Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 13:28:53 Player: pointone Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (57) 285 Value Destroyed (2074) 2074 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (1128) 1128 TOTAL SCORE: 12647 Bonus ------- Follower Combat Kills 228 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 34/300 Energy 26/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Dimensional Manipulator > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Advanced Cloaking Device Mini Assault Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Experimental Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Railgun Railgun Railgun Railgun Railgun Railgun > --- INVENTORY -------- Flexi-carbon Leg Centrium Leg Experimental Weapon Shielding Improved Thermal Defense Suite EM Shield Compact Ion Cannon Mini Assault Cannon [Rating: 134] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Flying Fortress v7 Treads Centrium Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Railgun Energy Gun Storm Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 . . . 2 2 . . . 2 2 2 . . . . 2 2 Power 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . Utility 6 | . . 1 . . . . 2 . . . . 1 1 . . . . 1 . Weapon 4 | . . . . . . . . . . . 2 . . . . . . . 2 Parts Attached 112 | 6 2 8 3 1 1 6 1 1 . . 6 15 9 1 6 8 3 16 19 Power 21 | 1 . 1 1 1 . 2 . . . . 2 2 3 . 1 1 . 4 2 Engine 6 | 1 . 1 1 1 . 2 . . . . . . . . . . . . . Core 10 | . . . . . . . . . . . 2 2 2 . 1 . . 3 . Reactor 5 | . . . . . . . . . . . . . 1 . . 1 . 1 2 Propulsion 29 | 2 1 4 . . . 1 . . . . . . . . 4 2 . 7 8 Treads 1 | . . . . . . . . . . . . . . . . . . 1 . Leg 14 | . 1 3 . . . . . . . . . . . . . . . 2 8 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover 11 | . . 1 . . . . . . . . . . . . 4 2 . 4 . Flight 1 | . . . . . . 1 . . . . . . . . . . . . . Utility 33 | 1 . 2 . . . 1 1 1 . . 2 9 2 1 . 5 1 4 3 Device 18 | . . 1 . . . 1 . 1 . . 1 6 2 1 . 1 1 2 1 Storage 4 | 1 . . . . . . . . . . 1 . . . . 1 . 1 . Processor 5 | . . 1 . . . . 1 . . . . 1 . . . . . . 2 Hackware 2 | . . . . . . . . . . . . 1 . . . 1 . . . Protection 4 | . . . . . . . . . . . . 1 . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 1 2 . 1 2 . . . . 2 4 4 . 1 . 2 1 6 Energy Gun 11 | 1 . . 1 . 1 1 . . . . 2 2 1 . 1 . 1 . . Energy Cannon 4 | . . . . . . 1 . . . . . 1 1 . . . . 1 . Ballistic Gun 7 | 1 . . . . . . . . . . . . . . . . . . 6 Ballistic Cannon 3 | . . 1 . . . . . . . . . . 1 . . . 1 . . Launcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . 2 . . . . 1 1 1 . . 7 . 3 1 Parts Lost 42 | . 1 2 2 . 2 1 . . . . . 7 1 . 5 . 5 6 10 Power 11 | . . . 1 . . . . . . . . 1 . . 2 . 2 1 4 Propulsion 10 | . 1 1 . . 1 . . . . . . . . . 1 . . 2 4 Utility 12 | . . . . . . . . . . . . 3 1 . 2 . 2 2 2 Weapon 9 | . . 1 1 . 1 1 . . . . . 3 . . . . 1 1 . Highest Loss Streak 5 | . 1 1 2 . 2 1 . . . . . 5 1 . 4 . 5 3 5 Average Slot Usage (%) 71 | . 84 75 98 100 85 65 69 74 76 76 60 57 60 63 60 69 72 64 61 Engine 5 | . 14 11 9 11 11 11 15 15 15 15 . . . . . . . . . Core 5 | . . . . . . . . . . . 12 11 11 10 11 10 1 4 6 Reactor 1 | . . . . . . . . . . . . . 2 5 . 2 5 4 4 Leg 8 | . 3 19 33 33 22 . . . . . . . . . . . . 1 15 Hover 1 | . . 8 . . . . . . . . . . . . 8 23 26 16 1 Flight 3 | . . . . . . 9 7 7 7 7 6 5 5 5 2 . . . . Device 11 | . . 1 11 11 11 9 7 13 15 15 19 18 14 17 16 10 2 3 1 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 6 5 5 5 5 7 10 9 10 Processor 7 | . . . 11 11 11 9 15 15 15 15 6 4 5 5 5 5 5 4 7 Energy Gun 5 | . 2 . 2 11 8 6 7 7 7 7 6 6 3 2 . . . . . Energy Cannon 1 | . . . . . . 4 7 7 7 7 . 1 . . . . . 2 1 Ballistic Gun 2 | . 14 11 6 . . . . . . . . . . . . . . . 11 Ballistic Cannon 1 | . . 7 8 . . . . . . . . . 1 5 5 . 5 2 . Launcher 2 | . 11 3 4 11 11 6 . . . . . . . . . . . . . Naked Turns 133 | . . . . . . . . . . . . . . . . . . . 133 Heaviest Build 109 | 12 13 17 20 19 20 34 32 37 37 37 58 72 70 70 70 78 71 91 109 Greatest Support 134 | 26 26 33 33 33 33 72 72 72 72 72 72 72 72 72 72 81 81 85 134 Greatest Overweight (x) 1 | 1 1 1 . . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 4 6 6 6 6 6 6 6 6 6 6 7 10 10 10 10 10 10 10 8 Most Carried 10 | 1 3 6 6 6 6 6 6 6 6 6 6 10 8 9 9 8 6 8 10 Average Carried 6 | . 1 3 5 5 6 5 5 5 5 6 5 7 5 8 6 5 4 6 7 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 10 4 Final Carried 9 | 1 3 5 4 6 6 6 6 6 6 6 6 6 8 9 4 6 4 8 4 Class Distribution -------------------- 35% | Mutant 19% | Scavenger-Mutant 19% | Tank 15% | Generator-Mutant 5% | Generator-Executioner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Generator-Executioner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 1793 | 193 23 93 154 . 14 284 . 139 25 . 60 178 124 33 41 . . 70 362 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1804 | . 46 293 86 . 109 283 . . . 284 49 448 85 . . . . 47 74 Parts 97 | . 8 22 4 . 6 20 . . . 11 1 16 5 . . . . 2 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 4 . 11 . . . 1 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 47 | . 5 7 6 . 3 8 . . . 6 1 7 2 . . . . 1 1 Guns 15 | . . 2 . . . 1 . . . 3 1 7 . . . . . . 1 Cannons 14 | . . 5 1 . . 2 . . . 3 . . 2 . . . . 1 . AOE 18 | . 5 . 5 . 3 5 . . . . . . . . . . . . . Classes Destroyed 13 | . 2 4 3 . . 2 . . . . 1 . . . . . . . 1 Worker 2 | . . . 1 . . 1 . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . Watcher 4 | . . 3 . . . 1 . . . . . . . . . . . . . Swarmer 13 | . 3 3 . . . 4 . . . 3 . . . . . . . . . Grunt 22 | . 2 3 4 . 3 4 . . . 1 . 4 . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 3 | . . 1 . . . . . . . 2 . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . 1 Programmer 6 | . . . . . . . . . . . 1 3 2 . . . . . . Best Kill Streak 10 | . 3 10 4 . 3 6 . . . 2 1 2 2 . . . . 1 1 Combat Bots Only 6 | . 3 6 4 . 3 4 . . . 2 1 2 2 . . . . 1 1 Max Kills in Single Turn 3 | . 2 2 3 . 1 2 . . . 1 1 1 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . 1 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 9290 | . 229 337 263 . 173 219 27 14 . 313 90 1750 294 . 427 . 741 1175 3238 Core 2316 | . 53 40 57 . 34 36 . . . 53 20 203 9 . 84 . . 272 1455 Absorbed by Shields 421 | . . . . . . . . 3 . 60 9 57 175 . 117 . . . . Core Remaining (%) 85 | 100 78 . . . 67 93 . . . 92 97 79 . . . . 85 79 . Volleys Fired 135 | . 11 21 10 . 3 23 6 . . 11 3 22 9 . . . 2 4 10 Largest 6 | . 2 2 2 . 1 2 2 . . 2 1 3 3 . . . 2 2 6 Hottest 265 | . 70 55 83 . 33 129 129 . . 129 250 250 203 . . . 142 138 265 Shots Fired 274 | . 22 41 20 . 3 45 12 . . 22 3 28 17 . . . 3 8 50 Gun 152 | . 14 21 4 . . 16 6 . . 11 3 23 7 . . . 1 . 46 Cannon 86 | . . 18 6 . . 19 6 . . 11 . 3 9 . . . 2 8 4 Launcher 33 | . 8 2 10 . 3 10 . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . 2 1 . . . . . . Kinetic 116 | . 11 39 6 . . . . . . . . . 8 . . . 2 4 46 Thermal 112 | . 3 . 4 . . 35 12 . . 22 3 23 1 . . . 1 4 4 Explosive 33 | . 8 2 10 . 3 10 . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 3 7 . . . . . . Robot Hit Streak 20 | . 7 7 5 . 5 4 3 . . 18 20 9 11 . . . . 4 13 Robot Miss Streak 12 | . 1 5 1 . 1 5 5 . . 1 2 12 3 . . . 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 171 | . 13 22 12 . 2 21 6 . . 18 3 23 14 . . . . 6 31 Core Hits 111 | . 7 16 12 . 5 20 1 . . 11 2 23 6 . . . . 3 5 Critical Hits 7 | . . 2 . . . 2 . . . 3 . . . . . . . . . Critical Kills 3 | . . 2 . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6017 | . 420 483 835 . 256 977 80 . . 363 238 1313 282 . . . . 226 544 Guns 2726 | . 63 141 37 . . 166 40 . . 200 238 1293 30 . . . . . 518 Cannons 1081 | . . 199 37 . . 207 40 . . 163 . 20 252 . . . . 137 26 Explosions 2114 | . 350 143 761 . 256 604 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 96 | . 7 . . . . . . . . . . . . . . . . 89 . Kinetic 1247 | . 51 340 37 . . . . . . . . . 219 . . . . 82 518 Thermal 2614 | . 12 112 37 . . 373 80 . . 363 238 1285 33 . . . . 55 26 Explosive 2002 | . 350 31 761 . 256 604 . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . 28 30 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 1 7 3 3 4 4 4 5 14 Average Corruption 4 | . . . . . . . . . . . 1 6 2 3 3 4 4 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . 1 18 2 2 1 2 2 1 8 Message Errors 12 | . . . . . . . . . . . 1 7 . . . 1 . . 3 Matter Fused 11 | . . . . . . . . . . . . 6 1 1 . . 1 . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . . . . . 2 1 . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . 1 . 1 . 1 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 135 | . . 69 19 . . 42 5 . . . . . . . . . . . . Projectiles 5 | . . . . . . . 5 . . . . . . . . . . . . Explosions 130 | . . 69 19 . . 42 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . 1 1 . . . . . . . . . 3 . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 1 1 . . . . . . . . . 2 . . . . 1 . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 263 | . 59 76 38 . . 46 . . . . . . . . . . . 44 . Shots 9 | . 5 2 1 . . 1 . . . . . . . . . . . . . Rammed 5 | . 2 . . . . . . . . . . . . . . . . 3 . Targets Rammed 5 | . 2 . . . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 40 35 . . . 136 58 . . 84 252 289 444 . 84 62 267 1 124 Average Temperature 72 | . 16 13 . . . 51 24 . . 40 129 94 166 . 36 25 93 1 43 Received Heat Transfer 1156 | . 30 72 102 . 90 81 . . . 67 . 376 8 . . . 36 123 171 Effects 5 | . . . . . . . . . . . 1 . 4 . . . . . . Shutdowns 3 | . . . . . . . . . . . . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . . . . . . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . 3 2 5 . . . . . . . Heat Transferred 3924 | . 37 50 111 . . 703 148 . . 666 275 1786 37 . . . . 74 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 355 | . 125 295 254 . 95 355 161 . . . 105 156 177 . . . . 100 143 Average Influence 73 | . 79 141 163 . 82 173 161 . . . 44 65 97 . . . . 14 44 Maximum Alert Level 1 | . . 1 1 . . 1 . . . . . . . . . . . . . Low Security (%) 94 | 100 100 73 64 . 100 54 100 . . . 100 100 100 . . . . 100 100 Level 1 5 | . . 26 35 . . 45 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 1 . . 3 . . . . 1 7 2 . . . . 2 5 Investigation 5 | . 1 . . . . 1 . . . . . 2 1 . . . . . . Extermination 6 | . . . . . . . . . . . 1 1 1 . . . . 1 2 Reinforcement 9 | . 1 . 1 . . 2 . . . . . 4 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 12 | . 1 2 . . . 2 . . . . . 4 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 191 | . 6 11 6 . 3 17 3 2 . 26 3 49 4 . 8 . 8 22 23 Peak Tracking Total 15 | . 4 8 4 . 3 8 4 3 . 12 2 14 2 . 5 . 5 15 9 Tactical Retreats 30 | . . . . . . . . . . 5 . 11 . . 2 . 2 5 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . 1 . . . . 1 . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 5 . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 5 | . . 2 . . . 3 . . . . . . . . . . . . . Max in Single Turn 2 | . . 1 . . . 2 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 39 | . . 1 . 5 . 1 . 2 . . 5 6 4 . . 9 . 3 3 Terminals 9 | . . 1 . . . . . . . . 2 3 2 . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . . . 1 . 1 . . . . 1 1 Recycling Units 3 | . . . . . . . . . . . . 2 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . . . 1 1 Total Hacks 140 | . . 1 . 49 . 1 . 10 . . 6 8 7 . . 48 . 6 4 Successful 123 | . . 1 . 49 . . . 10 . . 2 3 6 . . 48 . 2 2 Failed 17 | . . . . . . 1 . . . . 4 5 1 . . . . 4 2 Catastrophic 4 | . . . . . . 1 . . . . . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 17 | . . . . 1 . 1 . . 1 . 3 7 3 . . . . 1 . Terminals 12 | . . 1 . . . . . . . . 2 5 3 . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 Repair Stations 10 | . . . . . . . . . . . 2 . 3 . . . . 4 1 Recycling Units 3 | . . . . . . . . . . . . 2 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . . . 1 1 Terminal Hacks 109 | . . 1 . 49 . . . 10 . . . . 1 . . 48 . . . Record 94 | . . 1 . 48 . . . 9 . . . . . . . 36 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . . 2 . . . . 1 . Scan Component 2 | . . . . . . . . . . . . . 1 . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . . . . . . 1 3 3 . . . . 1 . Terminals 4 | . . . . . . . . . . . . 1 2 . . . . 1 . Botnet 4 | . . . . . . . . . . . . 1 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 2 1 . . . . . . Tunnel 3 | . . . . . . . . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 . . . 1 . . . . 3 4 3 . . . . 3 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 Matter 351 | . . . . . . . . . . . . . . . . . . . 351 Time 62 | . . . . . . . . . . . . . . . . . . . 62 Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . 7 Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . Time 34 | . . . . . . . . . . . . . 34 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . 1 . . . . . 1 4 GOTO 1 | . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . 1 . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 52 | . . . . . . . . . . . . . . . . . . . 52 Total Damage 912 | . . . . . . . . . . . . . . . . . . . 912 Kills 4 | . . . . . . . . . . . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . Drone Launches 10 | . . . . . . . . . . . . 2 . . . . . 6 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 7348 | 40 172 215 266 996 151 226 106 166 604 331 873 1076 442 218 78 119 83 348 838 Spaces Moved 9063 | 37 133 115 193 822 120 278 168 320 1196 457 927 1422 638 430 143 210 185 508 761 Core 293 | 9 . . . . . . . . . . . . . . . . . . 284 Treads 7 | . . . . . . . . . . . . . . . . . . 7 . Legs 1804 | . 26 115 193 822 120 . . . . . . . . . . . . 63 465 Wheels 135 | 28 107 . . . . . . . . . . . . . . . . . . Hover 902 | . . . . . . . . . . . . . . . 57 210 185 438 12 Flight 5922 | . . . . . . 278 168 320 1196 457 927 1422 638 430 86 . . . . Fastest Speed 40 | 50 90 120 120 120 120 50 50 50 50 50 50 50 50 50 48 40 40 40 42 Average Speed 64 | 82 102 124 120 120 120 50 50 50 50 50 50 50 50 50 49 47 40 55 89 Slowest Speed 160 | 100 150 150 120 120 120 50 50 50 50 50 50 50 50 50 50 103 40 160 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 1 . . 1 1 7 1 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 3 31 15 54 94 37 25 8 50 87 63 15 34 19 66 30 62 42 24 28 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 12 | . . . 1 1 . . . 1 2 . . 2 1 1 . 3 . . . Known Exits Taken 16 | . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . . 3 3 . . . . 1 1 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 231 | . 35 29 75 . 40 48 . . . . . . . . . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . 1 . . . . . . . . . . 2 . 2 AOE 226 | . 35 29 75 . 40 47 . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Total 10296 | 43 149 149 207 834 123 319 176 325 1205 535 1328 1720 743 432 148 226 189 563 882 Wait 888 | . . . 1 . . 4 . 3 . 69 381 256 81 . 1 . . 14 78 Move 9018 | 36 132 114 192 821 119 277 165 319 1195 454 924 1407 635 429 138 209 184 507 761 Hop 13 | . . . . . . . 1 . . 1 1 7 1 . 2 . . . . Pick Up 47 | 1 1 2 1 5 . 5 2 1 4 . 4 2 4 1 . 1 . 4 9 Fast Attach 61 | 6 2 6 . . 1 1 . 1 . . 4 10 5 . . 9 . 10 6 Attach 38 | . . 2 2 . . 2 1 . . . 1 4 5 1 6 1 2 5 6 Detach 28 | . 1 3 . . . . . . . . 3 4 3 1 1 4 . 8 . Swap 18 | . . . 1 1 . 3 . . . . 1 2 . . . . 1 2 7 Drop 40 | . . 1 . 7 . 4 1 1 6 . 6 5 . . . 2 . 3 4 Fire 135 | . 11 21 10 . 3 23 6 . . 11 3 22 9 . . . 2 4 10 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 5 | . 2 . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . 1 . . . . . 3 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 399 | -9/Materials | Discovered new exit (range 6) 421 | -9/Materials | Identified exit to Mines 428 | -9/Materials | Entered Mines 429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 521 | -9/Mines | Assembled infested the area 528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 566 | -9/Mines | Discovered new exit (range 4) 568 | -9/Mines | Identified exit to Materials 614 | -9/Mines | Learned location of Storage (-8) 690 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 690 | -9/Mines | Discovered new exit (range 5) 693 | -9/Mines | Identified exit to Exiles 694 | -9/Mines | Entered Exiles 697 | -9/Exiles | Build established: Scavenger-Mutant 728 | -9/Exiles | Met 8R-AWN 736 | -9/Exiles | Discovered new exit (range 15) 783 | -9/Exiles | Met EX-HEX 842 | -9/Exiles | Met EX-DEC 894 | -9/Exiles | Met EX-BIN 1033 | -9/Exiles | Discovered new exit (range 14) 1045 | -9/Exiles | Identified exit to Mines 1133 | -9/Exiles | Visited The Gauntlet 1436 | -9/Exiles | Learned location of Zion (-7) 1533 | -9/Exiles | Aligned with FarCom system 1534 | -9/Exiles | Given EX-Vault access code 1563 | -9/Exiles | Opened EX-Vault 1575 | -9/Exiles | Found Flying Fortress v7 1600 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1690 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1690 | -9/Exiles | Entered Mines 1814 | -8/Mines | Discovered exit to Materials (range 5) 1841 | -8/Mines | Entered Materials 1841 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2061 | -8/Materials | Discovered new exit (range 11) 2066 | -8/Materials | Identified exit to Factory 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Utility x2 2126 | -7/Factory | Build established: Mutant 2170 | -7/Factory | Discovered new exit (range 7) 2172 | -7/Factory | Identified exit to Lower Caves 2173 | -7/Factory | Entered Lower Caves 2174 | -7/Lower Caves | Encountered a Warlord checkpoint 2218 | -7/Lower Caves | Learned 8 Research zone layouts 2218 | -7/Lower Caves | Learned Armory emergency access door positions 2218 | -7/Lower Caves | Learned Factory security intel 2218 | -7/Lower Caves | Learned Factory terminal intel 2218 | -7/Lower Caves | Learned Armory terminal intel 2288 | -7/Lower Caves | Learned Factory trap positions 2312 | -7/Lower Caves | Discovered new exit (range 6) 2314 | -7/Lower Caves | Identified exit to Lower Caves 2337 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2339 | -7/Lower Caves | Entered Zion 2412 | -7/Zion | Found Prototype Energy Gun 2429 | -7/Zion | Learned location of Quarantine (-2) 2485 | -7/Zion | Found Relay Coupler [Programmer] 2487 | -7/Zion | Found Relay Coupler [Programmer] 2713 | -7/Zion | Discovered new exit (range 10) 2718 | -7/Zion | Identified exit to Proximity Caves 2818 | -7/Zion | Rebuked by Imprinter 2943 | -7/Zion | Entered Proximity Caves 2978 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3169 | -6/Proximity Caves | Spotted B-75 Beast 3271 | -6/Proximity Caves | Discovered new exit (range 5) 3273 | -6/Proximity Caves | Identified exit to Factory 3274 | -6/Proximity Caves | Entered Factory 3274 | -6/Factory | Evolved 2 slots: Weapon x2 3275 | -6/Factory | Loaded intel: 91 trap records 3277 | -6/Factory | Loaded intel: 20 terminal locations 3278 | -6/Factory | Identified Storm Laser 3352 | -6/Factory | Discovered new exit (range 3) 3353 | -6/Factory | Identified exit to Factory 3394 | -6/Factory | Discovered new exit (range 15) 3411 | -6/Factory | Identified exit to Lower Caves 3581 | -6/Factory | Build established: Tank 4147 | -6/Factory | Entered another Factory area 4147 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4616 | -5/Factory | Spotted B-75 Beast 5212 | -5/Factory | Discovered new exit (range 13) 5223 | -5/Factory | Identified exit to Factory 5223 | -5/Factory | Entered another Factory area 5223 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5252 | -4/Factory | Lost 5 parts (1p1u3w) 5271 | -4/Factory | Repaired Adv. Remote Datajack 5559 | -4/Factory | Build established: Generator-Mutant 5658 | -4/Factory | Discovered new exit (range 14) 5665 | -4/Factory | Identified exit to Upper Caves 5665 | -4/Factory | Entered Upper Caves 5817 | -4/Upper Caves | Learned location of Armory (-4) 5839 | -4/Upper Caves | Discovered new exit (range 9) 5842 | -4/Upper Caves | Identified exit to Upper Caves 5883 | -4/Upper Caves | Entered another Upper Caves area 5953 | -4/Upper Caves | Discovered new exit (range 11) 5958 | -4/Upper Caves | Identified exit to Zhirov 5961 | -4/Upper Caves | Ambushed by wild Derelicts 5961 | -4/Upper Caves | Entered Zhirov 5961 | -4/Zhirov | Discovered new exit (range 3) 5962 | -4/Zhirov | Identified exit to Proximity Caves 5970 | -4/Zhirov | Lost 4 parts (1p1n2u) 5970 | -4/Zhirov | Met Zhirov 5980 | -4/Zhirov | Learned location of Testing (-3) 5980 | -4/Zhirov | Learned location of Command (-1) 5991 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6045 | -4/Zhirov | Found Alien Artifact 6045 | -4/Zhirov | Identified Integrated Dissipator 6045 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6051 | -4/Zhirov | Found Alien Artifact 6051 | -4/Zhirov | Identified Transdimensional Reconstructor 6051 | -4/Zhirov | Warped through subspace 6080 | -4/Zhirov | Entered Proximity Caves 6089 | -3/Proximity Caves | Spotted B-86 Titan 6146 | -3/Proximity Caves | Lost 5 parts (2p2u1w) 6160 | -3/Proximity Caves | Discovered new exit (range 8) 6162 | -3/Proximity Caves | Identified exit to Research 6163 | -3/Proximity Caves | Entered Research 6163 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6164 | -3/Research | Identified exit to Testing 6319 | -3/Research | Discovered new exit (range 80) 6384 | -3/Research | Build established: Mutant 6449 | -3/Research | Spotted B-86 Titan 6511 | -3/Research | Identified exit to Research 6511 | -3/Research | Entered another Research area 6511 | -2/Research | Evolved 2 slots: Weapon x2 6538 | -2/Research | Lost 3 parts (1p1u1w) 6699 | -2/Research | Build established: Generator-Mutant 6804 | -2/Research | Fabricated Assault Drone Bay (x1) 6830 | -2/Research | Garrison activated, responded to threat 6838 | -2/Research | Lost 4 parts (2p1n1u) 7108 | -2/Research | Build established: Generator-Executioner 7205 | -2/Research | Released all parts (14) 7233 | -2/Research | Lost 5 parts (2p3n) 7256 | -2/Research | System corruption reached 10% 7289 | -2/Research | Core integrity fell below 50% 7305 | -2/Research | Spotted B-90 Cyclops 7329 | -2/Research | Core integrity fell below 20% 7349 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- P-80 Master resets W-44 Eye, system corruption cleaned. A PERK67U5LKB9UH98TVN1YCCIIHI ALERT: Rogue bot located, Programmers report to Research Zone 4A. System corrupted: Matter fused (-8). 0O OKP%YFT=UB:IXHADZ6=61,L/ZL VYG5E% Acquired 36 matter. U-05 Engineer builds a Door. B-90 Cyclops activates siege mode. System corrupted: Matter fused (-5). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Wave Intensifier. Slug penetrates Wall. Acquired Prototype Device. Identified Dimensional Manipulator. System corrupted: IFF burst signal emitted. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | """ == === ##??????????? | | """ == == ????????? | | ### ???????? | | #???????????? | | #???????????? | | ###########+#+#???????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #####?????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????###########????????????? | | ???????# #????????????? | | ???????#! *#????????????? | | ???????# #????????????? | | ???????# #????????????? | | ???????# ############## | | ???????# # # | | ????????? # # | | ??????????? ?# pp # | | #############+#### """ # | | # """ @ # | | # """ # | | + """ # | | #h """ # | | #############+##+# p""" !!! # | | ??????????????? # h""" !!! # | | ####??????????? # p !!! # | | #?????????? # pp # | | #?????????? ############## | | #????????? #????????????? | | #????????? #????????????? | | #???????? #????????????? | | #??###########?????????????? | | #? #????????????????? | | #? #????????????????? | | # !#????????????????? | | # "" #????????????????? | | + """ ?????????????????? | | # S" #????????????????? | | # #????????????????? | | #? [#????????????????? | | #?#########????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 67 Energy Capacity 1795 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Additional Mass Support 25 Corruption Prevention 20 Armor Coverage 225 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 66 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Achiever Alien Tech Armchair Analyst Explorer Knowing Is Half The Battle Remodeling Slippery One Subspace Traveler The Science Guy This Is Interesting... Universal Adapter Challenges ------------ None Game ------ Seed MappingActuatorDrive Manual? 0 Play Time 02:47:47 Cumulative 18.4 hours Start 2020.06.04 @ 22:22:02 End 2020.06.07 @ 13:28:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b76c0c7d-9bdd-4d1e-b2f0-646a0c808caa