Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 15:15:04 Player: McSaucyNugget Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (19) 3800 Robots Destroyed (202) 1010 Value Destroyed (5991) 5991 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1635) 1635 TOTAL SCORE: 14936 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 61 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Large Storage Unit Zionite Biocell (600) System Mapper Quantum Router Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Gravmag System Gravmag System Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Precision Energy Filter Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Ripper Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Hover Unit Zionite Biocell Machine Analyzer IFF Parser Seismic Detector Core Analyzer Microactuators Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Hacking Suite Phase Cannon Missile Launcher Power Maul [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . Utility 5 | . . . 1 . . . 1 . . 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 112 | 7 12 2 10 . . 3 22 2 12 13 1 4 1 2 14 2 4 1 . Power 11 | 1 2 . 1 . . . 3 . 2 1 . 1 . . . . . . . Engine 9 | 1 1 . 1 . . . 3 . 2 1 . . . . . . . . . Core 2 | . 1 . . . . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 32 | 2 1 . 2 . . 1 8 1 5 4 . 2 . . 3 1 2 . . Treads 20 | 2 1 . 2 . . 1 8 1 5 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . 4 . 2 . . 3 1 2 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 42 | 1 3 1 4 . . 1 5 1 3 5 1 1 . 1 11 1 2 1 . Device 10 | . . . 2 . . . . . 1 . 1 1 . . 3 1 1 . . Storage 6 | 1 2 . . . . . 1 . . 1 . . . . 1 . . . . Processor 8 | . . . . . . . . . 2 2 . . . 1 2 . . 1 . Hackware 3 | . . . . . . . . . . 2 . . . . 1 . . . . Protection 15 | . 1 1 2 . . 1 4 1 . . . . . . 4 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 27 | 3 6 1 3 . . 1 6 . 2 3 . . 1 1 . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 1 . . . . . . . 2 . . . . 1 . . . . . Ballistic Gun 7 | 2 4 . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 8 | . . . 3 . . 1 4 . . . . . . . . . . . . Launcher 4 | . 1 1 . . . . 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 2 . 1 . . . . . 3 . 2 . . Parts Lost 28 | . . 1 2 . . 2 2 1 1 . . 1 . . 1 1 2 3 11 Power 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . Propulsion 12 | . . . . . . 1 . . . . . 1 . . 1 1 2 1 5 Utility 10 | . . 1 1 . . 1 1 1 . . . . . . . . . 1 4 Weapon 3 | . . . . . . . 1 . . . . . . . . . . . 2 Highest Loss Streak 12 | . . 1 1 . . 2 2 1 1 . . 1 . . 1 1 1 3 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 2 10 14 23 24 25 24 24 24 24 14 14 14 15 15 14 14 14 14 6 Power 1 | . 1 2 1 1 2 2 1 1 . 1 1 1 1 1 1 1 1 1 1 Propulsion 7 | 1 3 4 9 12 12 11 12 11 10 1 2 2 3 3 1 2 1 . . Utility 4 | . 1 2 3 4 4 3 2 4 6 6 6 6 6 7 7 8 8 9 4 Weapon 6 | . 4 6 8 7 7 7 8 8 7 5 5 5 4 4 3 3 3 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 1 . 2 . . . 4 . 4 9 . . 1 . 4 . . 1 8 Power 3 | . . . . . . . 2 . . . . . . . . . . . 1 Propulsion 9 | . 1 . 1 . . . 1 . . 6 . . . . . . . . . Utility 14 | . . . . . . . . . . 3 . . . . 4 . . 1 6 Weapon 8 | . . . 1 . . . 1 . 4 . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 99 100 100 99 97 100 99 89 92 92 97 100 99 100 99 99 35 Engine 7 | . 5 14 10 11 11 11 9 9 9 7 7 6 . . . . . . . Core 1 | . 8 . . . . . . . . . . . 7 7 6 6 6 5 . Treads 25 | . 28 28 32 33 33 33 35 36 36 1 . . . . . . . . . Hover 7 | . . . . . . . . . . 27 30 30 30 30 33 33 32 33 4 Device 6 | . . . 10 11 11 11 9 9 9 . 6 7 7 7 6 6 6 1 . Storage 9 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 6 6 6 1 Processor 6 | . . . . . . . . . 8 20 23 23 23 23 20 20 20 24 15 Hackware 1 | . . . . . . . . . . 13 7 7 7 7 6 6 6 6 5 Protection 9 | . 8 14 10 11 11 10 15 18 9 . . . . . 5 6 6 6 1 Energy Cannon 1 | . . . 8 11 11 . . . . . . . . . . . . . . Ballistic Gun 5 | . 27 27 9 . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . 3 11 11 20 17 17 17 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 4 7 6 6 6 6 . Piercing Weapon 1 | . . . . . . . . . . 2 7 7 7 6 6 6 5 6 5 Peak Build Rating 69 | 6 12 11 18 16 16 19 34 31 36 50 48 49 51 54 62 63 69 69 60 Average Rating 29 | 4 10 10 15 16 16 17 30 30 33 45 47 47 49 52 58 61 65 66 24 On Entrance 34 | . 6 11 11 16 16 16 18 31 31 36 48 47 47 51 53 61 63 63 60 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 11 94 94 100 98 98 100 120 120 120 112 32 33 32 37 41 40 44 40 33 Greatest Support 84 | 40 40 40 60 60 60 60 84 82 82 82 32 33 33 33 42 42 47 47 46 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 1 1 1 1 . 1 . 1 1 . . . . Average Overweight (x) . | . 1 2 1 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 Average Capacity 22 | 7 21 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 6 Most Carried 25 | 4 14 16 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 14 Average Carried 19 | 2 10 14 23 24 25 24 24 24 24 14 14 14 14 15 14 14 14 14 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 4 14 15 24 25 25 23 25 24 25 15 14 15 15 15 15 15 14 13 5 Class Distribution -------------------- 75% | Mutant 9% | Gladiator 6% | Scavenger-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5573 | 240 604 159 421 140 . 309 1243 198 1146 238 16 45 10 100 378 20 285 10 11 Remotely 251 | . . . . . . . . . 251 . . . . . . . . . . Salvage Created 7099 | . 618 121 812 256 . 454 1175 175 1218 322 . 221 . 333 795 66 462 26 45 Parts 355 | . 35 8 48 13 . 22 68 5 63 5 . 10 . 9 38 4 15 5 7 Haulers Intercepted 9 | . 1 . . . . . 3 . 3 . . . . . 1 . 1 . . Recyclers Shooed 3 | . . . . . . 1 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . 6 . 7 . 1 10 . 6 Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 135 | . 12 6 14 4 . 17 28 7 22 3 . 2 . 3 4 . 9 . 4 Melee 10 | . . . . . . . . . . . . 2 . 2 4 . 2 . . Guns 15 | . 9 1 5 . . . . . . . . . . . . . . . . Cannons 57 | . . . 5 4 . 5 18 5 20 . . . . . . . . . . AOE 53 | . 3 5 4 . . 12 10 2 2 3 . . . 1 . . 7 . 4 Classes Destroyed 18 | . 7 . 4 1 . . 1 . 2 . . 1 . 1 . 1 . . . Worker 5 | . . . 1 . . . 2 . 1 . . . . . 1 . . . . Builder 8 | . . . 1 . . . 4 . 1 1 . . . . 1 . . . . Tunneler 4 | . . . . 1 . . 1 . . . . . . . 2 . . . . Hauler 9 | . 1 . . . . . 3 . 3 . . . . . 1 . 1 . . Recycler 21 | . 2 1 2 2 . 3 3 . 2 3 . . . . 3 . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . . . 1 . 1 1 . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . Watcher 12 | . 1 . 2 . . . 3 . 5 . . . . . 1 . . . . Swarmer 40 | . 2 6 4 . . 8 7 . . 3 . . . . 2 . 4 . 4 Grunt 60 | . 7 . 3 4 . 9 14 5 13 . . . . . . . 5 . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . Sentry 23 | . . . 7 . . . 6 2 7 . . . . . 1 . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . 2 . 2 1 . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . Packrat 5 | . . . . . . . . . . . . 2 . 3 . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 8 | . 3 4 5 2 . 8 7 4 5 3 . 1 . 1 3 . 4 1 4 Combat Bots Only 8 | . 3 3 4 2 . 8 5 4 3 3 . 1 . 1 3 . 4 . 4 Max Kills in Single Turn 5 | . 1 2 4 1 . 5 3 2 2 2 . 1 . 1 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 3 . . 5 3 1 2 2 . . . 1 . . 2 . 3 Melee 1 | . . . . . . . . . . . . 1 . 1 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 706 | . 35 23 65 12 . 28 106 36 72 19 18 28 . 15 50 56 19 12 112 Missed 251 | . 12 6 12 2 . 10 25 15 23 7 11 12 . 5 20 26 8 5 52 Hits 455 | . 23 17 53 10 . 18 81 21 49 12 7 16 . 10 30 30 11 7 60 Melee 3 | . . . . . . . . . 3 . . . . . . . . . . Projectile 452 | . 23 17 53 10 . 18 81 21 46 12 7 16 . 10 30 30 11 7 60 Critical Strikes 12 | . . 2 1 . . . 4 . 2 . . 1 . . . . . . 2 Damage Taken 6912 | . 328 145 740 127 . 338 1255 291 854 107 52 187 . 193 253 345 200 318 1179 Core 1536 | . 33 21 113 . . 68 66 37 89 51 20 56 . 114 45 48 20 45 710 Absorbed by Shields 40 | . . . . . . . . 40 . . . . . . . . . . . Regen/Repaired (Parts) 507 | . . . 215 . . . . . 135 . . . . . 157 . . . . Core Remaining (%) 72 | 100 . 78 . . . 54 . . 65 . . . . 65 . . . . . Volleys Fired 375 | 4 53 8 58 11 . 23 83 18 83 2 . . . 14 1 . 15 . 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 . . . 1 1 . 1 . 1 Hottest 115 | 40 60 46 97 97 . 74 80 80 115 36 . . . 80 40 . 36 . 36 Shots Fired 659 | 8 99 12 113 22 . 35 157 29 150 2 . . . 14 1 . 15 . 2 Gun 160 | 8 92 8 52 . . . . . . . . . . . . . . . . Cannon 446 | . 4 . 58 22 . 24 149 26 149 . . . . 13 1 . . . . Launcher 53 | . 3 4 3 . . 11 8 3 1 2 . . . 1 . . 15 . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 533 | 8 92 8 66 11 . 24 149 26 139 . . . . 9 1 . . . . Thermal 73 | . 4 . 44 11 . . . . 10 . . . . 4 . . . . . Explosive 53 | . 3 4 3 . . 11 8 3 1 2 . . . 1 . . 15 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 2 7 3 18 15 . 6 11 6 16 . . . . . . . 1 . . Robot Miss Streak 7 | 2 6 5 7 1 . 1 4 2 3 . . . . 1 . . . . 1 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 447 | 4 51 4 79 19 . 24 91 18 89 6 . 7 . 6 23 3 22 1 . Core Hits 277 | 1 28 7 31 8 . 29 55 14 46 5 . 4 . 3 14 2 22 1 7 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . . . . . . . Critical Strikes 45 | . 1 . . . . 2 16 4 12 3 . . . 2 2 . 3 . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Blast 34 | . . . . . . 2 16 4 12 . . . . . . . . . . Smash 2 | . . . . . . . . . . 2 . . . . . . . . . Impale 8 | . . . . . . . . . . 1 . . . 2 2 . 3 . . Melee Attacks 167 | . . . . . . . . . . 11 . 12 1 27 60 6 30 20 . Impact 5 | . . . . . . . . . . 5 . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . 3 12 1 4 3 . Piercing 139 | . . . . . . . . . . 6 . 12 1 24 48 5 26 17 . Sneak Attacks 29 | . . . . . . . . . . 5 . 2 . 5 11 3 2 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 1 . 1 . . Damage Inflicted 17704 | 31 876 389 1610 403 . 1670 3647 858 2625 689 . 330 . 426 1294 220 2202 74 360 Guns 1272 | 31 605 45 591 . . . . . . . . . . . . . . . . Cannons 7123 | . . . 778 393 . 390 2511 512 2539 . . . . . . . . . . Explosions 5443 | . 264 341 241 . . 1256 1123 346 68 145 . . . 50 . . 1249 . 360 Melee 3791 | . . . . . . . . . . 544 . 330 . 376 1294 220 953 74 . Ramming 75 | . 7 3 . 10 . 24 13 . 18 . . . . . . . . . . Kinetic 7484 | 31 605 45 775 201 . 390 2511 512 2414 . . . . . . . . . . Thermal 911 | . . . 594 192 . . . . 125 . . . . . . . . . . Explosive 5185 | . 264 341 241 . . 1256 865 346 68 145 . . . 50 . . 1249 . 360 Electromagnetic 258 | . . . . . . . 258 . . . . . . . . . . . . Impact 340 | . . . . . . . . . . 340 . . . . . . . . . Slashing 460 | . . . . . . . . . . . . . . . 281 . 179 . . Piercing 2991 | . . . . . . . . . . 204 . 330 . 376 1013 220 774 74 . Highest Corruption 8 | . . . . . . . . . . . . . . . . . . . 8 Average Corruption 7 | . . . . . . . . . . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . . . . . . 5 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1155 | . . 20 1 . . 1 143 14 24 310 . . . 247 270 . 125 . . Projectiles 135 | . . . 1 . . 1 95 14 24 . . . . . . . . . . Explosions 74 | . . 20 . . . . 48 . . . . . . . . . 6 . . Melee 946 | . . . . . . . . . . 310 . . . 247 270 . 119 . . Knockbacks 54 | . . . 2 4 . 5 25 4 12 2 . . . . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . . . . Kinetic 49 | . . . 2 3 . 5 24 3 12 . . . . . . . . . . Secondary 3 | . . . . 1 . . 1 1 . . . . . . . . . . . Self-Inflicted Damage 357 | . 46 9 . . . 76 131 . 26 . . . . . . . . . 69 Shots 13 | . 1 1 . . . 3 5 . 1 . . . . . . . . . 2 Rammed 12 | . 2 1 . 3 . 2 3 . 1 . . . . . . . . . . Targets Rammed 13 | . 2 1 . 4 . 2 3 . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 242 | . 104 12 14 . . . 242 . 4 . 1 . . 102 . 13 1 . 212 Average Temperature 24 | . 14 9 7 . . . 87 . 3 . 1 . . 38 . 5 1 . 113 Received Heat Transfer 1833 | . 87 . 243 69 . 117 477 135 396 15 18 . . 33 54 99 45 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 7 . . . . . . . . . Impact Corruptions 7 | . . . . . . . . . . 7 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 1850 | . . . 1258 407 . . . . 185 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . . 1 2 2 2 1 . . . . 2 . . . . Low Security (%) 60 | 100 100 100 100 100 . 92 53 . 3 40 . . . . . . . . . Level 1 19 | . . . . . . 7 40 32 47 60 . . . . . . . . . Level 2 20 | . . . . . . . 6 67 48 . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 634 | . 89 92 154 51 . 216 429 515 573 291 . . . . 634 . . . . Initial 604 | . . . 10 51 . . 18 269 250 228 . . . . 604 . . . . Average 179 | . 21 21 28 9 . 114 172 409 379 219 . . . . 523 . . . . Influence Increases 5912 | . 354 254 467 124 . 509 1072 256 926 225 . 140 . 95 1010 30 265 20 165 Destroy 0b10 Robot/C 2720 | . 180 180 280 80 . 340 560 140 440 60 . 40 . 40 100 . 180 20 80 Destroy 0b10 Robot/NC 345 | . 25 5 40 15 . 15 85 . 65 25 . . . 5 50 . 15 . . Destroy Leader 630 | . 44 30 104 20 . 50 122 10 156 10 . 10 . 20 34 . 10 . 10 Allied During Kill 21 | . . 4 . 6 . . . . . . . . . . 11 . . . . Trap Triggered on 0b10 20 | . . . . . . . . . 20 . . . . . . . . . . Successful Hack 107 | . 17 . . . . . 17 . 44 10 . . . . 19 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . Disable Machine 255 | . 30 . . . . 15 45 30 60 45 . . . . 30 . . . . Anti-Garrison Action 50 | . . . . . . . . 50 . . . . . . . . . . . Destroy Structure 414 | . 13 35 28 3 . 59 123 26 81 15 . . . . 31 . . . . Advance Influence 600 | . . . . . . . . . . . . . . . 600 . . . . Partial Spotted 45 | . . . 15 . . . . . . 30 . . . . . . . . . Lose Combat Pursuer 675 | . 15 . . . . 30 120 . 60 30 . 90 . 30 135 30 60 . 75 Influence Decreases 5887 | . 354 227 363 255 . 462 705 155 939 454 182 217 14 88 615 250 345 122 140 Entered New Map 1236 | . . . 17 80 . . 29 145 265 274 102 19 14 . 3 150 36 102 . Time Decay 4041 | . 354 227 326 175 . 442 506 . 664 180 80 188 . 88 342 90 289 20 70 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . 200 . . . . Lost Part 200 | . . . 20 . . 20 20 10 10 . . 10 . . 10 10 20 . 70 Lost Ally 60 | . . . . . . . . . . . . . . . 60 . . . . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 2 . . . 3 . 2 4 . . . . 5 . . . 1 Investigation 10 | . 3 . 1 . . . 1 . 1 2 . . . . 2 . . . . Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 7 | . . . 1 . . . 2 . 1 1 . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 21 | . 5 . 3 . . . 5 . 5 . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 25 6 27 4 . 18 44 7 36 9 1 10 . 10 16 3 18 4 25 Peak Tracking Total 17 | . 6 3 4 2 . 7 9 4 3 4 1 3 . 4 5 3 5 4 17 Tactical Retreats 32 | . 2 . . . . 2 6 . 4 2 . 4 . 2 4 1 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 13 | . 2 . 1 . . . . 6 2 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . 3 . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 20 | . 2 . 1 . . 1 3 3 4 3 . . . . 2 . . 1 . Max in Single Turn 1 | . 1 . 1 . . 1 1 1 1 1 . . . . 1 . . 1 . Garrison Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 52 | . 8 . 4 . 1 . 8 2 9 8 . . . 1 6 . 1 4 . Terminals 29 | . 7 . 3 . . . 6 2 6 4 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations 5 | . . . 1 . . . . . 2 . . . . . 2 . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . 2 . . . . Scanalyzers 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . Garrison Access 5 | . . . . . . . 1 . 1 2 . . . . 1 . . . . Total Hacks 134 | . 15 . 9 . 1 . 23 4 27 17 . . . 1 11 . 1 25 . Successful 90 | . 10 . 4 . 1 . 12 . 19 8 . . . 1 9 . 1 25 . Failed 43 | . 4 . 5 . . . 11 4 8 9 . . . . 2 . . . . Catastrophic 11 | . . . 3 . . . 1 1 2 4 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 62 | . 14 . 1 . . . 13 . 11 3 . . 1 . 19 . . . . Terminals 71 | . 13 . 5 . . . 19 4 21 8 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations 14 | . . . 4 . . . . . 4 . . . . . 6 . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . 2 . . . . Scanalyzers 7 | . . . . . . . 1 . . 4 . . . . 2 . . . . Garrison Access 10 | . . . . . . . 3 . 2 4 . . . . 1 . . . . Terminal Hacks 44 | . 2 . . . 1 . 4 . 8 2 . . . 1 . . 1 25 . Record 13 | . . . . . 1 . . . . . . . . 1 . . . 11 . Part Schematic 10 | . 1 . . . . . . . . . . . . . . . . 9 . Robot Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . Robot Analysis 2 | . . . . . . . . . 1 1 . . . . . . . . . Prototype ID Bank 6 | . . . . . . . 1 . 2 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 1 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 13 | . . . 4 . . . . . 3 . . . . . 6 . . . . Scan Component 7 | . . . 2 . . . . . 2 . . . . . 3 . . . . Repair 6 | . . . 2 . . . . . 1 . . . . . 3 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 6 | . . . . . . . 1 . . 4 . . . . 1 . . . . Insert Component 2 | . . . . . . . 1 . . . . . . . 1 . . . . Retrieve Study 4 | . . . . . . . . . . 4 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 1 . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Unauthorized Hacks 21 | . 8 . . . . . 6 . 7 . . . . . . . . . . Terminals 20 | . 7 . . . . . 6 . 7 . . . . . . . . . . Botnet 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . Skim 17 | . 6 . . . . . 5 . 6 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . 1 . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 3 . . . 4 2 3 6 . . . . 4 . . . . Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 2 . 4 . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . . . . . . . . . . . 15 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . Parts Repaired 6 | . . . 2 . . . . . 1 . . . . . 3 . . . . Time 276 | . . . 52 . . . . . 44 . . . . . 180 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 10 | . . 1 . 2 . . . . . . . . 4 . 3 . . . . Largest Group 4 | . . 1 . 2 2 . . . . . . . 4 . 3 . . . . Highest-Rated Group 210 | . . 31 . 47 47 . . . . . . . 151 . 210 . . . . Highest-Rated Ally 70 | . . 31 . 31 31 . . . . . . . 38 . 70 . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . 1 . . . . Initial Warlord ECA Mod 3 | . . . . . . . . . 3 2 2 2 2 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . 4 . . . . . . . . . . . . 7 . . . . Total Damage 203 | . . 61 . . . . . . . . . . . . 142 . . . . Kills 4 | . . 3 . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 6027 | . . . . . . . . . 2192 375 176 474 307 525 764 190 718 157 149 Optics 6027 | . . . . . . . . . 2192 375 176 474 307 525 764 190 718 157 149 Sensors 1432 | . . . . . . . . . . . 169 429 307 516 11 . . . . IFF 721 | . . . . . . . . . . . . . . . . 99 622 . . Seismic 872 | . . . . . . . . . . . . . . . 701 91 54 26 . Robot Analysis Total 2 | . . . . . . . . . 1 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . 1 1 . 1 . 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 4 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 16174 | 114 1458 1553 1184 964 766 1242 1878 656 2524 375 176 474 307 525 764 190 718 157 149 Spaces Moved 11125 | 62 444 476 366 382 320 485 634 250 694 690 434 1027 747 769 1206 458 1220 179 282 Core 264 | 8 . . . . . . . . . . . . . . . . . . 256 Treads 4112 | 54 444 476 366 382 320 485 634 250 694 7 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 6749 | . . . . . . . . . . 683 434 1027 747 769 1206 458 1220 179 26 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 320 240 240 240 240 232 236 236 38 38 38 40 40 38 38 38 42 44 Average Speed 117 | 145 278 320 240 240 240 240 232 236 236 40 38 39 40 40 39 38 40 42 49 Slowest Speed 320 | 160 320 320 320 240 240 240 240 236 238 238 38 102 40 100 105 38 42 44 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 6 71 97 39 98 78 89 60 37 69 26 54 88 89 73 36 63 93 82 60 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 18 | . 1 . . . 1 . . . 1 . 1 1 1 . 10 1 . 1 . Known Exits Taken 8 | . . 1 . . . 1 1 . 1 1 1 . . 1 . . 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 1 . . . . . . 1 1 . 1 1 . 1 . Scrap Searched 20 | . . 1 . 1 . 1 . . . . 4 2 4 1 . 2 3 . 1 Spaces Dug 78 | . . . . . . . 1 . 4 2 . 5 . 21 28 1 15 1 . Terrain Destroyed 574 | . 12 48 26 3 . 64 120 20 78 15 . 5 . 34 29 1 93 1 25 Melee 62 | . . . . . . . . . . 2 . 5 . 17 28 1 8 1 . Projectile 137 | . . . 3 3 . 4 54 . 66 . . . . 6 1 . . . . AOE 375 | . 12 48 23 . . 60 66 20 12 13 . . . 11 . . 85 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 13321 | 76 577 493 568 403 319 524 885 287 1430 771 444 1073 754 924 1416 465 1388 235 289 Wait 1232 | . 40 2 97 6 . 5 82 4 608 7 9 27 . 103 101 . 113 28 . Move 11107 | 61 443 475 365 381 319 484 634 249 693 689 433 1026 746 768 1205 457 1219 178 282 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 117 | 3 12 2 18 1 . 1 24 . 11 18 . 1 3 . 16 1 . 5 1 Fast Attach 41 | 7 6 . 5 . . . 8 . 4 3 . 2 1 . 4 . 1 . . Attach 42 | . . 1 4 . . 2 2 1 4 12 1 . . . 8 1 3 2 1 Detach 16 | 1 5 . 2 . . . . . 1 3 1 . . . 1 . 1 . 1 Swap 99 | . 8 4 9 . . 6 16 3 11 2 . 3 . 15 14 1 6 1 . Drop 117 | . 8 . 10 . . 1 33 1 14 24 . 2 3 . 14 . 1 4 2 Fire 375 | 4 53 8 58 11 . 23 83 18 83 2 . . . 14 1 . 15 . 2 Melee 150 | . . . . . . . . . . 11 . 12 1 24 52 5 28 17 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 13 | . 2 1 . 4 . 2 3 . 1 . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / [*Low] / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Learned 4 Recycling zone layouts 499 | -10/Materials | Learned location of 1 exit from Storage 565 | -10/Materials | Loaded intel: 28 non-interactive machine locations 666 | -10/Materials | Learned Storage garrison access intel 715 | -10/Materials | Derelicts attacked the area 720 | -10/Materials | Learned location of 2 exits from Mines 753 | -10/Materials | Learned location of 2 exits from Mines 848 | -10/Materials | Discovered new exit (range 11) 853 | -10/Materials | Learned location of 1 exit from Storage 864 | -10/Materials | Discovered new exit (range 16) 1343 | -10/Materials | Discovered new exit (range 16) 1512 | -10/Materials | Discovered new exit (range 14) 1573 | -10/Materials | Entered Mines 1574 | -10/Mines | Identified exit to Materials 1574 | -10/Mines | Identified exit to Subcaves 1899 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2146 | -10/Mines | Received a Mining Laser from a helpful Derelict 2434 | -10/Mines | Learned 2 Materials zone layouts 3126 | -10/Mines | Entered Materials 3126 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3606 | -9/Materials | Repaired Lgt. Treads 3638 | -9/Materials | Repaired Lgt. Treads 3700 | -9/Materials | Discovered new exit (range 9) 4150 | -9/Materials | Discovered new exit (range 15) 4310 | -9/Materials | Entered Mines 4311 | -9/Mines | Identified exit to Materials 4330 | -9/Mines | Found a hidden stash of uninstalled traps 4335 | -9/Mines | Met a Derelict bent on vengeance 4375 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4734 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4755 | -9/Mines | Discovered exit to Materials (range 9) 4833 | -9/Mines | Learned Materials security intel 5265 | -9/Mines | Discovered new exit (range 5) 5274 | -9/Mines | Entered Exiles 5274 | -9/Exiles | Accompanied by 2 allies 5304 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5332 | -9/Exiles | Met 8R-AWN 5390 | -9/Exiles | Met EX-HEX 5454 | -9/Exiles | Met EX-BIN 5560 | -9/Exiles | Met EX-DEC 5570 | -9/Exiles | Learned location of Zion (-7) 5739 | -9/Exiles | Visited The Gauntlet 6011 | -9/Exiles | Discovered new exit (range 14) 6040 | -9/Exiles | Entered Mines 6135 | -8/Mines | Discovered exit to Materials (range 9) 6156 | -8/Mines | Destroyed 8 combat bots 6457 | -8/Mines | Discovered exit to Materials (range 9) 7282 | -8/Mines | Entered Materials 7282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7608 | -8/Materials | Identified exit to Factory 7684 | -8/Materials | Build established: Scavenger-Mutant 8268 | -8/Materials | Build established: Mutant 8318 | -8/Materials | Learned location of 1 exit from Recycling 8370 | -8/Materials | Learned 4 Factory zone layouts 8410 | -8/Materials | Learned location of 1 exit from Lower Caves 8441 | -8/Materials | Learned Storage emergency access door positions 8464 | -8/Materials | Learned 2 Storage zone layouts 8479 | -8/Materials | Learned location of 2 exits from Factory 8504 | -8/Materials | Learned Factory stockpile data 9160 | -8/Materials | Identified exit to Garrison 9160 | -8/Materials | Entered Garrison 9354 | -8/Garrison | Triggered checkpoint 9371 | -8/Garrison | Triggered checkpoint 9472 | -8/Garrison | Triggered checkpoint 9578 | -8/Garrison | Discovered new exit (range 10) 9689 | -8/Garrison | Garrison Relay disabled 9816 | -8/Garrison | Entered Materials 10534 | -8/Materials | Repaired Gauss Cannon 10712 | -8/Materials | Discovered exit to Factory (range 3) 11475 | -8/Materials | Build established: Scavenger-Mutant 11750 | -8/Materials | Learned location of 3 exits from Factory 11798 | -8/Materials | Learned Storage emergency access door positions 11911 | -8/Materials | Build established: Mutant 11914 | -8/Materials | Learned Factory garrison access intel 11946 | -8/Materials | Learned Storage emergency access door positions 11987 | -8/Materials | Learned Factory non-interactive machine intel 12340 | -8/Materials | Entered Factory 12340 | -7/Factory | Evolved 2 slots: Utility x2 12341 | -7/Factory | Identified exit to Factory 12341 | -7/Factory | Identified exit to Storage 12342 | -7/Factory | Identified exit to Lower Caves 12345 | -7/Factory | Loaded intel: 228 non-interactive machine locations 12346 | -7/Factory | Loaded intel: 4 garrison access locations 12650 | -7/Factory | Build established: Hacker-Mutant 12715 | -7/Factory | Entered Lower Caves 12716 | -7/Lower Caves | Identified exit to Lower Caves 12730 | -7/Lower Caves | Met a Warlord Commander 12731 | -7/Lower Caves | Learned location of Warlord (-5) 12732 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12797 | -7/Lower Caves | Encountered a Warlord checkpoint 12862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12891 | -7/Lower Caves | Entered another Lower Caves area 12897 | -7/Lower Caves | Ambushed by research squad 13010 | -7/Lower Caves | Build established: Mutant 13052 | -7/Lower Caves | Discovered exit to Factory (range 7) 13073 | -7/Lower Caves | Encountered a Warlord checkpoint 13203 | -7/Lower Caves | Found DCF Scrap (14 items) 13271 | -7/Lower Caves | Discovered new exit (range 16) 13365 | -7/Lower Caves | Entered Zion 13414 | -7/Zion | Discovered new exit (range 13) 13501 | -7/Zion | Received a visual enhancement algorithm 13504 | -7/Zion | Ran a visual enhancement algorithm 13519 | -7/Zion | Met Imprinter 13525 | -7/Zion | Imprinted 13527 | -7/Zion | Declared Zion's savior 13576 | -7/Zion | Learned location of Recycling (-7) 13672 | -7/Zion | Entered Proximity Caves 13760 | -6/Proximity Caves | Spotter reported a threat 13782 | -6/Proximity Caves | Build established: Gladiator 13784 | -6/Proximity Caves | Learned Factory terminal intel 13786 | -6/Proximity Caves | Spotted B-75 Beast 13935 | -6/Proximity Caves | Spotter reported a threat 14022 | -6/Proximity Caves | Spotter reported a threat 14142 | -6/Proximity Caves | Spotter reported a threat 14194 | -6/Proximity Caves | Discovered exit to Factory (range 10) 14197 | -6/Proximity Caves | Entered Factory 14197 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14198 | -6/Factory | Identified exit to Extension 14199 | -6/Factory | Loaded intel: 28 terminal locations 14218 | -6/Factory | Retrieved Zion intel report: Trap Installations 14287 | -6/Factory | Repaired Aerolev Unit? 14462 | -6/Factory | Repaired Aerolev Unit 14478 | -6/Factory | Discovered new exit (range 16) 14523 | -6/Factory | Repaired Aerolev Unit 14523 | -6/Factory | Build established: Scavenger-Gladiator 14547 | -6/Factory | Search patrols dispatched 14576 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 14583 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14653 | -6/Factory | Discovered new exit (range 10) 14656 | -6/Factory | Identified exit to Factory 14677 | -6/Factory | Zion Light squad teleported in 14732 | -6/Factory | Discovered exit to Factory (range 7) 14897 | -6/Factory | Search patrols dispatched 14905 | -6/Factory | Discovered new exit (range 21) 14954 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14961 | -6/Factory | Entered Lower Caves 14965 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14982 | -6/Lower Caves | Build established: Gladiator 15056 | -6/Lower Caves | Learned location of 1 exit from Factory 15086 | -6/Lower Caves | Discovered new exit (range 9) 15151 | -6/Lower Caves | Entered another Lower Caves area 15164 | -6/Lower Caves | Discovered exit to Factory (range 15) 15586 | -6/Lower Caves | Encountered a Warlord checkpoint 15589 | -6/Lower Caves | Identified exit to Data Miner 15869 | -6/Lower Caves | Entered Data Miner 15869 | -6/Data Miner | Discovered new exit (range 7) 15875 | -6/Data Miner | Met Data Miner 15885 | -6/Data Miner | Learned location of Section 7 (-2) 15885 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15893 | -6/Data Miner | Received God Mode back door access code from Data Miner 15910 | -6/Data Miner | Destroyed Data Miner 15914 | -6/Data Miner | Found Prototype Hackware 15915 | -6/Data Miner | Found Prototype Hackware 15917 | -6/Data Miner | Found Prototype Hackware 15919 | -6/Data Miner | Found Prototype Hackware 15920 | -6/Data Miner | Data Conduit disabled 16026 | -6/Data Miner | Entered Proximity Caves 16077 | -5/Proximity Caves | Lost 12 parts (1p6n4u1w) 16089 | -5/Proximity Caves | Core integrity fell below 50% 16137 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16154 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16166 | -5/Proximity Caves | Core integrity fell below 20% 16172 | -5/Proximity Caves | Discovered exit to Factory (range 14) 16175 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16108_ System corrupted: Heat flow error (+236). 16111_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 16126_ Penetrated by Slug. 16130_ System corrupted: Matter fused (-9). 16130_ N0-DHZ(c) destroyed. 16137_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 16151_ Spear+ destroyed. 16153_ Penetrated by Slug. 16153_ Slug penetrates Wall. 16154_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 16158_ Y-72 Warden: "REQUESTING BACKUP." 16159_ System corrupted: Heat flow error (+249). 16159_ Slug penetrates Wall. 16167_ Imp. Hacking Suite destroyed. 16168_ C-45 Heavy ARC bursts open, deploying its payload. 16168_ G-67 Veteran unfolds itself. 16168_ G-50 Soldier unfolds itself. 16168_ I-47 Archangel unfolds itself. 16172_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????####???????????????????????????? | | ????????????## #???????????????????????????? | | ?????####??## #??###???#??????????????????? | | ###### #### #??# ### ??????????????????? | | ## #??# ??????????????????? | | ###?## ??????????????????? | | ### #??## #??????????????????? | | ??#### #### #??????????????????? | | ?????### ### < #??????????????????? | | ???????# #? ##?????????????????? | | ??###??# #??? #?????????????????? | | ## #??## ##???? #?????????????????? | | #??## #?????? #?????????????????? | | #??## #??????? #?????????????????? | | ###### ##???????? ##????????????????? | | * ######?????# ##???????????????? | | % ##????# #???????????????? | | ####### ##??## i@ #???????????????? | | ##?????## #??# % #???????????????? | | #???????## ### #?## g #???????????????? | | #?????##### ### ### ggg #???????????????? | | #?????# ## ##???????????????? | | ##????# # ;##!%!####????????????????? | | "#????# s #### #???????????????????? | | #####?# ### #???????????????????? | | "## ### ##??????????????????? | | ## #??????????????????? | | ## ##?????????????????? | | ####### #?????????????????? | | ### #?????????????????? | | ## ##?# #?????????????????? | | ?# # ### #??## #????????????????? | | ?# ## ### ##???# #???????????????? | | ?# ### ## #????# #???????????????? | | ?#### ##????# #???????????????? | | ????# #######?????## #???????????????? | | ????## ##?????????????####???????????????? | | ?????######?????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 14% | -9/Materials Lgt. Treads | 32% | -9/Materials Gauss Cannon | 20% | -8/Materials Aerolev Unit | 31% | -6/Factory Aerolev Unit | 32% | -6/Factory Aerolev Unit | 40% | -6/Factory Studied --------- Spear | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorGodDrive Manual? 0 Play Time 02:05:10 Cumulative 284.8 hours Start 2026.01.18 @ 19:11:11 End 2026.01.24 @ 15:15:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 28 Types 10/4/6/2/1/0/0/2/1/2 Lore% 81 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b240b3d2-efab-44e8-b871-2291df418af6