Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 20:08:37

Player: THN-L0C

Result: Destroyed by Light Antimatter Reactor chain reaction

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (2442)     2442
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (463)                463
              TOTAL SCORE: 7800

 Bonus
-------
Follower Combat Kills      111
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             0/700
Matter                     245/300
Energy                     35/100
System Corruption          6%
Temperature                Cool (6)
Movement                   Walking (330) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Aluminum Leg
>              --- UTILITY (6) ------
         Large Storage Unit
               Salvage Targeting Computer
               Weapon Cycler
               Phase Shifter
               Remote Force Field (fused)
               System Shield
>              --- WEAPON (2) -------
               Flak Gun
               Dirty Datajack
>              --- INVENTORY (15) ---
               Coolant Injector
       Compact Matter Pod (150)
               Structural Scanner
     Makeshift Terrain Scan Processor
      Advanced Melee Analysis Suite
               Matter Filter
      Advanced ECM Suite
               EM Disruption Field
               Remote Shield
  High-powered Tractor Beam
      Improved Trap Extractor (0/6)
               Minigun
               Flak Gun
               Remote Datajack
               Powered Hammer

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
               0b10 Alert Chip
               Recoil Stabilizer
               Kinecellerator
      Hardened Light Armor Plating
               Hardlight Generator
>              --- WEAPON -----------
               Flak Gun
     Makeshift Shrapnel Gun
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Heat Sink
       Compact Matter Pod
               Structural Scanner
               Weapon Cycler
               Reflective Plating
               System Shield
  High-powered Tractor Beam
      Improved Trap Extractor
         Heavy Particle Cannon
               Minigun
               Assault Cannon
               Grenade Launcher
               Remote Datajack
               Mace
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   26  2   4   5   17  15  17  27  3   1   
  Power                    14   | 1   7   .   1   .   1   1   1   2   .   .   
    Engine                 13   | 1   7   .   1   .   1   1   1   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   7   .   .   .   3   1   3   2   .   .   
    Treads                 9    | .   2   .   .   .   3   1   3   .   .   .   
    Leg                    9    | 2   5   .   .   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 2   6   1   2   .   4   8   1   10  .   .   
    Device                 20   | 1   4   .   .   .   3   6   .   6   .   .   
    Storage                5    | 1   2   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   1   .   .   1   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   6   1   1   5   9   5   12  13  3   1   
    Energy Gun             3    | .   .   .   .   3   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   .   .   .   .   1   1   .   .   
    Ballistic Gun          24   | 2   3   1   .   1   6   3   3   3   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               11   | .   2   .   .   1   1   .   4   3   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   1   1   1   .   
    Impact Weapon          5    | .   .   .   .   .   2   2   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   6    | .   .   .   1   .   .   .   .   4   .   1   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   .   .   1   .   3   14  .   1   
  Power                    5    | .   .   .   .   .   1   .   1   2   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   2   4   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   5   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Highest Loss Streak      8    | .   .   .   .   .   1   .   3   8   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 84  100 99  100 98  75  76  76  
  Engine                   8    | .   14  14  13  14  8   7   7   3   7   7   
  Treads                   21   | .   7   28  28  28  35  30  28  8   .   .   
  Leg                      3    | .   20  .   .   .   .   .   .   4   15  7   
  Device                   15   | .   12  3   .   .   18  24  23  20  23  23  
  Storage                  9    | .   15  14  14  14  9   7   7   7   7   7   
  Processor                3    | .   .   .   .   .   .   2   7   6   7   7   
  Protection               7    | .   .   10  14  14  9   9   7   4   .   .   
  Energy Cannon            1    | .   4   .   .   .   .   .   4   1   .   .   
  Ballistic Gun            7    | .   22  14  .   1   12  8   1   5   2   7   
  Launcher                 3    | .   .   14  .   13  1   .   5   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   5   1   .   .   .   
  Special Melee Weapon     1    | .   .   .   13  .   .   .   .   1   .   7   
Peak Build Rating          43   | 7   12  12  12  15  27  43  43  43  40  42  
  Average Rating           25   | 5   8   11  11  13  24  36  39  33  36  41  
  On Entrance              22   | .   7   11  12  12  14  27  39  40  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 14  34  35  35  36  44  50  54  52  41  39  
  Greatest Support         92   | 20  46  46  46  46  92  92  91  91  20  10  
  Greatest Overweight (x)  13   | .   10  .   .   .   .   .   1   13  2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  14  15  15  15  15  15  15  15  
  Most Carried             15   | 1   15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   9   14  14  14  14  14  14  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   15  15  15  15  15  15  15  15  15  15  

 Class Distribution 
--------------------
 92% | Mutant
  3% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           3082 | 298 360 53  311 240 203 272 564 781 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2223 | 102 299 83  .   205 240 277 236 781 .   .   
  Parts                    110  | 3   16  3   .   25  12  8   12  31  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      42   | .   .   .   .   .   .   .   9   33  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  65   | .   9   1   .   13  6   5   8   23  .   .   
  Guns                     19   | .   3   .   .   1   4   5   2   4   .   .   
  Cannons                  10   | .   3   .   .   .   .   .   2   5   .   .   
  AOE                      34   | .   3   1   .   12  2   .   2   14  .   .   
Classes Destroyed          12   | 2   2   .   .   3   1   1   1   2   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   3   1   .   6   .   .   2   8   .   .   
  Grunt                    34   | .   6   .   .   4   5   4   2   13  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   .   .   2   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   2   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           5    | 2   3   2   .   4   3   3   5   4   .   .   
  Combat Bots Only         5    | .   3   1   .   3   3   2   5   4   .   .   
Max Kills in Single Turn   2    | 1   2   1   .   2   2   1   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   2   2   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        417  | .    40   4    .    26   25   30   87   189  .    16   
  Missed                   115  | .    8    .    .    9    8    6    24   53   .    7    
Damage Taken               4214 | .    414  35   .    245  424  405  784  1708 .    199  
  Core                     940  | .    141  9    .    45   33   70   69   482  .    91   
  Absorbed by Shields      249  | .    .    .    .    .    .    32   124  82   .    11   
  Ignored by Resistances   76   | .    .    .    .    .    .    .    .    76   .    .    
  Regen/Repaired (Parts)   76   | .    1    .    .    .    75   .    .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    22   94   .    .    .    .    .    
Volleys Fired              174  | 7    29   2    .    22   16   14   23   58   3    .    
  Largest                  2    | 2    2    2    .    2    2    2    2    2    1    .    
  Hottest                  119  | 40   80   50   .    90   50   52   103  119  5    .    
Shots Fired                263  | 14   59   4    .    29   22   29   30   73   3    .    
  Gun                      148  | 14   42   2    .    13   22   29   9    17   .    .    
  Cannon                   66   | .    14   .    .    .    .    .    16   36   .    .    
  Launcher                 45   | .    3    2    .    16   .    .    4    20   .    .    
  Special                  4    | .    .    .    .    .    .    .    1    .    3    .    
  Kinetic                  161  | 14   42   2    .    .    22   29   9    43   .    .    
  Thermal                  40   | .    14   .    .    .    .    .    16   10   .    .    
  Explosive                45   | .    3    2    .    16   .    .    4    20   .    .    
  Electromagnetic          13   | .    .    .    .    13   .    .    .    .    .    .    
  Robot Hit Streak         16   | 4    12   .    .    4    5    11   16   10   1    .    
  Robot Miss Streak        7    | 3    2    .    .    3    3    7    3    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    2    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    1    .    .    
Shots Hit Robots           199  | 7    42   .    3    10   16   24   22   70   1    4    
  Core Hits                165  | 3    14   2    .    24   11   25   26   58   .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    .    .    1    1    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              67   | .    .    .    3    .    11   27   .    22   .    4    
  Impact                   38   | .    .    .    .    .    11   27   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 26   | .    .    .    .    .    .    .    .    22   .    4    
  Sneak Attacks            7    | .    .    .    3    .    .    .    .    4    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5489 | 74   688  117  .    860  551  491  823  1875 .    10   
  Guns                     1680 | 74   350  .    .    84   240  491  183  258  .    .    
  Cannons                  1076 | .    147  .    .    .    .    .    299  630  .    .    
  Explosions               2642 | .    191  117  .    776  303  .    341  914  .    .    
  Melee                    83   | .    .    .    .    .    .    .    .    73   .    10   
  Ramming                  8    | .    .    .    .    .    8    .    .    .    .    .    
  Kinetic                  2076 | 74   350  .    .    .    240  491  183  738  .    .    
  Thermal                  989  | .    147  .    .    90   303  .    299  150  .    .    
  Explosive                2249 | .    191  117  .    686  .    .    341  914  .    .    
  Electromagnetic          84   | .    .    .    .    84   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 83   | .    .    .    .    .    .    .    .    73   .    10   
Highest Corruption         6    | .    3    3    3    3    .    3    5    6    6    6    
  Average Corruption       4    | .    1    3    3    3    .    2    4    5    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  192  | .    8    7    20   18   .    15   37   82   4    1    
    Message Errors         48   | .    3    2    3    4    .    1    7    27   1    .    
    Matter Fused           44   | .    1    2    6    7    .    3    10   15   .    .    
    Heat Flow Errors       23   | .    .    1    3    3    .    3    4    9    .    .    
    Energy Discharges      20   | .    .    .    3    1    .    2    6    6    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            6    | .    2    .    1    .    .    .    .    3    .    .    
    Data Loss (minor)      33   | .    1    2    4    3    .    4    4    14   1    .    
    Data Loss (major)      8    | .    .    .    .    .    .    1    4    3    .    .    
    Misfires               5    | .    1    .    .    .    .    1    2    1    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    13   27   .    20   103  .    .    38   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               201  | .    13   27   .    20   103  .    .    38   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      206  | .    32   .    .    62   112  .    .    .    .    .    
  Shots                    5    | .    1    .    .    3    1    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        286  | .    171  228  286  285  31   205  283  241  .    6    
  Average Temperature      85   | .    47   88   129  105  8    64   122  71   .    6    
  Received Heat Transfer   1387 | .    180  .    .    75   90   116  150  713  .    63   
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    .    .    .    
  Heat Transferred         1125 | .    296  .    .    50   150  .    407  222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             193  | 10  190 73  .   148 193 169 .   .   .   .   
  Initial                  30   | .   6   .   .   .   30  29  .   .   .   .   
  Average                  55   | 2   67  12  .   74  68  40  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   .   9   .   1   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           3    | .   1   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   22  1   .   13  15  15  9   37  .   4   
  Peak Tracking Total      8    | .   4   3   .   3   4   4   5   8   .   3   
  Tactical Retreats        5    | .   2   .   .   .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   2   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          5    | .   .   .   .   1   3   .   .   1   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          34   | .   9   .   1   .   9   7   2   2   4   .   
  Terminals                19   | .   7   .   .   .   5   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                110  | .   28  .   1   .   28  18  4   2   29  .   
  Successful               73   | .   17  .   1   .   14  6   4   2   29  .   
  Failed                   36   | .   10  .   .   .   14  12  .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   2   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   14  .   1   .   16  9   .   .   .   .   
  Terminals                60   | .   24  .   .   .   18  18  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             51   | .   9   .   1   .   3   3   4   2   29  .   
  Record                   15   | .   .   .   .   .   1   .   3   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           7    | .   6   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   .   .   .   1   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   2   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   .   .   .   4   3   .   .   .   .   
  Terminals                11   | .   4   .   .   .   4   3   .   .   .   .   
    Botnet                 11   | .   4   .   .   .   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   .   .   .   7   7   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   1   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   
  Time                     70   | .   38  .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          272  | .   .   .   .   .   272 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   3   .   .   .   .   .   1   .   
  Non-combat               2    | .   .   .   2   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   1   .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   3   .   .   .   .   .   1   .   
  parse_system             4    | .   .   .   3   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               11   | .   .   2   .   1   .   .   .   7   .   1   
  Largest Group            2    | .   .   2   .   1   1   .   .   2   .   .   
  Highest-Rated Group      85   | .   .   36  .   31  31  .   .   85  .   .   
  Highest-Rated Ally       85   | .   .   31  .   31  31  .   .   85  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   12  .   .   4   .   .   23  .   .   
  Total Damage             584  | .   .   115 .   .   64  .   .   405 .   .   
  Kills                    5    | .   .   2   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       7    | .   6   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               12823 | 99   1462 518  1417 873  1502 1718 1859 3168 196  11   
Spaces Moved               6547  | 58   714  305  875  505  723  855  1122 1293 95   2    
  Core                     21    | 3    3    .    .    .    .    .    .    15   .    .    
  Treads                   5295  | .    195  305  875  505  723  855  1122 715  .    .    
  Legs                     1231  | 55   516  .    .    .    .    .    .    563  95   2    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  156  155  155  190  330  
  Average Speed            173   | 116  172  160  160  160  160  158  157  226  198  330  
  Slowest Speed            700   | 120  550  160  160  160  160  160  232  700  260  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    96   76   92   90   59   21   97   88   75   2    
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    1    .    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             11    | .    .    1    .    1    .    .    5    4    .    .    
Spaces Dug                 46    | .    .    .    .    8    8    17   .    13   .    .    
Terrain Destroyed          284   | .    24   21   .    82   42   17   4    94   .    .    
  Melee                    25    | .    .    .    .    .    8    17   .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      258   | .    24   21   .    82   34   .    4    93   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      7665 | 74   890  330  892  539  1031 1142 1189 1469 102  7    
  Wait                     600  | 1    86   21   .    7    236  215  15   19   .    .    
  Move                     6537 | 57   713  304  874  504  722  854  1121 1292 94   2    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 2    18   1    7    1    15   10   6    10   .    .    
  Fast Attach              20   | 6    3    .    .    .    1    .    2    7    1    .    
  Attach                   22   | 1    1    .    2    1    6    2    1    7    1    .    
  Detach                   3    | .    1    .    2    .    .    .    .    .    .    .    
  Swap                     82   | .    22   2    2    4    10   13   14   13   1    1    
  Drop                     51   | .    17   .    2    .    12   7    7    4    2    .    
  Fire                     174  | 7    29   2    .    22   16   14   23   58   3    .    
  Melee                    67   | .    .    .    3    .    11   27   .    22   .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   37   | .    .    .    .    .    .    .    .    37   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   100 | -11/Scrapyard      | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 16)
   221 | -10/Materials      | Discovered new exit (range 20)
   316 | -10/Materials      | Build established: Mutant
   638 | -10/Materials      | Discovered new exit (range 4)
   832 | -10/Materials      | Core integrity fell below 50%
   873 | -10/Materials      | Discovered new exit (range 15)
   958 | -10/Materials      | Central database locked down
  1499 | -10/Materials      | Repaired Imp. Heat Sink
  1562 | -10/Materials      | Entered Mines
  1578 | -10/Mines          | Discovered new exit (range 14)
  1732 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1770 | -10/Mines          | Discovered new exit (range 10)
  2036 | -10/Mines          | Learned location of Storage (-9)
  2070 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2072 | -10/Mines          | Discovered new exit (range 5)
  2080 | -10/Mines          | Entered Exiles
  2117 | -10/Exiles         | Met 8R-AWN
  2146 | -10/Exiles         | Met EX-HEX
  2229 | -10/Exiles         | Discovered new exit (range 14)
  2375 | -10/Exiles         | Met EX-BIN
  2434 | -10/Exiles         | Met EX-DEC
  2560 | -10/Exiles         | Visited The Gauntlet
  3154 | -10/Exiles         | Aligned with FarCom system
  3156 | -10/Exiles         | Given EX-Vault access code
  3199 | -10/Exiles         | Opened EX-Vault
  3210 | -10/Exiles         | Found 0b10 Alert Chip
  3243 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3477 | -10/Exiles         | Discovered new exit (range 14)
  3497 | -10/Exiles         | Left Exiles lab with 0b10 Alert Chip
  3497 | -10/Exiles         | Entered Mines
  3626 | -9/Mines           | Assembled infested the area
  3699 | -9/Mines           | Learned Materials trap positions
  4342 | -9/Mines           | Escorted by a lone wolf Derelict
  4342 | -9/Mines           | Discovered new exit (range 5)
  4370 | -9/Mines           | Entered Materials
  4370 | -8/Materials       | Accompanied by 1 ally
  4370 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4371 | -8/Materials       | Loaded intel: 26 trap records
  4437 | -8/Materials       | Repaired Imp. Treads
  5455 | -8/Materials       | Discovered new exit (range 16)
  5611 | -8/Materials       | Discovered new exit (range 15)
  5872 | -8/Materials       | Entered Factory
  5872 | -7/Factory         | Evolved 2 slots: Utility x2
  5950 | -7/Factory         | Discovered new exit (range 15)
  6591 | -7/Factory         | Identified exit to DSF
  6828 | -7/Factory         | Garrison activated, responded to threat
  7289 | -7/Factory         | Garrison activated, responded to threat
  7488 | -7/Factory         | Identified exit to Lower Caves
  7590 | -7/Factory         | Entered Lower Caves
  8022 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8137 | -7/Lower Caves     | Discovered new exit (range 11)
  8289 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8543 | -7/Lower Caves     | Learned Research trap positions
  8543 | -7/Lower Caves     | Learned Factory security intel
  8545 | -7/Lower Caves     | Lost 3 parts (1p2n)
  9449 | -7/Lower Caves     | Entered another Lower Caves area
  9677 | -7/Lower Caves     | Spotted B-75 Beast
  9762 | -7/Lower Caves     | Discovered new exit (range 7)
  9784 | -7/Lower Caves     | Learned Factory stockpile data
 10401 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10606 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10644 | -7/Lower Caves     | Core integrity fell below 50%
 10699 | -7/Lower Caves     | Lost 8 parts (1p3n2u2w)
 10734 | -7/Lower Caves     | Core integrity fell below 20%
 11376 | -7/Lower Caves     | Discovered new exit (range 15)
 12547 | -7/Lower Caves     | Build established: Scavenger-Mutant
 12617 | -7/Lower Caves     | Entered Data Miner
 12617 | -7/Data Miner      | Discovered new exit (range 6)
 12668 | -7/Data Miner      | Met Data Miner
 12738 | -7/Data Miner      | Learned location of Section 7 (-3)
 12738 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12770 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12813 | -7/Data Miner      | Entered Proximity Caves
 12824 | -6/Proximity Caves | Destroyed by Light Antimatter Reactor chain reaction

 Last Messages 
---------------
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\PMXJ to gain control via the back door I've installed.
Now off with you.
12784_ System corrupted: Component data lost.
12808_ Acquired Minigun.
LOCATION=UNKNOWN
GOAL=ESCAPE
12815_ System corrupted: Aluminum Leg rejected.
12818_ Splicing G-50 Soldier...
Shutting down primary systems.
12819_ Splicing G-50 Soldier...
Deactivating 1 weapon system.
12819_ G-50 Soldier springs to life.
12823_ Splicing G-67 Veteran...
Amplifying resonance, compromised power stability.
12823_ Splicing G-67 Veteran...
Rewriting IFF filter.
12824_ Mak. Power Source critical resonance detonation.
12824_ G-67 Veteran Lgt. Antimatter Reactor critical resonance detonation.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????###??????????????????????????? |
| ???????????????????##  ##????????????????????????? |
| ??????????????????##   g##???????????????????????? |
| ??????????????????#      #;;?????????????????????? |
| ???????????????####      @g;#????????????????????? |
| ????????????#          =    ;????????????????????? |
| ???????????#         #  #;;;;????????????????????? |
| ????????        ###??#  #????????????????????????? |
| ?????????    ????????#g #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????   #????????????????????????? |
| ?????????????????????   #????????????????????????? |
| ????????????????????#####????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              320
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           8
Kinecelleration            30
Salvage Targeting          1
Defensive Hacking          10

 Item Schematics 
-----------------
                System Shield | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
          Biomechanical Wings | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
       Imp. Heavy Machine Gun | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
           Adv. Hacking Suite | -7/Data Miner | Free
                        Lance | -7/Data Miner | Free
         Imp. Antigrav System | -7/Data Miner | Free
 Adv. Reaction Control System | -7/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellSchematicBeam
  Manual?         0
Play Time         01:39:50
  Cumulative      57.4 hours
  Start           2024.08.17 @ 18:27:59
  End             2024.08.17 @ 20:08:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2ce16c0-9ae5-4c63-aabc-bdb4450f8d16