Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.14 @ 08:53:49 Player: Kinga Result: Destroyed by AG-10981 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2882) 2882 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1078) 1078 TOTAL SCORE: 7700 Bonus ------- Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -222 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 22/100 System Corruption 6% Temperature Cool (12) Movement Core (1450) Ox28 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Experimental Heat Sink Huge Storage Unit > --- WEAPON (6) ------- Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Zionite Light DM Reactor Experimental Heat Sink Improved Cooling System Improved Cooling System Particle Charger Weapon Cycler Advanced Beam Rifle Zionite Laser-S Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Huge Storage Unit Zionite Weapon Casing > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Zionite Laser-S Zionite Laser-S Zionite Laser-S Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Zionite Light DM Reactor Advanced Treads Advanced Treads Advanced Treads Experimental Heat Sink Improved Cooling System Improved Cooling System Particle Charger Weapon Cycler Weapon Cycler Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . . 2 . . . . Weapon 4 | . 1 1 . 2 . . . Parts Attached 86 | 7 5 14 16 9 . 8 27 Power 7 | 1 1 . 1 . . 1 3 Engine 4 | 1 1 . 1 . . 1 . Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 28 | 2 . 8 6 3 . 4 5 Treads 27 | 2 . 8 6 3 . 3 5 Leg 1 | . . . . . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 3 . 2 4 . 2 8 Device 8 | . . . 2 4 . . 2 Storage 4 | 1 3 . . . . . . Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 8 | . . . . . . 2 6 Artifact . | . . . . . . . . Weapon 30 | 2 1 6 7 2 . 1 11 Energy Gun 17 | . . 4 7 2 . 1 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 1 2 . . . . 2 Ballistic Cannon 3 | . . . . . . . 3 Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . . 5 . . . 6 Parts Lost 30 | . 1 . 3 . . 1 25 Power 4 | . 1 . . . . . 3 Propulsion 8 | . . . 1 . . . 7 Utility 7 | . . . . . . 1 6 Weapon 11 | . . . 2 . . . 9 Highest Loss Streak 21 | . 1 . 1 . . 1 21 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 97 99 100 . 97 96 Engine 7 | . 12 10 7 7 . 7 3 Treads 23 | . 25 28 25 21 . 20 20 Device 10 | . . . 16 14 . 14 14 Storage 8 | . 12 10 8 7 . 7 7 Processor 6 | . 12 10 8 7 . 3 . Protection 1 | . . . . . . 1 5 Energy Gun 29 | . . 18 31 42 . 42 35 Ballistic Gun 9 | . 37 20 1 . . . 4 Peak Build Rating 76 | 7 9 16 37 54 54 56 76 Average Rating 37 | 4 8 13 31 49 54 53 63 On Entrance 29 | . 7 9 16 36 54 54 56 Naked Turns . | . . . . . . . . Heaviest Build 119 | 15 87 92 102 108 108 119 119 Greatest Support 84 | 40 40 60 65 84 84 84 76 Greatest Overweight (x) 30 | . 2 30 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 23 | 8 15 25 25 25 25 25 25 Most Carried 25 | 4 10 21 25 25 25 25 25 Average Carried 19 | 2 6 14 23 24 25 24 23 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 25 | 4 9 21 24 25 25 25 11 Class Distribution -------------------- 49% | Hacker-Gunner 29% | Hacker-Executioner 19% | Scavenger-Executioner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Lower Caves Hacker-Executioner | -6/Zion Scavenger-Executioner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Matter Collected 1294 | 223 186 229 262 100 . 104 190 Remotely . | . . . . . . . . Salvage Created 5224 | . 398 851 829 514 . 1225 1407 Parts 255 | . 30 51 60 19 . 70 25 Haulers Intercepted 7 | . 2 3 1 1 . . . Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 93 | . 7 9 22 7 . 9 39 Guns 63 | . 7 9 22 7 . 8 10 AOE 28 | . . . . . . . 28 Classes Destroyed 17 | . 6 2 2 . . 5 2 Worker 3 | . 3 . . . . . . Builder 3 | . 1 1 1 . . . . Hauler 7 | . 2 3 1 1 . . . Recycler 3 | . . 3 . . . . . Watcher 6 | . 2 1 1 2 . . . Swarmer 13 | . 2 . 11 . . . . Grunt 16 | . 5 4 4 3 . . . Brawler 1 | . . . 1 . . . . Sentry 12 | . . 5 4 3 . . . Hunter 3 | . . . 2 1 . . . Zionite 33 | . . . . . . 33 . Z-Light 8 | . . . . . . . 8 Assembled 31 | . . . . . . . 31 Thug 1 | . . . . . . 1 . Butcher 1 | . . . . . . 1 . Martyr 1 | . . . . . . 1 . Wizard 1 | . . . . . . 1 . Mutant 4 | . . . . . . 4 . Best Kill Streak 28 | . 4 4 5 2 . 7 28 Combat Bots Only 28 | . 2 2 5 2 . 2 28 Max Kills in Single Turn 6 | . 3 2 2 1 . 4 6 Gunslinging 1 | . . . 1 . . 1 1 Exploded 6 | . . . . . . . 6 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Hostile Shots Fired 670 | . 14 31 82 51 . 211 281 Missed 215 | . 4 14 24 27 . 77 69 Damage Taken 6036 | . 126 174 408 134 . 1319 3875 Core 769 | . . 10 38 13 . 182 526 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 402 | . . . . . . . 402 Ignored by Resistances 3597 | . 75 106 264 89 . 812 2251 Regen/Repaired (Parts) 370 | . . . . . . 370 . Core Remaining (%) 97 | 100 100 97 93 . . . . Volleys Fired 180 | . 27 27 34 14 . 36 42 Largest 6 | . 3 4 4 6 . 6 6 Hottest 371 | . 60 161 227 351 . 371 371 Shots Fired 791 | . 81 107 133 84 . 211 175 Gun 765 | . 81 107 133 84 . 211 149 Cannon 16 | . . . . . . . 16 Launcher 10 | . . . . . . . 10 Special . | . . . . . . . . Kinetic 197 | . 81 55 18 . . . 43 Thermal 579 | . . 52 110 84 . 211 122 Explosive . | . . . . . . . . Electromagnetic 15 | . . . 5 . . . 10 Robot Hit Streak 44 | . 16 23 22 36 . 44 33 Robot Miss Streak 3 | . 1 2 3 1 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 29 | . . 2 3 . . 19 5 Max Gunslinging Chain 4 | . . 1 1 . . 4 1 Shots Hit Robots 567 | . 61 76 90 58 . 148 134 Core Hits 271 | . 25 32 37 22 . 60 95 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 30 | . . 6 8 4 . 9 3 Burn 29 | . . 5 8 4 . 9 3 Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11900 | . 990 1059 1621 1113 . 2666 4451 Guns 9381 | . 614 1047 1558 1067 . 2661 2434 Cannons 352 | . . . . . . . 352 Explosions 2080 | . 373 . 42 . . . 1665 Melee . | . . . . . . . . Ramming 87 | . 3 12 21 46 . 5 . Kinetic 1946 | . 614 344 122 . . . 866 Thermal 8125 | . 373 703 1401 1067 . 2661 1920 Explosive . | . . . . . . . . Electromagnetic 1742 | . . . 77 . . . 1665 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 4 6 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 16 15 Message Errors 8 | . . . . . . 4 4 Matter Fused 8 | . . . . . . 5 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 4 | . . . . . . 1 3 Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 223 | . 117 . . . . . 106 Projectiles 18 | . . . . . . . 18 Explosions 205 | . 117 . . . . . 88 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . 48 . . . . . 84 Shots 7 | . 1 . . . . . 6 Rammed 8 | . . 2 2 3 . 1 . Targets Rammed 9 | . 1 2 2 3 . 1 . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 463 | . 79 463 102 193 . 210 385 Average Temperature 81 | . 26 137 36 51 . 33 128 Received Heat Transfer 1533 | . 69 114 54 63 . 326 907 Effects 6 | . . 3 . . . . 3 Shutdowns 2 | . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 63 | . . 5 6 19 . 20 13 Heat Transferred 17457 | . 250 2072 3454 2442 . 5724 3515 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Peak Influence 317 | . 162 235 317 172 . . . Initial 14 | . . 14 . 1 . . . Average 73 | . 48 98 87 59 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 97 | 100 100 95 94 100 . . . Level 1 2 | . . 4 5 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 2 1 . . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Distress Signals 4 | . . 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 10 11 29 9 . 42 47 Peak Tracking Total 24 | . 2 3 8 3 . 8 24 Tactical Retreats 5 | . . . 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Traps Triggered 6 | . . 6 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Disabled 9 | . 4 1 2 . . . 2 Max in Single Turn 4 | . 4 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Accessed 9 | . 4 2 2 1 . . . Terminals 9 | . 4 2 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 14 4 7 2 . . . Successful 16 | . 6 4 5 1 . . . Failed 11 | . 8 . 2 1 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 19 | . 9 1 4 1 . 4 . Terminals 27 | . 14 4 7 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 6 4 5 1 . . . Prototype ID Bank 4 | . 2 1 1 . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Transport Status 3 | . 2 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . 1 1 . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Turns Passed 5996 | 85 858 838 1213 725 5 1177 1095 Spaces Moved 2264 | 50 442 286 440 270 3 408 365 Core 9 | 8 . 1 . . . . . Treads 2255 | 42 442 285 440 270 3 408 365 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 235 235 240 240 243 Average Speed 226 | 142 172 249 238 238 240 240 244 Slowest Speed 1550 | 160 320 1550 240 240 240 243 246 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 59 45 32 12 1 62 66 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . 33 . 9 . . . 9 Melee . | . . . . . . . . Projectile 10 | . . . 1 . . . 9 AOE 41 | . 33 . 8 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total 2710 | 60 488 342 525 313 2 496 484 Wait 70 | . 8 . . . . 39 23 Move 2257 | 49 441 285 439 269 2 407 365 Hop . | . . . . . . . . Pick Up 53 | 4 5 13 15 7 . 1 8 Fast Attach 32 | 7 . 12 4 . . 2 7 Attach 31 | . 2 2 7 2 . 1 17 Detach 5 | . . 1 . . . . 4 Swap 25 | . 3 . 7 7 . 5 3 Drop 48 | . 1 . 17 11 . 4 15 Fire 180 | . 27 27 34 14 . 36 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . 1 2 2 3 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 238 | -10/Materials | Identified exit to Materials 238 | -10/Materials | Discovered exit to Materials (range 13) 306 | -10/Materials | Build established: Hacker-Gunner 395 | -10/Materials | Discovered exit to Materials (range 10) 573 | -10/Materials | Discovered exit to Materials (range 15) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1237 | -9/Materials | Identified exit to Mines 1237 | -9/Materials | Discovered exit to Mines (range 15) 1345 | -9/Materials | Identified exit to Materials 1782 | -9/Materials | Entered another Materials area 1782 | -8/Materials | Evolved 2 slots: Utility x2 2447 | -8/Materials | Identified exit to Factory 2447 | -8/Materials | Discovered exit to Factory (range 10) 2995 | -8/Materials | Entered Factory 2995 | -7/Factory | Evolved 2 slots: Weapon x2 3106 | -7/Factory | Identified exit to Storage 3106 | -7/Factory | Identified exit to Lower Caves 3309 | -7/Factory | Build established: Hacker-Executioner 3720 | -7/Factory | Entered Lower Caves 3721 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3725 | -7/Lower Caves | Entered Zion 3788 | -6/Zion | Given the Hacking Drone Bay 3812 | -6/Zion | Identified exit to Proximity Caves 3812 | -6/Zion | Discovered exit to Proximity Caves (range 16) 3829 | -6/Zion | Learned Factory emergency access door positions 3853 | -6/Zion | Visited the Megawrench Repair Shop 3853 | -6/Zion | Megawrench repaired 12 parts 4167 | -6/Zion | Received a visual enhancement algorithm 4275 | -6/Zion | Met Imprinter 4283 | -6/Zion | Attacked by Zionites 4286 | -6/Zion | Destroyed Imprinter 4301 | -6/Zion | Extracted access codes from Imprinter's data core 4853 | -6/Zion | Opened final containment barrier to the Deep Caves 4897 | -6/Zion | Identified exit to Deep Caves 4897 | -6/Zion | Discovered exit to Deep Caves (range 3) 4897 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4902 | -6/Zion | Entered Deep Caves 5027 | -6/Deep Caves | Build established: Scavenger-Executioner 5322 | -6/Deep Caves | Z-Facility disabled 5384 | -6/Deep Caves | Found Prototype Protection 5384 | -6/Deep Caves | Identified Zio. Weapon Casing 5444 | -6/Deep Caves | Found Zio. Weapon Casing 5588 | -6/Deep Caves | Found Zio. Weapon Casing 5599 | -6/Deep Caves | Found Prototype Protection 5756 | -6/Deep Caves | Identified exit to Proximity Caves 5756 | -6/Deep Caves | Discovered exit to Proximity Caves (range 11) 5890 | -6/Deep Caves | Spotted AG-10981 5936 | -6/Deep Caves | Exposed GOLEM chamber 5937 | -6/Deep Caves | Triggered Deep Caves wall 5953 | -6/Deep Caves | Core integrity fell below 50% 5983 | -6/Deep Caves | Identified Zio. Heavy Carapace 5986 | -6/Deep Caves | Core integrity fell below 20% 5997 | -6/Deep Caves | Destroyed by AG-10981 with Assembled Focal Cannon Last Messages --------------- 05979_ as-80925 destroyed. 05979_ as-74987 destroyed. 05981_ Lgt. Nuclear Core destroyed. 05982_ Dropped Weapon Cycler. 05983_ Adv. Treads destroyed. 05983_ Identified Zio. Heavy Carapace. 05986_ as-81664 misfires. 05987_ as-83202 destroyed. 05990_ Zio. Heavy Carapace destroyed. 05991_ as-96026 destroyed. 05991_ as-87908 destroyed. 05994_ Adv. EMP Blaster destroyed. 05994_ Lgt. Nuclear Core destroyed. 05995_ AG-10981 Prototype Energy Cannon integration complete. 05995_ as-81664 misfires. 05996_ System corrupted: Energy discharge (-8). 05996_ AG-10981 GOLEM Unit beginning Prototype Device integration. 05996_ Destroyed Prototype Device. 05997_ AG-10981 Prototype Device integration complete. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? ? | | ?????????????????????????? ????????????????# ## | | ?????????????????????? = ????????????????# # | | ???????????????????? ##??????????????# # | | ????????????????? #?????????????## # | | ??????????????? #????????????## # | | ????????????? = = #???###?????## | | ????????????? = #??## ###???# | | ???????????? == #??? ###?# | | ????????????! = %= #???# #?# | | ??????????? a! #??## #??# | | ??????????? = #### #??# | | ??????????? ! %% ## #??# | | ?????????? ! a% ;# #?## | | ?????????? ## ### | | ????????? [ %% ### | | ????????? ! G %%% | | ??????????" [ %@ | | ????????? !% %! # | | ?????????" / ## ### # | | ?????????? s % ## #######?## # | | ?????????? ### ##????????## ## | | ??????????? # # #?# #??????????####? | | ??????????? #### ## ## ##?####??????????????? | | ??????????? #????# ?# ?###????????????????????? | | ???????????? ??????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Monster Overachiever That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TiamatMassModule Manual? 0 Play Time 00:40:32 Cumulative 71.6 hours Start 2024.09.14 @ 08:15:16 End 2024.09.14 @ 08:53:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 89 Rogue 86 Adventurer 0 Explorer 3 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 23 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83131e0b-1172-4c15-9db9-36f900b68ac3