Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.17 @ 14:26:42 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2620) 2620 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 7399 Bonus ------- Follower Combat Kills 134 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Flying (280) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Autogun > --- INVENTORY (10) --- Gravmag System Advanced Weight Redist. System Improved Actuator Array Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Arc Projector Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Carbon-fiber Leg Gravmag System Advanced Sensor Array Arc Projector Arc Projector Autogun Autogun Gauss Rifle [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Shotgun Energy Gun Arc Projector Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 2 | . . 1 . 1 . . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 110 | 6 22 4 2 23 12 2 9 15 6 . 9 Power 20 | 1 2 2 2 4 3 . 3 2 . . 1 Engine 10 | 1 2 2 . 3 2 . . . . . . Core 10 | . . . 2 1 1 . 3 2 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 7 . . 6 6 . 2 5 4 . 4 Treads 10 | . . . . . 4 . 2 3 . . 1 Leg 12 | . 7 . . 2 . . . 1 1 . 1 Wheel 2 | 2 . . . . . . . . . . . Hover 7 | . . . . 4 2 . . . 1 . . Flight 5 | . . . . . . . . 1 2 . 2 Utility 17 | 1 6 1 . 3 2 . . 3 . . 1 Device 11 | . 5 1 . 2 1 . . 1 . . 1 Storage 2 | 1 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 3 | . . . . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 7 1 . 10 1 2 4 5 2 . 3 Energy Gun 8 | . 2 . . . . . 2 2 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 26 | 2 5 1 . 10 . 1 1 3 . . 3 Ballistic Cannon 3 | . . . . . 1 1 1 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 43 | . 3 . . 6 4 2 2 9 3 . 14 Power 9 | . 2 . . 1 . 1 1 1 1 . 2 Propulsion 14 | . . . . 2 2 1 1 4 . . 4 Utility 8 | . 1 . . 2 1 . . 1 . . 3 Weapon 12 | . . . . 1 1 . . 3 2 . 5 Highest Loss Streak 10 | . 2 . . 3 2 2 1 7 3 . 10 Average Slot Usage (%) 89 | . 96 99 99 98 94 75 91 90 83 76 67 Engine 4 | . 13 11 1 14 7 4 . . . . . Core 8 | . . . 8 3 7 7 14 14 14 7 1 Treads 10 | . . . . . 15 26 29 22 7 7 4 Leg 6 | . 25 22 22 4 . . . . 6 7 8 Hover 3 | . . . . 13 13 . . . . . . Device 14 | . 13 21 22 22 11 7 7 9 15 15 14 Storage 8 | . 14 11 11 9 7 7 7 7 7 7 7 Hackware 2 | . . . . . . . . 5 7 7 7 Protection 3 | . . . . 4 6 7 7 4 . . . Energy Gun 4 | . 8 . . . . . 6 6 7 15 7 Ballistic Gun 15 | . 17 33 33 26 21 2 7 7 7 7 13 Ballistic Cannon 3 | . . . . . 1 9 7 7 6 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 69 | 11 27 33 31 47 65 69 62 62 43 34 34 Greatest Support 88 | 20 32 32 32 36 80 80 80 88 20 20 43 Greatest Overweight (x) 8 | . 2 1 . 2 1 . 1 2 3 1 8 Average Overweight (x) . | . . . . 1 . . . . 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 8 10 10 10 10 10 10 8 6 10 Average Carried 8 | 2 8 5 9 9 8 10 8 7 6 6 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 7 8 10 10 10 10 9 5 6 6 4 Class Distribution -------------------- 28% | Scavenger-Tank 27% | Skirmisher 20% | Scavenger-Skirmisher 11% | Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Matter Collected 3434 | 203 144 279 243 721 625 . 453 465 121 . 180 Remotely . | . . . . . . . . . . . . Salvage Created 2550 | . 144 101 384 703 452 . 439 267 . . 60 Parts 133 | . 5 5 17 32 26 . 27 15 . . 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 19 6 . 7 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 62 | . 4 2 8 15 13 . 10 8 . . 2 Guns 54 | . 4 2 8 15 12 . 8 3 . . 2 Cannons 8 | . . . . . 1 . 2 5 . . . Classes Destroyed 6 | . 1 1 1 . 1 . 1 1 . . . Worker 3 | . . . 1 . . . 2 . . . . Swarmer 14 | . . . . . 4 . 4 4 . . 2 Grunt 30 | . 4 . 5 11 5 . 2 3 . . . Sentry 15 | . . 2 3 4 4 . 2 . . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 5 | . 2 1 3 4 5 . 4 4 . . 2 Combat Bots Only 5 | . 2 1 2 4 5 . 4 4 . . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 2 1 . . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Damage Taken 6496 | . 361 85 153 1045 1220 237 651 1245 182 . 1317 Core 903 | . 77 . 35 88 142 43 39 132 16 . 331 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 69 . 91 84 . . . . . . . Volleys Fired 192 | . 23 3 20 49 38 . 26 23 . . 10 Largest 3 | . 2 3 3 3 3 . 3 3 . . 3 Hottest 131 | . 130 69 69 84 98 . 131 131 . . 74 Shots Fired 521 | . 45 9 60 147 98 2 79 62 . . 19 Gun 466 | . 45 9 60 147 93 . 53 40 . . 19 Cannon 55 | . . . . . 5 2 26 22 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 463 | . 32 9 60 147 98 2 53 43 . . 19 Thermal 13 | . 13 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 45 | . . . . . . . 26 19 . . . Robot Hit Streak 15 | . 6 5 8 6 13 2 14 15 . . 7 Robot Miss Streak 11 | . 3 4 3 7 11 3 6 2 . . 1 Penetration Max 1 | . . . . . . . 1 . . . 1 Secondary Targets 4 | . . . . 1 1 . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . 1 Shots Hit Robots 356 | . 33 7 34 105 63 1 54 43 . . 16 Core Hits 173 | . 8 4 21 43 33 3 33 20 . . 8 Critical Hits 4 | . . . 1 . 1 . 2 . . . . Critical Kills 3 | . . . . . 1 . 2 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5498 | . 380 87 497 1024 1087 75 1107 890 . . 351 Guns 4329 | . 380 87 496 1024 977 . 686 405 . . 274 Cannons 1049 | . . . . . 105 75 421 448 . . . Explosions 37 | . . . . . . . . 37 . . . Melee . | . . . . . . . . . . . . Ramming 83 | . . . 1 . 5 . . . . . 77 Kinetic 4936 | . 252 87 496 1024 1082 75 926 720 . . 274 Thermal 165 | . 128 . . . . . . 37 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 314 | . . . . . . . 181 133 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . 1 . . 14 17 17 17 17 19 Average Corruption 15 | . . . 1 . . 10 15 17 17 17 17 Corruption Purged . | . . . . . . . . . . . . Effects 242 | . . . 3 . . 7 58 81 38 8 47 Message Errors 52 | . . . 1 . . . 8 20 13 1 9 Matter Fused 52 | . . . . . . 3 17 10 8 4 10 Heat Flow Errors 25 | . . . . . . . 5 9 6 1 4 Energy Discharges 14 | . . . . . . 1 3 5 2 1 2 Parts Rejected 3 | . . . . . . . 2 1 . . . Data Loss (minor) 26 | . . . 1 . . 1 3 10 5 . 6 Data Loss (major) 5 | . . . . . . . 1 1 . . 3 Misfires 6 | . . . . . . 2 2 2 . . . Alerts 2 | . . . . . . . . . . . 2 Misdirections 35 | . . . . . . . 12 10 4 1 8 Targeting Errors 18 | . . . 1 . . . 4 10 . . 3 Weapon Failures 4 | . . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 13 | . . . . . . . 11 2 . . . Projectiles 13 | . . . . . . . 11 2 . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 10 | . . . . . . . 6 4 . . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . 6 4 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . 2 . . 10 . . 17 Shots 1 | . . . . . . . . 1 . . . Rammed 21 | . . . . . 1 . . . . . 20 Targets Rammed 29 | . . . 1 . 1 . . . . . 27 Kicked 8 | . . . 1 . . . . . . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 493 | . 493 9 24 376 258 4 315 226 250 213 247 Average Temperature 106 | . 187 9 9 133 103 4 108 73 89 112 84 Received Heat Transfer 1821 | . 204 27 66 522 327 . 111 111 81 . 372 Effects 16 | . 7 . . 4 3 . 2 . . . . Shutdowns 1 | . 1 . . . . . . . . . . Energy Bleed 3 | . 1 . . 1 . . 1 . . . . Interference 6 | . 1 . . 1 3 . 1 . . . . Short Circuit 2 | . . . . 2 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . Damage (major) 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 346 | . 296 . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Peak Influence 354 | . 85 125 240 196 354 130 223 . . . . Initial 115 | . . 35 52 46 44 115 77 . . . . Average 111 | . 39 59 145 92 215 115 95 . . . . Maximum Alert Level 1 | . . . 1 . 1 . 1 . . . . Low Security (%) 83 | 100 100 100 69 100 45 100 83 . . . . Level 1 16 | . . . 31 . 54 . 16 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 3 3 . 3 . . . . Investigation 5 | . . . 1 2 2 . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . 1 . . 1 1 . 1 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Distress Signals 4 | . . . . 1 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 10 2 8 23 21 5 19 10 4 . 16 Peak Tracking Total 5 | . 4 1 2 5 5 5 3 5 4 . 5 Tactical Retreats 8 | . 1 . . 1 2 . 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Traps Triggered 10 | . 3 . 3 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Accessed 23 | . 5 1 5 2 3 . 2 1 . 4 . Terminals 13 | . 4 1 3 1 3 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . Total Hacks 76 | . 12 2 16 8 7 . 2 1 . 28 . Successful 60 | . 8 2 11 6 3 . 1 1 . 28 . Failed 16 | . 4 . 5 2 4 . 1 . . . . Catastrophic 5 | . . . 1 1 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 35 | . 11 2 12 2 7 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . 2 6 . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . 1 . . . . Terminal Hacks 49 | . 7 2 8 . 3 . . 1 . 28 . Record 15 | . . 2 . . 2 . . 1 . 10 . Part Schematic 15 | . . . 7 . . . . . . 8 . Robot Schematic 7 | . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 6 . . . . . . . Scan Component 4 | . . . 1 3 . . . . . . . Repair 4 | . . . 1 3 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 1 5 2 3 . 1 1 . . . Full Trace Events 5 | . . . 2 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 7 . . . . . . 8 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . . . . . Time 146 | . . . 38 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 5 . . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 12 Total Damage 464 | . . . . . . . . . . . 464 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Turns Passed 7424 | 48 530 210 600 1224 693 164 944 1205 859 150 797 Spaces Moved 3873 | 45 306 160 373 610 367 100 474 644 426 84 284 Core 19 | 14 4 . . . . . . . . . 1 Treads 2114 | . . . . . 180 100 474 644 424 84 208 Legs 974 | . 294 160 373 78 . . . . . . 69 Wheels 39 | 31 8 . . . . . . . . . . Hover 719 | . . . . 532 187 . . . . . . Flight 8 | . . . . . . . . . 2 . 6 Fastest Speed 50 | 50 80 120 120 116 108 162 162 160 180 180 117 Average Speed 150 | 70 120 120 120 128 134 162 163 170 198 180 168 Slowest Speed 450 | 80 150 150 120 176 162 163 183 200 297 180 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 32 15 43 39 12 65 16 72 54 69 32 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . . . . . 3 4 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 9 | . . . . . 1 . 2 6 . . . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . 1 . 2 2 . . . AOE 4 | . . . . . . . . 4 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Total 5078 | 60 428 169 481 951 493 101 588 703 441 83 580 Wait 683 | . 33 . 77 201 54 . 65 11 1 . 241 Move 3863 | 44 305 159 372 609 367 99 473 643 425 83 284 Hop . | . . . . . . . . . . . . Pick Up 132 | 10 29 3 6 40 13 . 11 8 5 . 7 Fast Attach . | . . . . . . . . . . . . Attach 75 | 6 10 2 1 12 9 . 8 12 6 . 9 Detach 4 | . . . . . . . . 1 2 . 1 Swap 35 | . 12 2 1 11 3 2 1 3 . . . Drop 65 | . 16 . 3 29 8 . 4 2 2 . 1 Fire 192 | . 23 3 20 49 38 . 26 23 . . 10 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . 1 . . . . . 4 Kick 24 | . . . 1 . . . . . . . 23 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -9/Materials | Discovered new exit (range 11) 789 | -9/Materials | Entered Storage 822 | -9/Storage | Build established: Skirmisher 1145 | -9/Storage | Repaired Lgt. Nuclear Core 1316 | -9/Storage | Discovered new exit (range 9) 1389 | -9/Storage | Entered Materials 1389 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1492 | -8/Materials | Repaired Imp. Aluminum Leg 1525 | -8/Materials | Repaired Shotgun 2020 | -8/Materials | Repaired Broken Shotgun 2116 | -8/Materials | Lost 3 parts (2n1u) 2374 | -8/Materials | Build established: Tank 2595 | -8/Materials | Discovered new exit (range 8) 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Propulsion x2 3226 | -7/Factory | Build established: Scavenger-Tank 3306 | -7/Factory | Sucked down chute 3306 | -7/Factory | Entered Waste 3321 | -7/Waste | EMP discharged 3329 | -7/Waste | Spotted C-40 Crusher 3359 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3371 | -7/Waste | Spotted C-40 Crusher 3377 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3382 | -7/Waste | Spotted C-40 Crusher 3398 | -7/Waste | Crushed by Compactor (1 part destroyed) 3405 | -7/Waste | Spotted C-40 Crusher 3413 | -7/Waste | Spotted C-40 Crusher 3418 | -7/Waste | Crushed by Compactor (1 part destroyed) 3421 | -7/Waste | EMP discharged 3421 | -7/Waste | System corruption reached 10% 3441 | -7/Waste | Spotted C-40 Crusher 3449 | -7/Waste | Discovered new exit (range 13) 3470 | -7/Waste | Entered Factory 3679 | -7/Factory | Garrison activated, responded to threat 4387 | -7/Factory | Discovered new exit (range 16) 4414 | -7/Factory | Entered Lower Caves 4621 | -7/Lower Caves | Learned 4 Factory zone layouts 5138 | -7/Lower Caves | Spotted B-75 Beast 5227 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 5500 | -7/Lower Caves | Core integrity fell below 50% 5510 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5613 | -7/Lower Caves | Discovered new exit (range 3) 5619 | -7/Lower Caves | Entered another Lower Caves area 5645 | -7/Lower Caves | Learned Factory terminal intel 6348 | -7/Lower Caves | Encountered a Warlord checkpoint 6393 | -7/Lower Caves | Discovered new exit (range 14) 6445 | -7/Lower Caves | Lost 3 parts (1p2w) 6478 | -7/Lower Caves | Entered Data Miner 6478 | -7/Data Miner | Discovered new exit (range 6) 6513 | -7/Data Miner | Met Data Miner 6554 | -7/Data Miner | Learned location of Section 7 (-2) 6554 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6585 | -7/Data Miner | Received God Mode back door access code from Data Miner 6628 | -7/Data Miner | Entered Proximity Caves 6745 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6746 | -6/Proximity Caves | Escorted by Enhanced Grunt 7039 | -6/Proximity Caves | Build established: Skirmisher 7407 | -6/Proximity Caves | Core integrity fell below 20% 7425 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07376_ Slug penetrates G-50 Soldier. 07378_ Autogun destroyed. 07380_ System corrupted: IFF burst signal emitted. 07382_ Slug penetrates G-50 Soldier. 07383_ Gauss Rifle destroyed. 07386_ Adv. Sensor Array destroyed. 07387_ Autogun destroyed. 07389_ Enh. Flexi-carbon Leg destroyed. 07390_ System corrupted: Autogun targeting data glitched. 07395_ Lgt. Treads destroyed. 07398_ System corrupted: Component data lost. 07399_ Heat Sink destroyed. 07403_ Lgt. Nuclear Core destroyed. 07404_ Acquired 30 matter. 07405_ Acquired 53 matter. 07414_ System corrupted: Component data lost. 07414_ Slammed into G-50 Soldier. 07414_ Destabilizing: System corrupted (+2). 07415_ Xenon Bombardment Thruster destroyed. 07418_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ####???????????????????????????????????????? | | ##??????????????????????????????????????? | | ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ##???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | ####??????????????????????????????????????? | | ##########?????????????????????????????? | | ! #?????????????????????????????? | | !%!#### % #?????????????????????????????? | | !###??######### #?????????????????????????????? | | ##????????????# ########??????????????????????? | | ##?????????????# %%%%%#??????????????????????? | | ##??????????????########g#??????????????????????? | | #????????#?????????????#%#??????????????????????? | | #?????? ##????????????#%#??????????????????????? | | ##### ##???????????#@#??????????????????????? | | #???????????#g#??????????????????????? | | #???????????????# #??????????????????????? | | ##??????????????##g#??????????????????????? | | ########???????????????# g#??????????????????????? | | ????##?????????????????# #??????????????????????? | | ???# ##???????????????## #??????????????????????? | | ### #???????????????# #??????????????????????? | | #???????????????# ?????????????????????? | | #???????????????# ???????????????????? | | #?????????????? ##### ?????????????????? | | #???????????? #?????? #???????????????? | | #??????????? ????????? ??????????????? | | #??????????# ?????????? ????????????? | | #####????????? ???????????? ???????????? | | ##???????????? ?????????????????????????? | | #???????????? ?????????????????????????? | | #?????????????# ### ??????????????????????????? | | ??????????????###??####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lyr. Light Armor Plating | -9/Storage | Hacked Imp. Shield Generator | -9/Storage | Hacked Autogun | -9/Storage | Hacked Power Maul | -9/Storage | Hacked Imp. Carbon-fiber Leg | -9/Storage | Hacked Scythe | -9/Storage | Hacked Particle Gun | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed PhaseScanShifter Manual? 0 Play Time 01:25:27 Cumulative 23.0 hours Start 2022.03.17 @ 12:55:27 End 2022.03.17 @ 14:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 249a0db2-cf66-427b-ade7-9fe5b6a9c98a