Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 19:28:12 Player: naththebg Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (390) 1950 Value Destroyed (16698) 16698 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4548) 4548 TOTAL SCORE: 30756 Bonus ------- High Alert Combat Kills 4096 Follower Combat Kills 152 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 215/300 Energy 29/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor High-capacity Storage Unit Precision Energy Filter Gamma Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Treaded Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Target Analyzer Improved Kinecellerator Core Shielding Advanced Shield Generator Experimental Field Recycling Unit > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Energy Nova Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Combat Antigrav System Precision Energy Filter Advanced Shield Generator Improved Component Analysis Suite Improved System Restoration Module Improved System Restoration Module Power Bank Gamma Rifle Quantum Rifle Linear Accelerator Linear Accelerator Linear Accelerator Greatsword [Rating: 142] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Constructs Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Slots Evolved 14 | . . . . 4 . . 4 . . . . 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . 1 . . 1 . . . . 1 . . . . . Utility 8 | . . . . 2 . . 1 . . . . 1 . . 2 2 . Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . Parts Attached 138 | 4 3 1 13 26 15 8 2 . 1 . 1 6 1 5 11 41 . Power 13 | 1 . . 2 3 2 . . . . . . . . . . 5 . Engine 8 | 1 . . 2 3 2 . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 5 . Propulsion 18 | 2 . . 4 4 5 2 . . . . . . . . . 1 . Treads 7 | . . . 1 2 2 1 . . . . . . . . . 1 . Leg 4 | 2 . . 2 . . . . . . . . . . . . . . Wheel 7 | . . . 1 2 3 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 71 | 1 1 . 1 8 3 6 2 . 1 . 1 6 1 5 10 25 . Device 46 | . 1 . . 2 2 4 1 . 1 . 1 5 . 4 5 20 . Storage 7 | 1 . . . 2 . 1 . . . . . . . 1 . 2 . Processor 7 | . . . . 1 . 1 1 . . . . . 1 . 1 2 . Hackware 2 | . . . . 1 . . . . . . . 1 . . . . . Protection 9 | . . . 1 2 1 . . . . . . . . . 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | . 2 1 6 11 5 . . . . . . . . . 1 10 . Energy Gun 8 | . . . 2 2 3 . . . . . . . . . . 1 . Energy Cannon 6 | . . . 1 . 1 . . . . . . . . . 1 3 . Ballistic Gun 7 | . 2 . 2 3 . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . 4 . . . . . . . . . . . 6 . Launcher 4 | . . 1 1 1 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 3 1 . . . . . 1 1 2 2 3 . Parts Lost 74 | . . . 7 7 7 4 2 . . . . . . 4 9 23 11 Power 5 | . . . 1 1 . . . . . . . . . . 1 1 1 Propulsion 18 | . . . 2 3 3 2 . . . . . . . . 1 5 2 Utility 26 | . . . 2 . 2 2 1 . . . . . . 1 1 11 6 Weapon 25 | . . . 2 3 2 . 1 . . . . . . 3 6 6 2 Highest Loss Streak 12 | . . . 2 5 3 3 1 . . . . . . 2 4 4 12 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 2 . . Average Backups 15 | 5 6 8 7 16 24 18 17 18 18 16 16 17 17 17 14 11 8 Power 1 | . 1 1 . 2 4 5 1 1 1 1 1 . . . . . 2 Propulsion . | 2 4 4 1 . 2 1 . . . . . . . . . . . Utility 6 | . . . . 2 2 3 8 10 10 10 11 12 13 11 9 5 4 Weapon 6 | 2 1 2 4 10 14 8 6 7 7 4 4 4 4 5 4 4 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 2 2 6 2 4 6 7 2 1 3 . 5 . 3 8 8 6 Power 14 | . . . 1 1 3 1 4 . . . . 2 . . 1 . 1 Propulsion 11 | . 2 . 5 . . 2 1 . . . . . . . . 1 . Utility 18 | . . 1 . 1 . . 1 2 1 . . 3 . 3 3 . 3 Weapon 22 | . . 1 . . 1 3 1 . . 3 . . . . 4 7 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 92 100 93 93 97 73 59 60 60 60 60 57 56 57 52 58 39 Engine 6 | . 14 14 10 8 9 8 6 6 6 6 6 4 5 5 2 . . Treads 6 | . . . 1 23 6 9 3 6 6 6 6 3 5 3 2 2 2 Leg 3 | . 28 28 21 . . . . . . . . 1 . 1 2 . . Wheel 2 | . . . 3 3 20 8 1 . . . . . . . . . . Device 13 | . 9 14 9 7 13 11 11 13 13 13 13 16 11 16 14 21 23 Storage 7 | . 14 14 13 7 9 9 6 6 6 6 6 5 5 5 4 3 3 Processor 4 | . . . . 5 . 6 6 6 6 6 6 5 5 5 4 3 . Protection 2 | . . . 4 11 10 1 . . . . . . . . 4 3 . Energy Gun 6 | . . . 4 3 15 13 12 6 6 6 6 5 1 . . 2 3 Energy Cannon 3 | . . . 2 . 2 2 3 5 6 6 6 5 5 4 3 . . Ballistic Gun 3 | . 25 26 12 16 . 2 1 . . . . . . . 1 . . Ballistic Cannon 4 | . . . . 2 9 . 1 6 6 6 6 5 5 11 7 10 3 Peak Build Rating 142 | 4 7 9 24 35 41 46 79 86 86 86 86 104 103 118 129 142 91 Average Rating 69 | 2 6 7 16 30 36 37 72 85 85 85 84 98 99 109 109 114 62 On Entrance 56 | . 4 7 9 14 34 40 46 79 86 86 85 85 101 92 110 55 91 Avg Prop Armor Cover (%) 17 | . . . 14 10 7 16 . . . . . . . . 38 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 10 15 17 26 110 112 104 78 78 79 78 78 89 92 95 108 117 80 Greatest Support 138 | 20 20 20 30 60 52 57 89 89 89 89 89 111 111 111 111 138 60 Greatest Overweight (x) 8 | . . . 1 4 6 8 1 . . . . . . . . 2 1 Average Overweight (x) . | . . . . . 3 4 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 20 20 20 20 20 20 20 20 20 15 15 Average Capacity 18 | 6 8 8 7 18 25 24 20 20 20 20 20 20 20 20 17 14 12 Most Carried 25 | 8 8 8 8 25 25 25 20 20 20 20 18 20 20 20 20 15 10 Average Carried 16 | 5 6 7 7 16 24 18 18 19 20 18 18 19 19 19 14 11 8 Final Capacity 25 | 8 8 8 5 25 25 20 20 20 20 20 20 20 20 20 5 15 5 Final Carried 25 | 8 8 8 5 24 25 20 20 20 20 18 18 20 20 19 5 10 5 Scrap Engine Consumption 214 | . . . . . . 31 38 3 5 1 3 15 4 33 22 59 . Constructs Created 21 | . . . . . . 4 2 . . . . . . 3 2 10 . Constructs Modified 61 | . . . . . . 7 8 4 3 . . 11 1 10 4 13 . Class Distribution -------------------- 52% | Construct 14% | Mutant 7% | Tank 6% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Matter Collected 7531 | 235 109 56 442 986 729 201 471 77 61 . 144 568 603 933 785 1131 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 19602 | . 192 35 265 1389 1768 619 2472 674 74 . 629 2396 1350 3764 1340 2635 . Parts 720 | . 10 9 14 68 76 19 76 17 . . 4 107 1 175 54 90 . Haulers Intercepted 25 | . . . . 6 6 . 3 . . . . 3 . 4 2 1 . Recyclers Shooed 24 | . 1 . . 2 . . 11 . . . . 5 . 1 1 3 . Parts Field Recycled 70 | . . . . . . . . . . . . . . . . 70 . Retrieved Matter 1318 | . . . . . . . . . . . . . . . . 1318 . Parts Self-Destructed 37 | . . . 13 . . . . 17 . . 7 . . . . . . Prevented 6 | . . . . . . . . . . . 6 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 288 | . 2 7 16 18 32 10 32 12 . . 10 31 6 51 22 38 1 Guns 58 | . 2 2 6 12 15 10 4 . . . 1 2 . . 1 3 . Cannons 186 | . . . 1 6 17 . 21 9 . . 4 27 3 48 15 34 1 AOE 28 | . . 5 9 . . . 2 . . . . 1 3 2 6 . . Classes Destroyed 24 | . 3 1 2 8 2 . 1 . . . 1 1 1 2 . 1 1 Worker 13 | . . . . 2 3 . 2 . . . . 2 . 1 3 . . Builder 13 | . . . . 1 1 . 4 . . . . 1 . 4 1 1 . Tunneler 3 | . . . . . . . . . . . . 1 . 1 1 . . Hauler 25 | . . . . 6 6 . 3 . . . . 3 . 4 2 1 . Recycler 20 | . 1 . . 3 2 . 3 . . . . 2 . 2 3 4 . Carrier 1 | . . . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . 1 . . . . . . . . 1 . . . Operator 7 | . . . . 1 . . 1 . . . . 1 . 3 1 . . Turret 2 | . . . 2 . . . . . . . . . . . . . . Watcher 16 | . 1 . . 3 2 . 2 . . . . 4 . 3 . 1 . Swarmer 47 | . . 7 7 . . . 4 1 . . . 4 . 9 12 3 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 98 | . 2 . . 8 20 . 16 6 . . 6 10 . 19 . 11 . Brawler 6 | . . . . . 1 . . . . . 1 . . 3 . 1 . Duelist 8 | . . . . 1 . . 2 1 . . 1 . . . . 3 . Sentry 33 | . . . . 6 11 2 4 1 . . 1 1 . 3 . 4 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . 2 . . . Hunter 22 | . . . . 2 . . 2 2 . . . 4 . 2 8 2 . Programmer 41 | . . . . . . . 3 1 . . . 12 . 11 2 12 . Heavy 3 | . . . . 1 . . 1 . . . . . . 1 . . . Behemoth 3 | . . . . . . . . . . . 1 . . 1 . 1 . Compactor 6 | . . . . . . . . . . . . . 6 . . . . Subdweller 17 | . . . 9 . . 8 . . . . . . . . . . . Best Kill Streak 13 | . 3 3 4 9 9 2 8 4 . . 4 6 3 13 10 5 1 Combat Bots Only 10 | . 2 3 4 5 5 2 6 4 . . 4 5 3 10 7 5 1 Max Kills in Single Turn 8 | . 1 3 2 2 3 1 2 1 . . 2 2 1 4 8 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . 3 2 . . . 2 . . . . 1 1 2 5 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Hostile Shots Fired 1705 | . 6 9 96 94 107 33 179 17 . . 20 92 . 218 349 457 28 Missed 436 | . 3 4 25 21 29 9 75 6 . . 8 21 . 57 88 89 1 Hits 1269 | . 3 5 71 73 78 24 104 11 . . 12 71 . 161 261 368 27 Melee 18 | . . . . . 1 . . . . . . . . 3 4 10 . Projectile 1251 | . 3 5 71 73 77 24 104 11 . . 12 71 . 158 257 358 27 AOE 33 | . . . 5 . . . . . . . . . . . 1 . 27 Critical Strikes 119 | . . . 2 3 4 . 5 1 . . 1 6 . 10 37 50 . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 23602 | . 33 44 1359 1366 1329 444 1371 143 . . 281 677 16 2811 4914 7302 1512 Core 2518 | . . 11 214 154 120 34 120 35 . . . 19 4 180 302 691 634 Absorbed by Shields 2282 | . . . . . . . 135 . . . . 629 18 388 394 645 73 Reduced by Siege Mode 227 | . . . . . . . . . . . . . . . . 227 . Redirected to Shielding 38 | . . . . . . . . . . . . . . . 11 27 . Regen/Repaired (Parts) 5853 | . . . . . 143 10 445 313 155 11 . 254 55 1775 1095 1597 . Core Remaining (%) 64 | 100 . . 10 . . 44 . . . . 81 . . 79 73 . . Volleys Fired 870 | . 13 7 111 84 80 40 111 13 1 . 13 79 12 100 64 137 5 Largest 4 | . 2 2 2 3 3 3 4 2 2 . 3 3 2 4 4 4 2 Hottest 369 | . 40 40 135 135 240 240 245 140 140 . 218 227 159 244 292 369 182 Shots Fired 1754 | . 26 9 147 180 230 82 176 25 2 . 36 138 14 233 152 298 6 Gun 617 | . 26 5 115 147 87 63 71 . . . 11 34 . . 11 46 1 Cannon 1097 | . . . 10 33 143 19 105 25 2 . 25 104 5 233 136 252 5 Launcher 40 | . . 4 22 . . . . . . . . . 9 . 5 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 923 | . 26 5 44 147 112 2 72 . . . . 66 5 133 105 206 . Thermal 777 | . . . 81 33 118 80 104 25 2 . 36 72 . 100 42 78 6 Explosive 40 | . . 4 22 . . . . . . . . . 9 . 5 . . Electromagnetic 14 | . . . . . . . . . . . . . . . . 14 . Robot Hit Streak 37 | . 13 1 14 37 15 25 23 15 6 . 12 13 5 28 10 20 4 Robot Miss Streak 7 | . 2 2 4 4 3 4 7 4 1 . 3 6 5 6 5 6 1 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 . . . Secondary Targets 5 | . . 1 1 . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 1109 | . 19 2 62 125 137 58 131 18 2 . 28 96 14 135 91 187 4 Core Hits 783 | . 8 6 33 47 97 30 118 22 2 . 29 91 21 126 84 68 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . . . . . . . Critical Strikes 45 | . . . 5 10 1 1 2 . . . . . . 2 4 20 . Burn 14 | . . . 3 5 . 1 2 . . . . . . . . 3 . Destroy 5 | . . . 2 3 . . . . . . . . . . . . . Blast 25 | . . . . 2 1 . . . . . . . . 2 4 16 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 53958 | . 228 414 2152 3059 3827 1553 6325 854 94 . 1347 5819 4251 10174 4102 9609 150 Guns 9208 | . 228 22 1150 1949 1526 1290 1055 . . . 219 429 . . 138 1167 35 Cannons 36074 | . . . 110 1083 2123 263 4622 854 94 . 1128 5007 595 9221 2536 8323 115 Explosions 8342 | . . 390 875 . 150 . 632 . . . . 343 3656 823 1355 118 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 334 | . . 2 17 27 28 . 16 . . . . 40 . 130 73 1 . Kinetic 28442 | . 228 22 462 2472 1713 . 1968 . . . . 4010 595 7897 1867 7208 . Thermal 17804 | . . . 798 560 1936 1553 3949 854 94 . 1347 1769 . 2147 807 1840 150 Explosive 6870 | . . 390 875 . 150 . 392 . . . . . 3656 . 1289 118 . Electromagnetic 508 | . . . . . . . . . . . . . . . 66 442 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . 2 2 2 2 2 . . 7 18 30 7 6 6 Average Corruption 6 | . . . . . 2 2 1 2 1 . . 4 14 22 3 3 6 Corruption Purged 9 | . . . . . . . . . 2 . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 288 | . . . . . 10 35 11 13 11 . . 41 7 109 1 49 1 Message Errors 65 | . . . . . . 9 3 2 1 . . 11 3 21 . 15 . Matter Fused 68 | . . . . . 1 12 2 3 5 . . 8 3 23 . 10 1 Heat Flow Errors 33 | . . . . . 3 6 1 2 . . . 6 . 13 1 1 . Energy Discharges 41 | . . . . . 4 4 1 1 3 . . 5 . 15 . 8 . Parts Rejected 5 | . . . . . . . 1 . . . . 1 . 3 . . . Parts Fused 3 | . . . . . . . . . . . . 1 . 1 . 1 . Data Loss (minor) 25 | . . . . . . 1 . 3 . . . 5 . 9 . 7 . Data Loss (major) 19 | . . . . . 1 . 3 1 2 . . 1 . 7 . 4 . Misfires 5 | . . . . . . 2 . . . . . . 1 . . 2 . Alerts 7 | . . . . . 1 1 . . . . . 2 . 3 . . . Misdirections 3 | . . . . . . . . . . . . . . 3 . . . Weapon Failures 14 | . . . . . . . . 1 . . . 1 . 11 . 1 . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . Overflow Damage 1555 | . . 54 60 78 41 26 157 17 16 . 20 231 . 366 38 404 47 Projectiles 1147 | . . . . 78 41 26 36 17 16 . 20 169 . 260 33 404 47 Explosions 399 | . . 54 60 . . . 121 . . . . 62 . 97 5 . . Melee 9 | . . . . . . . . . . . . . . 9 . . . Knockbacks 199 | . . . . 4 16 . 23 . . . . 38 . 60 5 53 . Impact 3 | . . . . . . . 1 . . . . 1 . . 1 . . Kinetic 174 | . . . . 4 11 . 20 . . . . 34 . 55 4 46 . Secondary 22 | . . . . . 5 . 2 . . . . 3 . 5 . 7 . Self-Inflicted Damage 396 | . . 3 71 . 55 . . . . . . . 34 . 161 72 . Shots 16 | . . 1 3 . 1 . . . . . . . 2 . 8 1 . Rammed 17 | . . . . 2 2 . 4 . . . . 2 . 5 1 1 . Targets Rammed 29 | . 1 1 1 4 2 . 5 . . . . 3 . 6 5 1 . Kicked 8 | . 1 1 1 . . . . . . . . . . 1 4 . . Crushed 4 | . . . . 2 . . 1 . . . . 1 . . . . . Highest Temperature 592 | . . . 360 347 255 372 363 181 6 . 276 324 240 592 488 514 30 Average Temperature 108 | . . . 190 87 57 92 109 27 4 . 124 128 131 92 142 111 22 Received Heat Transfer 3276 | . 18 . 528 369 639 114 381 66 . . 108 85 . 391 108 460 9 Effects 25 | . . . 1 . 1 2 2 . . . . 3 . 2 8 6 . Shutdowns 3 | . . . . . . . 1 . . . . . . . 1 1 . Energy Bleed 10 | . . . 1 . 1 1 1 . . . . . . 1 4 1 . Interference 9 | . . . . . . 1 . . . . . 3 . . 3 2 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . Siege Activations 9 | . . . . . . . . . . . . . . . . 9 . Total Turns 158 | . . . . . . . . . . . . . . . . 158 . Longest Duration 77 | . . . . . . . . . . . . . . . . 77 . Martial Activations 1 | . . . . . . . 1 . . . . . . . . . . Total Turns 31 | . . . . . . . 31 . . . . . . . . . . Longest Duration 31 | . . . . . . . 31 . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . 3 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . . . Robots Melted 17 | . . . . . . . 6 3 . . 5 2 . 1 . . . Combat Hostiles 15 | . . . . . . . 5 3 . . 5 1 . 1 . . . Parts Melted 127 | . . . 1 3 2 8 40 8 1 . 29 22 . 9 3 1 . Heat Transferred 37081 | . . . 1435 1443 4166 3357 9346 2600 350 . 4225 4192 . 3097 1186 1647 37 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Maximum Alert Level 4 | . . . . . 2 1 3 . . . . 4 2 4 4 3 2 Low Security (%) 46 | 100 100 100 . 100 19 96 31 . . . . 48 . . . . . Level 1 10 | . . . . . 35 3 48 . . . . 7 . 2 . . . Level 2 14 | . . . . . 45 . 14 . . . . 17 100 21 . 24 100 Level 3 19 | . . . . . . . 4 . . . . 2 . 35 84 75 . Level 4 9 | . . . . . . . . . . . . 23 . 40 15 . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1594 | . 30 104 . 150 609 245 777 . . . . 1453 623 1594 1270 1077 556 Initial 775 | . . . . 59 59 234 57 . . . . . 507 413 775 663 556 Average 422 | . 4 41 . 44 336 22 267 . . . . 475 554 1039 931 823 515 Influence Increases 11053 | . 57 234 400 656 1106 89 1530 270 . . 230 1857 174 1985 1169 1274 22 Destroy 0b10 Robot/C 5460 | . 40 140 180 360 640 40 740 240 . . 200 620 . 1040 440 760 20 Destroy 0b10 Robot/NC 520 | . 10 . . 80 75 25 75 . . . . 70 . 95 55 35 . Destroy Leader 1230 | . 2 30 10 128 186 . 180 30 . . 30 164 . 222 74 174 . Allied During Kill 55 | . . 8 . . . 5 42 . . . . . . . . . . Successful Hack 187 | . 5 . . 48 19 14 40 . . . . 14 . 21 . 26 . Disable Machine 1215 | . . 30 . 15 75 . 285 . . . . 525 . 195 45 45 . Destroy Structure 1721 | . . 26 . 25 51 5 88 . . . . 464 174 322 330 234 2 Advance Influence 50 | . . . . . . . 50 . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 600 | . . . 210 . 60 . 30 . . . . . . 90 210 . . Influence Decreases 10595 | . 57 150 370 628 647 671 782 695 342 . 230 406 1034 992 1489 1477 625 Entered New Map 3949 | . . . 44 55 83 367 12 285 66 . . . 944 178 809 601 505 Time Decay 5519 | . 57 150 256 516 494 274 640 410 276 . 230 406 90 624 440 646 10 Lost Part 717 | . . . 70 57 70 30 20 . . . . . . 40 90 230 110 Lost Ally 110 | . . . . . . . 110 . . . . . . . . . . Purge Threat 300 | . . . . . . . . . . . . . . 150 150 . . Squads Dispatched 71 | . . . . 2 6 . 13 . . . . 13 . 19 7 11 . Investigation 7 | . . . . 1 2 . 1 . . . . 1 . 2 . . . Extermination 20 | . . . . . . . 4 . . . . 5 . 5 2 4 . Reinforcement 17 | . . . . 1 2 . 4 . . . . 3 . 4 2 1 . Assault 16 | . . . . . 1 . . . . . . 1 . 8 3 3 . Garrison 11 | . . . . . 1 . 4 . . . . 3 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . 1 1 . Construction Impeded 6 | . . . . . 1 . 1 . . . . 1 . 1 2 . . Haulers Reinforced 4 | . . . . . . . 1 . . . . 1 . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Distress Signals 18 | . . . . 2 4 2 5 . . . . 1 . 1 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 425 | . 4 9 25 27 45 9 52 12 . . 9 36 6 79 51 56 5 Peak Tracking Total 15 | . 2 3 4 6 5 2 5 4 . . 4 4 2 7 15 5 4 Tactical Retreats 22 | . . . 6 . 4 . 2 . . . . . . 4 6 . . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Traps Triggered 16 | . . . . . 4 . 2 . . . . 3 . 5 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Disabled 84 | . . 2 3 1 5 . 19 . . . . 35 . 13 3 3 . Max in Single Turn 10 | . . 1 2 1 2 . 7 . . . . 10 . 8 2 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Accessed 81 | . 4 . 1 7 13 14 7 1 1 . 1 12 . 12 3 5 . Terminals 44 | . 3 . . 4 10 6 3 . . . 1 7 . 6 2 2 . Fabricators 4 | . . . . . . . 2 . . . . 1 . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . Recycling Units 21 | . 1 . . 1 2 6 1 . . . . 3 . 4 1 2 . Scanalyzers 3 | . . . . 1 . . 1 . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . 2 . . . Total Hacks 176 | . 9 . 1 20 26 44 14 1 1 . 1 17 . 30 5 7 . Successful 79 | . 4 . 1 10 12 26 4 1 1 . 1 5 . 8 2 4 . Failed 96 | . 5 . . 10 14 18 10 . . . . 11 . 22 3 3 . Catastrophic 21 | . 2 . . . 3 . 3 . . . . 5 . 6 1 1 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . Manual 64 | . . . . 8 10 18 5 . . . . 8 . 10 2 3 . Terminals 97 | . 8 . . 11 22 14 6 . . . 1 10 . 18 4 3 . Fabricators 5 | . . . . . . . 3 . . . . 1 . . . 1 . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . Recycling Units 43 | . 1 . . 4 2 18 2 . . . . 4 . 8 1 3 . Scanalyzers 9 | . . . . 4 . . 3 . . . . 2 . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . 4 . . . Terminal Hacks 38 | . 3 . 1 4 6 14 2 1 1 . 1 . . 3 1 1 . Record 11 | . . . . . . 10 . . . . 1 . . . . . . Prototype ID Bank 4 | . . . . 2 . 2 . . . . . . . . . . . Open Door 7 | . . . 1 . 4 . . 1 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . 1 1 . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 . 1 . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . 1 1 . . Locate Traps 2 | . . . . 1 . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 16 | . 1 . . . 2 6 . . . . . 3 . 2 1 1 . Retrieve Components 16 | . 1 . . . 2 6 . . . . . 3 . 2 1 1 . Scanalyzer 3 | . . . . 2 . . . . . . . 1 . . . . . Retrieve Study 3 | . . . . 2 . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . . . . 3 2 6 2 . . . . 1 . 2 . 2 . Terminals 13 | . . . . 3 2 4 . . . . . 1 . 2 . 1 . Botnet 13 | . . . . 3 2 4 . . . . . 1 . 2 . 1 . Fabricators 3 | . . . . . . . 2 . . . . . . . . 1 . Liberate 3 | . . . . . . . 2 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . Mask 2 | . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . 3 . . . Used 1 | . . . . . . . . . . . . . . 1 . . . Hacking Detections 63 | . 2 . . 6 12 11 6 . . . . 11 . 9 2 4 . Full Trace Events 8 | . 1 . . 1 1 1 1 . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 2 . . . . . . . 1 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 57 | . 2 . . . 5 7 . . . . . 14 . 18 3 8 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total Allies 10 | . . 1 . . . 6 3 . . . . . . . . . . Largest Group 6 | . . 1 1 . . 6 6 . . . . . . . . . . Highest-Rated Group 90 | . . 31 31 . . 89 90 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 27 30 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . 2 7 . . . 42 . . . . . . . . . . Total Damage 1097 | . . 43 146 . . . 908 . . . . . . . . . . Kills 7 | . . . 1 . . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Active Infowar (turns) 17212 | . 220 394 1444 . . 2406 2280 994 979 1405 1465 2737 189 2136 563 . . Optics 15154 | . . . . . . 2406 2280 994 979 1405 1465 2737 189 2136 563 . . Sensors 2058 | . 220 394 1444 . . . . . . . . . . . . . . Terrain 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Turns Passed 25614 | 64 296 394 2240 2417 1314 3248 2280 994 979 1405 1465 2737 189 2136 1083 2343 30 Spaces Moved 14199 | 49 186 285 1567 1133 593 1275 1088 493 493 791 792 1784 112 1430 851 1258 19 Core 316 | 13 . . . . . . . . . . . . . . 284 4 15 Treads 7641 | . . . . 919 . 16 679 493 493 791 792 1413 112 1095 249 585 4 Legs 2945 | 36 186 285 1195 . . . 19 . . . . 371 . 335 318 200 . Wheels 2828 | . . . 372 214 593 1259 390 . . . . . . . . . . Hover 469 | . . . . . . . . . . . . . . . . 469 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 110 116 109 109 177 177 177 177 118 118 118 50 50 50 Average Speed 145 | 101 120 120 117 177 142 203 168 177 177 177 177 131 118 118 91 110 81 Slowest Speed 486 | 120 120 120 190 220 190 486 218 177 177 177 177 177 118 118 118 205 200 Overloaded Moves 15 | . . . . . . . 15 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 42 65 57 63 79 98 38 68 70 85 93 56 78 46 29 24 3 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . 1 . 2 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 . 1 1 1 1 . . . 1 1 . Scrap Searched 25 | . . 3 3 . . . . 1 11 3 4 . . . . . . Spaces Dug 145 | . . 11 45 7 1 3 . . . . . 20 . 22 36 . . Terrain Destroyed 1291 | . . 27 116 22 37 4 90 . . . . 264 214 185 213 118 1 Melee . | . . . . . . . . . . . . . . . . . . Projectile 443 | . . . 4 22 20 4 6 . . . . 103 2 156 38 87 1 AOE 848 | . . 27 112 . 17 . 84 . . . . 161 212 29 175 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total 17598 | 63 233 327 1812 1381 868 1856 1376 590 597 798 825 2048 145 1651 1018 1982 28 Wait 1931 | . 25 28 86 89 154 449 129 81 100 4 18 152 16 96 49 452 3 Move 14183 | 48 185 284 1566 1132 592 1274 1087 492 492 790 791 1784 111 1429 850 1257 19 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 147 | 11 4 2 11 29 12 11 12 2 1 1 . 9 . 4 6 32 . Fast Attach 82 | 1 1 . 3 14 5 5 1 . . . 1 5 1 6 7 32 . Attach 64 | 3 2 . 2 7 4 2 2 . . . . 1 1 2 11 27 . Detach 18 | . . . . . . 3 . . . . . . 1 . 4 10 . Swap 65 | . . 3 19 10 9 3 1 . 2 . 1 7 . 2 4 4 . Drop 149 | . 2 2 13 12 10 25 12 2 1 3 1 8 3 6 18 30 1 Fire 870 | . 13 7 111 84 80 40 111 13 1 . 13 79 12 100 64 137 5 Melee . | . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . 2 . . . . . . . . . 1 . . Kick 8 | . 1 1 1 . . . . . . . . . . 1 4 . . Crush 18 | . . . . 4 . . 5 . . . . 3 . 5 . 1 . Escape Stasis 16 | . . . . . . . 16 . . . . . . . . . . Rewire 44 | . . . . . . 44 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / [*Scr]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 6) 361 | -10/Materials | Entered Mines 377 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 445 | -10/Mines | Escorted by a lone wolf Derelict 465 | -10/Mines | Learned location of Storage (-8) 533 | -10/Mines | Discovered new exit (range 4) 573 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 703 | -10/Mines | Discovered new exit (range 6) 753 | -10/Mines | Discovered new exit (range 3) 755 | -10/Mines | Entered Subcaves 755 | -10/Subcaves | Accompanied by 1 ally 756 | -10/Subcaves | Approached by a straggling Scientist 899 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 990 | -10/Subcaves | Discovered new exit (range 15) 1103 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1106 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1188 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1188 | -10/Subcaves | Discovered new exit (range 7) 1283 | -10/Subcaves | Build established: Scavenger-Mutant 1691 | -10/Subcaves | Build established: Mutant 2054 | -10/Subcaves | Discovered new exit (range 12) 2437 | -10/Subcaves | Learned Materials trap positions 2451 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2455 | -10/Subcaves | A Subdweller sparked back to life 2455 | -10/Subcaves | A Subdweller sparked back to life 2477 | -10/Subcaves | Core integrity fell below 50% 2518 | -10/Subcaves | Found Prototype Device 2771 | -10/Subcaves | Disturbed a concealed Subdweller 2846 | -10/Subcaves | Core integrity fell below 20% 2995 | -10/Subcaves | Entered Materials 2995 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2996 | -8/Materials | Loaded intel: 21 trap records 3928 | -8/Materials | Identified exit to Storage 4054 | -8/Materials | Build established: Gunner 4781 | -8/Materials | Build established: Tank 5171 | -8/Materials | Lost 5 parts (1p3n1w) 5243 | -8/Materials | Discovered new exit (range 15) 5412 | -8/Materials | Entered Storage 5550 | -8/Storage | Repaired Imp. Light Armor Plating 5946 | -8/Storage | Build established: Scavenger-Tank 6015 | -8/Storage | Lost 3 parts (1n1u1w) 6040 | -8/Storage | Discovered new exit (range 5) 6275 | -8/Storage | Identified exit to Recycling 6394 | -8/Storage | Found Prototype Launcher 6394 | -8/Storage | Identified Scatter Rocket Array 6612 | -8/Storage | First assault squad dispatched 6660 | -8/Storage | Garrison activated, responded to threat 6720 | -8/Storage | Used back door to open Recycling access 6726 | -8/Storage | Entered Recycling 6732 | -8/Recycling | Core integrity fell below 50% 6768 | -8/Recycling | Lost 3 parts (2n1u) 7040 | -8/Recycling | Build established: Tank 7842 | -8/Recycling | Discovered new exit (range 19) 7978 | -8/Recycling | Build established: Scavenger-Skirmisher 8329 | -8/Recycling | Found Prototype Device 8329 | -8/Recycling | Identified Scrap Engine 8335 | -8/Recycling | Entered Scraplab 8632 | -8/Recycling | Build established: Mutant 9260 | -8/Recycling | Build established: Construct 9974 | -8/Recycling | Entered Factory 9974 | -6/Factory | Accompanied by 6 allies 9974 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10018 | -6/Factory | Build established: Commander-Construct 10288 | -6/Factory | Identified exit to Lower Caves 10487 | -6/Factory | Lost 4 allies 10740 | -6/Factory | Build established: Construct 11166 | -6/Factory | Garrison activated, responded to threat 11853 | -6/Factory | Spotted B-75 Beast 12096 | -6/Factory | Garrison activated, responded to threat 12254 | -6/Factory | Entered Lower Caves 12936 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13066 | -6/Lower Caves | Discovered new exit (range 14) 13248 | -6/Lower Caves | Entered another Lower Caves area 13591 | -6/Lower Caves | Found DCF Scrap (15 items) 14143 | -6/Lower Caves | Encountered a Warlord checkpoint 14204 | -6/Lower Caves | Discovered new exit (range 13) 14227 | -6/Lower Caves | Entered Zion 14299 | -6/Zion | Given A8's code to call for help 14446 | -6/Zion | Discovered new exit (range 11) 15023 | -6/Zion | Learned Factory emergency access door positions 15312 | -6/Zion | Met Imprinter 15632 | -6/Zion | Entered Proximity Caves 16561 | -5/Proximity Caves | Spotted B-75 Beast 16576 | -5/Proximity Caves | Destroyed B-75 Beast 17082 | -5/Proximity Caves | Discovered new exit (range 10) 17097 | -5/Proximity Caves | Entered Factory 17097 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17195 | -5/Factory | Central database locked down 17284 | -5/Factory | Discovered new exit (range 7) 17675 | -5/Factory | Discovered new exit (range 6) 17923 | -5/Factory | Garrison activated, responded to threat 18083 | -5/Factory | Identified Power Bank 19631 | -5/Factory | Discovered new exit (range 9) 19797 | -5/Factory | First assault squad dispatched 19834 | -5/Factory | Sucked down chute 19834 | -5/Factory | Entered Waste 19849 | -5/Waste | EMP discharged 19849 | -5/Waste | System corruption reached 10% 19876 | -5/Waste | Spotted C-40 Crusher 19876 | -5/Waste | Spotted C-40 Crusher 19878 | -5/Waste | Spotted C-40 Crusher 19895 | -5/Waste | Spotted C-40 Crusher 19902 | -5/Waste | Destroyed C-40 Crusher 19909 | -5/Waste | Destroyed C-40 Crusher 19920 | -5/Waste | Destroyed C-40 Crusher 19935 | -5/Waste | Spotted C-40 Crusher 19941 | -5/Waste | Spotted C-40 Crusher 19946 | -5/Waste | Destroyed C-40 Crusher 19949 | -5/Waste | EMP discharged 19950 | -5/Waste | Destroyed C-40 Crusher 19953 | -5/Waste | Destroyed C-40 Crusher 19966 | -5/Waste | Discovered new exit (range 22) 20001 | -5/Waste | Found Prototype Processor 20001 | -5/Waste | Identified Exp. Melee Analysis Suite 20023 | -5/Waste | Entered Factory 20075 | -5/Factory | Spotted B-75 Beast 20118 | -5/Factory | Destroyed B-75 Beast 20255 | -5/Factory | Destroyed 7 combat bots 20581 | -5/Factory | Destroyed 10 combat bots 21223 | -5/Factory | First assault squad dispatched 21275 | -5/Factory | Discovered new exit (range 8) 21550 | -5/Factory | Identified exit to Factory 21558 | -5/Factory | Discovered new exit (range 13) 22133 | -5/Factory | System corruption reached 30% 22159 | -5/Factory | Entered another Factory area 22159 | -4/Factory | Evolved 2 slots: Utility x2 22336 | -4/Factory | Unchained authorized (6S-H0T) 22659 | -4/Factory | First assault squad dispatched 23016 | -4/Factory | Spotted B-86 Titan 23091 | -4/Factory | Destroyed 7 combat bots 23103 | -4/Factory | Lost 4 parts (1p1u2w) 23215 | -4/Factory | Discovered new exit (range 16) 23242 | -4/Factory | Entered Research 23242 | -3/Research | Evolved 2 slots: Utility x2 23358 | -3/Research | Build established: Mutant 23456 | -3/Research | Garrison activated, responded to threat 23938 | -3/Research | Unchained authorized (6S-H0T) 24132 | -3/Research | Build established: Scavenger-Tank 24242 | -3/Research | First assault squad dispatched 24663 | -3/Research | Lost 4 parts (1n2u1w) 25349 | -3/Research | Lost 3 parts (1n2u) 25434 | -3/Research | Spotted B-86 Titan 25532 | -3/Research | Core integrity fell below 50% 25536 | -3/Research | Destroyed B-86 Titan 25541 | -3/Research | Discovered new exit (range 15) 25585 | -3/Research | Entered Armory 25608 | -3/Armory | Core integrity fell below 20% 25615 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 25602_ The unstable cave ceiling collapses. 25605_ D-63 Destroyer destroyed. 25606_ Energy Nova Construct/C destroyed. 25606_ Arm. Scrap Engine suffers catastophic network destabilization. 25606_ Scrap Engine core remains intact and functional. 25606_ Hpw. Laser Neutron Construct/G destroyed. 25606_ Scrap Engine damaged due to network destabilization (-8). 25607_ The unstable cave ceiling collapses. 25607_ Dropped Lrg. Storage Unit. 25608_ The unstable cave ceiling collapses. 25608_ Power Bank crushed. 25609_ The unstable cave ceiling collapses. 25611_ Adv. Heat Sink destroyed. 25612_ The unstable cave ceiling collapses. 25615_ Triggered Hellfire Trap. 25615_ An explosion rips through the floor. 25615_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????#???????????? | | ???????????????????# #######???? | | ???????????????????# # # ###?? | | ???????????????????# # #?? | | ?????????????????### # ##? | | ?????????????????# #? | | ?????????????????# "" ## | | ?????????????????# !! # | | ?????????????????# [! # # | | ?????????????????# """ # | | ?????????????????# # # | | ?????????????????### # | | ?????????????######;# # | | ?????????????""" d # | | ?????????????""" """ #? | | ?????????????? """ #? | | ????????????? """ #? | | ????????????? ?? """ #? | | ???????????????? """ #? | | ???????????????? """ #?? | | ?????????? """ ##? | | ???????????? #? | | ?????????????######### @ #?? | | ???????????????# #?? | | ???????????????# ![ #?? | | ???????????????# ![ #?? | | ???????????????# ##?? | | ???????????????# + ##??? | | ??????????????#Y """ # #???? | | ??????????????## T" # #???? | | ???????????????# """ # #???? | | ???????????????# ? ?? #???? | | ???????????????####???#?? #???? | | ????????????????????????? #???? | | ????????????????????????? #???? | | ????????????????????????? ????? | | ????????????????????????? ????? | | ????????????????????????? ????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 40 Energy Capacity 847 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Evasion (%) 59 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 20% | -8/Storage Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Gatling Laser | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Myspace Not So Scrappy Scrappetite Well Done Challenges ------------ None Game ------ Seed PrecisionLightningShotgun Manual? 0 Play Time 03:26:24 Cumulative 391.0 hours Start 2025.11.14 @ 23:14:36 End 2025.11.20 @ 19:28:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/0/0/0/0/0/0/1 Lore% 83 Gallery% 81 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08835ed4-36fc-4b23-bad9-9081e03cdaa0