Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 12:16:56

Player: Susul

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (539)      539
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1529

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     225/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink
    Seismic Detector
    Power Shielding

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Terrain Scanner
           Targeting Computer
>          --- WEAPON -----------
     Light Cannon
           Grenade Launcher
>          --- INVENTORY --------
           Heat Sink
           Seismic Detector
           Power Shielding
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 10  10  4   
  Power                    4    | 2   2   .   
    Engine                 4    | 2   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 3   .   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 3   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 3   5   1   
    Device                 7    | 3   3   1   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  3    | .   .   3   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   100 60  
  Engine                   11   | .   14  8   
  Leg                      25   | .   28  22  
  Device                   11   | .   16  5   
  Processor                10   | .   11  9   
  Energy Gun               9    | .   14  5   
  Ballistic Cannon         6    | .   6   6   
  Launcher                 4    | .   6   2   
Naked Turns                32   | .   .   32  
Heaviest Build             31   | 11  31  12  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 2   4   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 3   5   3   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           485  | 305 52  128 
  Remotely                 .    | .   .   .   
Salvage Created            550  | 72  84  394 
  Parts                    39   | 7   4   28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | 1   2   13  
  Melee                    1    | .   .   1   
  Guns                     6    | 1   1   4   
  Cannons                  2    | .   .   2   
  AOE                      7    | .   1   6   
Classes Destroyed          5    | 2   1   2   
  Tunneler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    12   | 1   2   9   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 2   2   5   
  Combat Bots Only         5    | 1   2   5   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        138  | 6    7    125  
  Missed                   57   | 3    3    51   
Damage Taken               1127 | 30   52   1045 
  Core                     407  | .    .    407  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   33   | .    33   .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              46   | 5    10   31   
  Largest                  2    | 2    2    2    
  Hottest                  75   | 70   75   75   
Shots Fired                76   | 10   15   51   
  Gun                      43   | 10   10   23   
  Cannon                   25   | .    3    22   
  Launcher                 8    | .    2    6    
  Special                  .    | .    .    .    
  Kinetic                  30   | 5    3    22   
  Thermal                  5    | 5    .    .    
  Explosive                8    | .    2    6    
  Electromagnetic          33   | .    10   23   
  Robot Hit Streak         7    | 2    4    7    
  Robot Miss Streak        3    | 3    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           44   | 4    8    32   
  Core Hits                28   | 3    6    19   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Blast                  2    | .    .    2    
    Corrupt                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1175 | 66   279  830  
  Guns                     365  | 66   92   207  
  Cannons                  228  | .    16   212  
  Explosions               556  | .    165  391  
  Melee                    .    | .    .    .    
  Ramming                  26   | .    6    20   
  Kinetic                  281  | 53   16   212  
  Thermal                  211  | 13   .    198  
  Explosive                358  | .    165  193  
  Electromagnetic          299  | .    92   207  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    .    21   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    .    1    
Targets Rammed             6    | .    1    5    
  Kicked                   5    | .    1    4    
  Crushed                  .    | .    .    .    
Highest Temperature        132  | 63   45   132  
  Average Temperature      48   | 32   29   61   
  Received Heat Transfer   456  | 18   27   411  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         337  | 37   .    300  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    .    3    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             310  | 25  135 310 
  Initial                  16   | .   16  .   
  Average                  86   | 7   82  122 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 92  
  Level 1                  3    | .   .   7   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | 1   4   24  
  Peak Tracking Total      11   | 1   2   11  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               4    | .   4   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               917  | 142 420 355 
Spaces Moved               646  | 83  304 259 
  Core                     101  | 18  .   83  
  Treads                   .    | .   .   .   
  Legs                     545  | 65  304 176 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            109  | 104 121 97  
  Slowest Speed            190  | 120 190 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 8   45  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          57   | .   12  45  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      57   | .   12  45  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      775  | 128 338 309 
  Wait                     25   | 15  2   8   
  Move                     644  | 82  303 259 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 13  7   1   
  Fast Attach              2    | .   .   2   
  Attach                   11   | 7   2   2   
  Detach                   1    | .   1   .   
  Swap                     11   | 3   8   .   
  Drop                     8    | 3   4   1   
  Fire                     46   | 5   10  31  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     5    | .   1   4   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  143 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Repaired Ion Engine?
  332 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 13)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Propulsion x2
  820 | -9/Materials  | Lost 3 parts (1n2w)
  846 | -9/Materials  | Core integrity fell below 50%
  868 | -9/Materials  | Core integrity fell below 20%
  889 | -9/Materials  | Lost 5 parts (1p2n2u)
  918 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
Chain reaction triggered in Ion Engine.
G-34 Mercenary destroyed.
Processing Tank disabled.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Chain reaction triggered in Imp. Ion Engine.
Y-45 Defender destroyed.
Processing Tank disabled.
Hvy. EM Pulse Gun destroyed.
K-01 Serf destroyed.
R-06 Scavenger collects Wheel.
R-06 Scavenger collects Heat Sink.
W-16 Scout sends out distress signal.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Fist Fight
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SensorChromaticDerivative
  Manual?         0
Play Time         00:43:17
  Cumulative      0.7 hours
  Start           2024.04.05 @ 19:13:50
  End             2024.04.06 @ 12:16:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1451bb79-795b-42ee-b2d7-36e0f6aa1d90