Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 00:57:38 Player: Pitt Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2453) 2453 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 6797 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Falx Falx Falx > --- INVENTORY (12) --- Improved Flight Unit Improved Salvage Targeting Computer Kinecellerator Minigun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Weight Redist. System Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Flight Unit Kinecellerator Advanced Beam Cannon Shock Bomb Launcher [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Falx Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . . . 2 1 . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 104 | 6 11 20 24 9 10 2 . 22 Power 10 | 1 . 4 2 . 1 . . 2 Engine 10 | 1 . 4 2 . 1 . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 39 | 2 3 8 12 4 3 . . 7 Treads 25 | . 3 8 12 . . . . 2 Leg 2 | 2 . . . . . . . . Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 8 | . . . . 4 3 . . 1 Utility 16 | 1 3 . . 4 3 1 . 4 Device 4 | . . . . 2 2 . . . Storage 6 | 1 3 . . . . . . 2 Processor 1 | . . . . . . . . 1 Hackware 4 | . . . . 2 1 1 . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 5 8 10 1 3 1 . 9 Energy Gun 9 | . 2 3 3 . 1 . . . Energy Cannon 5 | . 2 1 2 . . . . . Ballistic Gun 10 | 2 . 2 2 1 . 1 . 2 Ballistic Cannon 7 | . 1 2 3 . 1 . . . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 6 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 2 . . . Parts Lost 29 | . . . 5 . 3 . . 21 Power 4 | . . . . . . . . 4 Propulsion 8 | . . . 1 . . . . 7 Utility 8 | . . . . . 2 . . 6 Weapon 9 | . . . 4 . 1 . . 4 Highest Loss Streak 8 | . . . 4 . 2 . . 8 Average Slot Usage (%) 90 | . 100 98 96 100 95 92 92 64 Engine 9 | . 14 10 11 9 13 15 15 3 Treads 20 | . 28 32 31 1 . . . 4 Flight 5 | . . . . 25 23 23 23 7 Device 4 | . . . . 18 16 22 15 8 Storage 15 | . 28 22 22 1 . . . 4 Hackware 6 | . . . . 16 18 15 23 15 Energy Gun 6 | . 9 12 10 . 1 . . . Energy Cannon 3 | . 3 8 1 9 4 . . . Ballistic Gun 5 | . 8 5 4 16 7 4 7 3 Ballistic Cannon 6 | . 6 5 14 1 2 7 7 1 Slashing Weapon 2 | . . . . . . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 13 75 82 83 19 33 34 27 59 Greatest Support 69 | 20 40 66 69 30 30 30 30 58 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 . 12 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 4 4 4 12 Average Capacity 13 | 5 12 20 20 4 4 4 4 10 Most Carried 20 | 5 13 20 20 19 4 4 4 7 Average Carried 11 | 4 9 18 19 4 3 3 4 4 Final Capacity 20 | 6 20 20 20 4 4 4 4 12 Final Carried 20 | 5 13 20 20 4 3 4 4 4 Class Distribution -------------------- 40% | Hauler-Mutant 18% | Hacker-Mutant 16% | Mutant 12% | Hacker-Sprinter 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Matter Collected 1973 | 201 180 589 297 169 120 65 . 352 Remotely . | . . . . . . . . . Salvage Created 3109 | 82 410 1049 601 169 197 . . 601 Parts 195 | 1 25 67 49 9 3 . . 41 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 8 | 1 2 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 58 | . 11 20 17 1 3 . . 6 Melee 2 | . . . . . . . . 2 Guns 20 | . 6 6 6 . . . . 2 Cannons 28 | . 5 13 9 1 . . . . AOE 4 | . . . 1 . 1 . . 2 Classes Destroyed 12 | 1 4 3 1 . 1 . . 2 Worker 6 | . . . 1 . . . . 5 Builder 1 | . . . . . . . . 1 Tunneler 3 | . . 1 . . . . . 2 Hauler 2 | . . 1 1 . . . . . Recycler 5 | 1 1 1 . 1 . . . 1 Operator 4 | . 1 2 . 1 . . . . Watcher 7 | . 1 3 1 . 1 . . 1 Swarmer 18 | . 6 5 7 . . . . . Grunt 23 | . 5 10 3 . 2 . . 3 Sentry 14 | . . 5 7 1 . . . 1 Hunter 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 5 4 8 2 2 . . 3 Combat Bots Only 7 | . 5 4 7 1 2 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 1 . 1 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Damage Taken 5459 | . 473 690 934 125 438 35 . 2764 Core 1262 | . 87 124 82 . 78 35 . 856 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 65 . 48 100 . . 83 . Volleys Fired 268 | 8 42 109 48 5 20 . . 36 Largest 3 | 2 2 3 3 3 2 . . 2 Hottest 140 | 40 70 134 140 114 84 . . 76 Shots Fired 377 | 16 59 120 96 14 24 . . 48 Gun 192 | 16 38 46 41 9 . . . 42 Cannon 167 | . 21 74 55 5 7 . . 5 Launcher 18 | . . . . . 17 . . 1 Special . | . . . . . . . . . Kinetic 206 | 16 27 43 59 9 5 . . 47 Thermal 49 | . 17 13 12 5 2 . . . Explosive . | . . . . . . . . . Electromagnetic 122 | . 15 64 25 . 17 . . 1 Robot Hit Streak 16 | 7 6 16 10 5 5 . . 6 Robot Miss Streak 5 | 3 4 5 3 1 5 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 228 | 11 31 72 50 7 9 . . 48 Core Hits 102 | 2 16 29 23 4 7 . . 21 Critical Hits 6 | . . 1 . . . . . 5 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . 4 Melee Attacks 35 | . . . . . . . . 35 Impact . | . . . . . . . . . Slashing 35 | . . . . . . . . 35 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 Damage Inflicted 6299 | 122 578 1485 984 125 879 . . 2126 Guns 1510 | 122 222 315 359 64 . . . 428 Cannons 2226 | . 356 1076 575 61 81 . . 77 Explosions 1101 | . . 94 38 . 798 . . 171 Melee 1450 | . . . . . . . . 1450 Ramming 12 | . . . 12 . . . . . Kinetic 1731 | 122 204 205 550 64 81 . . 505 Thermal 743 | . 122 218 126 61 95 . . 121 Explosive . | . . . . . . . . . Electromagnetic 2363 | . 252 1062 296 . 703 . . 50 Impact . | . . . . . . . . . Slashing 1450 | . . . . . . . . 1450 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . 2 . 2 2 2 2 Average Corruption 1 | . 1 . 2 . 2 2 2 1 Corruption Purged . | . . . . . . . . . Effects 27 | . 5 . 6 . 6 1 . 9 Message Errors 11 | . 3 . 3 . 2 1 . 2 Heat Flow Errors 3 | . . . 1 . 2 . . . Energy Discharges 7 | . 1 . 1 . 1 . . 4 Data Loss (minor) 3 | . 1 . 1 . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 270 | . . 32 . . . . . 238 Projectiles 32 | . . 32 . . . . . . Explosions 17 | . . . . . . . . 17 Melee 221 | . . . . . . . . 221 Knockbacks 9 | . 1 2 4 . . . . 2 Impact . | . . . . . . . . . Kinetic 8 | . 1 2 3 . . . . 2 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 126 | . . 65 38 . 23 . . . Shots 4 | . . 1 1 . 2 . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 92 189 467 146 251 . . 22 Average Temperature 74 | . 28 34 143 63 88 . . 11 Received Heat Transfer 930 | . 54 192 198 45 102 12 . 327 Effects 5 | . . . 5 . . . . . Energy Bleed 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . 2 1 . 2 . . . Combat Hostiles 4 | . . 1 1 . 2 . . . Parts Fried 14 | . . 9 1 . 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 1 . . . . . 1 Heat Transferred 1349 | . 370 433 235 111 100 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Peak Influence 580 | 5 332 394 580 320 360 . . 346 Initial 189 | . 3 83 166 189 145 . . 72 Average 193 | 2 168 197 349 244 237 . . 99 Maximum Alert Level 2 | . 1 1 2 1 1 . . 1 Low Security (%) 57 | 100 68 49 14 31 59 . . 88 Level 1 34 | . 31 50 41 68 40 . . 11 Level 2 8 | . . . 43 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 4 . 1 8 . . 3 Investigation 6 | . 1 2 . . 3 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 1 2 . 1 3 . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Distress Signals 10 | . 2 2 3 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 15 40 21 15 18 1 1 26 Peak Tracking Total 10 | . 5 5 5 8 7 1 2 10 Tactical Retreats 10 | . . 4 . 3 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 9 | . 2 2 3 . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 29 | . 2 6 7 . 2 . . 12 Max in Single Turn 11 | . 1 2 2 . 1 . . 11 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 33 | . 5 3 8 2 5 . . 10 Terminals 23 | . 3 2 5 1 4 . . 8 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 3 | . . . 2 . . . . 1 Recycling Units 4 | . 2 1 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 103 | . 15 10 23 4 16 . . 35 Successful 60 | . 7 4 10 4 10 . . 25 Failed 43 | . 8 6 13 . 6 . . 10 Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 51 | . 10 8 9 2 11 . . 11 Terminals 77 | . 11 7 13 2 13 . . 31 Fabricators 5 | . . . . . 3 . . 2 Repair Stations 8 | . . . 6 . . . . 2 Recycling Units 11 | . 4 3 4 . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 4 2 3 . 6 . . 17 Record 2 | . . . . . . . . 2 Part Schematic 3 | . 1 . . . 1 . . 1 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . . . 1 . . 1 Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . . . . . 1 . . 1 Terminal Index 3 | . 1 1 . . 1 . . . Fabricator Index 1 | . . . . . . . . 1 Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . 1 Transport Status 1 | . . . . . . . . 1 Recall Investigation 2 | . . 1 . . 1 . . . Hauler Manifests 2 | . . . 1 . . . . 1 Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . 1 Fabricator Hacks 4 | . . . . . 2 . . 2 Load Schematic 2 | . . . . . 1 . . 1 Build 2 | . . . . . 1 . . 1 Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 3 2 4 2 2 . . 6 Terminals 14 | . 1 1 2 2 2 . . 6 Track 5 | . 1 . . 1 1 . . 2 Botnet 8 | . . 1 2 1 1 . . 3 Operators 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 1 2 . . . . . Reject 2 | . 1 . 1 . . . . . Mask 3 | . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 4 3 7 2 5 . . 9 Full Trace Events 5 | . 1 1 . . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . 1 1 . . 1 Parts Built 2 | . . . . . 1 . . 1 Matter 288 | . . . . . 186 . . 102 Time 100 | . . . . . 49 . . 51 Total Part Build Rating 3 | . . . . . 2 . . 1 Parts Repaired 1 | . . . 1 . . . . . Time 25 | . . . 25 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Turns Passed 5557 | 335 624 1550 1026 124 472 220 24 1182 Spaces Moved 4066 | 252 297 643 437 298 649 721 81 688 Core 62 | 6 . . . . . . . 56 Treads 1639 | . 297 643 437 . . . . 262 Legs 246 | 246 . . . . . . . . Wheels 45 | . . . . . . . . 45 Hover . | . . . . . . . . . Flight 2074 | . . . . 298 649 721 81 325 Fastest Speed 26 | 50 160 180 180 29 29 29 29 26 Average Speed 105 | 118 167 180 180 29 57 29 29 123 Slowest Speed 650 | 120 180 180 180 99 99 99 29 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 2 . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 13 46 36 54 28 17 77 12 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 9 | . . 1 . . . . . 8 Terrain Destroyed 115 | . . 68 9 . 5 . . 33 Melee 7 | . . . . . . . . 7 Projectile 10 | . . 1 5 . 1 . . 3 AOE 98 | . . 67 4 . 4 . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total 4908 | 270 364 924 595 320 720 724 80 911 Wait 336 | . . 115 60 . 34 . . 127 Move 4052 | 251 296 642 436 293 648 720 80 686 Hop 3 | . . . . 2 . . . 1 Pick Up 47 | 5 10 15 7 4 1 . . 5 Fast Attach 49 | 6 1 6 12 3 5 2 . 14 Attach 16 | . 1 1 4 2 3 . . 5 Detach 8 | . . 2 1 . 2 1 . 2 Swap 39 | . 9 13 8 4 2 . . 3 Drop 59 | . 5 21 17 7 5 1 . 3 Fire 268 | 8 42 109 48 5 20 . . 36 Melee 29 | . . . . . . . . 29 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 336 | -11/Scrapyard | Entered Materials 360 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 9) 683 | -10/Materials | Discovered new exit (range 8) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1040 | -9/Materials | Build established: Hauler-Mutant 1844 | -9/Materials | Discovered new exit (range 3) 1882 | -9/Materials | Discovered new exit (range 13) 2510 | -9/Materials | Entered Storage 2595 | -9/Storage | Repaired Imp. EM Shotgun 3065 | -9/Storage | Destroyed 7 combat bots 3098 | -9/Storage | Core integrity fell below 50% 3120 | -9/Storage | Lost 4 parts (1n3w) 3378 | -9/Storage | Build established: Hauler-Gunner 3527 | -9/Storage | Discovered new exit (range 6) 3536 | -9/Storage | Entered Materials 3536 | -8/Materials | Evolved 2 slots: Utility x2 3658 | -8/Materials | Discovered new exit (range 7) 3660 | -8/Materials | Entered Factory 3660 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3755 | -7/Factory | Fabricated Cld. Ion Engine (x1) 3864 | -7/Factory | Identified exit to Lower Caves 3876 | -7/Factory | Garrison activated, responded to threat 4115 | -7/Factory | Garrison activated, responded to threat 4132 | -7/Factory | Entered Lower Caves 4181 | -7/Lower Caves | Spotted B-75 Beast 4186 | -7/Lower Caves | Learned Factory interactive machine intel 4349 | -7/Lower Caves | Discovered new exit (range 12) 4352 | -7/Lower Caves | Entered another Lower Caves area 4368 | -7/Lower Caves | Discovered new exit (range 15) 4376 | -7/Lower Caves | Entered Factory 4376 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4377 | -6/Factory | Loaded intel: 46 interactive machine locations 4435 | -6/Factory | Build established: Hacker-Sprinter 4481 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4530 | -6/Factory | Spotted B-75 Beast 4567 | -6/Factory | Identified exit to Factory 4726 | -6/Factory | Core integrity fell below 50% 4780 | -6/Factory | Lost 5 parts (1p3n1u) 4956 | -6/Factory | Build established: Hacker-Mutant 4989 | -6/Factory | Identified exit to Lower Caves 5243 | -6/Factory | Core integrity fell below 20% 5342 | -6/Factory | Lost 8 parts (2n4u2w) 5558 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05541_ Falx follow-up attack on G-50 Soldier. 05544_ Weight Redist. System destroyed. 05544_ G-50 Soldier suffers critical hit. 05544_ Destroyed Lgt. Angular Momentum Engine. 05544_ Falx follow-up attack on G-50 Soldier. 05548_ G-50 Soldier suffers critical hit. 05548_ Destroyed Hvy. Laser. 05548_ Slug penetrates Wall. 05551_ Falx follow-up attack on G-50 Soldier. 05551_ G-50 Soldier destroyed. 05551_ Slug penetrates Wall. 05551_ Com. Wheel destroyed. 05551_ Slug penetrates Wall. 05553_ Com. Wheel destroyed. 05554_ Falx follow-up attack on G-50 Soldier. 05554_ G-50 Soldier Carbon-fiber Leg severed. 05554_ Slug penetrates Wall. 05555_ Lgt. Ion Engine destroyed. 05558_ Slug penetrates Wall. 05558_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # | | ##################### | | # # #???# | | # " " ####???####### | | # # " " #????????# #?# | | # " " #????????###?# | | / " " #????????????# | | # # " " #?????????#### " | | ###### " " " #???????###T## | | #????# # " " #???????# " | | # # ###????# # " " # ????# | | ????? " # " " # ""??# " | | ?? %" # # """ # | | ? # # + " | | ############ ^ #######+###### # | | ???????????# ^^ #?????# #????# ??# | | ????????#### ####### #????# ????# ## | | ????????? ############## #? | | ?????????? g R #? | | ????????""""" #? | | ????????? #? | | ????????""""" u #? | | ?????? R #? | | ??????????""" h #? | | ?????? h%g #? | | ????????""""" ####@#################+###### | | ????????? # =*= #??# """"" | | ??"""?? # #??# ""T"" | | ??"F"??? # #??# """" | | ??"????? ! # #??# """" | | ??"""??? # #??# """" | | ??"""???? ######% #??# """" | | ????????? ??# # #??# """" / | | ?????????? ????# # % #??# """" | | ??????????####?????# # #??# """" | | ???????????????????# # #??# ! | | ???????????????????# # #### | | ???????????????????### ## " | | ??????????????# ############################## | | ??????????????# * ## # ####???????????????? | | ????????????>?# ?##########??????????????????? | | ??????????????#* ??????????????????????????????? | | ??????????????###+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Cld. Ion Engine | -7/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniCoordinationMegatreads Manual? 0 Play Time 01:10:54 Cumulative 79.7 hours Start 2020.09.20 @ 23:45:27 End 2020.09.21 @ 00:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a67811f4-2b62-4ab0-a4db-8cadefc13039