Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 21:36:25

Player: rep

Result: Destroyed by as-96979 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1329)     1329
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2939

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
           Hammer
           Mining Claw
>          --- INVENTORY (14) ---
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           EM Shotgun
           Particle Gun
           Spread Laser
           Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Aluminum Leg
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
       Improved Heat Sink
  High-capacity Battery
          Light Armor Plating
                Spread Laser
                Spread Laser
                Datajack
                Mining Claw
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             87   | 6   17  23  20  21  
  Power                    7    | 1   1   3   .   2   
    Engine                 4    | 1   1   1   .   1   
    Core                   3    | .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   7   4   5   6   
    Treads                 2    | 2   .   .   .   .   
    Leg                    7    | .   .   .   2   5   
    Wheel                  13   | .   5   4   3   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  18   | 1   4   1   7   5   
    Device                 5    | .   1   .   2   2   
    Storage                7    | 1   3   1   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   38   | 2   5   15  8   8   
    Energy Gun             6    | .   1   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 2   2   7   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   4   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        8    | .   .   4   2   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 29   | .   .   8   7   14  
  Power                    6    | .   .   3   1   2   
  Propulsion               11   | .   .   3   3   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   8    | .   .   2   2   4   
  Highest Loss Streak      6    | .   .   5   4   6   
Average Slot Usage (%)     94   | .   96  99  88  91  
  Engine                   5    | .   14  3   .   4   
  Core                     5    | .   .   10  4   3   
  Leg                      5    | .   .   .   7   17  
  Wheel                    18   | .   23  27  12  .   
  Device                   4    | .   .   .   11  11  
  Storage                  24   | .   24  28  22  22  
  Protection               3    | .   .   .   6   10  
  Energy Gun               3    | .   3   1   .   10  
  Ballistic Gun            18   | .   24  21  17  5   
  Slashing Weapon          2    | .   .   3   2   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 13  40  57  61  41  
  Greatest Support         40   | 40  40  32  26  25  
  Greatest Overweight (x)  11   | 1   4   3   5   11  
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 18   | 6   16  18  18  14  
  Average Capacity         14   | 5   8   17  16  14  
  Most Carried             15   | 6   10  15  14  14  
  Average Carried          10   | 3   7   11  11  13  
  Final Capacity           18   | 6   16  18  14  14  
  Final Carried            14   | 6   9   12  14  10  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1544 | 260 348 416 256 264 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1606 | .   360 396 304 546 
  Parts                    84   | .   24  29  18  13  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           3    | .   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  47   | .   9   17  5   16  
  Melee                    14   | .   .   2   4   8   
  Guns                     18   | .   5   5   1   7   
  AOE                      14   | .   4   10  .   .   
Classes Destroyed          12   | .   7   1   1   3   
  Worker                   4    | .   1   2   .   1   
  Builder                  1    | .   .   1   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 2    | .   1   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    23   | .   3   8   3   9   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           6    | .   5   6   3   5   
  Combat Bots Only         6    | .   3   6   3   5   
Max Kills in Single Turn   3    | .   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               3321 | .    246  819  649  1607 
  Core                     591  | .    10   181  131  269  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         61   | 100  .    23   .    .    
Volleys Fired              122  | .    39   44   23   16   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    85   85   43   130  
Shots Fired                229  | .    78   80   39   32   
  Gun                      211  | .    75   65   39   32   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    3    15   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  185  | .    67   64   39   15   
  Thermal                  26   | .    8    1    .    17   
  Explosive                18   | .    3    15   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    6    11   12   7    
  Robot Miss Streak        4    | .    4    4    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           175  | .    42   51   27   55   
  Core Hits                102  | .    21   36   11   34   
  Critical Hits            3    | .    .    1    2    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
Melee Attacks              79   | .    1    10   10   58   
  Impact                   16   | .    .    .    .    16   
  Slashing                 62   | .    .    10   10   42   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    1    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           3639 | .    825  1382 347  1085 
  Guns                     1422 | .    480  339  247  356  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1170 | .    345  825  .    .    
  Melee                    1047 | .    .    218  100  729  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1152 | .    402  339  247  164  
  Thermal                  515  | .    323  .    .    192  
  Explosive                925  | .    100  825  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   208  | .    .    .    .    208  
  Slashing                 839  | .    .    218  100  521  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            63   | .    35   17   .    11   
  Projectiles              .    | .    .    .    .    .    
  Explosions               52   | .    35   17   .    .    
  Melee                    11   | .    .    .    .    11   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      61   | .    22   39   .    .    
  Shots                    4    | .    2    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        386  | .    168  42   386  27   
  Average Temperature      40   | .    72   12   90   13   
  Received Heat Transfer   1161 | .    60   330  264  507  
  Effects                  1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         682  | .    335  .    .    347  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             365  | .   294 365 132 261 
  Average Influence        143  | .   139 190 103 124 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         74   | 100 86  50  100 75  
  Level 1                  25   | .   13  49  .   24  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   16  16  8   28  
  Peak Tracking Total      9    | .   5   5   4   9   
  Tactical Retreats        5    | .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          5    | .   5   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   5   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   15  .   .   .   
  Successful               11   | .   11  .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   8   .   .   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           3    | .   3   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               2480 | 80  622 843 397 538 
Spaces Moved               1444 | 43  398 623 211 169 
  Core                     8    | 3   2   .   .   3   
  Treads                   83   | 40  43  .   .   .   
  Legs                     205  | .   .   .   39  166 
  Wheels                   1148 | .   353 623 172 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 150 
  Average Speed            118  | 154 108 104 125 174 
  Slowest Speed            600  | 160 250 130 270 600 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 3   72  97  18  22  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             5    | .   .   3   .   2   
Spaces Dug                 3    | .   .   3   .   .   
Terrain Destroyed          175  | .   67  108 .   .   
  Melee                    3    | .   .   3   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      172  | .   67  105 .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1841 | 54  509 718 285 275 
  Wait                     34   | .   28  6   .   .   
  Move                     1440 | 42  397 622 210 169 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 6   11  11  13  9   
  Fast Attach              19   | 6   5   1   3   4   
  Attach                   24   | .   1   7   6   10  
  Detach                   4    | .   3   .   1   .   
  Swap                     44   | .   11  15  11  7   
  Drop                     28   | .   13  2   8   5   
  Fire                     122  | .   39  44  23  16  
  Melee                    76   | .   1   10  10  55  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Repaired Com. Wheel
  437 | -10/Materials | Identified exit to Materials
  703 | -10/Materials | Entered Mines
  978 | -10/Mines     | Learned Materials terminal intel
  994 | -10/Mines     | Discovered exit to Materials (range 6)
 1082 | -10/Mines     | Discovered exit to Materials (range 8)
 1106 | -10/Mines     | Core integrity fell below 50%
 1170 | -10/Mines     | Learned Materials security intel
 1185 | -10/Mines     | Lost 5 parts (1p2n2w)
 1439 | -10/Mines     | Build established: Scavenger-Mutant
 1546 | -10/Mines     | Entered Materials
 1546 | -9/Materials  | Evolved 2 slots: Utility x2
 1548 | -9/Materials  | Loaded intel: 12 terminal locations
 1660 | -9/Materials  | Lost 4 parts (2n1u1w)
 1760 | -9/Materials  | Lost 3 parts (1p1n1w)
 1847 | -9/Materials  | Discovered new exit (range 16)
 1943 | -9/Materials  | Entered Mines
 1990 | -9/Mines      | Lost 4 parts (3n1w)
 2182 | -9/Mines      | Core integrity fell below 50%
 2258 | -9/Mines      | Lost 3 parts (1u2w)
 2406 | -9/Mines      | Assembled infested the area
 2445 | -9/Mines      | Core integrity fell below 20%
 2481 | -9/Mines      | Destroyed by as-96979 with Assembled Heavy Rifle

 Last Messages 
---------------
02451_ as-54118 system terminally corrupted.
02451_ Imp. Aluminum Leg destroyed.
02452_ Lgt. Armor Plating destroyed.
02454_ Spread Laser destroyed.
02460_ as-12079 destroyed.
02461_ Acquired 15 matter.
02463_ as-99360 destroyed.
02464_ Aluminum Leg destroyed.
02466_ K-01 Serf collects debris.
02466_ Imp. Heat Sink destroyed.
02467_ Acquired 1 matter.
02468_ as-33962 destroyed.
02469_ Acquired 14 matter.
02471_ Hammer follow-up attack on as-11879.
02471_ as-28813 destroyed.
02474_ Hammer follow-up attack on as-11879.
02477_ Lgt. Ion Engine destroyed.
02477_ Hammer follow-up attack on as-11879.
02477_ Destroyed Asb. Rifle.
02477_ as-11879 system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
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| ?#%#?????????????###?????????????????????????????? |
| ?#!#?????????????#  ?????????????????????????????? |
| ?# #?????????????# #?????????????????????????????? |
| ##!##### #???????# ##????????????????????????????? |
|          #??????##  ##???????###?????????????????? |
| ## #######?????##    ##?????   ##????????????????? |
| ?# #???????????#      #????     #????????????????? |
| ?# #???????????#      #####     #????????????????? |
| ?# #????????????#              #?????????????????? |
| ?# #????????????##  ##### ##   #?????????????????? |
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| ?#                 #????# #??????????????????????? |
| ?# #################????# #??????????????????????? |
| ?# #????????????????????# #??????????????????????? |
| ?#  ????????????????????#@#??????????????????????? |
| ?   ????????????????????#a####### #??????????????? |
| ?   ????????????????????#aa        #?????????????? |
| ?   ????????????????????##a#####    #????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperUltimateGreatsword
  Manual?         0
Play Time         00:54:58
  Cumulative      12.9 hours
  Start           2020.08.23 @ 20:33:02
  End             2020.08.23 @ 21:36:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab956c6d-add6-4b88-944a-be5489743d37