Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.20 @ 21:30:48 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (67) 335 Value Destroyed (3219) 3219 Prototype IDs (290) 5800 Alien Tech Used (13) 2600 Bonus (62409) 62409 TOTAL SCORE: 83463 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 1385 Follower Combat Kills 124 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 8000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 570/1600 Matter 250/300 Energy 584/590 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Melee Analysis Suite Experimental Core Analyzer Nanoactuators AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (7) ---- Microactuators Advanced Reaction Control System Advanced Phase Shifter Sigix Corpse Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Energy Well Nanoactuators Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Corpse Sigix Corpse [Rating: 257] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Mini Grenade Launcher Energy Gun Sigix Sheargun Energy Cannon Nova Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . 2 . 2 . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . . 1 . 1 . . . . . . 1 . . . . . Utility 11 | . . . 1 2 . . 2 . 1 . . . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 185 | . . 12 12 3 . 22 4 3 4 2 5 1 2 4 . 3 18 3 5 29 14 29 10 Power 12 | . . . . . . 2 . . . . 1 . . . . . 2 . . 4 2 1 . Engine 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . 4 2 1 . Propulsion 22 | . . 5 4 1 . 7 . . 1 . 1 . . 1 . . . 1 . 1 . . . Treads 6 | . . 5 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 3 1 . 7 . . 1 . 1 . . 1 . . . 1 . 1 . . . Utility 106 | . . . 3 2 . 10 3 3 3 2 3 1 2 1 . 3 11 2 2 17 11 23 4 Device 67 | . . . . 1 . 6 1 . 2 1 2 1 1 . . 1 6 1 . 9 11 21 3 Storage 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Processor 9 | . . . 1 . . . 1 . . . 1 . . 1 . . 1 . . 2 . 1 1 Hackware 6 | . . . 1 . . . 1 1 . . . . . . . 1 1 1 . . . . . Protection 16 | . . . 1 1 . 4 . 2 1 1 . . 1 . . . 2 . 2 1 . . . Artifact 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . Weapon 45 | . . 7 5 . . 3 1 . . . . . . 2 . . 5 . 3 7 1 5 6 Energy Gun 10 | . . . . . . . . . . . . . . 1 . . 2 . . . 1 2 4 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . . Ballistic Gun 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 3 . . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . 1 1 . . . . . . 1 . . 3 . 2 4 . 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . 3 . . . . . . . 2 . 2 3 . 2 4 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 4 | . 1 . . . . . . . . . . . . . . . . . . 3 . . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 54 56 73 72 76 92 100 100 100 100 94 94 94 94 94 93 92 93 91 81 78 68 71 Core 3 | . . . . . . 2 6 6 5 5 10 10 10 10 10 9 7 4 4 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 4 4 5 8 9 9 Treads 3 | . . 31 33 1 . . . . . . . . . . . . . . . . . . . Leg 4 | . 28 11 . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 16 | . . . 10 28 30 33 33 33 35 35 31 31 31 31 31 28 28 30 30 23 . . . Device 16 | . . . . 5 7 8 10 12 11 5 9 10 10 10 10 11 13 13 13 12 24 31 34 Storage 1 | . . . . . . . . . . . . . . . . . 3 4 4 5 9 1 . Processor 7 | . . . 8 7 7 4 6 6 5 5 5 5 5 8 10 9 9 8 8 7 9 8 9 Hackware 6 | . . . 3 7 7 7 13 13 11 11 10 10 10 10 10 14 14 15 17 10 . . . Protection 5 | . . . 7 13 15 15 15 13 17 23 15 15 14 11 10 9 3 4 3 1 . . . Energy Gun 1 | . 11 . . . . . . . . . . . . . . . . . . 4 17 . 1 Launcher 2 | . . . 7 7 7 7 6 6 5 5 5 5 5 5 5 4 4 4 . . . . . Slashing Weapon 4 | . . . . . . 1 6 6 5 5 5 5 5 5 5 4 3 4 4 2 . 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 3 3 6 4 7 7 21 21 24 21 26 31 27 26 30 24 28 36 37 45 56 60 60 49 Greatest Support 60 | 3 3 3 4 8 8 28 22 28 22 34 41 35 35 42 42 42 42 48 48 60 60 60 60 Greatest Overweight (x) 1 | . . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 12 7 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 12 7 7 Most Carried 12 | 5 3 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 12 7 Average Carried 6 | 3 2 4 4 2 3 4 4 5 4 4 4 5 5 4 5 4 9 9 9 9 11 7 6 Final Capacity 12 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 7 7 Final Carried 12 | 6 3 5 5 3 4 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 7 7 Class Distribution -------------------- 37% | Alien-Sigix 29% | Hacker-Scout 9% | Mutant 6% | Hacker-Ninja 5% | Wizard-Scout 3% | Hacker-Sprinter 3% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Extension Hacker-Scout | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2478 | 200 . 220 174 . . 176 16 48 130 . 70 108 70 60 . . 190 . 90 315 30 481 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4637 | . . 318 222 . . 240 16 80 130 . 70 98 39 . 275 . 260 . 155 449 60 1717 508 Parts 164 | . . 21 4 . . 12 3 11 4 . 5 2 . . 1 . 9 . 5 30 3 23 31 Haulers Intercepted 5 | . . 2 2 . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 1 . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 37 | . . 6 . . . 5 . 4 . . . . . . . . . . . 5 1 12 4 Melee 17 | . . . . . . 1 . . . . . . . . . . . . . 1 . 12 3 Guns 11 | . . 6 . . . . . . . . . . . . . . . . . 4 1 . . AOE 8 | . . . . . . 4 . 4 . . . . . . . . . . . . . . . Classes Destroyed 14 | . . 5 . . . 3 . 1 . . . 1 . . . . . . . 2 . 2 . Worker 5 | . . 1 1 . . 1 . . . . . . . . . . . . . 1 . 1 . Builder 3 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . Hauler 5 | . . 2 2 . . 1 . . . . . . . . . . . . . . . . . Recycler 8 | . . 1 2 . . . . . 1 . . . . . . . 2 . 1 1 . . . Minesweeper 3 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 5 | . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . . Swarmer 14 | . . 3 . . . 4 . 4 . . . . . . . . . . . . . 3 . Grunt 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . 1 . . . . . . . . . . . . . 2 1 2 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . . 5 2 . . 6 1 5 1 . 1 1 1 . 1 . 3 . 1 2 1 3 2 Combat Bots Only 4 | . . 3 . . . 4 . 4 . . . . . . . . . . . 2 1 3 2 Max Kills in Single Turn 3 | . . 2 1 . . 3 1 2 1 . 1 1 1 . 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1309 | . 29 9 8 . 1 30 . 28 . 1 2 . 2 1 . . 2 . 16 127 48 582 423 Missed 731 | . 14 3 2 . 1 18 . 20 . 1 1 . 1 . . . 2 . 12 60 27 284 285 Damage Taken 6262 | . 114 57 128 . . 163 . 136 . . 27 . 24 18 . . . . 90 1397 235 2860 1013 Core 2093 | . 55 . 15 . . 28 . 24 . . . . . 18 . . . . . 626 71 937 319 Absorbed by Shields 3946 | . . . . . . . . . . . . . . . . . . . . 146 221 2627 952 Redirected to Shielding 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . Ignored by Resistances 8712 | . . . . . . . . . . . . . . . . . . . . 690 471 5529 2022 Regen/Repaired (Parts) 483 | . . . . . . . . . . . . . . 23 . . . . 90 260 . 76 34 Core Remaining (%) 87 | 100 78 100 97 . . 96 . 97 . 100 . . . . 98 . 100 . . 56 . . 35 Volleys Fired 92 | . . 19 13 . . 5 . 5 . . . . 5 2 . . . . . 11 27 3 2 Largest 2 | . . 2 1 . . 1 . 1 . . . . 1 1 . . . . . 2 2 1 2 Hottest 200 | . . 46 23 . . 30 . 30 . . . . 30 30 . . . . . 200 200 100 140 Shots Fired 120 | . . 26 13 . . 5 . 5 . . . . 5 2 . . . . . 19 38 3 4 Gun 102 | . . 26 13 . . . . . . . . . . . . . . . . 18 38 3 4 Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 17 | . . . . . . 5 . 5 . . . . 5 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . . 26 13 . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Explosive 17 | . . . . . . 5 . 5 . . . . 5 2 . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Slashing 59 | . . . . . . . . . . . . . . . . . . . . 18 38 3 . Robot Hit Streak 12 | . . 12 7 . . 2 . . . . . . . . . . . . . 6 11 . 2 Robot Miss Streak 3 | . . 2 2 . . . . 1 . . . . . 3 . . . . . 1 3 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 226 | . . 22 19 . . 8 2 1 1 . 2 7 5 . 7 . 8 . 6 14 14 90 20 Core Hits 96 | . . 16 6 . . 9 . 7 1 . 1 3 . 7 2 . 2 . 1 9 2 22 8 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . 3 . . 2 . . . . . . . . . . . . . . . 6 3 Destroy 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . 6 3 Melee Attacks 335 | . . . 6 . . 15 3 3 1 . 7 9 23 10 11 1 23 5 18 29 . 136 35 Impact 13 | . . . 5 . . 8 . . . . . . . . . . . . . . . . . Slashing 321 | . . . . . . 7 3 3 1 . 7 9 23 10 11 1 23 5 18 29 . 136 35 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . 4 . . 3 2 1 1 . 2 2 1 . 1 . 3 . 1 3 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25884 | . . 359 539 . . 874 148 498 109 . 196 415 259 366 477 . 544 . 518 1352 559 15791 2880 Guns 2090 | . . 359 198 . . . . . . . . . . . . . . . . 923 559 . 51 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1042 | . . . . . . 289 . 387 . . . . . 366 . . . . . . . . . Melee 22746 | . . . 341 . . 585 148 111 109 . 196 415 259 . 477 . 544 . 518 423 . 15791 2829 Ramming 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Kinetic 557 | . . 359 198 . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 973 | . . . . . . 220 . 387 . . . . . 366 . . . . . . . . . Electromagnetic 120 | . . . . . . 69 . . . . . . . . . . . . . . . . 51 Impact 838 | . . . 341 . . 497 . . . . . . . . . . . . . . . . . Slashing 23390 | . . . . . . 88 148 111 109 . 196 415 259 . 477 . 544 . 518 1346 559 15791 2829 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 7 7 . . 1 1 . . . . . . . . . 1 1 14 . Average Corruption 4 | . . . . . 7 1 . . 1 1 . . . . . . . . . 1 1 6 . Corruption Purged 27 | . . . . . . 7 . . . . . . . . . . . . . . . 20 . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . 45 . . . . . . Effects 29 | . . . . . 1 2 . . 1 1 . . . . . . . . . . 1 23 . Message Errors 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . Matter Fused 9 | . . . . . . . . . . 1 . . . . . . . . . . 1 7 . Heat Flow Errors 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3577 | . . . 205 . . 416 68 10 . . 61 30 118 . 216 . 127 . 184 135 . 1858 149 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Melee 3567 | . . . 205 . . 416 68 . . . 61 30 118 . 216 . 127 . 184 135 . 1858 149 Knockbacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Impact 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . . . . . . . . . . . . . 21 . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 207 | . . 2 . . 207 31 . 58 . 7 5 . 4 79 . 10 16 . . 201 . 45 . Average Temperature 60 | . . 2 . . 105 10 . 18 . 3 5 . 4 34 . 7 8 . . 70 . 45 . Received Heat Transfer 238 | . . 18 9 . . 6 . 12 . . . . 9 . . . . . 18 67 . 99 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 4 Impact Corruptions 13 | . . . 4 . . 9 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2045 | . 59 256 272 39 28 463 160 289 146 102 115 . . . . 57 319 284 403 2045 1919 1434 . Initial 1236 | . . 24 107 39 13 19 154 78 141 102 53 . . . . 3 31 179 159 175 1236 1228 . Average 428 | . 18 155 155 39 22 187 157 177 141 102 87 . . . . 19 162 228 281 557 1410 1320 . Maximum Alert Level 5 | . . 1 1 . . 2 . 1 . . . . . . . . 1 1 2 5 5 5 . Low Security (%) 34 | 100 100 60 79 100 100 57 100 41 100 100 100 . . . . 100 68 35 16 24 . . . Level 1 21 | . . 39 20 . . 35 . 58 . . . . . . . . 31 64 83 45 . . . Level 2 1 | . . . . . . 6 . . . . . . . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . 71 23 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . 76 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . 18 28 . . Squads Dispatched 51 | . . 2 3 . . 4 . . . 1 . . . . . . 7 2 . 16 15 1 . Investigation 4 | . . 1 2 . . 1 . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Reinforcement 17 | . . 1 1 . . 2 . . . 1 . . . . . . 6 2 . 3 1 . . Assault 27 | . . . . . . . . . . . . . . . . . 1 . . 12 13 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . . . 1 . . 1 . . . . . . . . . . 1 . 1 1 . 28 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 303 | . 7 9 14 . 5 20 . 12 . . 1 . 2 31 . 1 10 3 9 60 16 80 23 Peak Tracking Total 31 | . 7 5 4 . 5 6 . 5 . 3 1 . 3 12 . 1 3 1 8 31 20 30 17 Tactical Retreats 36 | . 1 . 1 . . 3 . . . . 1 . 2 1 . . 2 . 1 12 3 7 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 12 | . . . 1 1 . . . . 1 1 . . . . . . 1 . . 3 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . 9 . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 38 | . . . 1 . . 2 . 2 . . . . . . . . 5 1 6 9 1 5 6 Max in Single Turn 2 | . . . 1 . . 2 . 1 . . . . . . . . 1 1 1 1 1 2 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 66 | . 1 4 4 . . 10 2 5 2 . 3 . 1 4 . 3 6 5 5 10 . 1 . Terminals 51 | . 1 3 4 . . 7 2 5 2 . 2 . . . . 2 4 4 4 10 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . . Total Hacks 168 | . 3 10 12 . . 27 3 14 6 . 7 . 1 13 . 7 13 17 10 24 . 1 . Successful 94 | . 1 6 4 . . 7 2 8 2 . 3 . 1 13 . 4 7 11 7 17 . 1 . Failed 74 | . 2 4 8 . . 20 1 6 4 . 4 . . . . 3 6 6 3 7 . . . Catastrophic 12 | . 1 1 3 . . 5 . . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 3 8 10 . . 11 2 12 4 . 4 . . . . 1 5 9 7 17 . . . Terminals 131 | . 3 9 12 . . 19 3 14 6 . 4 . . . . 5 8 14 9 24 . 1 . Fabricators 5 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 11 | . . . . . . 2 . . . . 3 . . . . 2 3 . 1 . . . . Terminal Hacks 58 | . 1 4 2 . . 2 1 4 2 . 1 . 1 13 . 3 3 6 3 11 . 1 . Record 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . . . . . . . . . . 7 . . 1 . . . . . . Open Door 9 | . . . . . . . 1 1 . . . . 1 1 . . . 1 . 3 . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 5 | . 1 1 . . . . . . . . . . . . . . . 1 1 1 . . . Branch Access Points 7 | . . . 1 . . 2 . . 1 . 1 . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Locate Traps 5 | . . 1 . . . . . 1 . . . . . . . 1 1 . . 1 . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Zone Layout 6 | . . 1 . . . . . 1 . . . . . . . . . 1 2 1 . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Unauthorized Hacks 28 | . . 2 2 . . 3 1 4 . . 1 . . . . . 2 4 3 6 . . . Terminals 25 | . . 1 2 . . 2 1 4 . . 1 . . . . . 2 3 3 6 . . . Track 6 | . . . . . . 1 . 1 . . . . . . . . . 1 1 2 . . . Assimilate 6 | . . . . . . . . 2 . . . . . . . . 1 1 1 1 . . . Botnet 9 | . . 1 2 . . 1 1 . . . 1 . . . . . . . 1 2 . . . Disrupt 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Operators 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 1 3 4 . . 9 2 4 2 . 2 . . . . 3 5 3 4 9 . 1 . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 6 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 82 | . . . . . . . . . . . . . . . . . . 1 . 1 28 52 . Largest Group 7 | . . . . . . . . . . . . . . . . . . 1 . 1 7 7 . Highest-Rated Group 101 | . . . . . . . . . . . . . . . . . . 26 . 45 101 98 . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . 26 . 45 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . . . . . . . . . . . 64 19 . Total Damage 1212 | . . . . . . . . . . . . . . . . . . . . . 948 264 . Kills 6 | . . . . . . . . . . . . . . . . . . . . . 5 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 7569 | 4 45 292 486 35 32 508 99 279 63 48 84 188 550 506 183 113 332 102 267 662 370 1888 433 Spaces Moved 15159 | 1 87 370 628 64 82 1110 324 600 131 97 230 550 806 1173 439 436 920 465 708 1478 714 2678 1068 Core 1086 | 1 87 370 627 1 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 4748 | . . . . . . . . . . . . . . . . . . . . 295 714 2671 1068 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9290 | . . . 1 63 82 1110 324 600 131 97 230 550 806 1173 439 436 920 465 708 1155 . . . Fastest Speed 15 | 50 50 50 50 37 37 23 26 23 26 20 20 24 24 20 20 20 20 17 17 15 30 30 30 Average Speed 27 | 50 50 52 52 37 37 29 26 25 26 32 23 24 24 23 23 23 20 17 17 20 30 30 30 Slowest Speed 100 | 50 50 100 100 50 37 37 26 26 26 95 24 24 24 24 24 24 24 17 17 86 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . 4 . 11 . 1 . . . . . 1 9 2 2 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 12 | . . . . . . . . . . . . . . . . . . . . 10 . 2 . Exploration Rate (%) 46 | 2 34 35 59 2 80 32 7 48 3 81 7 76 77 90 71 8 91 20 69 88 18 80 47 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 15 | . 1 1 . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched 6 | . . . . . . . . . . . . 3 2 . 1 . . . . . . . . Spaces Dug 144 | . . . . . . 13 1 5 . . 5 2 26 4 2 1 5 4 4 12 52 6 2 Terrain Destroyed 332 | . . . . . . 32 1 24 . . 5 2 72 10 2 1 5 4 4 15 74 79 2 Melee 64 | . . . . . . 3 1 . . . 5 2 18 4 2 1 5 4 4 8 . 5 2 Projectile 62 | . . . . . . . . . . . . . . . . . . . . 7 52 3 . AOE 206 | . . . . . . 29 . 24 . . . . 54 6 . . . . . . 22 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 17952 | 8 87 445 765 76 83 1255 333 701 158 111 247 591 1122 1384 499 441 1022 477 820 1743 837 3606 1141 Wait 1984 | . . 23 91 6 1 87 . 102 14 . 1 32 285 189 50 1 51 6 79 150 72 732 12 Move 15055 | . 86 369 627 64 81 1101 323 578 131 94 229 549 805 1172 438 433 903 460 704 1456 713 2672 1067 Hop 28 | . . . . . . 4 . 10 . 1 . . . . . 1 7 2 1 2 . . . Pick Up 62 | . 1 9 5 1 1 4 1 . 5 1 3 . 1 2 . 1 6 1 4 7 1 5 3 Fast Attach 99 | . . 5 5 . . 15 1 . . . . . . 3 . 1 14 . 5 15 10 17 8 Attach 55 | . . 6 7 3 . 2 2 . 2 . 2 . . 1 . 2 2 2 1 16 2 4 1 Detach 39 | 2 . 3 4 . . 2 1 . . . . . . . . 1 2 . . 18 2 4 . Swap 41 | . . 1 . . . 5 1 3 2 2 3 1 2 . . . 2 1 . 3 2 9 4 Drop 125 | 6 . 10 7 2 . 15 1 . 3 2 2 . 1 5 . . 12 . 8 11 8 23 9 Fire 92 | . . 19 13 . . 5 . 5 . . . . 5 2 . . . . . 11 27 3 2 Melee 335 | . . . 6 . . 15 3 3 1 . 7 9 23 10 11 1 23 5 18 29 . 136 35 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . 11 . . . . . . . . . 25 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory -6/Extension -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Identified exit to Materials 50 | -10/Materials | Entered another Materials area 50 | -9/Materials | Evolved 2 slots: Propulsion x2 108 | -9/Materials | Discovered new exit (range 7) 280 | -9/Materials | Identified exit to Materials 342 | -9/Materials | Entered another Materials area 342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 376 | -8/Materials | Build established: Mutant 408 | -8/Materials | Met 7R-MNS 507 | -8/Materials | Discovered new exit (range 18) 763 | -8/Materials | Discovered new exit (range 17) 828 | -8/Materials | Entered Factory 828 | -7/Factory | Evolved 2 slots: Utility x2 829 | -7/Factory | Caught up to 7R-MNS 863 | -7/Factory | Sucked down chute 863 | -7/Factory | Entered Waste 869 | -7/Waste | Spotted C-40 Crusher 873 | -7/Waste | Spotted C-40 Crusher 878 | -7/Waste | EMP discharged 878 | -7/Waste | Spotted C-40 Crusher 880 | -7/Waste | Spotted C-40 Crusher 883 | -7/Waste | Spotted C-40 Crusher 885 | -7/Waste | Spotted C-40 Crusher 891 | -7/Waste | Discovered new exit (range 10) 895 | -7/Waste | Entered Factory 1073 | -7/Factory | Discovered new exit (range 16) 1153 | -7/Factory | Discovered new exit (range 7) 1158 | -7/Factory | Identified exit to Storage 1158 | -7/Factory | Identified exit to Lower Caves 1377 | -7/Factory | Discovered new exit (range 11) 1403 | -7/Factory | Entered another Factory area 1403 | -6/Factory | Evolved 2 slots: Utility x2 1501 | -6/Factory | Discovered new exit (range 5) 1502 | -6/Factory | Identified exit to Extension 1502 | -6/Factory | Entered Extension 1732 | -6/Extension | Build established: Hacker-Scout 1764 | -6/Extension | Spotted B-75 Beast 1767 | -6/Extension | Spotted B-75 Beast 1780 | -6/Extension | Discovered new exit (range 3) 1781 | -6/Extension | Identified exit to Factory 1781 | -6/Extension | Entered Factory 1781 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -5/Factory | Identified exit to Upper Caves 1844 | -5/Factory | Identified exit to DSF 1844 | -5/Factory | Entered DSF 1872 | -5/DSF | Additional patrols routed to DSF 1889 | -5/DSF | Discovered new exit (range 12) 1892 | -5/DSF | Identified exit to Factory 1892 | -5/DSF | Entered Factory 1892 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1905 | -4/Factory | Identified exit to Upper Caves 1905 | -4/Factory | Identified exit to Armory 1954 | -4/Factory | Spotted B-86 Titan 1976 | -4/Factory | Entered Upper Caves 2150 | -4/Upper Caves | Learned Research garrison access intel 2160 | -4/Upper Caves | Encountered a Warlord checkpoint 2162 | -4/Upper Caves | Discovered new exit (range 9) 2164 | -4/Upper Caves | Identified exit to Upper Caves 2164 | -4/Upper Caves | Entered another Upper Caves area 2264 | -4/Upper Caves | Discovered new exit (range 11) 2555 | -4/Upper Caves | Learned location of Armory (-4) 2583 | -4/Upper Caves | Spotted B-86 Titan 2652 | -4/Upper Caves | Discovered new exit (range 12) 2713 | -4/Upper Caves | Identified exit to Warlord 2714 | -4/Upper Caves | Entered Warlord 2721 | -4/Warlord | Discovered new exit (range 9) 2829 | -4/Warlord | Learned 4 Armory zone layouts 2829 | -4/Warlord | Learned 4 Research zone layouts 2829 | -4/Warlord | Learned 4 Research zone layouts 2848 | -4/Warlord | Warlord's base attacked by MAIN.C 2888 | -4/Warlord | Met Warlord 2905 | -4/Warlord | Found Prototype Hackware 2931 | -4/Warlord | Found Prototype Energy Gun 2931 | -4/Warlord | Identified Vortex Rail 3180 | -4/Warlord | Spotted Executioner 3198 | -4/Warlord | Warlord forces counterattacked 3207 | -4/Warlord | Spotted Executioner 3220 | -4/Warlord | Identified exit to Proximity Caves 3220 | -4/Warlord | Entered Proximity Caves 3221 | -3/Proximity Caves | Identified exit to Research 3244 | -3/Proximity Caves | Lost 5 allies 3403 | -3/Proximity Caves | Entered Research 3403 | -3/Research | Evolved 2 slots: Utility x2 3405 | -3/Research | Loaded intel: 4 garrison access locations 3409 | -3/Research | Identified System Mapper 3479 | -3/Research | Identified exit to Testing 3516 | -3/Research | Entered Testing 3529 | -3/Testing | Protovariant out of control (PP-4YCGEUXZKQ) 3593 | -3/Testing | Spotted PG-MFQQ0D5FGD 3652 | -3/Testing | Found Prototype Hackware 3709 | -3/Testing | Spotted PP-4YCGEUXZKQ 3744 | -3/Testing | Spotted Striker 3744 | -3/Testing | Spotted Striker 3751 | -3/Testing | Found Prototype Energy Gun 3751 | -3/Testing | Identified Tachyon Dispersion Ray 3778 | -3/Testing | Discovered new exit (range 7) 3824 | -3/Testing | Found Prototype Device 3824 | -3/Testing | Identified AEGIS Remote Shield 3833 | -3/Testing | Identified Exp. System Shield 3846 | -3/Testing | Identified exit to Research 3848 | -3/Testing | Entered Research 3848 | -2/Research | Warlord forces began assault on 0b10 3848 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3860 | -2/Research | Met up with Warlord 3867 | -2/Research | Spotted B-90 Cyclops 3893 | -2/Research | Spotted B-90 Cyclops 3893 | -2/Research | Identified exit to Quarantine 3893 | -2/Research | Identified exit to Access 3950 | -2/Research | Entered Quarantine 3973 | -2/Quarantine | Cryocooling Duct disabled 3988 | -2/Quarantine | Ambient heat levels rising (+20) 3988 | -2/Quarantine | Non-combat units ordered to evacuate 3998 | -2/Quarantine | Found Alien Slashing Weapon 3998 | -2/Quarantine | Identified Sigix Broadsword 4010 | -2/Quarantine | Found Alien Artifact 4010 | -2/Quarantine | Identified Core Reset Matrix 4010 | -2/Quarantine | Used Core Reset Matrix 4014 | -2/Quarantine | Detected hypermatrix surge 4014 | -2/Quarantine | Sensed 5 artifacts in vicinity 4056 | -2/Quarantine | Found Sigix Corpse 4062 | -2/Quarantine | Found Sigix Corpse 4137 | -2/Quarantine | Found Subatomic Replicator 4174 | -2/Quarantine | Build established: Wizard-Scout 4200 | -2/Quarantine | Search patrols dispatched 4203 | -2/Quarantine | Spotted Fortress 4216 | -2/Quarantine | Discovered new exit (range 6) 4217 | -2/Quarantine | Identified exit to Section 7 4217 | -2/Quarantine | Entered Section 7 4218 | -2/Section 7 | Sensed 16 artifacts in vicinity 4272 | -2/Section 7 | Spotted S7 Guard 4276 | -2/Section 7 | Found Integrated Thermoelectric Network 4276 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 4285 | -2/Section 7 | Spotted S7 Guard 4301 | -2/Section 7 | Spotted B-90 Cyclops 4321 | -2/Section 7 | Found Integrated Reactor 4321 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4396 | -2/Section 7 | Found Spacefold Activator 4467 | -2/Section 7 | Search patrols dispatched 4473 | -2/Section 7 | Spotted Executioner 4473 | -2/Section 7 | Spotted Executioner 4521 | -2/Section 7 | Found Transdimensional Reconstructor 4539 | -2/Section 7 | Spotted Striker 4539 | -2/Section 7 | Spotted Striker 4654 | -2/Section 7 | Found Sigix Sheargun 4687 | -2/Section 7 | Spotted B-99 Colossus 4701 | -2/Section 7 | Found LRC Storage 4701 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 4703 | -2/Section 7 | Found LRC Energy Well 4703 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 4725 | -2/Section 7 | Spotted Executioner 4736 | -2/Section 7 | Integrated with Sigix Exoskeleton 4753 | -2/Section 7 | Spotted Executioner 4762 | -2/Section 7 | Destroyed Executioner 4767 | -2/Section 7 | Destroyed Executioner 4771 | -2/Section 7 | Found Prototype Processor 4771 | -2/Section 7 | Identified Exp. Core Analyzer 4774 | -2/Section 7 | Found Exp. Core Analyzer 4780 | -2/Section 7 | Found Prototype Processor 4780 | -2/Section 7 | Identified Exp. Targeting Computer 4811 | -2/Section 7 | Spotted Alpha 7 4811 | -2/Section 7 | Spotted Alpha 7 4860 | -2/Section 7 | Found Integrated Reactor 4860 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4879 | -2/Section 7 | Entered Access 4879 | -1/Access | Evolved 2 slots: Utility x2 4884 | -1/Access | Emitted hypermatrix ping 4889 | -1/Access | Assembled emerged from beneath the floor 5035 | -1/Access | Build established: Alien-Sigix 5082 | -1/Access | Assembled emerged from beneath the floor 5177 | -1/Access | Assembled emerged from beneath the floor 5203 | -1/Access | Energy Cycler disabled 5206 | -1/Access | Spotted B-99 Colossus 5214 | -1/Access | Assembled emerged from beneath the floor 5217 | -1/Access | Discovered new exit (range 18) 5249 | -1/Access | Entered Command 5254 | -1/Command | Emitted hypermatrix ping 5254 | -1/Command | Lost 5 allies 5259 | -1/Command | Assembled emerged from beneath the floor 5382 | -1/Command | Spotted M Guard 5382 | -1/Command | Spotted M Guard 5383 | -1/Command | Spotted Combat Programmer 5394 | -1/Command | Spotted Combat Programmer 5415 | -1/Command | Destroyed Combat Programmer 5418 | -1/Command | Destroyed Combat Programmer 5472 | -1/Command | Destroyed M Guard 5499 | -1/Command | First assault squad dispatched 5511 | -1/Command | Met MAIN.C 5515 | -1/Command | 0b10 Conduit disabled 5548 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 5567 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5567 | -1/Command | Destroyed MAIN.C Shell 5567 | -1/Command | Spotted M Shell/Def 5567 | -1/Command | Spotted M Shell/Atk 5567 | -1/Command | Spotted M Shell/Def 5567 | -1/Command | Spotted M Shell/Atk 5567 | -1/Command | Spotted M Shell/Atk 5567 | -1/Command | Spotted M Shell/Def 5567 | -1/Command | Spotted M Shell/Atk 5567 | -1/Command | Spotted M Shell/Def 5569 | -1/Command | MAIN.C activated Command garrisons 5569 | -1/Command | Discovered new exit (range 36) 5569 | -1/Command | Discovered new exit (range 106) 5569 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5654 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5688 | -1/Command | Spotted B-99 Colossus 5722 | -1/Command | Core integrity fell below 50% 5724 | -1/Command | System corruption reached 10% 5736 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5751 | -1/Command | Destroyed MAIN.C 5928 | -1/Command | Found Exp. Focal Shield 5931 | -1/Command | Found Exp. System Purifier 6421 | -1/Command | Assembled emerged from beneath the floor 6465 | -1/Command | Assembled emerged from beneath the floor 6505 | -1/Command | Assembled emerged from beneath the floor 6548 | -1/Command | Assembled emerged from beneath the floor 6638 | -1/Command | All MAIN.C guards destroyed 6649 | -1/Command | Phase Generator disabled 6681 | -1/Command | Assembled emerged from beneath the floor 6717 | -1/Command | Assembled emerged from beneath the floor 6843 | -1/Command | Found Zero-point Reactor 7133 | -1/Command | Warped through subspace to slip node 7133 | -1/Command | Discovered new exit (range 5) 7137 | -1/Command | Entered Access_0 7138 | -1/Access_0 | Sensed 4 artifacts in vicinity 7138 | -1/Access_0 | Met Architect 7178 | -1/Access_0 | Subspace Access Node disabled 7196 | -1/Access_0 | Subspace Access Node disabled 7207 | -1/Access_0 | A6 warped into view 7221 | -1/Access_0 | Found Core Regenerator 7221 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 7292 | -1/Access_0 | A5 warped into view 7308 | -1/Access_0 | Subspace Access Node disabled 7357 | -1/Access_0 | Subspace Access Node disabled 7419 | -1/Access_0 | Destroyed A6 7440 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 7543 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 7545 | -1/Access_0 | Found Sigix Corpse 7565 | -1/Access_0 | Destroyed Architect 7566 | -1/Access_0 | Architect triggered a singularity event 7567 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 7567 | -1/Access_0 | Warped through subspace to slip node 7567 | -1/Access_0 | Discovered new exit (range 8) 7570 | *** | Escaped singularity! Last Messages --------------- 07508_ HV Slug penetrates Wall. 07512_ Penetrated by HV Slug. 07512_ Acquired 2 matter. 07535_ Quantum Shear penetrates Wall. 07540_ Analysis Chamber breached. 07543_ Replicated Sigix Corpse. 07545_ Quantum Shear penetrates Wall. 07545_ Acquired Sigix Corpse. 07550_ Quantum Shear penetrates Analysis Chamber. 07552_ Penetrated by Quantum Shear. 07565_ Architect: "If I can't win, no one wins!" 07565_ Architect destroyed. 07566_ A0_COM: Initiating irreversible singularity event. Goodbye. 07567_ A0_COM: 10. 07567_ Acquired data core, extracted unknown sensor trigger ID. 07567_ Warped through subspace, drawn to slip node. 07567_ EXIT=FOUND 07568_ A0_COM: 9. 07569_ A0_COM: 8. 07570_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???#???????###########################???????????? | | #########???#########################????????????? | | ############?#######################?????????????? | | #############??###################???????????????? | | ###############?#################????????????????? | | ################???###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 95 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 48 Defensive Hacking 16 Item Schematics ----------------- Adv. Phase Shifter | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Integrated Reactor Spacefold Activator LRC Storage LRC Energy Well Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Core Regenerator Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PointyHybridInsulator Manual? 0 Play Time 02:30:13 Cumulative 952.4 hours Start 2023.12.20 @ 17:57:36 End 2023.12.20 @ 21:30:48 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 433 Rogue 432 Adventurer 1 Explorer 0 Win Type 6 Total 146 Types 38/13/22/4/2/1/61/3/2 Lore% 95 Gallery% 98 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbba9456-b026-4fbd-865e-8cace3b709a2