 | -6/Proximity Caves | Core integrity fell below 50% 9017 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 9262 | -6/Proximity Caves | Build established: Mutant 10080 | -6/Proximity Caves | Heart of Steel transformed into Warbot 10255 | -6/Proximity Caves | Learned location of 1 exit from Factory 11766 | -6/Proximity Caves | Escorted by Enhanced Grunt 12643 | -6/Proximity Caves | Build established: Derelict-Mutant 12705 | -6/Proximity Caves | Discovered new exit (range 16) 12993 | -6/Proximity Caves | Entered Factory 12993 | -6/Factory | Accompanied by 2 allies (Warbot) 12993 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 12994 | -6/Factory | Identified exit to Lower Caves 12995 | -6/Factory | Loaded intel: 72 trap records 13180 | -6/Factory | Incoming investigation squad redirected 13684 | -6/Factory | Build established: Scavenger-Gunner 13830 | -6/Factory | Garrison activated, responded to threat 13970 | -6/Factory | Discovered new exit (range 13) 14038 | -6/Factory | Identified exit to Factory 14043 | -6/Factory | Entered another Factory area 14043 | -5/Factory | Evolved 2 slots: Utility x2 14068 | -5/Factory | Lost 4 parts (1p1u2w) 14099 | -5/Factory | Incoming investigation squad redirected 14572 | -5/Factory | Discovered new exit (range 5) 14578 | -5/Factory | Identified exit to Upper Caves 14580 | -5/Factory | Entered Upper Caves 14580 | -5/Upper Caves | Spotted B-75 Beast 14931 | -5/Upper Caves | Learned Factory terminal intel 14994 | -5/Upper Caves | Lost 7 parts (1n2u4w) 15016 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15089 | -5/Upper Caves | Lost 7 parts (1p2n2u2w) 15235 | -5/Upper Caves | Build established: Scavenger-Mutant 15366 | -5/Upper Caves | Lost 3 parts (1p1n1w) 15742 | -5/Upper Caves | Lost 3 parts (1n1u1w) 16272 | -5/Upper Caves | Learned Factory security intel 16578 | -5/Upper Caves | Core integrity fell below 50% 16632 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 16706 | -5/Upper Caves | Lost 4 parts (1p2n1w) 16788 | -5/Upper Caves | Core integrity fell below 20% 16817 | -5/Upper Caves | Discovered new exit (range 5) 16827 | -5/Upper Caves | Entered another Upper Caves area 16982 | -5/Upper Caves | Build established: Mutant 16982 | -5/Upper Caves | Learned location of 1 exit from Factory 17112 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17114 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 16807_ Acquired Lgt. Ion Engine. 16817_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 16895_ I2&FELZ QLALEH OK< 17059_ Penetrated by Slug. 17062_ Armor Integrity Analyzer destroyed. 17096_ Drone sends a signal. 17102_ Acquired 2 matter. 17103_ Acquired 13 matter. 17111_ Slug penetrates Earth. 17111_ Slug penetrates Wall. 17112_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 17113_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 17114_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????###?????? | | ?????????????### ???##???????????????### ###???? | | ????????????# #### ###????????????# #???? | | ????????????? ##???????????### #???? | | ?????????????? ####?????###?# #???? | | ???????????????# ##???## ### ##??? | | ??????????????## # ##### # ##?? | | ??????????????# gY ## h # # ## ### | | ??????????????# ?# % ## # | | ??????????????# ##% #### ## # # | | ???????????????# ##%!% ###### ## # | | ????????????????# # % #??# ## # | | ????????????????## @ ### #?# ## ## | | ?????????????????# #?## ####?## | | ?????????????????# ## %##??### #?????## | | ????????????????# #?# %#??????########??????? | | ????????????????### #??# %#????????????????????? | | ??????????????????## ???# #????????????????????? | | ???????????????????##????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 1080 Matter Stores 352 Matter Capacity 500 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Armor Coverage 150 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugAlloyVibroblade Manual? 0 Play Time 01:21:38 Cumulative 78.5 hours Start 2022.02.03 @ 18:19:29 End 2022.02.16 @ 20:49:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9991ee87-141a-4ab1-9753-b8d78ebcc241