Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.24 @ 06:29:22

Player: woegarden

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (2)       10
Value Destroyed (13)       13
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1343

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     191/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (35)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Flight Unit
>               --- UTILITY (2) ------
          Small Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (6) ----
  High-capacity Storage Unit
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
       Improved Flight Unit
       Improved Flight Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                VTOL Module
                VTOL Module
                VTOL Module
          Light Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 8   4   .   12  .   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 3   2   .   10  .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 12   | .   2   .   10  .   
  Utility                  4    | 2   1   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 2   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   1   .   .   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   .   1   10  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               7    | .   .   .   7   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   1   .   
  Highest Loss Streak      9    | .   .   1   9   .   
Average Slot Usage (%)     70   | .   88  74  55  22  
  Engine                   12   | .   14  14  6   .   
  Flight                   28   | .   24  28  31  11  
  Storage                  13   | .   17  14  11  11  
  Energy Gun               3    | .   17  3   .   .   
  Ballistic Gun            11   | .   10  14  5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 15  38  38  36  4   
  Greatest Support         20   | 20  20  10  20  6   
  Greatest Overweight (x)  10   | 1   3   3   10  .   
  Average Overweight (x)   1    | .   .   3   .   .   
Largest Inventory Capacity 14   | 8   14  12  12  6   
  Average Capacity         10   | 7   8   12  9   6   
  Most Carried             6    | 4   6   6   6   2   
  Average Carried          5    | 3   5   6   3   2   
  Final Capacity           12   | 8   12  12  6   6   
  Final Carried            6    | 4   6   6   2   2   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           274  | 274 .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            124  | 124 .   .   .   .   
  Parts                    2    | 2   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          2    | 2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
Best Kill Streak           1    | 1   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   1    | 1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Damage Taken               999  | .   .   162 827 10  
  Core                     441  | .   .   34  397 10  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         93   | 100 .   86  .   .   
Volleys Fired              10   | 10  .   .   .   .   
  Largest                  2    | 2   .   .   .   .   
  Hottest                  90   | 90  .   .   .   .   
Shots Fired                15   | 15  .   .   .   .   
  Gun                      15   | 15  .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  5    | 5   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          10   | 10  .   .   .   .   
  Robot Hit Streak         4    | 4   .   .   .   .   
  Robot Miss Streak        1    | 1   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           11   | 11  .   .   .   .   
  Core Hits                2    | 2   .   .   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           157  | 156 .   1   .   .   
  Guns                     132  | 132 .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               24   | 24  .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  73   | 73  .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          83   | 83  .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        150  | 150 .   .   5   .   
  Average Temperature      69   | 75  .   .   5   .   
  Received Heat Transfer   465  | .   .   6   453 6   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         198  | 198 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             120  | 10  36  33  120 76  
  Initial                  46   | .   6   13  1   46  
  Average                  16   | 6   27  17  13  51  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   1   4   12  2   
  Peak Tracking Total      7    | .   1   3   7   2   
  Tactical Retreats        3    | .   .   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   3   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Sto 
Turns Passed               1016 | 139 91  596 172 18  
Spaces Moved               632  | 85  115 215 166 51  
  Core                     12   | 11  .   .   1   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     86   | 74  12  .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   534  | .   103 215 165 51  
  Fastest Speed            32   | 50  37  277 32  35  
  Average Speed            144  | 113 66  277 75  35  
  Slowest Speed            550  | 150 277 277 550 35  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            5    | .   .   .   5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 6   34  66  26  21  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      715  | 111 132 215 206 51  
  Wait                     29   | .   .   .   29  .   
  Move                     621  | 84  114 215 157 51  
  Hop                      3    | .   .   .   3   .   
  Pick Up                  20   | 9   7   .   4   .   
  Fast Attach              3    | 2   1   .   .   .   
  Attach                   13   | 5   .   .   8   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | 1   3   .   4   .   
  Drop                     8    | .   7   .   1   .   
  Fire                     10   | 10  .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 14)
  140 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 4)
  228 | -10/Materials | Discovered new exit (range 16)
  231 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  434 | -10/Mines     | Learned Materials trap positions
  774 | -10/Mines     | Discovered new exit (range 15)
  827 | -10/Mines     | Entered Materials
  827 | -9/Materials  | Evolved 2 slots: Propulsion x2
  828 | -9/Materials  | Loaded intel: 4 trap records
  931 | -9/Materials  | Core integrity fell below 50%
  945 | -9/Materials  | Core integrity fell below 20%
  972 | -9/Materials  | Lost 9 parts (2p6n1w)
  994 | -9/Materials  | Discovered new exit (range 8)
  999 | -9/Materials  | Entered Storage
 1017 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00858_ Dropped VTOL Module.
00863_ Acquired Imp. Flight Unit.
00870_ Acquired VTOL Module.
00886_ K-01 Serf collects debris. <x3>
00904_ VTOL Module destroyed.
00906_ K-01 Serf collects debris.
00907_ VTOL Module destroyed.
00911_ Lgt. Assault Rifle destroyed.
00913_ VTOL Module destroyed.
00913_ Lgt. Ion Engine destroyed.
00922_ VTOL Module destroyed. <x2>
00933_ Acquired Sml. Storage Unit.
00935_ U-05 Engineer builds a Door.
00936_ U-05 Engineer lays Concrete.
00940_ Lgt. Ion Engine destroyed.
00941_ VTOL Module destroyed.
00994_ EXIT=FOUND
00998_ Imp. Flight Unit destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ?   [         ???????????????????????????????????? |
| ???         ?????????????????????????????????????? |
| ?????     ???????????????????????????????????????? |
| ?######+##+######+#############??????????????????? |
| ?#                              ?????????????????? |
| ?#                              ?????????????????? |
| ?#                              ?????????????????? |
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| ???#  "!!????#       #   [[!  "" "  #????????????? |
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| ?????????????#       +        #?"""      #???????? |
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| ?????????????#       #????#   #     """ ?????????? |
| ?????????????#       #????#   #     """ ?????????? |
| ?????????????####+####????#   +     """ ?????????? |
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| ??????????      #a  g         #??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilMyomerGravjet
  Manual?         0
Play Time         00:10:31
  Cumulative      42.5 hours
  Start           2022.02.24 @ 06:19:22
  End             2022.02.24 @ 06:29:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           26
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          35
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 279bea6d-f811-4891-98d3-7580f793e7d9