Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 15:33:26 Player: Desymo99 Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3498) 3498 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 9156 Bonus ------- High Alert Combat Kills 508 Cogmind --------- Core Integrity 0/1150 Matter 196/700 Energy 74/100 System Corruption 4% Temperature Critical (923) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Matter Compressor Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Fission Core Fission Core Improved Heat Sink Advanced Cooling System Advanced Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Improved Light Armor Plating Advanced Thermal Shield Proton Cannon Heavy Machine Gun Heavy Machine Gun Rocket Launcher Improved Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ F-cell Engine Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Medium Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor Structural Scanner Improved Targeting Computer Advanced Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Disruptor Cannon Great Maul Impact Mace > --- INVENTORY -------- Fission Core Fission Core Improved Heat Sink Advanced Cooling System Advanced Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Improved Light Armor Plating Advanced Thermal Shield Phase Gun Proton Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun Rocket Launcher Improved Remote Datajack Powered Hammer [Rating: 92] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion VSS Leg Treads Armored Medium Treads Leg VSS Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 4 | . . 2 . . . 1 1 Utility 5 | . . . . 2 2 1 . Weapon 2 | . . . 1 . . . 1 Parts Attached 131 | 6 5 33 33 16 14 10 14 Power 19 | 1 . 1 7 2 7 . 1 Engine 11 | 1 . 1 7 1 1 . . Core 7 | . . . . 1 6 . . Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 1 9 2 3 . 1 3 Treads 3 | . . . . . . . 3 Leg 18 | 2 1 9 2 3 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 1 2 1 4 5 8 5 Device 14 | . 1 . . 4 2 6 1 Storage 6 | 1 . 2 1 . 1 . 1 Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 64 | 2 3 21 23 7 2 1 5 Energy Gun 4 | . . . . 2 . . 2 Energy Cannon 4 | . . . . . 1 . 3 Ballistic Gun 30 | 2 2 13 11 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 1 5 . . . . Special Weapon . | . . . . . . . . Impact Weapon 20 | . 1 7 7 3 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 3 1 1 1 1 1 Parts Lost 36 | . . 2 2 5 1 4 22 Power 4 | . . . 1 1 . . 2 Propulsion 12 | . . 1 1 2 . 2 6 Utility 9 | . . . . . . 2 7 Weapon 11 | . . 1 . 2 1 . 7 Highest Loss Streak 18 | . . 1 1 3 1 2 18 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 96 | . 99 100 99 95 99 88 86 Engine 10 | . 14 11 18 9 4 5 4 Core 2 | . . . . 4 7 5 . Treads 1 | . . . . . . . 10 Leg 31 | . 28 44 35 26 26 21 13 Device 15 | . 13 11 9 23 26 21 15 Storage 8 | . 14 11 9 7 6 5 6 Processor 1 | . . . . . . 2 7 Protection 2 | . . . . . 6 5 4 Ballistic Gun 14 | . 27 20 24 16 3 . . Impact Weapon 6 | . . 1 1 3 13 13 12 Naked Turns . | . . . . . . . . Heaviest Build 102 | 14 15 36 49 50 88 90 102 Greatest Support 84 | 20 20 48 48 59 59 59 84 Greatest Overweight (x) 16 | 1 . 1 1 2 1 1 16 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 Average Capacity 13 | 7 8 9 15 15 15 20 20 Most Carried 20 | 6 8 15 15 14 19 20 20 Average Carried 13 | 3 7 8 14 12 13 19 18 Final Capacity 20 | 8 8 15 15 15 20 20 20 Final Carried 20 | 6 8 15 14 12 19 20 15 Class Distribution -------------------- 66% | Mutant 18% | Skirmisher 15% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3013 | 284 140 861 1001 148 122 320 137 Remotely . | . . . . . . . . Salvage Created 3959 | 67 194 1460 1279 200 122 320 317 Parts 217 | . 17 81 83 5 7 8 16 Haulers Intercepted 9 | . . 5 4 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 91 | . 9 27 33 7 3 6 6 Melee 9 | . . . . 1 2 4 2 Guns 60 | . 9 26 21 4 . . . AOE 14 | . . 1 12 1 . . . Classes Destroyed 15 | 1 2 6 3 1 . . 2 Worker 6 | . . 4 2 . . . . Tunneler 1 | . . . 1 . . . . Hauler 9 | . . 5 4 . . . . Recycler 5 | 1 . 3 1 . . . . Operator 3 | . . 2 1 . . . . Watcher 3 | . . 2 1 . . . . Swarmer 33 | . 6 10 12 5 . . . Grunt 23 | . 3 7 10 1 . 2 . Brawler 2 | . . 1 . . . 1 . Duelist 2 | . . . 2 . . . . Protector 1 | . . . 1 . . . . Sentry 19 | . . 9 8 . 1 . 1 Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . . . . 2 Programmer 8 | . . . . 1 2 3 2 Best Kill Streak 7 | 1 3 5 7 4 1 3 2 Combat Bots Only 6 | . 3 4 6 4 1 3 2 Max Kills in Single Turn 5 | 1 1 1 5 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 4 1 . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 774 | . 26 109 103 71 43 26 396 Missed 199 | . 7 31 31 21 15 6 88 Damage Taken 7899 | . 170 1020 1022 750 268 488 4181 Core 1799 | . 37 169 219 151 31 42 1150 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 81 | . . . 81 . . . . Core Remaining (%) 81 | 100 85 57 60 78 96 95 . Volleys Fired 236 | 4 21 82 80 22 1 . 26 Largest 3 | 2 2 2 3 3 1 . 2 Hottest 306 | 40 40 50 75 75 69 . 306 Shots Fired 468 | 8 41 159 193 26 1 . 40 Gun 418 | 8 41 155 176 26 . . 12 Cannon 29 | . . . . . 1 . 28 Launcher 21 | . . 4 17 . . . . Special . | . . . . . . . . Kinetic 386 | 8 41 155 176 6 . . . Thermal 18 | . . . . . . . 18 Explosive 21 | . . 4 17 . . . . Electromagnetic 43 | . . . . 20 1 . 22 Robot Hit Streak 20 | 5 7 14 20 5 . . 6 Robot Miss Streak 8 | 1 2 3 8 4 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 353 | 7 21 124 115 26 9 18 33 Core Hits 157 | 2 10 50 68 16 2 3 6 Critical Kills 7 | . . . 2 . 1 3 1 Critical Parts Destroyed 15 | . . 2 2 3 1 4 3 Critical Strikes 23 | . . 2 4 3 2 7 5 Meltdown 1 | . . . . . . . 1 Destroy 2 | . . 1 1 . . . . Smash 20 | . . 1 3 3 2 7 4 Melee Attacks 130 | . 2 20 11 11 34 25 27 Impact 130 | . 2 20 11 11 34 25 27 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . 8 3 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . . . 1 4 4 Damage Inflicted 10185 | 85 276 2731 3501 676 414 815 1687 Guns 4386 | 85 276 1743 1843 187 . . 252 Cannons 289 | . . . . . . . 289 Explosions 2123 | . . 301 1325 64 . . 433 Melee 3387 | . . 687 333 425 414 815 713 Ramming . | . . . . . . . . Kinetic 3981 | 85 276 1743 1843 34 . . . Thermal 480 | . . . . 64 . . 416 Explosive 1928 | . . 301 1325 . . . 302 Electromagnetic 409 | . . . . 153 . . 256 Impact 3387 | . . 687 333 425 414 815 713 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 4 . 8 4 Average Corruption 3 | . . . . 3 . 3 3 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . 2 . 4 10 Message Errors 6 | . . . . 1 . 3 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . . . . . . . 1 Overload Shots 12 | . . . . . . . 12 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 1226 | . . 310 187 189 67 276 197 Projectiles . | . . . . . . . . Explosions 35 | . . . 16 . . . 19 Melee 1191 | . . 310 171 189 67 276 178 Knockbacks 8 | . . . . 3 . 2 3 Impact 8 | . . . . 3 . 2 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 283 | . . . 78 . . . 205 Shots 6 | . . . 3 . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1678 | . . 60 386 . . 219 1678 Average Temperature 225 | . . 20 82 . . 124 726 Received Heat Transfer 984 | . 42 420 324 27 48 36 87 Effects 30 | . . . 2 . . . 28 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 5 | . . . . . . . 5 Matter Decay 3 | . . . . . . . 3 Short Circuit 5 | . . . . . . . 5 Damage (minor) 4 | . . . 1 . . . 3 Damage (major) 5 | . . . . . . . 5 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 17 | . . 8 4 2 . 2 1 Impact Corruptions 40 | . . 7 4 8 5 10 6 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted . | . . . . . . . . Heat Transferred 500 | . . . . 50 . . 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 1078 | 5 221 644 1078 661 346 114 236 Initial 490 | . 3 76 271 490 323 49 55 Average 268 | 1 78 293 550 603 208 50 95 Maximum Alert Level 3 | . 1 2 3 2 1 . 1 Low Security (%) 53 | 100 95 48 . . 53 100 91 Level 1 17 | . 4 14 27 . 46 . 8 Level 2 23 | . . 36 47 100 . . . Level 3 4 | . . . 25 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 3 3 4 2 3 4 Investigation 2 | . 1 . 1 . . . . Extermination 5 | . . . . 1 1 2 1 Reinforcement 10 | . 1 3 1 . 1 1 3 Assault 1 | . . . 1 . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 2 4 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 20 46 47 8 4 8 9 Peak Tracking Total 6 | . 5 4 6 4 2 3 3 Tactical Retreats 12 | . 3 4 1 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . . 2 1 1 . . 4 Max in Single Turn 2 | . . 1 1 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 5 | . . . 4 . . 1 . Terminals 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . . 8 . . 2 . Successful 5 | . . . 5 . . . . Failed 5 | . . . 3 . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . Record 2 | . . . 2 . . . . Robot Analysis 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 3 . . 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6536 | 87 620 1775 1172 347 1072 766 697 Spaces Moved 3543 | 54 378 1127 719 184 520 337 224 Core 10 | 9 . . . . . . 1 Treads 155 | . . . . . . . 155 Legs 3378 | 45 378 1127 719 184 520 337 68 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 107 187 161 Average Speed 133 | 110 120 108 105 127 165 188 234 Slowest Speed 850 | 120 120 180 182 265 187 193 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 81 86 80 5 14 8 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 54 | . 1 9 17 1 19 2 5 Terrain Destroyed 239 | . 1 35 123 7 19 2 52 Melee 43 | . 1 9 6 1 19 2 5 Projectile 5 | . . . 1 . . . 4 AOE 191 | . . 26 116 6 . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4795 | 70 501 1518 1029 250 682 429 316 Wait 646 | 1 83 206 159 16 99 57 25 Move 3536 | 53 377 1126 718 183 519 336 224 Hop . | . . . . . . . . Pick Up 76 | 6 7 26 13 2 12 5 5 Fast Attach 17 | 6 2 2 1 . . 3 3 Attach 27 | . . 4 4 7 3 1 8 Detach . | . . . . . . . . Swap 87 | . 3 27 28 9 11 6 3 Drop 62 | . 6 25 15 . 10 3 3 Fire 236 | 4 21 82 80 22 1 . 26 Melee 108 | . 2 20 11 11 27 18 19 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 10) 477 | -10/Materials | Discovered new exit (range 10) 683 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x2 921 | -9/Materials | Discovered new exit (range 7) 1114 | -9/Materials | Discovered new exit (range 3) 1293 | -9/Materials | Discovered new exit (range 15) 2086 | -9/Materials | Discovered new exit (range 16) 2483 | -9/Materials | Entered another Materials area 2483 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3246 | -8/Materials | Build established: Skirmisher 3283 | -8/Materials | First assault squad dispatched 3355 | -8/Materials | Repaired VSS Leg 3572 | -8/Materials | Discovered new exit (range 14) 3655 | -8/Materials | Entered Factory 3655 | -7/Factory | Evolved 2 slots: Utility x2 3711 | -7/Factory | Garrison activated, responded to threat 3749 | -7/Factory | Lost 3 parts (2n1w) 3945 | -7/Factory | Discovered new exit (range 15) 4002 | -7/Factory | Entered another Factory area 4002 | -6/Factory | Evolved 2 slots: Utility x2 4105 | -6/Factory | Build established: Mutant 5066 | -6/Factory | Discovered new exit (range 3) 5074 | -6/Factory | Entered another Factory area 5074 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5811 | -5/Factory | Build established: Gladiator 5820 | -5/Factory | Discovered new exit (range 6) 5840 | -5/Factory | Entered another Factory area 5840 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6513 | -4/Factory | Core integrity fell below 50% 6525 | -4/Factory | Core integrity fell below 20% 6537 | -4/Factory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 06525_ Impact Mace destroyed. 06525_ Great Maul destroyed. 06527_ Phase Gun broken. 06527_ Overheating: Short circuit. 06528_ Imp. Targeting Computer broken. 06528_ Overheating: Short circuit. 06528_ Hvy. Plasma Cannon destroyed. 06529_ U-05 Engineer lays Concrete. 06530_ Overheating: Energy bleed (-5). 06530_ U-05 Engineer lays Concrete. 06531_ Overheating: Matter decay (-37). 06531_ U-05 Engineer lays Concrete. 06531_ Knocked back. 06531_ Broken Imp. Targeting Computer destroyed. 06532_ U-05 Engineer lays Concrete. 06533_ Adv. Melee Analysis Suite broken. 06533_ Overheating: Short circuit. 06534_ U-05 Engineer lays Concrete. 06534_ Broken Phase Gun destroyed. 06535_ U-05 Engineer lays Concrete. 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