Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 12:59:58 Player: Azormik Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1265) 1265 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 4907 Bonus ------- High Alert Combat Kills 2 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 140/140 System Corruption 0% Temperature Critical (2066) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Power Shielding > --- WEAPON (2) ------- Gauss Rifle Missile Launcher > --- INVENTORY (15) --- Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Field Recycling Unit (0) Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Minigun Gauss Rifle Assault Cannon Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Seismic Detector Targeting Computer Power Shielding > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Field Recycling Unit Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Assault Cannon Rocket Launcher Ripper [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 72 | 7 9 30 6 8 2 10 Power 11 | 1 2 3 1 2 . 2 Engine 11 | 1 2 3 1 2 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 9 3 1 2 . Treads . | . . . . . . . Leg 5 | . . 4 1 . . . Wheel 14 | 2 2 5 2 1 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . 7 1 3 . 2 Device 8 | 1 . 6 1 . . . Storage 3 | 1 . . . 2 . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 27 | 2 5 11 1 2 . 6 Energy Gun 5 | 1 2 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 3 7 . 1 . 2 Ballistic Cannon 1 | . . . . 1 . . Launcher 7 | . . 2 1 . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . 10 . 1 . 12 Power 3 | . . 1 . . . 2 Propulsion 7 | . . 3 . 1 . 3 Utility 7 | . . 4 . . . 3 Weapon 6 | . . 2 . . . 4 Highest Loss Streak 10 | . . 5 . 1 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 93 99 97 92 50 Engine 11 | . 14 9 11 18 15 6 Leg 2 | . . 6 1 . . . Wheel 15 | . 27 13 20 15 23 3 Device 20 | . 14 27 22 18 15 1 Storage 10 | . 14 11 11 9 7 7 Processor 5 | . . 2 11 9 7 7 Protection 2 | . . . . 9 7 7 Energy Gun 3 | . 13 5 . . . . Ballistic Gun 14 | . 14 15 19 9 15 7 Launcher 2 | . . 1 2 3 . 5 Naked Turns . | . . . . . . . Heaviest Build 41 | 15 15 19 18 39 37 41 Greatest Support 30 | 20 20 26 20 26 30 30 Greatest Overweight (x) 13 | 4 1 4 5 3 1 13 Average Overweight (x) . | . . . . 1 1 6 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 9 | 7 8 8 8 13 15 15 Most Carried 15 | 5 8 8 8 15 14 13 Average Carried 8 | 2 7 7 7 12 13 12 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 15 | 5 8 7 8 15 13 12 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1336 | 357 6 515 163 254 . 41 Remotely . | . . . . . . . Salvage Created 1760 | 211 30 994 92 244 . 189 Parts 118 | 17 3 56 12 16 . 14 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 43 | . . 27 3 5 . 8 Guns 15 | . . 14 . . . 1 Cannons 5 | . . . . 5 . . AOE 23 | . . 13 3 . . 7 Classes Destroyed 11 | 3 1 4 . 1 . 2 Worker 7 | 2 . 3 1 1 . . Builder 1 | . . . . 1 . . Tunneler 8 | 5 . . 2 1 . . Hauler 2 | . . 1 . . . 1 Recycler 5 | 1 . 3 . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 24 | . . 14 3 3 . 4 Grunt 13 | . . 11 . . . 2 Sentry 4 | . . 2 . 2 . . Specialist 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | 3 1 9 3 4 . 4 Combat Bots Only 7 | . . 7 3 4 . 4 Max Kills in Single Turn 4 | 1 1 4 3 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 183 | . . 111 2 26 . 44 Missed 43 | . . 25 . 5 . 13 Damage Taken 2777 | . . 1022 13 251 . 1491 Core 1088 | . . 221 . 64 . 803 Absorbed by Shields . | . . . . . . . Redirected to Shielding 26 | . . . . 5 . 21 Core Remaining (%) 83 | 100 100 . 44 88 . . Volleys Fired 177 | 35 2 87 8 23 . 22 Largest 2 | 2 2 2 2 2 . 2 Hottest 80 | 60 60 80 46 67 . 64 Shots Fired 277 | 42 3 139 15 44 . 34 Gun 235 | 42 3 132 14 23 . 21 Cannon 21 | . . . . 21 . . Launcher 21 | . . 7 1 . . 13 Special . | . . . . . . . Kinetic 214 | 30 2 103 14 44 . 21 Thermal . | . . . . . . . Explosive 21 | . . 7 1 . . 13 Electromagnetic 42 | 12 1 29 . . . . Robot Hit Streak 8 | 6 2 8 4 4 . 7 Robot Miss Streak 5 | 5 1 4 3 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 152 | 25 1 78 7 24 . 17 Core Hits 104 | 8 1 54 6 12 . 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 1 | 1 . . . . . . Destroy 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4289 | 372 20 1567 227 498 . 1605 Guns 1750 | 331 20 821 105 186 . 287 Cannons 312 | . . . . 312 . . Explosions 2213 | 41 . 732 122 . . 1318 Melee . | . . . . . . . Ramming 14 | . . 14 . . . . Kinetic 1674 | 233 . 551 105 498 . 287 Thermal 289 | 41 . 248 . . . . Explosive 1924 | . . 484 122 . . 1318 Electromagnetic 388 | 98 20 270 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 135 | 16 . 94 . . . 25 Projectiles . | . . . . . . . Explosions 135 | 16 . 94 . . . 25 Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 88 | . . 88 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2066 | . . 23 . . . 2066 Average Temperature 616 | . . 10 . . . 802 Received Heat Transfer 519 | . . 357 . 54 . 108 Effects 39 | . . . . . . 39 Shutdowns 8 | . . . . . . 8 Energy Bleed 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 14 | . . . . . . 14 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | 50 . 350 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 430 | 40 68 430 263 216 7 175 Initial 167 | . 26 28 167 24 7 4 Average 140 | 14 50 224 160 78 7 109 Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 78 | 100 100 48 97 85 100 100 Level 1 19 | . . 45 2 14 . . Level 2 1 | . . 5 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 6 | . . 5 . . . 1 Investigation 3 | . . 3 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 7 | . . 6 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 1 35 2 7 . 8 Peak Tracking Total 7 | . 1 7 3 3 . 4 Tactical Retreats 4 | . . 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 8 | . 2 4 . 1 1 . Terminals 6 | . 2 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 3 12 . 3 1 . Successful 13 | . 2 8 . 2 1 . Failed 6 | . 1 4 . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 3 4 . 3 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 2 . 2 1 . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Maintenance Status 1 | . . . . 1 . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 3 . 1 1 . Full Trace Events 4 | . . 3 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 2736 | 258 232 980 490 427 16 333 Spaces Moved 1960 | 181 245 629 520 296 15 74 Core 64 | 23 . 2 1 . . 38 Treads . | . . . . . . . Legs 187 | . . 173 14 . . . Wheels 1709 | 158 245 454 505 296 15 36 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 95 Average Speed 99 | 91 80 93 81 105 95 347 Slowest Speed 700 | 250 95 250 300 125 95 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 9 33 30 94 24 1 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 90 | 2 . 31 13 6 . 38 Melee . | . . . . . . . Projectile 6 | . . . . 6 . . AOE 84 | 2 . 31 13 . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2466 | 228 273 894 575 368 16 112 Wait 190 | . 13 127 21 27 . 2 Move 1954 | 180 244 628 519 295 14 74 Hop . | . . . . . . . Pick Up 39 | 6 4 8 9 10 . 2 Fast Attach 34 | 6 9 10 3 . . 6 Attach 14 | 1 . 7 . 2 2 2 Detach 1 | . . 1 . . . . Swap 24 | . . 13 3 6 . 2 Drop 32 | . 1 12 12 5 . 2 Fire 177 | 35 2 87 8 23 . 22 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 259 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Build established: Scavenger-Mutant 946 | -9/Materials | Destroyed 7 combat bots 1066 | -9/Materials | Lost 5 parts (2n1u2w) 1169 | -9/Materials | Core integrity fell below 50% 1449 | -9/Materials | Discovered new exit (range 13) 1471 | -9/Materials | Entered Mines 1718 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1740 | -9/Mines | Learned Materials trap positions 1890 | -9/Mines | Discovered new exit (range 4) 1961 | -9/Mines | Entered Materials 1961 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1962 | -8/Materials | Loaded intel: 11 trap records 2283 | -8/Materials | Discovered new exit (range 12) 2388 | -8/Materials | Entered Factory 2388 | -7/Factory | Evolved 2 slots: Propulsion x2 2403 | -7/Factory | Identified exit to DSF 2404 | -7/Factory | Entered DSF 2447 | -7/DSF | Additional patrols routed to DSF 2532 | -7/DSF | Lost 10 parts (2p2n2u4w) 2587 | -7/DSF | Sterilization system engaged 2607 | -7/DSF | Ambient heat levels rising (+10) 2622 | -7/DSF | Ambient heat levels rising (+10) 2637 | -7/DSF | Ambient heat levels rising (+10) 2652 | -7/DSF | Ambient heat levels rising (+10) 2667 | -7/DSF | Ambient heat levels rising (+10) 2682 | -7/DSF | Ambient heat levels rising (+10) 2697 | -7/DSF | Ambient heat levels rising (+10) 2712 | -7/DSF | Ambient heat levels rising (+10) 2716 | -7/DSF | Core integrity fell below 50% 2726 | -7/DSF | Core integrity fell below 20% 2727 | -7/DSF | Ambient heat levels rising (+10) 2730 | -7/DSF | Build established: Mutant 2738 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Missile Launcher damaged (-24). Overheating: Gauss Rifle damaged (-13). ALERT: Ambient heat levels +10. Overheating: Lgt. Deuterium Engine damaged (-3). Overheating: Power Shielding damaged (-7). Overheating: Missile Launcher damaged (-6). Overheating: Core damaged (-98). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Core damaged (-77). Overheating: Matter decay (-2). Lgt. Deuterium Engine broken. Overheating: Short circuit. Overheating: Core damaged (-105). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-35). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Power Shielding damaged (-5). Overheating: Core damaged (-119). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????| ?????????????????????? | | ??????????????????????| ?????????????????????? | | ??????????????????????| ?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????= !?????????????????????? | | ??????????????????????= !?????????????????????? | | ??????????????????????= !?????????????????????? | | ????????????????###???# #???###???????????????? | | ??????? ?#!??#!!!?## ##?!!!#!!!#???????????? | | ??????? #??!!#!!!##% %##!!!#!!!##??????????? | | ???????// ???? ?????????? | | ????????/ ?????? ??????????? | | ????????/ ???????? ??????????????? | | ????????! #????????## !!#???????????????? | | ????????! #????????## @ # # !!#???????????????? | | ???????## #????????# # ## #?????????????????? | | ???????#[ [????????# ! ###????????????????? | | ????????[ [????????# % #????????????????? | | ????????[ [????????#! %# ##????????????????? | | ???????## ##???????## #[ #?????????????????? | | ???????# ????????#** [[ ##????????????????? | | ???????# ????????#* [[ # #????????????????? | | ????????# #?########* [[ ##????????????????? | | ??????### ###[[#[[[## ###?????????????????? | | ???####"" ##[[#[[[##; ;#???????????????????? | | ???#""""" %[ ^ #???????????????????? | | ???#"##"% != ^^ [ #???????????????????? | | ??????#"""""## # # ] #???????????????????? | | ??????#"""""######### ] #???????????????????? | | ??????####"##???????# ##;;###???????????????????? | | ?????????#"#????????#######?????????????????????? | | ?????????""#????????????????????????????????????? | | ????????####????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipDeuteriumMediator Manual? 0 Play Time 01:05:59 Cumulative 72.5 hours Start 2024.07.06 @ 11:47:32 End 2024.07.06 @ 12:59:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 65 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 880c7490-d6b8-4fc0-8f16-00e8fdf80954