Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 13:29:47 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (121) 605 Value Destroyed (4352) 4352 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3788) 3788 TOTAL SCORE: 13785 Bonus ------- High Alert Combat Kills 1217 Follower Combat Kills 3746 Met Imprinter 300 Friendly Fire -1475 Cogmind --------- Core Integrity 34/1000 Matter 300/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Rolling (150) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating Light Regenerative Plating > --- WEAPON (4) ------- Improved Assault Rifle Improved Heavy Machine Gun KE Penetrator Long-range Missile Launcher > --- INVENTORY (28) --- F-cell Engine Armored Huge Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Long-range Terrain Scanner Improved Targeting Computer Improved Targeting Computer System Backup Module Improved EM Pulse Cannon Proton Cannon Long-range Proton Cannon Improved Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Hypervelocity Coil Gun Rocket Launcher Mini Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Proton Cannon Improved Assault Rifle Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- F-cell Engine Armored Huge Wheel Improved Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating System Backup Module Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Hypervelocity Coil Gun Rocket Launcher Mini Grenade Launcher Long-range Missile Launcher Greatsword [Rating: 70] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 1 . 1 2 2 . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 213 | 5 5 9 37 20 6 20 31 5 10 5 14 46 Power 12 | 1 1 . 3 4 . . 1 . . . . 2 Engine 12 | 1 1 . 3 4 . . 1 . . . . 2 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 . . 7 5 . 6 1 . . 1 . 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 23 | 2 . . 7 5 . 6 1 . . 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 80 | 1 3 1 6 . 2 7 20 2 6 4 9 19 Device 49 | . 1 . 2 . . 4 12 1 3 3 7 16 Storage 9 | 1 1 . 3 . . . 2 . . . 1 1 Processor 5 | . . . . . . 3 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 17 | . 1 1 1 . 2 . 5 1 3 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 98 | 1 1 8 21 11 4 7 9 3 4 . 5 24 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 12 | . . . 3 . . . 1 . . . 1 7 Ballistic Gun 53 | 1 1 5 12 7 2 4 7 2 2 . 2 8 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 25 | . . 3 6 4 1 2 . . 2 . 2 5 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 1 1 1 . . . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . . . . . Parts Lost 2 | . . . 1 . . 1 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . 1 . . . . . . Average Slot Usage (%) 92 | . 79 100 99 99 95 94 88 86 93 93 93 89 Engine 7 | . 14 14 10 11 9 7 6 6 6 6 6 5 Wheel 10 | . 28 28 22 22 18 12 6 6 6 6 6 5 Device 4 | . 3 . 3 . . 2 5 6 5 5 5 9 Storage 21 | . 14 14 28 33 27 23 20 20 20 20 20 17 Processor 14 | . . . . . . 11 20 20 20 20 20 23 Protection 5 | . 1 14 . . 9 7 6 6 6 6 6 6 Ballistic Gun 21 | . 17 27 28 32 27 24 17 14 25 26 25 11 Slashing Weapon 2 | . . . . . 3 2 3 5 . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 158 | 10 44 47 111 117 126 126 148 130 150 146 151 158 Greatest Support 37 | 20 20 20 20 20 20 28 28 28 28 37 28 28 Greatest Overweight (x) 6 | . 2 2 5 5 6 6 5 4 5 5 5 5 Average Overweight (x) 3 | . 1 2 4 5 6 5 4 4 4 4 4 4 Largest Inventory Capacity 28 | 6 14 12 28 28 28 28 28 28 28 28 28 28 Average Capacity 26 | 5 11 12 24 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 12 12 24 28 28 28 28 28 28 28 28 28 Average Carried 25 | 2 5 11 20 27 27 27 27 27 28 27 27 27 Final Capacity 28 | 6 12 12 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 12 12 22 28 28 28 28 28 28 28 28 27 Class Distribution -------------------- 52% | Hauler-Gunner 27% | Hauler-Mutant 7% | Mutant 6% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Matter Collected 5603 | 221 341 199 701 639 274 421 659 38 199 56 934 921 Remotely 268 | . . . 268 . . . . . . . . . Salvage Created 5078 | . 76 35 719 677 391 870 835 56 121 119 328 851 Parts 238 | . 2 6 50 40 16 53 21 . 8 7 10 25 Haulers Intercepted 7 | . 1 . 1 1 1 1 2 . . . . . Recyclers Shooed 4 | . . . . 1 . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 9 7 10 . Prevented 5 | . . . . . . . . 1 2 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 82 | . 1 5 16 13 6 10 6 1 3 2 6 13 Melee 1 | . . . . . . . 1 . . . . . Guns 44 | . 1 1 8 7 4 6 5 1 . 2 4 5 Cannons 4 | . . . 2 . . . . . . . . 2 AOE 31 | . . 4 6 6 2 4 . . 3 . 2 4 Classes Destroyed 17 | . 2 1 4 3 . 4 . . . 2 1 . Worker 8 | . . . 2 4 1 . . . . . . 1 Builder 7 | . . . 3 1 . 2 1 . . . . . Tunneler 3 | . . . . . . 2 . . . . . 1 Hauler 7 | . 1 . 1 1 1 1 2 . . . . . Recycler 8 | . . . . . . 5 2 . . . . 1 Operator 2 | . . . . 1 . . . . . . . 1 Watcher 3 | . . . . 1 2 . . . . . . . Swarmer 11 | . . 4 3 . . 2 2 . . . . . Grunt 42 | . 1 1 9 5 5 5 3 . 3 . 3 7 Brawler 6 | . . . . 2 . . 1 1 . . . 2 Duelist 2 | . . . . . . . . . . . 1 1 Protector 2 | . . . 1 1 . . . . . . . . Sentry 12 | . . . 3 5 1 1 . . . . 1 1 Demolisher 1 | . . . . . . 1 . . . . . . Hunter 4 | . . . . . . . . . . 1 1 2 Programmer 1 | . . . . . . 1 . . . . . . Zionite 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 1 3 5 5 7 5 2 1 2 1 3 6 Combat Bots Only 5 | . 1 3 4 5 2 3 2 1 2 1 3 4 Max Kills in Single Turn 4 | . 1 1 4 3 2 4 2 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 3 3 1 2 . . 2 . 1 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . CL-ANK (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Damage Taken 4512 | . 48 176 612 413 258 452 525 . 159 691 319 859 Core 704 | . 11 10 130 42 34 55 112 . . 182 73 55 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 27 . 32 88 76 . . . . 21 . Volleys Fired 254 | . 25 10 45 40 19 20 25 1 4 18 9 38 Largest 4 | . 2 2 3 3 4 4 4 2 4 4 4 4 Hottest 194 | . 40 53 145 79 102 102 144 30 104 76 128 194 Shots Fired 780 | . 26 20 131 110 62 76 90 2 16 72 36 139 Gun 671 | . 26 15 106 101 59 73 87 2 13 72 29 88 Cannon 66 | . . . 20 . . . 3 . . . 4 39 Launcher 43 | . . 5 5 9 3 3 . . 3 . 3 12 Special . | . . . . . . . . . . . . . Kinetic 671 | . 26 15 106 101 59 73 87 2 13 72 29 88 Thermal . | . . . . . . . . . . . . . Explosive 43 | . . 5 5 9 3 3 . . 3 . 3 12 Electromagnetic 66 | . . . 20 . . . 3 . . . 4 39 Robot Hit Streak 23 | . 5 3 11 13 9 20 7 3 8 21 22 23 Robot Miss Streak 6 | . 3 4 5 3 6 2 4 . 1 2 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . 1 . 1 . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . 1 Shots Hit Robots 485 | . 18 9 70 63 33 56 54 1 9 58 30 84 Core Hits 275 | . 7 10 39 32 22 38 23 1 8 14 18 63 Critical Hits 2 | . . . 1 . . . 1 . . . . . Critical Kills 2 | . . . 1 . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 76 | . . . . . 1 13 39 4 . . . 19 Impact . | . . . . . . . . . . . . . Slashing 76 | . . . . . 1 13 39 4 . . . 19 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13656 | . 165 394 1534 1404 792 2541 1213 20 677 726 903 3287 Guns 5881 | . 165 59 610 920 481 767 850 20 143 726 334 806 Cannons 1328 | . . . 347 . . . 96 . . . 121 764 Explosions 4907 | . . 335 577 484 311 501 . . 534 . 448 1717 Melee 1524 | . . . . . . 1257 267 . . . . . Ramming 16 | . . . . . . 16 . . . . . . Kinetic 5881 | . 165 59 610 920 481 767 850 20 143 726 334 806 Thermal 204 | . . . 43 . . . . . . . 81 80 Explosive 4703 | . . 335 534 484 311 501 . . 534 . 367 1637 Electromagnetic 1328 | . . . 347 . . . 96 . . . 121 764 Impact . | . . . . . . . . . . . . . Slashing 1524 | . . . . . . 1257 267 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . . . 1 1 . Average Corruption 2 | . 2 3 . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 16 | . 4 10 . . . . . . . 1 1 . Message Errors 3 | . . 3 . . . . . . . . . . Matter Fused 5 | . . 5 . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Energy Discharges 3 | . 2 1 . . . . . . . . . . Data Loss (minor) 3 | . 1 1 . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 542 | . . . 44 . . 381 25 . 4 . 1 87 Projectiles 94 | . . . 44 . . . . . . . 1 49 Explosions 50 | . . . . . . 8 . . 4 . . 38 Melee 398 | . . . . . . 373 25 . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 107 | . . 52 . 23 . 8 . . . . . 24 Shots 4 | . . 2 . 1 . . . . . . . 1 Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 169 | . 112 59 155 42 169 81 84 . 64 45 132 144 Average Temperature 33 | . 72 18 47 10 61 23 20 . 27 19 69 44 Received Heat Transfer 1032 | . 6 39 204 102 117 72 75 . 60 9 75 273 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 150 | . . . 50 . . . . . . . 50 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Peak Influence 1784 | . 322 224 855 879 773 738 808 . . . . 1784 Average Influence 439 | . 115 121 555 640 577 569 295 . . . . 629 Maximum Alert Level 5 | . 1 1 3 3 3 3 3 . . . . 5 Low Security (%) 34 | 100 73 82 7 . . . 41 . . . . 56 Level 1 17 | . 26 17 10 11 28 17 26 . . . . 2 Level 2 29 | . . . 57 45 40 58 28 . . . . 4 Level 3 12 | . . . 25 43 30 23 3 . . . . . Level 4 2 | . . . . . . . . . . . . 12 Level 5 4 | . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . 3 2 2 5 13 . . . . 11 Investigation . | . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 4 . . . . 1 Reinforcement 19 | . 3 . 2 1 1 . 6 . . . . 6 Assault 7 | . . . 1 1 . . 2 . . . . 3 Garrison 7 | . . . . . 1 4 1 . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . . 4 Haulers Reinforced 2 | . . . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Distress Signals 14 | . 4 . 2 1 2 . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 220 | . 12 8 40 29 16 19 30 2 8 7 8 41 Peak Tracking Total 7 | . 5 3 5 5 5 4 5 3 4 5 4 7 Tactical Retreats 9 | . . . 1 2 . . 2 . . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 11 | . 3 . 1 1 . . 5 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 40 | . . . 6 2 2 1 8 . . . . 21 Max in Single Turn 3 | . . . 1 1 1 . 1 . . . . 3 Garrison Access 4 | . . . . . . . 2 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 61 | . 1 . 7 12 4 9 20 1 . 1 . 6 Terminals 37 | . 1 . 6 11 2 4 12 1 . . . . Fabricators 4 | . . . . . . 2 1 . . . . 1 Repair Stations 5 | . . . 1 1 . . 1 . . . . 2 Recycling Units 7 | . . . . . 1 2 3 . . . . 1 Scanalyzers 4 | . . . . . 1 1 1 . . . . 1 Garrison Access 3 | . . . . . . . 2 . . . . 1 Total Hacks 180 | . 2 . 24 31 28 19 49 1 . 8 . 18 Successful 104 | . 1 . 12 16 25 9 23 1 . 8 . 9 Failed 76 | . 1 . 12 15 3 10 26 . . . . 9 Catastrophic 20 | . . . . 5 . 4 10 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 47 | . 1 . 13 14 4 7 6 . . . . 2 Terminals 100 | . 2 . 22 27 7 7 34 1 . . . . Fabricators 15 | . . . . . . 5 4 . . . . 6 Repair Stations 12 | . . . 2 4 . . 2 . . . . 4 Recycling Units 9 | . . . . . 1 3 4 . . . . 1 Scanalyzers 33 | . . . . . 20 4 3 . . . . 6 Garrison Access 3 | . . . . . . . 2 . . . . 1 Terminal Hacks 48 | . . . 8 13 4 2 12 1 . 8 . . Record 1 | . . . . . . . . 1 . . . . Part Schematic 8 | . . . . . . . . . . 8 . . Open Door 5 | . . . . 5 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 3 | . . . . 1 . 1 1 . . . . . Unreport Threat 7 | . . . 1 1 1 1 3 . . . . . Locate Traps 5 | . . . 2 1 . . 2 . . . . . Patrol Status 2 | . . . . 1 . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . 1 . . 1 . . . . . Recall Assault 2 | . . . 1 . . . 1 . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 5 | . . . 3 1 1 . . . . . . . Fabricator Hacks 8 | . . . . . . 1 3 . . . . 4 Load Schematic 4 | . . . . . . 1 1 . . . . 2 Build 4 | . . . . . . . 2 . . . . 2 Repair Station Hacks 5 | . . . 2 2 . . 1 . . . . . Scan Component 3 | . . . 1 1 . . 1 . . . . . Repair 2 | . . . 1 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 2 2 . . . . . Retrieve Components 5 | . . . . . 1 2 2 . . . . . Scanalyzer 27 | . . . . . 19 3 2 . . . . 3 Insert Component 13 | . . . . . 9 1 1 . . . . 2 Analyze 14 | . . . . . 10 2 1 . . . . 1 Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . 1 Unauthorized Hacks 9 | . 1 . 2 1 1 1 2 . . . . 1 Terminals 7 | . 1 . 2 1 1 1 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 6 | . 1 . 1 1 1 1 1 . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 Prioritize 2 | . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 1 . 6 8 3 7 17 . . . . 5 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 7 1 1 . . 8 . 1 Parts Built 5 | . . . . . . . 2 . . . . 3 Matter 708 | . . . . . . . 372 . . . . 336 Time 182 | . . . . . . . 98 . . . . 84 Total Part Build Rating 16 | . . . . . . . 4 . . . . 12 Parts Repaired 2 | . . . 1 1 . . . . . . . . Time 112 | . . . 32 80 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . 13 9 . . . . . Parts Scanalyzed 10 | . . . . . 7 1 1 . . . . 1 Part Schematics Acquired 10 | . . . . . 7 1 1 . . . . 1 Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 2 . . . . 1 Machine Destruction 3 | . . . . . . . 2 . . . . 1 Programmers 4 | . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total Allies 7 | . 1 3 . . . . 3 . . . . . Largest Group 4 | . 1 4 4 1 1 1 4 1 1 1 1 1 Highest-Rated Group 210 | . 57 98 99 76 88 103 210 121 120 117 116 131 Highest-Rated Ally 131 | . 57 58 67 76 88 103 121 121 120 117 116 131 Total Orders . | . . . . . . . . . . . . . Ally Attacks 364 | . 54 11 51 32 17 26 65 3 9 20 10 66 Total Damage 18378 | . 545 133 1539 728 627 1205 4972 575 776 1137 358 5783 Kills 175 | . 12 4 24 13 5 12 35 2 9 3 4 52 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . 3 3 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13965 | 47 400 623 1063 951 342 1103 3320 914 1381 1521 605 1695 Spaces Moved 9131 | 45 356 573 654 548 190 674 2130 636 966 1037 393 929 Core 2 | 2 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 9129 | 43 356 573 654 548 190 674 2130 636 966 1037 393 929 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 130 140 140 140 140 140 130 140 140 Average Speed 133 | 78 90 100 121 130 140 140 140 140 140 140 140 142 Slowest Speed 150 | 80 100 100 130 130 140 140 150 140 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 49 98 65 80 23 20 55 76 86 88 57 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 7 | . . 2 . . . . . 1 3 1 . . Known Exits Taken 7 | . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . Scrap Searched 5 | . . . . . . . . 1 2 1 1 . Spaces Dug 87 | . . . 19 11 1 1 33 4 . . . 18 Terrain Destroyed 404 | . . 54 61 69 18 18 34 4 29 . 27 90 Melee 57 | . . . . . 1 1 33 4 . . . 18 Projectile 5 | . . . . . . . 1 . . . 1 3 AOE 342 | . . 54 61 69 17 17 . . 29 . 26 69 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total 10209 | 53 418 604 822 710 219 761 2335 650 979 1064 423 1171 Wait 333 | . 11 7 63 72 1 8 57 . . 3 . 111 Move 9119 | 44 355 572 653 547 189 673 2129 635 965 1036 392 929 Hop . | . . . . . . . . . . . . . Pick Up 88 | 4 13 2 10 12 1 8 21 1 . 1 4 11 Fast Attach 31 | 5 4 . 5 5 1 4 3 1 . . . 3 Attach 38 | . . . 2 . 2 8 9 2 . 1 . 14 Detach 29 | . 1 . 3 4 1 6 8 2 . . . 4 Swap 144 | . 1 9 30 15 3 8 19 2 10 4 14 29 Drop 96 | . 8 4 11 15 1 12 25 2 . 1 4 13 Fire 254 | . 25 10 45 40 19 20 25 1 4 18 9 38 Melee 76 | . . . . . 1 13 39 4 . . . 19 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 342 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Entered Mines 448 | -10/Mines | Accompanied by 1 ally 462 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 485 | -10/Mines | Discovered new exit (range 4) 496 | -10/Mines | Learned location of Storage (-9) 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 584 | -10/Mines | Discovered new exit (range 5) 723 | -10/Mines | Discovered new exit (range 9) 1071 | -10/Mines | Entered Materials 1071 | -9/Materials | Accompanied by 4 allies 1071 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1220 | -9/Materials | Discovered new exit (range 15) 1492 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1748 | -9/Materials | Discovered new exit (range 17) 1763 | -9/Materials | Identified exit to Mines 1763 | -9/Materials | Identified exit to Storage 1845 | -9/Materials | Build established: Hauler-Gunner 1871 | -9/Materials | First assault squad dispatched 2134 | -9/Materials | Entered Storage 2134 | -9/Storage | Accompanied by 1 ally 2485 | -9/Storage | Core integrity fell below 50% 2513 | -9/Storage | Identified exit to Materials 2776 | -9/Storage | Found Prototype Protection 2934 | -9/Storage | First assault squad dispatched 3005 | -9/Storage | Repaired F-cell Engine 3085 | -9/Storage | Entered Materials 3085 | -8/Materials | Accompanied by 1 ally 3085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3322 | -8/Materials | Identified Lgt. Regenerative Plating 3332 | -8/Materials | Garrison activated, responded to threat 3423 | -8/Materials | Discovered new exit (range 4) 3427 | -8/Materials | Entered Factory 3427 | -7/Factory | Accompanied by 1 ally 3427 | -7/Factory | Evolved 2 slots: Utility x2 3623 | -7/Factory | Garrison activated, responded to threat 3925 | -7/Factory | Garrison activated, responded to threat 4392 | -7/Factory | Discovered new exit (range 6) 4438 | -7/Factory | Build established: Hauler-Mutant 4530 | -7/Factory | Entered another Factory area 4530 | -6/Factory | Accompanied by 1 ally 4530 | -6/Factory | Evolved 2 slots: Utility x2 5239 | -6/Factory | Discovered new exit (range 3) 5242 | -6/Factory | Identified exit to Lower Caves 5278 | -6/Factory | Spotted B-75 Beast 5943 | -6/Factory | Discovered new exit (range 5) 5948 | -6/Factory | Identified exit to Factory 6131 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 6151 | -6/Factory | Garrison activated, responded to threat 6182 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 6789 | -6/Factory | Allied Derelicts emerged from ambush trap array 6825 | -6/Factory | Discovered exit to Factory (range 14) 7141 | -6/Factory | Build established: Hauler-Gunner 7205 | -6/Factory | Discovered new exit (range 11) 7218 | -6/Factory | Identified exit to Extension 7330 | -6/Factory | First assault squad dispatched 7850 | -6/Factory | Entered Lower Caves 7850 | -6/Lower Caves | Accompanied by 1 ally 7891 | -6/Lower Caves | Learned Factory garrison access intel 8225 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8249 | -6/Lower Caves | Build established: Hauler-Mutant 8377 | -6/Lower Caves | Discovered new exit (range 15) 8387 | -6/Lower Caves | Learned location of Zion (-6) 8400 | -6/Lower Caves | Identified exit to Lower Caves 8537 | -6/Lower Caves | Learned Factory terminal intel 8764 | -6/Lower Caves | Entered another Lower Caves area 8764 | -6/Lower Caves | Accompanied by 1 ally 8862 | -6/Lower Caves | Discovered exit to Factory (range 4) 9049 | -6/Lower Caves | Build established: Hauler-Gunner 9736 | -6/Lower Caves | Discovered new exit (range 8) 9766 | -6/Lower Caves | Identified exit to Zion 10145 | -6/Lower Caves | Entered Zion 10145 | -6/Zion | Accompanied by 1 ally 10196 | -6/Zion | Given A8's code to call for help 10267 | -6/Zion | Discovered new exit (range 15) 10306 | -6/Zion | Identified exit to Proximity Caves 10507 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11492 | -6/Zion | Attacked by Zionites 11492 | -6/Zion | Spotted 2E-OB0(B) 11492 | -6/Zion | Spotted DO-L8V(B) 11516 | -6/Zion | Core integrity fell below 50% 11554 | -6/Zion | CL-ANK came to Zion's defense 11655 | -6/Zion | Destroyed CL-ANK 11666 | -6/Zion | Entered Proximity Caves 11666 | -5/Proximity Caves | Accompanied by 1 ally 12159 | -5/Proximity Caves | Learned Factory terminal intel 12215 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12223 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12244 | -5/Proximity Caves | Learned Factory non-interactive machine intel 12271 | -5/Proximity Caves | Entered Factory 12271 | -5/Factory | Accompanied by 1 ally 12271 | -5/Factory | Evolved 2 slots: Utility x2 12272 | -5/Factory | Loaded intel: 207 non-interactive machine locations 12273 | -5/Factory | Loaded intel: 20 terminal locations 12274 | -5/Factory | Loaded intel: 4 garrison access locations 12565 | -5/Factory | Build established: Hauler-Assassin 12773 | -5/Factory | Fabricated Arm. Huge Wheel? 12868 | -5/Factory | Fabricated Med. Reactive Plating (x1) 13280 | -5/Factory | Garrison activated, responded to threat 13471 | -5/Factory | First assault squad dispatched 13579 | -5/Factory | Core integrity fell below 50% 13959 | -5/Factory | Core integrity fell below 20% 13966 | -5/Factory | Self-destructed Last Messages --------------- 13954_ Player 2 attaches Targeting Computer. 13954_ Slug penetrates Wall. 13954_ Destroyed Lgt. Angular Momentum Engine. 13954_ H-66 Slayer destroyed. 13954_ Slug penetrates Player 2. 13955_ Player 2 attaches Gauss Rifle. 13956_ Slug penetrates Player 2. 13957_ Player 2 removes Mic. Fission Core. 13957_ Player 2 attaches Targeting Computer. 13958_ Slug penetrates Player 2. 13959_ Slug penetrates Wall. 13959_ Acquired 49 matter. 13960_ The unstable cave ceiling collapses. 13960_ Player 2 attaches Mic. Fission Core. 13961_ Destroyed Phase Shifter. 13961_ H-66 Slayer destroyed. 13961_ Slug penetrates Player 2. 13963_ The unstable cave ceiling collapses. 13964_ Acquired 65 matter. 13965_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????#?##??##?#?###??######?#???# | | ????????????????#???###?????####?#?##########?### | | ???????????????????????#???####??##??#?##???####?? | | ????????????????????#??########################? | | ????????????????#??#???## #?#?##??###??#???? | | ???????????### ########?# ##### #????#?#?####### ? | | ??????????? ;#### #?### #####?##?####?## | | ?????????? ### # #?#???##?#?#? | | ?????? * !== ## #?#??#?####### | | ?????? %! *[ !@[%* # ########### # | | ??????? h % %! #! ==[!# # # # | | ???????### @ !=/ ## ##+##"## #%# ## ## | | ?????????? # ## # ## # ####### | | ??????"""T" " # ### # " " ## #* | | ??????????? ###### # " " ## " | | ?????????? ^ ###### # " " ## # | | ?????????? ?##?## # " " ## # | | ????????""" """ """ ###### # " " ## # = | | ????????"""?" """ """ ######+# " " ## # [ | | ????????"""?" "?""" """ ### # " " ## # ! | | ????????????????? # # " " ## # | | ????????????? ??? # # " " ## # | | ????????????? ??? # ?? # ## # | | ???????????? ? ??? ? + # ?# # | | ??????????????? ? ? ?### ######## # | | ????????????? ???? ###? #?###### ##### # | | ??????????##?????####################### ######### | | ?????????#??########?##??# ## # | | ?????????#?#?#?##??####?## ## # """""" | | ?????????#???????###??#### """ """ ## # | | ?????? ??? ???#?##?####?## """ """ ## # """""" | | ?????????????#????######## """ """ ## # | | ???????? ####?##?#?#?### ## # """""" | | ???????? ??#####???#?##### """ """ ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Evasion (%) 44 Targeting Accuracy 12 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed F-cell Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Bore Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Lrn. Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Arm. Huge Wheel | x2 | -5/Factory Med. Reactive Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . Power 1 | . . 1 . . . . . . . . . . Propulsion 5 | . . 1 . 1 1 . . . . . 2 . Utility 2 | . . . . . 1 1 . . . . . . Weapon 2 | . . . . 1 . 1 . . . . . . Parts Attached 171 | . 14 2 26 9 9 12 27 1 5 6 7 53 Parts Lost 59 | . 4 . 3 1 . 1 1 1 3 5 2 38 Damage Taken 9954 | . 657 . 573 409 255 326 1738 234 665 683 184 4230 Core 1618 | . 160 . 52 48 31 112 180 27 36 61 . 911 Player 2/Cogmind (%) 69 | . 93 . 28 53 47 67 61 100 100 25 . 94 Absorbed by Shields . | . . . . . . . . . . . . . Damage Inflicted 17502 | . 545 12 1077 728 627 1205 4679 575 776 1137 358 5783 Player 2/Cogmind (%) 56 | . 76 2 41 34 44 32 79 96 53 61 28 63 Combat Hostiles Destroyed 121 | . 10 . 14 10 4 6 29 2 9 2 4 31 Player 2/Cogmind (%) 59 | . 90 . 46 43 40 37 82 66 75 50 40 70 Game ------ Seed GodAlertKatana Manual? 0 Play Time 02:49:33 Cumulative 199.8 hours Start 2020.09.05 @ 22:18:58 End 2020.09.06 @ 13:29:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 75 Rogue 39 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 39 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e14ae9df-4a18-4130-b0ad-971c5b4b1183