Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.05 @ 08:23:12 Player: Rogirek Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1215) 1215 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 5448 Bonus ------- Follower Combat Kills 33 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 537/850 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (105) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (6) ------ Small Storage Unit Improved Melee Analysis Suite > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (6) ---- Light Angular Momentum Engine Fission Core Makeshift Terrain Scan Processor Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Makeshift Flight Unit > --- UTILITY ---------- Heat Sink Small Storage Unit Sensor Array 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite > --- WEAPON ----------- Barrage Gun CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Terrain Scan Processor Field Recycling Unit [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Flexi-carbon Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Makeshift System Shield Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Barrage Gun Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 66 | 6 18 4 8 1 6 15 8 Power 16 | 1 4 1 . 1 . 7 2 Engine 10 | 1 3 1 . 1 . 4 . Core 6 | . 1 . . . . 3 2 Reactor . | . . . . . . . . Propulsion 20 | 2 6 1 5 . 1 2 3 Treads . | . . . . . . . . Leg 6 | 2 2 . . . . 2 . Wheel . | . . . . . . . . Hover 6 | . 4 1 1 . . . . Flight 8 | . . . 4 . 1 . 3 Utility 14 | 1 2 . 2 . 4 2 3 Device 8 | . 2 . 1 . 3 . 2 Storage 2 | 1 . . 1 . . . . Processor 3 | . . . . . 1 1 1 Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 6 2 1 . 1 4 . Energy Gun 11 | 2 5 1 1 . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . 1 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 19 | . 3 2 . . . 4 10 Power 2 | . . 1 . . . . 1 Propulsion 7 | . . 1 . . . 2 4 Utility 5 | . . . . . . 1 4 Weapon 5 | . 3 . . . . 1 1 Highest Loss Streak 6 | . 3 2 . . . 4 6 Average Slot Usage (%) 90 | . 95 93 80 88 93 97 65 Engine 9 | . 11 . 11 11 11 6 5 Core 1 | . 2 10 . . . 4 5 Leg 3 | . 16 . . . . 10 4 Hover 2 | . 11 24 16 . . . . Flight 24 | . . . 8 33 33 22 9 Device 10 | . 13 14 10 11 10 11 9 Storage 18 | . 14 14 22 22 22 16 6 Processor 1 | . . . . . . . 12 Energy Gun 9 | . 23 12 11 11 11 6 . Piercing Weapon 5 | . . . . . 4 11 6 Naked Turns . | . . . . . . . . Heaviest Build 31 | 13 14 12 12 12 16 20 31 Greatest Support 35 | 20 20 12 12 12 16 35 35 Greatest Overweight (x) 2 | 1 . 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 Most Carried 6 | 1 6 6 6 6 6 6 4 Average Carried 5 | . 4 5 5 5 5 5 2 Final Capacity 6 | 6 6 6 6 6 6 6 6 Final Carried 6 | 1 6 4 6 6 6 4 4 Class Distribution -------------------- 66% | Scavenger-Mutant 28% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 806 | 260 147 40 70 . 100 164 25 Remotely 10 | . 10 . . . . . . Salvage Created 1778 | 96 366 22 215 . 126 869 84 Parts 83 | 2 29 2 19 . 2 26 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 2 17 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 8 3 8 . . 10 3 Melee 13 | . 1 . . . . 9 3 Guns 17 | . 7 1 8 . . 1 . Cannons 2 | . . 2 . . . . . Classes Destroyed 7 | 1 2 . 1 . . 3 . Recycler 1 | 1 . . . . . . . Watcher 3 | . 3 . . . . . . Swarmer 10 | . . . 3 . . 4 3 Grunt 20 | . 8 3 5 . . 4 . Sentry 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Decomposer 2 | . . . . . . 2 . Best Kill Streak 5 | 1 2 2 5 . . 3 3 Combat Bots Only 5 | . 2 2 5 . . 3 3 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2111 | . 360 224 103 . . 503 921 Core 667 | . 55 72 24 . . 203 313 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 . 49 . . . 43 . Volleys Fired 85 | 3 37 11 19 . 6 7 2 Largest 2 | 2 2 2 1 . 1 1 1 Hottest 200 | 100 100 200 63 . 63 63 28 Shots Fired 124 | 6 62 22 19 . 6 7 2 Gun 110 | 6 62 8 19 . 6 7 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 14 | . . 14 . . . . . Kinetic 6 | . . . . . . 4 2 Thermal 118 | 6 62 22 19 . 6 3 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 5 22 8 11 . . 5 . Robot Miss Streak 2 | . 1 1 1 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 135 | 5 54 12 18 . 4 33 9 Core Hits 67 | 2 26 6 9 . 3 18 3 Critical Hits 2 | . . . . . . 1 1 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks 106 | . . . . . 63 31 12 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 106 | . . . . . 63 31 12 Sneak Attacks 3 | . . . . . . 2 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3663 | 62 649 215 309 . 392 1654 382 Guns 1177 | 62 645 45 309 . . 116 . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2312 | . . . . . 392 1538 382 Ramming 6 | . 4 2 . . . . . Kinetic 62 | . . . . . . 62 . Thermal 1283 | 62 645 213 309 . . 54 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2312 | . . . . . 392 1538 382 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 570 | . . . . . 61 424 85 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 570 | . . . . . 61 424 85 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . 2 1 . . . . . Shots . | . . . . . . . . Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 375 | 117 319 375 184 . 147 65 . Average Temperature 126 | 60 124 193 64 . 77 28 . Received Heat Transfer 975 | . 246 165 45 . . 231 288 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 4 1 . . . 2 . Heat Transferred 3217 | 185 1805 450 666 . . 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 331 | 5 249 102 331 42 . . 63 Initial 42 | . 2 27 33 42 . . 33 Average 60 | 1 77 74 122 42 . . 21 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 93 | 100 88 100 77 100 . . 100 Level 1 6 | . 11 . 22 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . . Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 13 4 19 . . 11 8 Peak Tracking Total 6 | . 2 2 6 . . 3 3 Tactical Retreats 4 | . 1 1 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 4 . 3 . . . . Terminals 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 10 . 19 . . . . Successful 21 | . 7 . 14 . . . . Failed 6 | . 3 . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts 2 | . . . 2 . . . . Manual 12 | . . . . . 10 . 2 Terminals 17 | . 7 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations 12 | . 3 . 9 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 . 8 . . . . Record 10 | . 2 . 8 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 3 | . 1 . 2 . . . . Refit 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . 3 . . . . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 65 | . 13 . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 3 . 1 4 . . Largest Group 4 | . . 3 2 1 4 4 . Highest-Rated Group 154 | . . 40 24 31 154 154 . Highest-Rated Ally 39 | . . 16 16 31 39 39 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 3 . . 19 . Total Damage 517 | . . . 41 . . 476 . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . 15 Traps 11 | . . . . . . . 11 Emergency Access 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 8653 | 85 520 280 415 133 4932 1513 775 Spaces Moved 6224 | 57 429 213 357 198 3030 1500 440 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 998 | 50 182 . . . . 571 195 Wheels . | . . . . . . . . Hover 685 | . 247 213 225 . . . . Flight 4534 | . . . 132 198 3030 929 245 Fastest Speed 32 | 50 56 56 34 34 34 34 32 Average Speed 55 | 115 83 68 47 34 34 66 138 Slowest Speed 197 | 120 120 120 56 34 34 130 197 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 49 45 30 46 94 99 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . . 2 2 . Spaces Dug 7 | . . 3 . . 4 . . Terrain Destroyed 10 | . . 6 . . 4 . . Melee 4 | . . . . . 4 . . Projectile 6 | . . 6 . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 11056 | 67 529 294 582 263 6800 1943 578 Wait 4506 | 1 26 66 185 63 3682 372 111 Move 6218 | 56 428 212 357 197 3029 1499 440 Hop . | . . . . . . . . Pick Up 34 | 1 9 . 5 1 7 8 3 Fast Attach 21 | 6 4 . 4 . 1 3 3 Attach 8 | . 1 2 . . 1 1 3 Detach 3 | . . . 1 . 1 . 1 Swap 37 | . 13 2 4 1 4 11 2 Drop 36 | . 10 . 7 1 6 11 1 Fire 85 | 3 37 11 19 . 6 7 2 Melee 106 | . . . . . 63 31 12 Ram 2 | . 1 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 415 | -10/Materials | Repaired Med. Laser 523 | -10/Materials | Lost 3 parts (3w) 549 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Entered Mines 726 | -10/Mines | Learned Materials stockpile data 813 | -10/Mines | Core integrity fell below 50% 874 | -10/Mines | Discovered new exit (range 6) 882 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 886 | -10/Mines | Entered Materials 886 | -9/Materials | Accompanied by 2 allies 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 963 | -9/Materials | Central database locked down 963 | -9/Materials | Central database locked down 1022 | -9/Materials | Repaired Hover Unit 1050 | -9/Materials | Repaired Sensor Array 1235 | -9/Materials | Discovered new exit (range 15) 1290 | -9/Materials | Discovered new exit (range 12) 1301 | -9/Materials | Entered Mines 1312 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1331 | -9/Mines | Received a Mining Laser from a helpful Derelict 1432 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1434 | -9/Mines | Entered Zion 1462 | -7/Zion | Given A8's code to call for help 1486 | -7/Zion | Discovered new exit (range 15) 1495 | -7/Zion | Build established: Scavenger-Mutant 1619 | -7/Zion | Received a visual enhancement algorithm 2404 | -7/Zion | Build established: Mutant 3584 | -7/Zion | Build established: Scavenger-Mutant 4222 | -7/Zion | Found CR-A16's Pointy Stick 4236 | -7/Zion | Identified exit to Proximity Caves 4279 | -7/Zion | Learned Factory garrison access intel 4281 | -7/Zion | Learned location of Armory (-4) 4283 | -7/Zion | Identified exit to Deep Caves 4350 | -7/Zion | Learned Factory garrison access intel 4395 | -7/Zion | Learned location of Quarantine (-3) 4492 | -7/Zion | Imprinted 4497 | -7/Zion | Declared Zion's savior 6366 | -7/Zion | Entered Proximity Caves 6366 | -6/Proximity Caves | Accompanied by 4 allies 6368 | -6/Proximity Caves | Learned location of Extension (-4) 6417 | -6/Proximity Caves | Spotted B-75 Beast 6520 | -6/Proximity Caves | Destroyed B-75 Beast 7017 | -6/Proximity Caves | Learned Factory interactive machine intel 7160 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 7434 | -6/Proximity Caves | Build established: Hacker-Mutant 7591 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7605 | -6/Proximity Caves | Core integrity fell below 50% 7637 | -6/Proximity Caves | Identified exit to Factory 7879 | -6/Proximity Caves | Entered Factory 7879 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7880 | -6/Factory | Loaded intel: 46 interactive machine locations 7881 | -6/Factory | Loaded intel: 4 garrison access locations 8082 | -6/Factory | Build established: Scavenger-Mutant 8186 | -6/Factory | Lost 4 parts (2n1u1w) 8621 | -6/Factory | Discovered new exit (range 3) 8654 | -6/Factory | Self-destructed Last Messages --------------- 08277_ Destroyed Com. Wheel. 08277_ Destroyed Hpw. Tractor Beam. 08277_ Destroyed Com. Wheel. 08308_ >> DECODED: Heavy Explosive Trap location. 08396_ >> DECODED: Emergency access location. 08465_ >> DECODED: Ambush Trap location. 08492_ >> DECODED: Heavy Explosive Trap location. 08533_ Acquired Power Amplifier. 08596_ Acquired Prototype Flight Unit. 08596_ Identified Imp. VTOL Module. 08600_ >> DECODED: Heavy Explosive Trap location. 08605_ Triggered Heavy Explosive Trap. 08605_ An explosion rips through the floor. 08605_ VTOL Module destroyed. 08621_ EXIT=FOUND 08622_ Heat Sink destroyed. 08622_ 0b10 Decoder Chip [Scout] destroyed. 08630_ VTOL Module destroyed. 08630_ Lgt. Nuclear Core destroyed. 08653_ Power Amplifier destroyed. 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""?????????# ## """" #??????????????????? | | ???????? ????????# ## """" #??????????????????? | | ???????###+###????# ## """" #??????????????????? | | ???????# ###### ## """" #??????????????? ??? | | ???????# # #??????????????? ??? | | ???????# < Y #g #??????????????? #?? | | ???????# /g @ #??????????????? #?? | | ???????# ##### w# !#??????????????? #?? | | ????######+####### # [ #??????????????? #?? | | ????# # ##############?????????## ##? | | ????# # # ########### #? | | ????# / # + #? | | ????# # # ######## #? | | ????# # # #??????# ##? | | ????# # # #??????# #?? | | ????# # #??????# #?? | | ????# ######## #?? | | ????# ## # #?? | | ????# ##"" # #?? | | ????# ##"" # #?? | | ????# ##""" + #?? | | ????############## ##""" ##### #?? | | ?????????????????# #########+#####""" #???# #?? | | ?????????????????# #???????# #???# #???# #?? | | ?????????????????# #???????# #???#####+##### #?? | | ?????????????????# #########+#???????# #?? | | ???????########### # #???????# ####+### | | ???????# ] # # ######### # | | ???????# # # ## # | | ???????# ! # # ## + | | ???????# ! # # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 31 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaMakeshiftStorage Manual? 0 Play Time 01:16:54 Cumulative 26.7 hours Start 2021.11.04 @ 09:07:58 End 2021.11.05 @ 08:23:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 7 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39a3d106-3884-44ad-8734-47fa541cb76b