Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 20:08:37 Player: THN-L0C Result: Destroyed by Light Antimatter Reactor chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2442) 2442 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 7800 Bonus ------- Follower Combat Kills 111 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -248 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 35/100 System Corruption 6% Temperature Cool (6) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Salvage Targeting Computer Weapon Cycler Phase Shifter Remote Force Field (fused) System Shield > --- WEAPON (2) ------- Flak Gun Dirty Datajack > --- INVENTORY (15) --- Coolant Injector Compact Matter Pod (150) Structural Scanner Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Matter Filter Advanced ECM Suite EM Disruption Field Remote Shield High-powered Tractor Beam Improved Trap Extractor (0/6) Minigun Flak Gun Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit 0b10 Alert Chip Recoil Stabilizer Kinecellerator Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Flak Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Compact Matter Pod Structural Scanner Weapon Cycler Reflective Plating System Shield High-powered Tractor Beam Improved Trap Extractor Heavy Particle Cannon Minigun Assault Cannon Grenade Launcher Remote Datajack Mace [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 124 | 7 26 2 4 5 17 15 17 27 3 1 Power 14 | 1 7 . 1 . 1 1 1 2 . . Engine 13 | 1 7 . 1 . 1 1 1 1 . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 7 . . . 3 1 3 2 . . Treads 9 | . 2 . . . 3 1 3 . . . Leg 9 | 2 5 . . . . . . 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 6 1 2 . 4 8 1 10 . . Device 20 | 1 4 . . . 3 6 . 6 . . Storage 5 | 1 2 . 2 . . . . . . . Processor 3 | . . . . . . 1 . 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 5 | . . 1 . . 1 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 6 1 1 5 9 5 12 13 3 1 Energy Gun 3 | . . . . 3 . . . . . . Energy Cannon 3 | . 1 . . . . . 1 1 . . Ballistic Gun 24 | 2 3 1 . 1 6 3 3 3 2 . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 11 | . 2 . . 1 1 . 4 3 . . Special Weapon 3 | . . . . . . . 1 1 1 . Impact Weapon 5 | . . . . . 2 2 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . Special Melee Weapon 6 | . . . 1 . . . . 4 . 1 Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 19 | . . . . . 1 . 3 14 . 1 Power 5 | . . . . . 1 . 1 2 . 1 Propulsion 6 | . . . . . . . 2 4 . . Utility 5 | . . . . . . . . 5 . . Weapon 3 | . . . . . . . . 3 . . Highest Loss Streak 8 | . . . . . 1 . 3 8 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 84 100 99 100 98 75 76 76 Engine 8 | . 14 14 13 14 8 7 7 3 7 7 Treads 21 | . 7 28 28 28 35 30 28 8 . . Leg 3 | . 20 . . . . . . 4 15 7 Device 15 | . 12 3 . . 18 24 23 20 23 23 Storage 9 | . 15 14 14 14 9 7 7 7 7 7 Processor 3 | . . . . . . 2 7 6 7 7 Protection 7 | . . 10 14 14 9 9 7 4 . . Energy Cannon 1 | . 4 . . . . . 4 1 . . Ballistic Gun 7 | . 22 14 . 1 12 8 1 5 2 7 Launcher 3 | . . 14 . 13 1 . 5 2 . . Impact Weapon 1 | . . . . . 3 5 1 . . . Special Melee Weapon 1 | . . . 13 . . . . 1 . 7 Peak Build Rating 43 | 7 12 12 12 15 27 43 43 43 40 42 Average Rating 25 | 5 8 11 11 13 24 36 39 33 36 41 On Entrance 22 | . 7 11 12 12 14 27 39 40 40 40 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 14 34 35 35 36 44 50 54 52 41 39 Greatest Support 92 | 20 46 46 46 46 92 92 91 91 20 10 Greatest Overweight (x) 13 | . 10 . . . . . 1 13 2 3 Average Overweight (x) . | . . . . . . . . 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 14 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 9 14 14 14 14 14 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 92% | Mutant 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3082 | 298 360 53 311 240 203 272 564 781 . . Remotely . | . . . . . . . . . . . Salvage Created 2223 | 102 299 83 . 205 240 277 236 781 . . Parts 110 | 3 16 3 . 25 12 8 12 31 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 9 33 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 9 1 . 13 6 5 8 23 . . Guns 19 | . 3 . . 1 4 5 2 4 . . Cannons 10 | . 3 . . . . . 2 5 . . AOE 34 | . 3 1 . 12 2 . 2 14 . . Classes Destroyed 12 | 2 2 . . 3 1 1 1 2 . . Worker 1 | . . . . 1 . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Recycler 3 | 1 . 1 . . . 1 . . . . Swarmer 20 | . 3 1 . 6 . . 2 8 . . Grunt 34 | . 6 . . 4 5 4 2 13 . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . Sentry 4 | . . . . . . . 2 2 . . Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . 1 2 . . . Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 5 | 2 3 2 . 4 3 3 5 4 . . Combat Bots Only 5 | . 3 1 . 3 3 2 5 4 . . Max Kills in Single Turn 2 | 1 2 1 . 2 2 1 2 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . 2 2 . 2 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 417 | . 40 4 . 26 25 30 87 189 . 16 Missed 115 | . 8 . . 9 8 6 24 53 . 7 Damage Taken 4214 | . 414 35 . 245 424 405 784 1708 . 199 Core 940 | . 141 9 . 45 33 70 69 482 . 91 Absorbed by Shields 249 | . . . . . . 32 124 82 . 11 Ignored by Resistances 76 | . . . . . . . . 76 . . Regen/Repaired (Parts) 76 | . 1 . . . 75 . . . . . Core Remaining (%) 72 | 100 . . . 22 94 . . . . . Volleys Fired 174 | 7 29 2 . 22 16 14 23 58 3 . Largest 2 | 2 2 2 . 2 2 2 2 2 1 . Hottest 119 | 40 80 50 . 90 50 52 103 119 5 . Shots Fired 263 | 14 59 4 . 29 22 29 30 73 3 . Gun 148 | 14 42 2 . 13 22 29 9 17 . . Cannon 66 | . 14 . . . . . 16 36 . . Launcher 45 | . 3 2 . 16 . . 4 20 . . Special 4 | . . . . . . . 1 . 3 . Kinetic 161 | 14 42 2 . . 22 29 9 43 . . Thermal 40 | . 14 . . . . . 16 10 . . Explosive 45 | . 3 2 . 16 . . 4 20 . . Electromagnetic 13 | . . . . 13 . . . . . . Robot Hit Streak 16 | 4 12 . . 4 5 11 16 10 1 . Robot Miss Streak 7 | 3 2 . . 3 3 7 3 4 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . 2 . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . Shots Hit Robots 199 | 7 42 . 3 10 16 24 22 70 1 4 Core Hits 165 | 3 14 2 . 24 11 25 26 58 . 2 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 3 | . 1 . . . . . 1 1 . . Meltdown 1 | . . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks 67 | . . . 3 . 11 27 . 22 . 4 Impact 38 | . . . . . 11 27 . . . . Slashing . | . . . . . . . . . . . Piercing 26 | . . . . . . . . 22 . 4 Sneak Attacks 7 | . . . 3 . . . . 4 . . Combat Hostiles 2 | . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5489 | 74 688 117 . 860 551 491 823 1875 . 10 Guns 1680 | 74 350 . . 84 240 491 183 258 . . Cannons 1076 | . 147 . . . . . 299 630 . . Explosions 2642 | . 191 117 . 776 303 . 341 914 . . Melee 83 | . . . . . . . . 73 . 10 Ramming 8 | . . . . . 8 . . . . . Kinetic 2076 | 74 350 . . . 240 491 183 738 . . Thermal 989 | . 147 . . 90 303 . 299 150 . . Explosive 2249 | . 191 117 . 686 . . 341 914 . . Electromagnetic 84 | . . . . 84 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 83 | . . . . . . . . 73 . 10 Highest Corruption 6 | . 3 3 3 3 . 3 5 6 6 6 Average Corruption 4 | . 1 3 3 3 . 2 4 5 6 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 192 | . 8 7 20 18 . 15 37 82 4 1 Message Errors 48 | . 3 2 3 4 . 1 7 27 1 . Matter Fused 44 | . 1 2 6 7 . 3 10 15 . . Heat Flow Errors 23 | . . 1 3 3 . 3 4 9 . . Energy Discharges 20 | . . . 3 1 . 2 6 6 2 . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 6 | . 2 . 1 . . . . 3 . . Data Loss (minor) 33 | . 1 2 4 3 . 4 4 14 1 . Data Loss (major) 8 | . . . . . . 1 4 3 . . Misfires 5 | . 1 . . . . 1 2 1 . . Alerts 3 | . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 201 | . 13 27 . 20 103 . . 38 . . Projectiles . | . . . . . . . . . . . Explosions 201 | . 13 27 . 20 103 . . 38 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 206 | . 32 . . 62 112 . . . . . Shots 5 | . 1 . . 3 1 . . . . . Rammed 2 | . . . . . 2 . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 286 | . 171 228 286 285 31 205 283 241 . 6 Average Temperature 85 | . 47 88 129 105 8 64 122 71 . 6 Received Heat Transfer 1387 | . 180 . . 75 90 116 150 713 . 63 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 1125 | . 296 . . 50 150 . 407 222 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 193 | 10 190 73 . 148 193 169 . . . . Initial 30 | . 6 . . . 30 29 . . . . Average 55 | 2 67 12 . 74 68 40 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 9 . 1 . . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 6 | . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 22 1 . 13 15 15 9 37 . 4 Peak Tracking Total 8 | . 4 3 . 3 4 4 5 8 . 3 Tactical Retreats 5 | . 2 . . . 1 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . . 1 3 . . 1 . . Max in Single Turn 2 | . . . . 1 2 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 34 | . 9 . 1 . 9 7 2 2 4 . Terminals 19 | . 7 . . . 5 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 110 | . 28 . 1 . 28 18 4 2 29 . Successful 73 | . 17 . 1 . 14 6 4 2 29 . Failed 36 | . 10 . . . 14 12 . . . . Catastrophic 6 | . 1 . . . 2 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 40 | . 14 . 1 . 16 9 . . . . Terminals 60 | . 24 . . . 18 18 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 51 | . 9 . 1 . 3 3 4 2 29 . Record 15 | . . . . . 1 . 3 . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 7 | . 6 . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Open Door 3 | . . . . . . . 1 2 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 11 | . 4 . . . 4 3 . . . . Terminals 11 | . 4 . . . 4 3 . . . . Botnet 11 | . 4 . . . 4 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 6 . . . 7 7 . . . . Full Trace Events 3 | . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 70 | . 38 . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 272 | . . . . . 272 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . 3 . . . . . 1 . Non-combat 2 | . . . 2 . . . . . . . Combat 2 | . . . 1 . . . . . 1 . Robot Hacks Applied 4 | . . . 3 . . . . . 1 . parse_system 4 | . . . 3 . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 11 | . . 2 . 1 . . . 7 . 1 Largest Group 2 | . . 2 . 1 1 . . 2 . . Highest-Rated Group 85 | . . 36 . 31 31 . . 85 . . Highest-Rated Ally 85 | . . 31 . 31 31 . . 85 . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . 12 . . 4 . . 23 . . Total Damage 584 | . . 115 . . 64 . . 405 . . Kills 5 | . . 2 . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 7 | . 6 . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 12823 | 99 1462 518 1417 873 1502 1718 1859 3168 196 11 Spaces Moved 6547 | 58 714 305 875 505 723 855 1122 1293 95 2 Core 21 | 3 3 . . . . . . 15 . . Treads 5295 | . 195 305 875 505 723 855 1122 715 . . Legs 1231 | 55 516 . . . . . . 563 95 2 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 155 155 190 330 Average Speed 173 | 116 172 160 160 160 160 158 157 226 198 330 Slowest Speed 700 | 120 550 160 160 160 160 160 232 700 260 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 4 96 76 92 90 59 21 97 88 75 2 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . 5 4 . . Spaces Dug 46 | . . . . 8 8 17 . 13 . . Terrain Destroyed 284 | . 24 21 . 82 42 17 4 94 . . Melee 25 | . . . . . 8 17 . . . . Projectile 1 | . . . . . . . . 1 . . AOE 258 | . 24 21 . 82 34 . 4 93 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 7665 | 74 890 330 892 539 1031 1142 1189 1469 102 7 Wait 600 | 1 86 21 . 7 236 215 15 19 . . Move 6537 | 57 713 304 874 504 722 854 1121 1292 94 2 Hop . | . . . . . . . . . . . Pick Up 70 | 2 18 1 7 1 15 10 6 10 . . Fast Attach 20 | 6 3 . . . 1 . 2 7 1 . Attach 22 | 1 1 . 2 1 6 2 1 7 1 . Detach 3 | . 1 . 2 . . . . . . . Swap 82 | . 22 2 2 4 10 13 14 13 1 1 Drop 51 | . 17 . 2 . 12 7 7 4 2 . Fire 174 | 7 29 2 . 22 16 14 23 58 3 . Melee 67 | . . . 3 . 11 27 . 22 . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 37 | . . . . . . . . 37 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Discovered new exit (range 20) 316 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 4) 832 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Discovered new exit (range 15) 958 | -10/Materials | Central database locked down 1499 | -10/Materials | Repaired Imp. Heat Sink 1562 | -10/Materials | Entered Mines 1578 | -10/Mines | Discovered new exit (range 14) 1732 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1770 | -10/Mines | Discovered new exit (range 10) 2036 | -10/Mines | Learned location of Storage (-9) 2070 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2072 | -10/Mines | Discovered new exit (range 5) 2080 | -10/Mines | Entered Exiles 2117 | -10/Exiles | Met 8R-AWN 2146 | -10/Exiles | Met EX-HEX 2229 | -10/Exiles | Discovered new exit (range 14) 2375 | -10/Exiles | Met EX-BIN 2434 | -10/Exiles | Met EX-DEC 2560 | -10/Exiles | Visited The Gauntlet 3154 | -10/Exiles | Aligned with FarCom system 3156 | -10/Exiles | Given EX-Vault access code 3199 | -10/Exiles | Opened EX-Vault 3210 | -10/Exiles | Found 0b10 Alert Chip 3243 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3477 | -10/Exiles | Discovered new exit (range 14) 3497 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3497 | -10/Exiles | Entered Mines 3626 | -9/Mines | Assembled infested the area 3699 | -9/Mines | Learned Materials trap positions 4342 | -9/Mines | Escorted by a lone wolf Derelict 4342 | -9/Mines | Discovered new exit (range 5) 4370 | -9/Mines | Entered Materials 4370 | -8/Materials | Accompanied by 1 ally 4370 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4371 | -8/Materials | Loaded intel: 26 trap records 4437 | -8/Materials | Repaired Imp. Treads 5455 | -8/Materials | Discovered new exit (range 16) 5611 | -8/Materials | Discovered new exit (range 15) 5872 | -8/Materials | Entered Factory 5872 | -7/Factory | Evolved 2 slots: Utility x2 5950 | -7/Factory | Discovered new exit (range 15) 6591 | -7/Factory | Identified exit to DSF 6828 | -7/Factory | Garrison activated, responded to threat 7289 | -7/Factory | Garrison activated, responded to threat 7488 | -7/Factory | Identified exit to Lower Caves 7590 | -7/Factory | Entered Lower Caves 8022 | -7/Lower Caves | Encountered a Warlord checkpoint 8137 | -7/Lower Caves | Discovered new exit (range 11) 8289 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8543 | -7/Lower Caves | Learned Research trap positions 8543 | -7/Lower Caves | Learned Factory security intel 8545 | -7/Lower Caves | Lost 3 parts (1p2n) 9449 | -7/Lower Caves | Entered another Lower Caves area 9677 | -7/Lower Caves | Spotted B-75 Beast 9762 | -7/Lower Caves | Discovered new exit (range 7) 9784 | -7/Lower Caves | Learned Factory stockpile data 10401 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10606 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10644 | -7/Lower Caves | Core integrity fell below 50% 10699 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 10734 | -7/Lower Caves | Core integrity fell below 20% 11376 | -7/Lower Caves | Discovered new exit (range 15) 12547 | -7/Lower Caves | Build established: Scavenger-Mutant 12617 | -7/Lower Caves | Entered Data Miner 12617 | -7/Data Miner | Discovered new exit (range 6) 12668 | -7/Data Miner | Met Data Miner 12738 | -7/Data Miner | Learned location of Section 7 (-3) 12738 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12770 | -7/Data Miner | Received God Mode back door access code from Data Miner 12813 | -7/Data Miner | Entered Proximity Caves 12824 | -6/Proximity Caves | Destroyed by Light Antimatter Reactor chain reaction Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\PMXJ to gain control via the back door I've installed. Now off with you. 12784_ System corrupted: Component data lost. 12808_ Acquired Minigun. LOCATION=UNKNOWN GOAL=ESCAPE 12815_ System corrupted: Aluminum Leg rejected. 12818_ Splicing G-50 Soldier... Shutting down primary systems. 12819_ Splicing G-50 Soldier... Deactivating 1 weapon system. 12819_ G-50 Soldier springs to life. 12823_ Splicing G-67 Veteran... Amplifying resonance, compromised power stability. 12823_ Splicing G-67 Veteran... Rewriting IFF filter. 12824_ Mak. Power Source critical resonance detonation. 12824_ G-67 Veteran Lgt. Antimatter Reactor critical resonance detonation. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## ##????????????????????????? | | ??????????????????## g##???????????????????????? | | ??????????????????# #;;?????????????????????? | | ???????????????#### @g;#????????????????????? | | ????????????# = ;????????????????????? | | ???????????# # #;;;;????????????????????? | | ???????? ###??# #????????????????????????? | | ????????? ????????#g #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 320 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 8 Kinecelleration 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellSchematicBeam Manual? 0 Play Time 01:39:50 Cumulative 57.4 hours Start 2024.08.17 @ 18:27:59 End 2024.08.17 @ 20:08:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2ce16c0-9ae5-4c63-aabc-bdb4450f8d16