Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 22:33:29 Player: Akamichi1342 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (5833) 5833 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 10965 Bonus ------- High Alert Combat Kills 757 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 99/100 System Corruption 0% Temperature Cool (37) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Transport Network Coupler Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit (13) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Powered Armor Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Flak Gun Flak Gun Improved Light Cannon > --- INVENTORY -------- Armored Treads Medium Matter Pod Transport Network Coupler Medium Armor Plating Medium Armor Plating Medium Armor Plating Improved Medium Armor Plating Powered Armor Improved Field Recycling Unit Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Hacking Suite Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 1 . 2 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 83 | 6 6 3 31 . 15 21 1 Power 13 | 1 . 1 4 . 3 4 . Engine 11 | 1 . 1 4 . 2 3 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . . 8 . 3 4 . Treads 17 | 2 . . 8 . 3 4 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 4 . 9 . 4 10 . Device 2 | . . . 1 . . 1 . Storage 4 | 1 2 . 1 . . . . Processor 1 | . 1 . . . . . . Hackware 7 | . . . . . . 7 . Protection 14 | . 1 . 7 . 4 2 . Artifact . | . . . . . . . . Weapon 25 | 2 2 2 10 . 5 3 1 Energy Gun 7 | 1 . 2 3 . . 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 13 | 1 1 . 4 . 5 1 1 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . Parts Lost 38 | . 1 6 8 . 7 13 3 Power 5 | . . 1 1 . 1 2 . Propulsion 6 | . . 2 2 . . 2 . Utility 12 | . . 1 1 . 5 3 2 Weapon 15 | . 1 2 4 . 1 6 1 Highest Loss Streak 7 | . 1 3 7 . 5 4 2 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 2 3 6 10 9 9 5 Power . | . . . . . . . . Propulsion 1 | . . . 1 2 2 1 . Utility 4 | . 2 3 2 5 4 6 5 Weapon 1 | . . . 1 3 2 . . Tool/Special . | . . . . . . . . Unused Backups 11 | . 2 . . . 3 2 4 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 8 | . 2 . . . . 2 4 Weapon 2 | . . . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 95 71 82 88 79 96 24 Engine 8 | . 14 13 10 11 6 6 . Treads 18 | . 28 10 20 22 18 14 . Storage 8 | . 14 14 7 11 9 6 . Hackware 12 | . . . . . . 35 22 Protection 11 | . 6 8 14 22 18 7 . Energy Gun 3 | . 14 10 3 . . . . Energy Cannon 3 | . . . 7 11 2 . . Ballistic Gun 15 | . 10 14 12 . 18 20 1 Ballistic Cannon 2 | . . . 4 11 3 . . Peak Build Rating 46 | 6 7 7 20 18 29 46 19 Average Rating 23 | 4 6 4 13 18 25 41 13 On Entrance 12 | . 6 7 4 18 18 28 15 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 9 | . . . 9 . . . . Heaviest Build 49 | 12 30 31 34 31 45 49 4 Greatest Support 44 | 40 40 20 40 40 44 44 3 Greatest Overweight (x) 9 | . . 9 9 . 1 1 1 Average Overweight (x) . | . . 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 5 Average Capacity 9 | 7 13 15 8 10 10 9 5 Most Carried 10 | . 5 3 10 10 10 10 5 Average Carried 7 | . 2 3 6 10 9 9 5 Final Capacity 15 | 8 15 15 10 10 10 5 5 Final Carried 10 | . 3 3 10 10 10 5 5 Class Distribution -------------------- 26% | Mutant 25% | Hacker-Tank 15% | Scavenger-Tank 12% | Tank 6% | Hacker-Mutant 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Mutant | -9/Mines Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 3213 | 241 246 113 1088 . 486 1039 . Remotely . | . . . . . . . . Salvage Created 5829 | . 407 305 2398 . 665 2054 . Parts 314 | . 18 9 145 . 37 105 . Haulers Intercepted 14 | . 1 . 6 . 2 5 . Recyclers Shooed 5 | . . 1 . . 1 3 . Parts Field Recycled 13 | . . . . . . 13 . Retrieved Matter 141 | . . . . . . 141 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 126 | . 10 4 47 . 17 48 . Guns 78 | . 9 4 25 . 5 35 . Cannons 30 | . . . 20 . 6 4 . AOE 16 | . . . 2 . 5 9 . Classes Destroyed 15 | . 5 1 8 . . 1 . Worker 12 | . 1 1 4 . 2 4 . Builder 7 | . . . 2 . 1 4 . Tunneler 2 | . . . 2 . . . . Hauler 14 | . 1 . 6 . 2 5 . Recycler 2 | . . 1 . . . 1 . Mechanic 1 | . . . 1 . . . . Operator 6 | . 1 . 3 . . 2 . Watcher 5 | . . . 4 . 1 . . Swarmer 16 | . 3 . 5 . . 8 . Grunt 75 | . 7 4 26 . 13 25 . Brawler 2 | . . . 2 . . . . Duelist 7 | . . . 3 . . 4 . Protector 1 | . . . 1 . . . . Sentry 21 | . . . 10 . 4 7 . Programmer 4 | . . . . . . 4 . Best Kill Streak 10 | . 3 3 9 . 7 10 . Combat Bots Only 7 | . 3 2 7 . 5 5 . Max Kills in Single Turn 6 | . 1 1 2 . 2 6 . Gunslinging 1 | . . . 1 . . 1 . Exploded 2 | . . . 1 . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 733 | . 62 47 168 . 89 303 64 Missed 202 | . 21 12 40 . 16 93 20 Hits 531 | . 41 35 128 . 73 210 44 Melee 15 | . . . 6 . . 9 . Projectile 516 | . 41 35 122 . 73 201 44 AOE 2 | . . . . . . . 2 Critical Strikes 21 | . . . 7 . 4 9 1 Damage Taken 8698 | . 499 462 1771 . 1279 3632 1055 Core 2051 | . 87 119 249 . 171 555 870 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 10 | . . . 10 . . . . Regen/Repaired (Parts) 144 | . . . . . . 144 . Core Remaining (%) 48 | 100 . 17 . 37 68 20 . Volleys Fired 374 | . 65 30 118 . 50 111 . Largest 3 | . 2 2 3 . 3 3 . Hottest 147 | . 70 70 147 . 129 89 . Shots Fired 786 | . 100 44 295 . 97 250 . Gun 571 | . 100 44 178 . 37 212 . Cannon 193 | . . . 112 . 51 30 . Launcher 22 | . . . 5 . 9 8 . Special . | . . . . . . . . Kinetic 552 | . 35 30 176 . 71 240 . Thermal 212 | . 65 14 114 . 17 2 . Explosive 22 | . . . 5 . 9 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 10 8 13 . 13 21 . Robot Miss Streak 7 | . 3 2 7 . 6 6 . Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 1 7 . . 2 . Max Gunslinging Chain 2 | . 1 1 2 . . 1 . Shots Hit Robots 530 | . 71 29 171 . 65 194 . Core Hits 463 | . 23 13 93 . 72 262 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 17 | . 7 . 7 . 2 1 . Burn 9 | . 7 . 2 . . . . Meltdown 1 | . . . . . 1 . . Destroy 2 | . . . 2 . . . . Blast 5 | . . . 3 . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13020 | . 933 435 3587 25 2107 5932 1 Guns 7232 | . 923 435 1792 . 589 3493 . Cannons 2688 | . . . 1510 . 710 468 . Explosions 2914 | . . . 235 . 777 1902 . Melee . | . . . . . . . . Ramming 186 | . 10 . 50 25 31 69 1 Kinetic 7510 | . 281 325 1943 . 1028 3933 . Thermal 3033 | . 642 110 1359 . 271 651 . Explosive 2291 | . . . 235 . 777 1279 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 3 3 . 5 . Average Corruption 2 | . . . 2 3 . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . 44 5 . 21 . Message Errors 17 | . . . 10 1 . 6 . Matter Fused 20 | . . . 14 3 . 3 . Heat Flow Errors 9 | . . . 5 . . 4 . Energy Discharges 6 | . . . 5 . . 1 . Data Loss (minor) 11 | . . . 7 1 . 3 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . 2 . . . . Alerts 3 | . . . 1 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 256 | . . . . . 47 209 . Projectiles . | . . . . . . . . Explosions 256 | . . . . . 47 209 . Melee . | . . . . . . . . Knockbacks 20 | . . . 10 . 4 6 . Impact . | . . . . . . . . Kinetic 20 | . . . 10 . 4 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 550 | . . . 75 . 100 375 . Shots 16 | . . . 2 . 6 8 . Rammed 52 | . 4 . 23 2 5 17 1 Targets Rammed 53 | . 4 . 24 2 5 17 1 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 502 | . 224 153 502 . 493 181 . Average Temperature 112 | . 68 83 124 . 210 31 . Received Heat Transfer 3022 | . 222 264 807 . 666 945 118 Effects 27 | . . . 14 . 13 . . Shutdowns 6 | . . . 4 . 2 . . Energy Bleed 4 | . . . 2 . 2 . . Interference 10 | . . . 4 . 6 . . Matter Decay 2 | . . . 1 . 1 . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 4 | . . . 2 . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . 1 . . Combat Hostiles 2 | . 1 . . . 1 . . Parts Melted 14 | . 8 . 5 . . 1 . Heat Transferred 6319 | . 2331 249 2820 . 481 438 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 4 | . . . 3 1 1 4 2 Low Security (%) 60 | 100 100 100 48 10 94 48 . Level 1 16 | . . . 19 89 5 20 . Level 2 11 | . . . 24 . . 5 100 Level 3 8 | . . . 7 . . 18 . Level 4 2 | . . . . . . 7 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1329 | . 111 40 758 291 227 1329 636 Initial 636 | . . . 3 291 70 42 636 Average 275 | . 28 14 315 239 114 404 606 Influence Increases 4423 | . 277 140 1455 . 577 1944 30 Destroy 0b10 Robot/C 2500 | . 200 80 920 . 340 960 . Destroy 0b10 Robot/NC 245 | . 15 10 115 . 30 75 . Destroy Leader 618 | . 42 20 240 . 76 240 . Successful Hack 84 | . 5 . 13 . 18 48 . Disable Machine 600 | . . 30 75 . 45 450 . Destroy Structure 241 | . . . 62 . 53 126 . Lose Combat Pursuer 135 | . 15 . 30 . 15 45 30 Influence Decreases 3827 | . 277 130 718 566 663 740 733 Entered New Map 1290 | . . . 7 456 111 53 663 Time Decay 2190 | . 267 90 634 110 492 557 40 Lost Part 347 | . 10 40 77 . 60 130 30 Squads Dispatched 33 | . 5 . 7 . 1 18 2 Investigation 9 | . 2 . 2 . 1 4 . Extermination 5 | . . . . . . 5 . Reinforcement 9 | . 3 . 3 . . 3 . Assault 7 | . . . 2 . . 3 2 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 12 | . 2 . 4 . 2 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 219 | . 24 4 79 . 26 68 18 Peak Tracking Total 16 | . 5 2 6 . 7 8 16 Tactical Retreats 8 | . 1 . 2 . 1 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . 2 . 4 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 41 | . 1 2 5 . 3 30 . Max in Single Turn 7 | . 1 1 1 . 1 7 . Garrison Access 3 | . . . . . . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 40 | . 5 . 10 1 5 19 . Terminals 29 | . 5 . 8 . 5 11 . Fabricators 4 | . . . . . . 4 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 138 | . 11 . 32 1 18 76 . Successful 77 | . 4 . 21 1 3 48 . Failed 59 | . 6 . 11 . 14 28 . Catastrophic 13 | . 3 . . . 3 7 . Database Lockouts 2 | . 1 . . . 1 . . Manual 93 | . 11 . 17 . 19 46 . Terminals 102 | . 11 . 20 . 18 53 . Fabricators 9 | . . . . . . 9 . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 20 | . . . 12 . . 8 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 36 | . 3 . 7 1 3 22 . Record 1 | . . . 1 . . . . Part Schematic 5 | . . . . . . 5 . Robot Analysis 5 | . 1 . 2 . 2 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . Terminal Index 4 | . . . 2 . 1 1 . Fabricator Index 2 | . . . . . . 2 . Repair Station Index 1 | . . . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 . Garrison Index 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . . 1 . Recall Investigation 3 | . 2 . . . . 1 . Recall Extermination 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Registered Components 2 | . . . 1 . . 1 . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 9 | . . . . . . 9 . Network Status 1 | . . . . . . 1 . Load Schematic 4 | . . . . . . 4 . Build 4 | . . . . . . 4 . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 17 | . . . 12 . . 5 . Insert Component 6 | . . . 4 . . 2 . Analyze 7 | . . . 5 . . 2 . Retrieve Study 4 | . . . 3 . . 1 . Garrison Access Hacks 2 | . . . . . . 2 . Seal Access 2 | . . . . . . 2 . Unauthorized Hacks 9 | . 1 . 2 . . 6 . Terminals 9 | . 1 . 2 . . 6 . Assimilate 2 | . 1 . . . . 1 . Botnet 3 | . . . 1 . . 2 . Operators 2 | . . . 1 . . 1 . Skim 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 4 . 9 . 5 17 . Full Trace Events 7 | . 1 . 1 . 1 4 . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 3 . . 7 . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 262 | . . . . . . 262 . Total Part Build Rating 18 | . . . . . . 18 . Part Studies Acquired 4 | . . . 3 . . 1 . Parts Repaired 2 | . . . . . . 2 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . 2 . Part Schematics Acquired 5 | . . . 3 . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . 1 . . . . 1 . Largest Group 1 | . 1 1 1 1 1 1 . Highest-Rated Group 26 | . 10 10 10 10 10 26 . Highest-Rated Ally 26 | . 10 10 10 10 10 26 . Total Orders 6 | . 2 1 2 . 1 . . STAY 3 | . 1 . 1 . 1 . . FOLLOW 3 | . 1 1 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 5 | . . . 5 . . . . Seismic 5 | . . . 5 . . . . Robot Analysis Total 5 | . 1 . 2 . 2 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 10005 | 80 1135 276 3507 224 1351 3340 92 Spaces Moved 5012 | 49 575 69 1724 123 602 1723 147 Core 305 | 6 . 15 81 . . 56 147 Treads 4707 | 43 575 54 1643 123 602 1667 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 50 170 145 50 50 Average Speed 160 | 146 160 291 164 170 170 156 60 Slowest Speed 500 | 160 160 500 500 170 250 250 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 75 20 92 33 37 45 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 242 | . . . 46 . 56 140 . Melee . | . . . . . . . . Projectile 6 | . . . 2 . 4 . . AOE 236 | . . . 44 . 52 140 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 6255 | 54 687 102 2128 137 839 2159 149 Wait 643 | . 31 1 193 13 143 262 . Move 5005 | 48 574 68 1723 122 601 1722 147 Hop . | . . . . . . . . Pick Up 25 | . 3 . 8 . 9 5 . Fast Attach 65 | 6 4 3 30 . 10 11 1 Attach 15 | . . . 3 . 4 8 . Detach 4 | . . . 2 . 1 1 . Swap 23 | . 2 . 9 . 3 9 . Drop 48 | . 4 . 18 . 13 13 . Fire 374 | . 65 30 118 . 50 111 . Melee . | . . . . . . . . Ram 7 | . . . 6 . . . 1 Kick . | . . . . . . . . Crush 46 | . 4 . 18 2 5 17 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / [*Sto] / [*Low x2]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 362 | -10/Materials | Central database locked down 823 | -10/Materials | Discovered new exit (range 11) 1109 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Entered Mines 1216 | -10/Mines | Accompanied by 1 ally 1233 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Lost 3 parts (1p1n1w) 1313 | -10/Mines | Discovered new exit (range 10) 1410 | -10/Mines | Core integrity fell below 20% 1436 | -10/Mines | Lost 3 parts (1n1u1w) 1492 | -10/Mines | Entered Materials 1492 | -9/Materials | Accompanied by 1 ally 1492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1612 | -9/Materials | Discovered new exit (range 15) 1790 | -9/Materials | Discovered new exit (range 10) 1882 | -9/Materials | Discovered new exit (range 3) 1945 | -9/Materials | Destroyed 7 combat bots 2114 | -9/Materials | Discovered new exit (range 4) 2309 | -9/Materials | Build established: Scavenger-Tank 2451 | -9/Materials | Core integrity fell below 50% 2467 | -9/Materials | Lost 7 parts (1p2n1u3w) 2977 | -9/Materials | Build established: Scavenger-Mutant 3360 | -9/Materials | Build established: Scavenger-Tank 3877 | -9/Materials | Discovered new exit (range 9) 4292 | -9/Materials | First assault squad dispatched 4384 | -9/Materials | Build established: Tank 4794 | -9/Materials | Build established: Mutant 4999 | -9/Materials | Entered Mines 4999 | -9/Mines | Accompanied by 1 ally 5011 | -9/Mines | Found the Drone Emporium 5196 | -9/Mines | Identified exit to Exiles 5210 | -9/Mines | Discovered new exit (range 8) 5223 | -9/Mines | Entered Materials 5223 | -8/Materials | Accompanied by 1 ally 5223 | -8/Materials | Evolved 2 slots: Utility x2 5851 | -8/Materials | Lost 5 parts (4u1w) 6016 | -8/Materials | Discovered new exit (range 10) 6290 | -8/Materials | Build established: Tank 6368 | -8/Materials | Central database locked down 6574 | -8/Materials | Entered Factory 6574 | -7/Factory | Evolved 2 slots: Utility x2 6725 | -7/Factory | Garrison activated, responded to threat 6879 | -7/Factory | Build established: Hacker-Tank 7463 | -7/Factory | Discovered new exit (range 11) 7678 | -7/Factory | Repaired Hrd. Medium Armor Plating 7698 | -7/Factory | Repaired Adv. Treads 7755 | -7/Factory | Identified exit to Factory 8024 | -7/Factory | Discovered new exit (range 14) 8278 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 8512 | -7/Factory | Fabricated Imp. System Shield? 8851 | -7/Factory | Garrison activated, responded to threat 9093 | -7/Factory | Discovered new exit (range 9) 9292 | -7/Factory | Fabricated Powered Armor? 9374 | -7/Factory | First assault squad dispatched 9539 | -7/Factory | Build established: Hacker-Mutant 9806 | -7/Factory | Lost 4 parts (1n1u2w) 9810 | -7/Factory | Core integrity fell below 50% 9914 | -7/Factory | Entered another Factory area 9914 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9959 | -6/Factory | Core integrity fell below 50% 10001 | -6/Factory | Core integrity fell below 20% 10006 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09954_ Penetrated by Slug. 09954_ Imp. Hacking Suite destroyed. 09955_ Penetrated by Slug. 09955_ Slammed into K-01 Serf. 09957_ Penetrated by Slug. 09957_ Flak Gun+ destroyed. 09957_ Penetrated by Slug. 09961_ K-01 Serf collects debris. 09990_ Knocked back. 09995_ Slug penetrates Door. 09995_ Recycling Unit disabled. 09997_ Hacking Suite destroyed. 10000_ Knocked back. 10001_ C-45 Heavy ARC bursts open, deploying its payload. 10001_ G-67 Veteran unfolds itself. 10001_ G-50 Soldier unfolds itself. 10001_ I-36 Angel unfolds itself. 10006_ Critical hit (Burn: +50). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ????????????????????##### ???????????????????????? | | ??????????????????? ????????#####+#####???? | | ??????????????????? ???????# ####+ | | ??????????????????? ######## | | ?????????????????? | | ????????????????" """ | | ???????????????"" """ | | ???????????????"" """ % H | | ????????????????? | | ??????????????????? g ########;##; | | ????????????????????? gg# !i #% #### | | ??????????????????????? g ggs #####"######## | | ????????????????????????#@ g # + | | ????????????????????????# g # ! ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# =! # ## | | ????????????????????????# =! # ## | | ????????????????????????# ! # " " ## | | ????????????????????????# # "Y ## | | ????????????????????????# # """ ## | | ????????????????????????# # ## | | ????????????????????????# ##############? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Mass Driver | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Powered Armor | x2 | -7/Factory Repaired ---------- Hrd. Medium Armor Plating | 67% | -7/Factory Adv. Treads | 60% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed InsulationHeatWall Manual? 0 Play Time 01:00:16 Cumulative 41.6 hours Start 2025.12.04 @ 20:00:27 End 2025.12.04 @ 22:33:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a1b5bc5c-a6b1-4d57-a466-796371aa9a5d