Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.13 @ 22:23:00 Player: Beangussy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (481) 481 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2066 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 65/100 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Large Storage Unit Insulated Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Aluminum Leg Aluminum Leg Wheel Small Storage Unit Large Storage Unit Huge Storage Unit Armor Integrity Analyzer Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Core Shielding Insulated Plating > --- WEAPON ----------- Coil Gun CR-A16's Pointy Stick > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Large Storage Unit Huge Storage Unit Armor Integrity Analyzer Insulated Plating Light Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 25 | 6 2 9 2 4 2 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 4 1 2 . Device . | . . . . . . Storage 3 | 1 . 2 . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 8 | 2 1 2 1 1 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . 1 . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 3 3 . 7 Power 3 | . . 2 . . 1 Propulsion 3 | . . . 1 . 2 Utility 3 | . . 1 . . 2 Weapon 4 | . . . 2 . 2 Highest Loss Streak 7 | . . 2 3 . 7 To Critical Strikes . | . . . . . . Average Backups 8 | 5 6 9 11 10 11 Power . | . 1 . . . . Propulsion 4 | 3 4 4 5 5 5 Utility 2 | . . 3 4 4 5 Weapon 1 | . 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 92 86 59 71 80 Engine 7 | . 14 13 . 3 9 Treads 22 | . 27 21 21 22 19 Storage 11 | . 14 11 11 11 11 Processor 4 | . 9 9 . . . Protection 12 | . . 7 11 19 19 Ballistic Gun 13 | . 26 13 11 11 10 Ballistic Cannon 2 | . . 8 3 . . Piercing Weapon 2 | . . . . 3 10 Peak Build Rating 21 | 6 7 15 11 17 21 Average Rating 9 | 5 6 12 7 11 17 On Entrance 7 | . 6 7 10 6 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 12 12 36 28 32 36 Greatest Support 43 | 40 40 43 43 40 40 Greatest Overweight (x) 6 | . 2 1 . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 15 15 15 Average Capacity 12 | 7 8 12 15 15 15 Most Carried 14 | 6 8 13 14 12 12 Average Carried 8 | 5 6 9 11 10 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 6 6 13 11 11 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 671 | 191 60 174 121 125 . Remotely . | . . . . . . Salvage Created 546 | . 60 278 144 . 64 Parts 27 | . 2 12 12 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 3 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 1 8 4 . 2 Melee 1 | . . . . . 1 Guns 9 | . 1 5 3 . . Cannons 4 | . . 3 1 . . AOE 1 | . . . . . 1 Classes Destroyed 8 | . 2 4 1 . 1 Builder 1 | . . . 1 . . Drone 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 2 | . . 2 . . . Grunt 5 | . 1 2 2 . . Brawler 2 | . . 1 . . 1 Duelist 2 | . . 1 1 . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 1 4 3 . 1 Combat Bots Only 4 | . 1 4 3 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 173 | . 4 59 30 . 80 Missed 50 | . . 25 4 . 21 Hits 123 | . 4 34 26 . 59 Melee 14 | . . 2 9 . 3 Projectile 109 | . 4 32 17 . 56 AOE 12 | . . . 12 . . Critical Strikes 9 | . . 1 3 . 5 Damage Taken 1927 | . 33 360 632 . 902 Core 400 | . . 8 128 . 264 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . . 26 . 3 Ignored by Resistances 528 | . 10 106 169 . 243 Regen/Repaired (Parts) 11 | . . 11 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 73 | . 5 35 27 . 6 Largest 2 | . 2 2 2 . 1 Hottest 57 | . 40 57 57 . 30 Shots Fired 88 | . 10 42 30 . 6 Gun 72 | . 10 35 22 . 5 Cannon 15 | . . 7 8 . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 87 | . 10 42 30 . 5 Thermal . | . . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 5 21 14 . 3 Robot Miss Streak 4 | . 1 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 76 | . 8 33 29 . 6 Core Hits 48 | . 3 22 18 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1064 | . 104 415 369 . 176 Guns 603 | . 104 241 159 . 99 Cannons 379 | . . 174 205 . . Explosions 15 | . . . . . 15 Melee 62 | . . . . . 62 Ramming 5 | . . . 5 . . Kinetic 982 | . 104 415 364 . 99 Thermal . | . . . . . . Explosive 15 | . . . . . 15 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 62 | . . . . . 62 Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 4 4 . . Impact . | . . . . . . Kinetic 8 | . . 4 4 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 69 | . . 66 . . 69 Average Temperature 28 | . . 24 . . 36 Received Heat Transfer 678 | . 24 144 42 . 468 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 20 90 70 . . Initial 3 | . . . 3 . . Average 8 | . 1 19 13 . . Influence Increases 369 | . 31 228 75 . 35 Destroy 0b10 Robot/C 260 | . 20 160 60 . 20 Destroy 0b10 Robot/NC 15 | . 5 . 5 . 5 Destroy Leader 72 | . 2 50 10 . 10 Successful Hack 7 | . 4 3 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 369 | . 31 218 85 . 35 Entered New Map 7 | . . . 7 . . Time Decay 322 | . 31 198 78 . 15 Lost Part 40 | . . 20 . . 20 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 3 13 4 . 6 Peak Tracking Total 4 | . 2 4 3 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 4 11 . . . Successful 11 | . 2 9 . . . Failed 4 | . 2 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 2 1 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Locate Traps 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3344 | 748 396 690 356 927 227 Spaces Moved 1576 | 145 230 333 180 575 113 Core 12 | 6 4 . . . 2 Treads 1564 | 139 226 333 180 575 111 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 160 160 160 160 Average Speed 160 | 155 159 160 160 160 164 Slowest Speed 350 | 160 160 240 160 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 16 41 29 40 74 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2299 | 668 248 448 221 582 132 Wait 572 | 506 6 53 7 . . Move 1571 | 144 229 332 179 574 113 Hop . | . . . . . . Pick Up 34 | 12 3 12 2 4 1 Fast Attach 3 | . 2 1 . . . Attach 23 | 6 3 5 4 3 2 Detach 1 | . . 1 . . . Swap 10 | . . 7 . 1 2 Drop 2 | . . 2 . . . Fire 73 | . 5 35 27 . 6 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 749 | -11/Scrapyard | Entered Materials 750 | -10/Materials | Build established: Mutant 1137 | -10/Materials | Discovered new exit (range 3) 1145 | -10/Materials | Entered another Materials area 1145 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1776 | -9/Materials | Repaired Imp. Treads 1825 | -9/Materials | Discovered new exit (range 7) 1835 | -9/Materials | Entered Mines 1883 | -9/Mines | Destroyed YI-UF0 1994 | -9/Mines | Lost 3 parts (1n2w) 2176 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2191 | -9/Mines | Entered Zion 2212 | -7/Zion | Learned Factory terminal intel 2223 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2295 | -7/Zion | Given A8's code to call for help 2425 | -7/Zion | Given the Hacking Drone Bay 2683 | -7/Zion | Learned Factory stockpile data 2808 | -7/Zion | Found CR-A16's Pointy Stick 3101 | -7/Zion | Discovered new exit (range 12) 3118 | -7/Zion | Entered Proximity Caves 3333 | -6/Proximity Caves | Core integrity fell below 50% 3343 | -6/Proximity Caves | Core integrity fell below 20% 3345 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates G-50 Soldier. Lgt. Treads destroyed. Slug penetrates Wall. Coil Gun destroyed. Imp. Light Armor Plating fries itself beyond repair. Insulated Plating destroyed. MZH5O5RBTWVLL> Slug penetrates G-50 Soldier. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # #??????????????????????????????? | | # #####???????????????????????????? | | #" " #### ##??????????????????????????? | | # " "# ##?# #??????????????????????????? | | # "# #??# #??????????????????????????? | | ## ###### #?## ##?????????????????????????? | | ### #?????????????????????????? | | ## #?????????????????????????? | | #### # #?????????????????????????? | | ##??## ## ##????????????????????????? | | #????# #?# ##???????????????????????? | | # #?????# ### ###?????????????????????? | | ### #?????# ##????????????????????? | | ??# #?????# ### ##???????????????????? | | ??#$ #?????# #?## #???????????????????? | | ??# #?????# #?## ##???????????????????? | | ??# #?????### #?## ###????????????????????? | | ??# ????????? #?# ##??????????????????????? | | ??? ????????# ## #???????????????????????? | | ??? ????????##### ### #???????????????????????? | | ?????????????????##??## #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# ####???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# ## g #??????????????????? | | ??????????????????????####%= #??????????????????? | | ????????????????????????# %g #?????????????????? | | ???????????????????????"% h ??????????????? | | ?????????????????????? " h ???????????? | | ????????????????????? #### ????????? | | ??????????????????? #??? ?????????? | | ?????????????????? ##???? ?????????? | | ?????????????????####### #???????#######?????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Adv. Terrain Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 92% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite Tourist Challenges ------------ None Game ------ Seed JammingDerelictWarhead Manual? 0 Play Time 00:24:31 Cumulative 2.4 hours Start 2026.08.13 @ 21:59:52 End 2026.08.13 @ 22:23:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a967f2f5-951a-462e-88aa-91476bd7f0a7