Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 13:29:47 // AFD2020/Player2

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (121)     605
Value Destroyed (4352)     4352
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (3788)               3788
              TOTAL SCORE: 13785

 Bonus
-------
High Alert Combat Kills    1217
Follower Combat Kills      3746
Met Imprinter              300
Friendly Fire              -1475

 Cogmind 
---------
Core Integrity             34/1000
Matter                     300/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (150) Ox5
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (10) -----
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Targeting Computer
         Medium Reactive Plating
          Light Regenerative Plating
>               --- WEAPON (4) -------
       Improved Assault Rifle
       Improved Heavy Machine Gun
                KE Penetrator
     Long-range Missile Launcher
>               --- INVENTORY (28) ---
                F-cell Engine
        Armored Huge Wheel
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Enhanced Optical Array
     Long-range Sensor Array
     Long-range Terrain Scanner
       Improved Targeting Computer
       Improved Targeting Computer
                System Backup Module
       Improved EM Pulse Cannon
                Proton Cannon
     Long-range Proton Cannon
       Improved Assault Rifle
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
  Hypervelocity Coil Gun
                Rocket Launcher
           Mini Grenade Launcher
                Greatsword

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Improved Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Targeting Computer
          Light Regenerative Plating
>               --- WEAPON -----------
                Proton Cannon
       Improved Assault Rifle
       Improved Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
                F-cell Engine
        Armored Huge Wheel
       Improved Cooling System
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Targeting Computer
         Medium Reactive Plating
                System Backup Module
       Improved EM Pulse Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
  Hypervelocity Coil Gun
                Rocket Launcher
           Mini Grenade Launcher
     Long-range Missile Launcher
                Greatsword
[Rating: 70]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   1   2   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Attached             213  | 5   5   9   37  20  6   20  31  5   10  5   14  46  
  Power                    12   | 1   1   .   3   4   .   .   1   .   .   .   .   2   
    Engine                 12   | 1   1   .   3   4   .   .   1   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   7   5   .   6   1   .   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   .   .   7   5   .   6   1   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   3   1   6   .   2   7   20  2   6   4   9   19  
    Device                 49   | .   1   .   2   .   .   4   12  1   3   3   7   16  
    Storage                9    | 1   1   .   3   .   .   .   2   .   .   .   1   1   
    Processor              5    | .   .   .   .   .   .   3   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   1   1   .   2   .   5   1   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 1   1   8   21  11  4   7   9   3   4   .   5   24  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   3   .   .   .   1   .   .   .   1   7   
    Ballistic Gun          53   | 1   1   5   12  7   2   4   7   2   2   .   2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   3   6   4   1   2   .   .   2   .   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   1   1   1   1   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   3   .   .   1   .   .   .   .   .   
Parts Lost                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   79  100 99  99  95  94  88  86  93  93  93  89  
  Engine                   7    | .   14  14  10  11  9   7   6   6   6   6   6   5   
  Wheel                    10   | .   28  28  22  22  18  12  6   6   6   6   6   5   
  Device                   4    | .   3   .   3   .   .   2   5   6   5   5   5   9   
  Storage                  21   | .   14  14  28  33  27  23  20  20  20  20  20  17  
  Processor                14   | .   .   .   .   .   .   11  20  20  20  20  20  23  
  Protection               5    | .   1   14  .   .   9   7   6   6   6   6   6   6   
  Ballistic Gun            21   | .   17  27  28  32  27  24  17  14  25  26  25  11  
  Slashing Weapon          2    | .   .   .   .   .   3   2   3   5   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 10  44  47  111 117 126 126 148 130 150 146 151 158 
  Greatest Support         37   | 20  20  20  20  20  20  28  28  28  28  37  28  28  
  Greatest Overweight (x)  6    | .   2   2   5   5   6   6   5   4   5   5   5   5   
  Average Overweight (x)   3    | .   1   2   4   5   6   5   4   4   4   4   4   4   
Largest Inventory Capacity 28   | 6   14  12  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         26   | 5   11  12  24  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 4   12  12  24  28  28  28  28  28  28  28  28  28  
  Average Carried          25   | 2   5   11  20  27  27  27  27  27  28  27  27  27  
  Final Capacity           28   | 6   12  12  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 4   12  12  22  28  28  28  28  28  28  28  28  27  

 Class Distribution 
--------------------
 52% | Hauler-Gunner
 27% | Hauler-Mutant
  7% | Mutant
  6% | Hauler-Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hauler-Gunner | -9/Materials
   Hauler-Gunner | -9/Storage
     Hauler-Tank | -8/Materials
   Hauler-Gunner | -7/Factory
   Hauler-Mutant | -6/Factory
   Hauler-Mutant | -6/Lower Caves
   Hauler-Gunner | -6/Lower Caves
   Hauler-Gunner | -6/Zion
   Hauler-Gunner | -5/Proximity Caves
 Hauler-Assassin | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Matter Collected           5603 | 221 341 199 701 639 274 421 659 38  199 56  934 921 
  Remotely                 268  | .   .   .   268 .   .   .   .   .   .   .   .   .   
Salvage Created            5078 | .   76  35  719 677 391 870 835 56  121 119 328 851 
  Parts                    238  | .   2   6   50  40  16  53  21  .   8   7   10  25  
Haulers Intercepted        7    | .   1   .   1   1   1   1   2   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   1   .   .   2   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   .   .   9   7   10  .   
  Prevented                5    | .   .   .   .   .   .   .   .   1   2   .   2   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  82   | .   1   5   16  13  6   10  6   1   3   2   6   13  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     44   | .   1   1   8   7   4   6   5   1   .   2   4   5   
  Cannons                  4    | .   .   .   2   .   .   .   .   .   .   .   .   2   
  AOE                      31   | .   .   4   6   6   2   4   .   .   3   .   2   4   
Classes Destroyed          17   | .   2   1   4   3   .   4   .   .   .   2   1   .   
  Worker                   8    | .   .   .   2   4   1   .   .   .   .   .   .   1   
  Builder                  7    | .   .   .   3   1   .   2   1   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   1   1   1   1   2   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   .   5   2   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   4   3   .   .   2   2   .   .   .   .   .   
  Grunt                    42   | .   1   1   9   5   5   5   3   .   3   .   3   7   
  Brawler                  6    | .   .   .   .   2   .   .   1   1   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   3   5   1   1   .   .   .   .   1   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   1   1   2   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   1   3   5   5   7   5   2   1   2   1   3   6   
  Combat Bots Only         5    | .   1   3   4   5   2   3   2   1   2   1   3   4   
Max Kills in Single Turn   4    | .   1   1   4   3   2   4   2   1   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   3   1   2   .   .   2   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  CL-ANK (-6/Zion)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               4512  | .    48   176  612  413  258  452  525  .    159  691  319  859  
  Core                     704   | .    11   10   130  42   34   55   112  .    .    182  73   55   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    27   .    32   88   76   .    .    .    .    21   .    
Volleys Fired              254   | .    25   10   45   40   19   20   25   1    4    18   9    38   
  Largest                  4     | .    2    2    3    3    4    4    4    2    4    4    4    4    
  Hottest                  194   | .    40   53   145  79   102  102  144  30   104  76   128  194  
Shots Fired                780   | .    26   20   131  110  62   76   90   2    16   72   36   139  
  Gun                      671   | .    26   15   106  101  59   73   87   2    13   72   29   88   
  Cannon                   66    | .    .    .    20   .    .    .    3    .    .    .    4    39   
  Launcher                 43    | .    .    5    5    9    3    3    .    .    3    .    3    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  671   | .    26   15   106  101  59   73   87   2    13   72   29   88   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                43    | .    .    5    5    9    3    3    .    .    3    .    3    12   
  Electromagnetic          66    | .    .    .    20   .    .    .    3    .    .    .    4    39   
  Robot Hit Streak         23    | .    5    3    11   13   9    20   7    3    8    21   22   23   
  Robot Miss Streak        6     | .    3    4    5    3    6    2    4    .    1    2    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    1    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    .    .    .    1    
Shots Hit Robots           485   | .    18   9    70   63   33   56   54   1    9    58   30   84   
  Core Hits                275   | .    7    10   39   32   22   38   23   1    8    14   18   63   
  Critical Hits            2     | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              76    | .    .    .    .    .    1    13   39   4    .    .    .    19   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76    | .    .    .    .    .    1    13   39   4    .    .    .    19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    7    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13656 | .    165  394  1534 1404 792  2541 1213 20   677  726  903  3287 
  Guns                     5881  | .    165  59   610  920  481  767  850  20   143  726  334  806  
  Cannons                  1328  | .    .    .    347  .    .    .    96   .    .    .    121  764  
  Explosions               4907  | .    .    335  577  484  311  501  .    .    534  .    448  1717 
  Melee                    1524  | .    .    .    .    .    .    1257 267  .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    16   .    .    .    .    .    .    
  Kinetic                  5881  | .    165  59   610  920  481  767  850  20   143  726  334  806  
  Thermal                  204   | .    .    .    43   .    .    .    .    .    .    .    81   80   
  Explosive                4703  | .    .    335  534  484  311  501  .    .    534  .    367  1637 
  Electromagnetic          1328  | .    .    .    347  .    .    .    96   .    .    .    121  764  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1524  | .    .    .    .    .    .    1257 267  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    .    .    .    .    .    .    .    1    1    .    
  Average Corruption       2     | .    2    3    .    .    .    .    .    .    .    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    4    10   .    .    .    .    .    .    .    1    1    .    
    Message Errors         3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    2    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    1    1    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            542   | .    .    .    44   .    .    381  25   .    4    .    1    87   
  Projectiles              94    | .    .    .    44   .    .    .    .    .    .    .    1    49   
  Explosions               50    | .    .    .    .    .    .    8    .    .    4    .    .    38   
  Melee                    398   | .    .    .    .    .    .    373  25   .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107   | .    .    52   .    23   .    8    .    .    .    .    .    24   
  Shots                    4     | .    .    2    .    1    .    .    .    .    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        169   | .    112  59   155  42   169  81   84   .    64   45   132  144  
  Average Temperature      33    | .    72   18   47   10   61   23   20   .    27   19   69   44   
  Received Heat Transfer   1032  | .    6    39   204  102  117  72   75   .    60   9    75   273  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         150   | .    .    .    50   .    .    .    .    .    .    .    50   50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    .    .    .    .    .    .    .    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1784 | .    322  224  855  879  773  738  808  .    .    .    .    1784 
  Average Influence        439  | .    115  121  555  640  577  569  295  .    .    .    .    629  
Maximum Alert Level        5    | .    1    1    3    3    3    3    3    .    .    .    .    5    
  Low Security (%)         34   | 100  73   82   7    .    .    .    41   .    .    .    .    56   
  Level 1                  17   | .    26   17   10   11   28   17   26   .    .    .    .    2    
  Level 2                  29   | .    .    .    57   45   40   58   28   .    .    .    .    4    
  Level 3                  12   | .    .    .    25   43   30   23   3    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    23   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    3    .    3    2    2    5    13   .    .    .    .    11   
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    1    4    .    .    .    .    1    
  Reinforcement            19   | .    3    .    2    1    1    .    6    .    .    .    .    6    
  Assault                  7    | .    .    .    1    1    .    .    2    .    .    .    .    3    
  Garrison                 7    | .    .    .    .    .    1    4    1    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    .    .    .    4    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           14   | .   4   .   2   1   2   .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   12  8   40  29  16  19  30  2   8   7   8   41  
  Peak Tracking Total      7    | .   5   3   5   5   5   4   5   3   4   5   4   7   
  Tactical Retreats        9    | .   .   .   1   2   .   .   2   .   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            11   | .   3   .   1   1   .   .   5   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          40   | .   .   .   6   2   2   1   8   .   .   .   .   21  
  Max in Single Turn       3    | .   .   .   1   1   1   .   1   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          61   | .   1   .   7   12  4   9   20  1   .   1   .   6   
  Terminals                37   | .   1   .   6   11  2   4   12  1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   1   .   .   .   .   1   
  Repair Stations          5    | .   .   .   1   1   .   .   1   .   .   .   .   2   
  Recycling Units          7    | .   .   .   .   .   1   2   3   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   1   1   1   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
Total Hacks                180  | .   2   .   24  31  28  19  49  1   .   8   .   18  
  Successful               104  | .   1   .   12  16  25  9   23  1   .   8   .   9   
  Failed                   76   | .   1   .   12  15  3   10  26  .   .   .   .   9   
    Catastrophic           20   | .   .   .   .   5   .   4   10  .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   1   .   13  14  4   7   6   .   .   .   .   2   
  Terminals                100  | .   2   .   22  27  7   7   34  1   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   5   4   .   .   .   .   6   
  Repair Stations          12   | .   .   .   2   4   .   .   2   .   .   .   .   4   
  Recycling Units          9    | .   .   .   .   .   1   3   4   .   .   .   .   1   
  Scanalyzers              33   | .   .   .   .   .   20  4   3   .   .   .   .   6   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
Terminal Hacks             48   | .   .   .   8   13  4   2   12  1   .   8   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   
  Open Door                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   .   1   1   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   1   1   1   1   3   .   .   .   .   .   
  Locate Traps             5    | .   .   .   2   1   .   .   2   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recall Assault           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   3   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   1   3   .   .   .   .   4   
  Load Schematic           4    | .   .   .   .   .   .   1   1   .   .   .   .   2   
  Build                    4    | .   .   .   .   .   .   .   2   .   .   .   .   2   
Repair Station Hacks       5    | .   .   .   2   2   .   .   1   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   1   2   2   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   1   2   2   .   .   .   .   .   
Scanalyzer                 27   | .   .   .   .   .   19  3   2   .   .   .   .   3   
  Insert Component         13   | .   .   .   .   .   9   1   1   .   .   .   .   2   
  Analyze                  14   | .   .   .   .   .   10  2   1   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         9    | .   1   .   2   1   1   1   2   .   .   .   .   1   
  Terminals                7    | .   1   .   2   1   1   1   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   1   1   1   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Prioritize             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   1   .   6   8   3   7   17  .   .   .   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   7   1   1   .   .   8   .   1   
  Parts Built              5    | .   .   .   .   .   .   .   2   .   .   .   .   3   
    Matter                 708  | .   .   .   .   .   .   .   372 .   .   .   .   336 
    Time                   182  | .   .   .   .   .   .   .   98  .   .   .   .   84  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   4   .   .   .   .   12  
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Time                     112  | .   .   .   32  80  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   .   .   .   .   .   13  9   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   7   1   1   .   .   .   .   1   
  Part Schematics Acquired 10   | .   .   .   .   .   7   1   1   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   4   2   .   .   .   .   1   
  Machine Destruction      3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               7     | .    1    3    .    .    .    .    3    .    .    .    .    .    
  Largest Group            4     | .    1    4    4    1    1    1    4    1    1    1    1    1    
  Highest-Rated Group      210   | .    57   98   99   76   88   103  210  121  120  117  116  131  
  Highest-Rated Ally       131   | .    57   58   67   76   88   103  121  121  120  117  116  131  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               364   | .    54   11   51   32   17   26   65   3    9    20   10   66   
  Total Damage             18378 | .    545  133  1539 728  627  1205 4972 575  776  1137 358  5783 
  Kills                    175   | .    12   4    24   13   5    12   35   2    9    3    4    52   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   3   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13965 | 47   400  623  1063 951  342  1103 3320 914  1381 1521 605  1695 
Spaces Moved               9131  | 45   356  573  654  548  190  674  2130 636  966  1037 393  929  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   9129  | 43   356  573  654  548  190  674  2130 636  966  1037 393  929  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  130  140  140  140  140  140  130  140  140  
  Average Speed            133   | 78   90   100  121  130  140  140  140  140  140  140  140  142  
  Slowest Speed            150   | 80   100  100  130  130  140  140  150  140  150  150  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    49   98   65   80   23   20   55   76   86   88   57   24   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    2    .    .    .    .    .    1    3    1    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    1    2    1    1    .    
Spaces Dug                 87    | .    .    .    19   11   1    1    33   4    .    .    .    18   
Terrain Destroyed          404   | .    .    54   61   69   18   18   34   4    29   .    27   90   
  Melee                    57    | .    .    .    .    .    1    1    33   4    .    .    .    18   
  Projectile               5     | .    .    .    .    .    .    .    1    .    .    .    1    3    
  AOE                      342   | .    .    54   61   69   17   17   .    .    29   .    26   69   

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      10209 | 53   418  604  822  710  219  761  2335 650  979  1064 423  1171 
  Wait                     333   | .    11   7    63   72   1    8    57   .    .    3    .    111  
  Move                     9119  | 44   355  572  653  547  189  673  2129 635  965  1036 392  929  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88    | 4    13   2    10   12   1    8    21   1    .    1    4    11   
  Fast Attach              31    | 5    4    .    5    5    1    4    3    1    .    .    .    3    
  Attach                   38    | .    .    .    2    .    2    8    9    2    .    1    .    14   
  Detach                   29    | .    1    .    3    4    1    6    8    2    .    .    .    4    
  Swap                     144   | .    1    9    30   15   3    8    19   2    10   4    14   29   
  Drop                     96    | .    8    4    11   15   1    12   25   2    .    1    4    13   
  Fire                     254   | .    25   10   45   40   19   20   25   1    4    18   9    38   
  Melee                    76    | .    .    .    .    .    1    13   39   4    .    .    .    19   
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: Mat / Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    48 | -11/Scrapyard      | Entered Materials
   132 | -10/Materials      | Discovered new exit (range 6)
   313 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Core integrity fell below 50%
   448 | -10/Materials      | Entered Mines
   448 | -10/Mines          | Accompanied by 1 ally
   462 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   485 | -10/Mines          | Discovered new exit (range 4)
   496 | -10/Mines          | Learned location of Storage (-9)
   584 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   584 | -10/Mines          | Discovered new exit (range 5)
   723 | -10/Mines          | Discovered new exit (range 9)
  1071 | -10/Mines          | Entered Materials
  1071 | -9/Materials       | Accompanied by 4 allies
  1071 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1220 | -9/Materials       | Discovered new exit (range 15)
  1492 | -9/Materials       | Repaired Lgt. EM Pulse Cannon
  1748 | -9/Materials       | Discovered new exit (range 17)
  1763 | -9/Materials       | Identified exit to Mines
  1763 | -9/Materials       | Identified exit to Storage
  1845 | -9/Materials       | Build established: Hauler-Gunner
  1871 | -9/Materials       | First assault squad dispatched
  2134 | -9/Materials       | Entered Storage
  2134 | -9/Storage         | Accompanied by 1 ally
  2485 | -9/Storage         | Core integrity fell below 50%
  2513 | -9/Storage         | Identified exit to Materials
  2776 | -9/Storage         | Found Prototype Protection
  2934 | -9/Storage         | First assault squad dispatched
  3005 | -9/Storage         | Repaired F-cell Engine
  3085 | -9/Storage         | Entered Materials
  3085 | -8/Materials       | Accompanied by 1 ally
  3085 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3322 | -8/Materials       | Identified Lgt. Regenerative Plating
  3332 | -8/Materials       | Garrison activated, responded to threat
  3423 | -8/Materials       | Discovered new exit (range 4)
  3427 | -8/Materials       | Entered Factory
  3427 | -7/Factory         | Accompanied by 1 ally
  3427 | -7/Factory         | Evolved 2 slots: Utility x2
  3623 | -7/Factory         | Garrison activated, responded to threat
  3925 | -7/Factory         | Garrison activated, responded to threat
  4392 | -7/Factory         | Discovered new exit (range 6)
  4438 | -7/Factory         | Build established: Hauler-Mutant
  4530 | -7/Factory         | Entered another Factory area
  4530 | -6/Factory         | Accompanied by 1 ally
  4530 | -6/Factory         | Evolved 2 slots: Utility x2
  5239 | -6/Factory         | Discovered new exit (range 3)
  5242 | -6/Factory         | Identified exit to Lower Caves
  5278 | -6/Factory         | Spotted B-75 Beast
  5943 | -6/Factory         | Discovered new exit (range 5)
  5948 | -6/Factory         | Identified exit to Factory
  6131 | -6/Factory         | Fabricated Imp. Assault Rifle (x1)
  6151 | -6/Factory         | Garrison activated, responded to threat
  6182 | -6/Factory         | Fabricated Imp. Assault Rifle (x1)
  6789 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  6825 | -6/Factory         | Discovered exit to Factory (range 14)
  7141 | -6/Factory         | Build established: Hauler-Gunner
  7205 | -6/Factory         | Discovered new exit (range 11)
  7218 | -6/Factory         | Identified exit to Extension
  7330 | -6/Factory         | First assault squad dispatched
  7850 | -6/Factory         | Entered Lower Caves
  7850 | -6/Lower Caves     | Accompanied by 1 ally
  7891 | -6/Lower Caves     | Learned Factory garrison access intel
  8225 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8249 | -6/Lower Caves     | Build established: Hauler-Mutant
  8377 | -6/Lower Caves     | Discovered new exit (range 15)
  8387 | -6/Lower Caves     | Learned location of Zion (-6)
  8400 | -6/Lower Caves     | Identified exit to Lower Caves
  8537 | -6/Lower Caves     | Learned Factory terminal intel
  8764 | -6/Lower Caves     | Entered another Lower Caves area
  8764 | -6/Lower Caves     | Accompanied by 1 ally
  8862 | -6/Lower Caves     | Discovered exit to Factory (range 4)
  9049 | -6/Lower Caves     | Build established: Hauler-Gunner
  9736 | -6/Lower Caves     | Discovered new exit (range 8)
  9766 | -6/Lower Caves     | Identified exit to Zion
 10145 | -6/Lower Caves     | Entered Zion
 10145 | -6/Zion            | Accompanied by 1 ally
 10196 | -6/Zion            | Given A8's code to call for help
 10267 | -6/Zion            | Discovered new exit (range 15)
 10306 | -6/Zion            | Identified exit to Proximity Caves
 10507 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 11492 | -6/Zion            | Attacked by Zionites
 11492 | -6/Zion            | Spotted 2E-OB0(B)
 11492 | -6/Zion            | Spotted DO-L8V(B)
 11516 | -6/Zion            | Core integrity fell below 50%
 11554 | -6/Zion            | CL-ANK came to Zion's defense
 11655 | -6/Zion            | Destroyed CL-ANK
 11666 | -6/Zion            | Entered Proximity Caves
 11666 | -5/Proximity Caves | Accompanied by 1 ally
 12159 | -5/Proximity Caves | Learned Factory terminal intel
 12215 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 12223 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12244 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 12271 | -5/Proximity Caves | Entered Factory
 12271 | -5/Factory         | Accompanied by 1 ally
 12271 | -5/Factory         | Evolved 2 slots: Utility x2
 12272 | -5/Factory         | Loaded intel: 207 non-interactive machine locations
 12273 | -5/Factory         | Loaded intel: 20 terminal locations
 12274 | -5/Factory         | Loaded intel: 4 garrison access locations
 12565 | -5/Factory         | Build established: Hauler-Assassin
 12773 | -5/Factory         | Fabricated Arm. Huge Wheel?
 12868 | -5/Factory         | Fabricated Med. Reactive Plating (x1)
 13280 | -5/Factory         | Garrison activated, responded to threat
 13471 | -5/Factory         | First assault squad dispatched
 13579 | -5/Factory         | Core integrity fell below 50%
 13959 | -5/Factory         | Core integrity fell below 20%
 13966 | -5/Factory         | Self-destructed

 Last Messages 
---------------
13954_ Player 2 attaches Targeting Computer.
13954_ Slug penetrates Wall.
13954_ Destroyed Lgt. Angular Momentum Engine.
13954_ H-66 Slayer destroyed.
13954_ Slug penetrates Player 2. <x2>
13955_ Player 2 attaches Gauss Rifle.
13956_ Slug penetrates Player 2.
13957_ Player 2 removes Mic. Fission Core.
13957_ Player 2 attaches Targeting Computer.
13958_ Slug penetrates Player 2. <x3>
13959_ Slug penetrates Wall.
13959_ Acquired 49 matter.
13960_ The unstable cave ceiling collapses.
13960_ Player 2 attaches Mic. Fission Core.
13961_ Destroyed Phase Shifter.
13961_ H-66 Slayer destroyed.
13961_ Slug penetrates Player 2.
13963_ The unstable cave ceiling collapses.
13964_ Acquired 65 matter.
13965_ Slug penetrates Player 2.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
| ?????????????????????#?##??##?#?###??######?#???#  |
| ????????????????#???###?????####?#?##########?###  |
| ???????????????????????#???####??##??#?##???####?? |
| ????????????????????#??########################?   |
| ????????????????#??#???##       #?#?##??###??#???? |
| ???????????### ########?# ##### #????#?#?####### ? |
| ???????????         ;#### #?### #####?##?####?##   |
| ??????????                ### #    #?#???##?#?#?   |
| ??????    *              !== ##    #?#??#?#######  |
| ??????    %! *[         !@[%* #    ###########   # |
| ???????   h % %!       #! ==[!#          #  #  #   |
| ???????###   @           !=/ ## ##+##"## #%# ## ## |
| ??????????   #               ## #     ## # ####### |
| ??????"""T" "          #    ### # " " ## #*        |
| ???????????              ###### # " " ## "         |
| ??????????          ^    ###### # " " ## #         |
| ??????????               ?##?## # " " ## #         |
| ????????"""     """ """  ###### # " " ## #   =     |
| ????????"""?"   """ """  ######+# " " ## #    [    |
| ????????"""?" "?""" """  ###    # " " ## #    !    |
| ?????????????????          #    # " " ## #         |
| ????????????? ???          #    # " " ## #         |
| ?????????????  ???         # ?? #     ## #         |
| ???????????? ? ???  ?      +    #     ?# #         |
| ??????????????? ? ?     ?###    ######## #         |
| ????????????? ????      ###?    #?###### #####   # |
| ??????????##?????####################### ######### |
| ?????????#??########?##??#            ## #         |
| ?????????#?#?#?##??####?##            ## #  """""" |
| ?????????#???????###??####  """ """   ## #         |
| ?????? ??? ???#?##?####?##  """ """   ## #  """""" |
| ?????????????#????########  """ """   ## #         |
| ????????   ####?##?#?#?###            ## #  """""" |
| ???????? ??#####???#?#####  """ """   ## #         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             30
Evasion (%)                44
Targeting Accuracy         12

 Item Schematics 
-----------------
       Imp. Assault Rifle | -8/Materials | Scanalyzed
            F-cell Engine | -8/Materials | Scanalyzed
          Rocket Launcher | -8/Materials | Scanalyzed
     Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed
        Hcp. Storage Unit | -8/Materials | Scanalyzed
       Hvy. Assault Rifle | -8/Materials | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
          Arm. Huge Wheel | -7/Factory   | Scanalyzed
    Med. Reactive Plating | -6/Factory   | Scanalyzed
          Hvy. Beamcaster | -6/Zion      | Free
                 Riot Gun | -6/Zion      | Free
            Hvy. Riot Gun | -6/Zion      | Free
             Battle Rifle | -6/Zion      | Free
              Barrage Gun | -6/Zion      | Free
              Bore Cannon | -6/Zion      | Free
              Enh. Flamer | -6/Zion      | Free
                   Ripper | -6/Zion      | Free
    Lrn. Missile Launcher | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. Assault Rifle | x1 | -6/Factory 
    Imp. Assault Rifle | x1 | -6/Factory 
       Arm. Huge Wheel | x2 | -5/Factory 
 Med. Reactive Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
----------                 Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Slots Evolved              10    | .    .    2    .    2    2    2    .    .    .    .    2    .    
  Power                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion               5     | .    .    1    .    1    1    .    .    .    .    .    2    .    
  Utility                  2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
  Weapon                   2     | .    .    .    .    1    .    1    .    .    .    .    .    .    
Parts Attached             171   | .    14   2    26   9    9    12   27   1    5    6    7    53   
Parts Lost                 59    | .    4    .    3    1    .    1    1    1    3    5    2    38   
Damage Taken               9954  | .    657  .    573  409  255  326  1738 234  665  683  184  4230 
  Core                     1618  | .    160  .    52   48   31   112  180  27   36   61   .    911  
    Player 2/Cogmind (%)   69    | .    93   .    28   53   47   67   61   100  100  25   .    94   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17502 | .    545  12   1077 728  627  1205 4679 575  776  1137 358  5783 
  Player 2/Cogmind (%)     56    | .    76   2    41   34   44   32   79   96   53   61   28   63   
Combat Hostiles Destroyed  121   | .    10   .    14   10   4    6    29   2    9    2    4    31   
  Player 2/Cogmind (%)     59    | .    90   .    46   43   40   37   82   66   75   50   40   70   

 Game 
------
Seed              GodAlertKatana
  Manual?         0
Play Time         02:49:33
  Cumulative      199.8 hours
  Start           2020.09.05 @ 22:18:58
  End             2020.09.06 @ 13:29:47
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          75
  Rogue           39
  Adventurer      36
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0
Lore%             39
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e14ae9df-4a18-4130-b0ad-971c5b4b1183