Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 22:05:22 Player: erfael Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (122) 610 Value Destroyed (4973) 4973 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 14103 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 160/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Linear Gravjet > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (5) ---- IFF Parser Improved Thermal Shield Phasing AFG Transdimensional Reconstructor DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Seismic Detector Salvage Targeting Computer Improved Weapon Cycler Advanced ECM Suite Experimental Power Shielding Makeshift Light Armor Plating EM Shield > --- WEAPON ----------- Thermic Laser Thermic Laser Long-range Proton Cannon > --- INVENTORY -------- Light Ion Engine Improved Signal Interpreter IFF Parser Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Cloak of Protection Improved Thermal Shield Improved System Shield Phasing AFG Transdimensional Reconstructor Phase Cannon Chainsword DRS Beacon [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . Utility 7 | . . . . . 2 1 . . . . 1 . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Attached 107 | 7 2 1 1 9 11 21 3 . . . 4 8 . 12 8 . 7 4 9 Power 14 | 1 . 1 . 1 2 2 1 . . . . 2 . 1 1 . 1 . 1 Engine 7 | 1 . 1 . . 2 . . . . . . 2 . 1 . . . . . Core 5 | . . . . 1 . 2 1 . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 28 | 2 . . . 4 3 5 1 . . . 2 1 . 2 1 . 3 1 3 Treads 3 | . . . . . . 1 1 . . . . . . . 1 . . . . Leg 22 | 2 . . . 4 3 4 . . . . 2 1 . 2 . . 3 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 35 | 2 . . 1 2 3 7 1 . . . 2 2 . 6 3 . 3 1 2 Device 16 | 1 . . . 1 2 2 . . . . 1 . . 5 2 . 1 1 . Storage 4 | 1 . . 1 . . . . . . . . 1 . . . . 1 . . Processor 5 | . . . . . . 4 . . . . . . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . 1 . . . . 1 Protection 8 | . . . . 1 1 1 1 . . . 1 1 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 . . 2 3 7 . . . . . 3 . 3 3 . . 2 3 Energy Gun 7 | 1 . . . . 1 1 . . . . . 1 . 1 . . . 1 1 Energy Cannon 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Ballistic Gun 8 | 1 2 . . . 1 2 . . . . . . . 1 1 . . . . Ballistic Cannon 4 | . . . . 1 . . . . . . . . . . 2 . . . 1 Launcher 4 | . . . . 1 . 1 . . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . 1 1 . 5 . . Parts Lost 51 | . . . . 5 2 5 1 1 . 2 . 8 . 3 4 2 . 7 11 Power 6 | . . . . 1 . 1 1 . . . . 2 . 1 . . . . . Propulsion 14 | . . . . . . 1 . . . 1 . 3 . 1 2 1 . 2 3 Utility 16 | . . . . 2 1 3 . . . . . 1 . . 1 1 . 2 5 Weapon 15 | . . . . 2 1 . . 1 . 1 . 2 . 1 1 . . 3 3 Highest Loss Streak 11 | . . . . 3 1 1 1 1 . 2 . 8 . 2 2 1 . 6 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 5 7 8 8 11 14 14 13 12 13 12 13 12 13 12 13 14 13 12 7 Power . | . 1 1 1 1 1 1 . . . 1 1 . . . . . . . . Propulsion 2 | 1 1 1 . 2 3 4 4 4 4 3 3 2 1 1 . . . . . Utility 5 | 1 3 3 3 5 3 3 4 4 4 5 6 6 7 8 8 9 9 9 5 Weapon 3 | . 1 3 3 2 5 5 5 4 4 2 3 3 5 2 3 5 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | 1 3 . 1 1 6 3 . . 1 . . . . . . . . . 4 Power 3 | . . . . . 2 1 . . . . . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . . . . . . . . Utility 8 | 1 1 . . . 2 . . . 1 . . . . . . . . . 3 Weapon 6 | . 1 . . 1 2 2 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 100 93 99 98 97 100 87 99 92 79 93 91 90 96 80 89 37 Engine 4 | . 14 14 14 . 8 4 . . . . . 3 6 4 5 5 5 5 1 Core 3 | . . . . 13 . 2 6 7 7 7 6 1 . . . 5 3 . . Treads 3 | . . . . . . 5 7 7 7 7 6 1 . . . 5 3 . . Leg 28 | . 28 28 28 28 35 31 30 30 30 29 26 24 33 28 25 21 22 24 8 Device 7 | . 14 14 14 7 14 6 . . . . 4 6 6 9 8 11 11 12 7 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 5 5 5 5 5 3 Processor 13 | . . . . . . 14 23 23 23 23 20 20 20 17 17 15 11 6 2 Protection 6 | . . . . 2 11 7 4 7 7 7 6 3 6 5 5 5 8 8 2 Energy Gun 2 | . 4 . . . . 1 7 6 . 1 6 4 6 2 . . . 7 2 Ballistic Gun 7 | . 23 28 28 21 9 8 2 7 . 7 2 . . 4 6 5 . 3 . Ballistic Cannon 1 | . . . . 3 4 . . . . . . . . . 4 9 . 1 . Launcher 1 | . . . . 2 . . 4 . . . . . . 1 4 1 . 1 . Slashing Weapon 1 | . . . . . . 3 . . 1 5 3 2 . 2 . . . . . Peak Build Rating 107 | 8 8 8 8 13 31 45 46 45 46 46 53 58 54 69 74 73 90 90 107 Average Rating 43 | 6 8 8 7 11 27 40 44 44 40 45 50 46 54 61 67 69 64 83 40 On Entrance 42 | . 8 8 8 8 13 30 41 45 45 45 44 53 54 54 69 73 64 90 88 Naked Turns 27 | . . . . . . . . . . . . . . . . . . . 27 Heaviest Build 85 | 12 12 11 26 32 45 47 44 44 41 43 45 48 40 44 69 65 70 70 85 Greatest Support 129 | 20 20 20 20 26 64 77 69 69 69 69 69 76 76 94 94 71 129 129 115 Greatest Overweight (x) 2 | 2 . . 1 1 . . 2 . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | 7 8 8 9 14 15 15 15 14 15 15 15 15 14 15 15 15 15 15 14 Average Carried 13 | 5 7 8 8 11 14 14 14 13 14 13 14 13 14 13 14 15 14 13 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 8 9 10 15 14 14 13 13 13 15 14 14 14 15 15 15 14 5 Class Distribution -------------------- 68% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 4442 | 287 18 46 . 338 286 614 303 116 44 242 . 169 . 359 607 327 . 686 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4603 | 115 35 48 . 242 210 668 79 69 . 328 . 282 . 671 875 214 . 767 . Parts 221 | 20 5 5 . 31 11 31 8 2 . 18 . 17 . 27 24 5 . 17 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 6 2 . 10 . 11 . . 16 5 . 13 . Prevented 6 | . . . . . . . . . . 1 . 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 106 | . 3 3 . 14 4 12 6 1 . 13 . 5 . 5 19 4 . 17 . Melee 3 | . . . . . . 1 . . . . . 2 . . . . . . . Guns 42 | . 3 3 . 3 1 10 1 1 . 3 . . . 4 5 1 . 7 . Cannons 9 | . . . . 1 2 . . . . . . . . . 3 3 . . . AOE 50 | . . . . 10 . . 5 . . 10 . 3 . 1 11 . . 10 . Classes Destroyed 13 | 1 1 . . 3 1 3 . 1 . . . . . 1 1 . . 1 . Worker 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . Tunneler 9 | 8 . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Swarmer 30 | . 3 3 . 7 . . 6 . . 7 . 1 . . 1 . . 2 . Grunt 39 | . . . . 6 1 4 . . . 5 . 1 . 3 12 . . 7 . Brawler 8 | . . . . 1 . . . . . . . . . . 2 . . 5 . Duelist 5 | . . . . . . . . . . . . . . . 2 2 . 1 . Sentry 12 | . . . . . 3 2 . . . 1 . 1 . . 2 1 . 2 . Hunter 2 | . . . . . . 1 . . . . . 1 . . . . . . . Programmer 9 | . . . . . . 5 . . . . . 1 . 2 . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 4 3 3 . 6 1 4 3 1 . 7 . 2 . 3 9 3 . 7 . Combat Bots Only 9 | . 3 3 . 5 1 4 3 1 . 7 . 2 . 3 9 3 . 7 . Max Kills in Single Turn 4 | 2 1 1 . 3 1 1 2 1 . 2 . 2 . 1 4 1 . 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 2 . . 2 . 2 . 1 3 . . 3 . Melee 1 | . . . . . . 1 . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 851 | . 11 7 . 41 23 217 23 18 . 80 10 70 9 57 35 25 . 94 131 Missed 303 | . 4 1 . 9 9 82 10 10 . 28 7 22 6 12 15 12 . 21 55 Hits 548 | . 7 6 . 32 14 135 13 8 . 52 3 48 3 45 20 13 . 73 76 Melee 4 | . . . . 4 . . . . . . . . . . . . . . . Projectile 544 | . 7 6 . 28 14 135 13 8 . 52 3 48 3 45 20 13 . 73 76 AOE 2 | . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 18 | . . . . 2 . 2 . . . . 1 3 . 2 1 2 . 1 4 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . Damage Taken 9914 | . 58 44 . 567 212 1887 292 115 . 542 47 703 88 820 426 263 . 1850 2000 Core 2501 | . 6 7 . 103 . 230 62 . . 84 . 66 22 118 53 17 . 566 1167 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 163 | . . . . . . . . . . . . . . . . . . 115 48 Ignored by Resistances 204 | . . . . . . . . 7 . 40 . . . 117 . . . 40 . Core Remaining (%) 68 | 100 . . . 53 100 . . . . 46 . . 89 . . . . 24 . Volleys Fired 326 | 17 9 3 . 31 18 74 7 5 . 14 1 16 . 42 24 17 . 38 10 Largest 3 | 2 2 2 . 2 2 2 2 2 . 2 1 2 . 3 3 3 . 3 3 Hottest 251 | 70 70 40 . 50 80 97 108 67 . 80 55 100 . 185 121 121 . 162 251 Shots Fired 630 | 34 18 6 . 56 29 135 15 10 . 27 1 28 . 60 65 48 . 84 14 Gun 461 | 34 18 6 . 38 23 128 8 5 . 18 1 20 . 56 39 14 . 52 1 Cannon 91 | . . . . 8 6 . . . . . . 5 . 4 10 26 . 19 13 Launcher 78 | . . . . 10 . 7 7 5 . 9 . 3 . . 16 8 . 13 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 411 | 17 10 6 . 46 24 101 . 5 . 14 . 10 . 42 49 40 . 46 1 Thermal 104 | 17 8 . . . . 27 8 . . . . . . 9 . . . 25 10 Explosive 75 | . . . . 10 . 7 7 5 . 9 . . . . 16 8 . 13 . Electromagnetic 40 | . . . . . 5 . . . . 4 1 18 . 9 . . . . 3 Robot Hit Streak 32 | 6 2 1 . 9 25 32 3 . . 10 . 6 . 11 6 7 . 7 4 Robot Miss Streak 8 | 1 3 2 . 5 1 2 2 . . 4 . 2 . 2 8 7 . 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . 1 . Secondary Targets 4 | . . . . 1 . 1 . . . 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 . . . . . . . 1 . Shots Hit Robots 365 | 23 8 3 . 30 26 88 2 . . 19 . 24 . 42 35 14 . 44 7 Core Hits 263 | 9 4 3 . 27 8 32 10 4 . 23 . 8 . 22 48 13 . 49 3 Critical Kills 3 | . . . . . . 1 . . . . . . . 1 . 1 . . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 . . . 2 1 . . 1 . Critical Strikes 22 | 1 . . . 1 . 3 1 . . 2 . 1 . 5 1 2 . 5 . Burn 8 | 1 . . . . . 2 1 . . . . . . 2 . . . 2 . Destroy 8 | . . . . . . 1 . . . 1 . . . 3 1 1 . 1 . Blast 4 | . . . . 1 . . . . . . . . . . . 1 . 2 . Corrupt 2 | . . . . . . . . . . 1 . 1 . . . . . . . Melee Attacks 111 | . . . . . 17 48 . . 15 . 12 8 . 11 . . . . . Impact 27 | . . . . . 17 10 . . . . . . . . . . . . . Slashing 84 | . . . . . . 38 . . 15 . 12 8 . 11 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13306 | 279 84 27 . 979 421 2101 413 217 . 1494 . 533 . 953 2248 566 . 2747 244 Guns 5040 | 279 84 27 . 162 317 1717 18 60 . 212 . 208 . 759 498 118 . 563 18 Cannons 1045 | . . . . 104 104 . . . . . . 19 . 46 129 193 . 224 226 Explosions 6865 | . . . . 713 . 163 395 157 . 1282 . 171 . 148 1621 255 . 1960 . Melee 199 | . . . . . . 64 . . . . . 135 . . . . . . . Ramming 157 | . . . . . . 157 . . . . . . . . . . . . . Kinetic 4470 | 101 59 27 . 266 335 1248 . 60 . 156 . 172 . 573 627 311 . 535 . Thermal 1372 | 178 25 . . . . 469 18 . . . . . . 258 . . . 252 172 Explosive 6537 | . . . . 713 . 154 395 157 . 1282 . . . . 1621 255 . 1960 . Electromagnetic 571 | . . . . . 86 9 . . . 56 . 226 . 122 . . . . 72 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 199 | . . . . . . 64 . . . . . 135 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 5 5 5 11 . 6 6 6 6 . . 4 4 3 3 4 4 4 . Average Corruption 3 | . 4 5 5 6 . 1 6 6 6 . . 3 4 2 3 3 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 191 | . 5 8 6 25 . 24 19 8 5 . . 19 . 15 13 11 11 22 . Message Errors 41 | . . 1 2 6 . 7 5 1 1 . . 5 . 3 1 3 1 5 . Matter Fused 45 | . . 3 2 5 . 7 5 2 . . . 6 . 5 2 . 2 6 . Heat Flow Errors 22 | . 3 2 1 3 . 1 1 1 . . . 2 . 2 1 1 2 2 . Energy Discharges 33 | . 1 2 . 5 . 1 2 2 3 . . 2 . 4 2 2 2 5 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Fused 5 | . . . . . . 1 . 1 . . . 1 . . 1 1 . . . Data Loss (minor) 21 | . . . 1 3 . 2 4 1 . . . 1 . 1 3 1 2 2 . Data Loss (major) 9 | . . . . 1 . 2 . . 1 . . 1 . . 1 . 2 1 . Misfires 10 | . . . . 2 . 2 1 . . . . 1 . . 2 2 . . . Alerts 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 141 | . . . . 21 . 16 41 . . 36 . 17 . . 1 2 . 7 . Projectiles 2 | . . . . . . . . . . . . . . . . 2 . . . Explosions 112 | . . . . 21 . 6 41 . . 36 . . . . 1 . . 7 . Melee 27 | . . . . . . 10 . . . . . 17 . . . . . . . Knockbacks 10 | . . . . 1 . 1 . . . . . . . . 1 5 . 2 . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . Kinetic 9 | . . . . 1 . . . . . . . . . . 1 5 . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . 116 . . 95 . . 41 . . . 58 24 35 . 17 . Shots 13 | . . . . 4 . . 3 . . 1 . . . 1 1 1 . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 38 | . . . . 1 . 37 . . . . . . . . . . . . . Kicked 38 | . . . . 1 . 37 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 964 | 70 234 232 84 266 36 258 129 162 . 128 . 133 . 353 207 490 269 685 964 Average Temperature 147 | 24 83 111 47 59 16 101 44 58 . 45 . 54 . 124 76 160 142 260 468 Received Heat Transfer 1794 | . . . . 162 81 189 . 24 . 129 . 21 12 165 183 342 . 315 171 Effects 58 | . . . . . . . . . . . . . . . . 3 . 37 18 Shutdowns 16 | . . . . . . . . . . . . . . . . 3 . 11 2 Energy Bleed 8 | . . . . . . . . . . . . . . . . . . 5 3 Interference 14 | . . . . . . . . . . . . . . . . . . 9 5 Matter Decay 4 | . . . . . . . . . . . . . . . . . . 2 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . 2 2 Damage (major) 6 | . . . . . . . . . . . . . . . . . . 5 1 Damage (core) 5 | . . . . . . . . . . . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Melted 12 | . . . . . . 6 . . . . . . . 3 . . . 3 . Heat Transferred 3511 | 592 74 . . . . 999 111 . . . . . . 600 . . . 900 235 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . Low Security (%) 97 | 100 100 100 . 100 100 92 . . . . 100 . . 100 . . . . 100 Level 1 2 | . . . . . . 7 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 259 | 10 60 70 . 199 39 259 . . . . 51 . . 50 . . . . 50 Initial 51 | . . . . . 7 16 . . . . 51 . . . . . . . . Average 28 | 1 11 20 . 70 4 54 . . . . 3 . . 4 . . . . 11 Influence Increases 2962 | 40 76 70 . 393 157 483 140 30 . 290 12 150 . 170 400 105 . 365 81 Destroy 0b10 Robot/C 2120 | . 60 60 . 280 80 240 120 20 . 260 . 100 . 100 380 80 . 340 . Destroy 0b10 Robot/NC 80 | 40 . . . 5 . 10 . . . . . . . 20 . . . 5 . Destroy Leader 352 | . 10 10 . 50 30 102 20 10 . 30 . 20 . 20 20 10 . 20 . Successful Hack 20 | . 6 . . . 4 10 . . . . . . . . . . . . . Disable Machine 30 | . . . . . . 30 . . . . . . . . . . . . . Destroy Structure 210 | . . . . 58 13 91 . . . . 12 . . 30 . . . . 6 Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 135 | . . . . . 15 . . . . . . 30 . . . 15 . . 75 Influence Decreases 2920 | 40 76 70 . 374 140 267 392 30 . 208 94 150 . 170 314 191 . 365 39 Entered New Map 174 | . . . . . 12 20 94 . . . 31 . . . . 17 . . . Time Decay 2480 | 40 76 70 . 334 128 217 288 30 . 188 63 130 . 140 274 172 . 305 25 Lost Part 266 | . . . . 40 . 30 10 . . 20 . 20 . 30 40 2 . 60 14 Squads Dispatched 20 | . 2 . . . 3 12 . . . . 1 . . 1 . . . 1 . Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Extermination 8 | . . . . . . 6 . . . . 1 . . 1 . . . . . Reinforcement 4 | . 2 . . . 1 1 . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison 6 | . . . . . 1 5 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . . . . 1 3 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 134 | . 8 3 . 13 10 15 7 1 . 13 1 6 1 8 18 4 . 20 6 Peak Tracking Total 9 | . 3 3 . 4 4 4 4 1 . 5 1 3 1 3 9 2 . 7 5 Tactical Retreats 6 | . . . . . 1 . . . . . . 1 . . . 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . 3 . . . . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 4 | . . . . . . 2 . . . . . . . . 1 . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 30 | . 3 . 1 . 4 6 . . . . 3 1 . 3 . . 9 . . Terminals 15 | . 3 . . . 4 4 . . . . 3 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 88 | . 8 . 1 . 10 10 . . . . 5 1 . 5 . . 48 . . Successful 62 | . 4 . 1 . 2 2 . . . . 1 1 . 3 . . 48 . . Failed 26 | . 4 . . . 8 8 . . . . 4 . . 2 . . . . . Catastrophic 5 | . . . . . 2 2 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . 7 . 1 . 10 7 . . . . 5 . . 2 . . . . . Terminals 33 | . 8 . . . 10 8 . . . . 5 . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . . . . 3 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 2 . 1 . . 1 . . . . . 1 . . . . 48 . . Record 39 | . 1 . . . . 1 . . . . . 1 . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 . . . . . . . 3 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . . Retrieve Matter 3 | . . . . . . 1 . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . Terminals 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . Botnet 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 4 5 . . . . 3 . . 2 . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . . . . . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . . . . . 2 . . . . . . . Highest-Rated Group 40 | . . . . . . . . . . . . 40 . . . . . . . Highest-Rated Ally 20 | . . . . . . . . . . . . 20 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 4796 | 235 392 253 336 531 1100 41 . . . . . . . 206 1 375 529 738 59 Optics 26 | . . . . . . 26 . . . . . . . . . . . . . IFF 1 | . . . . . . . . . . . . . . . 1 . . . . Terrain 1100 | . . . . . 1100 . . . . . . . . . . . . . . Seismic 3654 | 235 392 253 336 531 . . . . . . . . . 206 . 375 529 738 59 ECM 110 | . . . . . . 15 . . . . . . . . . . . 56 39 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . . 1 . . 1 . 2 . . 1 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 15408 | 317 392 253 336 977 1661 2629 645 415 1402 576 793 961 44 1124 759 505 529 934 156 Spaces Moved 10132 | 214 268 204 256 443 845 1600 476 313 1068 416 601 532 37 704 509 347 393 677 229 Core 57 | 9 . . . . . . . . . . . . . . . . . . 48 Treads 2 | . . . . . . . 2 . . . . . . . . . . . . Legs 9920 | 205 268 204 256 443 845 1600 474 313 1068 416 601 532 37 704 509 347 393 677 28 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 153 | . . . . . . . . . . . . . . . . . . . 153 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 126 127 127 127 127 122 120 120 120 120 122 120 120 36 Average Speed 125 | 117 120 120 130 189 123 127 127 127 127 127 124 120 120 120 120 132 126 120 51 Slowest Speed 330 | 150 120 120 190 190 127 130 330 127 127 127 127 123 120 120 122 186 186 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . 7 . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 58 37 60 73 39 23 68 63 89 62 10 54 4 12 68 52 62 78 6 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . . 3 . . . . . . . 3 . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . 1 . 2 . . 1 1 2 1 . 2 . . 5 2 . 2 . Spaces Dug 125 | . . . . 7 15 39 . . . . 12 . . 11 . 25 . 16 . Terrain Destroyed 925 | . . . . 87 15 115 105 5 . 109 12 . . 14 203 132 . 125 3 Melee 77 | . . . . . 15 39 . . . . 12 . . 11 . . . . . Projectile 39 | . . . . . . . . . . . . . . . 7 18 . 11 3 AOE 809 | . . . . 87 . 76 105 5 . 109 . . . 3 196 114 . 114 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Total 12097 | 246 324 208 260 528 1409 1974 495 319 1092 436 626 813 36 923 618 365 425 746 254 Wait 1196 | . 38 . . 36 478 158 5 . 3 . 2 233 . 145 73 . . 22 3 Move 10113 | 213 267 203 255 442 844 1599 475 312 1067 415 600 531 36 703 508 346 392 676 229 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 70 | 8 4 . 2 2 18 9 1 . 2 2 3 5 . 3 3 . 5 2 1 Fast Attach 49 | 7 . . . 1 1 7 2 . . . 1 4 . 5 2 . 11 3 5 Attach 43 | . . . . 4 7 3 1 1 2 2 . 8 . 3 4 . . 4 4 Detach 12 | . . . . . . . . . 2 . . 4 . 3 1 . 1 1 . Swap 80 | . 2 1 1 10 13 25 3 1 . 3 4 2 . 6 3 2 2 . 2 Drop 59 | 1 4 1 2 1 13 14 1 . 1 . 3 2 . 2 . . 14 . . Fire 326 | 17 9 3 . 31 18 74 7 5 . 14 1 16 . 42 24 17 . 38 10 Melee 111 | . . . . . 17 48 . . 15 . 12 8 . 11 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 38 | . . . . 1 . 37 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 318 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Identified exit to Mines 710 | -10/Materials | Entered Mines 719 | -10/Mines | Met a Derelict bent on vengeance 788 | -10/Mines | Discovered new exit (range 5) 956 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 957 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | Entered Exiles 992 | -10/Exiles | Met 8R-AWN 1013 | -10/Exiles | Met EX-HEX 1056 | -10/Exiles | Met EX-BIN 1070 | -10/Exiles | Aligned with FarCom system 1071 | -10/Exiles | Given EX-Vault access code 1101 | -10/Exiles | Opened EX-Vault 1110 | -10/Exiles | Found Cloak of Protection 1137 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1171 | -10/Exiles | Met EX-DEC 1273 | -10/Exiles | Discovered new exit (range 10) 1299 | -10/Exiles | Left Exiles lab with Cloak of Protection 1299 | -10/Exiles | Entered Mines 1626 | -9/Mines | Build established: Scavenger-Mutant 1703 | -9/Mines | Learned Materials garrison access intel 1952 | -9/Mines | Build established: Mutant 2040 | -9/Mines | System corruption reached 10% 2079 | -9/Mines | Lost 3 parts (1u2w) 2266 | -9/Mines | Discovered new exit (range 6) 2276 | -9/Mines | Entered Materials 2276 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2277 | -8/Materials | Loaded intel: 1 garrison access location 2787 | -8/Materials | Build established: Assassin 3694 | -8/Materials | Build established: Mutant 3866 | -8/Materials | Garrison activated, responded to threat 3874 | -8/Materials | Discovered new exit (range 3) 3937 | -8/Materials | Entered Factory 3937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -7/Factory | Discovered new exit (range 5) 4381 | -7/Factory | Garrison activated, responded to threat 6404 | -7/Factory | Garrison activated, responded to threat 6566 | -7/Factory | Entered Lower Caves 6646 | -7/Lower Caves | Found DRS Beacon 6698 | -7/Lower Caves | Encountered a Warlord checkpoint 6977 | -7/Lower Caves | Learned 8 Factory zone layouts 7147 | -7/Lower Caves | Discovered new exit (range 7) 7211 | -7/Lower Caves | Entered another Lower Caves area 7270 | -7/Lower Caves | Spotted B-75 Beast 7289 | -7/Lower Caves | Destroyed B-75 Beast 7300 | -7/Lower Caves | Discovered new exit (range 16) 7496 | -7/Lower Caves | Encountered a Warlord checkpoint 7509 | -7/Lower Caves | Discovered new exit (range 11) 7626 | -7/Lower Caves | Entered Zion 7723 | -7/Zion | Found Prototype Device 7738 | -7/Zion | Discovered new exit (range 9) 7785 | -7/Zion | System corruption cleaned by Quarantine Array 7844 | -7/Zion | Learned location of Armory (-4) 8008 | -7/Zion | Learned 4 Factory zone layouts 8088 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8246 | -7/Zion | Learned location of Warlord (-4) 8246 | -7/Zion | Learned Factory emergency access door positions 8509 | -7/Zion | Rebuked by Imprinter 9028 | -7/Zion | Entered Proximity Caves 9493 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9507 | -6/Proximity Caves | Core integrity fell below 50% 9521 | -6/Proximity Caves | Discovered new exit (range 15) 9533 | -6/Proximity Caves | Destroyed 7 combat bots 9604 | -6/Proximity Caves | Entered Factory 9604 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9691 | -6/Factory | Discovered new exit (range 15) 10397 | -6/Factory | Entered Lower Caves 10411 | -6/Lower Caves | Learned Factory security intel 10425 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10742 | -6/Lower Caves | Lost 8 parts (2p3n1u2w) 11142 | -6/Lower Caves | A Commander dispatched an escort 11210 | -6/Lower Caves | Discovered new exit (range 9) 11358 | -6/Lower Caves | Entered another Lower Caves area 11358 | -6/Lower Caves | Discovered new exit (range 6) 11367 | -6/Lower Caves | Spotted B-75 Beast 11402 | -6/Lower Caves | Build established: Scavenger-Mutant 11402 | -6/Lower Caves | Entered Factory 11402 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12241 | -5/Factory | Build established: Scavenger-Gunner 12462 | -5/Factory | Discovered new exit (range 5) 12526 | -5/Factory | Entered Upper Caves 12554 | -5/Upper Caves | Build established: Scavenger-Mutant 12719 | -5/Upper Caves | Encountered a Warlord checkpoint 12853 | -5/Upper Caves | Learned Factory stockpile data 12859 | -5/Upper Caves | Identified Phasing AFG 13007 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13049 | -5/Upper Caves | Destroyed 9 combat bots 13102 | -5/Upper Caves | Build established: Gunner 13124 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13267 | -5/Upper Caves | Discovered new exit (range 7) 13285 | -5/Upper Caves | Entered another Upper Caves area 13405 | -5/Upper Caves | Build established: Scavenger-Gunner 13595 | -5/Upper Caves | Spotted B-75 Beast 13714 | -5/Upper Caves | Discovered new exit (range 16) 13790 | -5/Upper Caves | Entered Zhirov 13790 | -5/Zhirov | Discovered new exit (range 3) 13856 | -5/Zhirov | Met Zhirov 13887 | -5/Zhirov | Learned location of Quarantine (-3) 13887 | -5/Zhirov | Learned location of Testing (-2) 13887 | -5/Zhirov | Learned location of Command (-1) 13936 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14266 | -5/Zhirov | Found Alien Artifact 14319 | -5/Zhirov | Entered Proximity Caves 14323 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14350 | -4/Proximity Caves | Destroyed 7 combat bots 14612 | -4/Proximity Caves | Build established: Gunner 14629 | -4/Proximity Caves | Core integrity fell below 50% 14678 | -4/Proximity Caves | Lost 6 parts (2n2u2w) 14929 | -4/Proximity Caves | Build established: Mutant 14935 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15220 | -4/Proximity Caves | Learned Research emergency access door positions 15237 | -4/Proximity Caves | Discovered new exit (range 10) 15253 | -4/Proximity Caves | Entered Factory 15253 | -4/Factory | Evolved 2 slots: Utility x2 15306 | -4/Factory | Core integrity fell below 50% 15314 | -4/Factory | Released all parts (12) 15326 | -4/Factory | Core integrity fell below 20% 15379 | -4/Factory | Lost 11 parts (3n5u3w) 15409 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15341_ Critical hit (Burn: +37). 15342_ TF Node disabled. 15342_ Adv. Sensor Array tumbles out of TF Node. 15342_ Adv. Signal Interpreter tumbles out of TF Node. 15343_ Acquired Linear Gravjet. 15345_ Penetrated by Slug. 15345_ Acquired Linear Gravjet. 15345_ Critical hit (Burn: +37). 15348_ H-77 Assassin IFF system glitched. 15348_ Slug penetrates G-73 Enforcer. 15348_ Penetrated by Slug. 15348_ Linear Gravjet destroyed. 15348_ Critical hit (Burn: +37). 15351_ Terminal disabled. 15398_ Slug penetrates Wall. 15405_ Slug penetrates Door. 15405_ Slug penetrates Wall. 15406_ Acquired Unknown Ballistic Cannon. 15406_ Identified Hardcell Cannon. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????###################????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# """""" """""" #????????? | | ??????????????????????# """""" """""" #????????? | | ??????????????????????# """""" """""" #????????? | | ??????????????????????# """""" """""" ####?????? | | ??????????????????????# #?????? | | ###+####??????#################+## #####?? | | # ???????+ """ # #?? | | # #???????# ! """ # #?? | | # #???????# """ + h """ #?? | | # #???????# # """ #?? | | + #?????????""" """ ; """ #?? | | # #??????????""S""" @ ; #?? | | # ####+############+##### """ """ #?? | | # ggg # """ """ #?? | | h # """ """ #?? | | """ # ^ #?? | | """ # #?? | | / = """ # #?? | | / """ """ #####################?? | | ! """ """ """ """ #?????????????????????? | | """ """ """ """ #?????????????????????? | | """ """ #?????????????????????? | | """ """ """ ] #?????????????????????? | | """ """ """ #?????????????????????? | | """ """ """ #?????????????????????? | | ########### ###?????????????????????? | | """ """ """ #?????????? #???????????????????????? | | """ """ """ #?????????? #???????????????????????? | | """ ""? ??" #?????????? #???????????????????????? | | ?? #???????????????????????????????????? | | """ """ ?? ????????????????????????????????????? | | """ ""???? ????????????????????????????????????? | | """ "????? ????????????????????????????????????? | | ???????!?????????????????????????????????????? | | """ "????????????????????????????????????????????? | | """ "????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 41 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 10 Resistance: TH 25 Resistance: EM 25 Power Shielding 90 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Armchair Analyst Explorer Maybe Next Time I'll Detach My Launcher Respectable Loadout The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed ActiveVariableCutter Manual? 0 Play Time 03:22:06 Cumulative 32.3 hours Start 2025.07.19 @ 15:47:02 End 2025.07.21 @ 22:05:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f5cf59-61e8-43f6-8603-a8290619b374