Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 17:06:42 Player: zill Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1344) 1344 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3630 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/550 Matter 118/300 Energy 126/160 System Corruption 12% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (25) --- Large Storage Unit Improved Targeting Computer Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Minigun Slug Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit Seismic Detector Improved Targeting Computer Improved Targeting Computer Tractor Beam Field Laser EM Pulse Cannon Heavy Particle Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 67 | 7 9 2 16 1 32 Power 13 | 1 2 1 2 . 7 Engine 7 | 1 1 1 2 . 2 Core 6 | . 1 . . . 5 Reactor . | . . . . . . Propulsion 24 | 2 2 . 10 . 10 Treads . | . . . . . . Leg 24 | 2 2 . 10 . 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 4 . . . 9 Device 8 | 1 . . . . 7 Storage 3 | 1 2 . . . . Processor 4 | . 2 . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 1 1 4 1 6 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 7 | 1 . 1 3 . 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 24 | . 1 . 3 . 20 Power 6 | . 1 . . . 5 Propulsion 11 | . . . 3 . 8 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 15 | . 1 . 2 . 15 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 99 100 93 100 97 Engine 10 | . 7 14 10 11 7 Core 2 | . 6 . . . 9 Leg 34 | . 28 28 39 44 34 Device 2 | . 1 . . . 9 Storage 11 | . 14 14 11 11 9 Processor 11 | . 11 14 11 11 9 Energy Gun 10 | . 14 14 11 11 3 Ballistic Gun 9 | . 14 14 10 4 . Ballistic Cannon 2 | . . . . 6 8 Naked Turns . | . . . . . . Heaviest Build 104 | 14 89 89 91 95 104 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 4 | . 4 4 4 2 2 Average Overweight (x) 2 | . 1 4 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 Most Carried 19 | 2 11 15 17 18 19 Average Carried 13 | . 7 13 13 17 14 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 17 | 1 11 15 17 17 3 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1081 | 185 202 36 174 68 416 Remotely 185 | 185 . . . . . Salvage Created 1455 | 88 232 41 464 . 630 Parts 103 | 4 25 9 31 . 34 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 7 3 8 . 14 Guns 18 | . 7 3 8 . . Cannons 12 | . . . . . 12 AOE 1 | . . . . . 1 Classes Destroyed 12 | 1 3 . 3 . 5 Worker 2 | . . . 1 . 1 Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Recycler 3 | 1 . . 1 . 1 Operator 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 6 | . 3 3 . . . Grunt 18 | . 4 . 5 . 9 Brawler 2 | . . . . . 2 Sentry 4 | . . . 3 . 1 Specialist 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 4 | 1 2 3 3 . 4 Combat Bots Only 3 | . 2 3 2 . 3 Max Kills in Single Turn 3 | 1 1 1 2 . 3 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3560 | . 367 73 528 . 2592 Core 786 | . 63 15 93 . 615 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 68 . 76 . Volleys Fired 126 | 3 29 4 25 . 65 Largest 2 | 2 2 2 2 . 2 Hottest 123 | 70 85 90 90 . 123 Shots Fired 243 | 6 56 8 49 . 124 Gun 139 | 6 56 8 49 . 20 Cannon 104 | . . . . . 104 Launcher . | . . . . . . Special . | . . . . . . Kinetic 125 | 3 29 4 25 . 64 Thermal 114 | 3 27 4 24 . 56 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 15 | 2 15 1 9 . 6 Robot Miss Streak 6 | 1 2 2 5 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 139 | 3 41 3 32 . 60 Core Hits 66 | 2 19 3 16 . 26 Critical Kills 5 | . . . . . 5 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 12 | . . . 2 . 10 Burn 2 | . . . 2 . . Meltdown 1 | . . . . . 1 Destroy 9 | . . . . . 9 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3375 | 32 471 75 683 . 2114 Guns 1206 | 32 471 75 508 . 120 Cannons 1894 | . . . . . 1894 Explosions 275 | . . . 175 . 100 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1721 | 6 179 45 273 . 1218 Thermal 1628 | 26 292 30 410 . 870 Explosive . | . . . . . . Electromagnetic 26 | . . . . . 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . . . 38 Projectiles 38 | . . . . . 38 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 99 | . . . 99 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 352 | 50 285 160 229 . 352 Average Temperature 89 | 26 91 76 68 . 101 Received Heat Transfer 1062 | . 192 . 222 . 648 Effects 2 | . 2 . . . . Energy Bleed 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . 1 . . . 1 Heat Transferred 3012 | 74 740 74 803 . 1321 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 276 | 5 192 74 219 139 276 Initial 74 | . 3 74 27 58 . Average 70 | 2 95 33 113 57 79 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 98 | 100 100 100 97 100 96 Level 1 1 | . . . 2 . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 2 . 3 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 5 | . 2 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 9 3 16 3 19 Peak Tracking Total 4 | . 3 3 4 3 4 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 7 | . . 1 4 . 2 Terminals 5 | . . . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 13 | . . 1 6 . 6 Successful 9 | . . 1 5 . 3 Failed 4 | . . . 1 . 3 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . . 3 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 3 . 3 Record 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Open Door 1 | . . 1 . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Dispatch Records 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 3 | . . . 1 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 15 | . . . . 9 6 Total Damage 143 | . . . . 66 77 Kills 4 | . . . . 3 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 3306 | 63 363 975 732 489 684 Spaces Moved 960 | 35 111 238 225 183 168 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 957 | 32 111 238 225 183 168 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 400 260 260 260 Average Speed 290 | 114 226 400 282 260 260 Slowest Speed 400 | 120 400 400 400 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 27 | 3 25 48 30 43 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . 21 . 31 Melee . | . . . . . . Projectile 27 | . . . . . 27 AOE 25 | . . . 21 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1242 | 52 174 255 271 197 293 Wait 39 | . 9 7 . 12 11 Move 955 | 34 110 237 224 182 168 Hop . | . . . . . . Pick Up 31 | 8 13 2 2 1 5 Fast Attach 9 | . . . 9 . . Attach 37 | 7 4 . 4 . 22 Detach 8 | . 3 . 2 . 3 Swap 21 | . 5 2 3 1 10 Drop 13 | . 1 . 2 1 9 Fire 126 | 3 29 4 25 . 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . 3 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 508 | -10/Mines | Met a Derelict shopkeep closing up shop 683 | -10/Mines | Identified exit to Materials 755 | -10/Mines | Learned Materials trap positions 791 | -10/Mines | Discovered exit to Materials (range 6) 946 | -10/Mines | Learned Materials emergency access door positions 1402 | -10/Mines | Entered Materials 1402 | -9/Materials | Evolved 2 slots: Propulsion x2 1403 | -9/Materials | Loaded intel: 12 trap records 1690 | -9/Materials | Build established: Scavenger-Mutant 1755 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Identified exit to Materials 2134 | -9/Materials | Entered Mines 2251 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2311 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2359 | -9/Mines | Build established: Mutant 2594 | -9/Mines | Discovered exit to Materials (range 12) 2623 | -9/Mines | Entered Materials 2623 | -8/Materials | Accompanied by 3 allies 2623 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3135 | -8/Materials | Build established: Scavenger-Mutant 3190 | -8/Materials | Lost 3 parts (3n) 3258 | -8/Materials | Core integrity fell below 50% 3275 | -8/Materials | Core integrity fell below 20% 3295 | -8/Materials | Crushed by falling debris 3295 | -8/Materials | System corruption reached 10% 3308 | -8/Materials | Crushed by falling debris 3308 | -8/Materials | Smashed by cave-in Last Messages --------------- Chain reaction triggered in Lgt. Ion Engine. T-07 Excavator destroyed. H-61 Shepherd destroyed. U-05 Engineer destroyed. Critical hit (Destroy). Aluminum Leg destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Minigun destroyed. System corrupted by crushing effect (+3). Imp. Heat Sink destroyed. System corrupted by crushing effect (+4). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+5). Dropped Sml. Storage Unit. System corrupted: Energy discharge (-46). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ##???????????????????????????????? | | ??????????????# #"#??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????#??? ?????????????????????????????? | | ????????????? ?? ?????????????????????????????? | | ??????????????#"###+#####??#########?????????????? | | ????????????### % #??# ###########???? | | ????????? ###"![% % #??# # ] #???? | | ??????????!!%=%=[%!*%!% #??# ] #!= #???? | | ????????????#==%!! #### "" # = ! #???? | | ??????????????#!! #@## "" #= #???? | | ??????????????# #### ] T" # "" #???? | | ??????????????# * !% #??# "" # """ #???? | | ??????????????# #??# "" # "" #???? | | ??????????????#########+#### # #???? | | ???????????????????## % #####+###########/## ### | | ????????????????????# % ! % % % | | ????????????????????# % %! % % ### | | ????????????????????# % % # # | | ????????????????????# ##### #############+#### | | ???????????????####?## ######+#######??????????? | | ??????????????? ?# # %[%! #?????????? | | ???????????????? 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveReactiveCloak Manual? 0 Play Time 00:33:49 Cumulative 65.8 hours Start 2023.12.31 @ 16:32:57 End 2023.12.31 @ 17:06:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 64 Adventurer 4 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 61 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 72b1a3c0-8074-4320-b7b6-10f187c9616b