Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 04:38:22 Player: McSaucyNugget Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (357) 1785 Value Destroyed (17577) 17577 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (20198) 20198 TOTAL SCORE: 51040 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3753 Follower Combat Kills 3503 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2068 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -5526 Cogmind --------- Core Integrity 1186/1600 Matter 52/300 Energy 300/314 System Corruption 4% Temperature Cool (77) Movement Hovering (55) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- DM-Particle Reactor > --- PROPULSION (8) --- Hovering Biometal-Antigrav Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine Huge Storage Unit Experimental Transmission Jammer Hacking Suite Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON (4) ------- Core Cannon Hpw. EM Construct/C > --- INVENTORY (25) --- Micro Antimatter Reactor Medium Treads Medium Treads Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Core Shielding Point Defense System Point Defense System Improved Hacking Suite Improved System Shield Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Railgun Railgun Ragnarok Missile Launcher Improved Plasma Cutter Sigix Containment Pod Peak State ------------ > --- POWER ------------ DM-Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Hovering Biometal-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Huge Storage Unit Experimental Transmission Jammer Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Hpw. EM Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Medium Treads Myomer Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Core Shielding Point Defense System Point Defense System Hacking Suite Improved Hacking Suite Improved System Shield Long-range Tractor Beam Phase Gun Vortex Shotgun Long-range Proton Cannon Core Cannon Railgun Railgun Ragnarok Missile Launcher Improved Plasma Cutter Sigix Containment Pod [Rating: 191] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Improved Titanium Leg Hover Unit Constructs Flight Unit Q-thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Weapon Constructs Energy Gun Enhanced Quantum Rifle Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . . 4 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . 2 . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . Utility 8 | . . . . 2 . . 1 . . . . . . . . . . . 1 . . . . . . 2 . 2 Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 164 | 6 4 1 1 14 8 4 14 1 1 2 1 . 5 6 3 2 . . 7 4 . 13 3 9 5 10 9 31 Power 34 | 1 1 . . 2 1 . 2 1 . . . . 2 2 1 . . . 4 2 . 6 . 4 2 3 . . Engine 8 | 1 . . . 1 . . . . . . . . 2 2 1 . . . . . . 1 . . . . . . Core 13 | . 1 . . 1 1 . 2 1 . . . . . . . . . . 2 2 . 1 . 2 . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 2 . . 4 . 2 2 3 . . Propulsion 15 | 2 . . . 6 2 1 1 . . . . . . . . . . . . . . . . . 1 . . 2 Treads 7 | 2 . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 Leg 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 80 | 1 2 1 . 3 2 2 4 . 1 2 1 . 3 2 2 2 . . 2 2 . 4 3 4 2 5 7 23 Device 46 | . 1 1 . . 2 2 2 . . 2 1 . 3 1 . 1 . . 2 . . 4 2 1 . 1 4 16 Storage 8 | 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . . 2 . Processor 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 3 1 2 Hackware 5 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . 2 Protection 12 | . . . . 1 . . . . . . . . . . 1 1 . . . 2 . . . 2 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 . 1 3 3 1 7 . . . . . . 2 . . . . 1 . . 3 . 1 . 2 2 6 Energy Gun 11 | 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 1 5 Energy Cannon 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 7 | 1 . . . . 1 1 3 . . . . . . . . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . 1 . 2 . . . . . . 1 . . . . . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . . . . 1 1 . . . . . 1 . . 2 . . . . . 7 . . 1 1 2 4 Corrupted Parts 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . System Corruption 22 | . . . . . . . 10 . . . . . . . . . . . 9 . . 3 . . . . . . Parts Lost 67 | . 1 . 2 . 1 . 9 . . . . . 3 4 2 1 . . 7 . . 2 5 7 1 3 5 14 Power 25 | . . . 1 . . . 3 . . . . . 2 2 1 . . . 4 . . 2 3 4 1 1 . 1 Propulsion 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 1 Utility 21 | . . . . . 1 . 1 . . . . . . . 1 . . . 2 . . . 2 1 . 2 1 10 Weapon 16 | . 1 . 1 . . . 3 . . . . . 1 2 . 1 . . 1 . . . . 1 . . 3 2 Highest Loss Streak 4 | . 1 . 2 . 1 . 3 . . . . . 2 3 1 1 . . 3 . . 1 4 4 1 1 3 3 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Average Backups 15 | 2 9 13 13 14 14 14 10 8 11 16 17 23 13 9 9 14 16 17 16 17 18 21 21 19 16 13 14 20 Power . | . 1 2 1 1 2 1 . . . 1 1 1 . . . 1 1 1 . 1 2 1 . . 1 . 2 1 Propulsion 2 | 1 4 4 4 4 4 6 2 . 1 4 4 4 . . . . . . 1 4 5 2 . . . 2 1 3 Utility 7 | . 1 2 3 1 2 3 5 4 6 8 9 15 10 7 5 7 10 12 9 9 9 11 11 11 7 5 5 8 Weapon 4 | . 3 4 4 7 4 1 1 3 3 3 3 2 1 1 3 5 4 2 5 2 2 5 6 7 5 4 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 155 | . . 1 1 3 14 7 6 3 4 . . 4 14 . 4 3 5 4 13 1 . 12 4 8 2 3 9 30 Power 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 Propulsion 53 | . . . 1 . 7 5 1 2 . . . . 4 . 1 . 2 . 5 . . 9 2 . 1 . 3 10 Utility 50 | . . . . . 1 2 3 1 3 . . 4 10 . 2 2 . 1 3 1 . 3 2 3 . . . 9 Weapon 43 | . . 1 . 2 4 . 1 . 1 . . . . . 1 1 3 3 5 . . . . 5 1 2 4 9 Tool/Special 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 60 | . 95 100 100 78 90 95 67 65 57 53 53 53 54 52 58 52 47 47 50 46 47 45 43 39 37 47 41 49 Engine 2 | . 6 . 9 5 3 . 2 6 . . 6 6 5 9 8 5 . . . . . . . . . . . . Core 3 | . 7 14 4 3 6 9 5 6 11 5 . . 2 . 1 3 . 3 2 8 10 4 4 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 1 5 . . 3 2 4 7 10 5 4 Treads 4 | . 28 28 28 . 12 15 3 2 . . . . . . . 1 . 1 3 . . 1 3 . . . . 1 Leg 4 | . . . . 31 21 17 14 1 . . . . . . . 3 5 3 . . . . . 2 . 1 4 . Flight 1 | . . . . . . 1 . 1 6 6 6 6 6 4 . . . . . . . 1 . . 3 6 . . Device 15 | . 9 14 14 5 11 25 12 13 13 19 20 20 20 16 12 11 11 11 14 10 10 12 11 9 8 11 12 21 Storage 6 | . 14 14 14 5 6 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Hackware 1 | . . . . . . . 3 6 6 . . . . . 3 5 5 5 . . . . . . . . . 1 Protection 1 | . . . . 4 3 . . . . . . . . . . . . . 4 9 10 7 5 2 3 4 1 1 Energy Gun 1 | . 11 . . . . . 2 6 1 . . . . . . 1 5 . . . . . . . . . 1 5 Energy Cannon 4 | . 2 14 14 1 3 9 3 1 1 6 6 6 6 5 4 3 . 2 4 . . 2 . . 4 4 . 3 Ballistic Gun 3 | . 14 14 13 . 2 6 4 3 2 6 6 6 6 5 5 4 . 4 3 . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . 4 4 . . . . . 4 1 5 2 3 5 5 2 5 3 . . 2 . Peak Build Rating 191 | 6 12 12 12 73 73 45 74 84 88 86 86 91 91 88 98 112 115 116 134 133 133 162 147 148 140 169 180 191 Average Rating 94 | 4 8 12 11 63 55 35 60 74 83 85 85 89 80 80 91 103 110 113 120 127 129 135 125 119 125 146 150 169 On Entrance 84 | . 6 12 12 12 73 35 42 67 84 84 86 86 91 82 83 98 112 115 116 110 129 129 147 110 102 123 160 155 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 13 31 31 33 80 80 35 53 40 118 117 117 117 117 55 56 123 132 132 132 132 132 171 172 187 107 131 141 191 Greatest Support 294 | 40 40 40 40 120 100 43 72 118 118 118 118 118 118 91 113 135 119 181 294 294 294 294 196 207 112 212 212 214 Greatest Overweight (x) 5 | 2 . . . 1 . 1 1 1 . . . . . . . 1 1 1 . . . . . 1 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 10 25 25 25 25 25 10 10 25 25 25 25 25 25 25 25 25 20 20 25 25 Average Capacity 19 | 7 14 15 15 15 15 15 14 10 16 25 25 25 14 10 10 23 25 25 25 25 25 25 25 23 20 20 20 25 Most Carried 25 | 6 13 14 15 15 15 15 15 10 17 18 19 25 25 10 10 21 18 25 24 20 20 25 25 25 20 20 21 25 Average Carried 16 | 2 9 13 13 14 14 14 10 8 11 16 17 23 13 9 9 15 17 19 17 18 19 21 21 21 19 18 18 23 Final Capacity 25 | 8 15 15 15 15 15 15 10 10 25 25 25 25 10 10 10 25 25 25 25 25 25 25 25 20 20 20 25 25 Final Carried 25 | 6 13 14 15 15 15 10 10 9 17 17 19 25 10 10 10 20 18 25 19 19 20 23 20 20 20 17 21 22 Scrap Engine Consumption 406 | . . . . . . 14 27 22 25 4 1 2 6 21 34 19 9 20 35 2 4 33 8 24 15 14 23 44 Constructs Created 21 | . . . . . . 1 5 1 1 . . . . 2 1 1 1 . 2 . . 1 . 2 . 1 1 1 Constructs Modified 152 | . . . . . . . 9 9 9 3 . . 2 2 17 9 3 9 11 . 1 14 5 8 7 4 11 19 Class Distribution -------------------- 56% | Construct 14% | Mutant 12% | Commander-Construct 8% | Scavenger-Mutant 5% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Commander-Construct | -5/Extension Commander-Construct | -5/Cetus Commander-Construct | -5/Archives Commander-Construct | -5/Hub_04(d) Construct | -4/Factory Scavenger-Construct | -4/Upper Caves Scavenger-Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Construct | -2/Testing Construct | -1/Access Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 7204 | 250 78 11 48 146 168 190 330 422 205 114 28 25 95 153 697 125 6 31 394 86 106 726 190 402 432 174 367 1205 Remotely 455 | . . . . . . . . . . . . . . . . . . . . . . . . 178 . . . 277 Salvage Created 18361 | . 336 11 50 337 570 283 967 104 1469 153 112 . 161 1184 1471 344 87 800 1393 116 104 1154 889 967 824 622 877 2976 Parts 735 | . 20 4 2 20 35 17 42 1 54 8 5 . 8 51 50 22 2 23 41 11 5 32 27 34 39 23 53 106 Haulers Intercepted 5 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . 1 Recyclers Shooed 11 | . . . . . . . 3 . 5 . . . . 1 . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 8 . . . . . . 11 6 . 6 . . . . . . 3 11 . 21 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 276 | . 7 . 2 9 14 6 19 . 16 3 2 . 2 15 11 2 1 9 23 4 4 18 14 16 9 7 17 46 Melee 13 | . . . . 7 3 . . . . . . . . . . . . . 1 . . 1 1 . . . . . Guns 34 | . 5 . . . 1 5 3 . 4 . . . . 3 . 1 . 1 1 . . . . 2 1 . 1 6 Cannons 136 | . 1 . 2 . 1 . 5 . 12 3 2 . 2 7 6 1 1 7 16 . 1 17 10 10 7 6 8 11 AOE 71 | . . . . . 9 . 10 . . . . . . 5 5 . . . . 4 3 . 2 4 1 . 8 20 Classes Destroyed 29 | . 2 1 1 3 4 . 4 . 1 1 . . 1 . 2 1 . 1 2 1 . 2 1 . . . 1 . Worker 16 | . 1 . . . 2 . 2 . 4 . . . . 3 . . . 1 . . . . . . . . 1 2 Builder 10 | . . . . . 1 . 6 . 1 . . . . . 1 . . . . . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . 1 Recycler 17 | . . . . . 1 . 2 . 1 . . . . 3 6 . . . . . . . . . 1 1 . 2 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 10 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . 1 5 Swarmer 51 | . . . . 4 3 . 7 . 4 2 . . . . . . . . 4 4 3 1 6 3 . . . 10 Saboteur 5 | . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . Grunt 95 | . 7 . . 3 9 . 5 . 4 1 2 . 1 11 6 . . 1 10 . . 10 5 5 . . 5 10 Brawler 8 | . . . . . . . 1 . 2 . . . . 2 . . . 1 . . . . . . . . . 2 Duelist 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 28 | . . . . 2 2 2 3 . 4 . . . . . 2 . 1 2 3 . . . 1 1 . . . 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 22 | . . . . . . . 1 . 1 . . . . . 1 . . 2 . . 1 . . 2 . 4 2 8 Programmer 43 | . . . . . . . 2 . 1 . . . 1 2 . . . 1 2 . . 1 . 2 9 3 9 10 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Behemoth 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Subdweller 6 | . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Surgeon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . 2 . . . . . . 1 . 1 . . . 1 . . . . . . Martyr 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 15 | . 2 1 2 8 8 2 15 . 5 2 2 . 1 8 8 1 1 3 5 4 3 9 5 5 3 4 6 10 Combat Bots Only 10 | . 2 . 2 7 6 2 9 . 4 2 2 . 1 5 7 1 1 3 5 4 3 9 5 5 3 4 5 10 Max Kills in Single Turn 7 | . 1 1 1 1 3 1 6 1 7 1 1 . 1 3 2 1 1 2 1 2 3 1 2 4 1 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 4 . . . . . . 2 2 . . . . 2 3 . 1 3 1 . 2 4 Melee 1 | . . . . 1 1 . . . . . . . . . . . . . 1 . . 1 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 2571 | . 35 . 23 28 57 19 275 . 110 3 10 . 40 103 58 17 6 46 323 14 41 199 138 179 70 148 177 452 Missed 901 | . 7 . 5 8 16 6 72 . 55 2 3 . 14 40 18 4 . 15 116 9 20 87 37 66 17 48 61 175 Hits 1670 | . 28 . 18 20 41 13 203 . 55 1 7 . 26 63 40 13 6 31 207 5 21 112 101 113 53 100 116 277 Melee 16 | . . . . . . . . . 1 . . . 2 5 . . . . 6 . . 1 1 . . . . . Projectile 1654 | . 28 . 18 20 41 13 203 . 54 1 7 . 24 58 40 13 6 31 201 5 21 111 100 113 53 100 116 277 AOE 21 | . . . . . . . . . . . . . . . . . . 1 . . . 17 . 1 . . . 2 Critical Strikes 80 | . . . 1 1 2 . 3 . 1 . . . 5 5 3 2 . 4 6 . . 4 6 4 4 6 10 13 Part Disruptions 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Damage Taken 35765 | . 344 . 373 257 633 246 2478 . 918 16 132 . 627 1319 952 352 207 1166 4343 55 413 3073 2458 2861 1326 2478 2599 6139 Core 2990 | . 28 . 58 14 92 12 214 . 68 . . . 43 88 57 51 109 36 354 . 48 235 205 304 92 318 177 387 Absorbed by Shields 95 | . . . . . . . . . . . . . . . 74 21 . . . . . . . . . . . . Ignored by Resistances 141 | . . . . . . . . . . . . . . . . . . . . . . 56 85 . . . . . Regen/Repaired (Parts) 15886 | . . . . . . 10 531 278 125 150 . . 557 823 513 171 47 304 1827 100 155 2329 1732 1072 545 1176 1182 2259 Core Remaining (%) 66 | 100 . . 65 . . 78 . . . . . . 61 . . . . 65 . . . . 26 . 69 . 62 74 Volleys Fired 948 | . 32 1 16 . 16 20 55 15 46 15 23 1 14 56 54 28 3 30 76 4 6 92 41 62 39 29 62 112 Largest 3 | . 2 2 2 . 2 2 3 1 2 1 1 1 2 3 3 3 2 2 3 1 1 1 1 3 2 2 3 3 Hottest 637 | . 88 88 88 . 91 93 200 37 127 76 76 76 127 174 153 139 92 149 181 68 68 37 49 209 255 637 300 300 Shots Fired 1582 | . 63 2 30 . 22 40 96 15 74 15 23 1 27 99 148 58 6 59 159 4 6 92 39 113 47 30 72 242 Gun 633 | . 60 1 14 . 6 20 62 15 29 . . . 13 46 55 31 3 30 42 . . . . 45 8 . 20 133 Cannon 887 | . 3 1 14 . 8 20 26 . 45 15 23 1 14 50 88 27 3 29 117 2 5 92 37 67 39 28 44 89 Launcher 62 | . . . 2 . 8 . 8 . . . . . . 3 5 . . . . 2 1 . 2 1 . 2 8 20 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 757 | . 32 1 14 . 6 20 38 15 44 . . . 21 96 102 3 3 43 81 2 5 54 37 81 . . 44 15 Thermal 550 | . 31 1 14 . 8 20 50 . 30 15 23 1 6 . 36 55 3 4 13 . . 38 . 3 29 16 7 147 Explosive 62 | . . . 2 . 8 . 8 . . . . . . 3 5 . . . . 2 1 . 2 1 . 2 8 20 Electromagnetic 182 | . . . . . . . . . . . . . . . 5 . . 12 65 . . . . 5 10 12 13 60 Entropic 31 | . . . . . . . . . . . . . . . . . . . . . . . . 23 8 . . . Robot Hit Streak 21 | . 10 5 7 . 11 16 11 4 7 3 4 . 12 12 9 5 4 11 6 5 10 11 12 13 21 5 8 11 Robot Miss Streak 8 | . 3 . 1 . 3 1 6 4 7 1 1 . 5 4 5 3 1 3 8 . 1 7 7 5 7 7 4 4 Penetration Max 2 | . . . . . . . . . 1 . . . 2 1 1 . . 1 . . . . . 1 . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1005 | . 45 1 12 20 29 33 66 9 64 5 4 . 21 60 88 32 4 32 82 3 5 50 31 78 35 16 43 137 Core Hits 682 | . 17 1 5 5 33 10 71 5 87 3 3 . 16 50 44 16 1 18 24 4 4 19 27 46 26 12 47 88 Critical Kills 10 | . . . . . . 1 2 . . . . . . . 1 . . . . . . 2 . . . 1 . 3 Critical Parts Destroyed 27 | . . . . 3 . . 2 1 . . . . . 1 3 1 . . 3 . . . . 4 1 2 . 6 Critical Strikes 54 | . 6 . . 3 1 1 7 1 . . . . . 1 4 1 . . 3 . . 2 2 7 1 3 . 11 Burn 9 | . 6 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Destroy 29 | . . . . . . . 2 1 . . . . . 1 4 1 . . 3 . . 2 . 1 . 3 . 11 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Melee Attacks 87 | . . . . 33 22 6 15 2 1 . . . . 8 . . . . . . . . . . . . . . Impact 62 | . . . . 23 7 6 15 2 1 . . . . 8 . . . . . . . . . . . . . . Slashing 25 | . . . . 10 15 . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 1 2 . 3 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58288 | . 478 20 327 768 1773 603 3264 401 3485 326 243 . 674 2454 3748 1745 207 2293 4192 521 576 4412 2206 4912 2521 2095 3316 10728 Guns 10290 | . 437 . 50 . 70 295 729 241 366 . . . 188 631 747 875 81 774 463 . . . . 1264 334 . 58 2687 Cannons 31324 | . 41 20 105 . 103 308 358 . 2319 326 243 . 486 1111 2369 870 126 1288 3573 159 298 4412 1757 2910 2089 1804 1455 2794 Explosions 14347 | . . . 172 . 954 . 1682 . 800 . . . . 712 632 . . 196 121 362 278 . 356 738 98 291 1803 5152 Melee 2062 | . . . . 768 645 . 489 160 . . . . . . . . . . . . . . . . . . . . Ramming 265 | . . . . . 1 . 6 . . . . . . . . . . 35 35 . . . 93 . . . . 95 Kinetic 18488 | . 163 . 50 . 70 295 415 241 1525 . . . 482 1742 1707 42 126 1299 1229 159 298 2432 1757 2934 . . 1352 170 Thermal 15978 | . 315 20 105 . 103 308 672 . 1160 326 243 . 192 . 1300 1703 81 74 172 . . 1980 . 340 1978 1424 226 3256 Explosive 13572 | . . . 172 . 954 . 1646 . 800 . . . . 712 632 . . . . 362 278 . 356 495 . 291 1722 5152 Electromagnetic 6511 | . . . . . . . 36 . . . . . . . 109 . . 885 2756 . . . . 65 209 380 16 2055 Impact 1321 | . . . . 578 94 . 489 160 . . . . . . . . . . . . . . . . . . . . Slashing 741 | . . . . 190 551 . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1412 | . . . . . . . . . . . . . . . . . . . . . . . . 1078 334 . . . Highest Corruption 26 | . . . . . . . 13 13 14 14 10 10 . 2 2 2 2 11 14 14 14 15 17 1 9 14 26 7 Average Corruption 8 | . . . . . . . 11 13 13 13 10 10 . 1 2 2 2 2 13 14 14 4 16 1 5 5 18 4 Corruption Purged 17 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 13 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 367 | . . . . . . . 32 35 38 19 20 2 . 4 12 13 3 13 38 10 6 2 32 1 20 8 50 9 Message Errors 91 | . . . . . . . 9 7 8 8 9 . . . 3 1 1 4 7 3 2 . 6 . 7 1 14 1 Matter Fused 78 | . . . . . . . 8 11 14 7 2 1 . 1 2 3 . 3 3 1 3 1 3 1 2 1 7 4 Heat Flow Errors 36 | . . . . . . . 2 5 5 1 2 . . . 1 1 . . 5 . . . 6 . 3 . 4 1 Energy Discharges 46 | . . . . . . . 2 4 2 1 2 . . 1 1 2 . 4 6 3 . . 7 . 2 1 5 3 Parts Rejected 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . 1 1 . . . 1 . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 59 | . . . . . . . 5 4 5 2 5 . . 1 3 5 1 1 6 2 . . 5 . 5 3 6 . Data Loss (major) 17 | . . . . . . . . 1 2 . . . . . . . . . 4 1 . 1 1 . 1 . 6 . Misfires 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Alerts 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . Misdirections 6 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . 2 . Weapon Failures 21 | . . . . . . . 2 . 2 . . . . 1 . 1 . 1 6 . . . 2 . . 1 5 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 3278 | . . . . 217 116 . 267 78 96 87 . . 40 35 96 . . 101 147 171 25 205 172 90 149 575 96 515 Projectiles 2107 | . . . . . . . . . 50 87 . . 40 23 85 . . 86 146 154 . 205 105 73 149 575 18 311 Explosions 523 | . . . . . 31 . 20 . 46 . . . . 12 11 . . 15 1 17 25 . 53 17 . . 78 197 Melee 648 | . . . . 217 85 . 247 78 . . . . . . . . . . . . . . 14 . . . . 7 Knockbacks 110 | . . . . 6 . . 2 4 12 . . . 4 7 9 . 1 2 9 . 3 12 13 13 . . 10 3 Impact 10 | . . . . 5 . . 2 2 . . . . . . . . . 1 . . . . . . . . . . Kinetic 89 | . . . . . . . . . 11 . . . 2 7 8 . 1 1 9 . 3 11 11 12 . . 10 3 Secondary 11 | . . . . 1 . . . 2 1 . . . 2 . 1 . . . . . . 1 2 1 . . . . Self-Inflicted Damage 897 | . . . . . 71 . 226 . 98 . . . . . 71 . . 98 49 . . . . . 63 40 45 136 Shots 20 | . . . . . 2 . 8 . 1 . . . . . 1 . . 1 1 . . . . . 1 1 1 3 Rammed 6 | . . . . . . . . . . . . . . . . . . 1 1 . . . 3 . . . . 1 Targets Rammed 12 | . . . . . 1 . 2 . . . . . . . . . . 2 1 . . . 3 . . . . 3 Kicked 6 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . 90 32 22 9 46 . 366 243 242 249 159 . . 228 187 159 . 105 247 . . 63 263 278 204 594 261 216 Average Temperature 73 | . 28 17 8 9 26 . 179 105 43 130 80 . . 92 26 35 . 35 49 . . 16 70 119 52 193 72 92 Received Heat Transfer 3576 | . 192 . 54 108 270 45 318 . 159 . 36 . 60 441 210 31 27 36 545 . 48 82 395 231 . 9 126 153 Effects 12 | . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . 7 . . Shutdowns 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . 3 . . 2 2 . . . . . . . . . 3 5 . . . 1 . . 1 . 9 Combat Hostiles 19 | . . . . 2 . . . . . . . . . . . . . 1 5 . . . 1 . . 1 . 9 Parts Fried 60 | . . . . 2 . . 6 3 . . . . . . . . . 10 21 . . . 2 . . 2 . 14 Impact Corruptions 25 | . . . . 9 . . 8 4 . . . . . . . . . . . . . . 3 . . . . 1 Robots Melted 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 28 | . 4 . . . . 2 8 . 2 . . . . . 3 . . . . . . 1 . . 5 . . 3 Heat Transferred 15077 | . 1332 37 185 . 185 555 1742 . 1221 185 148 . 111 . 925 1696 74 74 100 . . 903 . 250 1739 272 124 3219 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Maximum Alert Level 5 | . . . . . 1 . 2 . 3 . . . . 2 3 2 1 5 5 . . . . 2 2 3 3 5 Low Security (%) 42 | 100 100 100 . 100 72 100 85 100 60 . . . . 34 . . 64 20 . . . . . . . 5 . . Level 1 21 | . . . . . 27 . 13 . 19 . . . . 33 47 2 35 13 . . . . . 12 94 42 29 37 Level 2 17 | . . . . . . . . . 6 . . . . 31 24 97 . 13 . . . . . 87 5 46 13 25 Level 3 11 | . . . . . . . . . 13 . . . . . 28 . . 33 40 . . . . . . 4 56 15 Level 4 6 | . . . . . . . . . . . . . . . . . . 15 56 . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1844 | . 65 6 . 145 311 114 402 120 875 . . . . 536 1022 594 244 1657 1623 . . . . 670 417 707 857 1844 Initial 798 | . . 6 . . 25 114 . 120 . . . . . . 246 540 159 29 798 . . . . 393 345 194 391 505 Average 373 | . 19 . . 65 121 9 123 16 255 . . . . 294 549 492 171 701 1094 . . . . 553 336 419 619 686 Influence Increases 15979 | . 204 5 . 254 507 101 816 . 1413 75 40 . 166 804 1298 385 185 2196 1337 90 180 600 325 885 373 733 884 2123 Destroy 0b10 Robot/C 6860 | . 140 . . 180 280 80 380 . 600 60 40 . 120 380 520 160 80 700 460 80 80 320 240 320 180 160 360 940 Destroy 0b10 Robot/NC 435 | . 5 5 . 5 30 . 60 . 50 5 . . . 30 55 10 . 40 . . . 10 20 . 15 20 10 65 Destroy Leader 1224 | . 40 . . 40 42 . 102 . 146 10 . . . 60 54 . . 168 100 10 10 . 20 80 44 42 62 194 Allied During Kill 2085 | . . . . . . 8 . . 438 . . . 46 17 395 170 80 824 31 . . . . . . 4 35 37 Successful Hack 110 | . 4 . . 10 14 7 . . 38 . . . . 4 14 7 . . 5 . . . . . 7 . . . Disable Machine 1050 | . 15 . . . . . 150 . 75 . . . . 105 60 . 15 150 165 . . . . 45 30 60 75 105 Destroy Structure 2520 | . . . . 4 51 6 109 . 51 . . . . 88 140 38 10 314 186 . . . . 140 52 297 342 692 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . Partial Spotted 150 | . . . . . . . . . . . . . . . 60 . . . . . . . . . 45 15 . 30 Lose Combat Pursuer 1245 | . . . . 15 90 . 15 . 15 . . . . 120 . . . . 390 . 90 270 45 . . 135 . 60 Influence Decreases 14135 | . 187 22 . 194 272 396 472 344 671 489 301 67 166 300 836 952 500 649 1345 701 283 1189 506 410 641 382 738 1122 Entered New Map 5802 | . . 11 . . 35 181 . 224 . 275 63 67 . . 258 426 240 55 833 601 193 909 320 46 269 152 306 338 Time Decay 6723 | . 177 11 . 194 227 189 382 120 377 214 238 . 146 220 478 356 180 374 422 100 90 260 166 294 362 180 362 604 Lost Part 600 | . 10 . . . 10 . 80 . . . . . 20 40 20 10 . . 70 . . 20 20 70 10 30 50 140 Lost Ally 860 | . . . . . . 26 10 . 144 . . . . 40 80 160 80 220 20 . . . . . . 20 20 40 Purge Threat 150 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . . 1 1 . 5 . 5 . . . . 7 1 . . 9 8 . 1 . . 2 3 2 6 8 Investigation 9 | . 1 . . . 1 . 1 . 1 . . . . 2 1 . . . 2 . . . . . . . . . Extermination 23 | . . . . . . . 3 . 2 . . . . 1 . . . 1 2 . . . . 1 3 2 3 5 Reinforcement 17 | . 1 . . 1 . . 1 . 1 . . . . 1 . . . 6 1 . . . . 1 . . 2 2 Assault 8 | . . . . . . . . . 1 . . . . . . . . 1 3 . 1 . . . . . 1 1 Garrison 4 | . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 22 | . 1 . . 2 . 1 . . 1 . . . . 3 1 3 . 3 2 . . 1 . . 2 . 1 1 Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Distress Signals 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Times Spotted 593 | . 18 . 2 13 19 7 26 . 30 3 3 . 7 28 29 10 3 33 64 5 13 109 16 20 28 22 23 62 Peak Tracking Total 33 | . 4 . 2 8 5 2 9 . 4 2 3 . 3 9 7 5 2 5 16 5 9 33 8 5 6 6 6 6 Tactical Retreats 42 | . . . . 1 2 . 1 . 1 . . . . 2 . . . . 15 . 3 5 2 . . 6 . 4 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 10 | . 1 . . . . . 1 . 1 . . . . 1 2 . . . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 80 | . 1 . 2 . . . 10 . 5 . . . . 7 7 1 1 10 11 . . 3 . 3 2 4 6 7 Max in Single Turn 4 | . 1 . 1 . . . 4 . 2 . . . . 1 1 . . 3 4 . . 1 . 1 1 1 2 1 Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Network Hub 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 41 | . 1 . 1 4 4 2 1 . 6 . . . . 4 6 1 . . 1 . . 4 . . 3 . . 3 Terminals 25 | . 1 . . 4 4 1 1 . 4 . . . . 1 6 1 . . . . . . . . 2 . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . 3 Total Hacks 74 | . 2 . 1 9 6 5 1 . 13 . . . . 7 9 2 . . 1 . . 8 . . 5 . . 5 Successful 41 | . 2 . 1 3 2 4 . . 5 . . . . 4 6 1 . . 1 . . 8 . . 2 . . 2 Failed 33 | . . . . 6 4 1 1 . 8 . . . . 3 3 1 . . . . . . . . 3 . . 3 Catastrophic 5 | . . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . . . . 6 1 2 . . 2 . . . . 6 15 1 . 8 2 . . . . 12 29 8 20 7 Terminals 46 | . 2 . . 9 6 2 1 . 10 . . . . 1 9 2 . . . . . . . . 4 . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . 5 Terminal Hacks 31 | . 2 . 1 2 2 4 . . 2 . . . . 1 6 1 . . . . . 8 . . 2 . . . Record 9 | . . . . . . 1 . . . . . . . . . . . . . . . 7 . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 11 | . . . . . 1 . . . . . . . . 1 6 1 . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Seal Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . 3 4 . 1 . 5 . . . . 3 1 1 . . 1 . . . . . 2 . . 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . . . . . 14 . . 15 . . . . . . . . . 10 . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . . . 117 . . . . 128 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . 8 . . . . . . . . 17 . . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 89 | . . . . 1 . 8 . 20 . . . 4 . 3 31 5 . 5 . . . . . 6 . 3 1 2 Largest Group 26 | . . . . 1 . 7 2 20 17 . . 4 4 3 26 26 18 14 1 . . . . 4 . 2 1 2 Highest-Rated Group 1337 | . . . . 10 . 99 25 775 699 . . 155 155 210 1012 1337 855 832 96 . . . . 156 . 100 149 244 Highest-Rated Ally 159 | . . . . 10 . 27 15 50 50 . . 40 40 70 159 159 96 96 96 . . . . 39 . 50 149 122 Zionite Dispatches 11 | . . . . . . . . . . . . . . 1 2 . . 2 . . . . . 3 . 2 . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Light 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . . . . . . . . . 1 8 . 1 . . . . . 1 . 1 . . STAY 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Ally Attacks 606 | . . . . . . 13 1 . 124 . . . 9 22 104 86 27 182 10 . . . . 2 . 6 7 13 Total Damage 17282 | . . . . . . 233 33 . 2776 . . . 664 506 2336 1771 1005 6236 445 . . . . 34 . 252 352 639 Kills 100 | . . . . . . 3 . . 16 . . . 4 5 18 9 3 36 . . . . . . . 3 1 2 Allies Corrupted 6 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Active Infowar (turns) 7304 | . . 260 499 501 358 358 . . . 340 392 1226 187 440 41 . . . 577 . . . . . . . 120 2005 Sensors 2726 | . . . . . . . . . . 340 392 1226 187 440 41 . . . . . . . . . . . . 100 Structural 358 | . . . . . . 358 . . . . . . . . . . . . . . . . . . . . . . Seismic 3117 | . . 260 499 501 358 . . . . . . . . . . . . . 577 . . . . . . . . 922 Cloaking 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Jamming 2125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 2005 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . 2 . . 2 . . . . . . 3 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . 1 3 . . 1 . . . . . 1 7 1 5 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 22031 | 91 622 326 499 501 504 2078 1103 958 1071 444 501 1226 525 570 1226 815 365 877 1036 202 183 994 628 649 826 369 837 2005 Spaces Moved 16701 | 53 320 200 281 276 251 1267 636 485 986 418 465 1280 471 526 952 403 90 438 559 378 354 1248 379 409 943 456 636 1541 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2870 | 37 320 200 281 5 . 697 60 146 . . . . . . 5 89 . 158 305 . . 123 294 50 . . . 100 Legs 3758 | . . . . 271 251 570 489 . . . . . . . . 314 90 280 13 . . 80 76 206 151 100 636 231 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3936 | . . . . . . . 87 106 . . . . . 17 947 . . . 167 378 354 651 . 19 . . . 1210 Flight 6121 | . . . . . . . . 233 986 418 465 1280 471 509 . . . . 74 . . 394 9 134 792 356 . . Fastest Speed 41 | 50 160 160 160 130 130 130 91 91 92 92 92 92 60 53 53 116 116 141 47 47 47 46 46 77 41 41 55 55 Average Speed 96 | 143 160 160 160 135 130 146 132 126 92 92 92 92 69 59 53 136 154 174 120 47 47 55 99 99 56 53 98 90 Slowest Speed 545 | 160 160 160 160 200 130 240 240 222 92 92 92 92 92 60 142 190 223 223 172 47 47 129 135 177 116 114 138 545 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . 8 . . . . 1 . . . . . . . . . 4 6 . . . Potential Cave-ins 14 | . . . . . . . . . . 2 . . . . . . . . . . . 3 5 2 . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 51 | 4 69 38 18 35 31 99 14 96 34 54 54 90 61 16 84 75 78 53 17 62 55 89 54 17 70 14 61 48 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . 1 . . 1 . . . . . . 1 1 . 5 . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . . . 1 1 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 . 1 . . 1 1 1 1 1 . 1 1 1 . 1 . 1 1 1 . . . 1 . Scrap Searched 17 | . . 1 . . . . . . . 7 1 2 2 . . . . . . 2 . . 2 . . . . . Spaces Dug 214 | . . . . 4 2 6 5 . 1 2 3 . . 16 2 . . 5 43 . . 3 17 17 12 1 6 69 Terrain Destroyed 1572 | . . . . 4 52 6 140 . 25 10 19 . 6 40 127 9 2 196 87 28 15 16 100 96 32 90 149 323 Melee 24 | . . . . 4 2 6 5 . 1 . . . . 6 . . . . . . . . . . . . . . Projectile 405 | . . . . . . . 1 . 8 10 19 . 4 12 31 9 2 30 54 1 2 16 62 62 19 8 21 34 AOE 1138 | . . . . . 50 . 134 . 15 . . . . 20 96 . . 166 33 27 13 . 38 34 13 82 128 289 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Total 20979 | 66 373 204 303 358 382 1446 777 815 1065 461 511 1330 644 663 1551 611 314 486 768 398 364 1485 588 544 1187 552 779 1954 Wait 2223 | . 11 . . 24 55 19 17 299 12 21 20 32 135 61 398 158 211 4 88 4 2 80 148 25 167 39 31 162 Move 16636 | 52 319 199 280 275 250 1266 636 484 970 417 464 1279 470 523 951 402 89 438 558 377 353 1247 377 400 930 455 635 1540 Hop 18 | . . . . . . . . . 7 . . . . 1 . . . . . . . . . 4 6 . . . Pick Up 248 | 8 6 2 3 10 16 4 13 3 15 2 2 12 6 2 6 12 3 9 14 3 1 16 5 13 10 4 14 34 Fast Attach 102 | 4 2 . . 10 3 4 7 1 . 1 . . 3 3 2 1 . . 5 2 . 6 2 5 8 6 7 20 Attach 93 | 2 1 . 2 3 2 2 8 2 1 2 . . 1 4 1 1 . . 6 3 1 6 4 6 5 8 3 19 Detach 97 | . 1 . . 1 . 4 7 3 3 2 . . 1 3 1 3 2 . 5 3 1 11 1 8 3 6 7 21 Swap 50 | . 1 1 1 1 6 2 6 . 1 . 2 . 3 1 3 2 . . . . . 5 1 5 . . 2 7 Drop 242 | . . 1 1 10 18 17 11 6 9 1 . 6 11 1 6 4 6 4 15 2 . 22 5 16 14 5 15 36 Fire 948 | . 32 1 16 . 16 20 55 15 46 15 23 1 14 56 54 28 3 30 76 4 6 92 41 62 39 29 62 112 Melee 71 | . . . . 24 15 6 15 2 1 . . . . 8 . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick 6 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 2 Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 Escape Stasis 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 5 . . . Rewire 233 | . . . . . . 102 . . . . . . . . 128 . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Discovered new exit (range 8) 714 | -10/Materials | Entered Mines 742 | -10/Mines | Met a Derelict bent on vengeance 833 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 963 | -10/Mines | Discovered new exit (range 10) 1040 | -10/Mines | Entered Subcaves 1041 | -10/Subcaves | Approached by a straggling Scientist 1352 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1380 | -10/Subcaves | Discovered new exit (range 7) 1388 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1451 | -10/Subcaves | Visited 4L-MR0's lab 1474 | -10/Subcaves | Found Tower Shield 1539 | -10/Subcaves | Entered Materials 1539 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1561 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 1710 | -8/Materials | Destroyed 7 combat bots 1852 | -8/Materials | Discovered new exit (range 3) 1995 | -8/Materials | Discovered new exit (range 3) 2040 | -8/Materials | Entered Storage 2061 | -8/Storage | Identified exit to Recycling 2125 | -8/Storage | Learned location of Armory (-3) 2201 | -8/Storage | Build established: Gladiator 2540 | -8/Storage | Used back door to open Recycling access 2544 | -8/Storage | Entered Recycling 2711 | -8/Recycling | Build established: Scavenger-Mutant 2970 | -8/Recycling | Lost 4 allies 3016 | -8/Recycling | Discovered new exit (range 16) 4246 | -8/Recycling | Entered Scraplab 4253 | -8/Recycling | Found Prototype Device 4253 | -8/Recycling | Identified Scrap Engine 4562 | -8/Recycling | Build established: Mutant 4622 | -8/Recycling | Entered Factory 4622 | -6/Factory | Accompanied by 2 allies 4622 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4907 | -6/Factory | System corruption reached 10% 5065 | -6/Factory | Lost 3 parts (1p2w) 5433 | -6/Factory | Found Prototype Launcher 5477 | -6/Factory | Found Prototype Launcher 5480 | -6/Factory | Found Prototype Launcher 5481 | -6/Factory | Identified Scatter Rocket Array (x2) 5593 | -6/Factory | Destroyed 9 combat bots 5725 | -6/Factory | Sucked down chute 5725 | -6/Factory | Entered Waste 5726 | -6/Waste | Joined by Warlord forces that had cleared the area 5743 | -6/Waste | Build established: Construct 6451 | -6/Waste | Discovered new exit (range 16) 6683 | -6/Waste | Entered Factory 6683 | -6/Factory | Accompanied by 17 allies 6829 | -6/Factory | Spotted B-75 Beast 7585 | -6/Factory | Lost 4 allies 7684 | -6/Factory | Lost 4 allies 7733 | -6/Factory | First assault squad dispatched 7735 | -6/Factory | Discovered new exit (range 15) 7754 | -6/Factory | Entered Lower Caves 7821 | -6/Lower Caves | Learned Factory terminal intel 7844 | -6/Lower Caves | Learned 12 Factory zone layouts 8185 | -6/Lower Caves | Discovered new exit (range 12) 8198 | -6/Lower Caves | Entered another Lower Caves area 8549 | -6/Lower Caves | Discovered new exit (range 9) 8699 | -6/Lower Caves | Entered Zion 8733 | -6/Zion | Given A8's code to call for help 8762 | -6/Zion | System corruption cleaned by Quarantine Array 8876 | -6/Zion | Discovered new exit (range 15) 9097 | -6/Zion | Given the Hacking Drone Bay 9098 | -6/Zion | Found Prototype Device 9243 | -6/Zion | Found Prototype Device 9513 | -6/Zion | Met Imprinter 9528 | -6/Zion | Imprinted 9530 | -6/Zion | Declared Zion's savior 9658 | -6/Zion | Learned location of Warlord (-4) 9925 | -6/Zion | Entered Proximity Caves 9925 | -5/Proximity Caves | Accompanied by 4 allies 9947 | -5/Proximity Caves | Ambushed by research squad 10085 | -5/Proximity Caves | Identified Hacking Drone Bay 10110 | -5/Proximity Caves | Learned Factory stockpile data 10363 | -5/Proximity Caves | Discovered new exit (range 11) 10450 | -5/Proximity Caves | Entered Factory 10450 | -5/Factory | Accompanied by 3 allies 10450 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10451 | -5/Factory | Identified exit to Extension 10451 | -5/Factory | Identified exit to Factory 10453 | -5/Factory | Loaded intel: 27 terminal locations 10597 | -5/Factory | Fabricated Railgun? 10759 | -5/Factory | Garrison activated, responded to threat 10808 | -5/Factory | Lost 3 parts (2p1w) 10853 | -5/Factory | Retrieved Zion intel report: Main Access 10854 | -5/Factory | Zion Light squad teleported in 10926 | -5/Factory | Lost 3 allies 11020 | -5/Factory | Entered Extension 11101 | -5/Extension | Destroyed 7 combat bots 11183 | -5/Extension | Rescued a captive Derelict 11184 | -5/Extension | Rescued a captive Derelict 11246 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-4 11268 | -5/Extension | Rescued a captive Derelict 11276 | -5/Extension | Zion Offense Resupply teleported in 11300 | -5/Extension | Rescued a captive Derelict 11383 | -5/Extension | Rescued a captive Derelict 11384 | -5/Extension | Rescued a captive Derelict 11584 | -5/Extension | Build established: Commander-Construct 11601 | -5/Extension | Disrupted transfer network 11685 | -5/Extension | Warlord forces began an assault 11716 | -5/Extension | Spotted B-75 Beast 11723 | -5/Extension | Destroyed B-75 Beast 11739 | -5/Extension | Spotted B-75 Beast 11744 | -5/Extension | Allies destroyed B-75 Beast 11851 | -5/Extension | Rescued A7 11873 | -5/Extension | Zion Light squad teleported in 11988 | -5/Extension | Rescued a captive Derelict 11990 | -5/Extension | Rescued a captive Derelict 12054 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 12063 | -5/Extension | Retrieved Zion intel report: Component Schematics 12071 | -5/Extension | Rescued a captive Derelict 12080 | -5/Extension | Discovered exit to Factory (range 10) 12080 | -5/Extension | Discovered new exit (range 6) 12246 | -5/Extension | Entered Cetus 12246 | -5/Cetus | Accompanied by 25 allies (A7) 12251 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 12300 | -5/Cetus | Spotted Cetus Guard 12300 | -5/Cetus | Spotted Cetus Guard 12302 | -5/Cetus | Spotted Cetus Guard 12306 | -5/Cetus | Destroyed Cetus Guard 12313 | -5/Cetus | Allies destroyed Cetus Guard 12324 | -5/Cetus | Allies destroyed Cetus Guard 12349 | -5/Cetus | Lost 3 allies 12445 | -5/Cetus | Started Cetus Manufacturing Module 12454 | -5/Cetus | Escorted A7 to Cetus Mainframe 12470 | -5/Cetus | Manufactured an Enhanced Grunt 12475 | -5/Cetus | Discovered new exit (range 15) 12495 | -5/Cetus | Manufactured an Enhanced Grunt 12520 | -5/Cetus | Manufactured an Enhanced Grunt 12545 | -5/Cetus | Manufactured an Enhanced Grunt 12570 | -5/Cetus | Manufactured an Enhanced Grunt 12665 | -5/Cetus | Spotted Cetus Guard 12666 | -5/Cetus | Spotted Cetus Guard 12671 | -5/Cetus | Spotted Cetus Guard 12673 | -5/Cetus | Spotted Cetus Guard 12674 | -5/Cetus | Destroyed Cetus Guard 12681 | -5/Cetus | Allies destroyed Cetus Guard 12683 | -5/Cetus | Allies destroyed Cetus Guard 12699 | -5/Cetus | Allies destroyed Cetus Guard 12701 | -5/Cetus | Discovered exit to Factory (range 16) 12708 | -5/Cetus | Scared off Revision 17 12727 | -5/Cetus | Lost 6 allies 12887 | -5/Cetus | Murdered A7 12890 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 12996 | -5/Cetus | Security sweep announced 13061 | -5/Cetus | Entered Archives 13061 | -5/Archives | Accompanied by 18 allies 13141 | -5/Archives | Lost 4 allies 13152 | -5/Archives | Discovered new exit (range 16) 13164 | -5/Archives | Discovered exit to Factory (range 16) 13426 | -5/Archives | Entered Hub_04(d) 13426 | -5/Hub_04(d) | Accompanied by 14 allies 13504 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 13505 | -5/Hub_04(d) | Zion Heavy squad teleported in 13833 | -5/Hub_04(d) | Discovered exit to Factory (range 13) 14026 | -5/Hub_04(d) | First assault squad dispatched 14080 | -5/Hub_04(d) | Zion Light squad teleported in 14220 | -5/Hub_04(d) | Discovered exit to Factory (range 11) 14221 | -5/Hub_04(d) | Discovered exit to Factory (range 13) 14222 | -5/Hub_04(d) | Garrison activated, responded to threat 14273 | -5/Hub_04(d) | Network Hub disabled 14296 | -5/Hub_04(d) | Spotted Lightning 14296 | -5/Hub_04(d) | Spotted Lightning 14299 | -5/Hub_04(d) | System corruption reached 10% 14303 | -5/Hub_04(d) | Entered Factory 14303 | -4/Factory | Accompanied by 1 ally 14303 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14330 | -4/Factory | Lost 3 allies 14346 | -4/Factory | Build established: Construct 14516 | -4/Factory | Spotted B-86 Titan 14528 | -4/Factory | Destroyed B-86 Titan 14650 | -4/Factory | System corruption reached 10% 14662 | -4/Factory | Lost 3 parts (2p1w) 14803 | -4/Factory | First assault squad dispatched 15323 | -4/Factory | Discovered new exit (range 12) 15339 | -4/Factory | Entered Upper Caves 15414 | -4/Upper Caves | Encountered a Warlord checkpoint 15466 | -4/Upper Caves | Learned 8 Research zone layouts 15470 | -4/Upper Caves | Learned 4 Research zone layouts 15500 | -4/Upper Caves | Spotted B-86 Titan 15527 | -4/Upper Caves | Identified exit to Upper Caves 15541 | -4/Upper Caves | Entered another Upper Caves area 15541 | -4/Upper Caves | Discovered new exit (range 9) 15562 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15631 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15657 | -4/Upper Caves | Build established: Scavenger-Construct 15722 | -4/Upper Caves | Discovered new exit (range 5) 15724 | -4/Upper Caves | Entered Warlord 15740 | -4/Warlord | System corruption cleaned by Quarantine Array 15788 | -4/Warlord | Rebuked by Warlord 15797 | -4/Warlord | Learned Research stockpile data 15797 | -4/Warlord | Learned Testing stockpile data 15797 | -4/Warlord | Learned 4 Research zone layouts 15797 | -4/Warlord | Learned 4 Research zone layouts 15798 | -4/Warlord | Learned Testing security intel 15798 | -4/Warlord | Learned Research scanalyzer intel 15813 | -4/Warlord | Warlord's base attacked by MAIN.C 15827 | -4/Warlord | Found Prototype Energy Gun 15828 | -4/Warlord | Found Prototype Energy Gun 15829 | -4/Warlord | Identified Vortex Rail (x2) 15832 | -4/Warlord | Found Prototype Energy Gun 15832 | -4/Warlord | Identified Vortex Shotgun 15834 | -4/Warlord | Found Vortex Shotgun 16003 | -4/Warlord | Found Prototype Reactor 16003 | -4/Warlord | Identified Vortex Chain Reactor 16027 | -4/Warlord | Found Prototype Device 16027 | -4/Warlord | Identified Thermal Barrier 16163 | -4/Warlord | Warlord forces counterattacked 16172 | -4/Warlord | Lost 6 allies 16180 | -4/Warlord | Spotted B-90 Cyclops 16184 | -4/Warlord | Spotted B-86 Titan 16241 | -4/Warlord | Spotted Striker 16252 | -4/Warlord | Spotted Striker 16279 | -4/Warlord | Destroyed 9 combat bots 16301 | -4/Warlord | Build established: Construct 16319 | -4/Warlord | Spotted Striker 16364 | -4/Warlord | Lost 27 allies 16414 | -4/Warlord | Destroyed Striker 16488 | -4/Warlord | Warlord base infiltrated, sounded retreat 16502 | -4/Warlord | Lost 6 allies 16517 | -4/Warlord | Found Prototype Launcher 16518 | -4/Warlord | Identified Chain Missile Launcher 16682 | -4/Warlord | Spotted Executioner 16683 | -4/Warlord | Spotted Executioner 16694 | -4/Warlord | Core integrity fell below 50% 16702 | -4/Warlord | Spotted Executioner 16703 | -4/Warlord | Spotted Executioner 16713 | -4/Warlord | Discovered new exit (range 12) 16718 | -4/Warlord | Entered Proximity Caves 16895 | -3/Proximity Caves | Spotter reported a threat 16915 | -3/Proximity Caves | Spotted B-86 Titan 16967 | -3/Proximity Caves | Spotter reported a threat 17060 | -3/Proximity Caves | Lost 4 parts (2p2u) 17098 | -3/Proximity Caves | Crushed by falling debris 17109 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17339 | -3/Proximity Caves | Discovered new exit (range 7) 17346 | -3/Proximity Caves | Entered Research 17346 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17347 | -3/Research | Identified exit to Quarantine 17348 | -3/Research | Identified exit to Research 17350 | -3/Research | Loaded intel: 6 scanalyzer locations 17408 | -3/Research | Zion Kinetic Resupply teleported in 17475 | -3/Research | Found Unknown Device 17540 | -3/Research | Discovered exit to Research (range 14) 17596 | -3/Research | Lost 4 parts (3p1n) 17774 | -3/Research | Retrieved Zion intel report: Branch Access 17774 | -3/Research | Identified exit to Armory 17775 | -3/Research | Zion Thermal Resupply teleported in 17833 | -3/Research | Spotted B-86 Titan 17834 | -3/Research | Spotted B-86 Titan 17851 | -3/Research | Destroyed B-86 Titan 17870 | -3/Research | Destroyed B-86 Titan 17935 | -3/Research | Zion Fire squad teleported in 17985 | -3/Research | Spotted B-90 Cyclops 17995 | -3/Research | Entered Quarantine 18103 | -3/Quarantine | Found Alien Energy Cannon 18369 | -3/Quarantine | Discovered exit to Research (range 8) 18419 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 18481 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18489 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 18494 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 18500 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18517 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 18526 | -3/Quarantine | Found Fusion Bomb Launcher 18609 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18616 | -3/Quarantine | Found Alien Artifact 18616 | -3/Quarantine | Identified Core Reset Matrix 18616 | -3/Quarantine | Identified Core Cannon 18616 | -3/Quarantine | Used Core Reset Matrix 18620 | -3/Quarantine | Detected hypermatrix surge 18620 | -3/Quarantine | Sensed 3 artifacts in vicinity 18727 | -3/Quarantine | Discovered exit to Research (range 11) 18766 | -3/Quarantine | Met incapacitated Sigix Warrior 18766 | -3/Quarantine | Lockdown squad dispatched 18771 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18772 | -3/Quarantine | Unlocked Sigix quarantine chamber 18777 | -3/Quarantine | Found Sigix Containment Pod 18821 | -3/Quarantine | Entered Research 18821 | -2/Research | Evolved 2 slots: Utility x2 18839 | -2/Research | Zion Offense Resupply teleported in 18852 | -2/Research | Found Prototype Processor 18852 | -2/Research | Identified Exp. Targeting Computer 19061 | -2/Research | Retrieved Zion intel report: Branch Access 19061 | -2/Research | Identified exit to Testing 19062 | -2/Research | Zion Demo squad teleported in 19071 | -2/Research | P-80 Master assimilated allied AO-KGU(d) 19090 | -2/Research | Spotted B-90 Cyclops 19119 | -2/Research | System corruption reached 10% 19190 | -2/Research | Entered Testing 19264 | -2/Testing | Found Prototype Energy Gun 19264 | -2/Testing | Identified Hyp. EM Gauss Rifle 19356 | -2/Testing | Retrieved Zion intel report: Active Garrisons 19387 | -2/Testing | Found Prototype Reactor 19401 | -2/Testing | Spotted Alpha 7 19414 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 19459 | -2/Testing | Destroyed Alpha 7 19508 | -2/Testing | Retrieved Zion intel report: Guard Positions 19531 | -2/Testing | Rewired PY-GDARCLZTTD 19571 | -2/Testing | Lost 3 parts (1u2w) 19656 | -2/Testing | Discovered new exit (range 8) 19750 | -2/Testing | Found Prototype Launcher 19752 | -2/Testing | Retrieved Zion intel report: Trap Installations 19789 | -2/Testing | Retrieved Zion intel report: Branch Access 19907 | -2/Testing | Found Prototype Device 19907 | -2/Testing | Identified Exp. Transmission Jammer 19940 | -2/Testing | First assault squad dispatched 20027 | -2/Testing | Entered Access 20027 | -1/Access | Evolved 2 slots: Utility x2 20238 | -1/Access | Found Unknown Device 20239 | -1/Access | Identified Launcher Loader 21228 | -1/Access | Lost 3 parts (3u) 21233 | -1/Access | Retrieved Zion intel report: Active Terminals 21234 | -1/Access | Zion Heavy squad teleported in 21277 | -1/Access | First assault squad dispatched 21296 | -1/Access | Terminal network hard line cut 21403 | -1/Access | Found Prototype Protection 21481 | -1/Access | Identified Ragnarok Missile Launcher 21543 | -1/Access | Build established: Scavenger-Construct 21636 | -1/Access | Destroyed 7 combat bots 21749 | -1/Access | Spotted B-99 Colossus 21805 | -1/Access | Destroyed 10 combat bots 21900 | -1/Access | Lost 3 parts (1p1u1w) 21913 | -1/Access | Spotted B-99 Colossus 21972 | -1/Access | High security lockdown imminent 22029 | -1/Access | Discovered new exit (range 4) 22032 | *** | Destroyed 0b10! Last Messages --------------- 21972_ B-74 Champion destroyed. 21972_ ALERT: High security lockdown imminent, T-100. 21972_ Door malfunctions. 21973_ System corrupted: Matter fused (-7). 21973_ The unstable cave ceiling collapses. 21973_ Adv. Medium Treads destroyed. 21974_ The unstable cave ceiling collapses. 22003_ P-80 Master destroyed. 22004_ Acquired 30 matter. 22008_ P-80 Master suffers critical hit (Destroy). 22008_ P-80 Master destroyed. 22022_ ALERT: Machine network offline. 22022_ Beam penetrates Sealed Barrier. 22022_ Sealed Barrier breached. 22022_ Beam penetrates Sealed Barrier. 22022_ Beam penetrates Earth. 22024_ System corrupted: Matter fused (-9). 22029_ Main Access Shell breached. 22029_ EXIT=FOUND [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | """ # # # #""####### # | | """" # ## ##?????# # | | """ # ## #""######## # ! | | " # # " # | | ######### #####" # = | | ????????# ##???## ######### | | ????????# #?????# #???????? | | ????????# #?????# "##############???????? | | ????????# #?????# ##????????????????????? | | ????????# #?????# #?????????????????????? | | ????????# #???? ?????????????????????? | | ????????# #??# ????????????????????? | | ????????# #??# ???????????????????? | | ????????# #??# ? ???????????????????? | | ???????# #??# ????????????????????????? | | ??????# # #??# ?????????????????????????? | | ??????# #??# ??????????????????????????? | | ??????# #?#"""??????????????????????????? | | ??????# ## #???????????????????????????????? | | ??????## #???????????????????????????????? | | ???????# # ?#"""??????????????????????????? | | ???????## ## ??????????????????????????? | | ????????## ### """"""?????????????????????? | | ?????????# # ##?# " "?????????????????????? | | ?????????## #??# " "" "?????????????????????? | | ???????????### #??# " "@ "?????????????????????? | | ??????????????# ### " "?????????????????????? | | ???????????????# # "" """ #?###??????????????? | | ?????????????????# " #?# ???? #???????? | | ?????????????????##" #?# ? #???????? | | ??????????????????#" """""""""?# """ #???????? | | ???????????????????#"" #?# """ #???????? | | ???????????????????#"" #?# "S #???????? | | ???????????????????#"" #?# """ #???????? | | ???????????????????#T #?# "" #???????? | | ???????????????????#"" #?# ?????????? | | ???????????????????#"" #?? ???????????? | | ???????????????????#"" #####+#############+ | | ?????????????? | | ?????????????? | | ??????????????+################################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 65 Energy Generation 105 Energy Capacity 997 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 2 Power Amplification 20 Armor Coverage 2000 Resistance: KI 25 Resistance: TH 50 Core Shielding 30 Weapon Cycling 20 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -5/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Core Cannon Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed LauncherAntimissileBotcube Manual? 0 Play Time 05:27:27 Cumulative 84.2 hours Start 2025.06.07 @ 19:27:23 End 2025.06.15 @ 04:38:22 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type 3 Total 8 Types 2/1/2/1/1/0/0/0/0/1 Lore% 57 Gallery% 55 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50754b48-9161-41c3-be10-f69eb914b492