Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 02:40:29

Player: ToasterKoishi

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (1029)     1029
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2139

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     204/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Core Shielding
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Flight Unit
                Flight Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Hacking Suite
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Improved Targeting Computer
                Core Shielding
>               --- WEAPON -----------
                Katana
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
                Ion Engine
                Flight Unit
                Flight Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Hacking Suite
                Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             45   | 7   13  25  
  Power                    8    | 1   2   5   
    Engine                 8    | 1   2   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   6   4   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  10   | 2   6   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 2   3   7   
    Device                 4    | 1   1   2   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   2   9   
    Energy Gun             12   | 2   2   8   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   4   11  
  Power                    .    | .   .   .   
  Propulsion               6    | .   2   4   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      7    | .   4   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   92  92  
  Engine                   12   | .   14  9   
  Wheel                    19   | .   21  16  
  Device                   8    | .   5   12  
  Storage                  12   | .   14  11  
  Processor                4    | .   .   9   
  Protection               9    | .   8   10  
  Energy Gun               24   | .   27  19  
Naked Turns                .    | .   .   .   
Heaviest Build             56   | 14  28  56  
  Greatest Support         26   | 26  26  23  
  Greatest Overweight (x)  13   | 1   4   13  
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 20   | 8   15  20  
  Average Capacity         13   | 7   10  18  
  Most Carried             20   | 7   14  20  
  Average Carried          11   | 1   9   16  
  Final Capacity           20   | 8   15  20  
  Final Carried            14   | 7   14  13  

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           781  | 270 115 396 
  Remotely                 .    | .   .   .   
Salvage Created            1404 | 55  502 847 
  Parts                    109  | 11  46  52  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 1   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  31   | .   14  17  
  Melee                    3    | .   .   3   
  Guns                     27   | .   14  13  
Classes Destroyed          11   | 1   5   5   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Tunneler                 5    | 3   2   .   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   6   2   
  Grunt                    16   | .   8   8   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | 3   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2163 | .    664  1499 
  Core                     595  | .    194  401  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  26   | .    .    26   
Core Remaining (%)         61   | 100  22   .    
Volleys Fired              135  | 8    56   71   
  Largest                  2    | 2    2    2    
  Hottest                  96   | 90   90   96   
Shots Fired                253  | 16   102  135  
  Gun                      253  | 16   102  135  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  253  | 16   102  135  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 5    7    14   
  Robot Miss Streak        4    | 1    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           159  | 10   58   91   
  Core Hits                69   | 4    29   36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | 1    1    1    
    Burn                   3    | 1    1    1    
Melee Attacks              5    | .    .    5    
  Impact                   .    | .    .    .    
  Slashing                 5    | .    .    5    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1969 | 120  662  1187 
  Guns                     1815 | 120  662  1033 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    154  | .    .    154  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  1815 | 120  662  1033 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 154  | .    .    154  
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Misfires               1    | .    .    1    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        501  | 120  501  327  
  Average Temperature      105  | 51   139  85   
  Received Heat Transfer   780  | .    264  516  
  Effects                  9    | .    9    .    
    Shutdowns              2    | .    2    .    
    Energy Bleed           2    | .    2    .    
    Interference           2    | .    2    .    
    Damage (major)         3    | .    3    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             8    | .    6    2    
  Heat Transferred         4566 | 384  1740 2442 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             253  | 15  253 250 
  Initial                  9    | .   9   1   
  Average                  112  | 6   117 119 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         79   | 100 80  76  
  Level 1                  20   | .   19  23  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   4   3   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   23  28  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          10   | .   6   4   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   17  12  
  Successful               13   | .   8   5   
  Failed                   16   | .   9   7   
    Catastrophic           4    | .   3   1   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   1   6   
  Terminals                23   | .   17  6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   .   6   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   8   2   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   1   1   
  Unreport Threat          2    | .   1   1   
  Locate Traps             3    | .   3   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Matter          1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   .   2   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
    Reject                 1    | .   .   1   
    Mask                   1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   6   4   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         9    | .   .   9   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1732 | 92  882 758 
Spaces Moved               1135 | 58  702 375 
  Core                     11   | 1   9   1   
  Treads                   .    | .   .   .   
  Legs                     14   | .   .   14  
  Wheels                   1110 | 57  693 360 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  95  
  Average Speed            102  | 87  95  119 
  Slowest Speed            700  | 95  250 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 3   86  37  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1436 | 79  812 545 
  Wait                     71   | .   22  49  
  Move                     1133 | 57  701 375 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 7   11  9   
  Fast Attach              18   | 7   4   7   
  Attach                   10   | .   2   8   
  Detach                   .    | .   .   .   
  Swap                     17   | .   7   10  
  Drop                     20   | .   9   11  
  Fire                     135  | 8   56  71  
  Melee                    5    | .   .   5   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 15)
   93 | -11/Junkyard  | Entered Materials
  203 | -10/Materials | Discovered new exit (range 5)
  223 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Core integrity fell below 50%
  385 | -10/Materials | Lost 4 parts (2n2w)
  420 | -10/Materials | Discovered new exit (range 15)
  551 | -10/Materials | Discovered new exit (range 15)
  600 | -10/Materials | Discovered new exit (range 13)
  685 | -10/Materials | Build established: Scavenger-Mutant
  975 | -10/Materials | Entered another Materials area
  975 | -9/Materials  | Evolved 2 slots: Utility x2
 1178 | -9/Materials  | Discovered new exit (range 13)
 1636 | -9/Materials  | Core integrity fell below 50%
 1688 | -9/Materials  | Core integrity fell below 20%
 1702 | -9/Materials  | Lost 7 parts (2n1u4w)
 1733 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01661_ Acquired Core Shielding.
01669_ Wheel destroyed.
01671_ Sml. Laser destroyed.
01679_ Acquired Imp. Aluminum Leg.
01684_ Acquired Katana.
01685_ R-06 Scavenger collects Heat Sink.
01690_ R-06 Scavenger collects Imp. Ion Engine.
01695_ G-34 Mercenary destroyed.
01695_ R-06 Scavenger collects Sml. Laser.
01698_ R-06 Scavenger collects Melee Analysis Suite.
01701_ Acquired Aluminum Leg.
01702_ Acquired 34 matter.
01704_ Acquired 16 matter.
01709_ W-16 Scout sends out distress signal.
01713_ Dropped Ion Engine. <x2>
01715_ Acquired 20 matter.
01724_ Structural Scanner destroyed.
01725_ S-10 Pest destroyed. <x2>
01728_ R-06 Scavenger collects Lgt. Ion Engine.
01731_ R-06 Scavenger collects Flight Unit.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightFlightAirjet
  Manual?         0
Play Time         00:21:57
  Cumulative      19.7 hours
  Start           2024.02.17 @ 02:21:40
  End             2024.02.17 @ 02:40:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b1741c1-78be-4bb2-a704-0ea48c9002cc