Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 18:08:55

Player: Barbarossa

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (96)      480
Value Destroyed (3150)     3150
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 6847

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             0/850
Matter                     217/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (25) ---
           Wheel
           Cooling System
           Coolant Injector
           Huge Storage Unit
    Medium Battery (150)
           Matter Compressor (0)
  Advanced Visual Processing Unit
  Improved Sensor Array
           Recoil Stabilizer
           Launcher Loader
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Relay Coupler [NC] (22)
           Relay Coupler [Swarmer] (31)
           Relay Coupler [Swarmer] (31)
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
      Mini Assault Cannon
           Antimatter Cannon
           Antimatter Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
   Compact Wheel
  Improved Heat Sink
           Cooling System
           Coolant Injector
           Huge Storage Unit
    Medium Battery
           Matter Compressor
  Advanced Visual Processing Unit
  Improved Sensor Array
           Recoil Stabilizer
           Recoil Stabilizer
           Launcher Loader
           Hacking Suite
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Proton Cannon
           Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   3    | .   .   .   .   1   2   
Parts Attached             87   | .   7   27  12  14  27  
  Power                    9    | .   1   3   .   1   4   
    Engine                 7    | .   .   3   .   1   3   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               39   | .   3   16  5   4   11  
    Treads                 21   | .   .   10  4   .   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  18   | .   3   6   1   4   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | .   2   4   5   3   6   
    Device                 10   | .   .   1   2   2   5   
    Storage                5    | .   2   1   1   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             3    | .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | .   1   4   2   6   6   
    Energy Gun             11   | .   1   4   2   3   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | .   .   .   .   2   2   
    Ballistic Cannon       3    | .   .   .   .   1   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   1   1   
Parts Lost                 57   | .   1   8   3   11  34  
  Power                    7    | .   .   1   .   1   5   
  Propulsion               24   | .   1   4   1   5   13  
  Utility                  11   | .   .   1   2   1   7   
  Weapon                   15   | .   .   2   .   4   9   
  Highest Loss Streak      11   | .   1   2   1   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  95  85  76  66  
  Engine                   7    | .   4   10  9   6   4   
  Core                     1    | .   9   .   .   .   .   
  Treads                   14   | .   .   22  17  9   17  
  Wheel                    14   | .   25  19  17  12  3   
  Device                   7    | .   .   3   8   14  10  
  Storage                  11   | .   25  13  9   7   6   
  Processor                1    | .   .   .   .   .   6   
  Hackware                 1    | .   .   .   9   2   .   
  Protection               1    | .   .   4   2   .   .   
  Energy Gun               13   | .   25  21  11  18  .   
  Ballistic Gun            1    | .   2   .   .   2   3   
  Ballistic Cannon         3    | .   .   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             112  | 12  29  55  93  100 112 
  Greatest Support         91   | 20  26  80  32  32  91  
  Greatest Overweight (x)  9    | .   1   5   3   9   9   
  Average Overweight (x)   1    | .   .   .   1   3   2   
Largest Inventory Capacity 25   | .   15  20  25  25  25  
  Average Capacity         20   | .   12  16  20  25  25  
  Most Carried             24   | .   11  20  22  24  24  
  Average Carried          17   | .   7   14  19  20  20  
  Final Capacity           25   | 8   15  20  25  25  25  
  Final Carried            23   | 6   10  20  22  23  18  

 Class Distribution 
--------------------
 57% | Mutant
 20% | Gunner
 11% | Scavenger-Mutant
  4% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1552 | 200 60  267 120 143 762 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2738 | .   288 796 658 422 574 
  Parts                    166  | .   19  55  40  26  26  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  75   | .   7   20  20  12  16  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     62   | .   7   20  20  12  3   
  Cannons                  11   | .   .   .   .   .   11  
Classes Destroyed          13   | .   2   6   1   1   3   
  Worker                   6    | .   .   1   2   2   1   
  Builder                  2    | .   .   1   .   .   1   
  Recycler                 4    | .   .   2   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 4    | .   1   1   2   .   .   
  Watcher                  4    | .   .   2   1   .   1   
  Swarmer                  21   | .   .   9   4   5   3   
  Grunt                    36   | .   7   6   11  4   8   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   10   | .   .   5   3   2   .   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   1   3   
Best Kill Streak           6    | .   3   6   6   4   4   
  Combat Bots Only         6    | .   3   5   6   3   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        695  | .    31   116  125  121  302  
  Missed                   204  | .    7    28   41   42   86   
Damage Taken               7682 | .    276  1159 1234 907  4106 
  Core                     1481 | .    52   165  216  195  853  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  92   | .    .    92   .    .    .    
  Regen/Repaired (Parts)   340  | .    .    105  187  48   .    
Core Remaining (%)         73   | 100  79   58   60   72   .    
Volleys Fired              312  | .    34   68   84   33   93   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  195  | .    80   130  130  195  128  
Shots Fired                540  | .    68   132  110  81   149  
  Gun                      433  | .    68   132  110  76   47   
  Cannon                   107  | .    .    .    .    5    102  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  143  | .    .    .    .    17   126  
  Thermal                  390  | .    68   132  110  64   16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    7    
  Robot Hit Streak         14   | .    5    9    13   14   8    
  Robot Miss Streak        9    | .    3    9    8    7    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           394  | .    41   98   104  62   89   
  Core Hits                377  | .    22   69   156  90   40   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    1    3    
    Blast                  3    | .    .    .    .    1    2    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6566 | .    420  1097 1493 906  2650 
  Guns                     4332 | .    420  1097 1493 802  520  
  Cannons                  2111 | .    .    .    .    98   2013 
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  123  | .    .    .    .    6    117  
  Kinetic                  2328 | .    .    .    .    155  2173 
  Thermal                  3985 | .    420  1097 1493 745  230  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          130  | .    .    .    .    .    130  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    4    1    .    13   
  Average Corruption       5    | .    .    3    1    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  52   | .    .    6    2    .    44   
    Message Errors         14   | .    .    3    .    .    11   
    Matter Fused           10   | .    .    1    1    .    8    
    Heat Flow Errors       7    | .    .    .    .    .    7    
    Energy Discharges      7    | .    .    1    .    .    6    
    Data Loss (minor)      3    | .    .    .    1    .    2    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        4    | .    .    1    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    .    13   79   
  Projectiles              78   | .    .    .    .    13   65   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    14   | .    .    .    .    .    14   
Knockbacks                 14   | .    .    .    .    2    12   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    2    11   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      188  | .    .    114  56   3    15   
  Shots                    3    | .    .    1    2    .    .    
  Rammed                   16   | .    .    .    .    1    15   
Targets Rammed             18   | .    .    .    .    1    17   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    
Highest Temperature        318  | .    180  165  318  51   200  
  Average Temperature      51   | .    65   30   97   11   50   
  Received Heat Transfer   2175 | .    156  285  576  210  948  
  Effects                  1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    2    3    1    .    .    
  Heat Transferred         6299 | .    975  2065 1890 925  444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             541  | .   105 341 541 187 180 
  Initial                  154  | .   .   44  131 154 39  
  Average                  134  | .   35  174 327 83  63  
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         74   | .   100 55  13  100 100 
  Level 1                  20   | .   .   44  58  .   .   
  Level 2                  4    | .   .   .   28  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   2   2   5   5   6   
  Investigation            4    | .   .   1   1   2   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            10   | .   2   1   4   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   2   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              126  | .   15  29  35  13  34  
  Peak Tracking Total      9    | .   3   9   7   4   4   
  Tactical Retreats        3    | .   1   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            6    | .   .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          8    | .   .   2   3   .   3   
  Max in Single Turn       3    | .   .   2   3   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          16   | .   4   3   5   4   .   
  Terminals                9    | .   4   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                56   | .   20  10  14  12  .   
  Successful               35   | .   13  8   9   5   .   
  Failed                   21   | .   7   2   5   7   .   
    Catastrophic           4    | .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   11  1   6   4   .   
  Terminals                31   | .   20  1   6   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   4   4   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              13   | .   .   5   4   4   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             12   | .   9   .   2   1   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          5    | .   2   .   2   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   4   2   .   
  Scan Component           5    | .   .   2   2   1   .   
  Repair                   5    | .   .   2   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 9    | .   .   4   3   2   .   
  Insert Component         5    | .   .   2   2   1   .   
  Analyze                  4    | .   .   2   1   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Botnet                 4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   3   2   5   4   .   
  Full Trace Events        4    | .   .   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   2   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   2   1   .   
  Time                     154  | .   .   52  70  32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   2   2   1   .   
  Part Schematics Acquired 4    | .   .   2   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3982 | .    554  945  697  537  1249 
Spaces Moved               1844 | 1    352  492  277  264  458  
  Core                     .    | .    .    .    .    .    .    
  Treads                   364  | .    .    117  1    .    246  
  Legs                     25   | 1    24   .    .    .    .    
  Wheels                   1455 | .    328  375  276  264  212  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   90   115  135  130  
  Average Speed            140  | 120  101  123  118  150  195  
  Slowest Speed            480  | 120  120  320  320  215  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    47   42   32   8    11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    18   .    1    19   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    1    19   
  AOE                      18   | .    .    18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2699 | .   482 698 540 337 642 
  Wait                     332  | .   77  73  144 12  26  
  Move                     1839 | .   351 491 276 263 458 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  78   | .   8   24  13  13  20  
  Fast Attach              14   | .   1   7   3   2   1   
  Attach                   53   | .   1   9   6   11  26  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | .   5   11  3   1   .   
  Drop                     33   | .   5   15  11  1   1   
  Fire                     312  | .   34  68  84  33  93  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   1   7   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    10   | .   .   .   .   .   10  
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 16)
  555 | -10/Materials | Entered another Materials area
  555 | -9/Materials  | Evolved 2 slots: Propulsion x2
  685 | -9/Materials  | Repaired Sml. Laser
  953 | -9/Materials  | Repaired Propulsion Shielding
 1471 | -9/Materials  | Discovered new exit (range 6)
 1500 | -9/Materials  | Entered another Materials area
 1500 | -8/Materials  | Evolved 2 slots: Utility x2
 1901 | -8/Materials  | Repaired Med. Treads
 1928 | -8/Materials  | Repaired Com. Wheel
 2010 | -8/Materials  | Discovered new exit (range 16)
 2197 | -8/Materials  | Entered Factory
 2197 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2371 | -7/Factory    | Garrison activated, responded to threat
 2510 | -7/Factory    | Build established: Gunner
 2562 | -7/Factory    | Lost 4 parts (1p3n)
 2583 | -7/Factory    | Repaired Cooling System?
 2673 | -7/Factory    | Lost 4 parts (1n3w)
 2714 | -7/Factory    | Discovered new exit (range 9)
 2734 | -7/Factory    | Identified exit to Factory
 2734 | -7/Factory    | Entered another Factory area
 2734 | -6/Factory    | Evolved 2 slots: Weapon x2
 2892 | -6/Factory    | Lost 7 parts (1p3n2u1w)
 3051 | -6/Factory    | Found Launcher Loader
 3640 | -6/Factory    | Lost 3 parts (2n1u)
 3725 | -6/Factory    | Lost 4 parts (1p2n1w)
 3816 | -6/Factory    | System corruption reached 10%
 3860 | -6/Factory    | Garrison activated, responded to threat
 3913 | -6/Factory    | Core integrity fell below 50%
 3939 | -6/Factory    | Lost 11 parts (2p3n3u3w)
 3975 | -6/Factory    | Core integrity fell below 20%
 3983 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03918_ G-50 Soldier heat damages Hvy. Laser,
  Adv. Heat Sink, Carbon-fiber Leg, Lgt. Angular
  Momentum Engine.
03918_ G-50 Soldier destroyed.
03918_ K-01 Serf collects debris. <x2>
03923_ System corrupted: Energy discharge (-1).
03925_ Acquired 55 matter.
03925_ K-01 Serf collects debris. <x4>
03943_ System corrupted: Matter fused (-6).
03952_ Com. Wheel destroyed.
03955_ Hvy. Laser destroyed.
03955_ Slammed into S-27 Virus. <x3>
03959_ Destabilizing: Core damaged (-8).
03959_ Imp. Heat Sink destroyed.
03961_ Slammed into S-27 Virus. <x2>
03963_ Com. Wheel destroyed.
03964_ Slammed into S-27 Virus.
03964_ Destabilizing: System corrupted (+2).
03974_ System corrupted: Heat flow error (+105).
03977_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
| #??????   ??     ##"   ###???????????????????????? |
| ########+#####+#"#       #???????????????????????? |
|                     %%!  #???????????????????????? |
| ###########              #???????????????????????? |
| ??????????#          "*  #???????????????????????? |
| ??????????#            ! #???????????????????????? |
| ??????????#        !  =  #???????????????????????? |
| ??????????####+###       #???????????????????????? |
| ????????????  ???##     ##???????????????????????? |
| ??????????""??????#     ########?????????????????? |
| ??????????????????#                    ??????????? |
| ??????????????????#     ########?????????????????? |
| ??????????????????#     #????????????????????????? |
| ?????????????????##     #????????????????????????? |
| ?????????????????+      #????????????????????????? |
| ?????????????########+########???????????????????? |
| ?????????????#               ###?????????????????? |
| ?????????????#    """   """  + ??????????????????? |
| ?????????????#  """"" """""  #???????????????????? |
| ?????????????#  """""m"""""  #???????????????????? |
| ?????????????#               #???????????????????? |
| ?????????????#    """   """  #???????????????????? |
| ?????????????#  """"" """""  #???????????????????? |
| ?????????????#  """"" """"" !#???????????????????? |
| ?????????????#     s  s   s  #???????????????????? |
| ?????????????#           @ ! #???????????????????? |
| ?????????????#################???????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           7
Offensive Hacking          10

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
        Imp. Treads | -9/Materials  | Scanalyzed
       Spread Laser | -9/Materials  | Scanalyzed
    Cld. Ion Engine | -8/Materials  | Scanalyzed
  Huge Storage Unit | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostMultinovaCharge
  Manual?         0
Play Time         00:31:19
  Cumulative      173.1 hours
  Start           2024.05.14 @ 17:39:54
  End             2024.05.14 @ 18:08:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           325
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d73d1b5-6735-43a8-934c-20d7bc3d9739