Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.10 @ 18:46:13 Player: eumesmo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (251) 1255 Value Destroyed (11625) 11625 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6483) 6483 TOTAL SCORE: 26883 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3487 Follower Combat Kills 1712 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -316 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 129/340 System Corruption 13% Temperature Cool (0) Movement Core (300) Ox5 Location -2/Research Parts ------- > --- POWER (3) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Huge Storage Unit Zionite Biocell Enhanced Optical Array Centrium Medium Armor Plating Improved Force Field Improved Corruption Screen > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon Enhanced Nova Cannon Tiamat Missile Launcher > --- INVENTORY -------- Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Armored Heavy Treads Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Advanced Transmission Jammer Advanced Phase Shifter Zionite Weapon Casing Centrium Medium Armor Plating Advanced Shield Generator System Shield High-powered Tractor Beam Enhanced Quantum Rifle Matter Neutralizer Nova Cannon KE Penetrator Hypervelocity Mass Driver Neutron Missile Launcher [Rating: 178] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Slots Evolved 16 | . . . 2 2 2 . . . 4 . . . 2 2 2 Power 2 | . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . 2 . . . . . . . . 1 1 . Utility 6 | . . . 2 . 2 . . . . . . . . . 2 Weapon 4 | . . . . . . . . . 3 . . . 1 . . Parts Attached 318 | 8 14 3 14 26 15 11 7 21 43 15 . 12 6 29 94 Power 46 | 1 1 2 2 3 5 1 . 1 7 2 . 2 1 5 13 Engine 12 | 1 1 2 1 1 2 1 . 1 1 . . 1 . . . Core 14 | . . . 1 2 3 . . . 6 1 . 1 . . . Reactor 20 | . . . . . . . . . . 1 . . 1 5 13 Propulsion 66 | 4 3 1 4 4 5 1 . 3 7 4 . 6 2 8 14 Treads 26 | . 3 1 . . 4 1 . 3 4 . . . . 2 8 Leg 6 | 2 . . 2 . . . . . . . . . . 1 1 Wheel 18 | 2 . . 2 4 1 . . . 3 . . . . 3 3 Hover 13 | . . . . . . . . . . 3 . 6 2 1 1 Flight 3 | . . . . . . . . . . 1 . . . 1 1 Utility 95 | 1 4 . 5 10 4 4 3 3 12 3 . 3 1 9 33 Device 50 | 1 1 . 3 6 1 2 2 2 4 1 . 2 1 4 20 Storage 7 | . 1 . . . . . . . 1 . . 1 . 2 2 Processor 8 | . 1 . . . . . . 1 2 1 . . . 2 1 Hackware 4 | . . . . . 1 . . . 2 . . . . . 1 Protection 26 | . 1 . 2 4 2 2 1 . 3 1 . . . 1 9 Artifact . | . . . . . . . . . . . . . . . . Weapon 111 | 2 6 . 3 9 1 5 4 14 17 6 . 1 2 7 34 Energy Gun 27 | 1 . . . 1 . . . . 4 2 . 1 1 3 14 Energy Cannon 21 | . . . . . 1 2 . 3 5 . . . . 2 8 Ballistic Gun 31 | 1 2 . 2 5 . . . 7 4 4 . . . 1 5 Ballistic Cannon 7 | . 1 . . . . . . . 3 . . . . . 3 Launcher 17 | . 3 . 1 3 . 3 2 1 1 . . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . 2 . . . . 1 . . Piercing Weapon 3 | . . . . . . . 2 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 2 . . 1 . 3 2 . . 1 5 8 Parts Lost 104 | . . . 2 3 . 4 . 8 14 7 . 2 2 3 59 Power 14 | . . . . 2 . . . 1 3 1 . . . . 7 Propulsion 23 | . . . 1 . . 1 . 3 5 2 . . . . 11 Utility 36 | . . . 1 1 . 3 . 3 4 1 . 1 . 1 21 Weapon 31 | . . . . . . . . 1 2 3 . 1 2 2 20 Highest Loss Streak 15 | . . . 2 2 . 3 . 4 3 7 . 2 2 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 97 81 93 91 91 92 85 53 94 85 87 86 84 Engine 4 | . 14 14 3 . 1 7 7 6 1 4 11 8 . . . Core 2 | . . . 7 8 5 . . . 8 2 . 1 5 1 . Reactor 2 | . . . . . . . . . . . . . 4 11 12 Treads 16 | . 26 28 4 . 9 29 23 25 11 . . . . 5 11 Wheel 2 | . . . 1 17 14 . . . 1 2 . . . 1 2 Hover 1 | . . . . . . . . . . 8 23 21 24 11 . Device 11 | . 12 . 22 16 15 3 12 16 2 . 5 8 11 11 14 Storage 6 | . 9 14 11 9 7 7 7 7 5 1 . . . 1 7 Processor 4 | . 4 . . . . . . 1 13 13 17 11 10 11 7 Hackware 4 | . . . . . 7 7 7 7 6 . . . . . . Protection 9 | . 1 14 9 10 15 18 17 10 2 . 5 5 5 2 2 Energy Gun 2 | . 1 . . . . . . . 3 1 5 . . 13 10 Energy Cannon 4 | . . . . . 7 6 2 4 7 . . . . 5 7 Ballistic Gun 6 | . 22 14 17 13 7 3 . 6 5 9 23 23 18 2 3 Launcher 2 | . 4 . 1 4 . 4 6 1 1 1 . . . . . Peak Build Rating 178 | 6 8 9 19 38 45 44 48 54 83 72 72 78 103 142 178 Average Rating 61 | 3 7 8 16 33 42 40 45 48 69 42 72 70 90 123 155 On Entrance 48 | . 6 8 9 19 32 44 40 48 38 65 72 72 76 103 136 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 210 | 7 20 24 30 37 43 45 45 42 89 68 20 39 47 161 210 Greatest Support 210 | 20 40 40 40 56 104 104 84 104 97 39 39 48 60 105 210 Greatest Overweight (x) 17 | . . . 2 . . . . . 8 4 . 1 . 1 17 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 10 10 10 10 10 10 10 10 5 15 5 25 25 Average Capacity 11 | 5 8 10 10 10 10 10 10 10 10 6 5 5 5 12 24 Most Carried 25 | 3 7 8 10 10 10 9 10 10 10 10 3 5 4 23 25 Average Carried 8 | . 3 7 4 6 7 7 7 8 7 4 3 2 1 6 20 Final Capacity 25 | 5 10 10 10 10 10 10 10 10 10 5 5 5 5 25 5 Final Carried 21 | . 7 8 5 8 8 7 10 7 10 3 3 2 2 21 1 Class Distribution -------------------- 45% | Hacker-Mutant 15% | Mutant 8% | Messiah-Executioner 7% | Hacker-Gunner 6% | Scavenger-Executioner 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Gunner | -5/Factory Derelict-Gunner | -5/Waste Derelict-Gunner | -5/Factory Derelict-Gunner | -5/DSF Derelict-Gunner | -4/Factory Scavenger-Executioner | -3/Research Messiah-Executioner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Matter Collected 7343 | 282 187 150 261 586 230 458 79 381 1508 468 . 177 25 460 2091 Remotely 1469 | . . . 261 398 . 134 . . . . . . . . 676 Salvage Created 13434 | 37 222 216 274 577 276 728 . 633 2232 865 . 27 25 327 6995 Parts 551 | 4 18 15 22 29 15 27 . 23 113 5 . 2 2 15 261 Haulers Intercepted 4 | . 2 . . . . . . . 1 . . . . . 1 Recyclers Shooed 7 | . . . . . . . . . 4 . . . . . 3 Parts Field Recycled 2 | . . . . . . . . . 2 . . . . . . Retrieved Matter 17 | . . . . . . . . . 17 . . . . . . Parts Self-Destructed 42 | . . . . . . 24 2 16 . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Combat Hostiles Destroyed 192 | 1 8 8 9 14 5 18 . 15 24 4 . 1 . 5 80 Melee 10 | . . . . . . . . 2 8 . . . . . . Guns 49 | 1 4 3 2 8 3 4 . 4 2 2 . 1 . 1 14 Cannons 73 | . . 5 . . 2 2 . 3 7 . . . . 2 52 AOE 49 | . 4 . 7 6 . 11 . 6 5 2 . . . 1 7 Classes Destroyed 21 | 1 2 2 . 4 2 2 . 1 2 1 . . . . 4 Worker 20 | . . . . 3 . . . . 4 . . . 1 . 12 Builder 15 | . . . . . 1 . . . 3 . . . . . 11 Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 4 | . 2 . . . . . . . 1 . . . . . 1 Recycler 16 | . . 1 1 . 1 . . . 7 . . . . . 6 Operator 2 | . . . . . . . . . 1 . . . . 1 . Watcher 9 | . . . . 1 . . . . 4 . . . . . 4 Swarmer 30 | . 6 6 4 . 3 1 . 6 . . . . . . 4 Grunt 61 | 1 2 . 1 9 . 9 . 5 5 . . . . . 29 Brawler 3 | . . . . . . 1 . . . . . . . . 2 Duelist 13 | . . . . 1 . 4 . . . . . . . . 8 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 23 | . . 2 4 3 1 2 . 2 5 . . . . . 4 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 15 | . . . . 1 . . . 2 1 . . 1 . . 10 Programmer 34 | . . . . . 1 . . . 12 . . . . 5 16 Heavy 2 | . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . 1 . . 1 . . . . . . Compactor 4 | . . . . . . . . . . 4 . . . . . Striker 1 | . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 17 | 1 5 3 7 7 4 9 . 5 7 2 . 1 1 3 17 Combat Bots Only 9 | 1 5 3 6 5 3 9 . 5 4 2 . 1 . 3 9 Max Kills in Single Turn 4 | 1 2 1 3 2 1 4 . 1 4 1 . 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 1 . 4 . 1 3 1 . . . 1 1 Melee 1 | . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Hostile Shots Fired 1732 | 2 16 40 47 115 64 146 . 114 251 2 . 23 37 29 846 Missed 516 | 2 5 9 14 29 24 49 . 37 70 . . 10 17 8 242 Damage Taken 21636 | . 78 274 375 1308 286 1278 . 1293 3416 449 . 275 453 454 11697 Core 3035 | . 9 43 36 182 43 81 . 212 707 174 . 28 36 19 1465 Absorbed by Shields 1110 | . . . . . 44 24 . . . . . . . . 1042 Reduced by Siege Mode 90 | . . . . . . . . . . . . . . . 90 Redirected to Shielding 349 | . . . . . . 70 . 43 . . . 16 22 1 197 Ignored by Resistances 6205 | . 27 80 111 313 107 366 . 484 914 126 . 78 128 126 3345 Regen/Repaired (Parts) 416 | . 53 . . . . . 299 . . . . 64 . . . Core Remaining (%) 73 | 100 . 79 91 66 . . . 52 . . . 9 96 98 . Volleys Fired 460 | 2 18 15 16 58 14 40 . 34 63 11 . 6 9 16 158 Largest 6 | 2 2 2 2 2 2 2 . 2 4 5 . 5 4 4 6 Hottest 566 | 70 70 55 65 73 100 100 . 131 305 171 . 165 100 259 566 Shots Fired 1396 | 4 31 30 30 96 27 63 . 65 179 34 . 28 30 47 732 Gun 799 | 4 25 15 12 86 14 37 . 33 69 22 . 28 30 39 385 Cannon 515 | . . 15 10 . 13 11 . 18 106 9 . . . 8 325 Launcher 82 | . 6 . 8 10 . 15 . 14 4 3 . . . . 22 Special . | . . . . . . . . . . . . . . . . Kinetic 554 | 2 18 30 22 78 14 37 . 33 93 29 . 23 30 10 135 Thermal 581 | 2 7 . . . 13 11 . 18 56 . . 4 . 30 440 Explosive 82 | . 6 . 8 10 . 15 . 14 4 3 . . . . 22 Electromagnetic 179 | . . . . 8 . . . . 26 2 . 1 . 7 135 Robot Hit Streak 61 | 3 16 14 25 39 8 10 . 14 23 7 . 8 10 17 61 Robot Miss Streak 11 | . 1 1 3 3 3 2 . 3 3 11 . 4 2 1 5 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 1022 | 3 27 23 25 84 17 50 . 50 142 21 . 23 22 37 498 Core Hits 549 | 2 15 14 15 42 9 35 . 35 91 11 . 5 3 9 263 Critical Kills 11 | . . . . . . 1 . . 1 . . . . . 9 Critical Parts Destroyed 11 | . . . . . . 1 . . . . . . . . 10 Critical Strikes 40 | . . 1 1 . . 2 . . 8 2 . . . 1 25 Burn 6 | . . . . . . . . . . . . . . 1 5 Meltdown 6 | . . . . . . 1 . . 1 . . . . . 4 Destroy 17 | . . . 1 . . 1 . . . 1 . . . . 14 Blast 6 | . . 1 . . . . . . 4 1 . . . . . Corrupt 2 | . . . . . . . . . 1 . . . . . 1 Smash 1 | . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 . . . . . . Melee Attacks 38 | . . . . . . . . 6 25 . . . 1 . 6 Impact 6 | . . . . . . . . . . . . . . . 6 Slashing 31 | . . . . . . . . 5 25 . . . 1 . . Piercing 1 | . . . . . . . . 1 . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 38626 | 32 495 295 991 1975 566 1874 . 1811 6396 2316 . 371 421 1229 19854 Guns 12600 | 32 229 106 158 1171 205 556 . 400 944 267 . 371 339 729 7093 Cannons 12729 | . . 189 137 . 200 177 . 243 2495 245 . . . 328 8715 Explosions 11464 | . 266 . 696 804 161 1141 . 899 1995 1804 . . . 172 3526 Melee 1583 | . . . . . . . . 269 962 . . . 82 . 270 Ramming 250 | . . . . . . . . . . . . . . . 250 Kinetic 7662 | 7 139 295 295 1042 205 556 . 400 1711 510 . 278 339 61 1824 Thermal 16072 | 25 90 . 405 . 361 177 . 243 1961 . . 93 . 1098 11619 Explosive 9839 | . 266 . 291 804 . 1141 . 899 1391 1804 . . . . 3243 Electromagnetic 3220 | . . . . 129 . . . . 371 2 . . . 70 2648 Impact 270 | . . . . . . . . . . . . . . . 270 Slashing 1313 | . . . . . . . . 269 962 . . . 82 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . 5 . 4 4 . 11 11 11 11 . . 13 Average Corruption 4 | . 1 1 . 4 . 4 3 . 5 11 11 11 . . 2 Corruption Purged 12 | . . . . 5 . . 1 . 6 . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . 11 Effects 95 | . 1 4 . 2 . 1 3 . 52 12 . 9 . . 11 Message Errors 23 | . 1 . . . . . 2 . 12 1 . 4 . . 3 Matter Fused 31 | . . 2 . . . 1 . . 18 4 . 2 . . 4 Heat Flow Errors 10 | . . 1 . 2 . . . . 3 2 . . . . 2 Energy Discharges 12 | . . . . . . . 1 . 7 2 . 1 . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . 1 . . . . . . 7 . . . . . 1 Data Loss (major) 4 | . . . . . . . . . 4 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 912 | . . . 73 13 53 . . 80 229 20 . . 42 46 356 Projectiles 316 | . . . . . . . . 18 67 . . . . 42 189 Explosions 305 | . . . 73 13 53 . . 10 78 20 . . . 4 54 Melee 291 | . . . . . . . . 52 84 . . . 42 . 113 Knockbacks 15 | . . 2 1 . . . . . 4 . . . . . 8 Impact 4 | . . . . . . . . . . . . . . . 4 Kinetic 11 | . . 2 1 . . . . . 4 . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1312 | . . . 60 120 . 68 . 266 142 391 . . . . 265 Shots 57 | . . . 3 6 . 2 . 11 7 22 . . . . 6 Rammed 8 | . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 729 | 40 10 118 33 255 411 401 . 255 612 223 . 236 22 395 729 Average Temperature 128 | 23 7 37 12 41 162 118 . 98 164 59 . 63 15 143 156 Received Heat Transfer 2761 | . 24 72 96 621 36 384 . 261 312 . . . 36 9 910 Effects 62 | . . . . . . 1 . 2 33 . . . . 1 25 Shutdowns 19 | . . . . . . 1 . . 12 . . . . . 6 Energy Bleed 4 | . . . . . . . . . 2 . . . . . 2 Interference 18 | . . . . . . . . 2 12 . . . . . 4 Matter Decay 3 | . . . . . . . . . 2 . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 2 . . . . 1 2 Damage (major) 6 | . . . . . . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . 3 . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 85 | . . . . . . . . . . . . . . . 85 Longest Duration 48 | . . . . . . . . . . . . . . . 48 Robots Corrupted 5 | . . . . . . . . . 1 . . . . . 4 Combat Hostiles 3 | . . . . . . . . . 1 . . . . . 2 Parts Fried 20 | . . . . . . . . . 2 . . . . . 18 Impact Corruptions 6 | . . . . . . . . . . . . . . . 6 Robots Melted 8 | . . . . . . 1 . . 1 . . . . 1 5 Combat Hostiles 8 | . . . . . . 1 . . 1 . . . . 1 5 Parts Melted 62 | . . . . . . 5 . 1 9 . . . . 9 38 Heat Transferred 16902 | 74 259 . 300 . 396 259 . 359 2159 . . 111 . 1136 11849 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 1 . . . . 1 3 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Peak Influence 2014 | 20 168 201 363 270 242 . . . 371 123 50 399 477 721 2014 Initial 231 | . 11 6 6 6 10 . . . 55 108 50 33 181 211 231 Average 332 | 3 56 81 181 167 99 . . . 102 77 50 290 251 485 1010 Maximum Alert Level 5 | . . 1 1 1 1 . . . 1 . . 1 2 3 5 Low Security (%) 55 | 100 100 85 68 54 73 . . . 84 100 100 16 55 . . Level 1 19 | . . 14 31 45 26 . . . 15 . . 83 27 32 5 Level 2 10 | . . . . . . . . . . . . . 16 60 25 Level 3 9 | . . . . . . . . . . . . . . 7 41 Level 4 1 | . . . . . . . . . . . . . . . 9 Level 5 2 | . . . . . . . . . . . . . . . 10 High Security 1 | . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . Squads Dispatched 51 | . . . . 4 4 . . . 8 . . 1 3 4 27 Investigation 5 | . . . . 3 . . . . 1 . . . . 1 . Extermination 16 | . . . . . 3 . . . 6 . . . . 2 5 Reinforcement 12 | . . . . 1 1 . . . . . . 1 1 1 7 Assault 13 | . . . . . . . . . . . . . 1 . 12 Garrison 5 | . . . . . . . . . 1 . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Distress Signals 7 | . 1 . . 1 . . . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 321 | 1 22 9 11 32 8 18 . 19 35 5 . 3 11 26 121 Peak Tracking Total 18 | 1 5 3 6 6 4 7 . 7 5 2 . 3 4 10 18 Tactical Retreats 11 | . . 1 . 4 . . . . 1 . . . 2 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Traps Triggered 5 | . 1 . . . 1 . . . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Machines Disabled 43 | . . . 3 2 11 . . 2 16 . . 1 2 . 6 Max in Single Turn 12 | . . . 3 1 11 . . 1 12 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Machines Accessed 35 | . 6 . 7 8 8 . . . 3 . 1 . 2 . . Terminals 27 | . 3 . 6 6 8 . . . 1 . 1 . 2 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 63 | . 10 . 18 14 12 . . . 6 . 1 . 2 . . Successful 46 | . 9 . 15 9 6 . . . 4 . 1 . 2 . . Failed 17 | . 1 . 3 5 6 . . . 2 . . . . . . Catastrophic 4 | . . . . 2 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . . . . . . 2 . 2 . . . 4 8 4 Terminals 48 | . 6 . 15 11 12 . . . 1 . 1 . 2 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . Scanalyzers 9 | . . . 3 2 . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 33 | . 5 . 12 6 6 . . . 1 . 1 . 2 . . Record 8 | . 1 . 4 2 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open DSF 5 | . . . . . 1 . . . 1 . 1 . 2 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 7 | . . . 5 . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . . . . . . . . Scanalyzer 7 | . . . 3 2 . . . . 2 . . . . . . Insert Component 3 | . . . 1 1 . . . . 1 . . . . . . Analyze 4 | . . . 2 1 . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 4 4 6 . . . 1 . . . . . . Full Trace Events 2 | . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 2 3 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Total Allies 56 | . . . . . . . 4 . 12 20 . . 6 11 3 Largest Group 19 | . . . . . . . 4 4 4 19 11 11 5 7 3 Highest-Rated Group 684 | . . . . . . . 157 157 118 684 395 395 361 455 345 Highest-Rated Ally 127 | . . . . . . . 40 40 31 50 50 50 127 96 115 Zionite Dispatches 6 | . . . . . . . . . . . . . 1 4 1 Light 2 | . . . . . . . . . . . . . . 1 1 Fire 2 | . . . . . . . . . . . . . . 2 . Demo 1 | . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 278 | . . . . . . . . 19 . 83 . 39 60 69 8 Total Damage 11488 | . . . . . . . . 532 . 3421 . 1616 2350 3203 366 Kills 50 | . . . . . . . . 3 . 7 . 7 8 23 2 Allies Corrupted 3 | . . . . . . . . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . 2 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Turns Passed 20169 | 79 1329 529 825 1250 1050 2370 3366 2276 2919 274 2 184 243 924 2549 Spaces Moved 12032 | 76 783 296 490 948 861 1413 2080 1300 1234 322 5 234 372 717 901 Core 53 | 22 . . . . . . . . . 22 . . . . 9 Treads 8294 | . 742 296 89 . 211 1413 2080 1300 1088 . . . . 287 788 Legs 404 | 4 . . 372 23 . . . . . . . . . . 5 Wheels 1972 | 50 41 . 29 925 650 . . . 146 32 . . . . 99 Hover 1309 | . . . . . . . . . . 268 5 234 372 430 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 80 160 105 90 90 160 160 160 101 40 48 48 48 54 50 Average Speed 145 | 73 155 160 136 100 108 160 160 160 204 63 48 56 52 109 186 Slowest Speed 540 | 120 160 160 240 130 160 160 160 165 410 250 48 110 58 240 540 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . 1 Exploration Rate (%) 52 | 8 91 47 30 60 21 89 91 97 27 90 . 94 11 18 19 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . 1 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 10 | . . 1 . . . 4 2 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 992 | . 32 . 52 64 50 77 . 76 216 30 . . . 3 392 Melee . | . . . . . . . . . . . . . . . . Projectile 98 | . . . . . . . . 5 36 3 . . . 1 53 AOE 894 | . 32 . 52 64 50 77 . 71 180 27 . . . 2 339 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Res Res Total 13705 | 95 862 325 615 1161 956 1470 2122 1411 1455 367 4 275 400 833 1354 Wait 348 | . 26 3 71 68 44 . 13 26 14 . . . 3 1 79 Move 12018 | 75 782 295 489 947 860 1412 2079 1299 1234 321 4 233 371 716 901 Hop . | . . . . . . . . . . . . . . . . Pick Up 300 | 8 16 5 13 35 13 4 12 13 49 5 . 12 7 47 61 Fast Attach 13 | . . . . . . . . 1 1 9 . . . 2 . Attach 168 | 6 2 . 4 9 6 5 4 6 27 5 . 10 4 16 64 Detach 17 | . . . . . . 1 3 . 1 3 . . . . 9 Swap 137 | 2 12 3 10 17 9 6 3 14 15 1 . 2 2 11 30 Drop 199 | 2 6 4 12 27 10 2 8 13 26 12 . 12 3 24 38 Fire 460 | 2 18 15 16 58 14 40 . 34 63 11 . 6 9 16 158 Melee 37 | . . . . . . . . 5 25 . . . 1 . 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . 8 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Build established: Scavenger-Mutant 791 | -10/Materials | Discovered new exit (range 15) 993 | -10/Materials | Discovered new exit (range 5) 1244 | -10/Materials | Repaired Lgt. Treads 1276 | -10/Materials | Discovered new exit (range 14) 1393 | -10/Materials | Build established: Mutant 1409 | -10/Materials | Entered Mines 1560 | -10/Mines | Learned Materials terminal intel 1624 | -10/Mines | Learned Materials interactive machine intel 1764 | -10/Mines | Learned location of Zion (-6) 1852 | -10/Mines | Discovered new exit (range 16) 1938 | -10/Mines | Entered Materials 1938 | -9/Materials | Evolved 2 slots: Utility x2 1939 | -9/Materials | Loaded intel: 18 interactive machine locations 1940 | -9/Materials | Loaded intel: 12 terminal locations 2247 | -9/Materials | Identified exit to Mines 2726 | -9/Materials | Discovered new exit (range 3) 2763 | -9/Materials | Entered another Materials area 2763 | -8/Materials | Evolved 2 slots: Propulsion x2 3037 | -8/Materials | Met 7R-MNS 3735 | -8/Materials | Crushed by falling debris 3780 | -8/Materials | Discovered new exit (range 13) 3998 | -8/Materials | Discovered new exit (range 12) 4013 | -8/Materials | Entered Factory 4013 | -7/Factory | Evolved 2 slots: Utility x2 4014 | -7/Factory | Caught up to 7R-MNS 4331 | -7/Factory | Build established: Hacker-Mutant 4937 | -7/Factory | Discovered new exit (range 6) 5063 | -7/Factory | Entered Lower Caves 5081 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5126 | -7/Lower Caves | Destroyed 9 combat bots 5400 | -7/Lower Caves | Learned Factory stockpile data 5503 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6076 | -7/Lower Caves | Spotted B-75 Beast 6106 | -7/Lower Caves | Destroyed B-75 Beast 6134 | -7/Lower Caves | Lost 3 parts (3u) 7156 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7433 | -7/Lower Caves | Entered Zion 7516 | -6/Zion | System corruption cleaned by Quarantine Array 7594 | -6/Zion | Learned Factory emergency access door positions 7612 | -6/Zion | Given the Hacking Drone Bay 7986 | -6/Zion | Met Imprinter 8018 | -6/Zion | Imprinted 8021 | -6/Zion | Declared Zion's savior 8376 | -6/Zion | Found CR-A16's Pointy Stick 8490 | -6/Zion | Learned location of Quarantine (-2) 8523 | -6/Zion | Found Prototype Launcher 8525 | -6/Zion | Identified Gui. Missile Launcher 9243 | -6/Zion | Given A8's code to call for help 10000 | -6/Zion | Received a visual enhancement algorithm 10326 | -6/Zion | Found Prototype Device 10657 | -6/Zion | Discovered new exit (range 13) 10799 | -6/Zion | Entered Proximity Caves 10799 | -5/Proximity Caves | Accompanied by 4 allies 11496 | -5/Proximity Caves | Learned location of Armory (-3) 11922 | -5/Proximity Caves | Learned Factory stockpile data 12324 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12393 | -5/Proximity Caves | Lost 4 allies 12512 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12558 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 12937 | -5/Proximity Caves | Discovered new exit (range 12) 12987 | -5/Proximity Caves | Lost 3 parts (1n2u) 13075 | -5/Proximity Caves | Entered Factory 13075 | -5/Factory | Evolved 4 slots: Power x1, Weapon x3 13076 | -5/Factory | Identified exit to Upper Caves 13864 | -5/Factory | Build established: Hacker-Gunner 13955 | -5/Factory | Lost 3 parts (1p2n) 13993 | -5/Factory | Found Prototype Processor 13996 | -5/Factory | Found Prototype Processor 14162 | -5/Factory | Lost 3 parts (1p1u1w) 14446 | -5/Factory | Build established: Scavenger-Gunner 14463 | -5/Factory | Identified Exp. Targeting Computer (x2) 14763 | -5/Factory | Build established: Hacker-Gunner 14835 | -5/Factory | Terminal network hard line cut 14907 | -5/Factory | Found Prototype Launcher 14908 | -5/Factory | Identified Scatter Rocket Array 15258 | -5/Factory | Spotted B-75 Beast 15277 | -5/Factory | Destroyed B-75 Beast 15634 | -5/Factory | System corruption reached 10% 15868 | -5/Factory | Core integrity fell below 50% 15978 | -5/Factory | Garrison activated, responded to threat 15994 | -5/Factory | Sucked down chute 15994 | -5/Factory | Entered Waste 15995 | -5/Waste | Met a frightened Derelict 16004 | -5/Waste | Spotted C-40 Crusher 16009 | -5/Waste | Spotted C-40 Crusher 16028 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16040 | -5/Waste | Destroyed C-40 Crusher 16051 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16052 | -5/Waste | Core integrity fell below 20% 16052 | -5/Waste | Destroyed C-40 Crusher 16074 | -5/Waste | Spotted C-40 Crusher 16078 | -5/Waste | Spotted C-40 Crusher 16080 | -5/Waste | Spotted C-40 Crusher 16083 | -5/Waste | Lost 7 parts (1p2n1u3w) 16114 | -5/Waste | Spotted C-40 Crusher 16145 | -5/Waste | Warlord forces began an assault 16185 | -5/Waste | Destroyed C-40 Crusher 16192 | -5/Waste | Destroyed C-40 Crusher 16219 | -5/Waste | Allies destroyed C-40 Crusher 16220 | -5/Waste | Lost 6 allies 16238 | -5/Waste | Discovered new exit (range 12) 16268 | -5/Waste | Entered Factory 16268 | -5/Factory | Accompanied by 11 allies 16270 | -5/Factory | Identified exit to DSF 16270 | -5/Factory | Entered DSF 16270 | -5/DSF | Accompanied by 11 allies 16286 | -5/DSF | Discovered new exit (range 15) 16290 | -5/DSF | Additional patrols routed to DSF 16374 | -5/DSF | Sterilization system engaged 16394 | -5/DSF | Ambient heat levels rising (+10) 16409 | -5/DSF | Ambient heat levels rising (+10) 16410 | -5/DSF | Build established: Derelict-Gunner 16424 | -5/DSF | Ambient heat levels rising (+10) 16439 | -5/DSF | Ambient heat levels rising (+10) 16454 | -5/DSF | Ambient heat levels rising (+10) 16454 | -5/DSF | Entered Factory 16454 | -4/Factory | Accompanied by 1 ally 16454 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16561 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16561 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16604 | -4/Factory | Zion hero teleported in (CL-ANK) 16622 | -4/Factory | Spotted B-86 Titan 16623 | -4/Factory | Allied Derelicts emerged from ambush trap array 16647 | -4/Factory | Allies destroyed B-86 Titan 16653 | -4/Factory | Garrison activated, responded to threat 16673 | -4/Factory | Found Quantum Capacitor 16683 | -4/Factory | Discovered new exit (range 15) 16694 | -4/Factory | Lost 4 allies 16697 | -4/Factory | Entered Research 16697 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16737 | -3/Research | Zion Fire squad teleported in 16796 | -3/Research | Zion Demo squad teleported in 16868 | -3/Research | Zion Light squad teleported in 16932 | -3/Research | Spotted B-86 Titan 16942 | -3/Research | Allies destroyed B-86 Titan 17054 | -3/Research | Lost 5 allies 17087 | -3/Research | Zion Fire squad teleported in 17182 | -3/Research | Discovered new exit (range 17) 17324 | -3/Research | Build established: Scavenger-Executioner 17441 | -3/Research | Discovered new exit (range 8) 17535 | -3/Research | Lost 6 allies 17574 | -3/Research | Found Prototype Protection 17575 | -3/Research | Identified Zio. Weapon Casing 17621 | -3/Research | Entered another Research area 17621 | -2/Research | Evolved 2 slots: Utility x2 17645 | -2/Research | Zion Light squad teleported in 17761 | -2/Research | Lost 3 allies 17796 | -2/Research | Found Zio. Weapon Casing 17871 | -2/Research | First assault squad dispatched 17875 | -2/Research | Lost 3 parts (2u1w) 17965 | -2/Research | Lost 5 parts (1p1n1u2w) 18155 | -2/Research | Crushed by falling debris 18262 | -2/Research | Build established: Messiah-Executioner 18544 | -2/Research | Destroyed 8 combat bots 19480 | -2/Research | Terminal network hard line cut 19543 | -2/Research | Destroyed 9 combat bots 19746 | -2/Research | Build established: Scavenger-Executioner 19761 | -2/Research | Garrison activated, responded to threat 19849 | -2/Research | Lost 15 parts (1p4n6u4w) 19950 | -2/Research | Core integrity fell below 50% 19962 | -2/Research | High security lockdown imminent 20020 | -2/Research | Lost 12 parts (2p3n3u4w) 20022 | -2/Research | Destroyed 7 combat bots 20042 | -2/Research | High security lockdown engaged 20106 | -2/Research | Spotted Striker 20143 | -2/Research | Destroyed Striker 20158 | -2/Research | Spotted Striker 20158 | -2/Research | Spotted Executioner 20159 | -2/Research | System corruption reached 10% 20162 | -2/Research | Core integrity fell below 20% 20170 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. Striker unfolds itself. P-80 Master unfolds itself. Executioner unfolds itself. I-47 Archangel unfolds itself. Knocked back. C-30 ARC bursts open, deploying its payload. P-80 Master unfolds itself. E-15 Imp unfolds itself. Powered Hammer destroyed. Adv. Cryofiber Web destroyed. Slug penetrates Antiparticle Reservoir. P-80 Master resets S-43 Plague, system corruption cleaned. ALERT: Assault forces dispatched. Centrium Wheel destroyed. Penetrated by Slug. Dropped Huge Storage Unit. P-80 Master resets S-43 Plague, system corruption cleaned. P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ? ???? ?????? | | ?????????????????????????? ???# ?????? | | ?????????????????????????? ???# ?????? | | ?????????????????????????? #??# ?????? | | ?????????????????????????? #??# #????? | | ???????????????????????? #### ##???? | | ????????????????????????? #???? | | ?????????????????????????? #???? | | ??????????????????????????? #???? | | ???????????????????????????# / +???? | | ???????????????????????????# #???? | | ???????????????????????????# #???? | | ???????????????????????????# ##### | | ???????????????????????????# " | | ???????????????????????????# " ^ | | ???????????????????????????# "%" | | ???????????????????????????# ^ " % | | ???????????????????????????# """" """" | | ??????????????????????######= """" """" | | ??????????????????????# # """"% """" | | ??????????????????????# # """" """" | | ??????????????????????# @e/K p E sp * == | | ??????????????????????# ] # ! pp p *[= | | ??????????????????????# # s % %% | | ??????????????????????# # % sp ! " | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????# ] + # | | ??????????????????????######+#""## ^ # "" | | ????????????????????????????? # ^ # "" | | ???????????????????????????? # # "" | | ??????????????????????????? = ####"### # =% | | ?????????????????????????? #? # # | | ?????????????????????????# # # ###%% | | ?????????????????????????######### ! # = =% | | ?????????????????????????????????# # = | | ?????????????????????????????????# # !=% | | ?????????????????????????????????# # !%! | | ?????????????????????????????????# # ##### | | ????????????????????????????????######### #???? | | ????????????????????????????????# ??# #???? | | ????????????????????????????????# ??# ##### | | ????????????????????????????????# ?# # | | ????????????????????????????????# ?# # | | ????????????????????????????????# ?# / | | ????????????????????????????????# ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 67 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 57 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 10 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Close Call Dangerous Findings Heroic Deeds It Was An Accident, I Swear Leap Before You Look Let's See Who's Tougher Ooh, Shiny! Respectable Loadout Rockin' Loadout System Compromised Tank Unlikely Earthworm Challenges ------------ None Game ------ Seed MeleeReactiveCharger Manual? 0 Play Time 05:48:32 Cumulative 11.6 hours Start 2025.03.09 @ 10:49:04 End 2025.03.10 @ 18:46:13 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61a997e6-2e3d-4a5c-ac10-e0d522b3e56d