Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 04:22:13 Player: youngster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (162) 810 Value Destroyed (4899) 4899 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 10686 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 40 Aligned with FarCom 300 Friendly Fire -515 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 12% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Fission Core Improved Heat Sink High-capacity Matter Pod (200) 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Improved Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Armor Integrity Analyzer Weapon Cycler Hacking Suite > --- WEAPON ----------- Gatling Laser Wave Gun Autogun Battle Rifle Gauss Rifle > --- INVENTORY -------- Fission Core Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Makeshift System Shield High-powered Shock Rifle Electrolaser Plasma Cannon YOLO Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 4 | . . . . . . . 1 2 . . 1 . . Weapon 3 | . . . 2 . . . . . . . 1 . . Parts Attached 133 | 6 7 . 19 4 6 8 10 20 26 . 7 11 9 Power 10 | 1 1 . 3 . . 1 . . 3 . . 1 . Engine 5 | 1 . . 2 . . 1 . . . . . 1 . Core 5 | . 1 . 1 . . . . . 3 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 1 . 4 1 . 3 4 3 4 . . 2 1 Treads 23 | 2 1 . 4 1 . 3 4 3 3 . . 2 . Leg 2 | . . . . . . . . . 1 . . . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 30 | 1 3 . 2 . 3 . 1 8 4 . 3 4 1 Device 12 | . 1 . . . 1 . 1 3 3 . 2 1 . Storage 8 | 1 2 . 2 . 1 . . 2 . . . . . Processor 3 | . . . . . 1 . . . 1 . . 1 . Hackware 1 | . . . . . . . . . . . 1 . . Protection 6 | . . . . . . . . 3 . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 2 . 10 3 3 4 5 9 15 . 4 4 7 Energy Gun 8 | . . . . . . 1 . . 4 . 3 . . Energy Cannon 8 | . . . 1 1 2 . . . 1 . 1 . 2 Ballistic Gun 29 | 2 2 . 8 1 1 1 1 6 4 . . 3 . Ballistic Cannon 7 | . . . 1 . . 1 2 . 2 . . . 1 Launcher 15 | . . . . 1 . 1 2 2 4 . . 1 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . . . . . . . Parts Lost 67 | . 1 . . . . 5 . 8 20 . 12 4 17 Power 5 | . . . . . . . . . 3 . . 1 1 Propulsion 15 | . 1 . . . . 2 . 2 4 . 3 1 2 Utility 13 | . . . . . . . . 3 3 . 2 . 5 Weapon 34 | . . . . . . 3 . 3 10 . 7 2 9 Highest Loss Streak 11 | . 1 . . . . 5 . 4 10 . 5 4 11 Average Slot Usage (%) 84 | . 99 100 99 100 99 99 100 97 81 100 91 56 64 Engine 3 | . 5 . . 11 11 11 9 7 . . . . 5 Core 5 | . 8 14 10 . . . . . 5 7 6 5 . Treads 14 | . 28 28 22 22 22 21 27 21 9 15 7 1 . Device 6 | . 1 . . . . . 9 15 16 15 11 6 12 Storage 17 | . 26 28 22 22 21 22 18 15 15 15 13 13 13 Processor 2 | . . . . . . . . . 3 7 6 6 5 Hackware 1 | . . . . . . . . . . . 6 6 5 Protection 2 | . . . . . . . . 6 . . . 5 . Energy Gun 2 | . . . . . . 4 9 4 7 7 15 . . Energy Cannon 3 | . . . 4 7 11 6 . . . . 2 5 . Ballistic Gun 18 | . 27 28 35 36 32 28 18 22 14 23 14 1 5 Ballistic Cannon 2 | . . . 3 . . 4 8 1 2 . . . 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 13 42 42 85 85 96 85 86 100 97 85 94 101 105 Greatest Support 62 | 40 40 40 46 46 46 46 62 62 60 51 51 40 20 Greatest Overweight (x) 34 | . 1 1 1 1 2 2 1 2 29 1 30 26 34 Average Overweight (x) 2 | . . 1 1 1 1 1 1 1 2 1 2 13 20 Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 15 16 17 20 19 20 20 20 20 20 20 20 20 Most Carried 20 | 3 11 13 20 20 20 20 20 20 18 14 14 20 18 Average Carried 15 | 1 8 12 17 19 19 18 19 19 13 14 13 14 16 Final Capacity 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 12 Final Carried 20 | 3 11 13 20 19 20 17 20 17 14 14 13 19 11 Class Distribution -------------------- 26% | Hauler-Mutant 21% | Hauler-Skirmisher 15% | Hauler-Gunner 12% | Mutant 10% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Matter Collected 4504 | 215 531 40 888 276 . 414 438 493 796 4 95 145 169 Remotely . | . . . . . . . . . . . . . . Salvage Created 5613 | . 531 81 1148 342 . 395 587 905 1019 . 183 56 366 Parts 343 | . 32 7 78 22 . 28 46 45 57 . 11 3 14 Haulers Intercepted 9 | . 1 . 4 . . . 4 . . . . . . Recyclers Shooed 8 | . . . 2 . . . 1 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . 49 . . 1 16 Prevented 17 | . . . . . . . . . 12 . . 2 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 133 | . 15 2 29 9 . 14 7 19 24 . 4 1 9 Guns 97 | . 15 2 28 9 . 6 4 11 16 . 4 . 2 Cannons 10 | . . . 1 . . 5 1 . 2 . . . 1 AOE 26 | . . . . . . 3 2 8 6 . . 1 6 Classes Destroyed 15 | . 5 . 2 . . 3 3 1 1 . . . . Worker 7 | . 1 . . . . 1 4 1 . . . . . Builder 4 | . . . . . . 1 1 2 . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . Hauler 9 | . 1 . 4 . . . 4 . . . . . . Recycler 2 | . . . . . . . 1 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 3 | . . . . . . . 1 1 . . 1 . . Swarmer 48 | . 6 . 11 3 . 7 3 3 9 . 2 . 4 Grunt 55 | . 9 2 11 4 . 5 . 10 11 . . . 3 Brawler 2 | . . . . . . 1 . . . . . . 1 Duelist 5 | . . . 1 2 . . . . 1 . . 1 . Sentry 17 | . . . 6 . . . 4 3 2 . 1 . 1 Hunter 1 | . . . . . . 1 . . . . . . . Programmer 4 | . . . . . . . . 3 . . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 3 2 4 4 . 10 5 10 6 . 1 1 3 Combat Bots Only 9 | . 3 2 4 4 . 8 3 9 6 . 1 1 3 Max Kills in Single Turn 4 | . 2 1 1 1 . 3 2 4 4 . 1 1 2 Gunslinging 1 | . 1 . . . . . . . 1 . . . . Exploded 4 | . . . . . . 2 2 4 3 . . 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Damage Taken 11206 | . 452 89 935 318 . 1039 224 1430 2940 17 740 601 2421 Core 1931 | . 48 . 95 23 . 218 12 128 542 . 51 152 662 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 . 80 . . . 16 97 . . 4 . . . Volleys Fired 298 | . 37 5 56 22 . 30 33 33 47 . 12 4 19 Largest 5 | . 2 2 4 4 . 4 4 4 4 . 5 2 4 Hottest 309 | . 43 43 131 129 . 128 130 134 230 . 309 116 172 Shots Fired 930 | . 74 10 199 78 . 89 104 111 156 . 57 8 44 Gun 761 | . 74 10 176 65 . 59 71 101 127 . 55 . 23 Cannon 129 | . . . 23 13 . 23 30 2 21 . 2 4 11 Launcher 40 | . . . . . . 7 3 8 8 . . 4 10 Special . | . . . . . . . . . . . . . . Kinetic 752 | . 74 10 192 65 . 62 80 92 115 . 29 . 33 Thermal 64 | . . . . . . . . . 33 . 26 4 1 Explosive 19 | . . . . . . 7 3 5 1 . . . 3 Electromagnetic 95 | . . . 7 13 . 20 21 14 7 . 2 4 7 Robot Hit Streak 22 | . 19 10 21 9 . 8 22 15 14 . 9 8 5 Robot Miss Streak 6 | . 3 1 3 4 . 3 6 3 4 . 5 . 6 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 9 | . 3 1 1 . . . . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 1 . . . . Shots Hit Robots 568 | . 52 9 113 43 . 52 63 73 94 . 41 5 23 Core Hits 296 | . 27 5 45 16 . 29 30 59 49 . 13 1 22 Critical Hits 5 | . 1 . 1 . . . . 1 1 . 1 . . Critical Kills 2 | . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 3 | . 1 . 1 . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12741 | . 812 147 1646 717 . 1239 1307 2814 2302 . 396 148 1213 Guns 7168 | . 710 133 1537 548 . 350 746 1169 1492 . 363 . 120 Cannons 1313 | . . . 63 112 . 284 234 15 303 . 33 52 217 Explosions 3645 | . . . . . . 533 287 1349 507 . . 96 873 Melee . | . . . . . . . . . . . . . . Ramming 615 | . 102 14 46 57 . 72 40 281 . . . . 3 Kinetic 6569 | . 710 133 1553 548 . 307 760 1071 1210 . 88 . 189 Thermal 1947 | . . . . . . . 31 590 585 . 308 52 381 Explosive 2069 | . . . . . . 533 256 706 246 . . . 328 Electromagnetic 1541 | . . . 47 112 . 327 220 166 261 . . 96 312 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 2 8 Average Corruption 2 | . . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . 2 12 Message Errors 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . . . . . . . 1 2 Targeting Errors 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 455 | . . . . . . 4 22 168 77 . . 24 160 Projectiles 82 | . . . . . . . 15 . 5 . . 24 38 Explosions 367 | . . . . . . . 7 166 72 . . . 122 Melee 6 | . . . . . . 4 . 2 . . . . . Knockbacks 14 | . . . 1 1 . . 4 . 3 . . . 5 Impact 2 | . . . 1 1 . . . . . . . . . Kinetic 12 | . . . . . . . 4 . 3 . . . 5 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1041 | . . . . . . 133 . 468 186 . . 56 198 Shots 28 | . . . . . . 5 . 9 5 . . 3 6 Rammed 57 | . 10 1 5 6 . 7 2 25 . . . . 1 Targets Rammed 62 | . 12 2 5 6 . 7 4 25 . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed 5 | . 2 1 . . . . 2 . . . . . . Highest Temperature 440 | . 14 12 289 356 . 310 18 84 440 . 360 4 174 Average Temperature 77 | . 4 5 62 133 . 107 5 27 97 . 104 4 71 Received Heat Transfer 3033 | . 165 48 261 123 . 297 45 372 837 . 168 51 666 Effects 4 | . . . 1 1 . . . . 2 . . . . Shutdowns 2 | . . . . 1 . . . . 1 . . . . Interference 2 | . . . 1 . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions 3 | . 1 . . . . 1 . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 2215 | . . . . . . . 50 450 820 . 585 100 210 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Peak Influence 880 | . 237 114 282 330 . 190 271 880 . . 337 . . Initial 205 | . . 59 . 65 . . 15 98 . . 205 . . Average 157 | . 111 62 126 176 . 92 106 337 . . 203 . . Maximum Alert Level 3 | . 1 . 1 1 . . 1 3 . . 1 . . Low Security (%) 79 | 100 88 100 77 80 . 100 83 61 . . 48 . . Level 1 14 | . 11 . 22 19 . . 16 2 . . 51 . . Level 2 1 | . . . . . . . . 7 . . . . . Level 3 4 | . . . . . . . . 28 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 5 . . . 1 7 . . 4 . 1 Investigation 8 | . 3 . 3 . . . . 1 . . 1 . . Extermination 4 | . . . . . . . . 3 . . 1 . . Reinforcement 7 | . . . 2 . . . 1 2 . . 2 . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Distress Signals 3 | . . . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 28 2 46 12 . 14 12 29 35 2 11 8 20 Peak Tracking Total 12 | . 4 2 5 4 . 5 3 9 12 3 4 3 10 Tactical Retreats 32 | . . . 3 2 . . . 8 10 . 2 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Traps Triggered 5 | . 1 . . . . . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Disabled 10 | . . . . 1 . . 2 4 2 . 1 . . Max in Single Turn 2 | . . . . 1 . . 2 1 1 . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Accessed 29 | . 9 . 11 . 1 . 2 3 1 . 2 . . Terminals 19 | . 7 . 8 . . . 1 . 1 . 2 . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 61 | . 16 . 31 . 2 . 2 3 3 . 4 . . Successful 41 | . 10 . 20 . 2 . 1 3 3 . 2 . . Failed 20 | . 6 . 11 . . . 1 . . . 2 . . Catastrophic 2 | . 1 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 4 . 6 . 1 . 1 . . . 1 . . Terminals 41 | . 13 . 20 . . . 1 . 3 . 4 . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units 5 | . 3 . 1 . . . 1 . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 24 | . 7 . 10 . 2 . . . 3 . 2 . . Record 5 | . . . . . 2 . . . 3 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 6 | . 1 . 4 . . . . . . . 1 . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . Dispatch Records 2 | . . . 2 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 7 . . . 1 2 1 . 2 . . Full Trace Events 6 | . . . 4 . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Matter 234 | . . . . . . . . 234 . . . . . Time 117 | . . . . . . . . 117 . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Total Allies 5 | . . 1 . 1 . . . 3 . . . . . Largest Group 3 | . . 1 . 1 1 . . 3 . . . . . Highest-Rated Group 93 | . . 31 . 31 31 . . 93 . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 . . . . . Total Damage 292 | . . . . . . . . 292 . . . . . Kills 1 | . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Turns Passed 17391 | 63 1600 588 2308 524 724 986 1051 1569 2183 47 780 3997 971 Spaces Moved 6147 | 36 776 316 998 244 387 470 419 745 827 27 282 537 83 Core 347 | 5 . . . . . . . . 29 . 10 251 52 Treads 5777 | 31 776 316 998 244 387 470 419 745 798 27 272 286 8 Legs 23 | . . . . . . . . . . . . . 23 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 172 175 175 180 180 180 185 210 Average Speed 251 | 144 177 180 180 180 180 186 175 181 239 180 246 736 1081 Slowest Speed 1750 | 160 180 180 180 180 200 200 175 200 1500 180 1550 1350 1750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 99 72 74 50 88 88 41 16 94 4 7 72 18 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . 2 1 1 1 . . . . 1 . . 1 . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . . . 1 . 1 . . 3 . . 11 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 199 | . . . . . . 48 31 46 32 . 1 . 41 Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . . . . 1 13 . 1 . 1 AOE 183 | . . . . . . 48 31 45 19 . . . 40 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Total 7457 | 44 918 324 1404 279 413 520 674 879 932 26 352 571 121 Wait 662 | . 73 . 277 3 4 . 184 37 26 . 47 3 8 Move 6134 | 35 775 315 997 243 386 469 418 744 826 26 281 536 83 Hop . | . . . . . . . . . . . . . . Pick Up 89 | 3 7 2 23 . 9 3 13 9 4 . 5 11 . Fast Attach 49 | 6 5 . 5 . 6 1 1 4 12 . . 8 1 Attach 46 | . 1 . 2 . . 5 2 9 10 . 6 3 8 Detach 12 | . 4 . . . 2 1 . . 2 . . 2 1 Swap 38 | . 1 . 12 4 . 2 7 7 4 . 1 . . Drop 64 | . 3 . 27 1 6 2 12 9 . . . 4 . Fire 298 | . 37 5 56 22 . 30 33 33 47 . 12 4 19 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush 61 | . 12 2 5 6 . 7 4 25 . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 13) 755 | -10/Materials | Discovered new exit (range 4) 842 | -10/Materials | Discovered new exit (range 15) 1286 | -10/Materials | Discovered new exit (range 11) 1664 | -10/Materials | Entered Mines 1665 | -10/Mines | Assembled infested the area 1693 | -10/Mines | Met a Derelict bent on vengeance 1923 | -10/Mines | Learned location of Zion (-6) 1988 | -10/Mines | Received a Mining Laser from a helpful Derelict 2230 | -10/Mines | Discovered new exit (range 9) 2252 | -10/Mines | Entered Materials 2252 | -9/Materials | Evolved 2 slots: Weapon x2 2577 | -9/Materials | Build established: Gunner 3345 | -9/Materials | Discovered new exit (range 3) 3926 | -9/Materials | Repaired Minigun 4104 | -9/Materials | Discovered new exit (range 10) 4228 | -9/Materials | Build established: Hauler-Gunner 4528 | -9/Materials | Discovered new exit (range 16) 4560 | -9/Materials | Entered Mines 4906 | -9/Mines | Discovered new exit (range 16) 4923 | -9/Mines | Learned 8 Materials zone layouts 4970 | -9/Mines | Escorted by a lone wolf Derelict 4990 | -9/Mines | Learned location of Storage (-8) 5075 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5077 | -9/Mines | Discovered new exit (range 5) 5084 | -9/Mines | Entered Exiles 5084 | -9/Exiles | Accompanied by 1 ally 5134 | -9/Exiles | Met 8R-AWN 5163 | -9/Exiles | Met EX-HEX 5228 | -9/Exiles | Met EX-BIN 5248 | -9/Exiles | Aligned with FarCom system 5250 | -9/Exiles | Given EX-Vault access code 5291 | -9/Exiles | Opened EX-Vault 5301 | -9/Exiles | Found Prototype Energy Cannon 5301 | -9/Exiles | Identified YOLO Cannon 5311 | -9/Exiles | Found Prototype Device 5311 | -9/Exiles | Identified Skeleton Box 5317 | -9/Exiles | Found Prototype Processor 5317 | -9/Exiles | Identified Modified TNC 5435 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5491 | -9/Exiles | Met EX-DEC 5553 | -9/Exiles | Visited The Gauntlet 5790 | -9/Exiles | Discovered new exit (range 12) 5808 | -9/Exiles | Left Exiles lab with YOLO Cannon 5808 | -9/Exiles | Entered Mines 6235 | -8/Mines | Build established: Hauler-Mutant 6400 | -8/Mines | Core integrity fell below 50% 6431 | -8/Mines | Core integrity fell below 20% 6454 | -8/Mines | Destroyed 8 combat bots 6464 | -8/Mines | Lost 5 parts (2n3w) 6673 | -8/Mines | Build established: Hauler-Skirmisher 6714 | -8/Mines | Discovered new exit (range 15) 6794 | -8/Mines | Entered Materials 6794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6795 | -8/Materials | Identified exit to Storage 7803 | -8/Materials | Discovered new exit (range 10) 7845 | -8/Materials | Entered Factory 7845 | -7/Factory | Evolved 2 slots: Utility x2 8156 | -7/Factory | Allied Derelicts emerged from ambush trap array 8629 | -7/Factory | Fabricated Imp. System Restoration Module? 8845 | -7/Factory | Local fabrication network quarantined 8992 | -7/Factory | Destroyed 9 combat bots 8999 | -7/Factory | Lost 4 parts (1n1u2w) 9331 | -7/Factory | Discovered new exit (range 5) 9414 | -7/Factory | Entered Lower Caves 9479 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9547 | -7/Lower Caves | Attracted the attention of an 0b10 base 9599 | -7/Lower Caves | Core integrity fell below 50% 9662 | -7/Lower Caves | Lost 10 parts (2p2n2u4w) 9921 | -7/Lower Caves | Build established: Hauler-Gunner 10043 | -7/Lower Caves | Core integrity fell below 20% 10079 | -7/Lower Caves | Lost 5 parts (1p4w) 10204 | -7/Lower Caves | Learned location of Extension (-6) 10415 | -7/Lower Caves | Build established: Scavenger-Gunner 10579 | -7/Lower Caves | Spotted B-75 Beast 10589 | -7/Lower Caves | Destroyed B-75 Beast 10743 | -7/Lower Caves | Learned Factory trap positions 11449 | -7/Lower Caves | Discovered new exit (range 8) 11468 | -7/Lower Caves | Encountered a Warlord checkpoint 11597 | -7/Lower Caves | Entered another Lower Caves area 11621 | -7/Lower Caves | Discovered new exit (range 6) 11644 | -7/Lower Caves | Entered Factory 11644 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11645 | -6/Factory | Loaded intel: 81 trap records 12198 | -6/Factory | Build established: Scavenger-Skirmisher 12301 | -6/Factory | Discovered new exit (range 8) 12309 | -6/Factory | Lost 3 parts (1n1u1w) 12424 | -6/Factory | Entered Lower Caves 12451 | -6/Lower Caves | Lost 5 parts (1n4w) 12701 | -6/Lower Caves | Build established: Hauler-Mutant 16334 | -6/Lower Caves | Spotted B-75 Beast 16382 | -6/Lower Caves | Learned Factory emergency access door positions 16394 | -6/Lower Caves | Discovered new exit (range 8) 16418 | -6/Lower Caves | Identified exit to Lower Caves 16421 | -6/Lower Caves | Entered another Lower Caves area 16436 | -6/Lower Caves | Lost 4 parts (1p1n2w) 16498 | -6/Lower Caves | Lost 3 parts (1n2w) 16761 | -6/Lower Caves | Build established: Hauler-Skirmisher 17317 | -6/Lower Caves | Lost 3 parts (3w) 17331 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17365 | -6/Lower Caves | Core integrity fell below 50% 17386 | -6/Lower Caves | Core integrity fell below 20% 17392 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17369_ Y-64 Sentinel destroyed. 17372_ Hvy. Missile Launcher destroyed. 17376_ Lgt. Treads fries itself beyond repair. 17377_ KE Penetrator fries itself beyond repair. 17379_ C-30 ARC bursts open, deploying its payload. 17379_ G-67 Veteran unfolds itself. 17379_ B-48 Gladiator unfolds itself. 17379_ G-50 Soldier unfolds itself. 17379_ E-15 Imp unfolds itself. 17382_ Imp. Medium Armor Plating fries itself beyond repair. 17383_ Carbon-fiber Leg fries itself beyond repair. 17384_ Acquired 30 matter. 17384_ Imp. Heat Sink blown off. 17384_ E-15 Imp destroyed. 17388_ Cesium-ion Thruster fries itself beyond repair. 17388_ The unstable cave ceiling collapses. 17392_ Hcp. Storage Unit destroyed. 17392_ System corrupted by crushing effect (+4). 17392_ Knocked back. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#????????????####???????????? ????? | | ???????????????????????????## ###????#??????????? | | ????????????????????#?? ???# ##?? ???????????? | | ???????????????????## ?????? ## ????????????? | | ??????????????????## ?????? %$?????????????? | | ?????????????###### ??#??# ###??? ?? ????## | | ?????????????# ?##### g g#?##???????### # | | ?????????????? ## ####??????#?#?? | | ????????????????# #?? ????# ??# | | ???????????????## ###?#????? ? ? | | ??????????????## gg g ##???##?#????# | | ??????????????# b! ;#??##?## ?? | | ??????????????# ! % ##??#?### ?? | | ???????????#??# % !@ ##???##? ?## | | ??????????????# ## ##?#?#? ?# | | ??????????? ##### ##???? # | | ???????????##### ##### #?#?## | | ??????????????# # ## ####?? ? | | ??????????????# #"# ## ###?#?#? | | ????????????? ?### ### ##??#??##?# | | ???????????? ????# ##?##### ##??######## | | ????????????? #??????####?????## ##### # | | ????????????????????????????#??# "##### # | | ???????????????????????????????# | | ????????????????????????????#### | | ????????????????????? ?? ????#?# ####### ### | | ?????????????????????? ?????? ?## ##??##?##### | | ????????????????????? ??????????#######?#???????#? | | ????????????????????? ????????????#?##????#?#??##? | | ?????????????????????????#?? ???#??##?##????????## | | ???????????????????#????#?#??#?#?????#???##???#?## | | ???????????????????????????????????#?????#?##????# | | ????????????????????????????#??#?##?#??#?#?#?#??## | | ????????????????????#????#?????##??#??####????#?## | | ??????????????????????#???????????#????????????#?? | | ??????????????????????????????#???#?#???#?#????##? | | ????????????????????????????#?????##?#?##???#????? | | ????????????????????????#?????????????#?##???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Challenges ------------ None Game ------ Seed ReflectiveSniperProtection Manual? 0 Play Time 01:51:36 Cumulative 25.6 hours Start 2021.06.27 @ 02:15:17 End 2021.06.27 @ 04:22:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9b468ef-7e1c-4e73-a97f-66fd8983c9f4