Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.24 @ 00:47:50 Player: kareds Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3715) 3715 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7685 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 85/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Triangulator Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Matter Filter Thermal Defense Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Airjet Particle Charger Rocket Launcher Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 1 . 1 Weapon . | . . . . . . . Parts Attached 102 | 6 12 16 14 30 7 17 Power 19 | 1 4 2 3 5 3 1 Engine 15 | 1 4 2 2 2 3 1 Core 4 | . . . 1 3 . . Reactor . | . . . . . . . Propulsion 31 | 2 4 8 1 9 . 7 Treads 9 | 2 2 5 . . . . Leg 9 | . 2 . . . . 7 Wheel . | . . . . . . . Hover 6 | . . . . 6 . . Flight 7 | . . 3 1 3 . . Utility 27 | 1 1 3 5 10 1 6 Device 15 | . 1 2 2 5 . 5 Storage 2 | 1 . . 1 . . . Processor 8 | . . 1 2 4 . 1 Hackware 1 | . . . . 1 . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 25 | 2 3 3 5 6 3 3 Energy Gun 10 | 1 . 2 4 2 . 1 Energy Cannon 5 | . 2 . 1 . 1 1 Ballistic Gun 7 | 1 . 1 . 2 2 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 5 | . . 1 2 1 1 . Parts Lost 39 | . 2 1 6 9 2 19 Power 6 | . 1 . 2 1 . 2 Propulsion 16 | . . . 3 3 1 9 Utility 12 | . . 1 1 3 1 6 Weapon 5 | . 1 . . 2 . 2 Highest Loss Streak 9 | . 2 1 3 8 1 9 To Critical Strikes . | . . . . . . . Average Backups 4 | . 6 7 4 3 4 2 Power . | . . . . . . . Propulsion 1 | . 2 4 . . . . Utility 1 | . 2 1 2 1 2 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 8 | . 1 4 . 1 . 2 Power . | . . . . . . . Propulsion 3 | . . 3 . . . . Utility 4 | . 1 1 . 1 . 1 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 97 96 81 79 96 72 Engine 8 | . 13 11 6 4 10 4 Core 1 | . . . 1 6 4 . Treads 12 | . 22 31 . . . . Leg 3 | . 5 . . . . 17 Hover 7 | . . . . 20 27 4 Flight 4 | . . . 27 3 . . Device 11 | . 12 10 14 14 2 13 Storage 6 | . 14 10 4 . . . Processor 11 | . . 9 14 16 23 11 Hackware 1 | . . . . . 7 6 Energy Gun 7 | . . 20 12 1 . . Energy Cannon 5 | . 15 1 . . . 10 Ballistic Gun 4 | . 9 . . 6 14 . Peak Build Rating 55 | 6 10 20 28 55 53 54 Average Rating 25 | 4 7 15 22 38 50 41 On Entrance 21 | . 6 10 19 15 52 50 Avg Prop Armor Cover (%) 5 | . . . 2 2 . 9 Naked Turns . | . . . . . . . Heaviest Build 46 | 12 19 20 19 28 42 46 Greatest Support 75 | 40 46 69 21 36 36 75 Greatest Overweight (x) 3 | . 1 3 1 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 5 Most Carried 8 | 1 8 8 5 5 5 4 Average Carried 4 | . 6 7 4 3 4 2 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 1 8 4 5 4 3 2 Class Distribution -------------------- 70% | Mutant 25% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 1748 | 181 280 174 221 331 448 113 Remotely . | . . . . . . . Salvage Created 4406 | . 502 929 1072 612 948 343 Parts 242 | . 34 53 52 28 58 17 Haulers Intercepted 9 | . 1 2 2 1 3 . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 78 | . 12 15 16 13 16 6 Guns 49 | . 2 11 12 8 16 . Cannons 19 | . 7 4 2 . . 6 AOE 7 | . 2 . . 5 . . Classes Destroyed 14 | . 5 6 1 2 . . Worker 3 | . . 2 . 1 . . Builder 3 | . . 1 1 . 1 . Tunneler 1 | . 1 . . . . . Hauler 9 | . 1 2 2 1 3 . Recycler 3 | . . 1 1 1 . . Mechanic 1 | . . . 1 . . . Operator 4 | . . 1 1 1 1 . Watcher 12 | . 2 5 1 . 2 2 Swarmer 12 | . 3 2 . 3 4 . Grunt 40 | . 9 7 9 6 6 3 Brawler 3 | . . 1 1 . . 1 Sentry 18 | . . 5 6 . 6 1 Hunter 2 | . . . . 2 . . Programmer 3 | . . . . 2 . 1 Best Kill Streak 8 | . 4 7 5 6 8 4 Combat Bots Only 5 | . 3 4 3 5 5 4 Max Kills in Single Turn 3 | . 3 2 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 897 | . 28 67 113 272 196 221 Missed 368 | . 10 23 49 142 66 78 Hits 529 | . 18 44 64 130 130 143 Projectile 529 | . 18 44 64 130 130 143 AOE 6 | . . . . . . 6 Critical Strikes 11 | . 1 . 3 . 1 6 Part Disruptions 1 | . . . . 1 . . Damage Taken 5633 | . 459 365 781 971 811 2246 Core 1531 | . 61 47 224 235 103 861 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1688 | . 54 115 223 314 373 609 Regen/Repaired (Parts) 65 | . . 5 60 . . . Core Remaining (%) 74 | 100 75 88 59 . 51 . Volleys Fired 259 | . 21 47 73 48 55 15 Largest 2 | . 2 2 2 2 2 2 Hottest 180 | . 120 120 119 61 56 180 Shots Fired 440 | . 37 94 103 67 110 29 Gun 346 | . 18 72 88 57 110 1 Cannon 81 | . 16 22 15 . . 28 Launcher 13 | . 3 . . 10 . . Special . | . . . . . . . Kinetic 170 | . 18 . . 41 110 1 Thermal 234 | . 16 94 88 8 . 28 Explosive 13 | . 3 . . 10 . . Electromagnetic 23 | . . . 15 8 . . Robot Hit Streak 42 | . 11 42 18 24 25 8 Robot Miss Streak 6 | . 4 2 2 1 4 6 Penetration Max 1 | . . . . 1 1 . Secondary Targets 6 | . . 2 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 368 | . 23 76 87 63 96 23 Core Hits 225 | . 20 35 38 34 82 16 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 23 | . 1 8 9 1 4 . Burn 18 | . . 8 9 1 . . Meltdown 1 | . 1 . . . . . Destroy 4 | . . . . . 4 . Melee Attacks 5 | . . . . 5 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8247 | . 499 1443 1531 1828 2092 854 Guns 5375 | . 130 900 1230 1024 2086 5 Cannons 1584 | . 194 261 301 . . 828 Explosions 1227 | . 175 275 . 777 . . Melee . | . . . . . . . Ramming 61 | . . 7 . 27 6 21 Kinetic 3006 | . 130 . . 785 2086 5 Thermal 3646 | . 194 1161 1230 233 . 828 Explosive 1134 | . 175 275 . 684 . . Electromagnetic 400 | . . . 301 99 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . 2 2 2 Average Corruption 1 | . 2 . . 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . 8 . . 7 6 2 Message Errors 4 | . 2 . . 2 . . Matter Fused 5 | . 1 . . 2 2 . Heat Flow Errors 3 | . 1 . . 1 1 . Energy Discharges 4 | . . . . 1 2 1 Data Loss (minor) 4 | . 2 . . 1 1 . Misfires 2 | . 1 . . . . 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 116 | . . 89 18 9 . . Projectiles 18 | . . . 18 . . . Explosions 98 | . . 89 . 9 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 51 | . 26 . . 13 3 9 Shots 2 | . 2 . . . . . Rammed 8 | . . 1 . 2 1 4 Targets Rammed 8 | . . 1 . 2 1 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 535 | . 244 214 535 178 320 494 Average Temperature 110 | . 51 71 148 52 125 177 Received Heat Transfer 2028 | . 87 129 495 291 312 714 Effects 17 | . . . 10 . 4 3 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 4 | . . . 2 . 2 . Interference 5 | . . . 3 . 2 . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 1 1 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Melted 28 | . 2 14 9 . . 3 Heat Transferred 8834 | . 407 3441 3478 383 . 1125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 84 | 100 100 100 72 58 62 100 Level 1 15 | . . . 27 41 37 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 360 | . 129 129 301 267 360 163 Initial 132 | . . 7 10 113 92 132 Average 93 | . 41 60 142 150 173 58 Influence Increases 2740 | . 336 498 580 570 551 205 Destroy 0b10 Robot/C 1560 | . 240 300 320 260 320 120 Destroy 0b10 Robot/NC 180 | . 20 60 35 20 35 10 Destroy Leader 442 | . 46 94 96 62 110 34 Successful Hack 96 | . 3 12 . 45 26 10 Disable Machine 81 | . . 27 9 18 27 . Destroy Structure 66 | . 27 5 . 30 3 1 Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 285 | . . . 120 105 30 30 Influence Decreases 2740 | . 316 487 320 624 448 545 Entered New Map 565 | . . 13 21 178 145 208 Time Decay 1758 | . 296 464 230 365 176 227 Lost Part 291 | . 20 10 60 81 20 100 Lost Ally 10 | . . . . . . 10 Purge Threat 116 | . . . 9 . 107 . Squads Dispatched 20 | . 1 1 3 5 6 4 Investigation 12 | . 1 . 1 4 4 2 Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . . 1 2 . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . . 2 . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 16 25 30 24 19 24 Peak Tracking Total 11 | . 3 5 6 9 5 11 Tactical Retreats 12 | . . . 4 5 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . 1 . 1 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 9 | . . 3 1 2 3 . Max in Single Turn 1 | . . 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 33 | . 1 4 5 9 11 3 Terminals 24 | . 1 3 3 5 9 3 Fabricators 2 | . . . . 2 . . Repair Stations 3 | . . 1 1 . 1 . Recycling Units 3 | . . . 1 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 82 | . 2 7 10 24 26 13 Successful 43 | . 1 7 5 12 11 7 Failed 38 | . 1 . 5 12 15 5 Catastrophic 4 | . . . . 3 . 1 Database Lockouts 1 | . . . . . . 1 Manual . | . . . . . . . Terminals 65 | . 2 5 7 16 22 13 Fabricators 3 | . . . . 3 . . Repair Stations 5 | . . 2 2 . 1 . Recycling Units 6 | . . . 1 5 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 33 | . 1 5 3 6 11 7 Record 11 | . . . . 3 2 6 Robot Analysis 3 | . 1 . . 1 1 . Prototype ID Bank 2 | . . 1 . . 1 . Open Door 3 | . . . . . 3 . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Unreport Threat 3 | . . . 1 . 2 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Investigation Status 2 | . . 1 1 . . . Extermination Status 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 4 | . . . . 4 . . Process 1 | . . . . 1 . . Report Inventory 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used . | . . . . . . . Hacking Detections 23 | . 1 2 3 6 8 3 Full Trace Events 11 | . . . 1 4 4 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 118 | . . . . 118 . . Total Part Build Rating 13 | . . . . 13 . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 58 | . . 26 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 205 | . . . . 205 . . Retrieved Matter 334 | . . . . 334 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . parse_system 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . . 3 STAY 1 | . . . . . . 1 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Active Infowar (turns) 1608 | . 753 18 304 374 . 159 Optics 304 | . . . 304 . . . Sensors 1145 | . 753 18 . 374 . . Triangulation 159 | . . . . . . 159 Robot Analysis Total 3 | . 1 . . 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 4066 | 71 833 964 490 774 412 522 Spaces Moved 3580 | 41 501 498 637 1175 346 382 Core 36 | 3 . . . . . 33 Treads 868 | 38 362 468 . . . . Legs 423 | . 139 . . . . 284 Wheels . | . . . . . . . Hover 1434 | . . . . 1023 346 65 Flight 819 | . . 30 637 152 . . Fastest Speed 29 | 50 120 34 31 29 38 50 Average Speed 82 | 151 149 152 35 41 67 113 Slowest Speed 260 | 160 190 250 107 115 102 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . 5 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 42 | 5 76 48 49 34 67 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 57 | . 26 4 . 26 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 56 | . 26 4 . 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4225 | 47 550 606 792 1388 413 429 Wait 190 | . . 26 58 104 . 2 Move 3564 | 40 500 497 626 1174 345 382 Hop 5 | . . . 5 . . . Pick Up 22 | 1 9 2 4 6 . . Fast Attach 55 | 6 6 6 4 21 . 12 Attach 16 | . 1 1 6 4 1 3 Detach 5 | . . . 3 2 . . Swap 47 | . 5 11 8 8 8 7 Drop 49 | . 8 15 5 14 3 4 Fire 259 | . 21 47 73 48 55 15 Melee 5 | . . . . 5 . . Ram 7 | . . . . 2 1 4 Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Crushed by falling debris 315 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 707 | -10/Materials | Discovered new exit (range 11) 891 | -10/Materials | Discovered new exit (range 7) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Repaired Heat Sink 1681 | -9/Materials | Discovered new exit (range 4) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Repaired Beam Rifle 2346 | -8/Materials | Lost 3 parts (1p1n1u) 2353 | -8/Materials | Discovered new exit (range 13) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2620 | -7/Factory | Lost 8 parts (1p2n3u2w) 2778 | -7/Factory | Fabricated Gauss Rifle (x2) 2923 | -7/Factory | Fabricated Thermal Defense Suite (x1) 3015 | -7/Factory | Discovered new exit (range 7) 3017 | -7/Factory | Identified exit to Lower Caves 3129 | -7/Factory | Discovered new exit (range 10) 3133 | -7/Factory | Identified exit to Storage 3133 | -7/Factory | Entered Storage 3350 | -7/Storage | Build established: Hacker-Mutant 3505 | -7/Storage | Discovered new exit (range 16) 3519 | -7/Storage | Identified exit to Factory 3545 | -7/Storage | Entered Factory 3545 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3642 | -6/Factory | Spotted B-75 Beast 3691 | -6/Factory | Lost 6 parts (2p2n2u) 4008 | -6/Factory | Lost 3 parts (1n1u1w) 4032 | -6/Factory | Core integrity fell below 50% 4041 | -6/Factory | Central database locked down 4054 | -6/Factory | Core integrity fell below 20% 4067 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink destroyed. Slammed into G-67 Veteran. Critical hit (Burn: +37). Slug penetrates Wall. Slammed into G-50 Soldier. Adv. Targeting Computer destroyed. Penetrated by Slug. U-05 Engineer destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Destabilizing: Core damaged (-17). Penetrated by Slug. Slug penetrates G-50 Soldier. Slug penetrates Wall. Triangulator destroyed. K-01 Serf collects debris. System corrupted: Energy discharge (-28). Connecting with DSF Access... ALERT: Cargo convoy en route, clear transfer corridor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????# #?? ?????????????????? | | ##############???????# #? ??????????????????? | | #???????# #? ???????????????????? | | """ """ "" #???????# # ???????????????????? | | """ """ T" #???????# # ????????????????????? | | """ """ "" #???????# k/?????????????????????? | | #???????# #?????????????????????? | | #???????# #?????????????????????? | | ##/###########???????# #?????????????????????? | | #?????????????## #?????????????????????? | | #?????????????# k#?????????????????????? | | #?????????????#T k#?????????????????????? | | #??????????????# #?????????????????????? | | =! #??????????????# #?????????????????????? | | #%! #??????????????# #?????????????????????? | | #! ################ @ #?????????????????????? | | # #?????????????????????? | | + g k #?????????????????????? | | # g +?????????????????????? | | # #?????????????????????? | | # R #?????????????????????? | | # ###+################ #?????????????????????? | | # # ??????????????? #?????????????????????? | | # / ! ?????????????? #?????????????????????? | | # # ????????????? #?????????????????????? | | # # ????????????? ?????????????????????? | | # # "" "" ???????????? ?????????????????????? | | # # ""G"" ??????????? ?????????????????????? | | ###+########??#???????????? ?????????????????????? | | ??? ??????????????????????? ?????????????????????? | | ???"???????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 3 Matter Filtering 45 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Thermal Defense Suite | x1 | -7/Factory | Preloaded Repaired ---------- Heat Sink | 83% | -9/Materials Beam Rifle | 20% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction I Spy Junior Dev Just What I Needed Not Today, Chutes Party Time Challenges ------------ None Game ------ Seed CompactFlyingFragment Manual? 0 Play Time 01:09:27 Cumulative 10.9 hours Start 2026.04.23 @ 23:40:21 End 2026.04.24 @ 00:47:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a6465f9-a106-41e5-a7fd-1895920d7bc3