Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 01:20:04

Player: Delilah Keen

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (158)     790
Value Destroyed (4048)     4048
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (585)                585
              TOTAL SCORE: 8263

 Bonus
-------
High Alert Combat Kills    285
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     209/300
Energy                     274/280
System Corruption          6%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (3) ---
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY (5) ------
      Large Storage Unit
            Machine Analyzer
   Improved Signal Interpreter
   Advanced Targeting Computer
            Drone Bay (1/2)
>           --- WEAPON (2) -------
  Precision Beam Rifle
   Enhanced Autogun
>           --- INVENTORY (15) ---
            Nuclear Core
      Light Nuclear Core
      Light Nuclear Core
      Light Nuclear Core
      Light Nuclear Core
            Aluminum Leg
            Carbon-fiber Leg
            VSS Leg
   Hardened Medium Armor Plating
   Improved Medium Laser
            Field Laser
   Advanced Beam Rifle
            EM Pulse Cannon
   Enhanced Autogun
   Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Beamcaster
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
           Nuclear Core
     Light Nuclear Core
     Light Treads
           Carbon-fiber Leg
           VSS Leg
           Signal Interpreter
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
  Enhanced Autogun
  Enhanced Autogun
  Improved Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             133  | 6   22  4   26  11  2   .   38  24  
  Power                    16   | 1   2   1   3   2   .   .   6   1   
    Engine                 13   | 1   2   1   3   1   .   .   4   1   
    Core                   3    | .   .   .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 2   10  .   11  6   .   .   13  13  
    Treads                 34   | 2   6   .   8   6   .   .   5   7   
    Leg                    21   | .   4   .   3   .   .   .   8   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   5   1   8   .   2   .   6   2   
    Device                 13   | .   4   .   4   .   1   .   3   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   3   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   5   2   4   3   .   .   13  8   
    Energy Gun             12   | 1   4   .   1   1   .   .   3   2   
    Energy Cannon          7    | .   .   .   2   1   .   .   2   2   
    Ballistic Gun          10   | 1   .   .   1   1   .   .   5   2   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 20   | .   4   .   2   .   .   .   7   7   
  Power                    4    | .   1   .   1   .   .   .   1   1   
  Propulsion               5    | .   1   .   .   .   .   .   .   4   
  Utility                  3    | .   1   .   1   .   .   .   1   .   
  Weapon                   8    | .   1   .   .   .   .   .   5   2   
  Highest Loss Streak      4    | .   2   .   1   .   .   .   4   1   
  To Critical Strikes      2    | .   1   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   97  99  96  100 94  100 97  96  
  Engine                   11   | .   13  14  11  10  11  11  8   8   
  Treads                   23   | .   26  28  20  33  33  33  17  9   
  Leg                      5    | .   .   .   9   .   .   .   9   16  
  Device                   5    | .   13  .   7   .   .   .   7   1   
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Processor                12   | .   .   .   8   22  17  22  25  27  
  Protection               3    | .   .   13  4   .   .   .   .   7   
  Energy Gun               7    | .   19  1   .   8   11  11  4   6   
  Energy Cannon            2    | .   .   .   10  2   .   .   3   2   
  Ballistic Gun            6    | .   5   .   8   11  11  11  8   7   
  Ballistic Cannon         2    | .   .   13  2   .   .   .   .   .   
  Launcher                 2    | .   .   13  .   .   .   .   .   1   
Peak Build Rating          36   | 6   13  17  22  23  32  22  36  36  
  Average Rating           20   | 4   9   16  19  21  20  22  29  31  
  On Entrance              17   | .   6   13  17  20  22  22  22  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 11  32  44  45  38  38  38  45  45  
  Greatest Support         69   | 40  40  40  63  60  60  60  69  60  
  Greatest Overweight (x)  4    | .   1   1   1   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  14  15  15  
  Average Carried          13   | 2   12  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  15  15  14  14  15  15  

 Class Distribution 
--------------------
 61% | Mutant
 29% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2998 | 147  470  81   734  146  .    32   812  576  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5851 | .    1367 67   1679 212  .    43   1540 943  
  Parts                    354  | .    65   6    105  15   .    7    110  46   
Haulers Intercepted        7    | .    1    .    4    .    .    .    .    2    
Recyclers Shooed           10   | .    3    .    2    .    .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  105  | .   18  5   30  4   .   3   28  17  
  Guns                     68   | .   16  .   16  3   .   3   21  9   
  Cannons                  19   | .   .   1   12  1   .   .   3   2   
  AOE                      14   | .   .   4   1   .   .   .   3   6   
Classes Destroyed          13   | .   9   .   1   1   .   .   2   .   
  Worker                   6    | .   1   .   .   .   .   .   4   1   
  Builder                  4    | .   1   .   1   .   .   .   1   1   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   
  Hauler                   7    | .   1   .   4   .   .   .   .   2   
  Recycler                 15   | .   6   .   3   .   .   .   5   1   
  Operator                 6    | .   4   .   1   .   .   .   .   1   
  Watcher                  13   | .   3   .   4   .   .   .   4   2   
  Swarmer                  32   | .   5   3   7   .   .   3   14  .   
  Grunt                    51   | .   13  2   16  3   .   .   6   11  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   7   .   .   .   4   6   
  Specialist               3    | .   .   .   .   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   5   3   8   2   .   3   6   7   
  Combat Bots Only         5    | .   3   3   5   2   .   3   4   3   
Max Kills in Single Turn   3    | .   2   2   2   1   .   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   2   1   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        579   | .    104  27   110  9    .    7    226  96   
  Missed                   175   | .    28   10   26   4    .    .    78   29   
Damage Taken               5663  | .    829  221  1003 71   .    58   1924 1557 
  Core                     882   | .    141  19   152  .    .    18   297  255  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   326   | .    34   .    104  .    .    .    92   96   
Core Remaining (%)         64    | 100  .    36   .    .    .    57   .    .    
Volleys Fired              398   | .    83   10   106  9    .    3    108  79   
  Largest                  2     | .    2    2    2    2    .    2    2    2    
  Hottest                  126   | .    110  80   107  100  .    100  111  126  
Shots Fired                687   | .    161  15   163  18   .    6    202  122  
  Gun                      525   | .    161  .    100  13   .    6    153  92   
  Cannon                   137   | .    .    10   63   5    .    .    43   16   
  Launcher                 25    | .    .    5    .    .    .    .    6    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  330   | .    53   10   106  9    .    3    97   52   
  Thermal                  149   | .    56   .    .    4    .    3    46   40   
  Explosive                25    | .    .    5    .    .    .    .    6    14   
  Electromagnetic          183   | .    52   .    57   5    .    .    53   16   
  Robot Hit Streak         20    | .    15   10   14   5    .    3    15   20   
  Robot Miss Streak        7     | .    4    5    4    1    .    1    7    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    
Shots Hit Robots           430   | .    109  4    107  12   .    3    121  74   
  Core Hits                214   | .    49   5    49   5    .    3    54   49   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    2    .    2    .    .    .    .    1    
  Critical Strikes         20    | .    7    .    4    1    .    .    5    3    
    Burn                   12    | .    5    .    .    1    .    .    5    1    
    Destroy                4     | .    1    .    2    .    .    .    .    1    
    Corrupt                3     | .    .    .    2    .    .    .    .    1    
    Smash                  1     | .    1    .    .    .    .    .    .    .    
Melee Attacks              7     | .    7    .    .    .    .    .    .    .    
  Impact                   7     | .    7    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    3    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10518 | .    1958 379  2504 267  .    57   2944 2409 
  Guns                     5598  | .    1483 .    1093 165  .    57   1739 1061 
  Cannons                  2536  | .    .    54   1187 77   .    .    951  267  
  Explosions               1926  | .    116  317  187  .    .    .    225  1081 
  Melee                    348   | .    348  .    .    .    .    .    .    .    
  Ramming                  110   | .    11   8    37   25   .    .    29   .    
  Kinetic                  3350  | .    438  54   1132 123  .    15   941  647  
  Thermal                  2041  | .    604  .    187  42   .    42   752  414  
  Explosive                1524  | .    .    317  .    .    .    .    126  1081 
  Electromagnetic          3145  | .    557  .    1148 77   .    .    1096 267  
  Impact                   348   | .    348  .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    1    6    
  Average Corruption       2     | .    .    .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    .    .    8    21   
    Message Errors         7     | .    .    .    .    .    .    .    2    5    
    Matter Fused           11    | .    .    .    .    .    .    .    2    9    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    5    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            428   | .    252  .    22   .    .    .    26   128  
  Projectiles              38    | .    .    .    12   .    .    .    26   .    
  Explosions               154   | .    16   .    10   .    .    .    .    128  
  Melee                    236   | .    236  .    .    .    .    .    .    .    
Knockbacks                 4     | .    1    1    2    .    .    .    .    .    
  Impact                   3     | .    1    .    2    .    .    .    .    .    
  Kinetic                  1     | .    .    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      291   | .    68   50   .    .    .    .    42   131  
  Shots                    8     | .    2    2    .    .    .    .    1    3    
  Rammed                   19    | .    4    2    10   1    .    .    2    .    
Targets Rammed             23    | .    4    2    11   2    .    .    4    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    
  Crushed                  3     | .    .    .    1    1    .    .    1    .    
Highest Temperature        348   | .    297  58   348  184  .    167  242  343  
  Average Temperature      71    | .    64   25   71   77   .    83   58   102  
  Received Heat Transfer   1575  | .    285  69   399  30   .    .    261  531  
  Effects                  8     | .    3    .    3    .    .    .    .    2    
    Interference           5     | .    3    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    2    .    2    .    .    .    1    .    
  Combat Hostiles          3     | .    1    .    1    .    .    .    1    .    
  Parts Fried              17    | .    5    .    6    .    .    .    6    .    
  Impact Corruptions       10    | .    10   .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    
  Parts Melted             8     | .    4    .    .    1    .    .    1    2    
  Heat Transferred         4703  | .    1765 .    150  148  .    74   1604 962  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    .    3    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             641  | .   169 169 588 304 .   70  641 640 
  Initial                  250  | .   .   55  .   204 .   .   .   250 
  Average                  158  | .   46  30  176 101 .   15  300 405 
Maximum Alert Level        2    | .   .   .   2   1   .   .   2   2   
  Low Security (%)         65   | 100 100 100 66  68  .   100 25  .   
  Level 1                  19   | .   .   .   19  31  .   .   45  42  
  Level 2                  14   | .   .   .   13  .   .   .   29  57  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   5   1   5   .   .   .   7   2   
  Investigation            7    | .   1   1   3   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   4   .   1   .   .   .   4   1   
  Assault                  3    | .   .   .   1   .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           16   | .   3   .   5   .   .   .   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   31  5   52  6   .   3   44  23  
  Peak Tracking Total      7    | .   4   3   5   2   .   3   5   7   
  Tactical Retreats        10   | .   2   .   2   .   .   .   5   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            4    | .   .   .   2   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          16   | .   1   1   3   .   .   .   5   6   
  Max in Single Turn       2    | .   1   1   1   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          25   | .   5   1   5   .   .   .   7   7   
  Terminals                14   | .   3   .   3   .   .   .   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   1   .   .   .   2   1   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                70   | .   13  1   14  .   .   .   18  24  
  Successful               44   | .   7   1   7   .   .   .   12  17  
  Failed                   26   | .   6   .   7   .   .   .   6   7   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   .   2   .   1   .   4   6   
  Terminals                39   | .   9   .   7   .   .   .   10  13  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   3   .   5   .   .   .   6   8   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             22   | .   4   1   2   .   .   .   6   9   
  Record                   2    | .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   3   1   
  Open Door                2    | .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   1   .   .   .   2   3   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   2   .   3   .   .   .   4   6   
  Scan Component           8    | .   1   .   2   .   .   .   2   3   
  Repair                   7    | .   1   .   1   .   .   .   2   3   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   2   .   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   5   .   .   .   4   2   
  Full Trace Events        5    | .   2   .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   1   .   .   .   2   3   
  Time                     299  | .   26  .   26  .   .   .   103 144 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   3   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               13707 | 120  3207 2056 2051 1288 502  455  2413 1615 
Spaces Moved               6592  | 69   1442 852  969  773  312  280  1222 673  
  Core                     3     | 3    .    .    .    .    .    .    .    .    
  Treads                   5404  | 66   1428 852  707  773  312  280  755  231  
  Legs                     1185  | .    14   .    262  .    .    .    467  442  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  110  110  
  Average Speed            172   | 155  167  235  170  160  160  160  148  172  
  Slowest Speed            400   | 160  240  240  240  160  160  160  240  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       64    | 7    86   101  60   99   60   43   63   60   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    1    
  Known Exits Taken        6     | .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    
Scrap Searched             7     | .    .    3    .    1    .    3    .    .    
Spaces Dug                 56    | .    .    13   .    .    .    .    9    34   
Terrain Destroyed          315   | .    6    63   14   .    .    .    100  132  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    4    3    .    .    .    .    .    
  AOE                      308   | .    6    59   11   .    .    .    100  132  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      8402 | 80   2076 884  1259 813  315  282  1656 1037 
  Wait                     983  | .    459  4    62   .    .    .    229  229  
  Move                     6583 | 68   1441 851  968  772  311  279  1221 672  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  115  | 6    29   5    36   4    .    .    23   12   
  Fast Attach              49   | 4    9    2    7    4    1    .    14   8    
  Attach                   62   | 2    12   1    14   3    1    .    16   13   
  Detach                   35   | .    9    .    8    3    2    .    5    8    
  Swap                     22   | .    1    1    5    4    .    .    8    3    
  Drop                     124  | .    22   8    42   12   .    .    28   12   
  Fire                     398  | .    83   10   106  9    .    3    108  79   
  Melee                    7    | .    7    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    
  Crush                    22   | .    4    2    11   2    .    .    3    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
   121 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   779 | -10/Materials | Discovered new exit (range 15)
   965 | -10/Materials | Discovered new exit (range 8)
  1205 | -10/Materials | Discovered new exit (range 9)
  2793 | -10/Materials | Discovered new exit (range 8)
  2870 | -10/Materials | Identified exit to Mines
  3108 | -10/Materials | Repaired Corrupted Imp. Heat Sink
  3146 | -10/Materials | Core integrity fell below 50%
  3328 | -10/Materials | Entered Mines
  3369 | -10/Mines     | Met a Derelict shopkeep closing up shop
  3546 | -10/Mines     | Discovered new exit (range 7)
  4022 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  4321 | -10/Mines     | Discovered new exit (range 9)
  5384 | -10/Mines     | Entered Materials
  5384 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5968 | -9/Materials  | Repaired Lgt. Treads
  6388 | -9/Materials  | Discovered new exit (range 5)
  6396 | -9/Materials  | Identified exit to Materials
  6813 | -9/Materials  | Discovered new exit (range 16)
  6944 | -9/Materials  | Identified exit to Mines
  7384 | -9/Materials  | First assault squad dispatched
  7435 | -9/Materials  | Entered Mines
  7450 | -9/Mines      | Met a Derelict bent on vengeance
  7486 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  7497 | -9/Mines      | Identified exit to Zion
  7546 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  7617 | -9/Mines      | Build established: Scavenger-Mutant
  7678 | -9/Mines      | Learned Materials garrison access intel
  7725 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7906 | -9/Mines      | Escorted by a lone wolf Derelict
  8094 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  8096 | -9/Mines      | Discovered new exit (range 5)
  8509 | -9/Mines      | Discovered exit to Materials (range 8)
  8536 | -9/Mines      | Discovered exit to Materials (range 5)
  8720 | -9/Mines      | Identified exit to Exiles
  8723 | -9/Mines      | Entered Exiles
  8723 | -9/Exiles     | Accompanied by 1 ally
  8768 | -9/Exiles     | Discovered new exit (range 15)
  8787 | -9/Exiles     | Met 8R-AWN
  8819 | -9/Exiles     | Met EX-HEX
  8888 | -9/Exiles     | Met EX-BIN
  8915 | -9/Exiles     | Aligned with FarCom system
  8917 | -9/Exiles     | Given EX-Vault access code
  8965 | -9/Exiles     | Opened EX-Vault
  8975 | -9/Exiles     | Found Prototype Device
  8975 | -9/Exiles     | Identified Chronowheel
  8975 | -9/Exiles     | Activated Chronowheel
  9011 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  9065 | -9/Exiles     | Met EX-DEC
  9155 | -9/Exiles     | Discovered new exit (range 10)
  9173 | -9/Exiles     | Identified exit to Mines
  9225 | -9/Exiles     | Entered Mines
  9664 | -8/Mines      | Discovered exit to Materials (range 8)
  9680 | -8/Mines      | Entered Materials
  9680 | -8/Materials  | Evolved 2 slots: Utility x2
  9681 | -8/Materials  | Identified exit to Storage
  9682 | -8/Materials  | Loaded intel: 1 garrison access location
 10364 | -8/Materials  | Discovered new exit (range 15)
 10387 | -8/Materials  | Identified exit to Factory
 11017 | -8/Materials  | Build established: Scavenger-Skirmisher
 11188 | -8/Materials  | Repaired Beamcaster
 11358 | -8/Materials  | Lost 4 parts (1p3w)
 11441 | -8/Materials  | Discovered exit to Factory (range 15)
 11624 | -8/Materials  | Build established: Skirmisher
 11804 | -8/Materials  | Repaired Corrupted VSS Leg
 11922 | -8/Materials  | Core integrity fell below 50%
 12080 | -8/Materials  | First assault squad dispatched
 12093 | -8/Materials  | Entered Storage
 12126 | -8/Storage    | Build established: Mutant
 12818 | -8/Storage    | Learned location of Armory (-4)
 13072 | -8/Storage    | Crushed by falling debris
 13073 | -8/Storage    | Core integrity fell below 20%
 13275 | -8/Storage    | Repaired Corrupted VSS Leg
 13329 | -8/Storage    | Repaired Corrupted Carbon-fiber Leg
 13388 | -8/Storage    | Repaired Imp. Grenade Launcher
 13442 | -8/Storage    | Build established: Scavenger-Mutant
 13697 | -8/Storage    | Discovered exit to Factory (range 33)
 13708 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
13536_ System corrupted: Matter fused (-7).
13554_ Drone retrieved by Drone Bay. <x2>
13577_ System corrupted: Component data lost.
13582_ Y-45 Defender destroyed.
13588_ Acquired 60 matter.
13589_ K-01 Serf collects debris.
13591_ Dropped Lgt. Treads.
13592_ K-01 Serf collects debris. <x2>
13602_ Drone released from Drone Bay. <x2>
13604_ R-06 Scavenger collects Lgt. Treads.
13607_ R-06 Scavenger collects Heat Sink. <x2>
13619_ R-06 Scavenger collects Lgt. Armor Plating.
13626_ System corrupted: Matter fused (-8).
13644_ System corrupted: Matter fused (-9).
13668_ Drone retrieved by Drone Bay.
13685_ K-01 Serf cleans the Terminal.
13690_ >> Machine Analyzer network decryption results:
13690_   Terminal x1
13693_ System corrupted: Matter fused (-6).
13697_ EXIT=FOUND: FACTORY

 Map 
-----
+----------------------------------------------------+
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|                    ????#   # """""  #????????????? |
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|                    ??#"T   #        #????????????? |
|                    ??#""   ##### ###???###+####??? |
|                    ??#""   #????##???###      ???? |
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|                    ????#   #??????????""  """????? |
|                    ????# @k#???????????#    ?????? |
|                    ????#  k#????????????    ?????? |
|                    ????#   ###############+####### |
|                    ????#   #     *   /             |
|                    ????#   #         ###+#######   |
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|                    ????#  n#         #?#"#?????#   |
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|                    ?##############  ##### #"T"#### |
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|                    ?#  """      ##  # """ """ % !% |
|                    ?#  """       #  /  "" ""  "Y"  |
|                    ?#  """      ##  #         """! |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Enh. Autogun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              BackupDispersionFrame
  Manual?         0
Play Time         01:58:53
  Cumulative      13.5 hours
  Start           2024.10.11 @ 23:12:42
  End             2024.10.12 @ 01:20:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a832ba94-5a44-4625-9f28-941d3b75018c