Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 14:05:42 Player: YA-B01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (5383) 5383 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2815) 2815 TOTAL SCORE: 13368 Bonus ------- High Alert Combat Kills 742 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Relay Coupler [NC] (33) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Aerolev Unit Cloaking Device Improved EM Pulse Cannon Minigun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Wheel > --- UTILITY ---------- Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scanner Transmission Jammer Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Mini Assault Cannon Powered Hammer > --- INVENTORY -------- Cloaking Device Improved Core Shielding Relay Coupler [Swarmer] Relay Coupler [Grunt] Improved EM Pulse Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . 2 2 . . . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 192 | 7 11 44 64 6 16 9 10 15 7 3 Power 22 | 1 3 5 6 1 1 1 1 3 . . Engine 17 | 1 3 4 5 1 1 . . 2 . . Core 5 | . . 1 1 . . 1 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 42 | 2 2 10 16 2 . 1 . 8 1 . Treads 25 | 2 2 10 6 . . 1 . 4 . . Leg 6 | . . . 4 . . . . 1 1 . Wheel 3 | . . . . . . . . 3 . . Hover 8 | . . . 6 2 . . . . . . Flight . | . . . . . . . . . . . Utility 49 | 1 2 10 11 2 4 3 6 4 3 3 Device 17 | . . . 3 1 2 2 3 4 . 2 Storage 5 | 1 1 2 . . . . . . 1 . Processor 2 | . . . 1 . . . . . . 1 Hackware 5 | . . . 1 1 . . 2 . 1 . Protection 20 | . 1 8 6 . 2 1 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 79 | 3 4 19 31 1 11 4 3 . 3 . Energy Gun 28 | 1 4 10 10 1 2 . . . . . Energy Cannon 10 | . . 3 5 . . 1 . . 1 . Ballistic Gun 5 | 2 . 1 1 . . . . . 1 . Ballistic Cannon 5 | . . . . . 3 . 2 . . . Launcher 14 | . . 5 6 . 2 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 16 | . . . 8 . 4 2 1 . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . . . Parts Lost 57 | . 1 9 18 . 2 1 7 4 15 . Power 6 | . . . 3 . . . 1 1 1 . Propulsion 23 | . . 4 8 . 2 . 3 1 5 . Utility 14 | . . 2 1 . . . 3 2 6 . Weapon 14 | . 1 3 6 . . 1 . . 3 . Highest Loss Streak 7 | . 1 2 7 . 1 1 4 2 6 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 98 86 99 94 91 70 90 50 24 Engine 6 | . 14 10 5 7 7 1 . 1 . . Core 1 | . . . 1 . . 5 6 4 . . Treads 18 | . 28 42 24 . . 6 3 10 7 . Leg 1 | . . . 3 . . . . 1 1 . Hover 6 | . . . 1 30 24 15 2 . . . Device 7 | . . . . 22 15 15 10 22 4 6 Storage 5 | . 14 11 7 . . . . . 2 . Processor 4 | . . . 6 7 7 7 7 6 6 10 Hackware 9 | . . . 9 14 15 15 14 20 11 6 Protection 7 | . 12 10 9 . 6 7 6 2 3 . Energy Gun 7 | . 16 19 8 1 3 . . . . . Energy Cannon 1 | . . 1 . 5 . 1 1 . . . Ballistic Gun 1 | . 11 . . . . . . . 2 . Ballistic Cannon 2 | . . . . . 6 5 5 6 6 1 Impact Weapon 3 | . . . 5 7 4 6 6 6 . . Peak Build Rating 52 | 6 8 17 32 43 49 43 43 52 52 14 Average Rating 26 | 4 7 12 23 41 44 40 33 44 27 11 On Entrance 25 | . 6 8 17 32 43 40 39 32 48 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 12 22 30 39 23 30 27 27 19 23 5 Greatest Support 86 | 40 40 83 83 33 32 16 20 86 86 3 Greatest Overweight (x) 5 | . . . 2 . 1 1 4 5 5 1 Average Overweight (x) . | . . . . . . 1 2 . 1 . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 10 8 5 5 5 5 5 5 5 Most Carried 10 | 1 10 10 10 5 5 5 5 5 5 5 Average Carried 6 | . 5 9 8 4 3 4 4 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 1 9 10 5 5 5 5 5 5 5 5 Class Distribution -------------------- 50% | Mutant 15% | Scavenger-Mutant 15% | Hacker-Mutant 6% | Hacker-Scout 5% | Hacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Assassin | -7/Factory Mutant | -7/Garrison Assassin | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Matter Collected 2702 | 230 277 444 670 20 416 72 250 138 185 . Remotely . | . . . . . . . . . . . Salvage Created 6506 | . 755 1921 1890 21 505 72 909 337 96 . Parts 328 | . 42 142 89 . 16 1 20 14 4 . Haulers Intercepted 9 | . 2 3 4 . . . . . . . Recyclers Shooed 4 | . 2 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 117 | . 10 44 30 . 14 2 11 2 4 . Melee 12 | . . . 1 . 1 1 8 1 . . Guns 49 | . 9 24 12 . 3 . . . 1 . Cannons 10 | . . 2 3 . 1 . . 1 3 . AOE 33 | . 1 16 7 . 8 1 . . . . Classes Destroyed 17 | . 8 3 2 . . 1 . 1 2 . Worker 8 | . 1 2 4 . . . . 1 . . Builder 10 | . . 5 3 . . . . 2 . . Tunneler 3 | . . . 2 . . . . 1 . . Hauler 9 | . 2 3 4 . . . . . . . Recycler 7 | . 1 1 3 . . . . 2 . . Mechanic 2 | . 1 1 . . . . . . . . Operator 6 | . 2 2 2 . . . . . . . Watcher 12 | . 2 5 4 1 . . . . . . Swarmer 39 | . 2 19 7 . 3 . 8 . . . Grunt 50 | . 8 15 15 . 7 1 3 1 . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 19 | . . 9 6 . 4 . . . . . Specialist 1 | . . . . . . . . . 1 . Hunter 4 | . . . 2 . . . . . 2 . Programmer 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 4 8 7 1 6 1 4 3 1 . Combat Bots Only 6 | . 2 6 5 . 6 1 4 1 1 . Max Kills in Single Turn 5 | . 1 5 3 1 2 1 1 3 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 4 2 . 2 1 . . . . Melee 1 | . . . 1 . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 962 | . 59 179 267 . 201 12 96 9 135 4 Missed 318 | . 15 49 72 . 115 4 24 1 37 1 Damage Taken 9277 | . 501 1620 2866 . 762 206 1067 256 1944 55 Core 2103 | . 62 219 531 . 112 17 296 103 708 55 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . 23 82 . Ignored by Resistances 187 | . . . 187 . . . . . . . Regen/Repaired (Parts) 17 | . . 17 . . . . . . . . Core Remaining (%) 52 | 100 75 45 3 . . . 39 . . . Volleys Fired 383 | . 55 104 98 3 27 3 24 17 52 . Largest 2 | . 2 2 2 1 2 2 2 1 2 . Hottest 130 | . 80 130 121 63 98 84 117 48 78 . Shots Fired 621 | . 110 200 151 3 47 6 27 17 60 . Gun 442 | . 110 179 120 . 21 . . . 12 . Cannon 147 | . . 10 22 3 16 4 27 17 48 . Launcher 32 | . . 11 9 . 10 2 . . . . Special . | . . . . . . . . . . . Kinetic 161 | . 49 1 . . 16 3 18 17 57 . Thermal 105 | . . 59 46 . . . . . . . Explosive 12 | . . . . . 10 2 . . . . Electromagnetic 343 | . 61 140 105 3 21 1 9 . 3 . Robot Hit Streak 22 | . 13 16 9 2 22 1 12 9 15 . Robot Miss Streak 6 | . 5 5 6 1 3 3 5 1 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 481 | . 75 131 129 4 35 6 46 18 37 . Core Hits 287 | . 32 113 74 1 34 3 13 7 10 . Critical Kills 4 | . . . . . . 1 3 . . . Critical Parts Destroyed 14 | . . . 6 . . . 6 2 . . Critical Strikes 23 | . . 2 7 . . 1 10 2 1 . Blast 1 | . . . . . . . . . 1 . Corrupt 3 | . . 2 . . . . 1 . . . Smash 19 | . . . 7 . . 1 9 2 . . Melee Attacks 192 | . . . 56 23 24 10 47 28 4 . Impact 189 | . . . 53 23 24 10 47 28 4 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . 7 . . . . 3 . . Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14273 | . 1170 2906 4190 147 1470 404 2088 1004 894 . Guns 4543 | . 969 1750 1311 . 371 . . . 142 . Cannons 2548 | . . 123 433 90 267 . 469 414 752 . Explosions 3501 | . 171 985 1180 . 742 172 . 251 . . Melee 3571 | . . . 1234 57 90 232 1619 339 . . Ramming 110 | . 30 48 32 . . . . . . . Kinetic 2332 | . 406 . . . 267 . 444 414 801 . Thermal 2835 | . 171 1166 1247 . . . . 251 . . Explosive 914 | . . . . . 742 172 . . . . Electromagnetic 4511 | . 563 1692 1677 90 371 . 25 . 93 . Impact 3571 | . . . 1234 57 90 232 1619 339 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . 1 1 1 1 1 Average Corruption 1 | . . 1 . . . 1 1 1 1 1 Corruption Purged 1 | . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . 2 . . . 5 . 4 8 2 Message Errors 5 | . . . . . . . . 2 2 1 Matter Fused 4 | . . . . . . . . 1 3 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 6 | . . 1 . . . 3 . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 2 | . . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1501 | . 28 39 634 9 65 26 476 211 13 . Projectiles 70 | . . . 31 9 . . 16 1 13 . Explosions 462 | . 28 39 240 . 65 . . 90 . . Melee 969 | . . . 363 . . 26 460 120 . . Knockbacks 19 | . . 1 1 . 1 1 3 6 6 . Impact 6 | . . 1 1 . . 1 2 1 . . Kinetic 13 | . . . . . 1 . 1 5 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 530 | . 51 100 231 . . 32 . 116 . . Shots 14 | . 1 5 5 . . 1 . 2 . . Rammed 31 | . 6 13 12 . . . . . . . Targets Rammed 37 | . 7 16 14 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 6 | . 1 3 2 . . . . . . . Highest Temperature 459 | . 93 286 459 20 198 57 198 11 114 . Average Temperature 78 | . 17 77 113 10 67 22 60 11 14 . Received Heat Transfer 2391 | . 159 489 972 . 276 54 198 36 180 27 Effects 7 | . . . 7 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 1 | . . . 1 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 18 | . . 2 8 . 1 . 6 1 . . Combat Hostiles 13 | . . 2 7 . 1 . 3 . . . Parts Fried 44 | . 2 5 15 2 3 . 13 3 1 . Impact Corruptions 38 | . . . 14 . . 2 18 4 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . Heat Transferred 3649 | . 200 1727 1572 . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 24 | . 4 11 9 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Peak Influence 911 | . 225 818 778 562 911 481 846 593 159 122 Initial 478 | . . . 282 346 72 478 270 443 81 77 Average 432 | . 84 424 628 361 538 421 608 366 123 92 Maximum Alert Level 3 | . 1 3 3 2 3 2 3 2 . . Low Security (%) 22 | 100 95 11 . 9 4 . . 21 100 100 Level 1 18 | . 4 31 3 54 19 48 18 20 . . Level 2 45 | . . 46 69 35 56 51 54 57 . . Level 3 12 | . . 10 26 . 19 . 27 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 3 4 5 2 . 1 . 3 . 1 Investigation 3 | . 1 1 . 1 . . . . . . Extermination 3 | . . . . 1 . 1 . 1 . . Reinforcement 11 | . 2 2 4 . . . . 2 . 1 Assault 2 | . . 1 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Distress Signals 3 | . 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 24 68 60 2 24 5 14 7 11 2 Peak Tracking Total 8 | . 4 7 8 3 7 3 6 4 3 2 Tactical Retreats 35 | . 4 4 11 . 7 2 3 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Traps Triggered 6 | . 1 1 . . 1 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 5 | . . . . . 5 . . . . . Traps Extracted . | . . . . . . . . . . . Installed 6 | . . . . . 6 . . . . . Triggered 6 | . . . . . 6 . . . . . Most Traps Carried 3 | . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Machines Disabled 23 | . 1 6 4 . 5 . 3 4 . . Max in Single Turn 4 | . 1 1 2 . 1 . 2 4 . . Garrison Relay 2 | . . . . . 1 . 1 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Machines Accessed 63 | . 10 13 11 15 1 2 2 4 2 3 Terminals 44 | . 7 9 9 10 1 . 2 3 2 1 Fabricators 3 | . . . . 2 . . . . . 1 Repair Stations 3 | . 1 1 . . . 1 . . . . Recycling Units 6 | . 2 1 1 1 . . . . . 1 Scanalyzers 4 | . . 2 1 1 . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . Total Hacks 138 | . 21 28 26 41 1 4 2 8 3 4 Successful 73 | . 10 15 12 27 . 1 2 4 2 . Failed 65 | . 11 13 14 14 1 3 . 4 1 4 Catastrophic 15 | . 3 3 3 3 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 56 | . 5 9 13 20 . 2 . 4 . 3 Terminals 100 | . 17 19 20 31 1 . 2 6 3 1 Fabricators 5 | . . . . 3 . . . . . 2 Repair Stations 4 | . 1 2 . . . 1 . . . . Recycling Units 10 | . 3 2 1 3 . . . . . 1 Scanalyzers 12 | . . 5 5 2 . . . . . . Garrison Access 7 | . . . . 2 . 3 . 2 . . Terminal Hacks 36 | . 6 4 6 15 . . 2 1 2 . Record 1 | . . . . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 9 | . 4 . 3 2 . . . . . . Open Door 1 | . . . . . . . . . 1 . Emergency Access Points 3 | . . 1 . . . . 1 . 1 . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 5 | . 1 1 1 1 . . . 1 . . Locate Traps 6 | . . 2 1 3 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 3 | . 1 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 2 1 1 1 . . . . . . Retrieve Components 5 | . 2 1 1 1 . . . . . . Scanalyzer 10 | . . 4 5 1 . . . . . . Insert Component 6 | . . 2 3 1 . . . . . . Analyze 4 | . . 2 2 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 2 . . Unlock Access 3 | . . . . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 13 | . 1 4 . 7 . . . 1 . . Terminals 11 | . 1 4 . 5 . . . 1 . . Assimilate 1 | . . . . 1 . . . . . . Botnet 8 | . 1 3 . 3 . . . 1 . . Operators 2 | . . 1 . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Fabnet 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Recyclers 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . 8 12 10 14 1 2 1 4 1 3 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 2 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 23 | . 11 2 9 1 . . . . . . Parts Scanalyzed 5 | . . 2 2 1 . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . 1 . 1 . Zone Cloak 1 | . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . 1 . Robots Hacked 2 | . . . 1 . . . . . 1 . Non-combat 1 | . . . 1 . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . 3 . . . . . . . parse_system 1 | . . . 1 . . . . . . . no_distress 1 | . . . 1 . . . . . . . check_alert 1 | . . . 1 . . . . . . . Relay Couplers Released 8 | . . . . . 3 . 5 . . . Machine Destruction 8 | . . . . . 3 . 5 . . . Attached 2 | . . . . . . . 2 . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 Autooverrided 1 | . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 43 | . . . . . . . . . 43 . Highest-Rated Ally 43 | . . . . . . . . . 43 . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 . Total Damage 180 | . . . . . . . . . 180 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Turns Passed 13999 | 63 1532 2580 3191 887 1471 779 1456 1024 776 240 Spaces Moved 8600 | 35 785 1212 1810 1500 880 545 573 544 343 373 Core 968 | 3 . . 108 . . . 258 51 175 373 Treads 3780 | 32 785 1212 1151 . . . 151 281 168 . Legs 317 | . . . 317 . . . . . . . Wheels 212 | . . . . . . . . 212 . . Hover 3323 | . . . 234 1500 880 545 164 . . . Flight . | . . . . . . . . . . . Fastest Speed 40 | 50 160 160 40 40 40 106 126 90 100 50 Average Speed 121 | 150 160 160 135 40 72 125 210 149 171 55 Slowest Speed 300 | 160 160 160 260 42 106 126 250 300 300 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 93 98 62 49 44 13 53 12 37 12 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 62 | . . . 9 14 8 5 3 21 2 . Terrain Destroyed 359 | . 16 42 55 14 85 29 70 46 2 . Melee 62 | . . . 9 14 8 5 3 21 2 . Projectile 3 | . . . . . . 2 . 1 . . AOE 294 | . 16 42 46 . 77 22 67 24 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Total 11164 | 42 949 1644 2283 1738 1623 615 714 687 462 407 Wait 1539 | . 72 233 182 191 635 44 58 75 24 25 Move 8592 | 34 784 1211 1809 1500 879 545 572 543 342 373 Hop . | . . . . . . . . . . . Pick Up 66 | 1 9 12 22 6 10 1 1 1 1 2 Fast Attach 67 | 6 1 10 22 3 1 2 4 12 4 2 Attach 31 | . 1 6 15 1 . 1 2 2 2 1 Detach 13 | . 1 . 4 . 1 . 2 3 1 1 Swap 95 | 1 9 28 28 2 15 6 4 1 1 . Drop 100 | . 10 24 33 9 12 3 . 5 1 3 Fire 383 | . 55 104 98 3 27 3 24 17 52 . Melee 192 | . . . 56 23 24 10 47 28 4 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 37 | . 7 16 14 . . . . . . . Escape Stasis 43 | . . . . . 13 . . . 30 . Rewire . | . . . . . . . . . . . Trap 6 | . . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 3) 753 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Discovered new exit (range 15) 1528 | -10/Materials | Discovered new exit (range 12) 1596 | -10/Materials | Entered another Materials area 1596 | -9/Materials | Evolved 2 slots: Propulsion x2 2155 | -9/Materials | Discovered new exit (range 10) 2746 | -9/Materials | Discovered new exit (range 16) 2827 | -9/Materials | Build established: Scavenger-Mutant 3207 | -9/Materials | Repaired EM Pulse Gun? 3301 | -9/Materials | Discovered new exit (range 15) 3815 | -9/Materials | Discovered new exit (range 7) 3886 | -9/Materials | Core integrity fell below 50% 3996 | -9/Materials | First assault squad dispatched 4159 | -9/Materials | Discovered new exit (range 9) 4176 | -9/Materials | Entered another Materials area 4176 | -8/Materials | Evolved 2 slots: Utility x2 4504 | -8/Materials | Build established: Mutant 6201 | -8/Materials | Lost 3 parts (2n1u) 6576 | -8/Materials | First assault squad dispatched 6648 | -8/Materials | Build established: Scavenger-Mutant 6702 | -8/Materials | Core integrity fell below 50% 6745 | -8/Materials | Lost 7 parts (4n3w) 6886 | -8/Materials | Core integrity fell below 20% 6974 | -8/Materials | Build established: Mutant 7335 | -8/Materials | Discovered new exit (range 6) 7336 | -8/Materials | Identified exit to Factory 7367 | -8/Materials | Entered Factory 7367 | -7/Factory | Evolved 2 slots: Utility x2 7678 | -7/Factory | Fabricated ECM Suite? 7784 | -7/Factory | Discovered new exit (range 5) 7787 | -7/Factory | Identified exit to Factory 7796 | -7/Factory | Build established: Hacker-Scout 7866 | -7/Factory | Discovered new exit (range 11) 7870 | -7/Factory | Identified exit to Lower Caves 8254 | -7/Factory | Identified exit to Garrison 8254 | -7/Factory | Entered Garrison 8301 | -7/Garrison | Triggered checkpoint 8474 | -7/Garrison | Triggered checkpoint 8554 | -7/Garrison | Build established: Hacker-Mutant 9263 | -7/Garrison | Spotted B-75 Beast 9419 | -7/Garrison | Discovered new exit (range 10) 9428 | -7/Garrison | Identified exit to Factory 9477 | -7/Garrison | Installed Relay Interface Framework 9567 | -7/Garrison | Garrison Relay disabled 9725 | -7/Garrison | Entered Factory 10044 | -7/Factory | Build established: Hacker-Assassin 10126 | -7/Factory | Discovered exit to Lower Caves (range 15) 10504 | -7/Factory | Identified exit to Garrison 10504 | -7/Factory | Entered Garrison 10660 | -7/Garrison | Phase Generator disabled 10758 | -7/Garrison | Triggered checkpoint 10808 | -7/Garrison | Build established: Hacker-Mutant 11164 | -7/Garrison | Core integrity fell below 50% 11196 | -7/Garrison | Lost 4 parts (1p3u) 11290 | -7/Garrison | Discovered exit to Factory (range 13) 11424 | -7/Garrison | Triggered checkpoint 11463 | -7/Garrison | Build established: Mutant 11498 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 11563 | -7/Garrison | Garrison Relay disabled 11960 | -7/Garrison | Entered Factory 11960 | -6/Factory | Evolved 2 slots: Utility x2 12728 | -6/Factory | Build established: Assassin 12975 | -6/Factory | Identified exit to Garrison 12984 | -6/Factory | Entered Garrison 13028 | -6/Garrison | Triggered checkpoint 13115 | -6/Garrison | Lost 5 parts (1p1n1u2w) 13285 | -6/Garrison | Build established: Mutant 13353 | -6/Garrison | Spotted B-75 Beast 13354 | -6/Garrison | Triggered checkpoint 13382 | -6/Garrison | Core integrity fell below 50% 13405 | -6/Garrison | Lost 6 parts (3n3u) 13452 | -6/Garrison | Destroyed B-75 Beast 13683 | -6/Garrison | Expanded RIF knowledge: Program Shield 13733 | -6/Garrison | Discovered new exit (range 10) 13752 | -6/Garrison | Core integrity fell below 20% 13759 | -6/Garrison | Identified exit to Factory 13760 | -6/Garrison | Entered Factory 14000 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 13775_ Acquired Prototype Hover Unit. 13787_ Dropped Relay Coupler [Swarmer]. 13788_ Acquired Imp. EM Pulse Cannon. 13804_ Dropped Relay Coupler [Grunt]. 13805_ Acquired Imp. Trap Scanner. 13806_ Dropped Imp. Trap Scanner. 13825_ Connecting with Fabricator... 13834_ Connecting with Recycling Unit... 13853_ Acquired Imp. Targeting Computer. 13883_ Detecting nearby Garrison Access. 13893_ W-25 Informer sends out distress signal. 13893_ ALERT: All DSF locations entering lockdown mode. 13897_ K-01 Serf cleans the Subcomponent Replicator. 13905_ D0 0 YFLNMS=FFM97UZ|J<5Z