Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 21:35:13 Player: Demise Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (146) 730 Value Destroyed (5089) 5089 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4658) 4658 TOTAL SCORE: 12997 Bonus ------- Gauntlet 3693 High Alert Combat Kills 965 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 1/100 System Corruption 5% Temperature Cool (18) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Precision Shock Rifle > --- INVENTORY (12) --- Enhanced Nuclear Core Improved VTOL Module Improved VTOL Module Large Storage Unit High-capacity Storage Unit Improved ECM Suite Remote Shield Long-range Tractor Beam Faulty Precision Assault Rifle Precision Assault Rifle Impact Mace Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Salvage Targeting Computer Kinecellerator Improved ECM Suite Remote Shield Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Precision Assault Rifle Precision Assault Rifle Shock Bomb Launcher Grenade Launcher Improved Datajack Impact Mace Impact Mace [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 166 | 5 7 29 41 84 Power 9 | 1 . 2 1 5 Engine 8 | 1 . 2 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 51 | 2 . 12 11 26 Treads 46 | 2 . 12 11 21 Leg . | . . . . . Wheel 4 | . . . . 4 Hover . | . . . . . Flight 1 | . . . . 1 Utility 52 | . 5 7 16 24 Device 17 | . . 2 5 10 Storage 8 | . 5 . 1 2 Processor 4 | . . 1 2 1 Hackware 2 | . . . 1 1 Protection 21 | . . 4 7 10 Artifact . | . . . . . Weapon 54 | 2 2 8 13 29 Energy Gun 13 | 2 1 . 1 9 Energy Cannon 2 | . . 2 . . Ballistic Gun 24 | . 1 6 7 10 Ballistic Cannon 2 | . . . 2 . Launcher 4 | . . . 2 2 Special Weapon . | . . . . . Impact Weapon 6 | . . . . 6 Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 3 1 5 Parts Lost 45 | . 1 2 13 29 Power 6 | . . 1 1 4 Propulsion 9 | . . . . 9 Utility 17 | . . 1 7 9 Weapon 13 | . 1 . 5 7 Highest Loss Streak 10 | . 1 2 4 10 Average Slot Usage (%) 95 | . 99 98 94 91 Engine 8 | . 14 10 8 3 Treads 20 | . 28 21 17 20 Wheel 1 | . . . . 3 Device 6 | . . 3 10 7 Storage 22 | . 27 22 21 22 Processor 6 | . . 7 6 7 Protection 7 | . . 10 10 5 Energy Gun 3 | . 20 . . 4 Energy Cannon 1 | . . 4 . . Ballistic Gun 12 | . 7 16 15 7 Naked Turns . | . . . . . Heaviest Build 123 | 5 69 84 115 123 Greatest Support 88 | 40 40 40 40 88 Greatest Overweight (x) 5 | . 1 2 4 5 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 34 | 4 20 20 28 34 Average Capacity 22 | 4 17 20 22 27 Most Carried 28 | 3 18 20 28 28 Average Carried 21 | 1 12 19 21 27 Final Capacity 28 | 4 20 20 28 12 Final Carried 28 | 3 18 20 28 11 Class Distribution -------------------- 80% | Hauler-Mutant 12% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3342 | 250 57 670 1245 1120 Remotely . | . . . . . Salvage Created 6667 | 86 462 1425 2139 2555 Parts 346 | 4 24 89 106 123 Haulers Intercepted 13 | . 1 5 3 4 Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 110 | . 8 28 36 38 Melee 5 | . . 1 . 4 Guns 73 | . 8 18 27 20 Cannons 18 | . . 9 6 3 AOE 9 | . . . 3 6 Classes Destroyed 14 | 2 4 2 4 2 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 13 | . 1 5 3 4 Recycler 10 | 1 2 . 3 4 Operator 2 | . . . 2 . Watcher 8 | . 1 3 3 1 Swarmer 15 | . 3 7 3 2 Grunt 58 | . 5 11 22 20 Brawler 2 | . . 1 . 1 Duelist 3 | . . . 1 2 Protector 2 | . . . 1 1 Sentry 23 | . . 9 8 6 Hunter 4 | . . . 1 3 Programmer 3 | . . . . 3 Best Kill Streak 8 | 1 4 4 7 8 Combat Bots Only 7 | . 3 4 6 7 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 10585 | . 345 1690 2922 5628 Core 1537 | . 48 292 492 705 Absorbed by Shields 33 | . . . 33 . Core Remaining (%) 54 | 100 80 27 10 . Volleys Fired 405 | 10 30 120 144 101 Largest 2 | 2 2 2 2 2 Hottest 110 | 80 80 91 72 110 Shots Fired 784 | 16 59 238 283 188 Gun 662 | 16 59 183 236 168 Cannon 107 | . . 55 39 13 Launcher 15 | . . . 8 7 Special . | . . . . . Kinetic 574 | . 11 179 275 109 Thermal 123 | 16 48 59 . . Explosive 2 | . . . . 2 Electromagnetic 85 | . . . 8 77 Robot Hit Streak 56 | 3 9 20 56 25 Robot Miss Streak 7 | 2 2 4 4 7 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 613 | 11 43 154 220 185 Core Hits 281 | 3 25 51 97 105 Critical Hits 11 | . . 9 . 2 Critical Kills 5 | . . 3 . 2 Critical Parts Destroyed 6 | . . 6 . . Melee Attacks 39 | . . . 2 37 Impact 18 | . . . . 18 Slashing 21 | . . . 2 19 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 12396 | 106 474 2321 4033 5462 Guns 7550 | 106 470 1447 2952 2575 Cannons 1659 | . . 871 551 237 Explosions 1846 | . . . 525 1321 Melee 1302 | . . . . 1302 Ramming 39 | . 4 3 5 27 Kinetic 6650 | . 65 1436 3503 1646 Thermal 2178 | 106 405 882 76 709 Explosive 233 | . . . . 233 Electromagnetic 1994 | . . . 449 1545 Impact 668 | . . . . 668 Slashing 634 | . . . . 634 Piercing . | . . . . . Highest Corruption 5 | . . 2 . 5 Average Corruption 2 | . . 2 . 2 Corruption Purged . | . . . . . Effects 41 | . . 15 . 26 Message Errors 9 | . . 5 . 4 Matter Fused 5 | . . . . 5 Heat Flow Errors 5 | . . 3 . 2 Energy Discharges 6 | . . 1 . 5 Parts Rejected 3 | . . . . 3 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 1 | . . . . 1 Targeting Errors 9 | . . 4 . 5 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 545 | . . 15 42 488 Projectiles 18 | . . 15 3 . Explosions 309 | . . . 39 270 Melee 218 | . . . . 218 Knockbacks 8 | . . . 5 3 Impact 1 | . . . . 1 Kinetic 7 | . . . 5 2 Secondary . | . . . . . Self-Inflicted Damage 741 | . . . 15 726 Shots 16 | . . . 2 14 Rammed 9 | . 1 1 1 6 Targets Rammed 9 | . 1 1 1 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 401 | 54 210 401 32 151 Average Temperature 88 | 22 57 128 12 26 Received Heat Transfer 3102 | . 159 489 1341 1113 Effects 3 | . . 3 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 15 | . . . . 15 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 6 . . Heat Transferred 3354 | 250 925 1579 100 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 996 | 10 192 588 876 996 Initial 370 | . 6 . 248 370 Average 374 | 5 64 217 499 527 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 27 | 100 100 55 . . Level 1 26 | . . 29 42 18 Level 2 37 | . . 15 33 76 Level 3 8 | . . . 23 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 2 1 8 12 Investigation 11 | . 2 1 3 5 Extermination 3 | . . . . 3 Reinforcement 6 | . . . 4 2 Assault 2 | . . . 1 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 10 | . 1 5 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 170 | . 13 39 63 55 Peak Tracking Total 8 | . 4 6 8 8 Tactical Retreats 12 | . . 3 4 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 1 1 3 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 24 | . . 3 4 17 Max in Single Turn 8 | . . 1 1 8 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 27 | . 4 9 5 9 Terminals 18 | . 3 5 3 7 Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . . 1 Total Hacks 81 | . 12 25 24 20 Successful 44 | . 8 16 11 9 Failed 37 | . 4 9 13 11 Catastrophic 8 | . . 2 2 4 Database Lockouts . | . . . . . Manual 55 | . 10 11 18 16 Terminals 58 | . 10 12 19 17 Fabricators . | . . . . . Repair Stations 15 | . 2 8 5 . Recycling Units 3 | . . 3 . . Scanalyzers 4 | . . 2 . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 14 | . 1 3 5 5 Part Schematic 3 | . . 1 . 2 Robot Analysis 3 | . . 1 2 . Prototype ID Bank 1 | . . . 1 . Level Access Points 4 | . 1 1 1 1 Terminal Index 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 2 7 4 . Scan Component 7 | . 1 4 2 . Repair 6 | . 1 3 2 . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 2 . 2 Insert Component 2 | . . 1 . 1 Analyze 2 | . . 1 . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 5 2 2 1 Terminals 10 | . 5 2 2 1 Track 2 | . 2 . . . Botnet 5 | . 2 1 1 1 Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 7 4 7 Full Trace Events 7 | . 1 2 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 2 . 3 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 3 2 . Time 199 | . 26 109 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . . 1 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7090 | 94 811 1949 2032 2204 Spaces Moved 2757 | 40 390 734 689 904 Core 5 | 5 . . . . Treads 2427 | 35 390 734 689 579 Legs . | . . . . . Wheels 325 | . . . . 325 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 200 120 Average Speed 184 | 146 173 195 203 166 Slowest Speed 270 | 160 180 200 250 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 6 56 62 57 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 2 1 Terrain Destroyed 150 | . . . 11 139 Melee 3 | . . . 2 1 Projectile 1 | . . . 1 . AOE 146 | . . . 8 138 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3955 | 57 467 1044 1025 1362 Wait 392 | . 23 102 114 153 Move 2754 | 39 390 733 688 904 Hop . | . . . . . Pick Up 93 | 3 15 23 23 29 Fast Attach 49 | 5 3 7 9 25 Attach 45 | . 1 5 14 25 Detach 16 | . 1 2 2 11 Swap 72 | . 3 17 18 34 Drop 87 | . 1 34 10 42 Fire 405 | 10 30 120 144 101 Melee 34 | . . . 2 32 Ram 1 | . . . . 1 Kick . | . . . . . Crush 7 | . . 1 1 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 10) 648 | -10/Materials | Repaired Sml. Laser 760 | -10/Materials | Identified exit to Materials 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Utility x2 1151 | -9/Materials | Build established: Hauler-Mutant 1424 | -9/Materials | Discovered new exit (range 17) 1860 | -9/Materials | Repaired Hvy. Assault Rifle 1909 | -9/Materials | Repaired Lgt. Treads 1949 | -9/Materials | Discovered new exit (range 9) 2197 | -9/Materials | Discovered new exit (range 4) 2368 | -9/Materials | Identified exit to Materials 2528 | -9/Materials | Discovered new exit (range 12) 2542 | -9/Materials | Core integrity fell below 50% 2685 | -9/Materials | Repaired Imp. Assault Rifle 2855 | -9/Materials | Entered another Materials area 2855 | -8/Materials | Evolved 2 slots: Utility x2 3317 | -8/Materials | Repaired Lgt. Treads 3370 | -8/Materials | Identified exit to Factory 4203 | -8/Materials | Core integrity fell below 50% 4331 | -8/Materials | Repaired Arm. Treads 4455 | -8/Materials | First assault squad dispatched 4552 | -8/Materials | Core integrity fell below 20% 4569 | -8/Materials | Lost 4 parts (1p2u1w) 4887 | -8/Materials | Entered Factory 4887 | -7/Factory | Evolved 2 slots: Propulsion x2 5825 | -7/Factory | Lost 3 parts (1n2w) 6036 | -7/Factory | Lost 5 parts (1p1n1u2w) 6129 | -7/Factory | Lost 4 parts (2n2u) 6272 | -7/Factory | Identified exit to Factory 6882 | -7/Factory | Build established: Scavenger-Mutant 6887 | -7/Factory | First assault squad dispatched 7033 | -7/Factory | Destroyed 7 combat bots 7059 | -7/Factory | Garrison activated, responded to threat 7061 | -7/Factory | Core integrity fell below 50% 7086 | -7/Factory | Core integrity fell below 20% 7091 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07068_ I-36 Angel destroyed. 07068_ Enh. Nuclear Core destroyed. 07068_ Imp. Light Armor Plating destroyed. 07069_ Shock Bomb Launcher destroyed. 07073_ Nuclear Reactor explodes. 07073_ Destroyed Carbon-fiber Leg. 07075_ System corrupted: Energy discharge (-19). 07076_ System corrupted: Prc. Assault Rifle targeting data glitched. 07077_ Nuclear Reactor explodes. 07078_ R-06 Scavenger collects Structural Scanner. 07081_ Hcp. Storage Unit destroyed. 07082_ Arm. Huge Wheel destroyed. 07083_ Hcp. Storage Unit destroyed. 07083_ Prc. Assault Rifle destroyed. 07085_ Destroyed Microactuators. 07085_ L-41 Fighter system corrupted by crushing effect. 07086_ L-41 Fighter system terminally corrupted. 07086_ Axe fried. 07086_ Core Shielding fried. 07087_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# + | | ?????????????????????????????# """ # | | ?????????????????????????????# """ # ###### | | ?????????????????????????????? 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Y r [ # "" | | ??? ##+############ [=% # "" | | ??????########## # #????# =[|! # | | ???????????????####+#### * #########+######## | | ????????????????? ???# =+%=%+ ** != #??? | | ???????????????? ????# !##### =[[= #??? | | ??????????????? ?????# #???# #??? | | ?????????????? ??????# #???# #??? | | ?????????????# ""??????# #???# !#??? | | ?????????????#?????????# #???# #??? | | ???????????????????????# #???# #??? | | ???????????????????????##########???# #??? | | ????????????????????????????????????###########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed MasterShadeHammer Manual? 0 Play Time 00:56:49 Cumulative 124.3 hours Start 2020.12.14 @ 20:39:04 End 2020.12.14 @ 21:35:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4745cc08-f0ee-48b3-ba76-12717811148d