Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 15:22:16 // Winter2021/Sauler Player: 7604 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (296) 1480 Value Destroyed (12938) 12938 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (2161) 2161 TOTAL SCORE: 24239 Bonus ------- High Alert Combat Kills 1378 Follower Combat Kills 183 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 132/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Energy Well (350) High-capacity Matter Pod (0) Advanced Target Analyzer Transmission Jammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Quantum Shading Machine Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Graphene Brace Improved Remote Force Field > --- WEAPON ----------- Coil Gun Heavy Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Power Amplifier Advanced Heat Sink Advanced Heat Sink Energy Well High-capacity Matter Pod Advanced Quantum Shading Machine Improved Target Analyzer Transmission Jammer Improved Thermal Shield Improved System Restoration Module High-powered Tractor Beam Improved Recalibrator Improved Remote Datajack Improved Plasma Cutter [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Core Analyzer Device Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . . . . . . . 1 . 2 Utility 8 | . . . . . 3 2 . . . . 2 . . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 345 | 6 13 4 1 9 41 40 10 3 8 9 24 14 17 56 59 31 Power 31 | 1 . . . . 3 1 1 1 . 1 2 2 3 4 8 4 Engine 10 | 1 . . . . 2 1 . 1 . . 2 . 1 2 . . Core 9 | . . . . . 1 . 1 . . . . . 2 2 3 . Reactor 12 | . . . . . . . . . . 1 . 2 . . 5 4 Propulsion 68 | 2 . . . 4 10 10 1 . . 2 5 4 1 10 15 4 Treads 59 | 2 . . . . 9 10 1 . . 2 4 1 1 10 15 4 Leg 1 | . . . . . . . . . . . 1 . . . . . Wheel 8 | . . . . 4 1 . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 157 | 1 3 . . . 12 22 3 2 3 5 15 5 10 30 29 17 Device 98 | . 2 . . . 3 10 2 . 3 2 10 1 5 22 25 13 Storage 6 | 1 1 . . . . . . . . . . 1 2 . 1 . Processor 15 | . . . . . 2 2 . . . . . 1 2 3 1 4 Hackware . | . . . . . . . . . . . . . . . . . Protection 38 | . . . . . 7 10 1 2 . 3 5 2 1 5 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 89 | 2 10 4 1 5 16 7 5 . 5 1 2 3 3 12 7 6 Energy Gun 2 | . . . . . 1 . . . . . . . . 1 . . Energy Cannon 17 | . 6 2 . 3 6 . . . . . . . . . . . Ballistic Gun 15 | 2 . . . . 1 . . . . . . . 2 6 2 2 Ballistic Cannon 32 | . . . . . 5 3 3 . 2 1 2 2 1 5 5 3 Launcher 19 | . 4 2 . 2 3 4 2 . 1 . . 1 . . . . Special Weapon 3 | . . . . . . . . . 2 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . 1 . . 1 . . 1 2 Corrupted Parts 7 | . . . . . 3 . . . . . . 1 3 . . . System Corruption 33 | . . . . . 16 . . . . . . 4 13 . . . Parts Lost 98 | . . . . 2 6 2 . 2 . 5 5 4 3 18 29 22 Power 12 | . . . . . . . . 1 . . 1 . . 2 5 3 Propulsion 24 | . . . . 2 1 2 . . . 2 1 . . 3 7 6 Utility 41 | . . . . . 4 . . 1 . 2 2 3 2 8 9 10 Weapon 21 | . . . . . 1 . . . . 1 1 1 1 5 8 3 Highest Loss Streak 11 | . . . . 1 2 1 . 1 . 3 2 3 2 5 6 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 100 97 92 83 84 83 89 89 95 83 66 85 95 84 Engine 5 | . 14 14 14 14 7 6 2 1 7 2 2 2 1 3 . . Core 1 | . . . . . 1 . 4 5 . . . . 3 1 3 . Reactor 1 | . . . . . . . . . . 4 3 2 . . 4 7 Treads 20 | . 28 28 28 7 25 22 23 23 23 22 18 9 11 15 18 24 Device 13 | . 13 14 14 14 9 11 10 8 7 18 20 17 7 14 16 18 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 5 3 Processor 14 | . . . . . 11 15 15 15 15 15 13 17 20 19 25 20 Protection 9 | . . . . . 14 10 11 13 14 8 18 8 5 3 3 . Energy Cannon 3 | . 21 27 14 26 5 . . . . . . . . . . . Ballistic Gun 2 | . 5 . . . . . . . . . . . 4 10 2 2 Ballistic Cannon 5 | . . . . . 5 6 6 7 6 7 9 10 1 4 11 3 Peak Build Rating 144 | 6 14 14 15 16 37 47 50 50 58 54 74 68 78 98 120 144 Average Rating 54 | 4 12 13 14 15 31 43 48 49 50 52 60 55 68 85 102 122 On Entrance 39 | . 6 14 14 15 16 33 46 50 48 50 54 61 28 67 85 78 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 157 | 14 54 54 54 54 79 88 90 90 86 86 91 90 151 145 157 152 Greatest Support 185 | 40 40 40 40 40 60 68 68 68 68 76 95 70 100 145 131 185 Greatest Overweight (x) 29 | . 1 1 1 5 7 1 1 1 1 1 2 29 11 2 2 1 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 . . 6 3 . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 21 | 7 19 20 20 20 20 20 20 20 20 20 20 19 21 25 25 23 Most Carried 25 | 3 20 20 20 20 20 20 20 20 20 20 20 20 15 25 25 22 Average Carried 19 | 1 16 19 19 19 19 19 19 19 19 16 18 16 11 20 22 17 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 Final Carried 22 | 3 20 20 20 20 20 20 20 20 20 15 20 13 10 22 21 5 Class Distribution -------------------- 50% | Scavenger-Mutant 29% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Matter Collected 11685 | 197 320 60 . 189 1209 1278 483 271 62 494 1221 512 192 2358 2228 611 Remotely 3744 | . . . . . . 723 125 46 . 77 489 512 . 115 1410 247 Salvage Created 11078 | 11 450 95 . 247 1274 1064 179 280 . 831 992 1016 116 2439 1536 548 Parts 526 | 3 34 4 . 13 76 64 11 3 . 21 55 11 9 127 63 32 Haulers Intercepted 5 | . 1 . . . 1 1 . . . . . . . 2 . . Recyclers Shooed 8 | . . . . . . 1 . . . . 1 . 1 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 11 3 . 26 . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 243 | . 13 3 . 10 33 27 10 7 . 19 20 4 8 42 35 12 Melee 9 | . . . . . 5 . . . . . . . 4 . . . Guns 47 | . 3 . . . 1 . . . . . . . 4 29 8 2 Cannons 152 | . 4 . . 6 23 21 3 7 . 19 20 4 . 9 27 9 AOE 33 | . 6 3 . 4 2 6 7 . . . . . . 4 . 1 Classes Destroyed 23 | 1 5 1 . 2 6 4 . . . 1 . 1 . 1 1 . Worker 8 | . . . . . 1 1 . . . . 2 . 1 3 . . Builder 16 | . 1 . . 2 2 2 . . . . 1 . 2 2 1 3 Tunneler 3 | 1 . . . . 1 . . . . . . . . . 1 . Hauler 5 | . 1 . . . 1 1 . . . . . . . 2 . . Recycler 9 | . . 1 . 1 1 2 . . . . 1 . . 1 1 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 5 | . . . . . 2 1 . . . . 2 . . . . . Watcher 11 | . 3 . . . 3 2 . . . . 1 . . 2 . . Swarmer 46 | . 6 3 . 3 9 6 6 . . . . . 6 . 4 3 Cutter 2 | . . . . . 2 . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . 1 . . . 1 . . Grunt 87 | . 7 . . 1 11 7 3 6 . 12 10 . 1 19 10 . Brawler 6 | . . . . 1 1 . . 1 . 2 . . . 1 . . Duelist 7 | . . . . . . 1 . . . 3 1 . . 1 1 . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 25 | . . . . . 5 7 1 . . 1 3 . . 1 7 . Specialist 8 | . . . . . 4 . . . . . 2 . . 2 . . Hunter 8 | . . . . . . 1 . . . . . . . 3 2 2 Programmer 37 | . . . . . . 4 . . . . 4 . 1 12 9 7 Heavy 4 | . . . . . 1 1 . . . . . . . 1 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Compactor 4 | . . . . . . . . . . . . 4 . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . Best Kill Streak 8 | 1 4 4 . 6 8 6 7 3 . 6 3 2 4 7 5 4 Combat Bots Only 7 | . 3 3 . 5 6 5 7 3 . 6 3 2 3 6 5 3 Max Kills in Single Turn 5 | 1 3 1 . 3 2 4 4 1 . 1 2 1 3 5 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 3 1 . 2 2 2 4 . . . . . . 4 . 1 Melee 1 | . . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Hostile Shots Fired 1907 | . 34 10 . 11 170 208 21 36 . 126 174 6 167 271 382 291 Missed 543 | . 5 3 . 5 40 79 5 14 . 41 71 . 39 62 91 88 Damage Taken 23622 | . 379 101 . 174 1787 1970 297 359 . 1620 857 282 1755 4103 5724 4214 Core 2533 | . 82 20 . . 85 160 15 31 . 33 67 45 29 318 334 1314 Absorbed by Shields 1858 | . . . . . . . . . . 114 220 . 128 264 690 442 Reduced by Siege Mode 187 | . . . . . . . . . . . . . . 175 12 . Redirected to Shielding 176 | . . . . . . . . 9 . 128 39 . . . . . Ignored by Resistances 602 | . . . . . . . . . . . . . 406 167 29 . Regen/Repaired (Parts) 2185 | . . . . . 96 613 . . . . 340 . . 1136 . . Core Remaining (%) 75 | 100 . . . 59 84 . . . . 65 . . 83 68 70 . Volleys Fired 717 | 1 33 4 . 16 101 84 11 21 5 48 84 19 17 116 106 51 Largest 3 | 2 2 2 . 2 2 2 2 1 1 1 2 2 2 3 3 2 Hottest 187 | 40 136 63 . 136 143 78 78 60 57 60 105 105 57 144 187 110 Shots Fired 1266 | 2 66 7 . 32 143 84 14 23 5 48 130 37 30 294 282 69 Gun 351 | 2 28 . . . 3 . . . . . . . 25 219 54 20 Cannon 884 | . 34 . . 28 138 80 8 23 1 48 130 37 5 75 228 49 Launcher 27 | . 4 7 . 4 2 4 6 . . . . . . . . . Special 4 | . . . . . . . . . 4 . . . . . . . Kinetic 1097 | 2 28 . . . 65 80 8 23 1 48 130 37 30 294 282 69 Thermal 126 | . 34 . . 28 64 . . . . . . . . . . . Explosive 27 | . 4 7 . 4 2 4 6 . . . . . . . . . Electromagnetic 12 | . . . . . 12 . . . . . . . . . . . Robot Hit Streak 45 | 1 11 3 . 6 21 9 3 9 4 9 16 6 5 45 15 7 Robot Miss Streak 22 | . 2 1 . 5 5 5 2 4 . 2 4 2 22 8 4 4 Penetration Max 2 | . . . . . 1 1 1 . . . 1 . . 2 1 . Secondary Targets 2 | . . . . . . . . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 . . Shots Hit Robots 774 | 1 41 3 4 13 95 46 7 14 3 40 68 24 20 189 167 39 Core Hits 553 | 1 21 3 . 16 43 37 12 7 . 21 36 9 32 218 81 16 Critical Kills 16 | . . . . . 1 . . . . . 4 2 . 5 3 1 Critical Parts Destroyed 19 | . 2 . . . . . . . . . 2 2 1 8 3 1 Critical Strikes 112 | . 2 . . . 10 8 1 2 . 4 11 8 1 27 30 8 Meltdown 1 | . . . . . 1 . . . . . . . . . . . Destroy 39 | . 2 . . . . . . . . . 6 8 1 13 6 3 Blast 72 | . . . . . 9 8 1 2 . 4 5 . . 14 24 5 Melee Attacks 4 | . . . 4 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 31530 | 11 1089 246 . 635 3485 3950 1109 671 . 2115 2940 800 841 5557 5739 2342 Guns 5631 | 11 259 . . . 55 . . . . . . . 248 3714 938 406 Cannons 21282 | . 368 . . 266 3152 2798 353 671 . 2115 2940 800 22 1332 4714 1751 Explosions 4270 | . 460 246 . 366 241 1125 752 . . . . . 349 495 63 173 Melee . | . . . . . . . . . . . . . . . . . Ramming 347 | . 2 . . 3 37 27 4 . . . . . 222 16 24 12 Kinetic 25069 | 11 259 . . . 1997 2798 353 671 . 2115 2940 800 270 5046 5652 2157 Thermal 3285 | . 576 . . 266 1027 572 . . . . . . 349 495 . . Explosive 2600 | . 252 246 . 366 195 553 752 . . . . . . . 63 173 Electromagnetic 229 | . . . . . 229 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . 17 2 2 2 2 . 3 22 35 26 17 21 Average Corruption 8 | . . . . . 8 1 2 2 2 . 1 12 26 14 8 8 Corruption Purged 10 | . . . . . . . . . . . 3 4 . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 407 | . . . . . 96 16 14 18 3 . 16 8 67 90 59 20 Message Errors 104 | . . . . . 31 2 2 6 1 . 3 3 23 18 12 3 Matter Fused 95 | . . . . . 27 4 5 5 . . 8 1 12 22 9 2 Heat Flow Errors 42 | . . . . . 8 2 1 1 1 . 1 . 8 9 8 3 Energy Discharges 49 | . . . . . 5 4 3 . . . . 1 11 15 8 2 Parts Rejected 6 | . . . . . . . . . . . . . . 2 2 2 Parts Fused 6 | . . . . . 1 . . . . . . . . 5 . . Data Loss (minor) 40 | . . . . . 10 . 2 2 . . 2 . 6 7 10 1 Data Loss (major) 23 | . . . . . 7 . 1 2 1 . . 1 3 6 2 . Misfires 14 | . . . . . 3 1 . 2 . . 2 1 1 . 3 1 Alerts 8 | . . . . . 4 1 . . . . . . 1 2 . . Misdirections 7 | . . . . . . . . . . . . 1 1 1 . 4 Weapon Failures 13 | . . . . . . 2 . . . . . . 1 3 5 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1369 | . 95 41 . 22 87 398 71 2 . 50 89 . 145 8 159 202 Projectiles 595 | . . . . . 87 162 7 2 . 50 89 . . 8 40 150 Explosions 774 | . 95 41 . 22 . 236 64 . . . . . 145 . 119 52 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 108 | . . . . . 12 10 2 6 . 17 15 . 2 10 27 7 Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 102 | . . . . . 10 9 2 5 . 17 15 . 1 10 27 6 Secondary 5 | . . . . . 2 1 . 1 . . . . . . . 1 Self-Inflicted Damage 1643 | . . 39 . 81 51 505 47 . . . . . 284 136 394 106 Shots 26 | . . 1 . 2 1 8 1 . . . . . 4 3 5 1 Rammed 66 | . 1 . . 1 7 4 1 . . . 1 . 43 2 3 3 Targets Rammed 76 | . 1 . . 1 13 4 1 . . . 1 . 46 2 3 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed 10 | . . . . . 6 . . . . . . . 3 . . 1 Highest Temperature 515 | . 225 . . 99 466 215 141 261 94 22 211 27 245 515 495 294 Average Temperature 88 | . 59 . . 36 128 52 37 58 56 9 101 20 82 76 78 132 Received Heat Transfer 3827 | . 186 . . . 486 255 54 216 . 690 215 . 112 569 768 276 Effects 17 | . 1 . . . 7 . . . . . . . . 7 1 1 Shutdowns 2 | . . . . . . . . . . . . . . 1 1 . Energy Bleed 4 | . 1 . . . . . . . . . . . . 2 . 1 Interference 8 | . . . . . 5 . . . . . . . . 3 . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . 1 . . . . . . . . 1 . . Siege Activations 7 | . . . . . . . . . . . . . . 5 2 . Total Turns 123 | . . . . . . . . . . . . . . 98 25 . Longest Duration 46 | . . . . . . . . . . . . . . 46 18 . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Fried 6 | . . . . . 5 . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . 1 . . . . . . . . . . 1 Robots Melted 2 | . 1 . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Melted 11 | . 1 . . . 10 . . . . . . . . . . . Heat Transferred 3936 | . 766 . . 481 1789 350 . . . . . . 250 300 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Peak Influence 1365 | 5 212 112 . 156 610 1365 . . . . 390 144 237 619 1105 680 Initial 536 | . 3 6 . . . 259 . . . . 26 136 74 78 290 536 Average 305 | 1 83 94 . 34 326 565 . . . . 165 132 87 238 536 563 Maximum Alert Level 4 | . 1 . . . 2 4 . . . . 1 . 1 2 4 2 Low Security (%) 44 | 100 95 100 . 100 30 9 . . . . 57 100 99 51 . . Level 1 23 | . 4 . . . 26 24 . . . . 42 . . 30 32 . Level 2 25 | . . . . . 43 33 . . . . . . . 17 49 100 Level 3 5 | . . . . . . 23 . . . . . . . . 17 . Level 4 1 | . . . . . . 7 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 . . . 7 13 . . . 1 10 . 1 12 14 6 Investigation 14 | . 1 . . . 2 4 . . . . 1 . . 1 3 2 Extermination 21 | . . . . . . 4 . . . . 5 . 1 6 3 2 Reinforcement 20 | . . . . . 5 3 . . . . 4 . . 4 2 2 Assault 7 | . . . . . . 2 . . . 1 . . . 1 3 . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Distress Signals 15 | . 1 . . 1 4 . . . . . 3 . . 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 372 | . 22 3 . 10 59 33 7 9 . 21 32 6 18 55 54 43 Peak Tracking Total 23 | . 3 3 . 5 6 4 6 4 . 9 3 2 4 5 7 23 Tactical Retreats 29 | . 4 . . . 5 2 . 1 . 2 1 . 4 3 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Traps Triggered 12 | . 2 . . . 1 2 . . . . 1 . . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Machines Disabled 61 | . 3 . . . . 27 . . . 1 4 . 9 7 9 1 Max in Single Turn 10 | . 1 . . . . 10 . . . 1 1 . 9 5 3 1 Garrison Access 3 | . . . . . . 1 . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Machines Accessed 67 | . 9 . 2 . 11 13 1 1 1 . 7 . 5 8 5 4 Terminals 28 | . 7 . . . 8 3 . 1 . . 2 . 1 4 1 1 Fabricators 6 | . . . . . . 2 . . . . 1 . 1 . . 2 Repair Stations 10 | . . . . . 1 4 . . . . 2 . . 1 2 . Recycling Units 8 | . 2 . . . 1 . . . . . 1 . 2 2 . . Scanalyzers 5 | . . . . . 1 2 . . . . 1 . . . . 1 Garrison Access 6 | . . . . . . 2 . . . . . . 1 1 2 . Total Hacks 167 | . 27 . 2 . 34 39 1 1 3 . 24 . 5 17 7 7 Successful 83 | . 13 . 2 . 19 20 1 1 3 . 12 . 3 8 1 . Failed 84 | . 14 . . . 15 19 . . . . 12 . 2 9 6 7 Catastrophic 17 | . 1 . . . 1 4 . . . . 2 . 1 4 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . 18 . 1 . 24 2 . . . . 2 . . 4 3 2 Terminals 71 | . 23 . . . 26 5 . 1 . . 4 . 1 8 1 2 Fabricators 12 | . . . . . . 4 . . . . 3 . 1 . . 4 Repair Stations 42 | . . . . . 2 21 . . . . 12 . . 5 2 . Recycling Units 10 | . 4 . . . 1 . . . . . 1 . 2 2 . . Scanalyzers 16 | . . . . . 5 6 . . . . 4 . . . . 1 Garrison Access 10 | . . . . . . 3 . . . . . . 1 2 4 . Terminal Hacks 19 | . 4 . 2 . 4 1 1 1 3 . 2 . . 1 . . Record 2 | . . . 1 . . . . 1 . . . . . . . . Part Schematic 7 | . 2 . . . 1 1 . . 3 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 27 | . . . . . 2 15 . . . . 6 . . 4 . . Scan Component 14 | . . . . . 1 8 . . . . 3 . . 2 . . Repair 13 | . . . . . 1 7 . . . . 3 . . 2 . . Recycling Unit Hacks 7 | . 2 . . . . . . . . . 1 . 2 2 . . Retrieve Components 7 | . 2 . . . . . . . . . 1 . 2 2 . . Scanalyzer 8 | . . . . . 4 2 . . . . 2 . . . . . Insert Component 5 | . . . . . 2 2 . . . . 1 . . . . . Analyze 3 | . . . . . 2 . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . 7 . . . 9 . . . . . . . . 1 1 . Terminals 17 | . 7 . . . 9 . . . . . . . . 1 . . Botnet 6 | . 2 . . . 3 . . . . . . . . 1 . . Skim 11 | . 5 . . . 6 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . 1 . Data Cores Recovered 4 | . . . . . 1 1 . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 55 | . 7 . . . 11 13 . 1 . . 5 . 3 6 5 4 Full Trace Events 9 | . . . . . 2 3 . . . . 1 . . 1 1 1 Feedback Events 2 | . . . . . . . . . . . 1 . . . 1 . Corruption 2 | . . . . . . . . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 2 . . . 2 1 . . 19 . . . . . . . Parts Built 3 | . . . . . . 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . 42 . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . . 8 . . . . 8 . . . . . Parts Repaired 13 | . . . . . 1 7 . . . . 3 . . 2 . . Time 555 | . . . . . 38 257 . . . . 136 . . 124 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 11 . . . . . . . . . 3 . 1 19 . . Parts Scanalyzed 4 | . . . . . 2 1 . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . 4 . . . . . 3 . . . . . . . Non-combat 4 | . . . 3 . . . . . 1 . . . . . . . Combat 3 | . . . 1 . . . . . 2 . . . . . . . Robot Hacks Applied 7 | . . . 4 . . . . . 3 . . . . . . . parse_system 7 | . . . 4 . . . . . 3 . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Total Allies 5 | . . . . 3 . . . . . 2 . . . . . . Largest Group 3 | . . . . 3 3 . . . . 2 . . . . . . Highest-Rated Group 59 | . . . . 40 40 . . . . 59 . . . . . . Highest-Rated Ally 30 | . . . . 16 16 . . . . 30 . . . . . . Total Orders 18 | . . . . . . . . . . . 7 . . 10 1 . STAY 1 | . . . . . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . EXPLORE 10 | . . . . . . . . . . . 3 . . 6 1 . RETURN 6 | . . . . . . . . . . . 2 . . 4 . . Ally Attacks 34 | . . . . . 30 . . . . 4 . . . . . . Total Damage 499 | . . . . . 335 . . . . 164 . . . . . . Kills 5 | . . . . . 4 . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 2 . . 2 2 3 1 . . . . . . Drone Launches 13 | . . . . . . . . . . . 4 . . 8 1 . Drone Recoveries 9 | . . . . . . . . . . . 4 . . 5 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Turns Passed 27450 | 95 1687 454 516 900 3697 3572 1131 1432 2049 852 3103 312 1368 3204 2150 928 Spaces Moved 10462 | 54 624 180 212 430 1311 1264 437 555 821 386 1096 119 494 1193 719 567 Core 174 | 6 . . . . . . . . . . . 1 . . . 167 Treads 9439 | 48 624 180 212 36 1117 1264 437 555 821 386 1096 1 350 1193 719 400 Legs . | . . . . . . . . . . . . . . . . . Wheels 849 | . . . . 394 194 . . . . . . 117 144 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 110 125 240 243 246 246 163 163 125 160 160 155 50 Average Speed 219 | 147 235 240 240 129 225 243 244 246 246 178 234 187 237 206 227 120 Slowest Speed 1500 | 160 240 240 240 320 245 246 246 246 246 246 325 1500 245 320 325 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 94 63 59 79 66 32 58 75 83 55 24 77 11 31 22 21 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 11 | . 1 . 1 . 3 . . . 5 1 . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . . . 1 . . . Scrap Searched 10 | . . 1 . 2 . . 3 3 1 . . . . . . . Spaces Dug 107 | . . . . . 10 16 . . . . 21 . 1 7 48 4 Terrain Destroyed 838 | . 20 45 . 45 75 237 56 12 . 12 61 10 12 51 160 42 Melee . | . . . . . . . . . . . . . . . . . Projectile 302 | . . . . 2 35 37 2 12 . 12 61 10 2 35 71 23 AOE 536 | . 20 45 . 43 40 200 54 . . . . . 10 16 89 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Total 13597 | 64 776 195 219 742 1887 1626 480 591 852 476 1484 172 593 1702 1001 737 Wait 1559 | 1 63 4 . 272 335 194 8 10 3 20 249 . 12 256 74 58 Move 10448 | 53 623 179 211 429 1310 1263 436 554 820 385 1096 118 493 1192 719 567 Hop . | . . . . . . . . . . . . . . . . . Pick Up 213 | 3 27 1 1 6 37 15 3 3 7 2 17 10 6 40 23 12 Fast Attach 104 | 6 3 1 . 3 13 9 5 . 2 . 7 9 4 21 17 4 Attach 123 | . 2 . . . 14 8 2 2 3 6 6 1 10 22 24 23 Detach 55 | . 4 1 . 1 5 6 3 . . . 2 . 2 16 5 10 Swap 118 | . 8 3 1 6 14 23 3 1 3 3 11 4 3 13 18 4 Drop 169 | . 12 2 2 8 45 20 8 . 9 . 11 11 . 24 13 4 Fire 717 | 1 33 4 . 16 101 84 11 21 5 48 84 19 17 116 106 51 Melee 4 | . . . 4 . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 73 | . 1 . . 1 13 4 1 . . . 1 . 46 2 2 2 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / [*Sto] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 15) 865 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Discovered new exit (range 5) 1289 | -10/Materials | Discovered new exit (range 5) 1447 | -10/Materials | Learned 2 Mines zone layouts 1555 | -10/Materials | Learned 4 Recycling zone layouts 1594 | -10/Materials | Learned location of Storage (-7) 1623 | -10/Materials | Learned location of 1 exit from Recycling 1641 | -10/Materials | Loaded intel: 1 repair station location 1650 | -10/Materials | Learned 4 Subcaves zone layouts 1701 | -10/Materials | Learned Storage security intel 1743 | -10/Materials | Loaded intel: 10 trap records 1783 | -10/Materials | Entered Mines 1783 | -10/Mines | Discovered new exit (range 8) 1790 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2059 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2061 | -10/Mines | Discovered new exit (range 5) 2145 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2237 | -10/Mines | Entered Exiles 2297 | -10/Exiles | Met 8R-AWN 2339 | -10/Exiles | Met EX-HEX 2420 | -10/Exiles | Met EX-BIN 2447 | -10/Exiles | Aligned with FarCom system 2450 | -10/Exiles | Given EX-Vault access code 2505 | -10/Exiles | Opened EX-Vault 2518 | -10/Exiles | Found YOLO Cannon 2567 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2604 | -10/Exiles | Exiles lab attacked by MAIN.C 2656 | -10/Exiles | Learned location of Zion (-7) 2727 | -10/Exiles | Discovered new exit (range 12) 2753 | -10/Exiles | Left Exiles lab with YOLO Cannon 2753 | -10/Exiles | Entered Mines 3047 | -9/Mines | Learned location of 1 exit from Proximity Caves 3280 | -9/Mines | Assembled infested the area 3637 | -9/Mines | Discovered new exit (range 12) 3646 | -9/Mines | Learned location of 1 exit from Materials 3646 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3653 | -9/Mines | Entered Materials 3653 | -8/Materials | Accompanied by 3 allies 3653 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3654 | -8/Materials | Identified exit to Factory 4773 | -8/Materials | System corruption reached 10% 4857 | -8/Materials | Build established: Scavenger-Mutant 5308 | -8/Materials | Discovered exit to Factory (range 16) 6047 | -8/Materials | Learned 4 Factory zone layouts 6098 | -8/Materials | Learned location of 2 exits from Factory 6137 | -8/Materials | Learned Factory repair station intel 6187 | -8/Materials | Learned location of 3 exits from Factory 6906 | -8/Materials | Repaired Hvy. Assault Cannon 7350 | -8/Materials | Entered Factory 7350 | -7/Factory | Evolved 2 slots: Utility x2 7351 | -7/Factory | Identified exit to Factory 7351 | -7/Factory | Identified exit to Lower Caves 7353 | -7/Factory | Loaded intel: 6 repair station locations 7653 | -7/Factory | Fabricated Med. Treads (x2) 8177 | -7/Factory | Repaired Hrd. Heavy Armor Plating 10151 | -7/Factory | Repaired Arm. Treads 10171 | -7/Factory | Repaired Hvy. Assault Cannon 10299 | -7/Factory | Repaired Imp. Deuterium Engine 10339 | -7/Factory | Repaired Cooling System 10401 | -7/Factory | Repaired Broken Hvy. Missile Launcher 10442 | -7/Factory | Repaired Hpw. Tractor Beam 10539 | -7/Factory | Discovered new exit (range 16) 10550 | -7/Factory | First assault squad dispatched 10922 | -7/Factory | Entered Lower Caves 10978 | -7/Lower Caves | Encountered a Warlord checkpoint 11182 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11210 | -7/Lower Caves | Destroyed 7 combat bots 11270 | -7/Lower Caves | Learned location of 1 exit from Factory 11833 | -7/Lower Caves | Discovered new exit (range 6) 11996 | -7/Lower Caves | Learned Factory trap positions 12053 | -7/Lower Caves | Entered another Lower Caves area 12053 | -7/Lower Caves | Learned location of 1 exit from Factory 12200 | -7/Lower Caves | Encountered a Warlord checkpoint 13028 | -7/Lower Caves | Learned location of 1 exit from Factory 13434 | -7/Lower Caves | Discovered new exit (range 6) 13483 | -7/Lower Caves | Build established: Mutant 13485 | -7/Lower Caves | Entered Zion 13599 | -7/Zion | System corruption cleaned by Quarantine Array 13798 | -7/Zion | Learned location of Data Miner (-6) 14076 | -7/Zion | Rebuked by Imprinter 14192 | -7/Zion | Given A8's code to call for help 14256 | -7/Zion | Learned location of Recycling (-7) 15447 | -7/Zion | Given the Hacking Drone Bay 15449 | -7/Zion | Found Prototype Device 15450 | -7/Zion | Identified Hacking Drone Bay 15495 | -7/Zion | Discovered new exit (range 11) 15534 | -7/Zion | Entered Proximity Caves 15675 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15755 | -6/Proximity Caves | Lost 3 parts (2n1w) 16130 | -6/Proximity Caves | Build established: Scavenger-Mutant 16153 | -6/Proximity Caves | Learned location of Extension (-6) 16386 | -6/Proximity Caves | Entered Factory 16386 | -6/Factory | Evolved 2 slots: Utility x2 16387 | -6/Factory | Identified exit to Extension 16387 | -6/Factory | Identified exit to Lower Caves 16388 | -6/Factory | Loaded intel: 104 trap records 17528 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x1) 17602 | -6/Factory | Discovered exit to Lower Caves (range 13) 18670 | -6/Factory | Repaired Broken Imp. Heavy Siege Treads 18868 | -6/Factory | Repaired Imp. Light Armor Plating 18905 | -6/Factory | Repaired Med. Treads 19489 | -6/Factory | Sucked down chute 19489 | -6/Factory | Entered Waste 19504 | -6/Waste | EMP discharged 19519 | -6/Waste | Spotted C-40 Crusher 19538 | -6/Waste | Destroyed C-40 Crusher 19539 | -6/Waste | Spotted C-40 Crusher 19550 | -6/Waste | Destroyed C-40 Crusher 19577 | -6/Waste | Found Damper Plating 19604 | -6/Waste | EMP discharged 19616 | -6/Waste | System corruption reached 10% 19630 | -6/Waste | Spotted C-40 Crusher 19644 | -6/Waste | Destroyed C-40 Crusher 19668 | -6/Waste | Spotted C-40 Crusher 19684 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19686 | -6/Waste | Destroyed C-40 Crusher 19704 | -6/Waste | EMP discharged 19728 | -6/Waste | Spotted C-40 Crusher 19745 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19748 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 19751 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19752 | -6/Waste | Spotted C-40 Crusher 19754 | -6/Waste | Crushed by Compactor (1 part destroyed) 19757 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19785 | -6/Waste | Lost 3 parts (2u1w) 19790 | -6/Waste | Discovered new exit (range 10) 19801 | -6/Waste | Entered Factory 20706 | -6/Factory | Discovered new exit (range 2) 21095 | -6/Factory | Build established: Mutant 21168 | -6/Factory | System corruption reached 30% 21169 | -6/Factory | Entered another Factory area 21169 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 21170 | -5/Factory | Identified exit to Upper Caves 21337 | -5/Factory | Identified exit to DSF 21821 | -5/Factory | Build established: Scavenger-Skirmisher 22454 | -5/Factory | Build established: Scavenger-Gunner 22524 | -5/Factory | Spotted B-75 Beast 22524 | -5/Factory | Discovered new exit (range 12) 22531 | -5/Factory | System corruption reached 10% 22547 | -5/Factory | Destroyed B-75 Beast 22578 | -5/Factory | Lost 5 parts (1p1n2u1w) 22728 | -5/Factory | Identified exit to Factory 23089 | -5/Factory | Repaired Lyr. Heavy Armor Plating 23159 | -5/Factory | Repaired Imp. Heavy Siege Treads 23564 | -5/Factory | Discovered exit to Factory (range 7) 24169 | -5/Factory | First assault squad dispatched 24252 | -5/Factory | Lost 3 parts (2u1w) 24373 | -5/Factory | Entered another Factory area 24373 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24440 | -4/Factory | Found Quantum Capacitor 24828 | -4/Factory | Lost 6 parts (1p2n1u2w) 25486 | -4/Factory | Lost 3 parts (1u2w) 25673 | -4/Factory | Lost 3 parts (1p2n) 25688 | -4/Factory | System corruption reached 10% 25873 | -4/Factory | First assault squad dispatched 26421 | -4/Factory | Discovered new exit (range 15) 26423 | -4/Factory | Lost 4 parts (2u2w) 26457 | -4/Factory | Identified exit to Research 26523 | -4/Factory | Entered Research 26523 | -3/Research | Evolved 2 slots: Propulsion x2 26551 | -3/Research | Lost 3 parts (2u1w) 26722 | -3/Research | Lost 4 parts (1n3u) 27230 | -3/Research | Lost 4 parts (2p2u) 27269 | -3/Research | System corruption reached 10% 27307 | -3/Research | Spotted B-86 Titan 27374 | -3/Research | Core integrity fell below 50% 27421 | -3/Research | Lost 11 parts (1p5n3u2w) 27434 | -3/Research | Core integrity fell below 20% 27451 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 27378_ Slug penetrates Wall. 27378_ Penetrated by Slug. 27380_ P-80 Master resets U-05 Engineer, system corruption cleaned. 27383_ K0FZ1 XE5B/83TH GD=38YWT3,N5 27383_ U-05 Engineer destroyed. 27390_ Armor Integrity Analyzer destroyed. 27399_ PIAA>K1<9%MV O E/5OQOK0NPPXYEHV G3OPGK 27401_ K-01 Serf destroyed. 27402_ K-01 Serf collects debris. 27413_ W-44 Eye sends out distress signal. 27414_ System corrupted: Heat flow error (+215). 27425_ Adv. Quantum Shading Machine destroyed. 27433_ Penetrated by Slug. 27435_ P-80 Master resets Y-72 Warden, system corruption cleaned. 27437_ Acquired 21 matter. 27438_ System corrupted: Graphene Brace rejected. 27438_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????w?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????o??????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????YH?????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????p??????#w#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#k#?????????????????????? | | ??????????????????????####/#####?????????????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# #######???????? ??? | | ??????????????????????# # ####### ??? | | ??????????????????????# p# #?? | | ??????????????????????# p #?? | | ??????????????????????# # k w #?? | | ??????????????????????# # ###+###?????? | | ??????????????????????# ## ##???????????? | | ??????????????????????# ## w#????????????? | | ???????????????????##############p^ #????????????? | | ???????????????????# + #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# #Y g#????????????? | | ???????????????????# # g #????????????? | | ???????????????????############## ! #????????????? | | ???????????????????############## #????????????? | | ???????????????????# + #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #####????????? | | ???????????????????#+############ ##T #########+ | | ???????????????????# ## # | | ???????????????????# ## ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 48 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 90 Utility Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Hacked Matter Filter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -7/Factory Imp. Heavy Siege Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombHardcellInverter Manual? 0 Play Time 02:56:06 Cumulative 197.9 hours Start 2025.01.23 @ 10:26:32 End 2025.01.23 @ 15:22:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 104 Rogue 41 Adventurer 63 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5beb493e-2215-40c3-be60-91f6d9771514