Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 10:36:07 Player: APerTAS Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1937) 1937 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 6905 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Particle Cannon Heavy Ion Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Restoration Module > --- WEAPON ----------- Cooled Particle Cannon Heavy Assault Rifle Chainsword > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Heavy Ion Cannon Flak Gun Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 71 | 6 17 6 1 4 8 12 11 5 1 . Power 8 | 1 2 1 . 1 1 2 . . . . Engine 4 | 1 1 1 . . . 1 . . . . Core 4 | . 1 . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 9 3 . 3 1 . 4 1 . . Treads 5 | . . . . . . . 4 1 . . Leg 14 | . 8 3 . 3 . . . . . . Wheel 3 | 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 18 | 1 3 . 1 . 3 7 2 1 . . Device 8 | . 1 . . . 1 6 . . . . Storage 4 | 1 1 . 1 . 1 . . . . . Processor 4 | . 1 . . . . 1 1 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 3 2 . . 3 3 5 3 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon 5 | . . . . . . 1 2 2 . . Ballistic Gun 11 | 2 3 . . . 2 1 1 1 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 12 | . 4 . . 1 . 1 2 . 4 . Power 1 | . . . . . . . . . 1 . Propulsion 5 | . 2 . . 1 . . 1 . 1 . Utility 3 | . 1 . . . . . . . 2 . Weapon 3 | . 1 . . . . 1 1 . . . Highest Loss Streak 4 | . 2 . . 1 . 1 2 . 4 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 100 99 70 75 99 95 72 . Engine 6 | . 12 8 14 11 . . 7 7 6 . Core 3 | . 1 5 . 2 8 6 . . . . Treads 8 | . . . . . . . 29 30 28 . Leg 10 | . 16 28 28 27 . . . . . . Flight 2 | . . . . . 8 7 . . . . Device 6 | . 7 . . . 8 13 7 7 6 . Storage 9 | . 14 14 14 14 9 7 7 7 6 . Processor 11 | . 5 14 14 14 9 8 15 15 14 . Hackware 2 | . . . . . 8 7 . . . . Protection 2 | . . . . . . . 6 7 6 . Energy Cannon 3 | . . . . . . 6 13 12 . . Ballistic Gun 10 | . 27 15 14 14 9 6 6 5 . . Slashing Weapon 6 | . . 9 14 14 9 7 . . . . Peak Build Rating 64 | 6 10 21 24 24 52 64 64 43 40 1 Average Rating 33 | 4 7 16 23 23 49 58 38 40 31 1 On Entrance 25 | . 6 10 21 24 20 52 63 39 43 1 Naked Turns 103 | . . . . . . . . . 57 46 Heaviest Build 53 | 14 20 23 33 33 32 44 53 53 35 . Greatest Support 92 | 20 20 35 35 35 50 50 84 92 92 3 Greatest Overweight (x) 2 | . 1 . . 2 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 10 13 15 15 15 15 15 14 5 Most Carried 15 | 4 10 10 14 15 15 15 14 15 15 5 Average Carried 12 | 1 8 9 11 14 14 14 9 12 14 5 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 4 10 10 14 15 15 14 12 12 5 5 Class Distribution -------------------- 70% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1430 | 208 432 131 10 51 80 139 283 79 17 . Remotely . | . . . . . . . . . . . Salvage Created 2201 | . 480 199 . 99 284 653 396 40 50 . Parts 124 | . 35 14 . 5 18 38 10 3 1 . Haulers Intercepted 5 | . 1 . . . 3 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 3 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 46 | . 10 7 . 2 3 11 11 1 1 . Melee 13 | . . 3 . . 3 7 . . . . Guns 16 | . 10 1 . 2 . . 2 . 1 . Cannons 8 | . . . . . . 4 3 1 . . AOE 9 | . . 3 . . . . 6 . . . Classes Destroyed 11 | . 5 . . . 1 2 3 . . . Worker 2 | . . . . . . 2 . . . . Hauler 5 | . 1 . . . 3 1 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 2 . . . . 1 . . . . Swarmer 12 | . 2 3 . . . 3 4 . . . Grunt 20 | . 8 4 . 2 . 4 2 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . . 2 . . . Sentry 7 | . . . . . 3 3 1 . . . Programmer 2 | . . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 6 2 . 2 1 3 6 1 1 . Combat Bots Only 6 | . 2 2 . 2 1 3 6 1 1 . Max Kills in Single Turn 3 | . 1 2 . 1 1 1 3 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . . 2 . . . Melee 1 | . . 1 . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 390 | . 80 9 . 25 24 123 46 2 75 6 Missed 126 | . 20 1 . 5 8 53 12 . 25 2 Damage Taken 4326 | . 771 156 . 269 441 835 931 32 756 135 Core 1001 | . 123 27 . 76 72 85 33 16 434 135 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 75 | . . . . . 15 60 . . . . Core Remaining (%) 65 | 100 . . . 9 86 . . . . . Volleys Fired 110 | . 57 3 . 16 . 8 17 1 8 . Largest 3 | . 2 2 . 1 . 2 3 3 1 . Hottest 138 | . 40 50 . 20 . 53 132 138 33 . Shots Fired 202 | . 110 6 . 16 . 16 43 3 8 . Gun 155 | . 110 3 . 16 . 8 9 1 8 . Cannon 35 | . . . . . . 8 25 2 . . Launcher 12 | . . 3 . . . . 9 . . . Special . | . . . . . . . . . . . Kinetic 155 | . 110 3 . 16 . 8 9 1 8 . Thermal 35 | . . . . . . 8 25 2 . . Explosive 12 | . . 3 . . . . 9 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . 8 4 . 9 . 10 11 2 7 . Robot Miss Streak 5 | . 3 1 . 1 . 3 5 . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 189 | . 72 8 . 13 18 35 35 1 7 . Core Hits 103 | . 31 9 . 6 6 18 29 1 3 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 10 | . 1 . . . 3 5 1 . . . Destroy 1 | . 1 . . . . . . . . . Sever 9 | . . . . . 3 5 1 . . . Melee Attacks 65 | . . 4 . . 21 34 6 . . . Impact . | . . . . . . . . . . . Slashing 65 | . . 4 . . 21 34 6 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . 1 . . 3 6 . . . . Combat Hostiles 4 | . . 1 . . . 3 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5359 | . 892 339 . 112 759 1451 1579 31 196 . Guns 1420 | . 890 19 . 112 . 28 190 . 181 . Cannons 644 | . . . . . . 117 496 31 . . Explosions 894 | . . 149 . . . . 745 . . . Melee 2384 | . . 171 . . 759 1306 148 . . . Ramming 17 | . 2 . . . . . . . 15 . Kinetic 1420 | . 890 19 . 112 . 28 190 . 181 . Thermal 644 | . . . . . . 117 496 31 . . Explosive 894 | . . 149 . . . . 745 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2384 | . . 171 . . 759 1306 148 . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 5 5 19 19 Average Corruption 5 | . . . . . . 1 5 5 5 19 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . . . . . 16 12 28 2 Message Errors 13 | . . . . . . . 3 3 6 1 Matter Fused 7 | . . . . . . . 3 3 1 . Heat Flow Errors 11 | . . . . . . . 4 2 4 1 Energy Discharges 9 | . . . . . . . . 1 8 . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . 1 2 2 . Data Loss (major) 4 | . . . . . . . . 1 3 . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . 4 . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 42 | . . . . . 12 . 30 . . . Projectiles . | . . . . . . . . . . . Explosions 30 | . . . . . . . 30 . . . Melee 12 | . . . . . 12 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 210 | . 1 63 . . . . 139 . 7 . Shots 7 | . . 3 . . . . 4 . . . Rammed 3 | . 1 . . . . . . . 2 . Targets Rammed 3 | . 1 . . . . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 240 | . 57 23 . 19 . . 195 228 240 222 Average Temperature 48 | . 17 12 . 9 . . 47 90 104 114 Received Heat Transfer 1304 | . 432 45 . 150 126 225 138 . 152 36 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 851 | . . . . . . 148 666 37 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 260 | . 198 260 . 50 103 250 . . . . Initial 28 | . . 28 . . 19 16 . . . . Average 69 | . 45 90 . 9 44 124 . . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . Low Security (%) 92 | 100 100 82 . 100 100 83 . . . . Level 1 7 | . . 17 . . . 16 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . . 8 . . . . Investigation 5 | . 2 . . . . 3 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . 1 . . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 3 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 89 | . 17 8 . 2 5 19 15 1 18 4 Peak Tracking Total 16 | . 7 3 . 2 2 4 7 . 16 5 Tactical Retreats 10 | . 1 2 . . . 2 2 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 2 . . . . 2 . . . Max in Single Turn 2 | . . 2 . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 32 | . 5 . 5 . 8 12 . 2 . . Terminals 15 | . 4 . . . 4 7 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 129 | . 16 . 50 . 29 27 . 7 . . Successful 103 | . 8 . 50 . 21 17 . 7 . . Failed 26 | . 8 . . . 8 10 . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 10 . 1 . 17 10 . . 4 . Terminals 48 | . 13 . . . 17 18 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 5 | . . . . . 2 3 . . . . Recycling Units 13 | . 3 . . . 8 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . Terminal Hacks 75 | . 3 . 50 . 9 6 . 7 . . Record 55 | . . . 49 . . . . 6 . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 2 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . 1 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 2 | . . . . . 1 1 . . . . Recycling Unit Hacks 4 | . 1 . . . 2 1 . . . . Report Inventory 3 | . . . . . 2 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 16 | . 3 . . . 7 6 . . . . Terminals 8 | . 2 . . . 3 3 . . . . Botnet 8 | . 2 . . . 3 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . . . 4 1 . . . . Monitor 2 | . . . . . 1 1 . . . . Reject 3 | . 1 . . . 2 . . . . . Recyclers 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Reprogram 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 5 . . . 5 8 . . . . Full Trace Events 3 | . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . Time 54 | . . . . . 38 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 2 . . . 2 2 . 2 . Largest Group 2 | . . 2 . . . 2 2 . 2 . Highest-Rated Group 51 | . . 50 . . . 32 46 . 51 . Highest-Rated Ally 31 | . . 31 . . . 16 30 . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . 5 . . . 14 4 . . . Total Damage 342 | . . 105 . . . 166 71 . . . Kills 2 | . . 1 . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 3 . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6984 | 55 638 759 754 587 919 1111 549 507 1059 46 Spaces Moved 5831 | 52 398 558 574 394 821 1580 285 327 750 92 Core 206 | 2 . . . . . . . . 112 92 Treads 1249 | . . . . . . . 284 327 638 . Legs 1752 | . 202 558 574 394 24 . . . . . Wheels 246 | 50 196 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2378 | . . . . . 797 1580 1 . . . Fastest Speed 50 | 50 80 120 130 130 50 50 50 152 50 50 Average Speed 97 | 78 102 126 130 137 54 50 151 152 136 50 Slowest Speed 260 | 80 190 130 130 260 190 50 152 152 152 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . . 4 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 4 67 92 93 70 44 40 49 46 74 25 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 1 1 . . . 1 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 10 | . . 2 . 3 . . 2 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 138 | . . 20 . . . 1 117 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 1 2 . . . AOE 135 | . . 20 . . . . 115 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6868 | 62 522 609 584 423 1269 1839 354 338 776 92 Wait 663 | 1 35 19 . 10 394 180 11 . 13 . Move 5807 | 51 397 557 573 393 812 1573 284 326 749 92 Hop 7 | . . . . . 4 3 . . . . Pick Up 58 | 4 9 6 5 . 15 13 5 1 . . Fast Attach 15 | 6 5 . . 1 1 2 . . . . Attach 20 | . 2 . . . 3 3 8 3 1 . Detach 7 | . . . . . . . 1 3 3 . Swap 36 | . 10 6 1 3 4 7 3 2 . . Drop 55 | . 6 10 5 . 15 16 1 2 . . Fire 110 | . 57 3 . 16 . 8 17 1 8 . Melee 65 | . . 4 . . 21 34 6 . . . Ram 3 | . 1 . . . . . . . 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . 18 . . . Trap 4 | . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 4) 672 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Identified exit to Mines 694 | -10/Materials | Entered Mines 728 | -10/Mines | Learned Materials garrison access intel 745 | -10/Mines | Met a Derelict bent on vengeance 772 | -10/Mines | Assembled infested the area 777 | -10/Mines | Assisted by a Guerilla fighting off Assembled 881 | -10/Mines | Core integrity fell below 50% 957 | -10/Mines | Build established: Scavenger-Mutant 1130 | -10/Mines | Found a hidden stash of uninstalled traps 1169 | -10/Mines | Discovered new exit (range 7) 1276 | -10/Mines | Identified exit to Materials 1337 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1340 | -10/Mines | Found Prototype Device 1358 | -10/Mines | Discovered exit to Materials (range 5) 1367 | -10/Mines | Learned location of Storage (-9) 1447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1448 | -10/Mines | Discovered new exit (range 5) 1452 | -10/Mines | Identified exit to Exiles 1453 | -10/Mines | Entered Exiles 1486 | -10/Exiles | Met 8R-AWN 1507 | -10/Exiles | Met EX-HEX 1543 | -10/Exiles | Met EX-BIN 1563 | -10/Exiles | Aligned with FarCom system 1564 | -10/Exiles | Given EX-Vault access code 1619 | -10/Exiles | Opened EX-Vault 1628 | -10/Exiles | Found Flying Fortress v7 1659 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1906 | -10/Exiles | Learned location of Zion (-7) 1907 | -10/Exiles | Met EX-DEC 1959 | -10/Exiles | Visited The Gauntlet 2186 | -10/Exiles | Discovered new exit (range 12) 2204 | -10/Exiles | Identified exit to Mines 2207 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2207 | -10/Exiles | Entered Mines 2231 | -9/Mines | Learned Materials stockpile data 2685 | -9/Mines | Core integrity fell below 20% 2726 | -9/Mines | Discovered new exit (range 6) 2735 | -9/Mines | Identified exit to Materials 2794 | -9/Mines | Entered Materials 2794 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2796 | -8/Materials | Loaded intel: 1 garrison access location 3405 | -8/Materials | Discovered new exit (range 13) 3411 | -8/Materials | Identified exit to Factory 3467 | -8/Materials | Repaired Lgt. Nuclear Core 3713 | -8/Materials | Entered Factory 3713 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3742 | -7/Factory | Repaired Hvy. Assault Rifle 4273 | -7/Factory | Discovered new exit (range 8) 4276 | -7/Factory | Identified exit to Factory 4422 | -7/Factory | Discovered exit to Factory (range 15) 4608 | -7/Factory | Build established: Mutant 4624 | -7/Factory | Discovered exit to Factory (range 15) 4788 | -7/Factory | Garrison activated, responded to threat 4813 | -7/Factory | Discovered new exit (range 11) 4819 | -7/Factory | Identified exit to Lower Caves 4824 | -7/Factory | Entered Lower Caves 4826 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4946 | -7/Lower Caves | Learned Factory stockpile data 5003 | -7/Lower Caves | Encountered a Warlord checkpoint 5045 | -7/Lower Caves | Spotted B-75 Beast 5080 | -7/Lower Caves | Destroyed B-75 Beast 5173 | -7/Lower Caves | Build established: Scavenger-Gunner 5316 | -7/Lower Caves | Discovered new exit (range 12) 5331 | -7/Lower Caves | Identified exit to Lower Caves 5373 | -7/Lower Caves | Entered another Lower Caves area 5427 | -7/Lower Caves | Learned location of Armory (-4) 5427 | -7/Lower Caves | Learned location of 1 exit from Factory 5427 | -7/Lower Caves | Learned Armory stockpile data 5427 | -7/Lower Caves | Learned Factory security intel 5473 | -7/Lower Caves | Learned Factory stockpile data 5514 | -7/Lower Caves | Learned Factory terminal intel 5599 | -7/Lower Caves | Discovered exit to Factory (range 5) 5868 | -7/Lower Caves | Discovered new exit (range 7) 5879 | -7/Lower Caves | Identified exit to Zion 5880 | -7/Lower Caves | Entered Zion 5906 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5978 | -7/Zion | Discovered new exit (range 16) 6187 | -7/Zion | Build established: Scavenger-Mutant 6298 | -7/Zion | Learned location of Quarantine (-3) 6502 | -7/Zion | Gained Derelict followers 6663 | -7/Zion | Learned location of 1 exit from Factory 6704 | -7/Zion | Given A8's code to call for help 6837 | -7/Zion | Rebuked by Imprinter 6860 | -7/Zion | Attempted to imprint without authorization 6860 | -7/Zion | Attacked by Zionites 6875 | -7/Zion | System corruption reached 10% 6882 | -7/Zion | Released all parts (7) 6897 | -7/Zion | Core integrity fell below 50% 6911 | -7/Zion | Lost 4 parts (1p1n2u) 6929 | -7/Zion | Opened final containment barrier to the Deep Caves 6937 | -7/Zion | Discovered new exit (range 5) 6938 | -7/Zion | Core integrity fell below 20% 6938 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6939 | -7/Zion | Entered Deep Caves 6979 | -7/Deep Caves | Attacked by Z-Imprinter 6985 | -7/Deep Caves | Z-Facility disabled 6985 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Containment barrier disabled. You'd better know what you're doing. 06929_ Connecting with Deep Containment System... 06929_ Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\CCJC Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 06937_ EXIT=FOUND 06938_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 06941_ 6HKL0GV7#F2T& PT3NZXMVSDVS9KRO 3L5QNMKG# 06969_ NEW_ZION: Z-Facility proximity alert. 06976_ System corrupted: Heat flow error (+256). Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06985_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????###############???????? | | ????????????????????????#### ##??????? | | ???????????????????#???## #????### | | ????????????#??????# ?## ###### # | | ???????????? z #???# ## ## # | | ??????????? z z ## | | ??????????? | | ?????????? | | ?????????? | | ?????????? @ I | | ?????????? """" """""" | | ?????????? """""""""""""" | | ??????????? """""""""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" | | ???????????? """""""""""""" | | ???????????? ?????"""""""""" | | ????????????? ????????"""""""" | | ????????????? ?????????"""""""" | | ?????????????? ??????????"" " " | | ?????????????? ? ?????????????" | | ???????????????? ???????????????? | | ?????????????????????????????????" | | ????????????????????????????????"" | | ????????????????????????????????"""" | | ????????????????????????????????"""""" | | ??????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????" | | ??????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ P-60 Hacker | -7/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightCobblerStabilizer Manual? 0 Play Time 01:13:52 Cumulative 25.4 hours Start 2024.08.15 @ 23:09:16 End 2024.08.18 @ 10:36:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 601ad21f-646d-43af-ac26-2516aa3b593c