Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.14 @ 23:33:07 Player: Luxgile Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2046) 2046 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 6113 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 70 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon Flak Gun Flak Gun > --- INVENTORY -------- Compact Matter Pod Heavy Assault Rifle [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Core Shielding Device Improved Heat Sink Storage Large Battery Processor Targeting Computer Protection Core Shielding Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . 2 2 2 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . . . . 1 1 . Parts Attached 60 | 10 3 6 3 . 2 35 1 . Power 10 | 1 . 1 . . . 8 . . Engine 6 | 1 . 1 . . . 4 . . Core 4 | . . . . . . 4 . . Reactor . | . . . . . . . . . Propulsion 21 | 6 . 1 1 . . 13 . . Treads 8 | . . . . . . 8 . . Leg 11 | 4 . 1 1 . . 5 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | . 3 . 1 . 1 7 . . Device 5 | . . . . . . 5 . . Storage 1 | . 1 . . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 5 | . 1 . 1 . 1 2 . . Artifact . | . . . . . . . . . Weapon 17 | 3 . 4 1 . 1 7 1 . Energy Gun 3 | 1 . 1 . . . 1 . . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 5 | 2 . . . . . 3 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . 2 . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . 1 . . 1 12 . 6 Power 4 | . . 1 . . . 2 . 1 Propulsion 4 | . . . . . . 2 . 2 Utility 5 | . . . . . . 4 . 1 Weapon 7 | . . . . . 1 4 . 2 Highest Loss Streak 9 | . . 1 . . 1 9 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 86 99 81 88 79 73 90 62 Engine 9 | . 14 13 11 11 9 6 13 9 Core 3 | . . . . . . 6 . . Treads 7 | . . . . . . 13 26 16 Leg 15 | . 28 28 26 33 27 4 . . Device 2 | . . . . . . 3 13 9 Processor 2 | . 5 14 6 . . . . . Protection 17 | . 8 14 15 22 26 18 13 8 Energy Gun 3 | . 14 12 . . . . 6 4 Ballistic Gun 4 | . 14 8 . . . 3 13 8 Launcher 11 | . . 1 16 22 17 12 . . Slashing Weapon 1 | . . 6 5 . . . . . Peak Build Rating 41 | 5 7 16 17 17 20 38 41 41 Average Rating 19 | 3 6 8 16 17 19 25 39 28 On Entrance 17 | . 5 7 16 17 17 19 37 41 Naked Turns 40 | . . . . . . . . 40 Heaviest Build 47 | 6 10 18 23 23 31 43 47 47 Greatest Support 88 | 20 20 25 35 35 35 88 88 88 Greatest Overweight (x) 2 | . . . . . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 4 5 3 2 Average Carried 3 | 2 4 4 3 2 2 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 2 3 3 2 2 2 Class Distribution -------------------- 56% | Mutant 23% | Bomber 10% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Matter Collected 1654 | 321 25 39 254 88 185 742 . . Remotely . | . . . . . . . . . Salvage Created 1855 | 73 79 . 536 97 302 768 . . Parts 114 | 4 5 . 36 15 17 37 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 45 | 1 2 . 11 6 9 16 . . Melee 4 | . . . . . . 4 . . Guns 8 | 1 2 . . . . 5 . . Cannons 1 | . . . . . . 1 . . AOE 31 | . . . 11 6 9 5 . . Classes Destroyed 11 | 2 2 . 6 . . 1 . . Worker 4 | 1 . . 2 . 1 . . . Builder 2 | . . . 1 1 . . . . Tunneler 3 | . . . 1 . 1 1 . . Hauler 1 | . . . 1 . . . . . Recycler 7 | . . . 2 . 2 3 . . Operator 1 | . . . 1 . . . . . Watcher 6 | . 2 . 2 . 1 1 . . Swarmer 10 | . 2 . . 4 4 . . . Grunt 20 | 1 . . 8 . 4 7 . . Sentry 14 | . . . 3 2 1 8 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 11 | 1 2 . 9 3 11 6 . . Combat Bots Only 8 | 1 2 . 3 3 8 5 . . Max Kills in Single Turn 4 | 1 1 . 3 3 4 2 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 3 3 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Hostile Shots Fired 697 | 5 9 . 13 7 22 612 . 29 Missed 262 | 2 4 . 5 1 5 243 . 2 Damage Taken 3726 | 24 35 35 123 76 178 2283 . 972 Core 1458 | 16 . 1 36 8 10 519 . 868 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 48 | . . . 8 2 2 36 . . Ignored by Resistances 1144 | 8 11 9 34 21 50 757 . 254 Core Remaining (%) 79 | 93 . 93 . 89 98 25 . . Volleys Fired 93 | 7 8 . 16 4 9 42 1 6 Largest 4 | 2 2 . 2 2 2 3 4 4 Hottest 216 | 60 60 . 69 69 69 108 216 216 Shots Fired 175 | 14 16 . 22 8 15 74 4 22 Gun 76 | 14 16 . . . . 27 3 16 Cannon 15 | . . . . . . 8 1 6 Launcher 84 | . . . 22 8 15 39 . . Special . | . . . . . . . . . Kinetic 54 | 7 8 . . . . 27 2 10 Thermal 37 | 7 8 . . . . 8 2 12 Explosive 84 | . . . 22 8 15 39 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 10 5 . 9 3 3 16 4 13 Robot Miss Streak 5 | 2 5 . 1 1 2 5 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 126 | 10 10 . 9 3 3 67 4 20 Core Hits 165 | 3 6 . 29 11 30 78 1 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . 3 . . Sever 3 | . . . . . . 3 . . Melee Attacks 19 | . . . 1 . . 18 . . Impact . | . . . . . . . . . Slashing 19 | . . . 1 . . 18 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6014 | 126 114 . 1272 291 934 2610 68 599 Guns 1365 | 126 114 . . . . 611 44 470 Cannons 364 | . . . . . . 211 24 129 Explosions 3708 | . . . 1272 289 934 1213 . . Melee 575 | . . . . . . 575 . . Ramming 2 | . . . . 2 . . . . Kinetic 1067 | 70 70 . . . . 611 33 283 Thermal 662 | 56 44 . . . . 211 35 316 Explosive 3708 | . . . 1272 289 934 1213 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 575 | . . . . . . 575 . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 6 . . Message Errors 1 | . . . . . . 1 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . 42 . 9 14 . . Projectiles . | . . . . . . . . . Explosions 65 | . . . 42 . 9 14 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . . 32 28 20 12 . . Shots 4 | . . . 1 1 1 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | 18 . . 18 18 51 444 87 131 Average Temperature 97 | 14 . . 6 6 20 145 58 50 Received Heat Transfer 1053 | 18 6 . 24 9 90 906 . . Effects 11 | . . . . . . 11 . . Shutdowns 3 | . . . . . . 3 . . Energy Bleed 2 | . . . . . . 2 . . Short Circuit 4 | . . . . . . 4 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1375 | 125 100 . . . . 400 75 675 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Peak Influence 501 | 26 179 58 501 341 322 283 74 21 Initial 147 | . 14 58 15 147 112 125 74 21 Average 122 | 8 86 56 245 200 120 116 74 12 Maximum Alert Level 2 | . . . 2 1 1 1 . . Low Security (%) 80 | 100 100 100 49 43 61 87 100 100 Level 1 15 | . . . 21 56 38 12 . . Level 2 3 | . . . 28 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . 11 1 . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . . 2 . . Assault . | . . . . . . . . . Garrison 9 | . . . . . . 8 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Distress Signals 4 | . 1 . 1 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | 1 7 . 14 3 10 20 1 5 Peak Tracking Total 8 | 1 3 . 4 2 8 4 1 5 Tactical Retreats 3 | . 2 . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Traps Triggered 4 | . . 1 . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Disabled 11 | . . . 6 . 1 4 . . Max in Single Turn 3 | . . . 1 . 1 3 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Accessed 11 | . 2 1 3 . 2 3 . . Terminals 6 | . 2 . 2 . 1 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 44 | . 12 1 15 . 12 4 . . Successful 36 | . 10 1 14 . 8 3 . . Failed 8 | . 2 . 1 . 4 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 12 . 7 . 8 1 . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 8 . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 24 | . 10 1 7 . 5 1 . . Record 5 | . . . 4 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 2 | . 2 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 4 | . 2 . 1 . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . 7 . . . . . Recycle Component 2 | . . . 2 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 2 | . . . 2 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 1 . 2 1 . . Full Trace Events 4 | . 2 . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . . . 2 . . . . . Recycled Matter 123 | . . . 123 . . . . . Retrieved Matter 123 | . . . 123 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total Allies 4 | . . . . . . 3 . 1 Largest Group 3 | . . . . . . 3 . 1 Highest-Rated Group 93 | . . . . . . 93 . 31 Highest-Rated Ally 31 | . . . . . . 31 . 31 Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . 22 . 4 Total Damage 399 | . . . . . . 317 . 82 Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Turns Passed 3414 | 117 264 348 454 259 293 1460 65 154 Spaces Moved 2200 | 74 189 277 337 204 221 773 38 87 Core 72 | 27 . . . . . 12 . 33 Treads 701 | . . . . . . 609 38 54 Legs 1397 | 17 189 277 337 204 221 152 . . Wheels 30 | 30 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 50 Average Speed 132 | 78 120 120 120 120 120 158 160 118 Slowest Speed 260 | 120 120 120 120 120 120 260 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 9 36 70 42 41 30 18 2 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 29 | . . . . 29 . . . . Terrain Destroyed 357 | . . . 143 74 63 77 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 357 | . . . 143 74 63 77 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total 2499 | 119 210 295 359 209 233 911 41 122 Wait 55 | 16 5 . . . . 5 . 29 Move 2193 | 73 188 276 336 203 220 772 38 87 Hop . | . . . . . . . . . Pick Up 49 | 10 3 7 2 1 2 23 1 . Fast Attach 7 | . 2 . . . . 5 . . Attach 28 | 8 . 1 1 . 2 15 1 . Detach 5 | 3 . . . . . 2 . . Swap 25 | 2 1 5 2 . . 15 . . Drop 24 | . 3 6 1 . . 14 . . Fire 93 | 7 8 . 16 4 9 42 1 6 Melee 19 | . . . 1 . . 18 . . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 13) 382 | -10/Materials | Entered Mines 388 | -10/Mines | Learned Materials interactive machine intel 404 | -10/Mines | Discovered new exit (range 12) 590 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 654 | -10/Mines | Discovered new exit (range 16) 665 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Propulsion x2 731 | -9/Materials | Loaded intel: 16 interactive machine locations 1161 | -9/Materials | Discovered new exit (range 15) 1184 | -9/Materials | Entered Mines 1185 | -9/Mines | Learned location of Storage (-8) 1206 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1241 | -9/Mines | Learned Materials trap positions 1389 | -9/Mines | Discovered new exit (range 15) 1431 | -9/Mines | Learned Materials stockpile data 1443 | -9/Mines | Entered Materials 1443 | -8/Materials | Evolved 2 slots: Utility x2 1444 | -8/Materials | Identified exit to Storage 1445 | -8/Materials | Loaded intel: 17 trap records 1644 | -8/Materials | Destroyed 8 combat bots 1718 | -8/Materials | Discovered new exit (range 15) 1736 | -8/Materials | Entered Factory 1736 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2029 | -7/Factory | Build established: Bomber 2391 | -7/Factory | Allied Derelicts emerged from ambush trap array 2482 | -7/Factory | Garrison activated, responded to threat 2653 | -7/Factory | Core integrity fell below 50% 2656 | -7/Factory | Garrison activated, responded to threat 2667 | -7/Factory | Lost 9 parts (2p2n3u2w) 2756 | -7/Factory | Garrison activated, responded to threat 2981 | -7/Factory | Build established: Scavenger-Mutant 3130 | -7/Factory | Discovered new exit (range 15) 3196 | -7/Factory | Entered another Factory area 3196 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3258 | -6/Factory | Garrison activated, responded to threat 3261 | -6/Factory | Sucked down chute 3261 | -6/Factory | Entered Waste 3262 | -6/Waste | Met a frightened Derelict 3301 | -6/Waste | Spotted C-40 Crusher 3301 | -6/Waste | Spotted C-40 Crusher 3325 | -6/Waste | Build established: Scavenger-Tank 3359 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3365 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3368 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3368 | -6/Waste | Spotted C-40 Crusher 3370 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3375 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3376 | -6/Waste | Spotted C-40 Crusher 3404 | -6/Waste | Core integrity fell below 50% 3406 | -6/Waste | Lost 6 parts (1p2n1u2w) 3407 | -6/Waste | Spotted C-40 Crusher 3410 | -6/Waste | Core integrity fell below 20% 3415 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Flak Gun crushed. Lgt. Treads crushed. Plasma Cannon crushed. Imp. Light Armor Plating crushed. Imp. Deuterium Engine crushed. Gatling Laser crushed. Imp. Deuterium Engine crushed. Gatling Laser crushed. Imp. Deuterium Engine crushed. Lgt. Treads crushed. Imp. Heat Sink crushed. Heat Sink crushed. Lgt. Treads crushed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# = #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #???????????#?????????? | | ????????# #?????????? #?????????? | | ????????# ! #?????????? #?????????? | | ????????# #### #????????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????# ! #??# #???????? #?????????? | | ????????############??# #??????? #?????????? | | ????????????????????### ######## ########??? | | ????????????????????# ??? | | ????????????????????# ?? | | ????????????????????# ?? | | ????????????????????# ?? | | ????????????????????###CCCC######## ##????????? | | ??????????????????????#CCCC#????????? #?????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????#] CC#?????????????????????? | | ??????????????????????# CC#?????????????????????? | | ????????????????????? C?????????????????????? | | ????????????????????# CC????????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????? | | ????????????????????### ####??????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Remodeling Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RiotConcussiveScrapsphere Manual? 0 Play Time 01:24:20 Cumulative 1.3 hours Start 2024.10.14 @ 21:42:52 End 2024.10.14 @ 23:33:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b3f114a-bdd9-4749-843a-6e7dfacf4963