Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 15:22:16 // Winter2021/Sauler

Player: 7604

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (296)     1480
Value Destroyed (12938)    12938
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (2161)               2161
              TOTAL SCORE: 24239

 Bonus
-------
High Alert Combat Kills    1378
Follower Combat Kills      183
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     132/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
                Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Antimatter Reactor
                Energy Well (350)
  High-capacity Matter Pod (0)
       Advanced Target Analyzer
                Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Enhanced Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
                Huge Storage Unit
       Advanced Quantum Shading Machine
       Advanced Signal Interpreter
       Improved Target Analyzer
                Core Analyzer
                Armor Integrity Analyzer
                Graphene Brace
       Improved Remote Force Field
>               --- WEAPON -----------
                Coil Gun
          Heavy Hardcell Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Particle Reactor
                Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well
  High-capacity Matter Pod
       Advanced Quantum Shading Machine
       Improved Target Analyzer
                Transmission Jammer
       Improved Thermal Shield
       Improved System Restoration Module
   High-powered Tractor Beam
       Improved Recalibrator
       Improved Remote Datajack
       Improved Plasma Cutter
[Rating: 144]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Core Analyzer
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  8    | .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             345  | 6   13  4   1   9   41  40  10  3   8   9   24  14  17  56  59  31  
  Power                    31   | 1   .   .   .   .   3   1   1   1   .   1   2   2   3   4   8   4   
    Engine                 10   | 1   .   .   .   .   2   1   .   1   .   .   2   .   1   2   .   .   
    Core                   9    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   2   3   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   5   4   
  Propulsion               68   | 2   .   .   .   4   10  10  1   .   .   2   5   4   1   10  15  4   
    Treads                 59   | 2   .   .   .   .   9   10  1   .   .   2   4   1   1   10  15  4   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   4   1   .   .   .   .   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  157  | 1   3   .   .   .   12  22  3   2   3   5   15  5   10  30  29  17  
    Device                 98   | .   2   .   .   .   3   10  2   .   3   2   10  1   5   22  25  13  
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Processor              15   | .   .   .   .   .   2   2   .   .   .   .   .   1   2   3   1   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             38   | .   .   .   .   .   7   10  1   2   .   3   5   2   1   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   10  4   1   5   16  7   5   .   5   1   2   3   3   12  7   6   
    Energy Gun             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          17   | .   6   2   .   3   6   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   .   .   .   .   1   .   .   .   .   .   .   .   2   6   2   2   
    Ballistic Cannon       32   | .   .   .   .   .   5   3   3   .   2   1   2   2   1   5   5   3   
    Launcher               19   | .   4   2   .   2   3   4   2   .   1   .   .   1   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   2   
  Corrupted Parts          7    | .   .   .   .   .   3   .   .   .   .   .   .   1   3   .   .   .   
    System Corruption      33   | .   .   .   .   .   16  .   .   .   .   .   .   4   13  .   .   .   
Parts Lost                 98   | .   .   .   .   2   6   2   .   2   .   5   5   4   3   18  29  22  
  Power                    12   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   5   3   
  Propulsion               24   | .   .   .   .   2   1   2   .   .   .   2   1   .   .   3   7   6   
  Utility                  41   | .   .   .   .   .   4   .   .   1   .   2   2   3   2   8   9   10  
  Weapon                   21   | .   .   .   .   .   1   .   .   .   .   1   1   1   1   5   8   3   
  Highest Loss Streak      11   | .   .   .   .   1   2   1   .   1   .   3   2   3   2   5   6   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 100 97  92  83  84  83  89  89  95  83  66  85  95  84  
  Engine                   5    | .   14  14  14  14  7   6   2   1   7   2   2   2   1   3   .   .   
  Core                     1    | .   .   .   .   .   1   .   4   5   .   .   .   .   3   1   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   3   2   .   .   4   7   
  Treads                   20   | .   28  28  28  7   25  22  23  23  23  22  18  9   11  15  18  24  
  Device                   13   | .   13  14  14  14  9   11  10  8   7   18  20  17  7   14  16  18  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   5   3   
  Processor                14   | .   .   .   .   .   11  15  15  15  15  15  13  17  20  19  25  20  
  Protection               9    | .   .   .   .   .   14  10  11  13  14  8   18  8   5   3   3   .   
  Energy Cannon            3    | .   21  27  14  26  5   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   5   .   .   .   .   .   .   .   .   .   .   .   4   10  2   2   
  Ballistic Cannon         5    | .   .   .   .   .   5   6   6   7   6   7   9   10  1   4   11  3   
Peak Build Rating          144  | 6   14  14  15  16  37  47  50  50  58  54  74  68  78  98  120 144 
  Average Rating           54   | 4   12  13  14  15  31  43  48  49  50  52  60  55  68  85  102 122 
  On Entrance              39   | .   6   14  14  15  16  33  46  50  48  50  54  61  28  67  85  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 14  54  54  54  54  79  88  90  90  86  86  91  90  151 145 157 152 
  Greatest Support         185  | 40  40  40  40  40  60  68  68  68  68  76  95  70  100 145 131 185 
  Greatest Overweight (x)  29   | .   1   1   1   5   7   1   1   1   1   1   2   29  11  2   2   1   
  Average Overweight (x)   1    | .   .   1   1   2   1   1   1   1   1   .   .   6   3   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  
  Average Capacity         21   | 7   19  20  20  20  20  20  20  20  20  20  20  19  21  25  25  23  
  Most Carried             25   | 3   20  20  20  20  20  20  20  20  20  20  20  20  15  25  25  22  
  Average Carried          19   | 1   16  19  19  19  19  19  19  19  19  16  18  16  11  20  22  17  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  5   
  Final Carried            22   | 3   20  20  20  20  20  20  20  20  20  15  20  13  10  22  21  5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 29% | Mutant
 16% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Matter Collected           11685 | 197  320  60   .    189  1209 1278 483  271  62   494  1221 512  192  2358 2228 611  
  Remotely                 3744  | .    .    .    .    .    .    723  125  46   .    77   489  512  .    115  1410 247  
Salvage Created            11078 | 11   450  95   .    247  1274 1064 179  280  .    831  992  1016 116  2439 1536 548  
  Parts                    526   | 3    34   4    .    13   76   64   11   3    .    21   55   11   9    127  63   32   
Haulers Intercepted        5     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    1    .    .    .    .    1    .    1    3    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    11   3    .    26   .    .    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Combat Hostiles Destroyed  243  | .   13  3   .   10  33  27  10  7   .   19  20  4   8   42  35  12  
  Melee                    9    | .   .   .   .   .   5   .   .   .   .   .   .   .   4   .   .   .   
  Guns                     47   | .   3   .   .   .   1   .   .   .   .   .   .   .   4   29  8   2   
  Cannons                  152  | .   4   .   .   6   23  21  3   7   .   19  20  4   .   9   27  9   
  AOE                      33   | .   6   3   .   4   2   6   7   .   .   .   .   .   .   4   .   1   
Classes Destroyed          23   | 1   5   1   .   2   6   4   .   .   .   1   .   1   .   1   1   .   
  Worker                   8    | .   .   .   .   .   1   1   .   .   .   .   2   .   1   3   .   .   
  Builder                  16   | .   1   .   .   2   2   2   .   .   .   .   1   .   2   2   1   3   
  Tunneler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   
  Recycler                 9    | .   .   1   .   1   1   2   .   .   .   .   1   .   .   1   1   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   3   2   .   .   .   .   1   .   .   2   .   .   
  Swarmer                  46   | .   6   3   .   3   9   6   6   .   .   .   .   .   6   .   4   3   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Grunt                    87   | .   7   .   .   1   11  7   3   6   .   12  10  .   1   19  10  .   
  Brawler                  6    | .   .   .   .   1   1   .   .   1   .   2   .   .   .   1   .   .   
  Duelist                  7    | .   .   .   .   .   .   1   .   .   .   3   1   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   25   | .   .   .   .   .   5   7   1   .   .   1   3   .   .   1   7   .   
  Specialist               8    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   2   .   .   
  Hunter                   8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   2   2   
  Programmer               37   | .   .   .   .   .   .   4   .   .   .   .   4   .   1   12  9   7   
  Heavy                    4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   4   .   6   8   6   7   3   .   6   3   2   4   7   5   4   
  Combat Bots Only         7    | .   3   3   .   5   6   5   7   3   .   6   3   2   3   6   5   3   
Max Kills in Single Turn   5    | 1   3   1   .   3   2   4   4   1   .   1   2   1   3   5   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   1   .   2   2   2   4   .   .   .   .   .   .   4   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Hostile Shots Fired        1907  | .    34   10   .    11   170  208  21   36   .    126  174  6    167  271  382  291  
  Missed                   543   | .    5    3    .    5    40   79   5    14   .    41   71   .    39   62   91   88   
Damage Taken               23622 | .    379  101  .    174  1787 1970 297  359  .    1620 857  282  1755 4103 5724 4214 
  Core                     2533  | .    82   20   .    .    85   160  15   31   .    33   67   45   29   318  334  1314 
  Absorbed by Shields      1858  | .    .    .    .    .    .    .    .    .    .    114  220  .    128  264  690  442  
  Reduced by Siege Mode    187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  12   .    
  Redirected to Shielding  176   | .    .    .    .    .    .    .    .    9    .    128  39   .    .    .    .    .    
  Ignored by Resistances   602   | .    .    .    .    .    .    .    .    .    .    .    .    .    406  167  29   .    
  Regen/Repaired (Parts)   2185  | .    .    .    .    .    96   613  .    .    .    .    340  .    .    1136 .    .    
Core Remaining (%)         75    | 100  .    .    .    59   84   .    .    .    .    65   .    .    83   68   70   .    
Volleys Fired              717   | 1    33   4    .    16   101  84   11   21   5    48   84   19   17   116  106  51   
  Largest                  3     | 2    2    2    .    2    2    2    2    1    1    1    2    2    2    3    3    2    
  Hottest                  187   | 40   136  63   .    136  143  78   78   60   57   60   105  105  57   144  187  110  
Shots Fired                1266  | 2    66   7    .    32   143  84   14   23   5    48   130  37   30   294  282  69   
  Gun                      351   | 2    28   .    .    .    3    .    .    .    .    .    .    .    25   219  54   20   
  Cannon                   884   | .    34   .    .    28   138  80   8    23   1    48   130  37   5    75   228  49   
  Launcher                 27    | .    4    7    .    4    2    4    6    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Kinetic                  1097  | 2    28   .    .    .    65   80   8    23   1    48   130  37   30   294  282  69   
  Thermal                  126   | .    34   .    .    28   64   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                27    | .    4    7    .    4    2    4    6    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         45    | 1    11   3    .    6    21   9    3    9    4    9    16   6    5    45   15   7    
  Robot Miss Streak        22    | .    2    1    .    5    5    5    2    4    .    2    4    2    22   8    4    4    
  Penetration Max          2     | .    .    .    .    .    1    1    1    .    .    .    1    .    .    2    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           774   | 1    41   3    4    13   95   46   7    14   3    40   68   24   20   189  167  39   
  Core Hits                553   | 1    21   3    .    16   43   37   12   7    .    21   36   9    32   218  81   16   
  Critical Kills           16    | .    .    .    .    .    1    .    .    .    .    .    4    2    .    5    3    1    
  Critical Parts Destroyed 19    | .    2    .    .    .    .    .    .    .    .    .    2    2    1    8    3    1    
  Critical Strikes         112   | .    2    .    .    .    10   8    1    2    .    4    11   8    1    27   30   8    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                39    | .    2    .    .    .    .    .    .    .    .    .    6    8    1    13   6    3    
    Blast                  72    | .    .    .    .    .    9    8    1    2    .    4    5    .    .    14   24   5    
Melee Attacks              4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31530 | 11   1089 246  .    635  3485 3950 1109 671  .    2115 2940 800  841  5557 5739 2342 
  Guns                     5631  | 11   259  .    .    .    55   .    .    .    .    .    .    .    248  3714 938  406  
  Cannons                  21282 | .    368  .    .    266  3152 2798 353  671  .    2115 2940 800  22   1332 4714 1751 
  Explosions               4270  | .    460  246  .    366  241  1125 752  .    .    .    .    .    349  495  63   173  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  347   | .    2    .    .    3    37   27   4    .    .    .    .    .    222  16   24   12   
  Kinetic                  25069 | 11   259  .    .    .    1997 2798 353  671  .    2115 2940 800  270  5046 5652 2157 
  Thermal                  3285  | .    576  .    .    266  1027 572  .    .    .    .    .    .    349  495  .    .    
  Explosive                2600  | .    252  246  .    366  195  553  752  .    .    .    .    .    .    .    63   173  
  Electromagnetic          229   | .    .    .    .    .    229  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         35    | .    .    .    .    .    17   2    2    2    2    .    3    22   35   26   17   21   
  Average Corruption       8     | .    .    .    .    .    8    1    2    2    2    .    1    12   26   14   8    8    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    3    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  407   | .    .    .    .    .    96   16   14   18   3    .    16   8    67   90   59   20   
    Message Errors         104   | .    .    .    .    .    31   2    2    6    1    .    3    3    23   18   12   3    
    Matter Fused           95    | .    .    .    .    .    27   4    5    5    .    .    8    1    12   22   9    2    
    Heat Flow Errors       42    | .    .    .    .    .    8    2    1    1    1    .    1    .    8    9    8    3    
    Energy Discharges      49    | .    .    .    .    .    5    4    3    .    .    .    .    1    11   15   8    2    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    
    Parts Fused            6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    
    Data Loss (minor)      40    | .    .    .    .    .    10   .    2    2    .    .    2    .    6    7    10   1    
    Data Loss (major)      23    | .    .    .    .    .    7    .    1    2    1    .    .    1    3    6    2    .    
    Misfires               14    | .    .    .    .    .    3    1    .    2    .    .    2    1    1    .    3    1    
    Alerts                 8     | .    .    .    .    .    4    1    .    .    .    .    .    .    1    2    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    4    
    Weapon Failures        13    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    5    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1369  | .    95   41   .    22   87   398  71   2    .    50   89   .    145  8    159  202  
  Projectiles              595   | .    .    .    .    .    87   162  7    2    .    50   89   .    .    8    40   150  
  Explosions               774   | .    95   41   .    22   .    236  64   .    .    .    .    .    145  .    119  52   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 108   | .    .    .    .    .    12   10   2    6    .    17   15   .    2    10   27   7    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  102   | .    .    .    .    .    10   9    2    5    .    17   15   .    1    10   27   6    
  Secondary                5     | .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      1643  | .    .    39   .    81   51   505  47   .    .    .    .    .    284  136  394  106  
  Shots                    26    | .    .    1    .    2    1    8    1    .    .    .    .    .    4    3    5    1    
  Rammed                   66    | .    1    .    .    1    7    4    1    .    .    .    1    .    43   2    3    3    
Targets Rammed             76    | .    1    .    .    1    13   4    1    .    .    .    1    .    46   2    3    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  10    | .    .    .    .    .    6    .    .    .    .    .    .    .    3    .    .    1    
Highest Temperature        515   | .    225  .    .    99   466  215  141  261  94   22   211  27   245  515  495  294  
  Average Temperature      88    | .    59   .    .    36   128  52   37   58   56   9    101  20   82   76   78   132  
  Received Heat Transfer   3827  | .    186  .    .    .    486  255  54   216  .    690  215  .    112  569  768  276  
  Effects                  17    | .    1    .    .    .    7    .    .    .    .    .    .    .    .    7    1    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Interference           8     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    3    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    
  Total Turns              123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   25   .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   18   .    
Robots Corrupted           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3936  | .    766  .    .    481  1789 350  .    .    .    .    .    .    250  300  .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Peak Influence             1365 | 5    212  112  .    156  610  1365 .    .    .    .    390  144  237  619  1105 680  
  Initial                  536  | .    3    6    .    .    .    259  .    .    .    .    26   136  74   78   290  536  
  Average                  305  | 1    83   94   .    34   326  565  .    .    .    .    165  132  87   238  536  563  
Maximum Alert Level        4    | .    1    .    .    .    2    4    .    .    .    .    1    .    1    2    4    2    
  Low Security (%)         44   | 100  95   100  .    100  30   9    .    .    .    .    57   100  99   51   .    .    
  Level 1                  23   | .    4    .    .    .    26   24   .    .    .    .    42   .    .    30   32   .    
  Level 2                  25   | .    .    .    .    .    43   33   .    .    .    .    .    .    .    17   49   100  
  Level 3                  5    | .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    17   .    
  Level 4                  1    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          65   | .    1    .    .    .    7    13   .    .    .    1    10   .    1    12   14   6    
  Investigation            14   | .    1    .    .    .    2    4    .    .    .    .    1    .    .    1    3    2    
  Extermination            21   | .    .    .    .    .    .    4    .    .    .    .    5    .    1    6    3    2    
  Reinforcement            20   | .    .    .    .    .    5    3    .    .    .    .    4    .    .    4    2    2    
  Assault                  7    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    3    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Distress Signals           15   | .   1   .   .   1   4   .   .   .   .   .   3   .   .   3   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              372  | .   22  3   .   10  59  33  7   9   .   21  32  6   18  55  54  43  
  Peak Tracking Total      23   | .   3   3   .   5   6   4   6   4   .   9   3   2   4   5   7   23  
  Tactical Retreats        29   | .   4   .   .   .   5   2   .   1   .   2   1   .   4   3   2   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Traps Triggered            12   | .   2   .   .   .   1   2   .   .   .   .   1   .   .   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Machines Disabled          61   | .   3   .   .   .   .   27  .   .   .   1   4   .   9   7   9   1   
  Max in Single Turn       10   | .   1   .   .   .   .   10  .   .   .   1   1   .   9   5   3   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Machines Accessed          67   | .   9   .   2   .   11  13  1   1   1   .   7   .   5   8   5   4   
  Terminals                28   | .   7   .   .   .   8   3   .   1   .   .   2   .   1   4   1   1   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   
  Repair Stations          10   | .   .   .   .   .   1   4   .   .   .   .   2   .   .   1   2   .   
  Recycling Units          8    | .   2   .   .   .   1   .   .   .   .   .   1   .   2   2   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   2   .   
Total Hacks                167  | .   27  .   2   .   34  39  1   1   3   .   24  .   5   17  7   7   
  Successful               83   | .   13  .   2   .   19  20  1   1   3   .   12  .   3   8   1   .   
  Failed                   84   | .   14  .   .   .   15  19  .   .   .   .   12  .   2   9   6   7   
    Catastrophic           17   | .   1   .   .   .   1   4   .   .   .   .   2   .   1   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   18  .   1   .   24  2   .   .   .   .   2   .   .   4   3   2   
  Terminals                71   | .   23  .   .   .   26  5   .   1   .   .   4   .   1   8   1   2   
  Fabricators              12   | .   .   .   .   .   .   4   .   .   .   .   3   .   1   .   .   4   
  Repair Stations          42   | .   .   .   .   .   2   21  .   .   .   .   12  .   .   5   2   .   
  Recycling Units          10   | .   4   .   .   .   1   .   .   .   .   .   1   .   2   2   .   .   
  Scanalyzers              16   | .   .   .   .   .   5   6   .   .   .   .   4   .   .   .   .   1   
  Garrison Access          10   | .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   4   .   
Terminal Hacks             19   | .   4   .   2   .   4   1   1   1   3   .   2   .   .   1   .   .   
  Record                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   2   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       27   | .   .   .   .   .   2   15  .   .   .   .   6   .   .   4   .   .   
  Scan Component           14   | .   .   .   .   .   1   8   .   .   .   .   3   .   .   2   .   .   
  Repair                   13   | .   .   .   .   .   1   7   .   .   .   .   3   .   .   2   .   .   
Recycling Unit Hacks       7    | .   2   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Retrieve Components      7    | .   2   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
Scanalyzer                 8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         18   | .   7   .   .   .   9   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                17   | .   7   .   .   .   9   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 6    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
    Skim                   11   | .   5   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   7   .   .   .   11  13  .   1   .   .   5   .   3   6   5   4   
  Full Trace Events        9    | .   .   .   .   .   2   3   .   .   .   .   1   .   .   1   1   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   2   .   .   .   2   1   .   .   19  .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   42  .   .   .   .   64  .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   8   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             13   | .   .   .   .   .   1   7   .   .   .   .   3   .   .   2   .   .   
  Time                     555  | .   .   .   .   .   38  257 .   .   .   .   136 .   .   124 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   11  .   .   .   .   .   .   .   .   .   3   .   1   19  .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   
  parse_system             7    | .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Total Allies               5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   .   .   40  40  .   .   .   .   59  .   .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   16  16  .   .   .   .   30  .   .   .   .   .   .   
Total Orders               18   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   10  1   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   6   1   .   
  RETURN                   6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   
Ally Attacks               34   | .   .   .   .   .   30  .   .   .   .   4   .   .   .   .   .   .   
  Total Damage             499  | .   .   .   .   .   335 .   .   .   .   164 .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   2   .   .   2   2   3   1   .   .   .   .   .   .   
Drone Launches             13   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   8   1   .   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Turns Passed               27450 | 95   1687 454  516  900  3697 3572 1131 1432 2049 852  3103 312  1368 3204 2150 928  
Spaces Moved               10462 | 54   624  180  212  430  1311 1264 437  555  821  386  1096 119  494  1193 719  567  
  Core                     174   | 6    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    167  
  Treads                   9439  | 48   624  180  212  36   1117 1264 437  555  821  386  1096 1    350  1193 719  400  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   849   | .    .    .    .    394  194  .    .    .    .    .    .    117  144  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  110  125  240  243  246  246  163  163  125  160  160  155  50   
  Average Speed            219   | 147  235  240  240  129  225  243  244  246  246  178  234  187  237  206  227  120  
  Slowest Speed            1500  | 160  240  240  240  320  245  246  246  246  246  246  325  1500 245  320  325  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 6    94   63   59   79   66   32   58   75   83   55   24   77   11   31   22   21   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     11    | .    1    .    1    .    3    .    .    .    5    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    .    .    .    1    .    .    .    
Scrap Searched             10    | .    .    1    .    2    .    .    3    3    1    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    .    .    .    .    10   16   .    .    .    .    21   .    1    7    48   4    
Terrain Destroyed          838   | .    20   45   .    45   75   237  56   12   .    12   61   10   12   51   160  42   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               302   | .    .    .    .    2    35   37   2    12   .    12   61   10   2    35   71   23   
  AOE                      536   | .    20   45   .    43   40   200  54   .    .    .    .    .    10   16   89   19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Total                      13597 | 64   776  195  219  742  1887 1626 480  591  852  476  1484 172  593  1702 1001 737  
  Wait                     1559  | 1    63   4    .    272  335  194  8    10   3    20   249  .    12   256  74   58   
  Move                     10448 | 53   623  179  211  429  1310 1263 436  554  820  385  1096 118  493  1192 719  567  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  213   | 3    27   1    1    6    37   15   3    3    7    2    17   10   6    40   23   12   
  Fast Attach              104   | 6    3    1    .    3    13   9    5    .    2    .    7    9    4    21   17   4    
  Attach                   123   | .    2    .    .    .    14   8    2    2    3    6    6    1    10   22   24   23   
  Detach                   55    | .    4    1    .    1    5    6    3    .    .    .    2    .    2    16   5    10   
  Swap                     118   | .    8    3    1    6    14   23   3    1    3    3    11   4    3    13   18   4    
  Drop                     169   | .    12   2    2    8    45   20   8    .    9    .    11   11   .    24   13   4    
  Fire                     717   | 1    33   4    .    16   101  84   11   21   5    48   84   19   17   116  106  51   
  Melee                    4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    73    | .    1    .    .    1    13   4    1    .    .    .    1    .    46   2    2    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x3 / [*Sto] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Waste
-6/Factory
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    96 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Discovered new exit (range 7)
   309 | -10/Materials      | Build established: Mutant
   639 | -10/Materials      | Discovered new exit (range 15)
   865 | -10/Materials      | Discovered new exit (range 9)
   908 | -10/Materials      | Discovered new exit (range 5)
  1289 | -10/Materials      | Discovered new exit (range 5)
  1447 | -10/Materials      | Learned 2 Mines zone layouts
  1555 | -10/Materials      | Learned 4 Recycling zone layouts
  1594 | -10/Materials      | Learned location of Storage (-7)
  1623 | -10/Materials      | Learned location of 1 exit from Recycling
  1641 | -10/Materials      | Loaded intel: 1 repair station location
  1650 | -10/Materials      | Learned 4 Subcaves zone layouts
  1701 | -10/Materials      | Learned Storage security intel
  1743 | -10/Materials      | Loaded intel: 10 trap records
  1783 | -10/Materials      | Entered Mines
  1783 | -10/Mines          | Discovered new exit (range 8)
  1790 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2059 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2061 | -10/Mines          | Discovered new exit (range 5)
  2145 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2237 | -10/Mines          | Entered Exiles
  2297 | -10/Exiles         | Met 8R-AWN
  2339 | -10/Exiles         | Met EX-HEX
  2420 | -10/Exiles         | Met EX-BIN
  2447 | -10/Exiles         | Aligned with FarCom system
  2450 | -10/Exiles         | Given EX-Vault access code
  2505 | -10/Exiles         | Opened EX-Vault
  2518 | -10/Exiles         | Found YOLO Cannon
  2567 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2604 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2656 | -10/Exiles         | Learned location of Zion (-7)
  2727 | -10/Exiles         | Discovered new exit (range 12)
  2753 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  2753 | -10/Exiles         | Entered Mines
  3047 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  3280 | -9/Mines           | Assembled infested the area
  3637 | -9/Mines           | Discovered new exit (range 12)
  3646 | -9/Mines           | Learned location of 1 exit from Materials
  3646 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3653 | -9/Mines           | Entered Materials
  3653 | -8/Materials       | Accompanied by 3 allies
  3653 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3654 | -8/Materials       | Identified exit to Factory
  4773 | -8/Materials       | System corruption reached 10%
  4857 | -8/Materials       | Build established: Scavenger-Mutant
  5308 | -8/Materials       | Discovered exit to Factory (range 16)
  6047 | -8/Materials       | Learned 4 Factory zone layouts
  6098 | -8/Materials       | Learned location of 2 exits from Factory
  6137 | -8/Materials       | Learned Factory repair station intel
  6187 | -8/Materials       | Learned location of 3 exits from Factory
  6906 | -8/Materials       | Repaired Hvy. Assault Cannon
  7350 | -8/Materials       | Entered Factory
  7350 | -7/Factory         | Evolved 2 slots: Utility x2
  7351 | -7/Factory         | Identified exit to Factory
  7351 | -7/Factory         | Identified exit to Lower Caves
  7353 | -7/Factory         | Loaded intel: 6 repair station locations
  7653 | -7/Factory         | Fabricated Med. Treads (x2)
  8177 | -7/Factory         | Repaired Hrd. Heavy Armor Plating
 10151 | -7/Factory         | Repaired Arm. Treads
 10171 | -7/Factory         | Repaired Hvy. Assault Cannon
 10299 | -7/Factory         | Repaired Imp. Deuterium Engine
 10339 | -7/Factory         | Repaired Cooling System
 10401 | -7/Factory         | Repaired Broken Hvy. Missile Launcher
 10442 | -7/Factory         | Repaired Hpw. Tractor Beam
 10539 | -7/Factory         | Discovered new exit (range 16)
 10550 | -7/Factory         | First assault squad dispatched
 10922 | -7/Factory         | Entered Lower Caves
 10978 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11182 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11210 | -7/Lower Caves     | Destroyed 7 combat bots
 11270 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11833 | -7/Lower Caves     | Discovered new exit (range 6)
 11996 | -7/Lower Caves     | Learned Factory trap positions
 12053 | -7/Lower Caves     | Entered another Lower Caves area
 12053 | -7/Lower Caves     | Learned location of 1 exit from Factory
 12200 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13028 | -7/Lower Caves     | Learned location of 1 exit from Factory
 13434 | -7/Lower Caves     | Discovered new exit (range 6)
 13483 | -7/Lower Caves     | Build established: Mutant
 13485 | -7/Lower Caves     | Entered Zion
 13599 | -7/Zion            | System corruption cleaned by Quarantine Array
 13798 | -7/Zion            | Learned location of Data Miner (-6)
 14076 | -7/Zion            | Rebuked by Imprinter
 14192 | -7/Zion            | Given A8's code to call for help
 14256 | -7/Zion            | Learned location of Recycling (-7)
 15447 | -7/Zion            | Given the Hacking Drone Bay
 15449 | -7/Zion            | Found Prototype Device
 15450 | -7/Zion            | Identified Hacking Drone Bay
 15495 | -7/Zion            | Discovered new exit (range 11)
 15534 | -7/Zion            | Entered Proximity Caves
 15675 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 15755 | -6/Proximity Caves | Lost 3 parts (2n1w)
 16130 | -6/Proximity Caves | Build established: Scavenger-Mutant
 16153 | -6/Proximity Caves | Learned location of Extension (-6)
 16386 | -6/Proximity Caves | Entered Factory
 16386 | -6/Factory         | Evolved 2 slots: Utility x2
 16387 | -6/Factory         | Identified exit to Extension
 16387 | -6/Factory         | Identified exit to Lower Caves
 16388 | -6/Factory         | Loaded intel: 104 trap records
 17528 | -6/Factory         | Fabricated Imp. Heavy Siege Treads (x1)
 17602 | -6/Factory         | Discovered exit to Lower Caves (range 13)
 18670 | -6/Factory         | Repaired Broken Imp. Heavy Siege Treads
 18868 | -6/Factory         | Repaired Imp. Light Armor Plating
 18905 | -6/Factory         | Repaired Med. Treads
 19489 | -6/Factory         | Sucked down chute
 19489 | -6/Factory         | Entered Waste
 19504 | -6/Waste           | EMP discharged
 19519 | -6/Waste           | Spotted C-40 Crusher
 19538 | -6/Waste           | Destroyed C-40 Crusher
 19539 | -6/Waste           | Spotted C-40 Crusher
 19550 | -6/Waste           | Destroyed C-40 Crusher
 19577 | -6/Waste           | Found Damper Plating
 19604 | -6/Waste           | EMP discharged
 19616 | -6/Waste           | System corruption reached 10%
 19630 | -6/Waste           | Spotted C-40 Crusher
 19644 | -6/Waste           | Destroyed C-40 Crusher
 19668 | -6/Waste           | Spotted C-40 Crusher
 19684 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 19686 | -6/Waste           | Destroyed C-40 Crusher
 19704 | -6/Waste           | EMP discharged
 19728 | -6/Waste           | Spotted C-40 Crusher
 19745 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 19748 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 19751 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 19752 | -6/Waste           | Spotted C-40 Crusher
 19754 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 19757 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 19785 | -6/Waste           | Lost 3 parts (2u1w)
 19790 | -6/Waste           | Discovered new exit (range 10)
 19801 | -6/Waste           | Entered Factory
 20706 | -6/Factory         | Discovered new exit (range 2)
 21095 | -6/Factory         | Build established: Mutant
 21168 | -6/Factory         | System corruption reached 30%
 21169 | -6/Factory         | Entered another Factory area
 21169 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 21170 | -5/Factory         | Identified exit to Upper Caves
 21337 | -5/Factory         | Identified exit to DSF
 21821 | -5/Factory         | Build established: Scavenger-Skirmisher
 22454 | -5/Factory         | Build established: Scavenger-Gunner
 22524 | -5/Factory         | Spotted B-75 Beast
 22524 | -5/Factory         | Discovered new exit (range 12)
 22531 | -5/Factory         | System corruption reached 10%
 22547 | -5/Factory         | Destroyed B-75 Beast
 22578 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 22728 | -5/Factory         | Identified exit to Factory
 23089 | -5/Factory         | Repaired Lyr. Heavy Armor Plating
 23159 | -5/Factory         | Repaired Imp. Heavy Siege Treads
 23564 | -5/Factory         | Discovered exit to Factory (range 7)
 24169 | -5/Factory         | First assault squad dispatched
 24252 | -5/Factory         | Lost 3 parts (2u1w)
 24373 | -5/Factory         | Entered another Factory area
 24373 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 24440 | -4/Factory         | Found Quantum Capacitor
 24828 | -4/Factory         | Lost 6 parts (1p2n1u2w)
 25486 | -4/Factory         | Lost 3 parts (1u2w)
 25673 | -4/Factory         | Lost 3 parts (1p2n)
 25688 | -4/Factory         | System corruption reached 10%
 25873 | -4/Factory         | First assault squad dispatched
 26421 | -4/Factory         | Discovered new exit (range 15)
 26423 | -4/Factory         | Lost 4 parts (2u2w)
 26457 | -4/Factory         | Identified exit to Research
 26523 | -4/Factory         | Entered Research
 26523 | -3/Research        | Evolved 2 slots: Propulsion x2
 26551 | -3/Research        | Lost 3 parts (2u1w)
 26722 | -3/Research        | Lost 4 parts (1n3u)
 27230 | -3/Research        | Lost 4 parts (2p2u)
 27269 | -3/Research        | System corruption reached 10%
 27307 | -3/Research        | Spotted B-86 Titan
 27374 | -3/Research        | Core integrity fell below 50%
 27421 | -3/Research        | Lost 11 parts (1p5n3u2w)
 27434 | -3/Research        | Core integrity fell below 20%
 27451 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
27378_ Slug penetrates Wall.
27378_ Penetrated by Slug.
27380_ P-80 Master resets U-05 Engineer, system
  corruption cleaned.
27383_ K0FZ1 XE5B/83TH GD=38YWT3,N5 
27383_ U-05 Engineer destroyed.
27390_ Armor Integrity Analyzer destroyed.
27399_ PIAA>K1<9%MV O E/5OQOK0NPPXYEHV G3OPGK
27401_ K-01 Serf destroyed.
27402_ K-01 Serf collects debris.
27413_ W-44 Eye sends out distress signal.
27414_ System corrupted: Heat flow error (+215).
27425_ Adv. Quantum Shading Machine destroyed.
27433_ Penetrated by Slug.
27435_ P-80 Master resets Y-72 Warden, system
  corruption cleaned.
27437_ Acquired 21 matter.
27438_ System corrupted: Graphene Brace
  rejected.
27438_ Adv. Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????? ??????????????????????? |
| ??????????????o??????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ??????????????????????????YH?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ??????????????????p??????#w#?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
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| ?????????????????????????#k#?????????????????????? |
| ??????????????????????####/#####?????????????????? |
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| ??????????????????????#        #######???????? ??? |
| ??????????????????????#        #     #######   ??? |
| ??????????????????????#       p#               #?? |
| ??????????????????????#        p               #?? |
| ??????????????????????#        # k    w        #?? |
| ??????????????????????#        #     ###+###?????? |
| ??????????????????????#        ##   ##???????????? |
| ??????????????????????#        ##  w#????????????? |
| ???????????????????##############p^ #????????????? |
| ???????????????????#            +   #????????????? |
| ???????????????????#            #   #????????????? |
| ???????????????????#            #   #????????????? |
| ???????????????????#            #Y g#????????????? |
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| ???????????????????#+############   ##T #########+ |
| ???????????????????# ##         #                  |
| ???????????????????# ##    !    #                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          48
Energy Capacity            550
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             25
Resistance: EM             90
Utility Shielding          66
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           8
Kinecelleration            30

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
                     ECM Suite | -10/Materials | Hacked
                 Hacking Suite | -8/Materials  | Hacked
           Hvy. Assault Cannon | -8/Materials  | Scanalyzed
                   Med. Treads | -7/Factory    | Hacked
                 Matter Filter | -7/Zion       | Archive
             Matter Compressor | -7/Zion       | Archive
               Cloaking Device | -7/Zion       | Archive
                    Hvy. Laser | -7/Zion       | Archive
  Magnetic Acceleration Cannon | -7/Zion       | Archive
    Xenon Bombardment Thruster | -7/Zion       | Archive
 Imp. Component Analysis Suite | -7/Zion       | Archive
               Hvy. Ion Cannon | -7/Zion       | Archive
                      Coil Gun | -7/Zion       | Archive
           Imp. Trap Extractor | -7/Zion       | Archive
                   Power Sword | -7/Zion       | Archive
           Imp. Cooling System | -7/Zion       | Archive
                     Drone Bay | -7/Zion       | Archive
             Imp. Titanium Leg | -7/Zion       | Archive
                 KE Penetrator | -7/Zion       | Archive
              Hvy. Mass Driver | -7/Zion       | Archive
                 Battle Cannon | -7/Zion       | Free
                    Beamcaster | -7/Zion       | Free
                 Hvy. Riot Gun | -7/Zion       | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
             Med. Treads | x2 | -7/Factory 
 Imp. Heavy Siege Treads | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombHardcellInverter
  Manual?         0
Play Time         02:56:06
  Cumulative      197.9 hours
  Start           2025.01.23 @ 10:26:32
  End             2025.01.23 @ 15:22:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          104
  Rogue           41
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          72
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5beb493e-2215-40c3-be60-91f6d9771514